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diff --git a/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness_Auto4.uasset b/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness_Auto4.uasset
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diff --git a/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/Windowssucks/Box_BEBDB961_Auto5.uasset b/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/Windowssucks/Box_BEBDB961_Auto5.uasset
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diff --git a/BackroomsDigitalArt/Saved/Autosaves/PackageRestoreData.json b/BackroomsDigitalArt/Saved/Autosaves/PackageRestoreData.json
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diff --git a/BackroomsDigitalArt/Saved/Config/CrashReportClient/UECC-Windows-ADC0DD3D496523BCBB06FEA11927678F/CrashReportClient.ini b/BackroomsDigitalArt/Saved/Config/CrashReportClient/UECC-Windows-ADC0DD3D496523BCBB06FEA11927678F/CrashReportClient.ini
new file mode 100644
index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85
--- /dev/null
+++ b/BackroomsDigitalArt/Saved/Config/CrashReportClient/UECC-Windows-ADC0DD3D496523BCBB06FEA11927678F/CrashReportClient.ini
@@ -0,0 +1,7 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+Stall.RecordDump=false
+Ensure.RecordDump=true
+
diff --git a/BackroomsDigitalArt/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/BackroomsDigitalArt/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
index bfabf0796c4393f8c35591a90c95c6ea5a49f640..3b18eb336814c30264b71de5d7e4dca9e06046ee 100644
--- a/BackroomsDigitalArt/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
+++ b/BackroomsDigitalArt/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
@@ -159,12 +159,13 @@ LastInViewportMenuLocation=(X=0.000000,Y=0.000000)
 MaterialForDroppedTextures=None
 MaterialParamsForDroppedTextures=()
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-EditorViews=(("/Temp/Untitled_1.Untitled_1", (LevelViewportsInfo=((CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=126499.845762,Y=13588.173825,Z=99878.071815),CamRotation=(Pitch=-25.988928,Yaw=194.801831,Roll=-0.000001)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))),("/Game/BackroomsMap.BackroomsMap", (LevelViewportsInfo=((CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=3202.791010,Y=226.751916,Z=266.234143),CamRotation=(Pitch=8.549999,Yaw=-446.900005,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))))
+EditorViews=(("/Temp/Untitled_1.Untitled_1", (LevelViewportsInfo=((CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=126499.845762,Y=13588.173825,Z=99878.071815),CamRotation=(Pitch=-25.988928,Yaw=194.801831,Roll=-0.000001)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))),("/Game/BackroomsMap.BackroomsMap", (LevelViewportsInfo=((CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=3498.103647,Y=604.436007,Z=162.149982),CamRotation=(Pitch=8.399997,Yaw=-109.049996,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))))
 None=======
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 PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport2",ConfigSettings=(ViewportType=LVT_OrthoXZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",StrataVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
 PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",StrataVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
+GridEnabled=False
 
 [MRU]
 MRUItem0=/Game/BackroomsMap
@@ -173,18 +174,18 @@ MRUItem0=/Game/BackroomsMap
 CoordSystem=1
 
 [DetailCustomWidgetExpansion]
-StaticMeshActor=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
+StaticMeshActor=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,PostProcessVolume.Lens.Lens|Exposure,PostProcessVolume.Lens.Lens|ExposureAdvanced,PostProcessVolume.Lens.Lens|Local Exposure
 PlayerStart=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform
 CapsuleComponent=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
 MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Grid Properties,MaterialEditorInstanceConstant.ParameterGroups.Checker,MaterialEditorInstanceConstant.ParameterGroups.Side Tint,MaterialEditorInstanceConstant.ParameterGroups.Water Level
 BrushComponent=
-PostProcessVolume=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
+PostProcessVolume=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,PostProcessVolume.Lens.Lens|Exposure,PostProcessVolume.Lens.Lens|ExposureAdvanced,PostProcessVolume.Lens.Lens|Local Exposure
 TextRenderActor=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
 SceneComponent=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
 Note=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
 Actor=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
 PrimitiveComponent=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
-MaterialInstanceConstant=
+MaterialInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Grid Properties,MaterialEditorInstanceConstant.ParameterGroups.Checker,MaterialEditorInstanceConstant.ParameterGroups.Side Tint,MaterialEditorInstanceConstant.ParameterGroups.Water Level
 StaticMesh=StaticMesh.LOD0.MeshBuildSettings,StaticMesh.LOD0.MeshReductionSettings,StaticMesh.ImportSettings.Mesh,StaticMesh.ImportSettings.Material
 MeshNaniteSettings=
 RectLight=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform
@@ -196,32 +197,19 @@ PropertyWrapper=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Len
 Brush=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
 SkeletalMeshComponent=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform
 NavMeshBoundsVolume=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
+Lamp_C=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
+RectLightComponent=
 
 [EditorStartup]
 LastLevel=/Game/BackroomsMap
 
 [AssetEditorSubsystem]
-CleanShutdown=False
+CleanShutdown=True
 DebuggerAttached=False
 RecentAssetEditors=MaterialEditor
-RecentAssetEditors=MaterialInstanceEditor
-RecentAssetEditors=MaterialInstanceEditor
+RecentAssetEditors=StaticMeshEditor
 RecentAssetEditors=MaterialEditor
-RecentAssetEditors=MaterialEditor
-RecentAssetEditors=TextureEditor
-RecentAssetEditors=TextureEditor
-RecentAssetEditors=TextureEditor
-RecentAssetEditors=MaterialInstanceEditor
-RecentAssetEditors=MaterialEditor
-RecentAssetEditors=TextureEditor
-RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=GenericAssetEditor
-RecentAssetEditors=SoundCueEditor
-RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=BlueprintEditor
-RecentAssetEditors=MaterialEditor
 RecentAssetEditors=
 RecentAssetEditors=
 RecentAssetEditors=
@@ -229,8 +217,30 @@ RecentAssetEditors=
 RecentAssetEditors=
 RecentAssetEditors=
 RecentAssetEditors=
-OpenAssetsAtExit=/Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
+RecentAssetEditors=
 None=======
+OpenAssetsAtExit=/Game/GameMap/Lamp/Lamp.Lamp
+OpenAssetsAtExit=/Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+OpenAssetsAtExit=/Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+OpenAssetsAtExit=/Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside
 
 [ContentBrowser]
 ContentBrowserDrawer.SourcesExpanded=True
@@ -245,7 +255,7 @@ ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75
 ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003
 ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012
 ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006
-ContentBrowserDrawer.SelectedPaths=/Game/GameMap/Ceiling
+ContentBrowserDrawer.SelectedPaths=/Game/GameMap/Lamp
 ContentBrowserDrawer.PluginFilters=
 ContentBrowserDrawer.Favorites.SelectedPaths=
 FavoritePaths=
@@ -1039,6 +1049,7 @@ Texture2D.Compression=True
 Texture2D.Interchange=True
 Texture2D.Interchange=True
 Texture2D.Interchange=True
+Texture2D.Interchange=True
 Texture2D.Texture=True
 Texture2D.Adjustments=True
 Texture2D.File Path=True
@@ -1474,7 +1485,47 @@ AudioComponent.Cooking=True
 AudioComponent.AssetUserData=False
 StaticMeshComponent.LOD=True
 StaticMeshComponent.TextureStreaming=True
-Texture2D.Interchange =True
+Lamp_grid_C.Tick=True
+Lamp_grid_C.Replication=True
+Lamp_grid_C.Rendering=True
+Lamp_grid_C.Collision=True
+Lamp_grid_C.Actor=True
+Lamp_grid_C.Input=True
+Lamp_grid_C.HLOD=True
+Lamp_grid_C.Physics=True
+Lamp_grid_C.WorldPartition=True
+Lamp_grid_C.Events=True
+AudioComponent.Variable=True
+AudioComponent.Sockets=True
+AudioComponent.ComponentTick=True
+AudioComponent.ComponentReplication=True
+AudioComponent.Events=True
+StaticMeshComponent.Variable=True
+StaticMeshComponent.Sockets=True
+StaticMeshComponent.ComponentTick=True
+StaticMeshComponent.ComponentReplication=True
+StaticMeshComponent.Events=True
+LODManagerPreviewLODProperties.LODPreview=False
+LODManagerMaterialActions.MaterialSet=False
+LODManagerLODProperties.LODInformation=True
+LODManagerLODProperties.Nanite=True
+LODManagerLODProperties.Materials=True
+Lamp_C.TransformCommon=True
+Lamp_C.Rendering=True
+Lamp_C.Replication=True
+Lamp_C.Collision=True
+Lamp_C.HLOD=True
+Lamp_C.Physics=True
+Lamp_C.Networking=True
+Lamp_C.Input=True
+Lamp_C.Actor=True
+EditMeshMaterialsToolProperties.Materials=True
+EditMeshMaterialsEditActions.MaterialEdits=True
+RectLightComponent.Variable=True
+RectLightComponent.Sockets=True
+RectLightComponent.ComponentTick=True
+RectLightComponent.ComponentReplication=True
+RectLightComponent.Events=True
 
 [DetailMultiObjectNodeExpansion]
 GeneralProjectSettings=True
@@ -1715,6 +1766,11 @@ bConvertSceneUnit=False
 LastLogListing=FBXImport
 
 [PlacementMode]
+RecentlyPlaced=/Script/Engine.PostProcessVolume;/Engine/Transient.ActorFactoryBoxVolume_19
+RecentlyPlaced=/Game/GameMap/Lamp/Lamp.Lamp;
+RecentlyPlaced=/Game/GameMap/Lamp/Lamp_Box.Lamp_Box;
+RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
+RecentlyPlaced=/Game/GameMap/Ceiling/Ceiling_Material_Inst.Ceiling_Material_Inst;
 RecentlyPlaced=/Game/GameMap/Lamps/Black.Black;
 RecentlyPlaced=/Game/GameMap/Lamps/Metallic.Metallic;
 RecentlyPlaced=/Game/GameMap/Lamps/WeakLight.WeakLight;
@@ -1730,11 +1786,6 @@ RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasic
 RecentlyPlaced=/Engine/BasicShapes/Plane.Plane;/Engine/Transient.ActorFactoryBasicShape_0
 RecentlyPlaced=/Script/Engine.TargetPoint;/Engine/Transient.ActorFactoryTargetPoint_0
 RecentlyPlaced=/Game/Monster/MonsterAI_Child.MonsterAI_Child;
-RecentlyPlaced=/Script/NavigationSystem.NavMeshBoundsVolume;/Engine/Transient.ActorFactoryBoxVolume_0
-RecentlyPlaced=/Script/NavigationSystem.NavModifierVolume;/Engine/Transient.ActorFactoryBoxVolume_1
-RecentlyPlaced=/Game/Monster/MonsterAI.MonsterAI;
-RecentlyPlaced=/Game/_GENERATED/user/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure;
-RecentlyPlaced=/Game/GameMap/Floor/FLoor_Instance.FLoor_Instance;
 None=======
 None=======
 
@@ -1761,37 +1812,44 @@ GeomModifier_Edit="\"Object.Settings\" "
 GeomModifier="\"Object.Settings\" "
 GeomModifier_Clip="\"Object.Settings\" "
 GeomModifier_Pen="\"Object.Settings\" "
+LODManagerLODProperties="\"Object.LODInformation.SourceLODs.SourceLODs[0]\" \"Object.LODInformation.RenderLODs.RenderLODs[0]\" \"Object.Materials.Materials.Materials[0]\" "
+InteractiveToolPropertySet=
+EditMeshMaterialsToolProperties="\"Object.Materials.Materials\" "
 
 [SelectionDetails]
 PreserveScaleRatio=True
 
 [AssetEditorSubsystemRecents]
-MRUItem0=/Game/GameMap/Ceiling/Ceiling_Material
-MRUItem1=/Game/GameMap/Ceiling/Ceiling_Inst
-MRUItem2=/Game/GameMap/Floor/Floor_Material_Inst
-MRUItem3=/Game/GameMap/Floor/Floor_Material
-MRUItem4=/Game/GameMap/Walls/Wall_Material
-MRUItem5=/Game/GameMap/Floor/Carpet016_2K-JPG_Displacement
-MRUItem6=/Game/GameMap/Floor/Carpet016_2K-JPG_Color
-MRUItem7=/Game/GameMap/Floor/Carpet016_2K-JPG_NormalGL
-MRUItem8=/Game/GameMap/Walls/Wall_Instance
-MRUItem9=/Game/GameMap/world_fixed_RoomStructure
-MRUItem10=/Game/GameMap/Walls/2K-walllpaper_10-diffuse
-MRUItem11=/Game/SoundFX/Ambient_BP
-MRUItem12=/Game/SoundFX/Backrooms_Ambient_Attenuatin
-MRUItem13=/Game/SoundFX/Backrooms_Ambient
-MRUItem14=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
-MRUItem15=/Game/FirstPerson/Blueprints/BP_FirstPersonPlayerController
-MRUItem16=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode
-MRUItem17=/Game/FirstPerson/Blueprints/BP_FirstPersonProjectile
-MRUItem18=/Engine/EngineMaterials/WorldGridMaterial
-MRUItem19=/Game/Monster/MonsterAI_Child
-MRUItem20=/Game/Monster/MonsterBlend
-MRUItem21=/Game/Monster/MonsterAnimBlueprint
-MRUItem22=/Game/Monster/MonsterAI
-MRUItem23=/Engine/EngineSky/SM_SkySphere
-MRUItem24=/Game/GameMap/Floor
-MRUItem25=/Game/Materials/Test
+MRUItem0=/Game/GameMap/Lamp/Lamp_Backside
+MRUItem1=/Game/GameMap/Lamp/Lamp_Box
+MRUItem2=/Game/GameMap/Lamp/Lamp_Material
+MRUItem3=/Game/GameMap/Lamp/Lamp
+MRUItem4=/Game/GameMap/Ceiling/Ceiling_Material_Inst
+MRUItem5=/Game/GameMap/Ceiling/Ceiling_Material
+MRUItem6=/Game/GameMap/Floor/Floor_Material_Inst
+MRUItem7=/Game/GameMap/Floor/Floor_Material
+MRUItem8=/Game/GameMap/Walls/Wall_Material
+MRUItem9=/Game/GameMap/Floor/Carpet016_2K-JPG_Displacement
+MRUItem10=/Game/GameMap/Floor/Carpet016_2K-JPG_Color
+MRUItem11=/Game/GameMap/Floor/Carpet016_2K-JPG_NormalGL
+MRUItem12=/Game/GameMap/Walls/Wall_Instance
+MRUItem13=/Game/GameMap/world_fixed_RoomStructure
+MRUItem14=/Game/GameMap/Walls/2K-walllpaper_10-diffuse
+MRUItem15=/Game/SoundFX/Ambient_BP
+MRUItem16=/Game/SoundFX/Backrooms_Ambient_Attenuatin
+MRUItem17=/Game/SoundFX/Backrooms_Ambient
+MRUItem18=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
+MRUItem19=/Game/FirstPerson/Blueprints/BP_FirstPersonPlayerController
+MRUItem20=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode
+MRUItem21=/Game/FirstPerson/Blueprints/BP_FirstPersonProjectile
+MRUItem22=/Engine/EngineMaterials/WorldGridMaterial
+MRUItem23=/Game/Monster/MonsterAI_Child
+MRUItem24=/Game/Monster/MonsterBlend
+MRUItem25=/Game/Monster/MonsterAnimBlueprint
+MRUItem26=/Game/Monster/MonsterAI
+MRUItem27=/Engine/EngineSky/SM_SkySphere
+MRUItem28=/Game/GameMap/Floor
+MRUItem29=/Game/Materials/Test
 
 [AssetEditorToolkitTabLocation]
 /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter=0
@@ -1834,6 +1892,11 @@ None=======
 /Game/GameMap/Walls/2K-walllpaper_10-diffuse.2K-walllpaper_10-diffuse=0
 /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg.OfficeCeiling001_2K-JPG_NormalGL_jpg=0
 /Game/GameMap/Floor/Floor_Material_Inst.Floor_Material_Inst=0
+/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21=1
+/Game/GameMap/Lamp/Lamp_Box.Lamp_Box=0
+/Game/GameMap/Lamp/Lamp.Lamp=0
+/Game/GameMap/Lamp/Lamp_Material.Lamp_Material=0
+/Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside=0
 
 [/Script/BlueprintGraph.BlueprintEditorSettings]
 bDrawMidpointArrowsInBlueprints=False
@@ -1908,7 +1971,7 @@ UNR=../../../../../digital_art/BackroomsDigitalArt/Content
 BRUSH=G:/digital_art/BackroomsDigitalArt/Content/
 FBX=G:/digital_art/BackroomsDigitalArt/Content/
 FBXAnim=G:/digital_art/BackroomsDigitalArt/Content/
-GenericImport=C:/Users/Windows sucks/Downloads/Carpet016_2K-JPG/Carpet016_2K-JPG.mtlx
+GenericImport=C:/Users/Windows sucks/Downloads/OfficeCeiling004_2K-JPG/OfficeCeiling004_2K-JPG.mtlx
 GenericExport=G:/digital_art/BackroomsDigitalArt/Content/
 GenericOpen=G:/digital_art/BackroomsDigitalArt/Content/
 GenericSave=G:/digital_art/BackroomsDigitalArt/Content/
@@ -2982,6 +3045,8 @@ MaterialEditor.TimeStamp=2023.12.13-15.01.18
 MaterialEditor.LastCompileMethod=External
 TextureEditor.TimeStamp=2023.11.08-17.26.27
 TextureEditor.LastCompileMethod=Unknown
+StaticMeshEditorModeling.TimeStamp=2023.11.08-17.44.26
+StaticMeshEditorModeling.LastCompileMethod=Unknown
 
 [Python]
 LastDirectory=
@@ -3160,6 +3225,7 @@ bMaterialQualityUsed[3]=0
 bHideUnrelatedNodes=False
 bUseUnsortedMenus=False
 bRealtimeMaterialViewport=False
+bShowGrid=False
 
 [MaterialEditor]
 PrimType=1
diff --git a/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini b/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini
index 23d1ee4dc304193e9dc785defce8964ec65b183f..ad0eb8853d0c11368cb31c3c9a8e7df40fc467d3 100644
--- a/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini
+++ b/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini
@@ -73,11 +73,3 @@ JavaPath=(Path="")
 TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld")
 TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic",Category="")
 
-[WindowsApplication.Accessibility]
-StickyKeysHotkey=False
-ToggleKeysHotkey=False
-FilterKeysHotkey=False
-StickyKeysConfirmation=False
-ToggleKeysConfirmation=False
-FilterKeysConfirmation=False
-
diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/BackroomsDigitalArt.log b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/BackroomsDigitalArt.log
new file mode 100644
index 0000000000000000000000000000000000000000..6e0de0c972b027f9928dc4937fe374f424e1c65f
--- /dev/null
+++ b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/BackroomsDigitalArt.log
@@ -0,0 +1,4896 @@
+Log file open, 01/06/24 18:58:57
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=4400)
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: BackroomsDigitalArt
+LogCore: UnrealTraceServer: Trace store launch successful
+LogTrace: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
+LogTrace: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
+LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
+LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.2861] "
+LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
+LogCsvProfiler: Display: Metadata set : ltoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject""
+LogCsvProfiler: Display: Metadata set : loginid="a9045eb54873e8e51d9f288acbb7c9e1"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.236434
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+         Session CrashGUID >   UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19
+         Session CrashGUID >====================================================
+LogConfig: Display: Loading Mac ini files took 0.02 seconds
+LogConfig: Display: Loading Android ini files took 0.02 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
+LogConfig: Display: Loading IOS ini files took 0.02 seconds
+LogConfig: Display: Loading TVOS ini files took 0.03 seconds
+LogConfig: Display: Loading Windows ini files took 0.03 seconds
+LogConfig: Display: Loading Unix ini files took 0.03 seconds
+LogConfig: Display: Loading Linux ini files took 0.03 seconds
+LogAssetRegistry: Display: Asset registry cache read as 16.3 MiB from ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin
+LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Found config from plugin[EnhancedInput] Input
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin ACLPlugin
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Found config from plugin[InputDebugging] Input
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin MsQuic
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin RigVM
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin ChaosClothEditor
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin LocalizableMessage
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin OpenImageDenoise
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling
+LogPluginManager: Mounting Engine plugin StructUtils
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogInit: Using libcurl 8.4.0
+LogInit:  - built for Windows
+LogInit:  - supports SSL with OpenSSL/1.1.1t
+LogInit:  - supports HTTP deflate (compression) using libz 1.2.13
+LogInit:  - other features:
+LogInit:      CURL_VERSION_SSL
+LogInit:      CURL_VERSION_LIBZ
+LogInit:      CURL_VERSION_IPV6
+LogInit:      CURL_VERSION_ASYNCHDNS
+LogInit:      CURL_VERSION_LARGEFILE
+LogInit:  CurlRequestOptions (configurable via config and command line):
+LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
+LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
+LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
+LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
+LogInit:  - LocalHostAddr = Default
+LogInit:  - BufferSize = 65536
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.3-CL-29314046
+LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
+LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
+LogInit: Net CL: 27405482
+LogInit: OS: Windows 11 (23H2) [10.0.22631.2861] (), CPU: AMD Ryzen 7 5800X 8-Core Processor             , GPU: AMD Radeon RX 6800
+LogInit: Compiled (64-bit): Nov  3 2023 16:09:16
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.36.32537.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.3
+LogInit: Command Line: 
+LogInit: Base Directory: G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
+LogDevObjectVersion: Number of dev versions registered: 36
+LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
+LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
+LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
+LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
+LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
+LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
+LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
+LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
+LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
+LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
+LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
+LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
+LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
+LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
+LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
+LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
+LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
+LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
+LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.VSync:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
+[2024.01.06-17.58.57:678][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DetailMode:2]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2024.01.06-17.58.57:680][  0]LogRHI: Using Default RHI: D3D12
+[2024.01.06-17.58.57:680][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.01.06-17.58.57:680][  0]LogRHI: Loading RHI module D3D12RHI
+[2024.01.06-17.58.57:687][  0]LogD3D12RHI: Aftermath initialized
+[2024.01.06-17.58.57:687][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2024.01.06-17.58.57:687][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.01.06-17.58.57:766][  0]LogD3D12RHI: Found D3D12 adapter 0: AMD Radeon RX 6800 (VendorId: 1002, DeviceId: 73bf, SubSysId: e3a1002, Revision: 00c3
+[2024.01.06-17.58.57:766][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.01.06-17.58.57:766][  0]LogD3D12RHI:   Adapter has 16337MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 2 output[s]
+[2024.01.06-17.58.57:766][  0]LogD3D12RHI:   Driver Version: AMD Software: Adrenalin Edition 22.20.27.09 (internal:31.0.12027.9001, unified:31.0.12027.9001)
+[2024.01.06-17.58.57:766][  0]LogD3D12RHI:      Driver Date: 3-30-2023
+[2024.01.06-17.58.57:772][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2024.01.06-17.58.57:772][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2024.01.06-17.58.57:772][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 0 output[s]
+[2024.01.06-17.58.57:772][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2024.01.06-17.58.57:772][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2024.01.06-17.58.57:772][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.01.06-17.58.57:772][  0]LogInit: Selected Device Profile: [WindowsEditor]
+[2024.01.06-17.58.57:772][  0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2024.01.06-17.58.57:772][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2024.01.06-17.58.57:772][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.01.06-17.58.57:772][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.01.06-17.58.57:772][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2024.01.06-17.58.57:772][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2024.01.06-17.58.57:772][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2024.01.06-17.58.57:772][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2024.01.06-17.58.57:772][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini]
+[2024.01.06-17.58.57:773][  0]LogInit: Computer: DESKTOP-2MPQGVL
+[2024.01.06-17.58.57:773][  0]LogInit: User: Windowssucks
+[2024.01.06-17.58.57:773][  0]LogInit: CPU Page size=4096, Cores=8
+[2024.01.06-17.58.57:773][  0]LogInit: High frequency timer resolution =10.000000 MHz
+[2024.01.06-17.58.57:773][  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
+[2024.01.06-17.58.57:773][  0]LogMemory: Platform Memory Stats for WindowsEditor
+[2024.01.06-17.58.57:773][  0]LogMemory: Process Physical Memory: 490.36 MB used, 549.89 MB peak
+[2024.01.06-17.58.57:773][  0]LogMemory: Process Virtual Memory: 512.70 MB used, 535.65 MB peak
+[2024.01.06-17.58.57:773][  0]LogMemory: Physical Memory: 9563.06 MB used,  23091.69 MB free, 32654.75 MB total
+[2024.01.06-17.58.57:773][  0]LogMemory: Virtual Memory: 12922.05 MB used,  19732.70 MB free, 32654.75 MB total
+[2024.01.06-17.58.57:773][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2024.01.06-17.58.57:776][  0]LogWindows: WindowsPlatformFeatures enabled
+[2024.01.06-17.58.57:782][  0]LogInit: Physics initialised using underlying interface: Chaos
+[2024.01.06-17.58.57:784][  0]LogInit: Using OS detected language (en-US).
+[2024.01.06-17.58.57:784][  0]LogInit: Using OS detected locale (en-DE).
+[2024.01.06-17.58.57:785][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
+[2024.01.06-17.58.57:785][  0]LogInit: Setting process to per monitor DPI aware
+[2024.01.06-17.58.57:945][  0]LogWindowsTextInputMethodSystem: Available input methods:
+[2024.01.06-17.58.57:945][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
+[2024.01.06-17.58.57:945][  0]LogWindowsTextInputMethodSystem:   - English (Germany) - (Keyboard).
+[2024.01.06-17.58.57:945][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-17.58.57:955][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2024.01.06-17.58.57:955][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
+[2024.01.06-17.58.58:044][  0]LogRHI: Using Default RHI: D3D12
+[2024.01.06-17.58.58:044][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.01.06-17.58.58:044][  0]LogRHI: Loading RHI module D3D12RHI
+[2024.01.06-17.58.58:044][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.01.06-17.58.58:044][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.01.06-17.58.58:044][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2024.01.06-17.58.58:045][  0]LogWindows: Attached monitors:
+[2024.01.06-17.58.58:045][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
+[2024.01.06-17.58.58:045][  0]LogWindows:     resolution: 1080x1920, work area: (-1080, -444) -> (0, 1428), device: '\\.\DISPLAY2'
+[2024.01.06-17.58.58:045][  0]LogWindows: Found 2 attached monitors.
+[2024.01.06-17.58.58:045][  0]LogWindows: Gathering driver information using Windows Setup API
+[2024.01.06-17.58.58:045][  0]LogRHI: RHI Adapter Info:
+[2024.01.06-17.58.58:045][  0]LogRHI:             Name: AMD Radeon RX 6800
+[2024.01.06-17.58.58:045][  0]LogRHI:   Driver Version: AMD Software: Adrenalin Edition 22.20.27.09 (internal:31.0.12027.9001, unified:31.0.12027.9001)
+[2024.01.06-17.58.58:045][  0]LogRHI:      Driver Date: 3-30-2023
+[2024.01.06-17.58.58:045][  0]LogD3D12RHI:     GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id")
+[2024.01.06-17.58.58:082][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2024.01.06-17.58.58:082][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
+[2024.01.06-17.58.58:082][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
+[2024.01.06-17.58.58:082][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device1 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device2 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device3 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device4 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device5 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device6 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device7 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device8 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device9 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device10 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device11 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device12 is supported.
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Bindless resources are supported
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Stencil ref from pixel shader is supported
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=64).
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2024.01.06-17.58.58:197][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
+[2024.01.06-17.58.58:198][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
+[2024.01.06-17.58.58:199][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
+[2024.01.06-17.58.58:215][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2024.01.06-17.58.58:215][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2024.01.06-17.58.58:215][  0]LogD3D12RHI: AMD hit token extension is supported
+[2024.01.06-17.58.58:215][  0]LogRHI: Texture pool is 9808 MB (70% of 14012 MB)
+[2024.01.06-17.58.58:215][  0]LogD3D12RHI: Async texture creation enabled
+[2024.01.06-17.58.58:215][  0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2024.01.06-17.58.58:238][  0]LogVRS: Current RHI supports Variable Rate Shading
+[2024.01.06-17.58.58:247][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all'
+[2024.01.06-17.58.58:247][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all" ]
+[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2024.01.06-17.58.58:266][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
+[2024.01.06-17.58.58:266][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2024.01.06-17.58.58:266][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
+[2024.01.06-17.58.58:266][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
+[2024.01.06-17.58.58:267][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
+[2024.01.06-17.58.58:267][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
+[2024.01.06-17.58.58:268][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
+[2024.01.06-17.58.58:268][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2024.01.06-17.58.58:283][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2024.01.06-17.58.58:283][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2024.01.06-17.58.58:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2024.01.06-17.58.58:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2024.01.06-17.58.58:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2024.01.06-17.58.58:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2024.01.06-17.58.58:288][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2024.01.06-17.58.58:288][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2024.01.06-17.58.58:288][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2024.01.06-17.58.58:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
+[2024.01.06-17.58.58:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
+[2024.01.06-17.58.58:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
+[2024.01.06-17.58.58:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
+[2024.01.06-17.58.58:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2024.01.06-17.58.58:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2024.01.06-17.58.58:302][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2024.01.06-17.58.58:343][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2024.01.06-17.58.58:345][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2024.01.06-17.58.58:345][  0]LogTargetPlatformManager:   SF_METAL
+[2024.01.06-17.58.58:345][  0]LogTargetPlatformManager:   SF_METAL_MRT
+[2024.01.06-17.58.58:345][  0]LogTargetPlatformManager:   SF_METAL_TVOS
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_SM5
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_SM6
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_SIM
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   PCD3D_SM6
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   PCD3D_SM5
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   PCD3D_ES31
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   GLSL_150_ES31
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   VVM_1_0
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
+[2024.01.06-17.58.58:346][  0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
+[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
+[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2024.01.06-17.58.58:384][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
+[2024.01.06-17.58.58:384][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.01.06-17.58.58:384][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
+[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: Display: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1629.60MBs, RandomWriteSpeed=320.20MBs. Assigned SpeedClass 'Local'
+[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
+[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.
+[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2024.01.06-17.58.58:389][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2024.01.06-17.58.58:389][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2024.01.06-17.58.58:389][  0]LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../../digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/16928/).
+[2024.01.06-17.58.58:389][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Windows sucks/AppData/Local/Temp/UnrealShaderWorkingDir/4669079D41EAF07F989220A1A2A525BF/'.
+[2024.01.06-17.58.58:389][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2024.01.06-17.58.58:389][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
+[2024.01.06-17.58.59:015][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2024.01.06-17.58.59:151][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2024.01.06-17.58.59:151][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.01.06-17.58.59:461][  0]LogSlate: Using FreeType 2.10.0
+[2024.01.06-17.58.59:461][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2024.01.06-17.58.59:485][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin.
+[2024.01.06-17.58.59:485][  0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up
+[2024.01.06-17.58.59:489][  0]LogEditorDomain: Display: EditorDomain is Disabled
+[2024.01.06-17.58.59:635][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2024.01.06-17.58.59:635][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2024.01.06-17.58.59:635][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
+[2024.01.06-17.58.59:636][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
+[2024.01.06-17.58.59:636][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
+[2024.01.06-17.58.59:757][  0]LogDeviceProfileManager: Available device profiles:
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641A400][000009B95BEB0000 66] GlobalDefaults, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641A000][000009B95BEB5000 66] Windows, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966419E00][000009B95BEB7800 66] WindowsEditor, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641AA00][000009B95BEB2800 66] WindowsServer, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641AE00][000009B962B7C800 66] WindowsClient, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B000][000009B951275000 66] IOS, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B200][000009B959FAC800 66] iPadAir2, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B400][000009B93E240000 66] IPadPro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B600][000009B9667F0000 66] iPadAir3, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B800][000009B9667F2800 66] iPadAir4, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641BA00][000009B9667F5000 66] iPadAir5, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641BC00][000009B9667F7800 66] iPadMini4, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641BE00][000009B9667FA000 66] iPadMini5, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C000][000009B9667FC800 66] iPadMini6, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C200][000009B966990000 66] iPhone6S, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C400][000009B966992800 66] iPhone7, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C600][000009B966995000 66] iPodTouch7, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C800][000009B966997800 66] iPhone6SPlus, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641CA00][000009B96699A000 66] iPhone7Plus, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641CC00][000009B96699C800 66] iPhoneSE, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641CE00][000009B9669A0000 66] iPhone8, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D000][000009B9669A2800 66] iPhone8Plus, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D200][000009B9669A5000 66] iPhoneX, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D400][000009B9669A7800 66] iPhoneXS, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D600][000009B9669AA000 66] iPhoneXSMax, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D800][000009B9669AC800 66] iPhoneXR, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641DA00][000009B9669B0000 66] iPhone11, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641DC00][000009B9669B2800 66] iPhone11Pro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641DE00][000009B9669B5000 66] iPhone11ProMax, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E000][000009B9669B7800 66] iPhoneSE2, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E200][000009B9669BA000 66] iPhone12Mini, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E400][000009B9669BC800 66] iPhone12, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E600][000009B9669C0000 66] iPhone12Pro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E800][000009B9669C2800 66] iPhone12ProMax, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641EA00][000009B9669C5000 66] iPhone13Mini, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641EC00][000009B9669C7800 66] iPhone13, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641EE00][000009B9669CA000 66] iPhone13Pro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F000][000009B9669CC800 66] iPhone13ProMax, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F200][000009B9669D0000 66] iPhoneSE3, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F400][000009B9669D2800 66] iPhone14, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F600][000009B9669D5000 66] iPhone14Plus, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F800][000009B9669D7800 66] iPhone14Pro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641FA00][000009B9669DA000 66] iPhone14ProMax, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641FC00][000009B9669DC800 66] iPhone15, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641FE00][000009B9669E0000 66] iPhone15Plus, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B965E9FE00][000009B9669E2800 66] iPhone15Pro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B951186000][000009B9669E5000 66] iPhone15ProMax, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770000][000009B9669E7800 66] iPadPro105, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770200][000009B9669EA000 66] iPadPro129, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770400][000009B9669EC800 66] iPadPro97, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770600][000009B966780000 66] iPadPro2_129, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770800][000009B966782800 66] iPad5, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770A00][000009B966785000 66] iPad6, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770C00][000009B966787800 66] iPad7, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770E00][000009B96678A000 66] iPad8, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771000][000009B96678C800 66] iPad9, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771200][000009B966790000 66] iPad10, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771400][000009B966792800 66] iPadPro11, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771600][000009B966795000 66] iPadPro2_11, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771800][000009B966797800 66] iPadPro3_11, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771A00][000009B96679A000 66] iPadPro4_11, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771C00][000009B96679C800 66] iPadPro3_129, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771E00][000009B9667A0000 66] iPadPro4_129, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772000][000009B9667A2800 66] iPadPro5_129, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772200][000009B9667A5000 66] iPadPro6_129, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772400][000009B9667A7800 66] AppleTV, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772600][000009B9667AA000 66] AppleTV4K, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772800][000009B9667AC800 66] AppleTV2_4K, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772A00][000009B9667B0000 66] TVOS, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772C00][000009B9667B2800 66] Mac, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772E00][000009B9667B5000 66] MacEditor, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773000][000009B9667B7800 66] MacClient, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773200][000009B9667BA000 66] MacServer, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773400][000009B9667BC800 66] Linux, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773600][000009B9667C0000 66] LinuxEditor, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773800][000009B9667C2800 66] LinuxArm64Editor, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773A00][000009B9667C5000 66] LinuxArm64, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773C00][000009B9667C7800 66] LinuxClient, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773E00][000009B9667CA000 66] LinuxArm64Client, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774000][000009B9667CC800 66] LinuxServer, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774200][000009B9667D0000 66] LinuxArm64Server, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774400][000009B9667D2800 66] Android, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774600][000009B9667D5000 66] Android_Preview_OpenGL, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774800][000009B9667D7800 66] Android_Preview_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774A00][000009B9667DA000 66] Android_Low, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774C00][000009B9667DC800 66] Android_Mid, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774E00][000009B9667E0000 66] Android_High, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775000][000009B9667E2800 66] Android_Default, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775200][000009B9667E5000 66] Android_Adreno4xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775400][000009B9667E7800 66] Android_Adreno5xx_Low, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775600][000009B9667EA000 66] Android_Adreno5xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775800][000009B9667EC800 66] Android_Adreno6xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775A00][000009B966CB0000 66] Android_Adreno6xx_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775C00][000009B966CB2800 66] Android_Adreno7xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775E00][000009B966CB5000 66] Android_Adreno7xx_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776000][000009B966CB7800 66] Android_Mali_T6xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776200][000009B966CBA000 66] Android_Mali_T7xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776400][000009B966CBC800 66] Android_Mali_T8xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776600][000009B966CC0000 66] Android_Mali_G71, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776800][000009B966CC2800 66] Android_Mali_G72, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776A00][000009B966CC5000 66] Android_Mali_G72_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776C00][000009B966CC7800 66] Android_Mali_G76, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776E00][000009B966CCA000 66] Android_Mali_G76_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777000][000009B966CCC800 66] Android_Mali_G77, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777200][000009B966CD0000 66] Android_Mali_G77_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777400][000009B966CD2800 66] Android_Mali_G78, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777600][000009B966CD5000 66] Android_Mali_G78_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777800][000009B966CD7800 66] Android_Mali_G710, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777A00][000009B966CDA000 66] Android_Mali_G710_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777E00][000009B966CDC800 66] Android_Mali_G7xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778000][000009B966CF0000 66] Android_Mali_G7xx_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778200][000009B966CF2800 66] Android_Xclipse_920, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778400][000009B966CF5000 66] Android_Xclipse_920_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778800][000009B966CF7800 66] Android_Vulkan_SM5, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778A00][000009B966CFA000 66] Android_PowerVR_G6xxx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778C00][000009B966CFC800 66] Android_PowerVR_GT7xxx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778E00][000009B965450000 66] Android_PowerVR_GE8xxx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779000][000009B965452800 66] Android_PowerVR_GM9xxx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779200][000009B965455000 66] Android_PowerVR_GM9xxx_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779400][000009B965457800 66] Android_TegraK1, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779600][000009B96545A000 66] Android_Unknown_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779800][000009B96545C800 66] Oculus_Quest, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779A00][000009B965460000 66] Oculus_Quest2, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779C00][000009B965462800 66] Meta_Quest_Pro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779E00][000009B965465000 66] Meta_Quest_3, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96677A000][000009B965467800 66] HoloLens, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96677A200][000009B96546A000 66] MagicLeap_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: Active device profile: [000009B966419E00][000009B95BEB7800 66] WindowsEditor
+[2024.01.06-17.58.59:758][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2024.01.06-17.58.59:758][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
+[2024.01.06-17.58.59:758][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.01.06-17.58.59:758][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
+[2024.01.06-17.58.59:758][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.06-17.58.59:758][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.06-17.58.59:759][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.06-17.58.59:759][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.06-17.58.59:761][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-2MPQGVL'
+[2024.01.06-17.58.59:761][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-2MPQGVL" -nocompile -nocompileuat ]
+[2024.01.06-17.58.59:844][  0]LogMaterial: WorldGridMaterial-SM6-Default: 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D742E_FHWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C0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+[2024.01.06-17.58.59:904][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
+[2024.01.06-17.58.59:904][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2024.01.06-17.58.59:904][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
+[2024.01.06-17.58.59:904][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
+[2024.01.06-17.58.59:904][  0]LogMeshMerging: No distributed automatic mesh merging module available
+[2024.01.06-17.59.00:212][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2024.01.06-17.59.00:212][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2024.01.06-17.59.00:221][  0]LogUObjectArray: 21917 objects as part of root set at end of initial load.
+[2024.01.06-17.59.00:221][  0]LogUObjectAllocator: 6142576 out of 0 bytes used by permanent object pool.
+[2024.01.06-17.59.00:221][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2024.01.06-17.59.00:226][  0]LogLiveCoding: Display: Starting LiveCoding
+[2024.01.06-17.59.00:226][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2024.01.06-17.59.00:229][  0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console
+[2024.01.06-17.59.00:233][  0]LogLiveCoding: Display: Waiting for server
+[2024.01.06-17.59.00:249][  0]LogSlate: Border
+[2024.01.06-17.59.00:249][  0]LogSlate: BreadcrumbButton
+[2024.01.06-17.59.00:249][  0]LogSlate: Brushes.Title
+[2024.01.06-17.59.00:249][  0]LogSlate: Default
+[2024.01.06-17.59.00:249][  0]LogSlate: Icons.Save
+[2024.01.06-17.59.00:249][  0]LogSlate: Icons.Toolbar.Settings
+[2024.01.06-17.59.00:249][  0]LogSlate: ListView
+[2024.01.06-17.59.00:249][  0]LogSlate: SoftwareCursor_CardinalCross
+[2024.01.06-17.59.00:249][  0]LogSlate: SoftwareCursor_Grab
+[2024.01.06-17.59.00:249][  0]LogSlate: TableView.DarkRow
+[2024.01.06-17.59.00:249][  0]LogSlate: TableView.Row
+[2024.01.06-17.59.00:249][  0]LogSlate: TreeView
+[2024.01.06-17.59.00:346][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
+[2024.01.06-17.59.00:348][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
+[2024.01.06-17.59.00:364][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2024.01.06-17.59.00:364][  0]LogInit: XR: MultiViewport is Disabled
+[2024.01.06-17.59.00:364][  0]LogInit: XR: Mobile Multiview is Disabled
+[2024.01.06-17.59.00:484][  0]LogTurnkeySupport: Completed device detection: Code = 0
+[2024.01.06-17.59.00:573][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: C7A25AF441AAC7B0243EA299CDCFC4B2 | Instance: D5164DD34AB00A95767BF397CE925BC8 (DESKTOP-2MPQGVL-16928).
+[2024.01.06-17.59.00:580][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2024.01.06-17.59.00:632][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2024.01.06-17.59.00:634][  0]LogUdpMessaging: Display: Added local interface '192.168.3.163' to multicast group '230.0.0.1:6666'
+[2024.01.06-17.59.00:639][  0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2024.01.06-17.59.00:868][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2024.01.06-17.59.00:886][  0]LogMetasoundEngine: MetaSound Engine Initialized
+[2024.01.06-17.59.00:969][  0]LogPython: Using Python 3.9.7
+[2024.01.06-17.59.01:947][  0]SourceControl: Revision control is disabled
+[2024.01.06-17.59.01:950][  0]LogUProjectInfo: Found projects:
+[2024.01.06-17.59.01:954][  0]SourceControl: Revision control is disabled
+[2024.01.06-17.59.01:966][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-17.59.01:966][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-17.59.01:966][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-17.59.02:010][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2024.01.06-17.59.02:027][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.01.06-17.59.02:027][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.01.06-17.59.02:139][  0]LogOpenImageDenoise: OIDN starting up
+[2024.01.06-17.59.02:190][  0]LogCollectionManager: Loaded 0 collections in 0.000657 seconds
+[2024.01.06-17.59.02:192][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s
+[2024.01.06-17.59.02:193][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Developers/Windowssucks/Collections/' took 0.00s
+[2024.01.06-17.59.02:194][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s
+[2024.01.06-17.59.02:437][  0]LogEngine: Initializing Engine...
+[2024.01.06-17.59.02:441][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
+[2024.01.06-17.59.02:572][  0]LogInit: Initializing FReadOnlyCVARCache
+[2024.01.06-17.59.02:577][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-17.59.02:577][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-17.59.02:583][  0]LogAIModule: Creating AISystem for world Untitled
+[2024.01.06-17.59.02:583][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2024.01.06-17.59.02:583][  0]LogInit: Texture streaming: Enabled
+[2024.01.06-17.59.02:595][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
+[2024.01.06-17.59.02:599][  0]LogAudio: Display: Initializing Audio Device Manager...
+[2024.01.06-17.59.02:608][  0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2024.01.06-17.59.02:609][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2024.01.06-17.59.02:609][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
+[2024.01.06-17.59.02:610][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
+[2024.01.06-17.59.02:610][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
+[2024.01.06-17.59.02:610][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
+[2024.01.06-17.59.02:610][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
+[2024.01.06-17.59.02:611][  0]LogAudio: Display: Audio Device Manager Initialized
+[2024.01.06-17.59.02:611][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-17.59.02:611][  0]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-17.59.02:611][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-17.59.02:611][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-17.59.02:611][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-17.59.02:617][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-17.59.02:646][  0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-17.59.02:646][  0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-17.59.02:648][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-17.59.02:648][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-17.59.02:649][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2024.01.06-17.59.02:649][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2024.01.06-17.59.02:650][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2024.01.06-17.59.02:650][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2024.01.06-17.59.02:650][  0]LogInit: FAudioDevice initialized with ID 1.
+[2024.01.06-17.59.02:650][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2024.01.06-17.59.02:650][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2024.01.06-17.59.02:662][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2024.01.06-17.59.02:665][  0]LogInit: Undo buffer set to 32 MB
+[2024.01.06-17.59.02:665][  0]LogInit: Transaction tracking system initialized
+[2024.01.06-17.59.02:681][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
+[2024.01.06-17.59.02:681][  0]LogSourceControl: Uncontrolled asset enumeration started...
+[2024.01.06-17.59.02:683][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.00194 seconds (Found 134 uncontrolled assets)
+[2024.01.06-17.59.02:688][  0]BlueprintLog: New page: Editor Load
+[2024.01.06-17.59.02:751][  0]LocalizationService: Localization service is disabled
+[2024.01.06-17.59.02:766][  0]TimingProfiler: Initialize
+[2024.01.06-17.59.02:766][  0]TimingProfiler: OnSessionChanged
+[2024.01.06-17.59.02:766][  0]LoadingProfiler: Initialize
+[2024.01.06-17.59.02:766][  0]LoadingProfiler: OnSessionChanged
+[2024.01.06-17.59.02:766][  0]NetworkingProfiler: Initialize
+[2024.01.06-17.59.02:766][  0]NetworkingProfiler: OnSessionChanged
+[2024.01.06-17.59.02:766][  0]MemoryProfiler: Initialize
+[2024.01.06-17.59.02:766][  0]MemoryProfiler: OnSessionChanged
+[2024.01.06-17.59.02:830][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-17.59.02:830][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-17.59.02:830][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-17.59.02:903][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.01s
+[2024.01.06-17.59.02:967][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2024.01.06-17.59.03:076][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2024.01.06-17.59.03:077][  0]SourceControl: Revision control is disabled
+[2024.01.06-17.59.03:077][  0]LogUnrealEdMisc: Loading editor; pre map load, took 5.988
+[2024.01.06-17.59.03:077][  0]Cmd: MAP LOAD FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2024.01.06-17.59.03:077][  0]LightingResults: New page: Lighting Build
+[2024.01.06-17.59.03:079][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-17.59.03:079][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-17.59.03:080][  0]MapCheck: New page: Map Check
+[2024.01.06-17.59.03:080][  0]LightingResults: New page: Lighting Build
+[2024.01.06-17.59.03:083][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-17.59.03:086][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.53ms
+[2024.01.06-17.59.03:123][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
+[2024.01.06-17.59.03:166][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.01.06-17.59.03:181][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'.
+[2024.01.06-17.59.03:182][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-17.59.03:182][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-17.59.03:182][  0]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-17.59.03:188][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2024.01.06-17.59.03:197][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-17.59.03:197][  0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2024.01.06-17.59.03:197][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,079ms to complete.
+[2024.01.06-17.59.03:201][  0]LogUnrealEdMisc: Total Editor Startup Time, took 6.113
+[2024.01.06-17.59.03:201][  0]LogShaderCompilers: Display: ================================================
+[2024.01.06-17.59.03:201][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-17.59.03:201][  0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: Shaders Compiled: 0
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: ================================================
+[2024.01.06-17.59.03:267][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.06-17.59.03:267][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.06-17.59.03:267][  0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.06-17.59.03:278][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-17.59.03:285][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-17.59.03:292][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-17.59.03:300][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-17.59.03:334][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:335][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:335][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:335][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:335][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:335][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:335][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:335][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:337][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:337][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:396][  0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-2MPQGVL: (Name=DESKTOP-2MPQGVL, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
+[2024.01.06-17.59.03:412][  0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.01.06-17.59.03:416][  0]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.01.06-17.59.03:417][  0]LogSlate: Took 0.000093 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.01.06-17.59.03:434][  0]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
+[2024.01.06-17.59.03:690][  0]LogAssetRegistry: Display: Asset registry cache written as 16.3 MiB to ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin
+[2024.01.06-17.59.03:881][  0]LogStall: Startup...
+[2024.01.06-17.59.03:883][  0]LogStall: Startup complete.
+[2024.01.06-17.59.03:886][  0]LogLoad: (Engine Initialization) Total time: 6.80 seconds
+[2024.01.06-17.59.03:886][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2024.01.06-17.59.03:929][  0]LogAssetRegistry: AssetRegistryGather time 0.0733s: AssetDataDiscovery 0.0201s, AssetDataGather 0.0214s, StoreResults 0.0318s.
+[2024.01.06-17.59.03:946][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
+[2024.01.06-17.59.03:990][  0]LogContentStreaming: Texture pool size now 1000 MB
+[2024.01.06-17.59.04:039][  1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
+
+[2024.01.06-17.59.04:040][  1]Running Python start-up script 'G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.021146 secs
+[2024.01.06-17.59.04:106][  3]LogD3D12RHI: Cannot end block when stack is empty
+[2024.01.06-17.59.04:206][  4]LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.01.06-17.59.15:784][243]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
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+[2024.01.06-17.59.16:002][255]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
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+[2024.01.06-18.00.49:262][151]LogFileHelpers: InternalPromptForCheckoutAndSave took 46 ms (total: 998 ms)
+[2024.01.06-18.00.49:262][151]AssetCheck: New page: Asset Save: Floor_Material
+[2024.01.06-18.00.49:262][151]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material
+[2024.01.06-18.00.54:820][732]LogContentBrowser: Deferred new asset file creation: Floor_Material_Inst
+[2024.01.06-18.00.54:831][732]LogContentBrowser: Creating deferred item: Floor_Material_Inst
+[2024.01.06-18.00.54:839][733]LogContentBrowser: Renaming the item being created (Deferred Item: Floor_Material_Inst).
+[2024.01.06-18.00.57:074][986]LogContentBrowser: Attempting asset rename: Floor_Material_Inst -> Floor_Material_Inst
+[2024.01.06-18.00.57:074][986]LogContentBrowser: End creating deferred item Floor_Material_Inst
+[2024.01.06-18.00.58:901][156]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.01.06-18.01.02:587][527]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Floor/Floor_Material_Inst.Floor_Material_Inst
+[2024.01.06-18.01.02:589][527]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.01.02:589][527]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.01.02:713][527]LogViewport: Scene viewport resized to 1331x772, mode Windowed.
+[2024.01.06-18.01.02:728][527]LogSlate: Took 0.000159 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.01.06-18.01.07:745][981]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.01.07:830][981]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset" SILENT=true
+[2024.01.06-18.01.07:833][981]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-18.01.07:838][981]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.06-18.01.07:840][981]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material_Inst
+[2024.01.06-18.01.07:840][981]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material_Inst83F956194EC2677E1772159EAF6D5AA2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset'
+[2024.01.06-18.01.07:846][981]LogFileHelpers: InternalPromptForCheckoutAndSave took 101 ms (total: 1.10 sec)
+[2024.01.06-18.01.07:846][981]AssetCheck: New page: Asset Save: Floor_Material_Inst
+[2024.01.06-18.01.07:846][981]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Floor/Floor_Material_Inst.Floor_Material_Inst
+[2024.01.06-18.01.08:472][ 49]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:10.084 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 5593 files in 6922 folders with total size 335 MiB.
+[2024.01.06-18.01.09:017][104]LogViewport: Scene viewport resized to 1328x795, mode Windowed.
+[2024.01.06-18.01.09:107][106]LogViewport: Scene viewport resized to 946x536, mode Windowed.
+[2024.01.06-18.01.09:127][107]LogViewport: Scene viewport resized to 548x266, mode Windowed.
+[2024.01.06-18.01.09:213][116]LogViewport: Scene viewport resized to 1335x894, mode Windowed.
+[2024.01.06-18.01.09:951][199]LogSlate: Window 'Floor_Material_Inst' being destroyed
+[2024.01.06-18.01.22:953][686]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.01.23:056][686]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset" SILENT=true
+[2024.01.06-18.01.23:059][686]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-18.01.23:063][686]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.06-18.01.23:065][686]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material_Inst
+[2024.01.06-18.01.23:065][686]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material_InstF7441AA94B9AC23BFF3852A8D8FA809F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset'
+[2024.01.06-18.01.23:070][686]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 1.21 sec)
+[2024.01.06-18.01.23:070][686]AssetCheck: New page: Asset Save: Floor_Material_Inst
+[2024.01.06-18.01.23:070][686]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Floor/Floor_Material_Inst.Floor_Material_Inst
+[2024.01.06-18.01.31:741][676]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.01.31:744][676]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.01.31:745][676]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:01:31)
+[2024.01.06-18.01.31:748][676]LogOnline: OSS: Created online subsystem instance for: NULL
+[2024.01.06-18.01.31:748][676]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+[2024.01.06-18.01.31:748][676]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.01.31:752][676]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003721s)
+[2024.01.06-18.01.31:752][676]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003755s)
+[2024.01.06-18.01.31:754][676]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-18.01.31:755][676]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.01.31:755][676]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.01.31:755][676]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.01.31:756][676]LogPlayLevel: PIE: World Init took: (0.000728s)
+[2024.01.06-18.01.31:756][676]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.01.31:756][676]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.01.31:756][676]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.01.31:756][676]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.01.31:756][676]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.01.31:758][676]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.01.31:777][676]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.01.31:777][676]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.01.31:777][676]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.01.31:777][676]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.01.31:778][676]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
+[2024.01.06-18.01.31:778][676]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
+[2024.01.06-18.01.31:779][676]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
+[2024.01.06-18.01.31:779][676]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
+[2024.01.06-18.01.31:780][676]LogInit: FAudioDevice initialized with ID 2.
+[2024.01.06-18.01.31:780][676]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'.
+[2024.01.06-18.01.31:780][676]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
+[2024.01.06-18.01.32:004][676]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.01.32:007][676]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.01.32
+[2024.01.06-18.01.32:007][676]LogWorld: Bringing up level for play took: 0.002460
+[2024.01.06-18.01.32:010][676]LogOnline: OSS: Created online subsystem instance for: :Context_5
+[2024.01.06-18.01.32:018][676]PIE: Server logged in
+[2024.01.06-18.01.32:019][676]PIE: Play in editor total start time 0,274 seconds.
+[2024.01.06-18.01.55:905][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.01.55:905][495]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.01.55:905][495]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.01.55:905][495]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.01.55:908][495]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.01.55:910][495]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.01.55:912][495]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-18.01.55:912][495]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
+[2024.01.06-18.01.55:914][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.01.06-18.01.55:915][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.01.06-18.01.55:918][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.01.55:921][495]LogUObjectHash: Compacting FUObjectHashTables data took   0.71ms
+[2024.01.06-18.01.55:972][496]LogPlayLevel: Display: Destroying online subsystem :Context_5
+[2024.01.06-18.02.33:074][664]Cmd: TRANSACTION UNDO
+[2024.01.06-18.02.33:074][664]LogEditorTransaction: Undo Scale Elements
+[2024.01.06-18.02.34:679][771]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Total job queries 88, among them cache hits 38 (43.18%)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Tracking 50 distinct input hashes that result in 30 distinct outputs (60.00%)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: RAM used: 1,14 MiB of 1,60 GiB budget. Usage: 0.07%
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Shaders Compiled: 34
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Jobs assigned 34, completed 34 (100%)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Average time worker was idle: 3.22 s
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.42 s
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Job execution time: average 0.26 s, max 0.43 s
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Job life time (pending + execution): average 0.35 s, max 0.73
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Shader code size: average 39,453 KiB, min 32,246 KiB, max 63,359 KiB
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.09 s
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Jobs were issued in 34 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Average processing rate: 10.99 jobs/sec
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Total thread time: 6,169 s
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Total thread preprocess time: 0,644 s
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Percentage time preprocessing: 10.44%
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Effective parallelization: 1.99 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    1 times, average 0.31 sec, max 0.31 sec, min 0.31 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 18.11% of total time (compiled    6 times, average 0.19 sec, max 0.21 sec, min 0.13 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.11% of total time (compiled    6 times, average 0.16 sec, max 0.16 sec, min 0.15 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                                                 FLumenCardVS - 12.35% of total time (compiled    5 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 7.11% of total time (compiled    5 times, average 0.09 sec, max 0.09 sec, min 0.08 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.94% of total time (compiled    1 times, average 0.31 sec, max 0.31 sec, min 0.31 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.02.35:206][803]LogEditorViewport: Clicking Background
+[2024.01.06-18.02.51:485][616]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2
+[2024.01.06-18.03.19:732][521]LogViewport: Scene viewport resized to 1128x892, mode Windowed.
+[2024.01.06-18.03.34:456][118]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21
+[2024.01.06-18.03.34:456][118]LogStaticMesh: Display: Building static mesh Rectangle_7BAAAA21...
+[2024.01.06-18.03.34:457][118]LogActorFactory: Actor Factory spawned StaticMesh /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0
+[2024.01.06-18.03.34:457][118]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21
+[2024.01.06-18.04.47:299][305]Cmd: DELETE
+[2024.01.06-18.04.47:299][305]Cmd: ACTOR DELETE
+[2024.01.06-18.04.47:301][305]LogEditorActor: Deleted Actor: StaticMeshActor
+[2024.01.06-18.04.47:305][305]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-18.04.47:307][305]LogEditorActor: Deleted 1 Actors (0.009 secs)
+[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15)
+[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: LWC Promote usages (Est.): 9
+[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
+[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: LWC Other usages (Est.): 12
+[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Base pass shader: 244 instructions
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15)
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: LWC Promote usages (Est.): 9
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: LWC Other usages (Est.): 12
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Shader Count: 2
+[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.05.02:867][109]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.06-18.05.02:867][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.05.02:867][109]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.05.02:867][109]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.05.02:867][109]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.06-18.05.02:867][109]MaterialEditorStats: Shader Count: 1
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: Base pass shader: 238 instructions
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.05.03:632][181]LogMaterialEditor: Saving and Compiling material Floor_Material
+[2024.01.06-18.05.03:718][181]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-18.05.04:260][181]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-18.05.04:268][181]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.05.05:097][181]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
+[2024.01.06-18.05.05:100][181]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material
+[2024.01.06-18.05.05:101][181]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material36A2FC484F8A655DF9571285116FD2EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
+[2024.01.06-18.05.05:105][181]LogFileHelpers: InternalPromptForCheckoutAndSave took 838 ms (total: 2.05 sec)
+[2024.01.06-18.05.05:108][181]AssetCheck: New page: Asset Save: Floor_Material
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+[2024.01.06-18.05.15:142][323]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
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+[2024.01.06-18.05.15:142][323]MaterialEditorStats: Shader Count: 0
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+[2024.01.06-18.05.15:310][325]MaterialEditorStats: Base pass vertex shader: 131 instructions
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+[2024.01.06-18.05.20:036][858]MaterialEditorStats: LWC Promote usages (Est.): 7
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+[2024.01.06-18.05.20:170][867]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.05.20:170][867]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.05.20:170][867]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.05.20:170][867]MaterialEditorStats: LWC Promote usages (Est.): 7
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+[2024.01.06-18.05.20:170][867]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.05.22:864][180]LogMaterialEditor: Saving and Compiling material Floor_Material
+[2024.01.06-18.05.22:951][180]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
+[2024.01.06-18.05.23:503][180]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-18.05.23:510][180]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.05.24:231][180]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
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+[2024.01.06-18.05.24:236][180]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_MaterialBF808EB048A645D4489B3F8EAB95DC62.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
+[2024.01.06-18.05.24:240][180]LogFileHelpers: InternalPromptForCheckoutAndSave took 729 ms (total: 2.78 sec)
+[2024.01.06-18.05.24:243][180]AssetCheck: New page: Asset Save: Floor_Material
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+[2024.01.06-18.05.24:246][180]MaterialEditorStats: Base pass shader: 237 instructions
+[2024.01.06-18.05.24:246][180]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.05.24:246][180]MaterialEditorStats: MaxSampler: 306 instructions
+[2024.01.06-18.05.24:246][180]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.06-18.05.24:246][180]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.05.24:246][180]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.05.24:246][180]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
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+[2024.01.06-18.06.08:370][334]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.06.08:370][334]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.06.08:370][334]MaterialEditorStats: LWC Other usages (Est.): 9
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+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Total job queries 160, among them cache hits 72 (45.00%)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Tracking 85 distinct input hashes that result in 49 distinct outputs (57.65%)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: RAM used: 2,01 MiB of 1,60 GiB budget. Usage: 0.12%
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Shaders Compiled: 67
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Jobs assigned 70, completed 67 (95.71%)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Average time worker was idle: 48.13 s
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.42 s
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Job execution time: average 0.27 s, max 0.43 s
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Job life time (pending + execution): average 0.36 s, max 0.73
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Shader code size: average 41,441 KiB, min 32,246 KiB, max 63,359 KiB
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.85 s
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Jobs were issued in 70 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Average processing rate: 11.45 jobs/sec
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Total thread time: 12,226 s
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Total thread preprocess time: 1,271 s
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Percentage time preprocessing: 10.40%
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Effective parallelization: 2.09 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    3 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
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+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    3 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
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+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 12.16% of total time (compiled    8 times, average 0.19 sec, max 0.21 sec, min 0.13 sec)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 10.09% of total time (compiled    8 times, average 0.15 sec, max 0.16 sec, min 0.15 sec)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:                                                 FLumenCardVS - 8.67% of total time (compiled    7 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.37% of total time (compiled    3 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy - 6.24% of total time (compiled    3 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.06.08:653][349]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.06-18.06.08:653][349]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.06.08:653][349]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.06.08:653][349]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.06.08:653][349]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.06-18.06.08:653][349]MaterialEditorStats: Shader Count: 1
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: Base pass shader: 231 instructions
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.06.08:942][367]LogMaterialEditor: Saving and Compiling material Floor_Material
+[2024.01.06-18.06.09:027][367]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-18.06.09:470][367]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.06-18.06.09:477][367]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.06.10:302][367]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
+[2024.01.06-18.06.10:305][367]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material
+[2024.01.06-18.06.10:305][367]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material470F256F4D5EBEAC1DD4A4989BF77F77.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
+[2024.01.06-18.06.10:309][367]LogFileHelpers: InternalPromptForCheckoutAndSave took 832 ms (total: 3.61 sec)
+[2024.01.06-18.06.10:312][367]AssetCheck: New page: Asset Save: Floor_Material
+[2024.01.06-18.06.10:312][367]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: Base pass shader: 231 instructions
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: MaxSampler: 295 instructions
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: Shader Count: 16
+[2024.01.06-18.06.27:484][393]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.06.27:489][393]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.06.27:490][393]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:06:27)
+[2024.01.06-18.06.27:513][393]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.06.27:517][393]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003935s)
+[2024.01.06-18.06.27:517][393]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003971s)
+[2024.01.06-18.06.27:520][393]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-18.06.27:522][393]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.06.27:522][393]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.06.27:522][393]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.06.27:522][393]LogPlayLevel: PIE: World Init took: (0.000817s)
+[2024.01.06-18.06.27:522][393]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.06.27:522][393]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.06.27:522][393]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.06.27:522][393]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.06.27:522][393]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.06.27:524][393]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.06.27:543][393]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.06.27:544][393]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.06.27:544][393]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.06.27:544][393]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.06.27:544][393]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
+[2024.01.06-18.06.27:544][393]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
+[2024.01.06-18.06.27:546][393]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
+[2024.01.06-18.06.27:546][393]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
+[2024.01.06-18.06.27:546][393]LogInit: FAudioDevice initialized with ID 3.
+[2024.01.06-18.06.27:546][393]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'.
+[2024.01.06-18.06.27:546][393]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
+[2024.01.06-18.06.27:548][393]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.06.27:550][393]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.06.27
+[2024.01.06-18.06.27:550][393]LogWorld: Bringing up level for play took: 0.002329
+[2024.01.06-18.06.27:553][393]LogOnline: OSS: Created online subsystem instance for: :Context_6
+[2024.01.06-18.06.27:554][393]PIE: Server logged in
+[2024.01.06-18.06.27:555][393]PIE: Play in editor total start time 0,066 seconds.
+[2024.01.06-18.06.59:463][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.06.59:463][200]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.06.59:463][200]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.06.59:464][200]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.06.59:466][200]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.06.59:468][200]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.06.59:471][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.06.59:472][200]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
+[2024.01.06-18.06.59:472][200]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.01.06-18.06.59:473][200]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.01.06-18.06.59:478][200]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-18.06.59:539][204]LogPlayLevel: Display: Destroying online subsystem :Context_6
+[2024.01.06-18.07.26:902][478]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-18.07.26:905][478]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.07.26:905][478]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.07.26:989][478]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.07.26:989][478]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
+[2024.01.06-18.07.26:989][478]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.26:989][478]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.07.26:992][478]LogViewport: Scene viewport resized to 376x444, mode Windowed.
+[2024.01.06-18.07.27:057][480]MaterialEditorStats: Base pass shader: 228 instructions
+[2024.01.06-18.07.27:057][480]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.06-18.07.27:057][480]MaterialEditorStats: Texture samplers: 7/16
+[2024.01.06-18.07.27:057][480]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
+[2024.01.06-18.07.27:057][480]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.27:057][480]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.07.29:974][800]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function Blend_Overlay: Missing function input 'Blend'
+	Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
+	Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
+	Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
+
+[2024.01.06-18.07.29:977][800]MaterialEditorStats: Error: [SM6] Function Blend_Overlay: Missing function input 'Blend'
+[2024.01.06-18.07.29:977][800]MaterialEditorStats: Error: [SM6] Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
+[2024.01.06-18.07.29:977][800]MaterialEditorStats: Error: [SM6] Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
+[2024.01.06-18.07.29:977][800]MaterialEditorStats: Error: [SM6] Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
+[2024.01.06-18.07.30:495][841]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.07.30:596][843]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.07.30:597][843]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.30:597][843]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.30:597][843]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.07.30:939][880]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.07.30:939][880]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.30:939][880]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.30:939][880]MaterialEditorStats: Shader Count: 1
+[2024.01.06-18.07.31:211][883]MaterialEditorStats: Base pass shader: 209 instructions
+[2024.01.06-18.07.31:211][883]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.06-18.07.31:211][883]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.06-18.07.31:211][883]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.31:211][883]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.31:211][883]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.07.31:957][968]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.07.31:957][968]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.31:957][968]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.31:957][968]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.07.32:147][971]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.07.32:147][971]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.32:147][971]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.32:147][971]MaterialEditorStats: Shader Count: 1
+[2024.01.06-18.07.32:258][979]MaterialEditorStats: Base pass shader: 207 instructions
+[2024.01.06-18.07.32:258][979]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.06-18.07.32:258][979]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.06-18.07.32:258][979]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.32:258][979]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.32:258][979]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.07.33:633][116]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.07.33:633][116]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.33:633][116]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.33:633][116]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.07.33:787][118]MaterialEditorStats: Base pass shader: 207 instructions
+[2024.01.06-18.07.33:787][118]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.06-18.07.33:787][118]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.06-18.07.33:787][118]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.33:787][118]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.33:787][118]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.07.37:381][519]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.07.37:390][519]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.07.37:390][519]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.07.37:390][519]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.07.37:390][519]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.07.57:078][806]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.07.59:618][ 65]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.07.59:621][ 65]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.07.59:927][ 70]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.07.59:933][ 70]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.07.59:933][ 70]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.07.59:933][ 70]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.08.00:893][182]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.00:895][182]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.01:059][184]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.01:060][184]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.08.01:060][184]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.08.02:377][336]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.02:381][336]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.02:560][338]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.02:561][338]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.08.03:165][406]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.03:167][406]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.03:371][415]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.03:371][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.03:371][415]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.03:428][417]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.03:428][417]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.03:428][417]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.03:428][417]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.03:428][417]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.18:276][136]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.18:276][136]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.18:276][136]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.18:346][138]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.18:346][138]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.18:346][138]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.18:346][138]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.18:346][138]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.21:574][520]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.21:575][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.21:575][520]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.21:749][522]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.21:749][522]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.21:749][522]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.21:749][522]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.21:749][522]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.24:187][809]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.24:187][809]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.24:187][809]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.24:339][811]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.24:339][811]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.24:339][811]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.24:339][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.24:339][811]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.24:685][842]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.24:685][842]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.24:685][842]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.24:734][844]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.24:734][844]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.24:734][844]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.24:734][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.24:734][844]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.27:013][ 97]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.27:013][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.27:013][ 97]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.31:905][635]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.31:905][635]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.31:905][635]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.31:995][637]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.31:995][637]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.31:995][637]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.31:995][637]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.31:995][637]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.34:594][944]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.34:594][944]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.34:594][944]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.34:788][946]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.34:788][946]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.34:788][946]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.34:788][946]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.34:788][946]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.39:768][538]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.39:768][538]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.39:768][538]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.39:944][540]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.39:944][540]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.39:944][540]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.39:944][540]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.39:944][540]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.42:863][885]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.42:863][885]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.42:863][885]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.43:020][887]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.43:020][887]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.43:020][887]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.43:020][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.43:020][887]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.44:018][  4]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.44:018][  4]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.44:018][  4]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.51:598][877]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.51:598][877]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.51:598][877]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.51:773][879]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.51:773][879]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.51:773][879]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.51:773][879]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.51:773][879]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: LWC Demote usages (Est.): 3
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: LWC Divide usages (Est.): 4
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: LWC Other usages (Est.): 4
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Base pass shader: 213 instructions
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: LWC Demote usages (Est.): 3
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: LWC Divide usages (Est.): 4
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: LWC Other usages (Est.): 4
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: LWC Demote usages (Est.): 3
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: LWC Divide usages (Est.): 4
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: LWC Other usages (Est.): 4
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Total job queries 346, among them cache hits 190 (54.91%)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Tracking 156 distinct input hashes that result in 75 distinct outputs (48.08%)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: RAM used: 3,52 MiB of 1,60 GiB budget. Usage: 0.21%
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Shaders Compiled: 98
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Jobs assigned 98, completed 98 (100%)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Average time worker was idle: 41.71 s
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.43 s
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Job execution time: average 0.27 s, max 0.43 s
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Job life time (pending + execution): average 0.36 s, max 0.73
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Shader code size: average 40,822 KiB, min 32,117 KiB, max 63,359 KiB
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 8.43 s
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Jobs were issued in 98 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Average processing rate: 11.63 jobs/sec
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Total thread time: 17,466 s
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Total thread preprocess time: 1,853 s
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Percentage time preprocessing: 10.61%
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Effective parallelization: 2.07 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    4 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    4 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    4 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    4 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    4 times, average 0.24 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 14.86% of total time (compiled   15 times, average 0.17 sec, max 0.21 sec, min 0.13 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 13.51% of total time (compiled   15 times, average 0.16 sec, max 0.17 sec, min 0.15 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:                                                 FLumenCardVS - 8.70% of total time (compiled   10 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.95% of total time (compiled    4 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 5.73% of total time (compiled    4 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: ================================================
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+[2024.01.06-18.09.08:878][864]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.08:878][864]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.06-18.09.15:478][628]MaterialEditorStats: Base pass shader: 213 instructions
+[2024.01.06-18.09.15:478][628]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.15:478][628]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.06-18.09.15:478][628]MaterialEditorStats: LWC Other usages (Est.): 4
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+[2024.01.06-18.09.16:837][765]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.16:837][765]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.06-18.09.18:317][931]MaterialEditorStats: LWC Other usages (Est.): 4
+[2024.01.06-18.09.18:317][931]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: Base pass shader: 213 instructions
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: LWC Demote usages (Est.): 3
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: LWC Divide usages (Est.): 4
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: LWC Other usages (Est.): 4
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+[2024.01.06-18.09.24:168][607]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg.OfficeCeiling001_2K-JPG_NormalGL_jpg
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+[2024.01.06-18.09.24:232][607]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.06-18.09.24:232][607]MaterialEditorStats: LWC Demote usages (Est.): 3
+[2024.01.06-18.09.24:232][607]MaterialEditorStats: LWC Divide usages (Est.): 4
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+[2024.01.06-18.09.24:232][607]MaterialEditorStats: LWC Other usages (Est.): 4
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+[2024.01.06-18.09.24:235][607]LogViewport: Scene viewport resized to 1424x890, mode Windowed.
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+[2024.01.06-18.09.24:479][608]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.24:479][608]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.09.24:479][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
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+[2024.01.06-18.09.24:479][608]MaterialEditorStats: LWC Other usages (Est.): 4
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+[2024.01.06-18.09.34:657][758]MaterialEditorStats: Texture samplers: 0/16
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+[2024.01.06-18.09.35:134][781]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.35:134][781]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.06-18.09.40:124][329]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.40:124][329]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.06-18.11.13:646][277]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-18.11.13:660][277]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-18.11.13:661][277]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8DADE6CB44734C5BB7F689B271C582C6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-18.11.13:663][277]LogFileHelpers: Saving map 'BackroomsMap' took 0.030
+[2024.01.06-18.11.13:672][277]LogFileHelpers: InternalPromptForCheckoutAndSave took 78 ms (total: 5.01 sec)
+[2024.01.06-18.11.13:673][277]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-18.11.13:673][277]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-18.11.15:291][435]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.11.15:295][435]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.11.15:295][435]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:11:15)
+[2024.01.06-18.11.15:320][435]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.11.15:324][435]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003888s)
+[2024.01.06-18.11.15:324][435]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003925s)
+[2024.01.06-18.11.15:327][435]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-18.11.15:328][435]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.11.15:328][435]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.11.15:328][435]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.11.15:328][435]LogPlayLevel: PIE: World Init took: (0.000721s)
+[2024.01.06-18.11.15:328][435]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.11.15:328][435]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.11.15:330][435]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.11.15:330][435]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.11.15:330][435]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.11.15:331][435]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.11.15:350][435]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.11.15:350][435]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.11.15:350][435]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.11.15:350][435]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.11.15:351][435]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
+[2024.01.06-18.11.15:351][435]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
+[2024.01.06-18.11.15:352][435]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
+[2024.01.06-18.11.15:352][435]LogInit: FAudioDevice initialized with ID 4.
+[2024.01.06-18.11.15:352][435]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
+[2024.01.06-18.11.15:352][435]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'.
+[2024.01.06-18.11.15:352][435]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
+[2024.01.06-18.11.15:355][435]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.11.15:357][435]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.11.15
+[2024.01.06-18.11.15:357][435]LogWorld: Bringing up level for play took: 0.002285
+[2024.01.06-18.11.15:359][435]LogOnline: OSS: Created online subsystem instance for: :Context_10
+[2024.01.06-18.11.15:360][435]PIE: Server logged in
+[2024.01.06-18.11.15:361][435]PIE: Play in editor total start time 0,066 seconds.
+[2024.01.06-18.11.48:044][333]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~
+
	@#'.. Invalidating and reverting to Default URL.
+[2024.01.06-18.11.48:052][334]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~
+
	@#'.. Invalidating and reverting to Default URL.
+[2024.01.06-18.11.48:052][334]LogNet: Browse: /Game/BackroomsMap
+[2024.01.06-18.11.48:052][334]LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/BackroomsMap
+[2024.01.06-18.11.48:052][334]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/BackroomsMap'
+[2024.01.06-18.11.48:052][334]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/BackroomsMap
+[2024.01.06-18.11.48:052][334]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/BackroomsMap'
+[2024.01.06-18.11.48:059][335]LogNet: Browse: /Game/BackroomsMap?closed
+[2024.01.06-18.11.48:059][335]LogNet: Connection failed; returning to Entry
+[2024.01.06-18.11.48:060][335]LogLoad: LoadMap: /Game/BackroomsMap?closed
+[2024.01.06-18.11.48:061][335]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.11.48:061][335]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.11.48:062][335]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.11.48:103][335]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-18.11.48:105][335]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-18.11.48:106][335]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.11.48:111][335]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003631s)
+[2024.01.06-18.11.48:111][335]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003670s)
+[2024.01.06-18.11.48:111][335]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'.
+[2024.01.06-18.11.48:111][335]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.11.48:111][335]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.11.48:111][335]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.11.48:111][335]LogPlayLevel: PIE: World Init took: (0.000647s)
+[2024.01.06-18.11.48:111][335]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.11.48:113][335]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.11.48
+[2024.01.06-18.11.48:113][335]LogWorld: Bringing up level for play took: 0.001838
+[2024.01.06-18.11.48:115][335]LogLoad: Took 0.054835 seconds to LoadMap(/Game/UEDPIE_0_BackroomsMap)
+[2024.01.06-18.11.48:118][335]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-18.11.48:128][335]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
+[2024.01.06-18.11.49:270][463]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.11.49:270][463]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.11.49:270][463]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.11.49:270][463]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.11.49:275][463]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.11.49:277][463]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.11.49:281][463]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.11.49:281][463]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
+[2024.01.06-18.11.49:281][463]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.01.06-18.11.49:283][463]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.01.06-18.11.49:287][463]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-18.11.49:342][464]LogPlayLevel: Display: Destroying online subsystem :Context_10
+[2024.01.06-18.11.59:813][663]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.11.59:925][663]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset" SILENT=true
+[2024.01.06-18.11.59:929][663]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-18.11.59:936][663]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-18.11.59:937][663]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Inst
+[2024.01.06-18.11.59:937][663]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Inst94BB176E4229B2C334D6349D3CEACFD3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset'
+[2024.01.06-18.11.59:942][663]LogFileHelpers: InternalPromptForCheckoutAndSave took 129 ms (total: 5.14 sec)
+[2024.01.06-18.11.59:943][663]AssetCheck: New page: Asset Save: Ceiling_Inst
+[2024.01.06-18.11.59:943][663]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst
+[2024.01.06-18.12.06:294][367]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.12.06:299][367]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.12.06:299][367]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:12:06)
+[2024.01.06-18.12.06:319][367]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.12.06:323][367]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003845s)
+[2024.01.06-18.12.06:323][367]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003881s)
+[2024.01.06-18.12.06:326][367]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-18.12.06:327][367]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.12.06:327][367]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.12.06:327][367]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.12.06:327][367]LogPlayLevel: PIE: World Init took: (0.000671s)
+[2024.01.06-18.12.06:327][367]LogAudio: Display: Creating Audio Device:                 Id: 5, Scope: Unique, Realtime: True
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.12.06:327][367]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.12.06:329][367]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.12.06:329][367]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.12.06:329][367]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.12.06:330][367]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.12.06:349][367]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.12.06:349][367]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.12.06:349][367]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.12.06:349][367]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.12.06:350][367]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
+[2024.01.06-18.12.06:350][367]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
+[2024.01.06-18.12.06:351][367]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
+[2024.01.06-18.12.06:351][367]LogInit: FAudioDevice initialized with ID 5.
+[2024.01.06-18.12.06:351][367]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
+[2024.01.06-18.12.06:351][367]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'.
+[2024.01.06-18.12.06:351][367]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
+[2024.01.06-18.12.06:354][367]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.12.06:356][367]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.12.06
+[2024.01.06-18.12.06:356][367]LogWorld: Bringing up level for play took: 0.002283
+[2024.01.06-18.12.06:358][367]LogOnline: OSS: Created online subsystem instance for: :Context_11
+[2024.01.06-18.12.06:359][367]PIE: Server logged in
+[2024.01.06-18.12.06:360][367]PIE: Play in editor total start time 0,061 seconds.
+[2024.01.06-18.12.21:200][110]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.12.21:200][110]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.12.21:200][110]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.12.21:201][110]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.12.21:203][110]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.12.21:205][110]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.12.21:208][110]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-18.12.21:208][110]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
+[2024.01.06-18.12.21:208][110]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.01.06-18.12.21:209][110]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.01.06-18.12.21:212][110]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.12.21:214][110]LogUObjectHash: Compacting FUObjectHashTables data took   0.53ms
+[2024.01.06-18.12.21:268][111]LogPlayLevel: Display: Destroying online subsystem :Context_11
+[2024.01.06-18.12.22:556][260]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.12.22:581][260]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-18.12.22:594][260]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-18.12.22:607][260]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-18.12.22:607][260]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap0C32E9F8459160EDF607BCBD574CE7B2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-18.12.22:611][260]LogFileHelpers: Saving map 'BackroomsMap' took 0.030
+[2024.01.06-18.12.22:619][260]LogFileHelpers: InternalPromptForCheckoutAndSave took 63 ms (total: 5.20 sec)
+[2024.01.06-18.12.22:620][260]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-18.12.22:620][260]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-18.12.39:335][246]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.12.39:340][246]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.12.39:340][246]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:12:39)
+[2024.01.06-18.12.39:369][246]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.12.39:373][246]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003877s)
+[2024.01.06-18.12.39:373][246]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003913s)
+[2024.01.06-18.12.39:376][246]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-18.12.39:377][246]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.12.39:377][246]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.12.39:377][246]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.12.39:377][246]LogPlayLevel: PIE: World Init took: (0.000692s)
+[2024.01.06-18.12.39:377][246]LogAudio: Display: Creating Audio Device:                 Id: 6, Scope: Unique, Realtime: True
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.12.39:378][246]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.12.39:378][246]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.12.39:378][246]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.12.39:378][246]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.12.39:380][246]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.12.39:399][246]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
+[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6
+[2024.01.06-18.12.39:401][246]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
+[2024.01.06-18.12.39:401][246]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
+[2024.01.06-18.12.39:401][246]LogInit: FAudioDevice initialized with ID 6.
+[2024.01.06-18.12.39:401][246]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'.
+[2024.01.06-18.12.39:401][246]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
+[2024.01.06-18.12.39:404][246]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.12.39:406][246]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.12.39
+[2024.01.06-18.12.39:406][246]LogWorld: Bringing up level for play took: 0.002279
+[2024.01.06-18.12.39:407][246]LogOnline: OSS: Created online subsystem instance for: :Context_12
+[2024.01.06-18.12.39:410][246]PIE: Server logged in
+[2024.01.06-18.12.39:410][246]PIE: Play in editor total start time 0,071 seconds.
+[2024.01.06-18.13.17:979][848]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.13.17:979][848]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.13.17:979][848]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.13.17:979][848]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.13.17:982][848]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.13.17:984][848]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.13.17:987][848]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.13.17:987][848]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
+[2024.01.06-18.13.17:987][848]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.01.06-18.13.17:989][848]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.01.06-18.13.17:995][848]LogUObjectHash: Compacting FUObjectHashTables data took   0.68ms
+[2024.01.06-18.13.18:087][850]LogPlayLevel: Display: Destroying online subsystem :Context_12
+[2024.01.06-18.13.19:665][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.13.19:696][ 39]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-18.13.19:709][ 39]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-18.13.19:723][ 39]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-18.13.19:723][ 39]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapE1EEDDBB455840DA7C4C73868A4D35E1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-18.13.19:726][ 39]LogFileHelpers: Saving map 'BackroomsMap' took 0.030
+[2024.01.06-18.13.19:735][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave took 68 ms (total: 5.27 sec)
+[2024.01.06-18.13.19:736][ 39]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-18.13.19:736][ 39]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-18.16.55:239][603]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-18.16.55:239][603]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-18.17.00:059][ 98]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.17.00:077][ 98]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-18.17.00:089][ 98]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-18.17.00:101][ 98]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-18.17.00:102][ 98]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA4AC09BF4AA15A69F225608A6608024F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-18.17.00:104][ 98]LogFileHelpers: Saving map 'BackroomsMap' took 0.027
+[2024.01.06-18.17.00:113][ 98]LogFileHelpers: InternalPromptForCheckoutAndSave took 54 ms (total: 5.32 sec)
+[2024.01.06-18.17.00:114][ 98]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-18.17.00:114][ 98]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-18.17.04:500][429]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.17.04:500][429]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.17.34:794][635]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-18.17.34:794][635]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-18.17.38:277][962]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst
+[2024.01.06-18.17.38:279][962]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.17.38:279][962]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.17.38:372][962]LogViewport: Scene viewport resized to 1335x894, mode Windowed.
+[2024.01.06-18.17.39:767][105]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-18.17.39:771][105]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.17.39:771][105]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.17.39:853][105]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.17.39:853][105]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-18.17.39:853][105]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-18.17.39:853][105]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-18.17.39:853][105]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-18.17.39:853][105]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.17.39:856][105]LogViewport: Scene viewport resized to 376x444, mode Windowed.
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Total job queries 442, among them cache hits 234 (52.94%)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Tracking 205 distinct input hashes that result in 101 distinct outputs (49.27%)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: RAM used: 4,63 MiB of 1,60 GiB budget. Usage: 0.28%
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Shaders Compiled: 147
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Jobs assigned 150, completed 147 (98.00%)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Average time worker was idle: 48.26 s
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Job execution time: average 0.26 s, max 0.43 s
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Job life time (pending + execution): average 0.34 s, max 0.73
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Shader code size: average 40,029 KiB, min 32,117 KiB, max 63,691 KiB
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 12.43 s
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Jobs were issued in 150 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Average processing rate: 11.83 jobs/sec
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Total thread time: 25,45 s
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Total thread preprocess time: 2,677 s
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Percentage time preprocessing: 10.52%
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Effective parallelization: 2.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.92% of total time (compiled   24 times, average 0.18 sec, max 0.21 sec, min 0.13 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 14.66% of total time (compiled   24 times, average 0.16 sec, max 0.17 sec, min 0.14 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                                                 FLumenCardVS - 11.18% of total time (compiled   19 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 6.70% of total time (compiled   20 times, average 0.09 sec, max 0.09 sec, min 0.07 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.17% of total time (compiled    5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.17.40:120][132]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.06-18.17.40:120][132]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-18.17.40:120][132]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-18.17.40:120][132]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-18.17.40:120][132]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-18.17.40:120][132]MaterialEditorStats: Shader Count: 1
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: Base pass shader: 265 instructions
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: Shader Count: 3
+[2024.01.06-18.17.40:411][142]MaterialEditorStats: Base pass shader: 265 instructions
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.17.40:812][183]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.17.40:812][183]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.18.23:581][ 67]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.18.23:581][ 67]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.18.25:031][219]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.18.25:036][219]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.18.25:036][219]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:18:25)
+[2024.01.06-18.18.25:076][219]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.18.25:080][219]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003817s)
+[2024.01.06-18.18.25:080][219]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003855s)
+[2024.01.06-18.18.25:084][219]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-18.18.25:090][219]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.18.25:090][219]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.18.25:090][219]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.18.25:091][219]LogPlayLevel: PIE: World Init took: (0.000707s)
+[2024.01.06-18.18.25:091][219]LogAudio: Display: Creating Audio Device:                 Id: 7, Scope: Unique, Realtime: True
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.18.25:091][219]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.18.25:091][219]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.18.25:091][219]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.18.25:091][219]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.18.25:093][219]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.18.25:112][219]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
+[2024.01.06-18.18.25:112][219]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7
+[2024.01.06-18.18.25:113][219]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
+[2024.01.06-18.18.25:113][219]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
+[2024.01.06-18.18.25:113][219]LogInit: FAudioDevice initialized with ID 7.
+[2024.01.06-18.18.25:113][219]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'.
+[2024.01.06-18.18.25:113][219]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
+[2024.01.06-18.18.25:116][219]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.18.25:118][219]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.18.25
+[2024.01.06-18.18.25:118][219]LogWorld: Bringing up level for play took: 0.002271
+[2024.01.06-18.18.25:120][219]LogOnline: OSS: Created online subsystem instance for: :Context_15
+[2024.01.06-18.18.25:122][219]PIE: Server logged in
+[2024.01.06-18.18.25:122][219]PIE: Play in editor total start time 0,087 seconds.
+[2024.01.06-18.18.56:067][911]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.18.56:067][911]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.18.56:067][911]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.18.56:067][911]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.18.56:069][911]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.18.56:071][911]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.18.56:075][911]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-18.18.56:075][911]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
+[2024.01.06-18.18.56:075][911]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.01.06-18.18.56:076][911]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.01.06-18.18.56:079][911]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.18.56:081][911]LogUObjectHash: Compacting FUObjectHashTables data took   0.60ms
+[2024.01.06-18.18.56:147][913]LogPlayLevel: Display: Destroying online subsystem :Context_15
+[2024.01.06-18.27.31:244][940]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
+[2024.01.06-18.27.31:246][940]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.006
+[2024.01.06-18.27.31:247][940]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21] ([1] browsable assets)...
+[2024.01.06-18.27.31:452][940]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21]
+[2024.01.06-18.27.31:452][940]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21]
+[2024.01.06-18.27.31:454][940]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto1
+[2024.01.06-18.27.31:454][940]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Rectangle_7BAAAA21_Auto1A4B2337145BD8E2D14DA6BAAB3387A42.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto1.uasset'
+[2024.01.06-18.27.31:454][940]LogFileHelpers: Auto-saving content packages took 0.207
+[2024.01.06-18.37.44:513][780]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-18.37.44:513][780]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-18.37.50:311][431]Cmd: SELECT NONE
+[2024.01.06-18.46.04:282][170]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.46.04:286][170]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.46.04:286][170]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:04)
+[2024.01.06-18.46.04:322][170]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.04:326][170]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004003s)
+[2024.01.06-18.46.04:326][170]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.004041s)
+[2024.01.06-18.46.04:329][170]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
+[2024.01.06-18.46.04:332][170]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.46.04:332][170]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.46.04:332][170]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.46.04:332][170]LogPlayLevel: PIE: World Init took: (0.000753s)
+[2024.01.06-18.46.04:332][170]LogAudio: Display: Creating Audio Device:                 Id: 8, Scope: Unique, Realtime: True
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.46.04:332][170]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.46.04:333][170]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.46.04:333][170]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.46.04:333][170]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.46.04:334][170]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.46.04:355][170]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
+[2024.01.06-18.46.04:355][170]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8
+[2024.01.06-18.46.04:356][170]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
+[2024.01.06-18.46.04:356][170]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
+[2024.01.06-18.46.04:356][170]LogInit: FAudioDevice initialized with ID 8.
+[2024.01.06-18.46.04:356][170]LogAudio: Display: Audio Device (ID: 8) registered with world 'BackroomsMap'.
+[2024.01.06-18.46.04:356][170]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
+[2024.01.06-18.46.04:358][170]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.46.04:361][170]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.04
+[2024.01.06-18.46.04:361][170]LogWorld: Bringing up level for play took: 0.002330
+[2024.01.06-18.46.04:362][170]LogOnline: OSS: Created online subsystem instance for: :Context_16
+[2024.01.06-18.46.04:364][170]PIE: Server logged in
+[2024.01.06-18.46.04:364][170]PIE: Play in editor total start time 0,078 seconds.
+[2024.01.06-18.46.09:113][717]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.09:113][717]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.09:113][717]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.46.09:113][717]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.09:116][717]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.46.09:118][717]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.09:120][717]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.09:120][717]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
+[2024.01.06-18.46.09:120][717]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.01.06-18.46.09:122][717]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.01.06-18.46.09:127][717]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
+[2024.01.06-18.46.09:172][719]LogPlayLevel: Display: Destroying online subsystem :Context_16
+[2024.01.06-18.46.10:156][837]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.46.10:159][837]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.46.10:159][837]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:10)
+[2024.01.06-18.46.10:192][837]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.10:196][837]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003784s)
+[2024.01.06-18.46.10:196][837]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003820s)
+[2024.01.06-18.46.10:199][837]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-18.46.10:200][837]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.46.10:200][837]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.46.10:200][837]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.46.10:201][837]LogPlayLevel: PIE: World Init took: (0.000678s)
+[2024.01.06-18.46.10:201][837]LogAudio: Display: Creating Audio Device:                 Id: 9, Scope: Unique, Realtime: True
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.46.10:201][837]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.46.10:201][837]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.46.10:201][837]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.46.10:201][837]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.46.10:202][837]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.46.10:223][837]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
+[2024.01.06-18.46.10:223][837]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9
+[2024.01.06-18.46.10:224][837]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
+[2024.01.06-18.46.10:224][837]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
+[2024.01.06-18.46.10:224][837]LogInit: FAudioDevice initialized with ID 9.
+[2024.01.06-18.46.10:224][837]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'.
+[2024.01.06-18.46.10:224][837]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
+[2024.01.06-18.46.10:226][837]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.46.10:228][837]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.10
+[2024.01.06-18.46.10:229][837]LogWorld: Bringing up level for play took: 0.002248
+[2024.01.06-18.46.10:230][837]LogOnline: OSS: Created online subsystem instance for: :Context_17
+[2024.01.06-18.46.10:231][837]PIE: Server logged in
+[2024.01.06-18.46.10:232][837]PIE: Play in editor total start time 0,073 seconds.
+[2024.01.06-18.46.11:063][915]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.11:063][915]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.11:063][915]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.46.11:063][915]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.11:066][915]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.46.11:068][915]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.11:070][915]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.11:070][915]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
+[2024.01.06-18.46.11:070][915]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.01.06-18.46.11:072][915]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.01.06-18.46.11:076][915]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-18.46.11:130][918]LogPlayLevel: Display: Destroying online subsystem :Context_17
+[2024.01.06-18.46.13:580][212]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.46.13:586][212]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.46.13:586][212]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:13)
+[2024.01.06-18.46.13:622][212]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.13:625][212]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003791s)
+[2024.01.06-18.46.13:626][212]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003823s)
+[2024.01.06-18.46.13:628][212]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-18.46.13:629][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.46.13:629][212]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.46.13:630][212]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.46.13:630][212]LogPlayLevel: PIE: World Init took: (0.000680s)
+[2024.01.06-18.46.13:630][212]LogAudio: Display: Creating Audio Device:                 Id: 10, Scope: Unique, Realtime: True
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.46.13:630][212]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.46.13:630][212]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.46.13:630][212]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.46.13:630][212]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.46.13:633][212]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.46.13:652][212]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
+[2024.01.06-18.46.13:652][212]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10
+[2024.01.06-18.46.13:652][212]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
+[2024.01.06-18.46.13:652][212]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
+[2024.01.06-18.46.13:652][212]LogInit: FAudioDevice initialized with ID 10.
+[2024.01.06-18.46.13:652][212]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'.
+[2024.01.06-18.46.13:652][212]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
+[2024.01.06-18.46.13:655][212]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.46.13:657][212]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.13
+[2024.01.06-18.46.13:657][212]LogWorld: Bringing up level for play took: 0.002207
+[2024.01.06-18.46.13:658][212]LogOnline: OSS: Created online subsystem instance for: :Context_18
+[2024.01.06-18.46.13:660][212]PIE: Server logged in
+[2024.01.06-18.46.13:660][212]PIE: Play in editor total start time 0,076 seconds.
+[2024.01.06-18.46.15:283][385]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.15:283][385]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.15:283][385]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.46.15:283][385]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.15:286][385]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.46.15:288][385]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.15:290][385]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.15:290][385]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
+[2024.01.06-18.46.15:290][385]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.01.06-18.46.15:291][385]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.01.06-18.46.15:296][385]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
+[2024.01.06-18.46.15:349][388]LogPlayLevel: Display: Destroying online subsystem :Context_18
+[2024.01.06-18.46.17:626][661]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.46.17:632][661]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.46.17:632][661]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:17)
+[2024.01.06-18.46.17:652][661]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.17:656][661]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003852s)
+[2024.01.06-18.46.17:656][661]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003886s)
+[2024.01.06-18.46.17:660][661]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-18.46.17:661][661]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.46.17:661][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.46.17:661][661]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.46.17:661][661]LogPlayLevel: PIE: World Init took: (0.000684s)
+[2024.01.06-18.46.17:661][661]LogAudio: Display: Creating Audio Device:                 Id: 11, Scope: Unique, Realtime: True
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.46.17:661][661]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.46.17:662][661]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.46.17:662][661]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.46.17:662][661]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.46.17:662][661]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.46.17:682][661]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
+[2024.01.06-18.46.17:682][661]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11
+[2024.01.06-18.46.17:683][661]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
+[2024.01.06-18.46.17:683][661]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
+[2024.01.06-18.46.17:683][661]LogInit: FAudioDevice initialized with ID 11.
+[2024.01.06-18.46.17:683][661]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'.
+[2024.01.06-18.46.17:683][661]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
+[2024.01.06-18.46.17:686][661]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.46.17:688][661]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.17
+[2024.01.06-18.46.17:688][661]LogWorld: Bringing up level for play took: 0.002204
+[2024.01.06-18.46.17:690][661]LogOnline: OSS: Created online subsystem instance for: :Context_19
+[2024.01.06-18.46.17:691][661]PIE: Server logged in
+[2024.01.06-18.46.17:692][661]PIE: Play in editor total start time 0,061 seconds.
+[2024.01.06-18.46.38:513][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.38:513][137]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.38:513][137]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.46.38:513][137]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.38:516][137]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.46.38:518][137]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.38:520][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.38:520][137]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
+[2024.01.06-18.46.38:520][137]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.01.06-18.46.38:522][137]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.01.06-18.46.38:527][137]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
+[2024.01.06-18.46.38:572][139]LogPlayLevel: Display: Destroying online subsystem :Context_19
+[2024.01.06-18.51.43:392][187]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
+[2024.01.06-18.51.49:199][820]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.01.06-18.51.49:207][820]LogContentBrowser: Creating deferred item: NewFolder
+[2024.01.06-18.51.49:214][821]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.01.06-18.51.51:477][ 93]LogContentBrowser: Attempting asset rename: NewFolder -> Lamps
+[2024.01.06-18.51.51:477][ 93]LogContentBrowser: End creating deferred item NewFolder
+[2024.01.06-18.53.04:841][954]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx)
+[2024.01.06-18.53.04:846][954]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx
+[2024.01.06-18.53.04:851][954]LogFbx: FBX Scene Loaded Succesfully
+[2024.01.06-18.53.08:302][954]LogSlate: Window 'FBX Import Options' being destroyed
+[2024.01.06-18.53.08:355][954]LogFbx: Display: Triangulating static mesh Plane
+[2024.01.06-18.53.08:355][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane...
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Leaves [0.00s]
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Reduce [0.00s]
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
+[2024.01.06-18.53.08:356][954]LogStaticMesh: ConstrainClusters:
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2024.01.06-18.53.08:356][954]LogStaticMesh: WritePages:
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Streaming: 0 bytes.
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Encode [0.00s]
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Nanite build [0.00s]
+
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane.lamp_demo_Plane
+[2024.01.06-18.53.08:362][954]LogFbx: Display: Triangulating static mesh Plane.001
+[2024.01.06-18.53.08:362][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_001...
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Leaves [0.00s]
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Reduce [0.00s]
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
+[2024.01.06-18.53.08:363][954]LogStaticMesh: ConstrainClusters:
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2024.01.06-18.53.08:363][954]LogStaticMesh: WritePages:
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Streaming: 0 bytes.
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Encode [0.00s]
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Nanite build [0.00s]
+
+[2024.01.06-18.53.08:364][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_001.lamp_demo_Plane_001
+[2024.01.06-18.53.08:366][954]LogFbx: Display: Triangulating static mesh Plane.002
+[2024.01.06-18.53.08:366][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_002...
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Leaves [0.00s]
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Reduce [0.00s]
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
+[2024.01.06-18.53.08:367][954]LogStaticMesh: ConstrainClusters:
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2024.01.06-18.53.08:367][954]LogStaticMesh: WritePages:
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Streaming: 0 bytes.
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Encode [0.00s]
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Nanite build [0.00s]
+
+[2024.01.06-18.53.08:368][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_002.lamp_demo_Plane_002
+[2024.01.06-18.53.08:370][954]LogFbx: Display: Triangulating static mesh Plane.003
+[2024.01.06-18.53.08:370][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_003...
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Leaves [0.00s]
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Reduce [0.00s]
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
+[2024.01.06-18.53.08:371][954]LogStaticMesh: ConstrainClusters:
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2024.01.06-18.53.08:371][954]LogStaticMesh: WritePages:
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Streaming: 0 bytes.
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Encode [0.00s]
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Nanite build [0.00s]
+
+[2024.01.06-18.53.08:372][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_003.lamp_demo_Plane_003
+[2024.01.06-18.53.08:377][954]LogFbx: Display: Triangulating static mesh Plane.004
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_004...
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Leaves [0.00s]
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Reduce [0.00s]
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
+[2024.01.06-18.53.08:378][954]LogStaticMesh: ConstrainClusters:
+[2024.01.06-18.53.08:378][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:378][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:378][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2024.01.06-18.53.08:378][954]LogStaticMesh: WritePages:
+[2024.01.06-18.53.08:378][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
+[2024.01.06-18.53.08:378][954]LogStaticMesh:   Streaming: 0 bytes.
+[2024.01.06-18.53.08:379][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
+[2024.01.06-18.53.08:379][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
+[2024.01.06-18.53.08:379][954]LogStaticMesh: Encode [0.00s]
+[2024.01.06-18.53.08:379][954]LogStaticMesh: Nanite build [0.00s]
+
+[2024.01.06-18.53.08:379][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_004.lamp_demo_Plane_004
+[2024.01.06-18.53.08:399][954]LogFbx: Display: Triangulating static mesh Cube
+[2024.01.06-18.53.08:410][954]LogStaticMesh: Display: Building static mesh lamp_demo_Cube...
+[2024.01.06-18.53.08:412][954]LogStaticMesh: Adjacency [0.00s], tris: 444, UVs 2
+[2024.01.06-18.53.08:413][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.06-18.53.08:413][954]LogStaticMesh: Leaves [0.00s]
+[2024.01.06-18.53.08:434][954]LogStaticMesh: Reduce [0.02s]
+[2024.01.06-18.53.08:446][954]LogStaticMesh: Fallback 0/1 [0.01s], num tris: 256
+[2024.01.06-18.53.08:446][954]LogStaticMesh: ConstrainClusters:
+[2024.01.06-18.53.08:446][954]LogStaticMesh:   Input: 7 Clusters, 822 Triangles and 642 Vertices
+[2024.01.06-18.53.08:446][954]LogStaticMesh:   Output without splits: 7 Clusters, 822 Triangles and 751 Vertices
+[2024.01.06-18.53.08:446][954]LogStaticMesh:   Output with splits: 7 Clusters, 822 Triangles and 751 Vertices
+[2024.01.06-18.53.08:446][954]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 0, Slow Path Clusters: 7, 1 Material: 0, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 7
+[2024.01.06-18.53.08:447][954]LogStaticMesh: WritePages:
+[2024.01.06-18.53.08:447][954]LogStaticMesh:   Root: GPU size: 12760 bytes. 1 Pages. 12760.000 bytes per page (38.940% utilization).
+[2024.01.06-18.53.08:447][954]LogStaticMesh:   Streaming: 0 bytes.
+[2024.01.06-18.53.08:447][954]LogStaticMesh:   Page data disk size: 8596 bytes. Fixup data size: 56 bytes.
+[2024.01.06-18.53.08:447][954]LogStaticMesh:   Total GPU size: 12760 bytes, Total disk size: 8652 bytes.
+[2024.01.06-18.53.08:447][954]LogStaticMesh: Encode [0.00s]
+[2024.01.06-18.53.08:447][954]LogStaticMesh: Nanite build [0.03s]
+
+[2024.01.06-18.53.08:448][954]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Lamps/lamp_demo_Cube.lamp_demo_Cube
+[2024.01.06-18.53.08:896][954]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
+[2024.01.06-18.53.09:094][957]LogMaterial: Display: Material /Game/GameMap/Lamps/Material_001.Material_001 needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Total job queries 480, among them cache hits 238 (49.58%)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Tracking 217 distinct input hashes that result in 102 distinct outputs (47.00%)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: RAM used: 4,88 MiB of 1,60 GiB budget. Usage: 0.30%
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Shaders Compiled: 157
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Jobs assigned 182, completed 157 (86.26%)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Average time worker was idle: 164.78 s
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Job execution time: average 0.27 s, max 1.15 s
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Job life time (pending + execution): average 0.35 s, max 1.22
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Shader code size: average 39,78 KiB, min 32,117 KiB, max 63,691 KiB
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 14.68 s
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Jobs were issued in 164 batches (only local compilation was used), average 1.11 jobs/batch
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Average processing rate: 10.69 jobs/sec
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Total thread time: 27,544 s
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Total thread preprocess time: 2,867 s
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Percentage time preprocessing: 10.41%
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Effective parallelization: 1.88 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                           FLumenCardPS<true> (compiled    1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 17.87% of total time (compiled   28 times, average 0.18 sec, max 0.21 sec, min 0.13 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.88% of total time (compiled   28 times, average 0.16 sec, max 0.17 sec, min 0.14 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                                 FLumenCardVS - 10.89% of total time (compiled   20 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 6.19% of total time (compiled   20 times, average 0.09 sec, max 0.09 sec, min 0.07 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.78% of total time (compiled    5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.53.12:855][270]LogMaterial: Display: Material /Game/GameMap/Lamps/Material_002.Material_002 needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.53.12:881][271]LogMaterial: Display: Material /Game/GameMap/Lamps/Metallic.Metallic needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.53.12:894][271]LogMaterial: Display: Material /Game/GameMap/Lamps/Black.Black needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.53.12:909][271]LogMaterial: Display: Material /Game/GameMap/Lamps/BrightLight.BrightLight needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.53.12:922][271]LogMaterial: Display: Material /Game/GameMap/Lamps/WeakLight.WeakLight needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.53.13:142][294]LogSlate: Window 'Message Log' being destroyed
+[2024.01.06-18.53.13:146][294]LogSlate: Window 'Message Log' being destroyed
+[2024.01.06-18.53.20:051][992]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamps/lamp_demo_Cube.lamp_demo_Cube
+[2024.01.06-18.53.20:088][992]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.53.20:088][992]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.53.20:489][992]LogViewport: Scene viewport resized to 1401x772, mode Windowed.
+[2024.01.06-18.53.29:599][651]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamps/lamp_demo_Plane_004.lamp_demo_Plane_004
+[2024.01.06-18.53.29:604][651]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.53.29:604][651]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.53.30:008][651]LogViewport: Scene viewport resized to 1401x772, mode Windowed.
+[2024.01.06-18.53.32:889][880]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.53.32:889][880]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.53.42:075][122]LogSlate: Window 'lamp_demo_Cube' being destroyed
+[2024.01.06-18.53.42:129][122]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.53.42:129][122]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.53.47:931][721]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
+[2024.01.06-18.53.48:636][721]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-18.53.48:650][721]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-18.53.48:653][721]LogUObjectHash: Compacting FUObjectHashTables data took   0.43ms
+[2024.01.06-18.53.48:656][721]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.06-18.54.17:669][947]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx)
+[2024.01.06-18.54.17:673][947]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx
+[2024.01.06-18.54.17:676][947]LogFbx: FBX Scene Loaded Succesfully
+[2024.01.06-18.54.18:907][947]LogSlate: Window 'FBX Import Options' being destroyed
+[2024.01.06-18.54.18:967][947]LogFbx: Display: Triangulating static mesh Cube
+[2024.01.06-18.54.18:983][947]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
+[2024.01.06-18.54.19:322][949]LogMaterial: Display: Material /Game/GameMap/Lamps/Metallic.Metallic needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.54.19:338][949]LogMaterial: Display: Material /Game/GameMap/Lamps/Black.Black needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.54.19:353][949]LogMaterial: Display: Material /Game/GameMap/Lamps/BrightLight.BrightLight needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.54.19:366][949]LogMaterial: Display: Material /Game/GameMap/Lamps/WeakLight.WeakLight needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.54.21:742][184]LogSlate: Window 'Content Browser' being destroyed
+[2024.01.06-18.54.22:533][274]LogSlate: Window 'Content Browser' being destroyed
+[2024.01.06-18.54.22:542][274]LogSlate: Window 'Content Browser' being destroyed
+[2024.01.06-18.54.22:987][327]LogSlate: Window 'Message Log' being destroyed
+[2024.01.06-18.54.22:996][327]LogSlate: Window 'Message Log' being destroyed
+[2024.01.06-18.54.24:810][519]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.54.24:843][519]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.54.24:843][519]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.54.25:237][519]LogViewport: Scene viewport resized to 1401x772, mode Windowed.
+[2024.01.06-18.54.27:320][695]LogSlate: Window 'lamp_demo' being destroyed
+[2024.01.06-18.54.27:351][695]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.54.27:351][695]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.54.30:093][924]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.54.30:093][924]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.54.30:093][924]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1
+[2024.01.06-18.54.31:096][ 35]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.54.31:097][ 35]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.54.31:098][ 35]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_7
+[2024.01.06-18.55.58:866][262]LogViewport: Scene viewport resized to 1128x892, mode Windowed.
+[2024.01.06-18.56.00:470][422]LogSlate: Window 'Level Statistics' being destroyed
+[2024.01.06-18.56.02:305][605]LogSlate: Window 'Mode Toolbar' being destroyed
+[2024.01.06-18.56.07:248][115]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
+[2024.01.06-18.56.38:062][731]Cmd: DELETE
+[2024.01.06-18.56.38:062][731]Cmd: ACTOR DELETE
+[2024.01.06-18.56.38:064][731]LogEditorActor: Deleted Actor: StaticMeshActor
+[2024.01.06-18.56.38:069][731]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
+[2024.01.06-18.56.38:074][731]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2024.01.06-18.56.48:201][528]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.56.48:201][528]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.56.48:201][528]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_8
+[2024.01.06-18.56.49:110][634]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.56.49:110][634]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.56.49:111][634]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_10
+[2024.01.06-18.57.42:581][247]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-18.57.42:581][247]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-18.57.43:412][309]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-18.57.43:412][309]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-18.57.44:862][483]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-18.57.44:862][483]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-18.57.45:078][509]Cmd: TRANSACTION UNDO
+[2024.01.06-18.57.45:078][509]LogEditorTransaction: Undo Create Actors
+[2024.01.06-18.57.46:186][596]Cmd: TRANSACTION UNDO
+[2024.01.06-18.57.46:187][596]LogEditorTransaction: Undo Create Actors
+[2024.01.06-18.57.46:655][646]Cmd: TRANSACTION UNDO
+[2024.01.06-18.57.46:655][646]LogEditorTransaction: Undo Create Actors
+[2024.01.06-18.57.47:366][718]Cmd: TRANSACTION UNDO
+[2024.01.06-18.57.47:366][718]LogEditorTransaction: Undo Create Actors
+[2024.01.06-19.01.08:462][336]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:10.074 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 5784 files in 7138 folders with total size 345 MiB.
+[2024.01.06-19.04.14:085][892]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
+[2024.01.06-19.04.14:091][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
+[2024.01.06-19.04.14:103][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2
+[2024.01.06-19.04.14:103][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2071E385244FC2E6CEE25FBBC0348B91A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap'
+[2024.01.06-19.04.14:104][892]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan.
+[2024.01.06-19.04.14:104][892]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.023
+[2024.01.06-19.04.14:104][892]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.023
+[2024.01.06-19.04.14:104][892]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21] ([1] browsable assets)...
+[2024.01.06-19.04.14:104][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21]
+[2024.01.06-19.04.14:104][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto2
+[2024.01.06-19.04.14:105][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Rectangle_7BAAAA21_Auto282E0E31E4FF698423EBEA598F07B871A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto2.uasset'
+[2024.01.06-19.04.14:105][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/lamp_demo] ([1] browsable assets)...
+[2024.01.06-19.04.14:290][892]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo]
+[2024.01.06-19.04.14:290][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/lamp_demo]
+[2024.01.06-19.04.14:291][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/lamp_demo" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/lamp_demo_Auto2.uasset" SILENT=false AUTOSAVING=true
+[2024.01.06-19.04.14:293][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/lamp_demo_Auto2
+[2024.01.06-19.04.14:293][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lamp_demo_Auto2EC0B417C43478EE7A03CD3956EF74CFA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/lamp_demo_Auto2.uasset'
+[2024.01.06-19.04.14:293][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/Metallic] ([1] browsable assets)...
+[2024.01.06-19.04.14:300][892]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamps/Metallic.Metallic]
+[2024.01.06-19.04.14:300][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/Metallic]
+[2024.01.06-19.04.14:300][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/Metallic" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Metallic_Auto2.uasset" SILENT=false AUTOSAVING=true
+[2024.01.06-19.04.14:301][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/Metallic_Auto2
+[2024.01.06-19.04.14:301][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto269AF95524AC35DC07B9E439ACA729E35.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Metallic_Auto2.uasset'
+[2024.01.06-19.04.14:301][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/Black] ([1] browsable assets)...
+[2024.01.06-19.04.14:308][892]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamps/Black.Black]
+[2024.01.06-19.04.14:308][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/Black]
+[2024.01.06-19.04.14:308][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/Black" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Black_Auto2.uasset" SILENT=false AUTOSAVING=true
+[2024.01.06-19.04.14:309][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/Black_Auto2
+[2024.01.06-19.04.14:309][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto213A8DFDE473BFA0BECDF19B750FBA672.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Black_Auto2.uasset'
+[2024.01.06-19.04.14:309][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/BrightLight] ([1] browsable assets)...
+[2024.01.06-19.04.14:313][892]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamps/BrightLight.BrightLight]
+[2024.01.06-19.04.14:314][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/BrightLight]
+[2024.01.06-19.04.14:315][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/BrightLight_Auto2
+[2024.01.06-19.04.14:315][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto20E626A704EAF6D2C90BAF2B5F91DFF8D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/BrightLight_Auto2.uasset'
+[2024.01.06-19.04.14:315][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/WeakLight] ([1] browsable assets)...
+[2024.01.06-19.04.14:320][892]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamps/WeakLight.WeakLight]
+[2024.01.06-19.04.14:320][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/WeakLight]
+[2024.01.06-19.04.14:320][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/WeakLight" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/WeakLight_Auto2.uasset" SILENT=false AUTOSAVING=true
+[2024.01.06-19.04.14:321][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/WeakLight_Auto2
+[2024.01.06-19.04.14:321][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto281C6F51F4EA6BF66982CD4B2E6C37C5E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/WeakLight_Auto2.uasset'
+[2024.01.06-19.04.14:322][892]LogFileHelpers: Auto-saving content packages took 0.219
+[2024.01.06-19.11.28:416][140]Cmd: DELETE
+[2024.01.06-19.11.28:416][140]Cmd: ACTOR DELETE
+[2024.01.06-19.11.28:418][140]LogEditorActor: Deleted Actor: StaticMeshActor
+[2024.01.06-19.11.28:422][140]LogUObjectHash: Compacting FUObjectHashTables data took   0.35ms
+[2024.01.06-19.11.28:423][140]LogEditorActor: Deleted 1 Actors (0.007 secs)
+[2024.01.06-19.14.14:433][749]LogUObjectHash: Compacting FUObjectHashTables data took   0.35ms
+[2024.01.06-19.14.14:435][749]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
+[2024.01.06-19.14.14:447][749]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3
+[2024.01.06-19.14.14:447][749]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto39AAAC76D4D870D5113D1A2A22B721CA8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap'
+[2024.01.06-19.14.14:447][749]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan.
+[2024.01.06-19.14.14:447][749]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018
+[2024.01.06-19.14.14:447][749]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018
+[2024.01.06-19.15.05:301][203]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.15.06:147][203]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.15.06:158][203]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.15.06:162][203]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.15.06:165][203]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.06-19.15.06:462][206]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.15.06:539][211]LogLinker: Warning: Failed to load '/Game/FirstPersonArms/Character/Mesh/SKM_Mannequin': Can't find file.
+[2024.01.06-19.15.06:539][211]LogLinker: Warning: Failed to load '/Game/FirstPersonArms/Character/Mesh/SKM_Mannequin': Can't find file.
+[2024.01.06-19.15.06:539][211]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/FirstPersonArms/Character/Mesh/SKM_Mannequin.SKM_Mannequin'
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: ================================================
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Total job queries 758, among them cache hits 512 (67.55%)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Tracking 243 distinct input hashes that result in 121 distinct outputs (49.79%)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: RAM used: 5,58 MiB of 1,60 GiB budget. Usage: 0.34%
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Shaders Compiled: 183
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Jobs assigned 186, completed 183 (98.39%)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Average time worker was idle: 193.55 s
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Job execution time: average 0.51 s, max 2.97 s
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Job life time (pending + execution): average 0.59 s, max 3.04
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Shader code size: average 40,748 KiB, min 29,711 KiB, max 70,668 KiB
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.76 s
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Jobs were issued in 168 batches (only local compilation was used), average 1.11 jobs/batch
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Average processing rate: 10.92 jobs/sec
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Total thread time: 38,627 s
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Total thread preprocess time: 3,455 s
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Percentage time preprocessing: 8.94%
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Effective parallelization: 2.30 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:                                           FLumenCardPS<true> (compiled    1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    7 times, average 0.35 sec, max 0.92 sec, min 0.22 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    7 times, average 0.34 sec, max 0.85 sec, min 0.23 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 15.98% of total time (compiled   30 times, average 0.21 sec, max 0.97 sec, min 0.13 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 11.94% of total time (compiled   29 times, average 0.16 sec, max 0.24 sec, min 0.14 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:                                                 FLumenCardVS - 8.37% of total time (compiled   21 times, average 0.15 sec, max 0.23 sec, min 0.14 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.56% of total time (compiled    7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.46% of total time (compiled    7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: ================================================
+[2024.01.06-19.15.07:113][261]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.15.07:168][265]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.15.07:191][266]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.15.19:119][999]LogSlate: Window 'Reimport missing files' being destroyed
+[2024.01.06-19.15.19:164][999]Message dialog closed, result: Yes, title: Reimport missing files, text: There is 5 assets with missing source file path. Do you want to specify a new source file path for each asset?
+ "No" will skip the reimport of all asset with a missing source file path.
+ "Cancel" will cancel the whole reimport.
+
+Asset OfficeCeiling001_2K-JPG_Roughness_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Roughness.jpg
+Asset OfficeCeiling001_2K-JPG_Color_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Color.jpg
+Asset OfficeCeiling001_2K-JPG_Emission_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Emission.jpg
+Asset OfficeCeiling001_2K-JPG_Metalness_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Metalness.jpg
+Asset OfficeCeiling001_2K-JPG_NormalGL_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_NormalGL.jpg
+[2024.01.06-19.15.37:295][ 72]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.15.39:033][ 72]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.15.39:044][ 72]LogUObjectGlobals: Force Deleting 5 Package(s):
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_jpg.OfficeCeiling001_2K-JPG_Roughness_jpg
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color_jpg.OfficeCeiling001_2K-JPG_Color_jpg
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission_jpg.OfficeCeiling001_2K-JPG_Emission_jpg
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness_jpg.OfficeCeiling001_2K-JPG_Metalness_jpg
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg.OfficeCeiling001_2K-JPG_NormalGL_jpg
+	Asset Type: Texture2D
+[2024.01.06-19.15.39:137][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:139][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:140][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:141][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:142][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:143][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:144][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:145][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:146][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:147][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:148][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:180][ 72]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.15.39:184][ 72]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.15.39:186][ 72]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.06-19.15.53:082][681]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed
+[2024.01.06-19.15.53:087][681]LogInterchangeEngine: [Pending] Importing
+[2024.01.06-19.15.53:088][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG.mtlx]
+[2024.01.06-19.15.53:088][681]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.06-19.15.53:088][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Color.jpg]
+[2024.01.06-19.15.53:089][681]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.06-19.15.53:089][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalGL.jpg]
+[2024.01.06-19.15.53:089][681]LogInterchangeEngine: [Pending] Importing -  (4)
+[2024.01.06-19.15.53:089][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Emission.jpg]
+[2024.01.06-19.15.53:090][681]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.06-19.15.53:090][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Roughness.jpg]
+[2024.01.06-19.15.53:090][681]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.15.53:090][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Metalness.jpg]
+[2024.01.06-19.15.53:090][681]LogInterchangeEngine: [Pending] Importing -  (7)
+[2024.01.06-19.15.53:090][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_AmbientOcclusion.jpg]
+[2024.01.06-19.15.53:091][681]LogInterchangeEngine: [Pending] Importing -  (8)
+[2024.01.06-19.15.53:091][681]LogInterchangeEngine: [Pending] Importing -  (9)
+[2024.01.06-19.15.53:092][681]LogInterchangeEngine: [Pending] Importing -  (10)
+[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Emission.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Metalness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_AmbientOcclusion.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:107][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Metalness.OfficeCeiling002_2K-JPG_Metalness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:124][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Emission.OfficeCeiling002_2K-JPG_Emission (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:131][681]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.15.53:132][681]LogInterchangeEngine: [Pending] Importing -  (9)
+[2024.01.06-19.15.53:132][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Displacement.jpg]
+[2024.01.06-19.15.53:132][681]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.15.53:132][681]LogInterchangeEngine: [Pending] Importing -  (8)
+[2024.01.06-19.15.53:132][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalDX.jpg]
+[2024.01.06-19.15.53:150][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Roughness.OfficeCeiling002_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:155][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Color.OfficeCeiling002_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:179][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_AmbientOcclusion.OfficeCeiling002_2K-JPG_AmbientOcclusion (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:245][681]LogInterchangePipeline: Display: Auto-detected normal map
+[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing -  (7)
+[2024.01.06-19.15.53:269][682]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002.png]
+[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.06-19.15.53:287][682]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.06-19.15.53:291][682]LogInterchangeImport: Warning: the surfaceshader of <OfficeCeiling002_2K_JPG> is not supported
+[2024.01.06-19.15.53:378][682]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalGL.OfficeCeiling002_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:423][682]LogInterchangeEngine: [Pending] Importing -  (4)
+[2024.01.06-19.15.53:428][682]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:428][682]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:451][683]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
+[2024.01.06-19.15.53:486][683]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002.OfficeCeiling002 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:507][683]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Displacement.OfficeCeiling002_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:581][683]LogInterchangePipeline: Display: Auto-detected normal map
+[2024.01.06-19.15.53:584][684]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.06-19.15.53:584][684]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.06-19.15.53:604][684]LogInterchangeEngine: [Pending] Importing -  (1)
+[2024.01.06-19.15.53:605][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Roughness_jpg.OfficeCeiling002_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:605][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Metalness_jpg.OfficeCeiling002_2K-JPG_Metalness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:612][684]LogInterchangeEngine: [Success] Import Done
+[2024.01.06-19.15.53:613][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Color_jpg.OfficeCeiling002_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:615][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalGL_jpg.OfficeCeiling002_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:616][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Emission_jpg.OfficeCeiling002_2K-JPG_Emission_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:679][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalDX.OfficeCeiling002_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:764][685]LogInterchangeEngine: [Success] Import Done
+[2024.01.06-19.16.43:908][516]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.16.45:443][516]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.16.45:451][516]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.16.45:454][516]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.16.45:457][516]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.16.48:164][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.06-19.16.48:923][807]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.16.48:930][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.16.48:934][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-19.16.48:937][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.16.50:786][  3]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.16.51:493][  3]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.16.51:500][  3]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.16.51:504][  3]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-19.16.51:507][  3]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.16.53:101][168]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.06-19.16.53:737][168]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.16.53:744][168]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.16.53:747][168]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-19.16.53:750][168]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.16.55:681][381]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.06-19.16.56:481][381]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.16.56:489][381]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
+[2024.01.06-19.16.56:493][381]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.16.56:496][381]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.16.59:024][653]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.16.59:640][653]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.16.59:648][653]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.16.59:652][653]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.16.59:655][653]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.17.03:679][113]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.17.04:665][113]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.17.04:672][113]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.17.04:674][113]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-19.17.04:678][113]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.17.14:664][202]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-19.17.14:666][202]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.14:668][202]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.17.14:668][202]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.17.14:728][202]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.14:730][202]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.14:747][202]LogViewport: Scene viewport resized to 376x444, mode Windowed.
+[2024.01.06-19.17.51:413][163]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.51:418][163]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.54:097][457]LogMaterialEditor: Saving and Compiling material Ceiling_Material
+[2024.01.06-19.17.56:687][457]LogSlate: Window 'Warning: Compilation errors in this Material' being destroyed
+[2024.01.06-19.17.56:711][457]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.56:718][457]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.56:723][457]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
+[2024.01.06-19.17.56:756][457]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.17.56:763][457]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.17.56:955][457]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset" SILENT=true
+[2024.01.06-19.17.56:958][457]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material
+[2024.01.06-19.17.56:958][457]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material7A96D4E94D2843AB215B90A636997211.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset'
+[2024.01.06-19.17.56:962][457]LogFileHelpers: InternalPromptForCheckoutAndSave took 199 ms (total: 5.52 sec)
+[2024.01.06-19.17.56:963][457]AssetCheck: New page: Asset Save: Ceiling_Material
+[2024.01.06-19.17.56:963][457]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-19.18.05:698][487]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.18.05:703][487]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.18.05:705][487]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.18.05:705][487]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.18.05:705][487]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.18.17:144][815]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.18.17:148][815]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.18.17:151][815]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.18.17:151][815]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: ================================================
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Total job queries 768, among them cache hits 518 (67.45%)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Tracking 250 distinct input hashes that result in 124 distinct outputs (49.60%)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: RAM used: 5,72 MiB of 1,60 GiB budget. Usage: 0.35%
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Shaders Compiled: 190
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Jobs assigned 190, completed 190 (100%)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Average time worker was idle: 188.83 s
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Job execution time: average 0.50 s, max 2.97 s
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Job life time (pending + execution): average 0.58 s, max 3.04
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Shader code size: average 40,518 KiB, min 29,711 KiB, max 70,668 KiB
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 17.21 s
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Jobs were issued in 172 batches (only local compilation was used), average 1.10 jobs/batch
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Average processing rate: 11.04 jobs/sec
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Total thread time: 39,89 s
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Total thread preprocess time: 3,591 s
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Percentage time preprocessing: 9.00%
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Effective parallelization: 2.32 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:                                           FLumenCardPS<true> (compiled    1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    7 times, average 0.35 sec, max 0.92 sec, min 0.22 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    7 times, average 0.34 sec, max 0.85 sec, min 0.23 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.50% of total time (compiled   32 times, average 0.21 sec, max 0.97 sec, min 0.13 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 12.50% of total time (compiled   31 times, average 0.16 sec, max 0.24 sec, min 0.14 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:                                                 FLumenCardVS - 9.06% of total time (compiled   23 times, average 0.16 sec, max 0.23 sec, min 0.14 sec)
+[2024.01.06-19.18.17:307][817]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.35% of total time (compiled    7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec)
+[2024.01.06-19.18.17:307][817]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.26% of total time (compiled    7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec)
+[2024.01.06-19.18.17:307][817]LogShaderCompilers: Display: ================================================
+[2024.01.06-19.18.25:911][820]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.18.25:914][820]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.18.25:917][820]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.18.34:564][805]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-19.18.34:564][805]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.18.34:564][805]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.18.34:564][805]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.18.34:564][805]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.18.34:564][805]MaterialEditorStats: Shader Count: 0
+[2024.01.06-19.18.34:856][816]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.06-19.18.34:856][816]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.18.34:856][816]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.18.34:856][816]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.18.34:856][816]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.18.34:856][816]MaterialEditorStats: Shader Count: 1
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: Base pass shader: 265 instructions
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: Shader Count: 4
+[2024.01.06-19.18.36:985][ 49]LogMaterialEditor: Saving and Compiling material Ceiling_Material
+[2024.01.06-19.18.37:020][ 49]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
+[2024.01.06-19.18.37:690][ 49]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.18.37:697][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.18.38:507][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset" SILENT=true
+[2024.01.06-19.18.38:511][ 49]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material
+[2024.01.06-19.18.38:511][ 49]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material0DF0994840C38277611070A162ADEB78.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset'
+[2024.01.06-19.18.38:514][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave took 817 ms (total: 6.34 sec)
+[2024.01.06-19.18.38:514][ 49]AssetCheck: New page: Asset Save: Ceiling_Material
+[2024.01.06-19.18.38:514][ 49]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Base pass shader: 265 instructions
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: MaxSampler: 314 instructions
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Shader Count: 16
+[2024.01.06-19.19.38:011][102]Cmd: DELETE
+[2024.01.06-19.19.38:011][102]Cmd: ACTOR DELETE
+[2024.01.06-19.19.38:013][102]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.19.38:018][102]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.06-19.19.38:020][102]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.19.40:955][393]Cmd: DELETE
+[2024.01.06-19.19.40:955][393]Cmd: ACTOR DELETE
+[2024.01.06-19.19.40:956][393]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.19.40:960][393]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.19.40:963][393]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.19.43:163][604]Cmd: DELETE
+[2024.01.06-19.19.43:163][604]Cmd: ACTOR DELETE
+[2024.01.06-19.19.43:165][604]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.19.43:169][604]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.19.43:171][604]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.19.45:903][899]Cmd: DELETE
+[2024.01.06-19.19.45:903][899]Cmd: ACTOR DELETE
+[2024.01.06-19.19.45:905][899]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.19.45:908][899]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.19.45:911][899]LogEditorActor: Deleted 1 Actors (0.007 secs)
+[2024.01.06-19.19.48:306][142]Cmd: DELETE
+[2024.01.06-19.19.48:306][142]Cmd: ACTOR DELETE
+[2024.01.06-19.19.48:308][142]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.19.48:312][142]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.19.48:314][142]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.19.54:288][752]Cmd: DELETE
+[2024.01.06-19.19.54:288][752]Cmd: ACTOR DELETE
+[2024.01.06-19.19.54:289][752]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.19.54:293][752]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.19.54:296][752]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.20.01:217][470]Cmd: DELETE
+[2024.01.06-19.20.01:217][470]Cmd: ACTOR DELETE
+[2024.01.06-19.20.01:218][470]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.20.01:222][470]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.20.01:225][470]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.20.04:036][762]Cmd: DELETE
+[2024.01.06-19.20.04:036][762]Cmd: ACTOR DELETE
+[2024.01.06-19.20.04:037][762]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.20.04:041][762]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.20.04:043][762]LogEditorActor: Deleted 1 Actors (0.007 secs)
+[2024.01.06-19.20.34:077][284]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.20.34:082][284]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.20.34:082][284]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:20:34)
+[2024.01.06-19.20.34:105][284]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.20.34:108][284]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003711s)
+[2024.01.06-19.20.34:108][284]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003747s)
+[2024.01.06-19.20.34:111][284]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.20.34:112][284]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.20.34:112][284]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.20.34:113][284]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.20.34:113][284]LogPlayLevel: PIE: World Init took: (0.000764s)
+[2024.01.06-19.20.34:113][284]LogAudio: Display: Creating Audio Device:                 Id: 12, Scope: Unique, Realtime: True
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.20.34:113][284]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.20.34:113][284]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.20.34:113][284]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.20.34:113][284]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.20.34:116][284]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.20.34:135][284]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12
+[2024.01.06-19.20.34:135][284]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12
+[2024.01.06-19.20.34:136][284]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
+[2024.01.06-19.20.34:136][284]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
+[2024.01.06-19.20.34:136][284]LogInit: FAudioDevice initialized with ID 12.
+[2024.01.06-19.20.34:136][284]LogAudio: Display: Audio Device (ID: 12) registered with world 'BackroomsMap'.
+[2024.01.06-19.20.34:137][284]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
+[2024.01.06-19.20.34:139][284]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.20.34:141][284]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.20.34
+[2024.01.06-19.20.34:141][284]LogWorld: Bringing up level for play took: 0.002217
+[2024.01.06-19.20.34:143][284]LogOnline: OSS: Created online subsystem instance for: :Context_28
+[2024.01.06-19.20.34:145][284]PIE: Server logged in
+[2024.01.06-19.20.34:146][284]PIE: Play in editor total start time 0,063 seconds.
+[2024.01.06-19.21.42:705][473]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.21.42:705][473]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.21.42:705][473]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.21.42:705][473]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.21.42:708][473]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.21.42:710][473]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.21.42:712][473]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.21.42:713][473]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12
+[2024.01.06-19.21.42:713][473]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
+[2024.01.06-19.21.42:714][473]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
+[2024.01.06-19.21.42:720][473]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-19.21.42:774][476]LogPlayLevel: Display: Destroying online subsystem :Context_28
+[2024.01.06-19.21.43:582][573]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.21.43:587][573]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.21.43:587][573]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:21:43)
+[2024.01.06-19.21.43:614][573]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.21.43:617][573]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003593s)
+[2024.01.06-19.21.43:617][573]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003626s)
+[2024.01.06-19.21.43:621][573]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.21.43:622][573]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.21.43:622][573]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.21.43:622][573]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.21.43:623][573]LogPlayLevel: PIE: World Init took: (0.000704s)
+[2024.01.06-19.21.43:623][573]LogAudio: Display: Creating Audio Device:                 Id: 13, Scope: Unique, Realtime: True
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.21.43:623][573]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.21.43:623][573]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.21.43:623][573]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.21.43:623][573]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.21.43:626][573]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.21.43:645][573]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13
+[2024.01.06-19.21.43:645][573]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13
+[2024.01.06-19.21.43:646][573]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
+[2024.01.06-19.21.43:646][573]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
+[2024.01.06-19.21.43:646][573]LogInit: FAudioDevice initialized with ID 13.
+[2024.01.06-19.21.43:646][573]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'.
+[2024.01.06-19.21.43:646][573]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
+[2024.01.06-19.21.43:648][573]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.21.43:650][573]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.21.43
+[2024.01.06-19.21.43:651][573]LogWorld: Bringing up level for play took: 0.002151
+[2024.01.06-19.21.43:652][573]LogOnline: OSS: Created online subsystem instance for: :Context_29
+[2024.01.06-19.21.43:655][573]PIE: Server logged in
+[2024.01.06-19.21.43:655][573]PIE: Play in editor total start time 0,068 seconds.
+[2024.01.06-19.22.11:984][948]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.22.11:984][948]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.22.11:984][948]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.22.11:984][948]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.22.11:987][948]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.22.11:989][948]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.22.11:991][948]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.22.11:993][948]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13
+[2024.01.06-19.22.11:993][948]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.01.06-19.22.11:994][948]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.01.06-19.22.11:999][948]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-19.22.12:045][950]LogPlayLevel: Display: Destroying online subsystem :Context_29
+[2024.01.06-19.23.06:344][412]Cmd: DELETE
+[2024.01.06-19.23.06:344][412]Cmd: ACTOR DELETE
+[2024.01.06-19.23.06:346][412]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.23.06:349][412]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.23.06:353][412]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.23.08:207][597]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.23.08:212][597]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.23.08:212][597]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:23:08)
+[2024.01.06-19.23.08:244][597]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.23.08:247][597]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003410s)
+[2024.01.06-19.23.08:247][597]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003444s)
+[2024.01.06-19.23.08:250][597]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.23.08:251][597]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.23.08:251][597]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.23.08:251][597]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.23.08:252][597]LogPlayLevel: PIE: World Init took: (0.000694s)
+[2024.01.06-19.23.08:252][597]LogAudio: Display: Creating Audio Device:                 Id: 14, Scope: Unique, Realtime: True
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.23.08:252][597]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.23.08:252][597]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.23.08:252][597]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.23.08:252][597]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.23.08:254][597]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.23.08:271][597]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.23.08:273][597]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14
+[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14
+[2024.01.06-19.23.08:275][597]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14
+[2024.01.06-19.23.08:275][597]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14
+[2024.01.06-19.23.08:275][597]LogInit: FAudioDevice initialized with ID 14.
+[2024.01.06-19.23.08:275][597]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'.
+[2024.01.06-19.23.08:275][597]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14
+[2024.01.06-19.23.08:277][597]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.23.08:279][597]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.23.08
+[2024.01.06-19.23.08:279][597]LogWorld: Bringing up level for play took: 0.002164
+[2024.01.06-19.23.08:281][597]LogOnline: OSS: Created online subsystem instance for: :Context_30
+[2024.01.06-19.23.08:283][597]PIE: Server logged in
+[2024.01.06-19.23.08:283][597]PIE: Play in editor total start time 0,071 seconds.
+[2024.01.06-19.24.29:613][328]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~
+
	@#'.. Invalidating and reverting to Default URL.
+[2024.01.06-19.24.29:621][329]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~
+
	@#'.. Invalidating and reverting to Default URL.
+[2024.01.06-19.24.29:621][329]LogNet: Browse: /Game/BackroomsMap
+[2024.01.06-19.24.29:621][329]LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/BackroomsMap
+[2024.01.06-19.24.29:621][329]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/BackroomsMap'
+[2024.01.06-19.24.29:621][329]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/BackroomsMap
+[2024.01.06-19.24.29:621][329]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/BackroomsMap'
+[2024.01.06-19.24.29:630][330]LogNet: Browse: /Game/BackroomsMap?closed
+[2024.01.06-19.24.29:630][330]LogNet: Connection failed; returning to Entry
+[2024.01.06-19.24.29:630][330]LogLoad: LoadMap: /Game/BackroomsMap?closed
+[2024.01.06-19.24.29:630][330]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.24.29:630][330]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.24.29:630][330]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.24.29:666][330]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-19.24.29:668][330]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
+[2024.01.06-19.24.29:670][330]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.24.29:673][330]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003319s)
+[2024.01.06-19.24.29:673][330]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003352s)
+[2024.01.06-19.24.29:673][330]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'.
+[2024.01.06-19.24.29:673][330]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.24.29:673][330]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.24.29:673][330]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.24.29:673][330]LogPlayLevel: PIE: World Init took: (0.000618s)
+[2024.01.06-19.24.29:673][330]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.24.29:675][330]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.24.29
+[2024.01.06-19.24.29:675][330]LogWorld: Bringing up level for play took: 0.001754
+[2024.01.06-19.24.29:677][330]LogLoad: Took 0.047747 seconds to LoadMap(/Game/UEDPIE_0_BackroomsMap)
+[2024.01.06-19.24.29:681][330]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.24.50:823][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.24.50:823][861]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.24.50:823][861]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.24.50:823][861]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.24.50:826][861]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.24.50:828][861]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.24.50:830][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.24.50:832][861]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14
+[2024.01.06-19.24.50:832][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
+[2024.01.06-19.24.50:833][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
+[2024.01.06-19.24.50:838][861]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-19.24.50:892][864]LogPlayLevel: Display: Destroying online subsystem :Context_30
+[2024.01.06-19.27.27:052][255]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.27.27:080][255]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-19.27.27:095][255]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.27.27:109][255]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-19.27.27:109][255]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap71C67DFE4E39AC5FE1E6439BEAE0BC0D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-19.27.27:111][255]LogFileHelpers: Saving map 'BackroomsMap' took 0.031
+[2024.01.06-19.27.27:117][255]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 6.40 sec)
+[2024.01.06-19.27.27:117][255]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-19.27.27:117][255]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-19.32.21:572][673]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.32.21:591][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-19.32.21:604][673]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2024.01.06-19.32.21:616][673]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-19.32.21:616][673]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7CBA2C654AEBB82629BF73B06878CCEA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-19.32.21:620][673]LogFileHelpers: Saving map 'BackroomsMap' took 0.029
+[2024.01.06-19.32.21:624][673]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 6.45 sec)
+[2024.01.06-19.32.21:625][673]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-19.32.21:625][673]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-19.35.22:069][406]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2024.01.06-19.35.23:469][406]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.35.23:494][406]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.35.23:494][406]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.35.23:501][406]LogUObjectGlobals: Force Deleting 7 Package(s):
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Roughness.OfficeCeiling002_2K-JPG_Roughness
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_AmbientOcclusion.OfficeCeiling002_2K-JPG_AmbientOcclusion
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Color.OfficeCeiling002_2K-JPG_Color
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Displacement.OfficeCeiling002_2K-JPG_Displacement
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Emission.OfficeCeiling002_2K-JPG_Emission
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Metalness.OfficeCeiling002_2K-JPG_Metalness
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalGL.OfficeCeiling002_2K-JPG_NormalGL
+	Asset Type: Texture2D
+[2024.01.06-19.35.23:596][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:598][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:599][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:600][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:601][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:602][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:603][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:604][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:605][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:606][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:608][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:609][406]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:609][406]LogMaterial: Warning: Ceiling_Material: Requesting an invalid TextureIndex! (3 / 1)
+[2024.01.06-19.35.23:610][406]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:632][406]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-19.35.23:640][406]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.35.23:643][406]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.35.26:733][726]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-19.35.26:734][726]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.26:735][726]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.35.26:735][726]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.35.26:795][726]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.26:796][726]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.26:810][726]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.35.26:810][726]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.35.26:810][726]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.35.26:810][726]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.35.26:810][726]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.35.26:814][726]LogViewport: Scene viewport resized to 376x444, mode Windowed.
+[2024.01.06-19.36.21:543][521]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed
+[2024.01.06-19.36.21:549][521]LogInterchangeEngine: [Pending] Importing
+[2024.01.06-19.36.21:549][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG.mtlx]
+[2024.01.06-19.36.21:550][521]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.06-19.36.21:550][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_AmbientOcclusion.jpg]
+[2024.01.06-19.36.21:550][521]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.06-19.36.21:550][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_NormalGL.jpg]
+[2024.01.06-19.36.21:551][521]LogInterchangeEngine: [Pending] Importing -  (4)
+[2024.01.06-19.36.21:551][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_NormalDX.jpg]
+[2024.01.06-19.36.21:551][521]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.06-19.36.21:551][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Metalness.jpg]
+[2024.01.06-19.36.21:552][521]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.36.21:552][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Displacement.jpg]
+[2024.01.06-19.36.21:552][521]LogInterchangeEngine: [Pending] Importing -  (7)
+[2024.01.06-19.36.21:552][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Roughness.jpg]
+[2024.01.06-19.36.21:552][521]LogInterchangeEngine: [Pending] Importing -  (8)
+[2024.01.06-19.36.21:553][521]LogInterchangeEngine: [Pending] Importing -  (9)
+[2024.01.06-19.36.21:554][521]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_AmbientOcclusion.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:554][521]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:554][521]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:554][521]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:554][521]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Metalness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:554][521]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: [Pending] Importing -  (8)
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Emission.jpg]
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: [Pending] Importing -  (7)
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Color.jpg]
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.06-19.36.21:569][522]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Emission.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:569][522]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:570][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness.OfficeCeiling001_2K-JPG_Metalness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:584][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness.OfficeCeiling001_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:603][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Displacement.OfficeCeiling001_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:606][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_AmbientOcclusion.OfficeCeiling001_2K-JPG_AmbientOcclusion (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:646][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission.OfficeCeiling001_2K-JPG_Emission (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:650][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color.OfficeCeiling001_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:721][522]LogInterchangePipeline: Display: Auto-detected normal map
+[2024.01.06-19.36.21:743][522]LogInterchangeImport: Warning: the surfaceshader of <OfficeCeiling001_2K_JPG> is not supported
+[2024.01.06-19.36.21:806][522]LogInterchangePipeline: Display: Auto-detected normal map
+[2024.01.06-19.36.21:810][522]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.06-19.36.21:889][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL.OfficeCeiling001_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:893][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalDX.OfficeCeiling001_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:959][522]LogInterchangeEngine: [Pending] Importing -  (4)
+[2024.01.06-19.36.21:959][522]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.06-19.36.21:959][522]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.06-19.36.21:959][522]LogInterchangeEngine: [Pending] Importing -  (1)
+[2024.01.06-19.36.22:133][524]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color_jpg.OfficeCeiling001_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.22:133][524]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_jpg.OfficeCeiling001_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.22:133][524]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness_jpg.OfficeCeiling001_2K-JPG_Metalness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.22:134][524]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission_jpg.OfficeCeiling001_2K-JPG_Emission_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.22:145][524]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg.OfficeCeiling001_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.22:151][524]LogInterchangeEngine: [Success] Import Done
+[2024.01.06-19.36.22:252][525]LogInterchangeEngine: [Success] Import Done
+[2024.01.06-19.36.27:084][971]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.36.28:196][971]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.36.28:203][971]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.36.28:207][971]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.36.28:210][971]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.36.38:263][983]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2024.01.06-19.36.39:200][983]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.36.39:207][983]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.36.39:211][983]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.36.39:214][983]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.36.42:234][298]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.36.42:981][298]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.36.42:988][298]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.36.42:992][298]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.36.42:994][298]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.36.44:549][453]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.36.45:506][453]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.36.45:513][453]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.36.45:517][453]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.36.45:519][453]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.36.56:214][585]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.06-19.36.57:819][585]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.36.57:826][585]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.36.57:830][585]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.36.57:833][585]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.37.01:630][988]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.37.02:295][988]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.37.02:304][988]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
+[2024.01.06-19.37.02:307][988]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.37.02:310][988]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.06-19.37.17:348][715]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.17:352][715]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.17:354][715]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.17:354][715]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.17:354][715]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.17:354][715]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: ================================================
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Total job queries 798, among them cache hits 532 (66.67%)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Tracking 266 distinct input hashes that result in 125 distinct outputs (46.99%)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: RAM used: 6,13 MiB of 1,60 GiB budget. Usage: 0.37%
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Shaders Compiled: 206
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Jobs assigned 206, completed 206 (100%)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Average time worker was idle: 210.64 s
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Job execution time: average 0.49 s, max 2.97 s
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Job life time (pending + execution): average 0.57 s, max 3.04
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Shader code size: average 40,827 KiB, min 29,711 KiB, max 70,668 KiB
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.59 s
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Jobs were issued in 188 batches (only local compilation was used), average 1.10 jobs/batch
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Average processing rate: 11.08 jobs/sec
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Total thread time: 42,969 s
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Total thread preprocess time: 3,9 s
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Percentage time preprocessing: 9.08%
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Effective parallelization: 2.31 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:                                           FLumenCardPS<true> (compiled    1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    8 times, average 0.34 sec, max 1.01 sec, min 0.22 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    8 times, average 0.34 sec, max 0.85 sec, min 0.24 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    8 times, average 0.34 sec, max 0.92 sec, min 0.22 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    8 times, average 0.33 sec, max 0.85 sec, min 0.23 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 15.76% of total time (compiled   33 times, average 0.21 sec, max 0.97 sec, min 0.13 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 11.99% of total time (compiled   32 times, average 0.16 sec, max 0.24 sec, min 0.14 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:                                                 FLumenCardVS - 8.79% of total time (compiled   24 times, average 0.16 sec, max 0.23 sec, min 0.14 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.42% of total time (compiled    8 times, average 0.34 sec, max 1.01 sec, min 0.22 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.40% of total time (compiled    8 times, average 0.34 sec, max 0.85 sec, min 0.24 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: ================================================
+[2024.01.06-19.37.24:813][567]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.24:817][567]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.24:820][567]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.24:820][567]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.24:820][567]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.32:532][449]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.32:536][449]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.32:539][449]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.32:539][449]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.42:330][572]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.42:334][572]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.42:336][572]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.50:799][539]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-19.37.50:799][539]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.37.50:799][539]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.37.50:799][539]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.37.50:799][539]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.37.50:799][539]MaterialEditorStats: Shader Count: 0
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: Base pass shader: 265 instructions
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: Shader Count: 4
+[2024.01.06-19.37.51:860][649]LogMaterialEditor: Saving and Compiling material Ceiling_Material
+[2024.01.06-19.37.51:898][649]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
+[2024.01.06-19.37.52:068][649]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.37.52:076][649]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.37.52:266][649]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset" SILENT=true
+[2024.01.06-19.37.52:269][649]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material
+[2024.01.06-19.37.52:269][649]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material7DDB357147C6CED9430A1A8504AA29E9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset'
+[2024.01.06-19.37.52:273][649]LogFileHelpers: InternalPromptForCheckoutAndSave took 197 ms (total: 6.65 sec)
+[2024.01.06-19.37.52:274][649]AssetCheck: New page: Asset Save: Ceiling_Material
+[2024.01.06-19.37.52:274][649]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: Base pass shader: 265 instructions
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: MaxSampler: 314 instructions
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: Shader Count: 16
+[2024.01.06-19.37.55:893][  8]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.37.57:262][  8]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.37.57:270][  8]LogUObjectGlobals: Force Deleting 1 Package(s):
+	Asset Name: /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst
+	Asset Type: MaterialInstanceConstant
+[2024.01.06-19.37.57:374][  8]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.37.57:378][  8]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-19.37.57:381][  8]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.37.59:633][200]LogContentBrowser: Deferred new asset file creation: Ceiling_Material_Inst
+[2024.01.06-19.37.59:665][200]LogContentBrowser: Creating deferred item: Ceiling_Material_Inst
+[2024.01.06-19.37.59:675][201]LogContentBrowser: Renaming the item being created (Deferred Item: Ceiling_Material_Inst).
+[2024.01.06-19.38.00:394][288]LogContentBrowser: Attempting asset rename: Ceiling_Material_Inst -> Ceiling_Material_Inst
+[2024.01.06-19.38.00:394][288]LogContentBrowser: End creating deferred item Ceiling_Material_Inst
+[2024.01.06-19.38.19:289][329]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.38.19:289][329]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.38.20:233][417]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Material_Inst.Ceiling_Material_Inst
+[2024.01.06-19.38.20:234][417]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.38.20:234][417]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.38.20:360][417]LogViewport: Scene viewport resized to 1331x772, mode Windowed.
+[2024.01.06-19.38.24:773][907]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.38.24:874][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material_Inst.uasset" SILENT=true
+[2024.01.06-19.38.24:878][907]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
+[2024.01.06-19.38.24:888][907]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.38.24:890][907]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material_Inst
+[2024.01.06-19.38.24:890][907]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material_InstE20202C846A770DFC901E18C86D6E573.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material_Inst.uasset'
+[2024.01.06-19.38.24:895][907]LogFileHelpers: InternalPromptForCheckoutAndSave took 121 ms (total: 6.77 sec)
+[2024.01.06-19.38.24:896][907]AssetCheck: New page: Asset Save: Ceiling_Material_Inst
+[2024.01.06-19.38.24:896][907]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Material_Inst.Ceiling_Material_Inst
+[2024.01.06-19.38.25:815][  9]LogViewport: Scene viewport resized to 1328x795, mode Windowed.
+[2024.01.06-19.38.25:911][ 11]LogViewport: Scene viewport resized to 1335x894, mode Windowed.
+[2024.01.06-19.38.26:089][ 32]LogSlate: Window 'Ceiling_Material_Inst' being destroyed
+[2024.01.06-19.38.30:844][584]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.38.30:848][584]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.38.30:848][584]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:38:30)
+[2024.01.06-19.38.30:876][584]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.38.30:879][584]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003516s)
+[2024.01.06-19.38.30:879][584]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003550s)
+[2024.01.06-19.38.30:883][584]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.38.30:883][584]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.38.30:884][584]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.38.30:884][584]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.38.30:884][584]LogPlayLevel: PIE: World Init took: (0.000713s)
+[2024.01.06-19.38.30:884][584]LogAudio: Display: Creating Audio Device:                 Id: 15, Scope: Unique, Realtime: True
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.38.30:884][584]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.38.30:884][584]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.38.30:884][584]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.38.30:884][584]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.38.30:886][584]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.38.30:906][584]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.38.30:906][584]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.38.30:906][584]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.38.30:906][584]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.38.30:907][584]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15
+[2024.01.06-19.38.30:907][584]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15
+[2024.01.06-19.38.30:908][584]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15
+[2024.01.06-19.38.30:908][584]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15
+[2024.01.06-19.38.30:908][584]LogInit: FAudioDevice initialized with ID 15.
+[2024.01.06-19.38.30:908][584]LogAudio: Display: Audio Device (ID: 15) registered with world 'BackroomsMap'.
+[2024.01.06-19.38.30:908][584]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15
+[2024.01.06-19.38.30:911][584]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.38.30:913][584]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.38.30
+[2024.01.06-19.38.30:913][584]LogWorld: Bringing up level for play took: 0.002209
+[2024.01.06-19.38.30:915][584]LogOnline: OSS: Created online subsystem instance for: :Context_33
+[2024.01.06-19.38.30:916][584]PIE: Server logged in
+[2024.01.06-19.38.30:916][584]PIE: Play in editor total start time 0,069 seconds.
+[2024.01.06-19.38.32:166][703]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.38.32:166][703]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.38.32:166][703]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.38.32:166][703]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.38.32:169][703]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.38.32:171][703]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.38.32:173][703]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.38.32:175][703]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15
+[2024.01.06-19.38.32:175][703]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
+[2024.01.06-19.38.32:176][703]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
+[2024.01.06-19.38.32:181][703]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.38.32:240][704]LogPlayLevel: Display: Destroying online subsystem :Context_33
+[2024.01.06-19.38.39:490][455]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.38.39:598][455]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material_Inst.uasset" SILENT=true
+[2024.01.06-19.38.39:601][455]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.38.39:608][455]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.38.39:609][455]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material_Inst
+[2024.01.06-19.38.39:610][455]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material_Inst949FB6AE4C8FE0A382F7A291A5184CEA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material_Inst.uasset'
+[2024.01.06-19.38.39:615][455]LogFileHelpers: InternalPromptForCheckoutAndSave took 125 ms (total: 6.90 sec)
+[2024.01.06-19.38.39:615][455]AssetCheck: New page: Asset Save: Ceiling_Material_Inst
+[2024.01.06-19.38.39:616][455]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Material_Inst.Ceiling_Material_Inst
+[2024.01.06-19.38.47:371][366]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.38.47:392][366]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-19.38.47:405][366]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.38.47:417][366]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-19.38.47:417][366]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5A2B71B0440534FEE019A887572CC708.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-19.38.47:420][366]LogFileHelpers: Saving map 'BackroomsMap' took 0.027
+[2024.01.06-19.38.47:428][366]LogFileHelpers: InternalPromptForCheckoutAndSave took 56 ms (total: 6.96 sec)
+[2024.01.06-19.38.47:429][366]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-19.38.47:429][366]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-19.38.51:989][883]LogViewport: Scene viewport resized to 1128x892, mode Windowed.
+[2024.01.06-19.38.57:098][481]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
+[2024.01.06-19.38.57:098][481]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
+[2024.01.06-19.39.04:567][368]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.39.04:571][368]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.39.04:571][368]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:39:04)
+[2024.01.06-19.39.04:605][368]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.39.04:609][368]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003770s)
+[2024.01.06-19.39.04:609][368]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003806s)
+[2024.01.06-19.39.04:613][368]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.39.04:616][368]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.39.04:616][368]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.39.04:616][368]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.39.04:617][368]LogPlayLevel: PIE: World Init took: (0.000717s)
+[2024.01.06-19.39.04:617][368]LogAudio: Display: Creating Audio Device:                 Id: 16, Scope: Unique, Realtime: True
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.39.04:617][368]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.39.04:617][368]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.39.04:617][368]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.39.04:617][368]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.39.04:619][368]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.39.04:637][368]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.39.04:637][368]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.39.04:637][368]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.39.04:637][368]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.39.04:638][368]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16
+[2024.01.06-19.39.04:638][368]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=16
+[2024.01.06-19.39.04:640][368]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16
+[2024.01.06-19.39.04:640][368]LogInit: FAudioDevice initialized with ID 16.
+[2024.01.06-19.39.04:640][368]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16
+[2024.01.06-19.39.04:640][368]LogAudio: Display: Audio Device (ID: 16) registered with world 'BackroomsMap'.
+[2024.01.06-19.39.04:640][368]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16
+[2024.01.06-19.39.04:642][368]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.39.04:645][368]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.39.04
+[2024.01.06-19.39.04:645][368]LogWorld: Bringing up level for play took: 0.002217
+[2024.01.06-19.39.04:647][368]LogOnline: OSS: Created online subsystem instance for: :Context_34
+[2024.01.06-19.39.04:648][368]PIE: Server logged in
+[2024.01.06-19.39.04:649][368]PIE: Play in editor total start time 0,078 seconds.
+[2024.01.06-19.39.06:856][606]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.39.06:856][606]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.39.06:856][606]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.39.06:856][606]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.39.06:859][606]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.39.06:861][606]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.39.06:863][606]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.39.06:863][606]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16
+[2024.01.06-19.39.06:863][606]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16
+[2024.01.06-19.39.06:865][606]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16
+[2024.01.06-19.39.06:870][606]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.39.06:943][608]LogPlayLevel: Display: Destroying online subsystem :Context_34
+[2024.01.06-19.39.10:740][ 34]Cmd: DELETE
+[2024.01.06-19.39.10:740][ 34]Cmd: ACTOR DELETE
+[2024.01.06-19.39.10:742][ 34]LogEditorActor: Deleted Actor: PointLight
+[2024.01.06-19.39.10:745][ 34]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.39.10:749][ 34]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.39.14:967][517]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
+[2024.01.06-19.39.18:290][902]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
+[2024.01.06-19.39.18:290][902]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
+[2024.01.06-19.39.20:818][198]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.39.20:822][198]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.39.20:822][198]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:39:20)
+[2024.01.06-19.39.20:865][198]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.39.20:869][198]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003698s)
+[2024.01.06-19.39.20:869][198]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003731s)
+[2024.01.06-19.39.20:873][198]LogUObjectHash: Compacting FUObjectHashTables data took   0.53ms
+[2024.01.06-19.39.20:877][198]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.39.20:877][198]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.39.20:878][198]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.39.20:878][198]LogPlayLevel: PIE: World Init took: (0.000721s)
+[2024.01.06-19.39.20:878][198]LogAudio: Display: Creating Audio Device:                 Id: 17, Scope: Unique, Realtime: True
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.39.20:878][198]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.39.20:878][198]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.39.20:878][198]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.39.20:878][198]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.39.20:880][198]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.39.20:899][198]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.39.20:899][198]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.39.20:899][198]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.39.20:899][198]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.39.20:899][198]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17
+[2024.01.06-19.39.20:899][198]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=17
+[2024.01.06-19.39.20:901][198]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17
+[2024.01.06-19.39.20:901][198]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17
+[2024.01.06-19.39.20:901][198]LogInit: FAudioDevice initialized with ID 17.
+[2024.01.06-19.39.20:901][198]LogAudio: Display: Audio Device (ID: 17) registered with world 'BackroomsMap'.
+[2024.01.06-19.39.20:901][198]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17
+[2024.01.06-19.39.20:903][198]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.39.20:905][198]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.39.20
+[2024.01.06-19.39.20:905][198]LogWorld: Bringing up level for play took: 0.002204
+[2024.01.06-19.39.20:907][198]LogOnline: OSS: Created online subsystem instance for: :Context_35
+[2024.01.06-19.39.20:909][198]PIE: Server logged in
+[2024.01.06-19.39.20:909][198]PIE: Play in editor total start time 0,087 seconds.
+[2024.01.06-19.39.34:976][859]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.39.34:976][859]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.39.34:976][859]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.39.34:976][859]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.39.34:978][859]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.39.34:981][859]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.39.34:983][859]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.39.34:983][859]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17
+[2024.01.06-19.39.34:983][859]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17
+[2024.01.06-19.39.34:986][859]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17
+[2024.01.06-19.39.34:991][859]LogUObjectHash: Compacting FUObjectHashTables data took   0.56ms
+[2024.01.06-19.39.35:063][861]LogPlayLevel: Display: Destroying online subsystem :Context_35
+[2024.01.06-19.40.12:784][320]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.40.12:815][320]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-19.40.12:827][320]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.40.12:841][320]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-19.40.12:841][320]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD79C7F5F4031ACB5503A73A25209F964.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-19.40.12:844][320]LogFileHelpers: Saving map 'BackroomsMap' took 0.029
+[2024.01.06-19.40.12:848][320]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 7.02 sec)
+[2024.01.06-19.40.12:849][320]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-19.40.12:849][320]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-19.40.31:578][553]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.40.31:600][553]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-19.40.31:613][553]LogUObjectHash: Compacting FUObjectHashTables data took   0.35ms
+[2024.01.06-19.40.31:624][553]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-19.40.31:624][553]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap18EDB53A4134B5AB24AD5999BD5A32B3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-19.40.31:627][553]LogFileHelpers: Saving map 'BackroomsMap' took 0.027
+[2024.01.06-19.40.31:631][553]LogFileHelpers: InternalPromptForCheckoutAndSave took 52 ms (total: 7.07 sec)
+[2024.01.06-19.40.31:631][553]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-19.40.31:632][553]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-19.40.32:411][629]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.40.32:416][629]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.40.32:416][629]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:40:32)
+[2024.01.06-19.40.32:454][629]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.40.32:458][629]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003605s)
+[2024.01.06-19.40.32:458][629]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003648s)
+[2024.01.06-19.40.32:461][629]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.40.32:462][629]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.40.32:462][629]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.40.32:463][629]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.40.32:463][629]LogPlayLevel: PIE: World Init took: (0.000699s)
+[2024.01.06-19.40.32:463][629]LogAudio: Display: Creating Audio Device:                 Id: 18, Scope: Unique, Realtime: True
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.40.32:463][629]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.40.32:463][629]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.40.32:463][629]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.40.32:463][629]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.40.32:465][629]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.40.32:484][629]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.40.32:485][629]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.40.32:485][629]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.40.32:485][629]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.40.32:485][629]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18
+[2024.01.06-19.40.32:485][629]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=18
+[2024.01.06-19.40.32:486][629]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18
+[2024.01.06-19.40.32:486][629]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18
+[2024.01.06-19.40.32:487][629]LogInit: FAudioDevice initialized with ID 18.
+[2024.01.06-19.40.32:487][629]LogAudio: Display: Audio Device (ID: 18) registered with world 'BackroomsMap'.
+[2024.01.06-19.40.32:487][629]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18
+[2024.01.06-19.40.32:489][629]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.40.32:491][629]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.40.32
+[2024.01.06-19.40.32:491][629]LogWorld: Bringing up level for play took: 0.002116
+[2024.01.06-19.40.32:493][629]LogOnline: OSS: Created online subsystem instance for: :Context_36
+[2024.01.06-19.40.32:494][629]PIE: Server logged in
+[2024.01.06-19.40.32:494][629]PIE: Play in editor total start time 0,079 seconds.
+[2024.01.06-19.40.36:005][ 28]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.40.36:005][ 28]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.40.36:005][ 28]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.40.36:005][ 28]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.40.36:008][ 28]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.40.36:010][ 28]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.40.36:012][ 28]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-19.40.36:012][ 28]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18
+[2024.01.06-19.40.36:012][ 28]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
+[2024.01.06-19.40.36:015][ 28]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
+[2024.01.06-19.40.36:018][ 28]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.40.36:020][ 28]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.40.36:100][ 30]LogPlayLevel: Display: Destroying online subsystem :Context_36
+[2024.01.06-19.40.37:219][164]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.40.37:239][164]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-19.40.37:251][164]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.40.37:264][164]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-19.40.37:264][164]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapF1E4C0A44049335294BD90B57D3275A1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-19.40.37:267][164]LogFileHelpers: Saving map 'BackroomsMap' took 0.029
+[2024.01.06-19.40.37:276][164]LogFileHelpers: InternalPromptForCheckoutAndSave took 56 ms (total: 7.13 sec)
+[2024.01.06-19.40.37:277][164]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-19.40.37:277][164]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-19.50.37:115][ 25]LogUObjectHash: Compacting FUObjectHashTables data took   0.36ms
+[2024.01.06-19.50.37:115][ 25]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.004
+[2024.01.06-19.50.37:116][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission] ([1] browsable assets)...
+[2024.01.06-19.50.37:117][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission.OfficeCeiling001_2K-JPG_Emission]
+[2024.01.06-19.50.37:117][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission]
+[2024.01.06-19.50.37:118][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission_Auto4
+[2024.01.06-19.50.37:118][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_Emission0B52EDDF4B0A50075EB21AA062950292.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission_Auto4.uasset'
+[2024.01.06-19.50.37:119][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_AmbientOcclusion] ([1] browsable assets)...
+[2024.01.06-19.50.37:120][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_AmbientOcclusion.OfficeCeiling001_2K-JPG_AmbientOcclusion]
+[2024.01.06-19.50.37:120][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_AmbientOcclusion]
+[2024.01.06-19.50.37:122][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_AmbientOcclusion_Auto4
+[2024.01.06-19.50.37:122][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_AmbientO8F8AFD3849F9B0375709BD9E1179F3BC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_AmbientOcclusion_Auto4.uasset'
+[2024.01.06-19.50.37:122][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL] ([1] browsable assets)...
+[2024.01.06-19.50.37:124][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL.OfficeCeiling001_2K-JPG_NormalGL]
+[2024.01.06-19.50.37:124][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL]
+[2024.01.06-19.50.37:127][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_Auto4
+[2024.01.06-19.50.37:127][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_NormalGLC53A1E7F4D8281AB559F3897ADAC74D0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_Auto4.uasset'
+[2024.01.06-19.50.37:128][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color] ([1] browsable assets)...
+[2024.01.06-19.50.37:129][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color.OfficeCeiling001_2K-JPG_Color]
+[2024.01.06-19.50.37:129][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color]
+[2024.01.06-19.50.37:130][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color_Auto4
+[2024.01.06-19.50.37:130][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_Color_Au85CEC42445CC9DC59CD86DBA2603EF67.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color_Auto4.uasset'
+[2024.01.06-19.50.37:130][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness] ([1] browsable assets)...
+[2024.01.06-19.50.37:132][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness.OfficeCeiling001_2K-JPG_Metalness]
+[2024.01.06-19.50.37:132][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness]
+[2024.01.06-19.50.37:132][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness_Auto4
+[2024.01.06-19.50.37:132][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_MetalnesFC774412443B2346AB184A9CA7D561C2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness_Auto4.uasset'
+[2024.01.06-19.50.37:133][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Displacement] ([1] browsable assets)...
+[2024.01.06-19.50.37:134][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Displacement.OfficeCeiling001_2K-JPG_Displacement]
+[2024.01.06-19.50.37:134][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Displacement]
+[2024.01.06-19.50.37:136][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Displacement_Auto4
+[2024.01.06-19.50.37:136][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_Displace2FF4E9B040994252A82086B8B9872857.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Displacement_Auto4.uasset'
+[2024.01.06-19.50.37:136][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness] ([1] browsable assets)...
+[2024.01.06-19.50.37:137][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness.OfficeCeiling001_2K-JPG_Roughness]
+[2024.01.06-19.50.37:138][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness]
+[2024.01.06-19.50.37:139][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_Auto4
+[2024.01.06-19.50.37:139][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_RoughnesD9063F0D47B2078EF986218B665B1165.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_Auto4.uasset'
+[2024.01.06-19.50.37:139][ 25]LogFileHelpers: Auto-saving content packages took 0.024
+[2024.01.06-20.01.09:476][168]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:11.087 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 6006 files in 7420 folders with total size 377 MiB.
+[2024.01.06-20.21.03:390][140]LogEditorViewport: Clicking Background
+[2024.01.06-21.01.09:456][449]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:11.066 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 6006 files in 7420 folders with total size 377 MiB.
+[2024.01.06-21.07.39:488][619]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-21.07.39:489][619]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-21.11.08:505][283]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-21.11.08:509][283]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-21.11.08:509][283]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 23:11:08)
+[2024.01.06-21.11.08:548][283]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-21.11.08:551][283]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003555s)
+[2024.01.06-21.11.08:551][283]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003589s)
+[2024.01.06-21.11.08:555][283]LogUObjectHash: Compacting FUObjectHashTables data took   0.60ms
+[2024.01.06-21.11.08:556][283]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-21.11.08:556][283]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-21.11.08:557][283]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-21.11.08:557][283]LogPlayLevel: PIE: World Init took: (0.000733s)
+[2024.01.06-21.11.08:557][283]LogAudio: Display: Creating Audio Device:                 Id: 19, Scope: Unique, Realtime: True
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-21.11.08:557][283]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-21.11.08:558][283]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-21.11.08:558][283]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-21.11.08:558][283]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-21.11.08:559][283]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-21.11.08:579][283]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-21.11.08:579][283]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-21.11.08:579][283]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-21.11.08:579][283]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-21.11.08:580][283]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19
+[2024.01.06-21.11.08:580][283]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=19
+[2024.01.06-21.11.08:581][283]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19
+[2024.01.06-21.11.08:581][283]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19
+[2024.01.06-21.11.08:581][283]LogInit: FAudioDevice initialized with ID 19.
+[2024.01.06-21.11.08:581][283]LogAudio: Display: Audio Device (ID: 19) registered with world 'BackroomsMap'.
+[2024.01.06-21.11.08:581][283]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19
+[2024.01.06-21.11.08:584][283]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-21.11.08:586][283]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-22.11.08
+[2024.01.06-21.11.08:586][283]LogWorld: Bringing up level for play took: 0.002280
+[2024.01.06-21.11.08:588][283]LogOnline: OSS: Created online subsystem instance for: :Context_37
+[2024.01.06-21.11.08:589][283]PIE: Server logged in
+[2024.01.06-21.11.08:590][283]PIE: Play in editor total start time 0,081 seconds.
+[2024.01.06-21.12.11:618][811]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-21.12.11:618][811]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-21.12.11:618][811]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-21.12.11:618][811]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-21.12.11:621][811]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-21.12.11:623][811]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-21.12.11:625][811]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-21.12.11:627][811]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19
+[2024.01.06-21.12.11:627][811]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19
+[2024.01.06-21.12.11:628][811]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19
+[2024.01.06-21.12.11:633][811]LogUObjectHash: Compacting FUObjectHashTables data took   0.56ms
+[2024.01.06-21.12.11:696][816]LogPlayLevel: Display: Destroying online subsystem :Context_37
+[2024.01.06-21.13.04:355][ 20]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-21.13.04:382][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-21.13.04:395][ 20]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-21.13.04:407][ 20]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-21.13.04:407][ 20]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap3731850D4808BD5E573F3E94398AE55C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-21.13.04:409][ 20]LogFileHelpers: Saving map 'BackroomsMap' took 0.028
+[2024.01.06-21.13.04:414][ 20]LogFileHelpers: InternalPromptForCheckoutAndSave took 58 ms (total: 7.19 sec)
+[2024.01.06-21.13.04:415][ 20]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-21.13.04:415][ 20]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-21.28.03:713][786]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-21.28.03:713][786]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-21.28.11:798][703]LogViewport: Scene viewport resized to 1128x892, mode Windowed.
+[2024.01.06-21.29.21:833][891]Cmd: MODE GRID=0
+[2024.01.06-21.30.06:574][923]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961
+[2024.01.06-21.30.06:574][923]LogStaticMesh: Display: Building static mesh Box_BEBDB961...
+[2024.01.06-21.30.06:574][923]LogActorFactory: Actor Factory spawned StaticMesh /Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_12
+[2024.01.06-21.30.06:576][923]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961
+[2024.01.06-21.30.09:411][244]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-21.30.09:431][244]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-21.30.09:444][244]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-21.30.09:458][244]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-21.30.09:458][244]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapCB37EDA34064D45D2967BE8BB7D8AFD5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-21.30.09:461][244]LogFileHelpers: Saving map 'BackroomsMap' took 0.031
+[2024.01.06-21.30.09:465][244]LogFileHelpers: InternalPromptForCheckoutAndSave took 54 ms (total: 7.24 sec)
+[2024.01.06-21.30.09:466][244]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-21.30.09:466][244]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-21.31.15:106][  4]Cmd: MODE GRID=1
+[2024.01.06-21.31.22:649][876]Cmd: MODE GRID=0
+[2024.01.06-21.31.47:010][727]Cmd: MODE GRID=1
+[2024.01.06-21.31.54:315][587]Cmd: DELETE
+[2024.01.06-21.31.54:315][587]Cmd: ACTOR DELETE
+[2024.01.06-21.31.54:318][587]LogEditorActor: Deleted Actor: StaticMeshActor
+[2024.01.06-21.31.54:322][587]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-21.31.54:326][587]LogEditorActor: Deleted 1 Actors (0.010 secs)
+[2024.01.06-21.32.31:756][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-21.32.31:777][ 51]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-21.32.31:790][ 51]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2024.01.06-21.32.31:804][ 51]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-21.32.31:804][ 51]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD6F5E87340C7C7D23D754E848BACBC85.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-21.32.31:807][ 51]LogFileHelpers: Saving map 'BackroomsMap' took 0.030
+[2024.01.06-21.32.31:812][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave took 55 ms (total: 7.30 sec)
+[2024.01.06-21.32.31:813][ 51]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-21.32.31:813][ 51]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-21.32.35:609][490]LogEditorViewport: Clicking Background
+[2024.01.06-21.32.36:277][562]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-21.32.36:281][562]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-21.32.36:281][562]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 23:32:36)
+[2024.01.06-21.32.36:328][562]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-21.32.36:331][562]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003735s)
+[2024.01.06-21.32.36:331][562]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003773s)
+[2024.01.06-21.32.36:335][562]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-21.32.36:336][562]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-21.32.36:337][562]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-21.32.36:337][562]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-21.32.36:337][562]LogPlayLevel: PIE: World Init took: (0.000748s)
+[2024.01.06-21.32.36:337][562]LogAudio: Display: Creating Audio Device:                 Id: 20, Scope: Unique, Realtime: True
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-21.32.36:337][562]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-21.32.36:337][562]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-21.32.36:337][562]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-21.32.36:337][562]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-21.32.36:339][562]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-21.32.36:358][562]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-21.32.36:359][562]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-21.32.36:359][562]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-21.32.36:359][562]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-21.32.36:359][562]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20
+[2024.01.06-21.32.36:359][562]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=20
+[2024.01.06-21.32.36:361][562]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20
+[2024.01.06-21.32.36:361][562]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20
+[2024.01.06-21.32.36:361][562]LogInit: FAudioDevice initialized with ID 20.
+[2024.01.06-21.32.36:361][562]LogAudio: Display: Audio Device (ID: 20) registered with world 'BackroomsMap'.
+[2024.01.06-21.32.36:361][562]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20
+[2024.01.06-21.32.36:364][562]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-21.32.36:365][562]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-22.32.36
+[2024.01.06-21.32.36:367][562]LogWorld: Bringing up level for play took: 0.002479
+[2024.01.06-21.32.36:368][562]LogOnline: OSS: Created online subsystem instance for: :Context_38
+[2024.01.06-21.32.36:370][562]PIE: Server logged in
+[2024.01.06-21.32.36:371][562]PIE: Play in editor total start time 0,09 seconds.
+[2024.01.06-21.33.11:924][801]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=597.77 Y=-51.68 Z=0.00 Location: X=2988.14 Y=-170.45 Z=100.03 Normal: X=-0.98 Y=-0.14 Z=-0.13 PenetrationDepth:2.230 Actor:StaticMeshActor_11 Component:StaticMeshComponent0 BoneName:None (0 other events since notify)
+[2024.01.06-21.33.47:227][ 33]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-21.33.47:227][ 33]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-21.33.47:227][ 33]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-21.33.47:227][ 33]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-21.33.47:230][ 33]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-21.33.47:232][ 33]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-21.33.47:234][ 33]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-21.33.47:236][ 33]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20
+[2024.01.06-21.33.47:236][ 33]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20
+[2024.01.06-21.33.47:237][ 33]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20
+[2024.01.06-21.33.47:242][ 33]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-21.33.47:305][ 38]LogPlayLevel: Display: Destroying online subsystem :Context_38
+[2024.01.06-21.34.00:237][586]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-21.34.00:262][586]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-21.34.00:275][586]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-21.34.00:288][586]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-21.34.00:288][586]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap6F5290BB428BEEDDEA0B648CABB3E60E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-21.34.00:290][586]LogFileHelpers: Saving map 'BackroomsMap' took 0.028
+[2024.01.06-21.34.00:295][586]LogFileHelpers: InternalPromptForCheckoutAndSave took 57 ms (total: 7.35 sec)
+[2024.01.06-21.34.00:296][586]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-21.34.00:296][586]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-21.40.23:708][730]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-21.40.23:713][730]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-21.40.23:713][730]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 23:40:23)
+[2024.01.06-21.40.23:733][730]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-21.40.23:737][730]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003766s)
+[2024.01.06-21.40.23:737][730]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003802s)
+[2024.01.06-21.40.23:741][730]LogUObjectHash: Compacting FUObjectHashTables data took   0.71ms
+[2024.01.06-21.40.23:741][730]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-21.40.23:741][730]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-21.40.23:742][730]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-21.40.23:742][730]LogPlayLevel: PIE: World Init took: (0.000760s)
+[2024.01.06-21.40.23:742][730]LogAudio: Display: Creating Audio Device:                 Id: 21, Scope: Unique, Realtime: True
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-21.40.23:742][730]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-21.40.23:742][730]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-21.40.23:742][730]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-21.40.23:742][730]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-21.40.23:744][730]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-21.40.23:764][730]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-21.40.23:764][730]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-21.40.23:764][730]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-21.40.23:764][730]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-21.40.23:764][730]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21
+[2024.01.06-21.40.23:765][730]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=21
+[2024.01.06-21.40.23:766][730]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21
+[2024.01.06-21.40.23:766][730]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21
+[2024.01.06-21.40.23:766][730]LogInit: FAudioDevice initialized with ID 21.
+[2024.01.06-21.40.23:766][730]LogAudio: Display: Audio Device (ID: 21) registered with world 'BackroomsMap'.
+[2024.01.06-21.40.23:766][730]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21
+[2024.01.06-21.40.23:769][730]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-21.40.23:771][730]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-22.40.23
+[2024.01.06-21.40.23:771][730]LogWorld: Bringing up level for play took: 0.002533
+[2024.01.06-21.40.23:774][730]LogOnline: OSS: Created online subsystem instance for: :Context_39
+[2024.01.06-21.40.23:776][730]PIE: Server logged in
+[2024.01.06-21.40.23:777][730]PIE: Play in editor total start time 0,064 seconds.
+[2024.01.06-21.41.45:903][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-21.41.45:903][558]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-21.41.45:903][558]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-21.41.45:903][558]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-21.41.45:906][558]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-21.41.45:908][558]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-21.41.45:910][558]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-21.41.45:912][558]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21
+[2024.01.06-21.41.45:912][558]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21
+[2024.01.06-21.41.45:913][558]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21
+[2024.01.06-21.41.45:916][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-21.41.45:918][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-21.41.45:972][562]LogPlayLevel: Display: Destroying online subsystem :Context_39
+[2024.01.06-21.45.22:920][277]LogUObjectHash: Compacting FUObjectHashTables data took   0.63ms
+[2024.01.06-21.45.22:921][277]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.005
+[2024.01.06-21.45.22:921][277]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_GENERATED/Windowssucks/Box_BEBDB961] ([1] browsable assets)...
+[2024.01.06-21.45.23:136][277]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961]
+[2024.01.06-21.45.23:136][277]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/Windowssucks/Box_BEBDB961]
+[2024.01.06-21.45.23:138][277]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/Windowssucks/Box_BEBDB961_Auto5
+[2024.01.06-21.45.23:138][277]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Box_BEBDB961_Auto5A99A683246CD1364E4978B9E52C2AC14.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/Windowssucks/Box_BEBDB961_Auto5.uasset'
+[2024.01.06-21.45.23:138][277]LogFileHelpers: Auto-saving content packages took 0.217
+[2024.01.06-22.01.09:462][117]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:11.072 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 6010 files in 7425 folders with total size 377 MiB.
+[2024.01.06-22.01.45:363][213]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009B96DFE3500) on the [0x000009B9511E8300, 3D] queue has not completed after 5.000416 seconds.
+[2024.01.06-22.02.28:376][213]LogD3D12RHI: Error: CurrentQueue.Fence.D3DFence->GetCompletedValue() failed 
+ at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:980 
+ with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_RESET
+
+[2024.01.06-22.02.28:377][213]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations:
+[2024.01.06-22.02.28:377][213]LogD3D12RHI: Error: [GPUBreadCrumb]	3D Queue 0
+Breadcrumbs: | Frame 641205 [Finished]
+Breadcrumbs: | Frame 641206 [Finished]
+Breadcrumbs: | Frame 641207 [Finished]
+Breadcrumbs: > Frame 641208 [Active]
+  Breadcrumbs: | BufferPoolCopyOps [Finished]
+  Breadcrumbs: | TexturePoolCopyOps [Finished]
+  Breadcrumbs: | WorldTick [Finished]
+  Breadcrumbs: | SlateUI Title = BackroomsDigitalArt - Unreal Editor [Finished]
+Breadcrumbs:   Frame 641209 [Not started]
+Breadcrumbs:   Frame 641210 [Not started]
+
+[2024.01.06-22.02.28:383][213]LogD3D12RHI: Error: [GPUBreadCrumb]	Copy Queue 0
+
+[2024.01.06-22.02.28:394][213]LogD3D12RHI: Error: [GPUBreadCrumb]	Compute Queue 0
+
+[2024.01.06-22.02.28:404][213]LogD3D12RHI: Error: DRED: No breadcrumb head found.
+[2024.01.06-22.02.28:404][213]LogD3D12RHI: Error: DRED: No PageFault data.
+[2024.01.06-22.02.28:404][213]LogD3D12RHI: Error: Memory Info from frame ID 645469:
+[2024.01.06-22.02.28:404][213]LogD3D12RHI: Error: 	Budget:	15569.21 MB
+[2024.01.06-22.02.28:404][213]LogD3D12RHI: Error: 	Used:	3846.86 MB
diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/Breadcrumbs_RHIThread_0.txt b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/Breadcrumbs_RHIThread_0.txt
new file mode 100644
index 0000000000000000000000000000000000000000..dd14f9b395cdc5acf9f869671491cec56bbcf3ea
--- /dev/null
+++ b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/Breadcrumbs_RHIThread_0.txt
@@ -0,0 +1 @@
+Breadcrumbs 'RHIThread'
diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/CrashContext.runtime-xml b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/CrashContext.runtime-xml
new file mode 100644
index 0000000000000000000000000000000000000000..577a715a1049b9aee4651eb5b94d714415b09cc9
--- /dev/null
+++ b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/CrashContext.runtime-xml
@@ -0,0 +1,1687 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<FGenericCrashContext>
+	<RuntimeProperties>
+		<CrashVersion>3</CrashVersion>
+		<ExecutionGuid>8993F0EC4DE042EDD8E8C38521DC7C46</ExecutionGuid>
+		<CrashGUID>UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000</CrashGUID>
+		<IsEnsure>false</IsEnsure>
+		<IsStall>false</IsStall>
+		<IsAssert>false</IsAssert>
+		<CrashType>GPUCrash</CrashType>
+		<ErrorMessage>GPU Crash dump Triggered</ErrorMessage>
+		<CrashReporterMessage />
+		<AttendedStatus>Attended</AttendedStatus>
+		<ProcessId>16928</ProcessId>
+		<SecondsSinceStart>14563</SecondsSinceStart>
+		<IsInternalBuild>false</IsInternalBuild>
+		<IsPerforceBuild>false</IsPerforceBuild>
+		<IsWithDebugInfo>true</IsWithDebugInfo>
+		<IsSourceDistribution>false</IsSourceDistribution>
+		<GameName>UE-BackroomsDigitalArt</GameName>
+		<ExecutableName>UnrealEditor</ExecutableName>
+		<BuildConfiguration>Development</BuildConfiguration>
+		<GameSessionID />
+		<PlatformName>WindowsEditor</PlatformName>
+		<PlatformFullName>Win64 [Windows 11 (23H2) [10.0.22631.2861]  64b]</PlatformFullName>
+		<PlatformNameIni>Windows</PlatformNameIni>
+		<EngineMode>Editor</EngineMode>
+		<EngineModeEx>Vanilla</EngineModeEx>
+		<DeploymentName />
+		<EngineVersion>5.3.2-29314046+++UE5+Release-5.3</EngineVersion>
+		<EngineCompatibleVersion>5.3.2-29314046+++UE5+Release-5.3</EngineCompatibleVersion>
+		<CommandLine>G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject</CommandLine>
+		<LanguageLCID>0</LanguageLCID>
+		<AppDefaultLocale>en-DE</AppDefaultLocale>
+		<BuildVersion>++UE5+Release-5.3-CL-29314046</BuildVersion>
+		<Symbols>**UE5*Release-5.3-CL-29314046-Win64-Development</Symbols>
+		<IsUERelease>true</IsUERelease>
+		<IsRequestingExit>false</IsRequestingExit>
+		<UserName />
+		<BaseDir>G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/</BaseDir>
+		<RootDir>G:/UnrealEngines/UE_5.3/</RootDir>
+		<MachineId>A9045EB54873E8E51D9F288ACBB7C9E1</MachineId>
+		<LoginId>a9045eb54873e8e51d9f288acbb7c9e1</LoginId>
+		<EpicAccountId>efd8bde14a904323bf6d4b350bde3870</EpicAccountId>
+		<SourceContext />
+		<UserDescription />
+		<UserActivityHint>Layout=&quot;LevelEditorViewport&quot; Label=&quot;Viewport 1&quot; Content=SAssetE</UserActivityHint>
+		<CrashDumpMode>0</CrashDumpMode>
+		<GameStateName />
+		<Misc.NumberOfCores>8</Misc.NumberOfCores>
+		<Misc.NumberOfCoresIncludingHyperthreads>16</Misc.NumberOfCoresIncludingHyperthreads>
+		<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
+		<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
+		<Misc.CPUBrand>AMD Ryzen 7 5800X 8-Core Processor</Misc.CPUBrand>
+		<Misc.PrimaryGPUBrand>AMD Radeon RX 6800</Misc.PrimaryGPUBrand>
+		<Misc.OSVersionMajor>Windows 11 (23H2) [10.0.22631.2861]</Misc.OSVersionMajor>
+		<Misc.OSVersionMinor />
+		<MemoryStats.TotalPhysical>34240983040</MemoryStats.TotalPhysical>
+		<MemoryStats.TotalVirtual>34240983040</MemoryStats.TotalVirtual>
+		<MemoryStats.PageSize>4096</MemoryStats.PageSize>
+		<MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB>
+		<MemoryStats.AvailablePhysical>22142066688</MemoryStats.AvailablePhysical>
+		<MemoryStats.AvailableVirtual>13762072576</MemoryStats.AvailableVirtual>
+		<MemoryStats.UsedPhysical>3298799616</MemoryStats.UsedPhysical>
+		<MemoryStats.PeakUsedPhysical>4101189632</MemoryStats.PeakUsedPhysical>
+		<MemoryStats.UsedVirtual>7228424192</MemoryStats.UsedVirtual>
+		<MemoryStats.PeakUsedVirtual>10600087552</MemoryStats.PeakUsedVirtual>
+		<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
+		<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
+		<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
+		<NumMinidumpFramesToIgnore>2</NumMinidumpFramesToIgnore>
+		<CallStack>UnrealEditor_D3D12RHI
+UnrealEditor_D3D12RHI
+UnrealEditor_D3D12RHI
+UnrealEditor_D3D12RHI
+UnrealEditor_D3D12RHI
+UnrealEditor_D3D12RHI
+UnrealEditor_Core
+UnrealEditor_Core
+kernel32
+ntdll</CallStack>
+		<PCallStack>UnrealEditor-D3D12RHI 0x00007ff8df580000 + 16b1ac UnrealEditor-D3D12RHI 0x00007ff8df580000 + 16c755 UnrealEditor-D3D12RHI 0x00007ff8df580000 + f84b9 UnrealEditor-D3D12RHI 0x00007ff8df580000 + 10f8bc UnrealEditor-D3D12RHI 0x00007ff8df580000 + 117367 UnrealEditor-D3D12RHI 0x00007ff8df580000 + 1272ef UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</PCallStack>
+		<PCallStackHash>37CAA416DF2032A5493CF7D1ABA0E0A62BFB11A9</PCallStackHash>
+		<Threads>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-RenderCore 0x00007ff901860000 + 170570 UnrealEditor-RenderCore 0x00007ff901860000 + 1a4fbd UnrealEditor 0x00007ff76f5d0000 + ca02 UnrealEditor 0x00007ff76f5d0000 + 2d28c UnrealEditor 0x00007ff76f5d0000 + 2d37a UnrealEditor 0x00007ff76f5d0000 + 30854 UnrealEditor 0x00007ff76f5d0000 + 46984 UnrealEditor 0x00007ff76f5d0000 + 49d7a KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>11284</ThreadID>
+				<ThreadName>GameThread</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9fc74 KERNELBASE 0x00007ff95fc40000 + 78e96 UnrealEditor-Core 0x00007ff8fd210000 + 6801b8 UnrealEditor-Core 0x00007ff8fd210000 + 60257c UnrealEditor-Core 0x00007ff8fd210000 + 5eff3b UnrealEditor-Core 0x00007ff8fd210000 + 604ff9 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>15892</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-TraceLog 0x00007ff93ea40000 + 12105 UnrealEditor-TraceLog 0x00007ff93ea40000 + 1086 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>11704</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16664</ThreadID>
+				<ThreadName>Foreground Worker #0</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>10204</ThreadID>
+				<ThreadName>Foreground Worker #1</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>12804</ThreadID>
+				<ThreadName>Background Worker #2</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>15084</ThreadID>
+				<ThreadName>Background Worker #3</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>828</ThreadID>
+				<ThreadName>Background Worker #4</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>13360</ThreadID>
+				<ThreadName>Background Worker #5</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>13472</ThreadID>
+				<ThreadName>Background Worker #6</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>12092</ThreadID>
+				<ThreadName>Background Worker #7</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>4436</ThreadID>
+				<ThreadName>Background Worker #8</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>17364</ThreadID>
+				<ThreadName>Background Worker #9</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>17036</ThreadID>
+				<ThreadName>Background Worker #10</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16492</ThreadID>
+				<ThreadName>Background Worker #11</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>2492</ThreadID>
+				<ThreadName>Background Worker #12</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 9e1bb UnrealEditor-Core 0x00007ff8fd210000 + a0a77 UnrealEditor-Core 0x00007ff8fd210000 + 68b60 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>5100</ThreadID>
+				<ThreadName>Background Worker #13</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 24f4e7 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>17320</ThreadID>
+				<ThreadName>BackgroundThreadPool #0</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 24f4e7 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>12312</ThreadID>
+				<ThreadName>BackgroundThreadPool #1</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>7624</ThreadID>
+				<ThreadName>Reserve Worker #0</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>11656</ThreadID>
+				<ThreadName>Reserve Worker #1</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>1592</ThreadID>
+				<ThreadName>Reserve Worker #2</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>12468</ThreadID>
+				<ThreadName>Reserve Worker #3</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>3868</ThreadID>
+				<ThreadName>Reserve Worker #4</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>4156</ThreadID>
+				<ThreadName>Reserve Worker #5</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16848</ThreadID>
+				<ThreadName>Reserve Worker #6</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>15288</ThreadID>
+				<ThreadName>Reserve Worker #7</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>11000</ThreadID>
+				<ThreadName>Reserve Worker #8</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>15332</ThreadID>
+				<ThreadName>Reserve Worker #9</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>2852</ThreadID>
+				<ThreadName>Reserve Worker #10</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>17192</ThreadID>
+				<ThreadName>Reserve Worker #11</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>15356</ThreadID>
+				<ThreadName>Reserve Worker #12</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 61db5 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>13052</ThreadID>
+				<ThreadName>Reserve Worker #13</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-Core 0x00007ff8fd210000 + 433e85 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>15424</ThreadID>
+				<ThreadName>FAsyncWriter_BackroomsDigitalArt</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + a2fc4 ntdll 0x00007ff9626f0000 + 3537e KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>17152</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-HTTP 0x00007ff8f1380000 + b42e9 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>7096</ThreadID>
+				<ThreadName>HttpManagerThread</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-WebSockets 0x00007ff8e08b0000 + 7f481 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>10652</ThreadID>
+				<ThreadName>LibwebsocketsThread</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Media 0x00007ff901e40000 + 523c UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>11576</ThreadID>
+				<ThreadName>FMediaTicker</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + a2f64 ntdll 0x00007ff9626f0000 + 339d5 ntdll 0x00007ff9626f0000 + 4f9cc ntdll 0x00007ff9626f0000 + 4ba93 KERNELBASE 0x00007ff95fc40000 + 72df3 UnrealEditor-Core 0x00007ff8fd210000 + 3d8a5c UnrealEditor-Core 0x00007ff8fd210000 + 9e8e7 UnrealEditor-Core 0x00007ff8fd210000 + 9e63c UnrealEditor-Core 0x00007ff8fd210000 + 43a330 UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>10976</ThreadID>
+				<ThreadName>OutputDeviceRedirector</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 24f4e7 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>11128</ThreadID>
+				<ThreadName>IOThreadPool #0</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 24f4e7 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16348</ThreadID>
+				<ThreadName>IOThreadPool #1</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 24f4e7 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>372</ThreadID>
+				<ThreadName>IOThreadPool #2</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 24f4e7 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>10848</ThreadID>
+				<ThreadName>IOThreadPool #3</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + a2f64 ntdll 0x00007ff9626f0000 + 68d34 KERNELBASE 0x00007ff95fc40000 + 72d89 amdxc64 0x00007ff8dae00000 + 26423c amdxc64 0x00007ff8dae00000 + 2861ed amdxc64 0x00007ff8dae00000 + 12114ee KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>2192</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + a2f64 ntdll 0x00007ff9626f0000 + 68d34 KERNELBASE 0x00007ff95fc40000 + 72d89 amdxc64 0x00007ff8dae00000 + 26423c amdxc64 0x00007ff8dae00000 + 2861ed amdxc64 0x00007ff8dae00000 + 12114ee KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>15976</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + a2f64 ntdll 0x00007ff9626f0000 + 68d34 KERNELBASE 0x00007ff95fc40000 + 72d89 amdxc64 0x00007ff8dae00000 + 26423c amdxc64 0x00007ff8dae00000 + 2861ed amdxc64 0x00007ff8dae00000 + 12114ee KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>5280</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + a2f64 ntdll 0x00007ff9626f0000 + 68d34 KERNELBASE 0x00007ff95fc40000 + 72d89 amdxc64 0x00007ff8dae00000 + 26423c amdxc64 0x00007ff8dae00000 + 2861ed amdxc64 0x00007ff8dae00000 + 12114ee KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>17160</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + a2f64 ntdll 0x00007ff9626f0000 + 68d34 KERNELBASE 0x00007ff95fc40000 + 72d89 amdxc64 0x00007ff8dae00000 + 26423c amdxc64 0x00007ff8dae00000 + 2861ed amdxc64 0x00007ff8dae00000 + 12114ee KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>12980</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + a2f64 ntdll 0x00007ff9626f0000 + 68d34 KERNELBASE 0x00007ff95fc40000 + 72d89 amdxc64 0x00007ff8dae00000 + 26423c amdxc64 0x00007ff8dae00000 + 2861ed amdxc64 0x00007ff8dae00000 + 12114ee KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>1736</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>KERNELBASE 0x00007ff95fc40000 + 6567c UnrealEditor-Core 0x00007ff8fd210000 + 603973 UnrealEditor-D3D12RHI 0x00007ff8df580000 + 16b1ac UnrealEditor-D3D12RHI 0x00007ff8df580000 + 16c755 UnrealEditor-D3D12RHI 0x00007ff8df580000 + f84b9 UnrealEditor-D3D12RHI 0x00007ff8df580000 + 10f8bc UnrealEditor-D3D12RHI 0x00007ff8df580000 + 117367 UnrealEditor-D3D12RHI 0x00007ff8df580000 + 1272ef UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>true</IsCrashed>
+				<Registers />
+				<ThreadID>12916</ThreadID>
+				<ThreadName>RHIInterruptThread</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-D3D12RHI 0x00007ff8df580000 + 127307 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16636</ThreadID>
+				<ThreadName>RHISubmissionThread</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 24f4e7 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16072</ThreadID>
+				<ThreadName>DDC IO ThreadPool #0</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 24f4e7 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>17224</ThreadID>
+				<ThreadName>DDC IO ThreadPool #1</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 24f4e7 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>6348</ThreadID>
+				<ThreadName>DDC IO ThreadPool #2</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 24f4e7 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>10932</ThreadID>
+				<ThreadName>DDC IO ThreadPool #3</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-DerivedDataCache 0x00007ff8f6f60000 + 15e60a UnrealEditor-Core 0x00007ff8fd210000 + 24f773 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>14136</ThreadID>
+				<ThreadName>FileSystemCacheStoreMaintainer</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-Core 0x00007ff8fd210000 + 687125 UnrealEditor-Engine 0x00007ff8f8150000 + 2013411 UnrealEditor-Engine 0x00007ff8f8150000 + 2064e18 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>10196</ThreadID>
+				<ThreadName>ShaderCompilingThread</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-Core 0x00007ff8fd210000 + 687125 UnrealEditor-AssetRegistry 0x00007ff902c20000 + 824ac UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>17216</ThreadID>
+				<ThreadName>FAssetDataGatherer</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-Core 0x00007ff8fd210000 + 687125 UnrealEditor-AssetRegistry 0x00007ff902c20000 + 822e0 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>13372</ThreadID>
+				<ThreadName>FAssetDataDiscovery</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 2f3ef6 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>7448</ThreadID>
+				<ThreadName>IoDispatcher</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Messaging 0x00007ff8d4270000 + 26aab UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16568</ThreadID>
+				<ThreadName>FMessageBus.DefaultBus.Router</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 20aee7 UnrealEditor-Core 0x00007ff8fd210000 + 9f1dc UnrealEditor-D3D12RHI 0x00007ff8df580000 + 1174ef UnrealEditor-D3D12RHI 0x00007ff8df580000 + 13241d UnrealEditor-D3D12RHI 0x00007ff8df580000 + 16c923 UnrealEditor-D3D12RHI 0x00007ff8df580000 + 162642 UnrealEditor-RHI 0x00007ff9030e0000 + a3272 UnrealEditor-RHI 0x00007ff9030e0000 + a0a54 UnrealEditor-RHI 0x00007ff9030e0000 + 8af83 UnrealEditor-RHI 0x00007ff9030e0000 + a652c UnrealEditor-Core 0x00007ff8fd210000 + 91c9f UnrealEditor-Core 0x00007ff8fd210000 + 922ae UnrealEditor-RenderCore 0x00007ff901860000 + 18e4ff UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>15936</ThreadID>
+				<ThreadName>RHIThread</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-Core 0x00007ff8fd210000 + 20aee7 UnrealEditor-Core 0x00007ff8fd210000 + 9f1dc UnrealEditor-RHI 0x00007ff9030e0000 + dcc99 UnrealEditor-RHI 0x00007ff9030e0000 + dd3d7 UnrealEditor-UnrealEd 0x00007ff8f4e10000 + 7e06b3 UnrealEditor-UnrealEd 0x00007ff8f4e10000 + 802ec9 UnrealEditor-UnrealEd 0x00007ff8f4e10000 + 807028 UnrealEditor-Core 0x00007ff8fd210000 + 91c9f UnrealEditor-Core 0x00007ff8fd210000 + 922ae UnrealEditor-RenderCore 0x00007ff901860000 + 18697b UnrealEditor-RenderCore 0x00007ff901860000 + 18e594 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>4916</ThreadID>
+				<ThreadName>RenderThread</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-Core 0x00007ff8fd210000 + 687125 UnrealEditor-RenderCore 0x00007ff901860000 + 18e6a9 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>15496</ThreadID>
+				<ThreadName>RTHeartBeat 0</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-LiveCoding 0x00007ff8d42f0000 + 26a36 UnrealEditor-LiveCoding 0x00007ff8d42f0000 + 259b ucrtbase 0x00007ff960090000 + 29363 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>15504</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-LiveCoding 0x00007ff8d42f0000 + 2a691 UnrealEditor-LiveCoding 0x00007ff8d42f0000 + 28581 UnrealEditor-LiveCoding 0x00007ff8d42f0000 + 2638 ucrtbase 0x00007ff960090000 + 29363 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16996</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-UdpMessaging 0x000001fa2e870000 + 6c6dd UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16528</ThreadID>
+				<ThreadName>FUdpMessageBeacon</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-UdpMessaging 0x000001fa2e870000 + 6cae9 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>13744</ThreadID>
+				<ThreadName>FUdpMessageProcessor.Sender</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 MSWSOCK 0x00007ff95ee90000 + 898f MSWSOCK 0x00007ff95ee90000 + 1f74 WS2_32 0x00007ff9612f0000 + 12ad2 UnrealEditor-Sockets 0x00007ff91cbd0000 + 10dc7 UnrealEditor-Sockets 0x00007ff91cbd0000 + 1b59a UnrealEditor-UdpMessaging 0x000001fa2e870000 + 79f4e UnrealEditor-UdpMessaging 0x000001fa2e870000 + 6ca10 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>15116</ThreadID>
+				<ThreadName>UdpMessageMulticastReceiver</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 MSWSOCK 0x00007ff95ee90000 + 898f MSWSOCK 0x00007ff95ee90000 + 1f74 WS2_32 0x00007ff9612f0000 + 12ad2 UnrealEditor-Sockets 0x00007ff91cbd0000 + 10dc7 UnrealEditor-Sockets 0x00007ff91cbd0000 + 1b59a UnrealEditor-UdpMessaging 0x000001fa2e870000 + 79f4e UnrealEditor-UdpMessaging 0x000001fa2e870000 + 6ca10 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16836</ThreadID>
+				<ThreadName>UdpMessageUnicastReceiver</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-Core 0x00007ff8fd210000 + 687125 UnrealEditor-TcpMessaging 0x000001fa2e9b0000 + 123a3 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>10988</ThreadID>
+				<ThreadName>FTcpMessageTransport</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-Core 0x00007ff8fd210000 + 687125 UnrealEditor-ContentBrowserFileDataSource 0x00007ff8cad40000 + 49efe UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16308</ThreadID>
+				<ThreadName>FContentBrowserFileDataDiscovery</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-UdpMessaging 0x000001fa2e870000 + 6c81d UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>2692</ThreadID>
+				<ThreadName>FUdpMessageProcessor</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-ProfilerService 0x000001fa02c80000 + 151c2 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>10476</ThreadID>
+				<ThreadName>FFileTransferRunnable</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-AudioMixerCore 0x00007ff939830000 + 6a1b UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16796</ThreadID>
+				<ThreadName>AudioMixerNullCallbackThread</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9fec4 KERNELBASE 0x00007ff95fc40000 + 5ffe9 xaudio2_9 0x000001fa05110000 + 6d25 xaudio2_9 0x000001fa05110000 + 20a72 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16272</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-AudioMixerCore 0x00007ff939830000 + 6e6b UnrealEditor-AudioMixerCore 0x00007ff939830000 + 6d11 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>16324</ThreadID>
+				<ThreadName>AudioMixerRenderThread(1)</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-Core 0x00007ff8fd210000 + 687125 UnrealEditor-AndroidDeviceDetection 0x000001fa0edc0000 + 13cc2 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>11604</ThreadID>
+				<ThreadName>FAndroidDeviceDetectionRunnable</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-CoreUObject 0x00007ff8fc8e0000 + 31c273 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>9060</ThreadID>
+				<ThreadName>FAsyncPurge</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9fec4 KERNELBASE 0x00007ff95fc40000 + 5ffe9 KERNELBASE 0x00007ff95fc40000 + 5feee amdihk64 0x00007ff9513e0000 + 50ec KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>15844</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9fec4 KERNELBASE 0x00007ff95fc40000 + 5ffe9 KERNELBASE 0x00007ff95fc40000 + 5feee amdihk64 0x00007ff9513e0000 + 63c5 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>12392</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-Core 0x00007ff8fd210000 + 5095e5 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>14652</ThreadID>
+				<ThreadName>StallDetectorThread</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee UnrealEditor-Core 0x00007ff8fd210000 + 6e258e UnrealEditor-OnlineSubsystem 0x00007ff8e0bc0000 + 190926 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>7972</ThreadID>
+				<ThreadName>OnlineAsyncTaskThreadNull DefaultInstance(2)</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f9f4 ntdll 0x00007ff9626f0000 + 551b3 KERNELBASE 0x00007ff95fc40000 + 4506d UnrealEditor-Core 0x00007ff8fd210000 + 687125 UnrealEditor-Engine 0x00007ff8f8150000 + 2628a92 UnrealEditor-Core 0x00007ff8fd210000 + 684e32 UnrealEditor-Core 0x00007ff8fd210000 + 678667 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>17112</ThreadID>
+				<ThreadName>ScreenSaverInhibitor</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee tbb12 0x000001fab0a60000 + 1dc65 tbb12 0x000001fab0a60000 + 1df6b ucrtbase 0x00007ff960090000 + 29363 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>10224</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee tbb12 0x000001fab0a60000 + 1dc65 tbb12 0x000001fab0a60000 + 1df6b ucrtbase 0x00007ff960090000 + 29363 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>11600</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
+				<CallStack>ntdll 0x00007ff9626f0000 + 9f3f4 KERNELBASE 0x00007ff95fc40000 + 344ee tbb12 0x000001fab0a60000 + 1dc65 tbb12 0x000001fab0a60000 + 1df6b ucrtbase 0x00007ff960090000 + 29363 KERNEL32 0x00007ff961130000 + 1257d ntdll 0x00007ff9626f0000 + 5aa58</CallStack>
+				<IsCrashed>false</IsCrashed>
+				<Registers />
+				<ThreadID>3764</ThreadID>
+				<ThreadName>Unknown</ThreadName>
+			</Thread>
+			<Thread>
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+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;CodeLite Integration&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Dump GPU Services&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 14, &quot;VersionName&quot;: &quot;1.4&quot;, &quot;FriendlyName&quot;: &quot;Git&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;KDevelop Integration&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;10X Editor Integration&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Linux Compiler-only Integration&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Perforce&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;PIX for Windows GPU Capture Plugin&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 80, &quot;VersionName&quot;: &quot;1.8.0&quot;, &quot;FriendlyName&quot;: &quot;Plastic SCM&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Plugin Utilities&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Property Access Node&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;RenderDoc Plugin&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;1.7&quot;, &quot;FriendlyName&quot;: &quot;Rider Integration&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Subversion&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Oodle Texture&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Trace Data Filtering&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;UObject Example Plugin&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Visual Studio Code Integration&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Visual Studio Integration&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;XCode Integration&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;Android Media Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;AVF Media Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Image Sequence Media Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Media Compositing&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 0, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Media Plate&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Media Player Editor&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;WebM Video Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;WMF Media Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Datasmith Content&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 131, &quot;VersionName&quot;: &quot;1.3.1&quot;, &quot;FriendlyName&quot;: &quot;glTF Exporter&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Variant Manager&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Variant Manager Content&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Actor Layer Utilities&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Android Device Profile Selector&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;AndroidFileServer&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Android Movie Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Android Runtime Permission&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Apple Image Utils&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Apple Movie Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;ArchVis Character&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Asset Tags&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Audio Capture&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Audio Synesthesia&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;AudioWidgets&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Cable Component&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Chunk Downloader&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Custom Mesh Component&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Example Device Profile Selector&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Geometry Cache&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Geometry Processing&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Google Cloud Messaging&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;GooglePAD&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Input Debugging&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;IOS Device Profile Selector&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Linux Device Profile Selector&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Mobile Location Services Blueprints Library&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Mesh Modeling Toolset&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;MetaSound&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Mobile Patching Utilities&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;MsQuic Runtime Plugin&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Procedural Mesh Component&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Property Access Editor&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Resonance Audio&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;RigVM&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Significance Manager&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;SoundFields&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.1&quot;, &quot;FriendlyName&quot;: &quot;Synthesis and DSP Effects&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Wave Tables&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Movie Player for WebM files&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Windows Device Profile Selector&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Windows Movie Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Automation Utilities&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1&quot;, &quot;FriendlyName&quot;: &quot;BackChannel&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;ChaosCaching&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Chaos Cloth&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Chaos Cloth Editor&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;ChaosEditor&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Chaos Niagara&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Chaos Solver&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;ChaosUserDataPT&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;CharacterAI&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Editor DataflowGraph&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Fracture&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Full Body IK&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Geometry&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;GeometryFlow&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Localizable Message&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Mesh LOD Toolset&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Experimental Mesh Modeling Toolset&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;OpenImageDenoise&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Planar Cut&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Platform Cryptography Plugin&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Proxy LOD Plugin (Experimental)&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Python Editor Script Plugin&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Skeletal Mesh Simplifier (Early Access)&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Static Mesh Editor Modeling Mode&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Struct Utils&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Tool Presets&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Light Mixer&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Object Mixer&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Portable Object File Data Source&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem GooglePlay&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem iOS&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - Asset Data Source&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - File Data Source&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - Class Data Source&quot; }</Plugin>
+	</EnabledPlugins>
+</FGenericCrashContext>
diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/CrashReportClient.ini b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/CrashReportClient.ini
new file mode 100644
index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85
--- /dev/null
+++ b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/CrashReportClient.ini
@@ -0,0 +1,7 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+Stall.RecordDump=false
+Ensure.RecordDump=true
+
diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/UEMinidump.dmp b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/UEMinidump.dmp
new file mode 100644
index 0000000000000000000000000000000000000000..1fe88cb4ddbac4426f8035d010f2aa3e19211b33
Binary files /dev/null and b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19_0000/UEMinidump.dmp differ
diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2023.12.21-22.59.54.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2023.12.21-22.59.54.log
deleted file mode 100644
index a6b9e7e579578cc45b19c4ec77f5b5f34909cdb2..0000000000000000000000000000000000000000
--- a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2023.12.21-22.59.54.log
+++ /dev/null
@@ -1,2149 +0,0 @@
-Log file open, 12/21/23 23:37:28
-LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
-LogWindows: File 'aqProf.dll' does not exist
-LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
-LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
-LogWindows: File 'VtuneApi.dll' does not exist
-LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
-LogWindows: File 'VtuneApi32e.dll' does not exist
-LogWindows: Started CrashReportClient (pid=7540)
-LogWindows: Custom abort handler registered for crash reporting.
-LogInit: Display: Running engine for game: BackroomsDigitalArt
-LogCore: UnrealTraceServer: Trace store launch successful
-LogTrace: Initializing trace...
-LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
-LogTrace: Finished trace initialization.
-LogCsvProfiler: Display: Metadata set : platform="Windows"
-LogCsvProfiler: Display: Metadata set : config="Development"
-LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
-LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
-LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2861] "
-LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor"
-LogCsvProfiler: Display: Metadata set : pgoenabled="0"
-LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
-LogCsvProfiler: Display: Metadata set : ltoenabled="0"
-LogCsvProfiler: Display: Metadata set : asan="0"
-LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject""
-LogCsvProfiler: Display: Metadata set : loginid="6dc452294c4349886a39dd98813607ca"
-LogCsvProfiler: Display: Metadata set : llm="0"
-LogStats: Stats thread started at 0.248833
-LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
-LogInit: Session CrashGUID >====================================================
-         Session CrashGUID >   UECC-Windows-9FAD7133411AD9CB5511B28EB2FCD864
-         Session CrashGUID >====================================================
-LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
-LogConfig: Display: Loading IOS ini files took 0.03 seconds
-LogConfig: Display: Loading Mac ini files took 0.03 seconds
-LogConfig: Display: Loading Android ini files took 0.04 seconds
-LogConfig: Display: Loading TVOS ini files took 0.04 seconds
-LogConfig: Display: Loading Unix ini files took 0.04 seconds
-LogConfig: Display: Loading Windows ini files took 0.04 seconds
-LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
-LogConfig: Display: Loading Linux ini files took 0.04 seconds
-LogAssetRegistry: Display: Asset registry cache read as 16.1 MiB from G:/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin
-LogPluginManager: Mounting Engine plugin Bridge
-LogPluginManager: Mounting Engine plugin EnhancedInput
-LogPluginManager: Found config from plugin[EnhancedInput] Input
-LogPluginManager: Mounting Engine plugin FastBuildController
-LogPluginManager: Mounting Engine plugin MeshPainting
-LogPluginManager: Mounting Engine plugin TraceUtilities
-LogPluginManager: Mounting Engine plugin XGEController
-LogPluginManager: Mounting Engine plugin Paper2D
-LogPluginManager: Mounting Engine plugin BackChannel
-LogPluginManager: Mounting Engine plugin ChaosCaching
-LogPluginManager: Mounting Engine plugin AutomationUtils
-LogPluginManager: Mounting Engine plugin ChaosCloth
-LogPluginManager: Mounting Engine plugin ChaosClothEditor
-LogPluginManager: Mounting Engine plugin ChaosEditor
-LogPluginManager: Mounting Engine plugin ChaosNiagara
-LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
-LogPluginManager: Mounting Engine plugin ChaosUserDataPT
-LogPluginManager: Mounting Engine plugin CharacterAI
-LogPluginManager: Mounting Engine plugin Dataflow
-LogPluginManager: Mounting Engine plugin Fracture
-LogPluginManager: Mounting Engine plugin FullBodyIK
-LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
-LogPluginManager: Mounting Engine plugin GeometryFlow
-LogPluginManager: Mounting Engine plugin LocalizableMessage
-LogPluginManager: Mounting Engine plugin MeshLODToolset
-LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
-LogPluginManager: Mounting Engine plugin OpenImageDenoise
-LogPluginManager: Mounting Engine plugin PlanarCut
-LogPluginManager: Mounting Engine plugin PlatformCrypto
-LogPluginManager: Mounting Engine plugin ProxyLODPlugin
-LogPluginManager: Mounting Engine plugin PythonScriptPlugin
-LogPluginManager: Mounting Engine plugin SkeletalReduction
-LogPluginManager: Mounting Engine plugin StructUtils
-LogPluginManager: Mounting Engine plugin ToolPresets
-LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
-LogPluginManager: Mounting Engine plugin ACLPlugin
-LogPluginManager: Mounting Engine plugin AnimationData
-LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
-LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
-LogPluginManager: Mounting Engine plugin ControlRig
-LogPluginManager: Mounting Engine plugin ControlRigSpline
-LogPluginManager: Mounting Engine plugin IKRig
-LogPluginManager: Mounting Engine plugin Niagara
-LogPluginManager: Mounting Engine plugin AISupport
-LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
-LogPluginManager: Mounting Engine plugin AndroidMedia
-LogPluginManager: Mounting Engine plugin AvfMedia
-LogPluginManager: Mounting Engine plugin ImgMedia
-LogPluginManager: Mounting Engine plugin MediaCompositing
-LogPluginManager: Mounting Engine plugin OodleNetwork
-LogPluginManager: Mounting Engine plugin InterchangeEditor
-LogPluginManager: Mounting Engine plugin MediaPlate
-LogPluginManager: Mounting Engine plugin Interchange
-LogPluginManager: Mounting Engine plugin MediaPlayerEditor
-LogPluginManager: Mounting Engine plugin ActorLayerUtilities
-LogPluginManager: Mounting Engine plugin WebMMedia
-LogPluginManager: Mounting Engine plugin WmfMedia
-LogPluginManager: Mounting Engine plugin AndroidFileServer
-LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
-LogPluginManager: Mounting Engine plugin AndroidPermission
-LogPluginManager: Mounting Engine plugin AppleMoviePlayer
-LogPluginManager: Mounting Engine plugin AppleImageUtils
-LogPluginManager: Mounting Engine plugin ArchVisCharacter
-LogPluginManager: Mounting Engine plugin AssetTags
-LogPluginManager: Mounting Engine plugin AudioCapture
-LogPluginManager: Mounting Engine plugin AudioSynesthesia
-LogPluginManager: Mounting Engine plugin AudioWidgets
-LogPluginManager: Mounting Engine plugin CableComponent
-LogPluginManager: Mounting Engine plugin ChunkDownloader
-LogPluginManager: Mounting Engine plugin CustomMeshComponent
-LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin GeometryCache
-LogPluginManager: Mounting Engine plugin GeometryProcessing
-LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
-LogPluginManager: Mounting Engine plugin GooglePAD
-LogPluginManager: Mounting Engine plugin InputDebugging
-LogPluginManager: Found config from plugin[InputDebugging] Input
-LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
-LogPluginManager: Mounting Engine plugin MeshModelingToolset
-LogPluginManager: Mounting Engine plugin Metasound
-LogPluginManager: Mounting Engine plugin MobilePatchingUtils
-LogPluginManager: Mounting Engine plugin MsQuic
-LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
-LogPluginManager: Mounting Engine plugin PropertyAccessEditor
-LogPluginManager: Mounting Engine plugin ResonanceAudio
-LogPluginManager: Mounting Engine plugin RigVM
-LogPluginManager: Mounting Engine plugin SignificanceManager
-LogPluginManager: Mounting Engine plugin SoundFields
-LogPluginManager: Mounting Engine plugin Synthesis
-LogPluginManager: Mounting Engine plugin CameraShakePreviewer
-LogPluginManager: Mounting Engine plugin GameplayCameras
-LogPluginManager: Mounting Engine plugin WaveTable
-LogPluginManager: Mounting Engine plugin WebMMoviePlayer
-LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin AnimationSharing
-LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
-LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
-LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
-LogPluginManager: Mounting Engine plugin DumpGPUServices
-LogPluginManager: Mounting Engine plugin GitSourceControl
-LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
-LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
-LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
-LogPluginManager: Mounting Engine plugin PerforceSourceControl
-LogPluginManager: Mounting Engine plugin PixWinPlugin
-LogPluginManager: Mounting Engine plugin PlasticSourceControl
-LogPluginManager: Mounting Engine plugin PluginUtils
-LogPluginManager: Mounting Engine plugin PropertyAccessNode
-LogPluginManager: Mounting Engine plugin RenderDocPlugin
-LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
-LogPluginManager: Mounting Engine plugin SubversionSourceControl
-LogPluginManager: Mounting Engine plugin TextureFormatOodle
-LogPluginManager: Mounting Engine plugin TraceDataFilters
-LogPluginManager: Mounting Engine plugin UObjectPlugin
-LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
-LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
-LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
-LogPluginManager: Mounting Engine plugin InterchangeTests
-LogPluginManager: Mounting Engine plugin AssetManagerEditor
-LogPluginManager: Mounting Engine plugin BlueprintHeaderView
-LogPluginManager: Mounting Engine plugin ChangelistReview
-LogPluginManager: Mounting Engine plugin CurveEditorTools
-LogPluginManager: Mounting Engine plugin DataValidation
-LogPluginManager: Mounting Engine plugin CryptoKeys
-LogPluginManager: Mounting Engine plugin EditorDebugTools
-LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
-LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
-LogPluginManager: Mounting Engine plugin FacialAnimation
-LogPluginManager: Mounting Engine plugin GameplayTagsEditor
-LogPluginManager: Mounting Engine plugin GeometryMode
-LogPluginManager: Mounting Engine plugin TcpMessaging
-LogPluginManager: Mounting Engine plugin UdpMessaging
-LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
-LogPluginManager: Mounting Engine plugin MaterialAnalyzer
-LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
-LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
-LogPluginManager: Mounting Engine plugin PluginBrowser
-LogPluginManager: Mounting Engine plugin SequencerAnimTools
-LogPluginManager: Mounting Engine plugin SpeedTreeImporter
-LogPluginManager: Mounting Engine plugin UVEditor
-LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
-LogPluginManager: Mounting Engine plugin ActorSequence
-LogPluginManager: Mounting Engine plugin LevelSequenceEditor
-LogPluginManager: Mounting Engine plugin Takes
-LogPluginManager: Mounting Engine plugin SequencerScripting
-LogPluginManager: Mounting Engine plugin TemplateSequence
-LogPluginManager: Mounting Engine plugin DatasmithContent
-LogPluginManager: Mounting Engine plugin GLTFExporter
-LogPluginManager: Mounting Engine plugin OnlineBase
-LogPluginManager: Mounting Engine plugin VariantManager
-LogPluginManager: Mounting Engine plugin VariantManagerContent
-LogPluginManager: Mounting Engine plugin OnlineServices
-LogPluginManager: Mounting Engine plugin OnlineSubsystem
-LogPluginManager: Mounting Engine plugin AlembicImporter
-LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
-LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
-LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
-LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
-LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
-LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
-LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
-LogPluginManager: Mounting Engine plugin ObjectMixer
-LogPluginManager: Mounting Engine plugin LightMixer
-LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
-SourceControl: Revision control is disabled
-SourceControl: Revision control is disabled
-SourceControl: Revision control is disabled
-LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
-LogWindows: File 'WinPixGpuCapturer.dll' does not exist
-PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
-LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
-RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
-LogInit: Using libcurl 8.4.0
-LogInit:  - built for Windows
-LogInit:  - supports SSL with OpenSSL/1.1.1t
-LogInit:  - supports HTTP deflate (compression) using libz 1.2.13
-LogInit:  - other features:
-LogInit:      CURL_VERSION_SSL
-LogInit:      CURL_VERSION_LIBZ
-LogInit:      CURL_VERSION_IPV6
-LogInit:      CURL_VERSION_ASYNCHDNS
-LogInit:      CURL_VERSION_LARGEFILE
-LogInit:  CurlRequestOptions (configurable via config and command line):
-LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
-LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
-LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
-LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
-LogInit:  - LocalHostAddr = Default
-LogInit:  - BufferSize = 65536
-LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
-LogOnline: OSS: Created online subsystem instance for: NULL
-LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
-LogInit: ExecutableName: UnrealEditor.exe
-LogInit: Build: ++UE5+Release-5.3-CL-29314046
-LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
-LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
-LogInit: Net CL: 27405482
-LogInit: OS: Windows 11 (22H2) [10.0.22621.2861] (), CPU: AMD Ryzen 7 5800X 8-Core Processor             , GPU: AMD Radeon RX 6800
-LogInit: Compiled (64-bit): Nov  3 2023 16:09:16
-LogInit: Architecture: x64
-LogInit: Compiled with Visual C++: 19.36.32537.00
-LogInit: Build Configuration: Development
-LogInit: Branch Name: ++UE5+Release-5.3
-LogInit: Command Line: 
-LogInit: Base Directory: E:/Games/UE_5.3/Engine/Binaries/Win64/
-LogInit: Allocator: Mimalloc
-LogInit: Installed Engine Build: 1
-LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
-LogDevObjectVersion: Number of dev versions registered: 36
-LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
-LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
-LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
-LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
-LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
-LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
-LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
-LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
-LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
-LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
-LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
-LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
-LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
-LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
-LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
-LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
-LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
-LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
-LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
-LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
-LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
-LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
-LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
-LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
-LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
-LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
-LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
-LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
-LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
-LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
-LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
-LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
-LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
-LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
-LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
-LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
-LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
-LogInit: Object subsystem initialized
-LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
-LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
-LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
-LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
-LogConfig: Set CVar [[r.setres:1280x720]]
-LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
-LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
-LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
-LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
-LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[r.VSync:0]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
-[2023.12.21-22.37.28:541][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
-[2023.12.21-22.37.28:541][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
-[2023.12.21-22.37.28:541][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
-[2023.12.21-22.37.28:541][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
-[2023.12.21-22.37.28:541][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
-[2023.12.21-22.37.28:542][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
-[2023.12.21-22.37.28:542][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
-[2023.12.21-22.37.28:544][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
-[2023.12.21-22.37.28:544][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
-[2023.12.21-22.37.28:544][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.AOQuality:2]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.DetailMode:2]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
-[2023.12.21-22.37.28:545][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
-[2023.12.21-22.37.28:547][  0]LogRHI: Using Default RHI: D3D12
-[2023.12.21-22.37.28:547][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
-[2023.12.21-22.37.28:547][  0]LogRHI: Loading RHI module D3D12RHI
-[2023.12.21-22.37.28:555][  0]LogD3D12RHI: Aftermath initialized
-[2023.12.21-22.37.28:555][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
-[2023.12.21-22.37.28:555][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
-[2023.12.21-22.37.28:643][  0]LogD3D12RHI: Found D3D12 adapter 0: AMD Radeon RX 6800 (VendorId: 1002, DeviceId: 73bf, SubSysId: e3a1002, Revision: 00c3
-[2023.12.21-22.37.28:643][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
-[2023.12.21-22.37.28:643][  0]LogD3D12RHI:   Adapter has 16337MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 2 output[s]
-[2023.12.21-22.37.28:643][  0]LogD3D12RHI:   Driver Version: AMD Software: Adrenalin Edition 22.20.27.09 (internal:31.0.12027.9001, unified:31.0.12027.9001)
-[2023.12.21-22.37.28:643][  0]LogD3D12RHI:      Driver Date: 3-30-2023
-[2023.12.21-22.37.28:655][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
-[2023.12.21-22.37.28:655][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
-[2023.12.21-22.37.28:655][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 0 output[s]
-[2023.12.21-22.37.28:655][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
-[2023.12.21-22.37.28:655][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
-[2023.12.21-22.37.28:656][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
-[2023.12.21-22.37.28:656][  0]LogInit: Selected Device Profile: [WindowsEditor]
-[2023.12.21-22.37.28:656][  0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
-[2023.12.21-22.37.28:656][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
-[2023.12.21-22.37.28:656][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
-[2023.12.21-22.37.28:656][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
-[2023.12.21-22.37.28:656][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
-[2023.12.21-22.37.28:656][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
-[2023.12.21-22.37.28:656][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
-[2023.12.21-22.37.28:656][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
-[2023.12.21-22.37.28:656][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini]
-[2023.12.21-22.37.28:656][  0]LogInit: Computer: DESKTOP-EFCPCT8
-[2023.12.21-22.37.28:656][  0]LogInit: User: user
-[2023.12.21-22.37.28:656][  0]LogInit: CPU Page size=4096, Cores=8
-[2023.12.21-22.37.28:656][  0]LogInit: High frequency timer resolution =10.000000 MHz
-[2023.12.21-22.37.28:656][  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
-[2023.12.21-22.37.28:656][  0]LogMemory: Platform Memory Stats for WindowsEditor
-[2023.12.21-22.37.28:656][  0]LogMemory: Process Physical Memory: 489.42 MB used, 536.20 MB peak
-[2023.12.21-22.37.28:656][  0]LogMemory: Process Virtual Memory: 504.79 MB used, 515.14 MB peak
-[2023.12.21-22.37.28:656][  0]LogMemory: Physical Memory: 9374.55 MB used,  23280.20 MB free, 32654.75 MB total
-[2023.12.21-22.37.28:656][  0]LogMemory: Virtual Memory: 13177.30 MB used,  21525.45 MB free, 34702.75 MB total
-[2023.12.21-22.37.28:656][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
-[2023.12.21-22.37.28:660][  0]LogWindows: WindowsPlatformFeatures enabled
-[2023.12.21-22.37.28:669][  0]LogInit: Physics initialised using underlying interface: Chaos
-[2023.12.21-22.37.28:670][  0]LogInit: Using OS detected language (en-US).
-[2023.12.21-22.37.28:670][  0]LogInit: Using OS detected locale (de-DE).
-[2023.12.21-22.37.28:672][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
-[2023.12.21-22.37.28:672][  0]LogInit: Setting process to per monitor DPI aware
-[2023.12.21-22.37.28:835][  0]LogWindowsTextInputMethodSystem: Available input methods:
-[2023.12.21-22.37.28:835][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
-[2023.12.21-22.37.28:835][  0]LogWindowsTextInputMethodSystem:   - German (Germany) - (Keyboard).
-[2023.12.21-22.37.28:835][  0]LogWindowsTextInputMethodSystem:   - German (Germany) - Touch Input Correction (TSF IME).
-[2023.12.21-22.37.28:835][  0]LogWindowsTextInputMethodSystem: Activated input method: German (Germany) - (Keyboard).
-[2023.12.21-22.37.28:847][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
-[2023.12.21-22.37.28:847][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
-[2023.12.21-22.37.28:993][  0]LogRHI: Using Default RHI: D3D12
-[2023.12.21-22.37.28:993][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
-[2023.12.21-22.37.28:993][  0]LogRHI: Loading RHI module D3D12RHI
-[2023.12.21-22.37.28:993][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
-[2023.12.21-22.37.28:993][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
-[2023.12.21-22.37.28:993][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
-[2023.12.21-22.37.28:994][  0]LogWindows: Attached monitors:
-[2023.12.21-22.37.28:994][  0]LogWindows:     resolution: 1080x1920, work area: (-1080, -476) -> (0, 1396), device: '\\.\DISPLAY1'
-[2023.12.21-22.37.28:994][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY2' [PRIMARY]
-[2023.12.21-22.37.28:994][  0]LogWindows: Found 2 attached monitors.
-[2023.12.21-22.37.28:994][  0]LogWindows: Gathering driver information using Windows Setup API
-[2023.12.21-22.37.28:994][  0]LogRHI: RHI Adapter Info:
-[2023.12.21-22.37.28:994][  0]LogRHI:             Name: AMD Radeon RX 6800
-[2023.12.21-22.37.28:994][  0]LogRHI:   Driver Version: AMD Software: Adrenalin Edition 22.20.27.09 (internal:31.0.12027.9001, unified:31.0.12027.9001)
-[2023.12.21-22.37.28:994][  0]LogRHI:      Driver Date: 3-30-2023
-[2023.12.21-22.37.28:994][  0]LogD3D12RHI:     GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id")
-[2023.12.21-22.37.29:032][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
-[2023.12.21-22.37.29:033][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
-[2023.12.21-22.37.29:033][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
-[2023.12.21-22.37.29:033][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
-[2023.12.21-22.37.29:099][  0]LogD3D12RHI: ID3D12Device1 is supported.
-[2023.12.21-22.37.29:099][  0]LogD3D12RHI: ID3D12Device2 is supported.
-[2023.12.21-22.37.29:099][  0]LogD3D12RHI: ID3D12Device3 is supported.
-[2023.12.21-22.37.29:099][  0]LogD3D12RHI: ID3D12Device4 is supported.
-[2023.12.21-22.37.29:099][  0]LogD3D12RHI: ID3D12Device5 is supported.
-[2023.12.21-22.37.29:099][  0]LogD3D12RHI: ID3D12Device6 is supported.
-[2023.12.21-22.37.29:099][  0]LogD3D12RHI: ID3D12Device7 is supported.
-[2023.12.21-22.37.29:099][  0]LogD3D12RHI: ID3D12Device8 is supported.
-[2023.12.21-22.37.29:099][  0]LogD3D12RHI: ID3D12Device9 is supported.
-[2023.12.21-22.37.29:099][  0]LogD3D12RHI: ID3D12Device10 is supported.
-[2023.12.21-22.37.29:099][  0]LogD3D12RHI: ID3D12Device11 is supported.
-[2023.12.21-22.37.29:099][  0]LogD3D12RHI: ID3D12Device12 is supported.
-[2023.12.21-22.37.29:142][  0]LogD3D12RHI: Bindless resources are supported
-[2023.12.21-22.37.29:142][  0]LogD3D12RHI: Stencil ref from pixel shader is supported
-[2023.12.21-22.37.29:142][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=64).
-[2023.12.21-22.37.29:142][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
-[2023.12.21-22.37.29:142][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
-[2023.12.21-22.37.29:142][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
-[2023.12.21-22.37.29:142][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
-[2023.12.21-22.37.29:142][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
-[2023.12.21-22.37.29:142][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
-[2023.12.21-22.37.29:151][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
-[2023.12.21-22.37.29:151][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
-[2023.12.21-22.37.29:152][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
-[2023.12.21-22.37.29:170][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
-[2023.12.21-22.37.29:170][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
-[2023.12.21-22.37.29:170][  0]LogD3D12RHI: AMD hit token extension is supported
-[2023.12.21-22.37.29:170][  0]LogRHI: Texture pool is 9808 MB (70% of 14012 MB)
-[2023.12.21-22.37.29:170][  0]LogD3D12RHI: Async texture creation enabled
-[2023.12.21-22.37.29:170][  0]LogD3D12RHI: RHI has support for 64 bit atomics
-[2023.12.21-22.37.29:193][  0]LogVRS: Current RHI supports Variable Rate Shading
-[2023.12.21-22.37.29:205][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all'
-[2023.12.21-22.37.29:205][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all" ]
-[2023.12.21-22.37.29:232][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
-[2023.12.21-22.37.29:232][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
-[2023.12.21-22.37.29:232][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
-[2023.12.21-22.37.29:232][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
-[2023.12.21-22.37.29:232][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
-[2023.12.21-22.37.29:232][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
-[2023.12.21-22.37.29:232][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
-[2023.12.21-22.37.29:233][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
-[2023.12.21-22.37.29:233][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
-[2023.12.21-22.37.29:234][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
-[2023.12.21-22.37.29:234][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
-[2023.12.21-22.37.29:234][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
-[2023.12.21-22.37.29:235][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
-[2023.12.21-22.37.29:248][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
-[2023.12.21-22.37.29:248][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
-[2023.12.21-22.37.29:248][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
-[2023.12.21-22.37.29:248][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
-[2023.12.21-22.37.29:248][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
-[2023.12.21-22.37.29:248][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
-[2023.12.21-22.37.29:248][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
-[2023.12.21-22.37.29:248][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
-[2023.12.21-22.37.29:248][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
-[2023.12.21-22.37.29:248][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
-[2023.12.21-22.37.29:253][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
-[2023.12.21-22.37.29:253][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
-[2023.12.21-22.37.29:256][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
-[2023.12.21-22.37.29:256][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
-[2023.12.21-22.37.29:256][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
-[2023.12.21-22.37.29:256][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
-[2023.12.21-22.37.29:259][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
-[2023.12.21-22.37.29:259][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
-[2023.12.21-22.37.29:259][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
-[2023.12.21-22.37.29:262][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
-[2023.12.21-22.37.29:262][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
-[2023.12.21-22.37.29:262][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
-[2023.12.21-22.37.29:262][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
-[2023.12.21-22.37.29:265][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
-[2023.12.21-22.37.29:265][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
-[2023.12.21-22.37.29:271][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
-[2023.12.21-22.37.29:271][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
-[2023.12.21-22.37.29:271][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
-[2023.12.21-22.37.29:271][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
-[2023.12.21-22.37.29:271][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
-[2023.12.21-22.37.29:278][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
-[2023.12.21-22.37.29:329][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_METAL
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_METAL_MRT
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_METAL_TVOS
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_METAL_SM5
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_METAL_SM6
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_METAL_SIM
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   PCD3D_SM6
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   PCD3D_SM5
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   PCD3D_ES31
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   GLSL_150_ES31
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   VVM_1_0
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
-[2023.12.21-22.37.29:332][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
-[2023.12.21-22.37.29:332][  0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
-[2023.12.21-22.37.29:334][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
-[2023.12.21-22.37.29:334][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
-[2023.12.21-22.37.29:334][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
-[2023.12.21-22.37.29:334][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
-[2023.12.21-22.37.29:334][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
-[2023.12.21-22.37.29:371][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
-[2023.12.21-22.37.29:371][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
-[2023.12.21-22.37.29:371][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
-[2023.12.21-22.37.29:375][  0]LogDerivedDataCache: C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
-[2023.12.21-22.37.29:375][  0]LogDerivedDataCache: Display: C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1547.16MBs, RandomWriteSpeed=211.53MBs. Assigned SpeedClass 'Local'
-[2023.12.21-22.37.29:378][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
-[2023.12.21-22.37.29:378][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.
-[2023.12.21-22.37.29:378][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
-[2023.12.21-22.37.29:378][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
-[2023.12.21-22.37.29:378][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
-[2023.12.21-22.37.29:379][  0]LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (G:/digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/9040/).
-[2023.12.21-22.37.29:379][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/user/AppData/Local/Temp/UnrealShaderWorkingDir/236F8B7B4A7F27E19E2A638300651B71/'.
-[2023.12.21-22.37.29:379][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
-[2023.12.21-22.37.29:379][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
-[2023.12.21-22.37.30:050][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
-[2023.12.21-22.37.30:221][  0]LogShaderCompilers: Display: Compiling shader autogen file: G:/digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
-[2023.12.21-22.37.30:221][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
-[2023.12.21-22.37.30:539][  0]LogSlate: Using FreeType 2.10.0
-[2023.12.21-22.37.30:540][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
-[2023.12.21-22.37.30:567][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches G:/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin.
-[2023.12.21-22.37.30:568][  0]LogAssetRegistry: FAssetRegistry took 0.0018 seconds to start up
-[2023.12.21-22.37.30:577][  0]LogEditorDomain: Display: EditorDomain is Disabled
-[2023.12.21-22.37.30:767][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
-[2023.12.21-22.37.30:767][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
-[2023.12.21-22.37.30:767][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
-[2023.12.21-22.37.30:768][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
-[2023.12.21-22.37.30:768][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: Available device profiles:
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C28000][0000094739E80000 66] GlobalDefaults, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C28400][0000094739E85000 66] Windows, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C28600][0000094739E87800 66] WindowsEditor, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C28800][0000094739E8A000 66] WindowsServer, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C28A00][000009472EA95000 66] WindowsClient, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C28C00][00000947377FC800 66] IOS, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C28E00][00000947380B2800 66] iPadAir2, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C29000][000009471A1D0000 66] IPadPro, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C29200][0000094744F40000 66] iPadAir3, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C29400][0000094744F42800 66] iPadAir4, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C29600][0000094744F45000 66] iPadAir5, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C29800][0000094744F47800 66] iPadMini4, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C29A00][0000094744F4A000 66] iPadMini5, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C29C00][0000094744F4C800 66] iPadMini6, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C29E00][0000094744F50000 66] iPhone6S, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2A000][0000094744F52800 66] iPhone7, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2A200][0000094744F55000 66] iPodTouch7, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2A400][0000094744F57800 66] iPhone6SPlus, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2A600][0000094744F5A000 66] iPhone7Plus, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2A800][0000094744F5C800 66] iPhoneSE, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2AA00][0000094744F60000 66] iPhone8, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2AC00][0000094744F62800 66] iPhone8Plus, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2AE00][0000094744F65000 66] iPhoneX, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2B000][0000094744F67800 66] iPhoneXS, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2B200][0000094744F6A000 66] iPhoneXSMax, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2B400][0000094744F6C800 66] iPhoneXR, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2B600][0000094744FA0000 66] iPhone11, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2B800][0000094744FA2800 66] iPhone11Pro, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2BA00][0000094744FA5000 66] iPhone11ProMax, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2BC00][0000094744FA7800 66] iPhoneSE2, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2BE00][0000094744FAA000 66] iPhone12Mini, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2C000][0000094744FAC800 66] iPhone12, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2C200][0000094744FB0000 66] iPhone12Pro, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2C400][0000094744FB2800 66] iPhone12ProMax, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2C600][0000094744FB5000 66] iPhone13Mini, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2C800][0000094744FB7800 66] iPhone13, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2CA00][0000094744FBA000 66] iPhone13Pro, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2CC00][0000094744FBC800 66] iPhone13ProMax, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2CE00][0000094744FC0000 66] iPhoneSE3, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2D000][0000094744FC2800 66] iPhone14, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2D200][0000094744FC5000 66] iPhone14Plus, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2D400][0000094744FC7800 66] iPhone14Pro, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2D600][0000094744FCA000 66] iPhone14ProMax, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2D800][0000094744FCC800 66] iPhone15, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2DA00][0000094744FD0000 66] iPhone15Plus, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2DC00][0000094744FD2800 66] iPhone15Pro, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2DE00][0000094744FD5000 66] iPhone15ProMax, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2E000][0000094744FD7800 66] iPadPro105, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2E200][0000094744FDA000 66] iPadPro129, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2E400][0000094744FDC800 66] iPadPro97, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2E600][0000094744F30000 66] iPadPro2_129, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2E800][0000094744F32800 66] iPad5, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2EA00][0000094744F35000 66] iPad6, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2EC00][0000094744F37800 66] iPad7, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2EE00][0000094744F3A000 66] iPad8, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2F000][0000094744F3C800 66] iPad9, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2F200][0000094744FE0000 66] iPad10, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2F400][0000094744FE2800 66] iPadPro11, 
-[2023.12.21-22.37.30:903][  0]LogDeviceProfileManager: 	[0000094744C2F600][0000094744FE5000 66] iPadPro2_11, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094744C2F800][0000094744FE7800 66] iPadPro3_11, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094744C2FA00][0000094744FEA000 66] iPadPro4_11, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094744C2FC00][0000094744FEC800 66] iPadPro3_129, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094744C2FE00][0000094744FF0000 66] iPadPro4_129, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094742ABF400][0000094744FF2800 66] iPadPro5_129, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[000009472E976200][0000094744FF5000 66] iPadPro6_129, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743990000][0000094744FF7800 66] AppleTV, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743990200][0000094744FFA000 66] AppleTV4K, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743990400][0000094744FFC800 66] AppleTV2_4K, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743990600][00000947439A0000 66] TVOS, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743990800][00000947439A2800 66] Mac, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743990A00][00000947439A5000 66] MacEditor, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743990C00][00000947439A7800 66] MacClient, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743990E00][00000947439AA000 66] MacServer, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743991000][00000947439AC800 66] Linux, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743991200][00000947439B0000 66] LinuxEditor, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743991400][00000947439B2800 66] LinuxArm64Editor, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743991600][00000947439B5000 66] LinuxArm64, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743991800][00000947439B7800 66] LinuxClient, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743991A00][00000947439BA000 66] LinuxArm64Client, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743991C00][00000947439BC800 66] LinuxServer, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743991E00][00000947439C0000 66] LinuxArm64Server, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743992000][00000947439C2800 66] Android, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743992200][00000947439C5000 66] Android_Preview_OpenGL, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743992400][00000947439C7800 66] Android_Preview_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743992600][00000947439CA000 66] Android_Low, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743992800][00000947439CC800 66] Android_Mid, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743992A00][00000947439D0000 66] Android_High, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743992C00][00000947439D2800 66] Android_Default, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743992E00][00000947439D5000 66] Android_Adreno4xx, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743993000][00000947439D7800 66] Android_Adreno5xx_Low, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743993200][00000947439DA000 66] Android_Adreno5xx, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743993400][00000947439DC800 66] Android_Adreno6xx, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743993600][00000947439E0000 66] Android_Adreno6xx_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743993800][00000947439E2800 66] Android_Adreno7xx, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743993A00][00000947439E5000 66] Android_Adreno7xx_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743993C00][00000947439E7800 66] Android_Mali_T6xx, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743993E00][00000947439EA000 66] Android_Mali_T7xx, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743994000][00000947439EC800 66] Android_Mali_T8xx, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743994200][00000947439F0000 66] Android_Mali_G71, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743994400][00000947439F2800 66] Android_Mali_G72, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743994600][00000947439F5000 66] Android_Mali_G72_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743994800][00000947439F7800 66] Android_Mali_G76, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743994A00][00000947439FA000 66] Android_Mali_G76_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743994C00][00000947439FC800 66] Android_Mali_G77, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743994E00][0000094743A00000 66] Android_Mali_G77_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743995000][0000094743A02800 66] Android_Mali_G78, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743995200][0000094743A05000 66] Android_Mali_G78_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743995400][0000094743A07800 66] Android_Mali_G710, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743995600][0000094743A0A000 66] Android_Mali_G710_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743995A00][0000094743A0C800 66] Android_Mali_G7xx, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743995C00][0000094743A10000 66] Android_Mali_G7xx_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743995E00][0000094743A12800 66] Android_Xclipse_920, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743996000][0000094743A15000 66] Android_Xclipse_920_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743996400][0000094743A17800 66] Android_Vulkan_SM5, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743996600][0000094743A1A000 66] Android_PowerVR_G6xxx, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743996800][0000094743A1C800 66] Android_PowerVR_GT7xxx, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743996A00][0000094745B80000 66] Android_PowerVR_GE8xxx, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743996C00][0000094745B82800 66] Android_PowerVR_GM9xxx, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743996E00][0000094745B85000 66] Android_PowerVR_GM9xxx_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743997000][0000094745B87800 66] Android_TegraK1, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743997200][0000094745B8A000 66] Android_Unknown_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743997400][0000094745B8C800 66] Oculus_Quest, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743997600][0000094745B90000 66] Oculus_Quest2, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743997800][0000094745B92800 66] Meta_Quest_Pro, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743997A00][0000094745B95000 66] Meta_Quest_3, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743997C00][0000094745B97800 66] HoloLens, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: 	[0000094743997E00][0000094745B9A000 66] MagicLeap_Vulkan, 
-[2023.12.21-22.37.30:904][  0]LogDeviceProfileManager: Active device profile: [0000094744C28600][0000094739E87800 66] WindowsEditor
-[2023.12.21-22.37.30:904][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
-[2023.12.21-22.37.30:904][  0]LogShaderCompilers: Display: Compiling shader autogen file: G:/digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
-[2023.12.21-22.37.30:904][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
-[2023.12.21-22.37.30:904][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2023.12.21-22.37.30:904][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2023.12.21-22.37.30:904][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2023.12.21-22.37.30:904][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2023.12.21-22.37.30:904][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2023.12.21-22.37.30:908][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-EFCPCT8'
-[2023.12.21-22.37.30:908][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-EFCPCT8" -nocompile -nocompileuat ]
-[2023.12.21-22.37.31:001][  0]LogMaterial: WorldGridMaterial-SM6-Default: 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D742E_FHWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C0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-[2023.12.21-22.37.31:067][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
-[2023.12.21-22.37.31:067][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
-[2023.12.21-22.37.31:067][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
-[2023.12.21-22.37.31:067][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
-[2023.12.21-22.37.31:067][  0]LogMeshMerging: No distributed automatic mesh merging module available
-[2023.12.21-22.37.31:382][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
-[2023.12.21-22.37.31:382][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
-[2023.12.21-22.37.31:392][  0]LogUObjectArray: 21917 objects as part of root set at end of initial load.
-[2023.12.21-22.37.31:392][  0]LogUObjectAllocator: 6142568 out of 0 bytes used by permanent object pool.
-[2023.12.21-22.37.31:392][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
-[2023.12.21-22.37.31:397][  0]LogLiveCoding: Display: Starting LiveCoding
-[2023.12.21-22.37.31:397][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
-[2023.12.21-22.37.31:397][  0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console
-[2023.12.21-22.37.31:402][  0]LogLiveCoding: Display: Waiting for server
-[2023.12.21-22.37.31:422][  0]LogSlate: Border
-[2023.12.21-22.37.31:422][  0]LogSlate: BreadcrumbButton
-[2023.12.21-22.37.31:422][  0]LogSlate: Brushes.Title
-[2023.12.21-22.37.31:422][  0]LogSlate: Default
-[2023.12.21-22.37.31:422][  0]LogSlate: Icons.Save
-[2023.12.21-22.37.31:422][  0]LogSlate: Icons.Toolbar.Settings
-[2023.12.21-22.37.31:422][  0]LogSlate: ListView
-[2023.12.21-22.37.31:422][  0]LogSlate: SoftwareCursor_CardinalCross
-[2023.12.21-22.37.31:422][  0]LogSlate: SoftwareCursor_Grab
-[2023.12.21-22.37.31:422][  0]LogSlate: TableView.DarkRow
-[2023.12.21-22.37.31:422][  0]LogSlate: TableView.Row
-[2023.12.21-22.37.31:422][  0]LogSlate: TreeView
-[2023.12.21-22.37.31:539][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
-[2023.12.21-22.37.31:541][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
-[2023.12.21-22.37.31:555][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
-[2023.12.21-22.37.31:555][  0]LogInit: XR: MultiViewport is Disabled
-[2023.12.21-22.37.31:555][  0]LogInit: XR: Mobile Multiview is Disabled
-[2023.12.21-22.37.31:690][  0]LogTurnkeySupport: Completed device detection: Code = 0
-[2023.12.21-22.37.31:763][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
-[2023.12.21-22.37.31:765][  0]LogPython: Using Python 3.9.7
-[2023.12.21-22.37.32:386][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 223F526746817472D92BF6956A0FE765 | Instance: 655AC5F74D6EE02C2C84279AEB197EEC (DESKTOP-EFCPCT8-9040).
-[2023.12.21-22.37.32:657][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
-[2023.12.21-22.37.32:673][  0]LogMetasoundEngine: MetaSound Engine Initialized
-[2023.12.21-22.37.32:790][  0]LogTcpMessaging: Initializing TcpMessaging bridge
-[2023.12.21-22.37.32:794][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
-[2023.12.21-22.37.32:797][  0]LogUdpMessaging: Display: Added local interface '192.168.3.161' to multicast group '230.0.0.1:6666'
-[2023.12.21-22.37.32:797][  0]LogUdpMessaging: Display: Added local interface '172.25.16.1' to multicast group '230.0.0.1:6666'
-[2023.12.21-22.37.32:992][  0]LogOpenImageDenoise: OIDN starting up
-[2023.12.21-22.37.33:101][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
-[2023.12.21-22.37.33:121][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
-[2023.12.21-22.37.33:121][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
-[2023.12.21-22.37.33:187][  0]SourceControl: Revision control is disabled
-[2023.12.21-22.37.33:190][  0]LogUProjectInfo: Found projects:
-[2023.12.21-22.37.33:222][  0]SourceControl: Revision control is disabled
-[2023.12.21-22.37.33:409][  0]LogCollectionManager: Loaded 0 collections in 0.000710 seconds
-[2023.12.21-22.37.33:410][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s
-[2023.12.21-22.37.33:411][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Developers/user/Collections/' took 0.00s
-[2023.12.21-22.37.33:413][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s
-[2023.12.21-22.37.33:745][  0]LogEngine: Initializing Engine...
-[2023.12.21-22.37.33:749][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
-[2023.12.21-22.37.33:883][  0]LogInit: Initializing FReadOnlyCVARCache
-[2023.12.21-22.37.33:889][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.37.33:889][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.37.33:894][  0]LogAIModule: Creating AISystem for world Untitled
-[2023.12.21-22.37.33:895][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
-[2023.12.21-22.37.33:895][  0]LogInit: Texture streaming: Enabled
-[2023.12.21-22.37.33:907][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
-[2023.12.21-22.37.33:916][  0]LogAudio: Display: Initializing Audio Device Manager...
-[2023.12.21-22.37.33:924][  0]LogAudio: Display: Loading Default Audio Settings Objects...
-[2023.12.21-22.37.33:925][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
-[2023.12.21-22.37.33:925][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
-[2023.12.21-22.37.33:926][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
-[2023.12.21-22.37.33:926][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
-[2023.12.21-22.37.33:926][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
-[2023.12.21-22.37.33:926][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
-[2023.12.21-22.37.33:926][  0]LogAudio: Display: Audio Device Manager Initialized
-[2023.12.21-22.37.33:926][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
-[2023.12.21-22.37.33:926][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2023.12.21-22.37.33:926][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2023.12.21-22.37.33:926][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2023.12.21-22.37.33:926][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2023.12.21-22.37.33:926][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2023.12.21-22.37.33:926][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2023.12.21-22.37.33:926][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2023.12.21-22.37.33:926][  0]LogAudio: Display: AudioDevice MaxSources: 32
-[2023.12.21-22.37.33:926][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2023.12.21-22.37.33:926][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2023.12.21-22.37.33:926][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2023.12.21-22.37.33:930][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2023.12.21-22.37.33:967][  0]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio)
-[2023.12.21-22.37.33:968][  0]LogAudioMixer: Display: Initializing Sound Submixes...
-[2023.12.21-22.37.33:970][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2023.12.21-22.37.33:970][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2023.12.21-22.37.33:971][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
-[2023.12.21-22.37.33:971][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
-[2023.12.21-22.37.33:972][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
-[2023.12.21-22.37.33:972][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
-[2023.12.21-22.37.33:972][  0]LogInit: FAudioDevice initialized with ID 1.
-[2023.12.21-22.37.33:972][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
-[2023.12.21-22.37.33:972][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
-[2023.12.21-22.37.33:985][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
-[2023.12.21-22.37.33:987][  0]LogInit: Undo buffer set to 32 MB
-[2023.12.21-22.37.33:987][  0]LogInit: Transaction tracking system initialized
-[2023.12.21-22.37.34:008][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded G:/digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
-[2023.12.21-22.37.34:008][  0]LogSourceControl: Uncontrolled asset enumeration started...
-[2023.12.21-22.37.34:010][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.001906 seconds (Found 134 uncontrolled assets)
-[2023.12.21-22.37.34:016][  0]BlueprintLog: New page: Editor Load
-[2023.12.21-22.37.34:091][  0]LocalizationService: Localization service is disabled
-[2023.12.21-22.37.34:107][  0]TimingProfiler: Initialize
-[2023.12.21-22.37.34:107][  0]TimingProfiler: OnSessionChanged
-[2023.12.21-22.37.34:107][  0]LoadingProfiler: Initialize
-[2023.12.21-22.37.34:107][  0]LoadingProfiler: OnSessionChanged
-[2023.12.21-22.37.34:107][  0]NetworkingProfiler: Initialize
-[2023.12.21-22.37.34:107][  0]NetworkingProfiler: OnSessionChanged
-[2023.12.21-22.37.34:107][  0]MemoryProfiler: Initialize
-[2023.12.21-22.37.34:107][  0]MemoryProfiler: OnSessionChanged
-[2023.12.21-22.37.34:266][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.01s
-[2023.12.21-22.37.34:440][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
-[2023.12.21-22.37.34:462][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
-[2023.12.21-22.37.34:464][  0]SourceControl: Revision control is disabled
-[2023.12.21-22.37.34:512][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
-[2023.12.21-22.37.34:562][  0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-EFCPCT8: (Name=DESKTOP-EFCPCT8, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22621.0, Flags="Device_InstallSoftwareValid")
-[2023.12.21-22.37.34:585][  0]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
-[2023.12.21-22.37.35:079][  0]LogAssetRegistry: Display: Asset registry cache written as 16.1 MiB to G:/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin
-[2023.12.21-22.38.06:553][  0]LogSlate: Window 'Restore Packages' being destroyed
-[2023.12.21-22.38.06:561][  0]LogUnrealEdMisc: Loading editor; pre map load, took 38.731
-[2023.12.21-22.38.06:561][  0]Cmd: MAP LOAD FILE="G:/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
-[2023.12.21-22.38.06:562][  0]LightingResults: New page: Lighting Build
-[2023.12.21-22.38.06:564][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.38.06:564][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.38.06:564][  0]MapCheck: New page: Map Check
-[2023.12.21-22.38.06:564][  0]LightingResults: New page: Lighting Build
-[2023.12.21-22.38.06:568][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2023.12.21-22.38.06:572][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
-[2023.12.21-22.38.06:608][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'.
-[2023.12.21-22.38.06:610][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.38.06:610][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.38.06:611][  0]LogAIModule: Creating AISystem for world BackroomsMap
-[2023.12.21-22.38.06:615][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
-[2023.12.21-22.38.06:619][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.58ms
-[2023.12.21-22.38.06:620][  0]Cmd: MAP CHECKDEP NOCLEARLOG
-[2023.12.21-22.38.06:620][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,096ms to complete.
-[2023.12.21-22.38.06:625][  0]LogUnrealEdMisc: Total Editor Startup Time, took 38.795
-[2023.12.21-22.38.06:625][  0]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.38.06:625][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-22.38.06:625][  0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
-[2023.12.21-22.38.06:625][  0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
-[2023.12.21-22.38.06:625][  0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
-[2023.12.21-22.38.06:625][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-22.38.06:625][  0]LogShaderCompilers: Display: Shaders Compiled: 0
-[2023.12.21-22.38.06:625][  0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
-[2023.12.21-22.38.06:625][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
-[2023.12.21-22.38.06:625][  0]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.38.06:723][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.38.06:732][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.38.06:741][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.38.06:748][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.38.06:790][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-22.38.06:791][  0]LogPakFile: Display: Mounted Pak file 'E:/Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
-[2023.12.21-22.38.06:791][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-22.38.06:791][  0]LogPakFile: Display: Mounted Pak file 'E:/Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
-[2023.12.21-22.38.06:791][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-22.38.06:791][  0]LogPakFile: Display: Mounted Pak file 'E:/Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
-[2023.12.21-22.38.06:792][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-22.38.06:792][  0]LogPakFile: Display: Mounted Pak file 'E:/Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
-[2023.12.21-22.38.06:792][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-22.38.06:792][  0]LogPakFile: Display: Mounted Pak file 'E:/Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
-[2023.12.21-22.38.06:792][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-22.38.06:793][  0]LogPakFile: Display: Mounted Pak file 'E:/Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
-[2023.12.21-22.38.06:793][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-22.38.06:793][  0]LogPakFile: Display: Mounted Pak file 'E:/Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
-[2023.12.21-22.38.06:793][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-22.38.06:793][  0]LogPakFile: Display: Mounted Pak file 'E:/Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
-[2023.12.21-22.38.06:793][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-22.38.06:794][  0]LogPakFile: Display: Mounted Pak file 'E:/Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
-[2023.12.21-22.38.06:794][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-22.38.06:794][  0]LogPakFile: Display: Mounted Pak file 'E:/Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
-[2023.12.21-22.38.06:901][  0]LogSlate: Took 0.000205 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
-[2023.12.21-22.38.06:902][  0]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
-[2023.12.21-22.38.06:924][  0]LogViewport: Scene viewport resized to 1410x892, mode Windowed.
-[2023.12.21-22.38.07:308][  0]LogStall: Startup...
-[2023.12.21-22.38.07:310][  0]LogStall: Startup complete.
-[2023.12.21-22.38.07:337][  0]LogLoad: (Engine Initialization) Total time: 39.51 seconds
-[2023.12.21-22.38.07:337][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
-[2023.12.21-22.38.07:383][  0]LogAssetRegistry: AssetRegistryGather time 0.4333s: AssetDataDiscovery 0.0248s, AssetDataGather 0.3744s, StoreResults 0.0340s.
-[2023.12.21-22.38.07:400][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
-[2023.12.21-22.38.07:452][  0]LogContentStreaming: Texture pool size now 1000 MB
-[2023.12.21-22.38.07:470][  0]LogSlate: Took 0.000206 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
-[2023.12.21-22.38.07:520][  1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
-
-[2023.12.21-22.38.07:524][  1]Running Python start-up script 'E:/Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.029801 secs
-[2023.12.21-22.38.14:584][695]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2023.12.21-22.38.14:588][695]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2023.12.21-22.38.14:588][695]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:38:14)
-[2023.12.21-22.38.14:591][695]LogOnline: OSS: Created online subsystem instance for: NULL
-[2023.12.21-22.38.14:591][695]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
-[2023.12.21-22.38.14:591][695]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2023.12.21-22.38.14:594][695]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002423s)
-[2023.12.21-22.38.14:594][695]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002455s)
-[2023.12.21-22.38.14:597][695]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2023.12.21-22.38.14:597][695]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.38.14:598][695]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.38.14:598][695]LogAIModule: Creating AISystem for world BackroomsMap
-[2023.12.21-22.38.14:598][695]LogPlayLevel: PIE: World Init took: (0.000797s)
-[2023.12.21-22.38.14:598][695]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
-[2023.12.21-22.38.14:598][695]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2023.12.21-22.38.14:598][695]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2023.12.21-22.38.14:598][695]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2023.12.21-22.38.14:598][695]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2023.12.21-22.38.14:598][695]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2023.12.21-22.38.14:598][695]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2023.12.21-22.38.14:598][695]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2023.12.21-22.38.14:598][695]LogAudio: Display: AudioDevice MaxSources: 32
-[2023.12.21-22.38.14:599][695]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2023.12.21-22.38.14:599][695]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2023.12.21-22.38.14:599][695]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2023.12.21-22.38.14:601][695]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2023.12.21-22.38.14:629][695]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio)
-[2023.12.21-22.38.14:629][695]LogAudioMixer: Display: Initializing Sound Submixes...
-[2023.12.21-22.38.14:629][695]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2023.12.21-22.38.14:629][695]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2023.12.21-22.38.14:630][695]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
-[2023.12.21-22.38.14:630][695]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
-[2023.12.21-22.38.14:631][695]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
-[2023.12.21-22.38.14:631][695]LogInit: FAudioDevice initialized with ID 2.
-[2023.12.21-22.38.14:631][695]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
-[2023.12.21-22.38.14:631][695]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'.
-[2023.12.21-22.38.14:631][695]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
-[2023.12.21-22.38.14:843][695]LogDeviceProfileManager: Going up to parent DeviceProfile []
-[2023.12.21-22.38.14:853][695]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2023.12.21-22.38.14:854][695]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.38.14
-[2023.12.21-22.38.14:854][695]LogWorld: Bringing up level for play took: 0.001131
-[2023.12.21-22.38.14:856][695]LogOnline: OSS: Created online subsystem instance for: :Context_1
-[2023.12.21-22.38.14:866][695]PIE: Server logged in
-[2023.12.21-22.38.14:867][695]PIE: Play in editor total start time 0,28 seconds.
-[2023.12.21-22.38.16:807][847]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.38.16:807][847]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2023.12.21-22.38.16:807][847]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.38.16:808][847]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.38.16:810][847]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2023.12.21-22.38.16:812][847]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.38.16:815][847]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.38.16:815][847]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
-[2023.12.21-22.38.16:815][847]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
-[2023.12.21-22.38.16:817][847]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
-[2023.12.21-22.38.16:823][847]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
-[2023.12.21-22.38.16:876][850]LogPlayLevel: Display: Destroying online subsystem :Context_1
-[2023.12.21-22.38.39:333][  7]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
-[2023.12.21-22.38.39:388][  8]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.38.39:488][  9]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.38.42:082][248]LogSlate: Took 0.000261 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
-[2023.12.21-22.38.48:082][774]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2023.12.21-22.38.48:087][774]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2023.12.21-22.38.48:087][774]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:38:48)
-[2023.12.21-22.38.48:107][774]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2023.12.21-22.38.48:110][774]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002482s)
-[2023.12.21-22.38.48:110][774]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002521s)
-[2023.12.21-22.38.48:113][774]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2023.12.21-22.38.48:114][774]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.38.48:114][774]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.38.48:115][774]LogAIModule: Creating AISystem for world BackroomsMap
-[2023.12.21-22.38.48:115][774]LogPlayLevel: PIE: World Init took: (0.000724s)
-[2023.12.21-22.38.48:115][774]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
-[2023.12.21-22.38.48:115][774]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2023.12.21-22.38.48:115][774]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2023.12.21-22.38.48:115][774]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2023.12.21-22.38.48:115][774]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2023.12.21-22.38.48:115][774]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2023.12.21-22.38.48:115][774]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2023.12.21-22.38.48:115][774]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2023.12.21-22.38.48:115][774]LogAudio: Display: AudioDevice MaxSources: 32
-[2023.12.21-22.38.48:115][774]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2023.12.21-22.38.48:115][774]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2023.12.21-22.38.48:115][774]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2023.12.21-22.38.48:117][774]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2023.12.21-22.38.48:146][774]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio)
-[2023.12.21-22.38.48:146][774]LogAudioMixer: Display: Initializing Sound Submixes...
-[2023.12.21-22.38.48:146][774]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2023.12.21-22.38.48:146][774]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2023.12.21-22.38.48:146][774]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
-[2023.12.21-22.38.48:146][774]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
-[2023.12.21-22.38.48:147][774]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
-[2023.12.21-22.38.48:147][774]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
-[2023.12.21-22.38.48:147][774]LogInit: FAudioDevice initialized with ID 3.
-[2023.12.21-22.38.48:147][774]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'.
-[2023.12.21-22.38.48:147][774]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
-[2023.12.21-22.38.48:151][774]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2023.12.21-22.38.48:152][774]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.38.48
-[2023.12.21-22.38.48:152][774]LogWorld: Bringing up level for play took: 0.001049
-[2023.12.21-22.38.48:154][774]LogOnline: OSS: Created online subsystem instance for: :Context_4
-[2023.12.21-22.38.48:156][774]PIE: Server logged in
-[2023.12.21-22.38.48:157][774]PIE: Play in editor total start time 0,071 seconds.
-[2023.12.21-22.39.20:517][220]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.39.20:517][220]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2023.12.21-22.39.20:517][220]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.39.20:517][220]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.39.20:520][220]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2023.12.21-22.39.20:522][220]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.39.20:524][220]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.39.20:525][220]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
-[2023.12.21-22.39.20:525][220]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
-[2023.12.21-22.39.20:526][220]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
-[2023.12.21-22.39.20:531][220]LogUObjectHash: Compacting FUObjectHashTables data took   0.56ms
-[2023.12.21-22.39.20:631][222]LogPlayLevel: Display: Destroying online subsystem :Context_4
-[2023.12.21-22.39.33:478][470]LogDerivedDataCache: C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.100 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2556 files in 3680 folders with total size 374 MiB.
-[2023.12.21-22.42.10:807][858]LogViewport: Scene viewport resized to 1080x892, mode Windowed.
-[2023.12.21-22.42.34:223][234]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
-[2023.12.21-22.42.44:008][734]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/_GENERATED/user/StairsMaterial.StairsMaterial
-[2023.12.21-22.42.44:014][734]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.42.44:014][734]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.42.44:145][734]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.42.44:146][734]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.42.44:146][734]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.42.44:158][734]LogSlate: Took 0.000253 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
-[2023.12.21-22.42.44:166][734]LogViewport: Scene viewport resized to 236x249, mode Windowed.
-[2023.12.21-22.42.44:226][735]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.42.44:226][735]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-22.42.44:226][735]LogShaderCompilers: Display: Total job queries 12, among them cache hits 4 (33.33%)
-[2023.12.21-22.42.44:226][735]LogShaderCompilers: Display: Tracking 8 distinct input hashes that result in 8 distinct outputs (100.00%)
-[2023.12.21-22.42.44:226][735]LogShaderCompilers: Display: RAM used: 164,65 KiB of 1,60 GiB budget. Usage: 0.01%
-[2023.12.21-22.42.44:226][735]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-22.42.44:226][735]LogShaderCompilers: Display: Shaders Compiled: 0
-[2023.12.21-22.42.44:226][735]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
-[2023.12.21-22.42.44:226][735]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
-[2023.12.21-22.42.44:226][735]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.42.44:266][736]MaterialEditorStats: Base pass shader: 191 instructions
-[2023.12.21-22.42.44:266][736]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.42.44:266][736]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.42.44:266][736]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.42.44:266][736]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.42.45:056][786]LogViewport: Scene viewport resized to 235x260, mode Windowed.
-[2023.12.21-22.42.45:112][788]LogViewport: Scene viewport resized to 170x175, mode Windowed.
-[2023.12.21-22.42.45:140][789]LogViewport: Scene viewport resized to 151x151, mode Windowed.
-[2023.12.21-22.42.45:155][790]LogViewport: Scene viewport resized to 376x444, mode Windowed.
-[2023.12.21-22.42.45:216][791]LogViewport: Scene viewport resized to 375x456, mode Windowed.
-[2023.12.21-22.42.45:270][793]LogViewport: Scene viewport resized to 376x444, mode Windowed.
-[2023.12.21-22.42.45:566][822]LogSlate: Window 'StairsMaterial' being destroyed
-[2023.12.21-22.44.56:813][881]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.44.56:813][881]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.44.56:813][881]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.44.56:841][883]MaterialEditorStats: Base pass shader: 191 instructions
-[2023.12.21-22.44.56:841][883]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.44.56:841][883]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.44.56:841][883]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.44.56:841][883]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.44.57:820][999]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.44.57:820][999]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.44.57:820][999]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.44.57:855][  1]MaterialEditorStats: Base pass shader: 191 instructions
-[2023.12.21-22.44.57:855][  1]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.44.57:855][  1]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.44.57:855][  1]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.44.57:856][  1]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.47.15:203][887]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.47.15:203][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.47.15:203][887]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.47.15:236][888]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.47.15:236][888]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-22.47.15:236][888]LogShaderCompilers: Display: Total job queries 34, among them cache hits 24 (70.59%)
-[2023.12.21-22.47.15:236][888]LogShaderCompilers: Display: Tracking 10 distinct input hashes that result in 10 distinct outputs (100.00%)
-[2023.12.21-22.47.15:236][888]LogShaderCompilers: Display: RAM used: 204,03 KiB of 1,60 GiB budget. Usage: 0.01%
-[2023.12.21-22.47.15:236][888]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-22.47.15:236][888]LogShaderCompilers: Display: Shaders Compiled: 0
-[2023.12.21-22.47.15:236][888]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
-[2023.12.21-22.47.15:237][888]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
-[2023.12.21-22.47.15:237][888]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.47.15:243][889]MaterialEditorStats: Base pass shader: 191 instructions
-[2023.12.21-22.47.15:243][889]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.47.15:243][889]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.47.15:243][889]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.47.15:243][889]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.48.29:264][954]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed
-[2023.12.21-22.48.29:271][954]LogInterchangeEngine: [Pending] Importing
-[2023.12.21-22.48.29:271][954]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG.mtlx]
-[2023.12.21-22.48.29:272][954]LogInterchangeEngine: [Pending] Importing -  (2)
-[2023.12.21-22.48.29:272][954]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_Opacity.jpg]
-[2023.12.21-22.48.29:272][954]LogInterchangeEngine: [Pending] Importing -  (3)
-[2023.12.21-22.48.29:272][954]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_Color.jpg]
-[2023.12.21-22.48.29:273][954]LogInterchangeEngine: [Pending] Importing -  (4)
-[2023.12.21-22.48.29:273][954]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_AmbientOcclusion.jpg]
-[2023.12.21-22.48.29:273][954]LogInterchangeEngine: [Pending] Importing -  (5)
-[2023.12.21-22.48.29:273][954]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_Displacement.jpg]
-[2023.12.21-22.48.29:274][954]LogInterchangeEngine: [Pending] Importing -  (6)
-[2023.12.21-22.48.29:274][954]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_Roughness.jpg]
-[2023.12.21-22.48.29:274][954]LogInterchangeEngine: [Pending] Importing -  (7)
-[2023.12.21-22.48.29:274][954]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_NormalDX.jpg]
-[2023.12.21-22.48.29:275][954]LogInterchangeEngine: [Pending] Importing -  (8)
-[2023.12.21-22.48.29:275][954]LogInterchangeEngine: [Pending] Importing -  (9)
-[2023.12.21-22.48.29:276][954]LogInterchangeImport: JPEG file [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_Opacity.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2023.12.21-22.48.29:276][954]LogInterchangeImport: JPEG file [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2023.12.21-22.48.29:277][954]LogInterchangeImport: JPEG file [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_AmbientOcclusion.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2023.12.21-22.48.29:277][954]LogInterchangeImport: JPEG file [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2023.12.21-22.48.29:277][954]LogInterchangeImport: JPEG file [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2023.12.21-22.48.29:277][954]LogInterchangeImport: JPEG file [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2023.12.21-22.48.29:278][954]LogInterchangeEngine: [Pending] Importing -  (6)
-[2023.12.21-22.48.29:278][954]LogInterchangeEngine: [Pending] Importing -  (8)
-[2023.12.21-22.48.29:279][954]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/user/Downloads/tiles/RoofingTiles013A.png]
-[2023.12.21-22.48.29:296][954]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_Opacity.RoofingTiles013A_4K-JPG_Opacity (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.48.29:397][955]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_AmbientOcclusion.RoofingTiles013A_4K-JPG_AmbientOcclusion (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.48.29:403][955]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_Displacement.RoofingTiles013A_4K-JPG_Displacement (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.48.29:515][955]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
-[2023.12.21-22.48.29:615][955]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_Roughness.RoofingTiles013A_4K-JPG_Roughness (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.48.29:641][955]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_Color.RoofingTiles013A_4K-JPG_Color (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.48.29:669][955]LogInterchangePipeline: Display: Auto-detected normal map
-[2023.12.21-22.48.29:669][955]LogInterchangeEngine: [Pending] Importing -  (6)
-[2023.12.21-22.48.29:669][955]LogInterchangeEngine: [Pending] Importing -  (7)
-[2023.12.21-22.48.29:670][955]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_NormalGL.jpg]
-[2023.12.21-22.48.29:670][955]LogInterchangeEngine: [Pending] Importing -  (6)
-[2023.12.21-22.48.29:670][955]LogInterchangeEngine: [Pending] Importing -  (5)
-[2023.12.21-22.48.29:676][955]LogInterchangeImport: Warning: the surfaceshader of <RoofingTiles013A_4K_JPG> is not supported
-[2023.12.21-22.48.29:687][955]LogInterchangeEngine: [Pending] Importing -  (5)
-[2023.12.21-22.48.29:869][956]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A.RoofingTiles013A (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Fast
-[2023.12.21-22.48.29:993][956]LogInterchangeEngine: [Pending] Importing -  (4)
-[2023.12.21-22.48.29:993][956]LogInterchangeEngine: [Pending] Importing -  (3)
-[2023.12.21-22.48.29:993][956]LogInterchangeEngine: [Pending] Importing -  (2)
-[2023.12.21-22.48.30:041][957]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_NormalDX.RoofingTiles013A_4K-JPG_NormalDX (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.48.30:276][976]LogInterchangeImport: JPEG file [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2023.12.21-22.48.30:528][980]LogInterchangePipeline: Display: Auto-detected normal map
-[2023.12.21-22.48.30:579][980]LogInterchangeEngine: [Pending] Importing -  (1)
-[2023.12.21-22.48.30:582][980]LogInterchangeEngine: [Success] Import Done
-[2023.12.21-22.48.30:584][980]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_Roughness_jpg.RoofingTiles013A_4K-JPG_Roughness_jpg (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.48.30:607][980]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_Color_jpg.RoofingTiles013A_4K-JPG_Color_jpg (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.48.30:609][980]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_NormalGL_jpg.RoofingTiles013A_4K-JPG_NormalGL_jpg (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.48.30:751][981]LogInterchangeEngine: [Success] Import Done
-[2023.12.21-22.48.30:833][981]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_NormalGL.RoofingTiles013A_4K-JPG_NormalGL (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.48.31:487][ 17]LogDerivedDataCache: C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache/Content/c7/9e/b4acb2da62f69e77d2fc6404c4ff50bac2f8.udd from '/Game/Textures/tiles/RoofingTiles013A_4K-JPG_NormalGL_jpg.RoofingTiles013A_4K-JPG_NormalGL_jpg'.
-[2023.12.21-22.49.00:467][429]LogUObjectHash: Compacting FUObjectHashTables data took   0.56ms
-[2023.12.21-22.49.01:376][429]LogSlate: Window 'Delete Assets' being destroyed
-[2023.12.21-22.49.01:391][429]LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms
-[2023.12.21-22.49.01:395][429]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
-[2023.12.21-22.49.01:397][429]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2023.12.21-22.49.07:294][581]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed
-[2023.12.21-22.49.07:301][581]LogInterchangeEngine: [Pending] Importing
-[2023.12.21-22.49.07:301][581]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/user/Downloads/tiles/RoofingTiles013A_4K-JPG.mtlx]
-[2023.12.21-22.49.07:326][582]LogInterchangeEngine: [Pending] Importing
-[2023.12.21-22.49.07:386][584]LogInterchangeImport: Warning: the surfaceshader of <RoofingTiles013A_4K_JPG> is not supported
-[2023.12.21-22.49.07:566][591]LogInterchangeEngine: [Success] Import Done
-[2023.12.21-22.49.07:569][591]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_Roughness_jpg.RoofingTiles013A_4K-JPG_Roughness_jpg (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.49.07:604][592]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_Color_jpg.RoofingTiles013A_4K-JPG_Color_jpg (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.49.07:609][592]LogTexture: Display: Building textures: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_NormalGL_jpg.RoofingTiles013A_4K-JPG_NormalGL_jpg (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.49.07:617][592]LogInterchangeEngine: [Success] Import Done
-[2023.12.21-22.49.12:396][ 98]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.49.12:396][ 98]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.49.12:396][ 98]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.49.12:452][100]MaterialEditorStats: Base pass shader: 191 instructions
-[2023.12.21-22.49.12:452][100]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.49.12:452][100]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.49.12:452][100]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.49.12:452][100]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.49.18:608][822]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.49.18:610][822]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.49.18:610][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.49.18:610][822]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.49.18:960][861]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.49.18:960][861]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.49.18:961][861]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.49.18:961][861]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.49.19:061][873]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.49.19:061][873]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.49.19:061][873]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.49.19:061][873]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.49.19:061][873]MaterialEditorStats: Shader Count: 3
-[2023.12.21-22.49.19:161][885]MaterialEditorStats: Base pass shader: 195 instructions
-[2023.12.21-22.49.19:161][885]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.49.19:161][885]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.49.19:161][885]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.49.19:161][885]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.49.19:161][885]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.49.27:197][826]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.49.27:197][826]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.49.27:197][826]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.49.27:197][826]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.49.27:254][828]MaterialEditorStats: Base pass shader: 195 instructions
-[2023.12.21-22.49.27:254][828]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.49.27:254][828]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.49.27:254][828]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.49.27:254][828]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.49.27:254][828]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.49.30:593][214]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.49.30:593][214]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.49.30:593][214]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.49.30:593][214]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.49.30:885][248]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.49.30:885][248]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.49.30:885][248]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.49.30:885][248]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.49.30:988][260]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-22.49.30:988][260]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.49.30:988][260]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-22.49.30:988][260]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.49.30:988][260]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.49.30:988][260]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.49.35:701][776]LogMaterialEditor: Saving and Compiling material StairsMaterial
-[2023.12.21-22.49.35:743][776]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
-[2023.12.21-22.49.36:181][776]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
-[2023.12.21-22.49.36:207][776]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.49.36:860][776]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_GENERATED/user/StairsMaterial" FILE="G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/StairsMaterial.uasset" SILENT=true
-[2023.12.21-22.49.36:865][776]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.004667 seconds
-[2023.12.21-22.49.36:867][776]LogSavePackage: Moving output files for package: /Game/_GENERATED/user/StairsMaterial
-[2023.12.21-22.49.36:867][776]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/StairsMaterialE3BEC1544D5D56790188588D6A091E7A.tmp' to 'G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/StairsMaterial.uasset'
-[2023.12.21-22.49.36:869][776]LogFileHelpers: InternalPromptForCheckoutAndSave took 662 ms
-[2023.12.21-22.49.36:872][776]AssetCheck: New page: Asset Save: StairsMaterial
-[2023.12.21-22.49.36:872][776]LogContentValidation: Display: Validating /Script/Engine.Material /Game/_GENERATED/user/StairsMaterial.StairsMaterial
-[2023.12.21-22.49.36:872][776]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-22.49.36:872][776]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.49.36:872][776]MaterialEditorStats: MaxSampler: 252 instructions
-[2023.12.21-22.49.36:872][776]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.49.36:872][776]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.49.36:872][776]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.49.36:872][776]MaterialEditorStats: Shader Count: 16
-[2023.12.21-22.49.44:306][540]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/_GENERATED/user/Stairs_E66392D6.Stairs_E66392D6
-[2023.12.21-22.49.44:306][540]LogStaticMesh: Display: Building static mesh Stairs_E66392D6...
-[2023.12.21-22.49.44:308][540]LogActorFactory: Actor Factory spawned StaticMesh /Game/_GENERATED/user/Stairs_E66392D6.Stairs_E66392D6 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0
-[2023.12.21-22.49.44:308][540]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/user/Stairs_E66392D6.Stairs_E66392D6
-[2023.12.21-22.50.06:247][983]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.50.06:247][983]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.50.06:247][983]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.50.06:247][983]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.50.06:306][985]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-22.50.06:306][985]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.50.06:306][985]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-22.50.06:306][985]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.50.06:306][985]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.50.06:306][985]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.50.10:073][429]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.50.10:073][429]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.50.10:073][429]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.50.10:073][429]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.50.10:836][510]MaterialEditorStats: Base pass shader: 202 instructions
-[2023.12.21-22.50.10:836][510]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.50.10:836][510]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-22.50.10:836][510]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.50.10:836][510]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.50.10:836][510]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.50.14:790][964]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.50.14:790][964]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.50.14:790][964]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.50.14:790][964]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.50.15:040][991]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.50.15:040][991]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.50.15:040][991]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.50.15:040][991]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.50.15:142][  3]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.50.15:142][  3]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.50.15:142][  3]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.50.15:142][  3]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.50.15:142][  3]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.50.15:142][  3]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.50.16:608][177]LogMaterialEditor: Saving and Compiling material StairsMaterial
-[2023.12.21-22.50.16:671][177]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: Total job queries 152, among them cache hits 102 (67.11%)
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: Tracking 48 distinct input hashes that result in 31 distinct outputs (64.58%)
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: RAM used: 1,04 MiB of 1,60 GiB budget. Usage: 0.06%
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: Shaders Compiled: 36
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: Jobs assigned 38, completed 36 (94.74%)
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: Average time worker was idle: 8.44 s
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.39 s
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: Job execution time: average 0.33 s, max 0.53 s
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: Job life time (pending + execution): average 0.40 s, max 0.60
-[2023.12.21-22.50.16:801][177]LogShaderCompilers: Display: Shader code size: average 38,585 KiB, min 31,879 KiB, max 62,09 KiB
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.85 s
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display: Jobs were issued in 38 batches (only local compilation was used), average 1.00 jobs/batch
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display: Average processing rate: 9.35 jobs/sec
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display: Total thread time: 7,531 s
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display: Total thread preprocess time: 0,943 s
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display: Percentage time preprocessing: 12.52%
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display: Effective parallelization: 1.96 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    1 times, average 0.28 sec, max 0.28 sec, min 0.28 sec)
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    1 times, average 0.28 sec, max 0.28 sec, min 0.28 sec)
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    1 times, average 0.27 sec, max 0.27 sec, min 0.27 sec)
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    1 times, average 0.26 sec, max 0.26 sec, min 0.26 sec)
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    1 times, average 0.26 sec, max 0.26 sec, min 0.26 sec)
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 21.77% of total time (compiled    7 times, average 0.23 sec, max 0.26 sec, min 0.17 sec)
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 20.79% of total time (compiled    7 times, average 0.22 sec, max 0.24 sec, min 0.20 sec)
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display:                                                 FLumenCardVS - 15.01% of total time (compiled    5 times, average 0.23 sec, max 0.24 sec, min 0.22 sec)
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 6.79% of total time (compiled    5 times, average 0.10 sec, max 0.11 sec, min 0.10 sec)
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.67% of total time (compiled    1 times, average 0.28 sec, max 0.28 sec, min 0.28 sec)
-[2023.12.21-22.50.16:802][177]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.50.17:090][177]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
-[2023.12.21-22.50.17:097][177]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.50.17:770][177]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_GENERATED/user/StairsMaterial" FILE="G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/StairsMaterial.uasset" SILENT=true
-[2023.12.21-22.50.17:771][177]LogSavePackage: Moving output files for package: /Game/_GENERATED/user/StairsMaterial
-[2023.12.21-22.50.17:772][177]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/StairsMaterial2A5AB9A64F476C7BE6ACDEB169172152.tmp' to 'G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/StairsMaterial.uasset'
-[2023.12.21-22.50.17:776][177]LogFileHelpers: InternalPromptForCheckoutAndSave took 678 ms (total: 1.34 sec)
-[2023.12.21-22.50.17:777][177]AssetCheck: New page: Asset Save: StairsMaterial
-[2023.12.21-22.50.17:777][177]LogContentValidation: Display: Validating /Script/Engine.Material /Game/_GENERATED/user/StairsMaterial.StairsMaterial
-[2023.12.21-22.50.17:778][177]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.50.17:778][177]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.50.17:778][177]MaterialEditorStats: MaxSampler: 254 instructions
-[2023.12.21-22.50.17:778][177]MaterialEditorStats: Texture samplers: 6/16
-[2023.12.21-22.50.17:778][177]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.50.17:778][177]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.50.17:778][177]MaterialEditorStats: Shader Count: 16
-[2023.12.21-22.50.28:395][399]Cmd: DELETE
-[2023.12.21-22.50.28:395][399]Cmd: ACTOR DELETE
-[2023.12.21-22.50.28:397][399]LogEditorActor: Deleted Actor: StaticMeshActor
-[2023.12.21-22.50.28:401][399]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
-[2023.12.21-22.50.28:402][399]LogEditorActor: Deleted 1 Actors (0.007 secs)
-[2023.12.21-22.50.45:595][211]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
-[2023.12.21-22.50.47:658][211]LogSlate: Window 'Delete Assets' being destroyed
-[2023.12.21-22.50.47:692][211]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.50.47:692][211]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.50.47:699][211]LogUObjectGlobals: Force Deleting 3 Package(s):
-	Asset Name: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_NormalGL_jpg.RoofingTiles013A_4K-JPG_NormalGL_jpg
-	Asset Type: Texture2D
-	Asset Name: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_Roughness_jpg.RoofingTiles013A_4K-JPG_Roughness_jpg
-	Asset Type: Texture2D
-	Asset Name: /Game/Textures/tiles/RoofingTiles013A_4K-JPG_Color_jpg.RoofingTiles013A_4K-JPG_Color_jpg
-	Asset Type: Texture2D
-[2023.12.21-22.50.47:795][211]LogMaterial: Warning: [AssetLog] /Engine/Transient.StairsMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-
-[2023.12.21-22.50.47:795][211]LogMaterial: Warning: StairsMaterial: Requesting an invalid TextureIndex! (1 / 0)
-[2023.12.21-22.50.47:796][211]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\_GENERATED\user\StairsMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-
-[2023.12.21-22.50.47:797][211]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\_GENERATED\user\StairsMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-
-[2023.12.21-22.50.47:797][211]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\_GENERATED\user\StairsMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-
-[2023.12.21-22.50.47:799][211]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\_GENERATED\user\StairsMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-
-[2023.12.21-22.50.47:800][211]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\_GENERATED\user\StairsMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-
-[2023.12.21-22.50.47:801][211]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\_GENERATED\user\StairsMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-
-[2023.12.21-22.50.47:802][211]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\_GENERATED\user\StairsMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-	(Node TextureSample) Texture Sample> Missing input texture
-
-[2023.12.21-22.50.47:817][211]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
-[2023.12.21-22.50.47:825][211]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
-[2023.12.21-22.50.47:828][211]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2023.12.21-22.51.19:468][380]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
-[2023.12.21-22.51.20:260][380]LogSlate: Window 'Delete Assets' being destroyed
-[2023.12.21-22.51.20:268][380]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
-[2023.12.21-22.51.20:272][380]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
-[2023.12.21-22.51.20:274][380]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2023.12.21-22.51.29:314][289]LogUObjectHash: Compacting FUObjectHashTables data took   0.75ms
-[2023.12.21-22.51.30:196][289]LogSlate: Window 'Delete Assets' being destroyed
-[2023.12.21-22.51.30:392][289]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
-[2023.12.21-22.51.30:396][289]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
-[2023.12.21-22.51.30:399][289]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
-[2023.12.21-22.51.34:240][588]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
-[2023.12.21-22.52.13:806][817]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed
-[2023.12.21-22.52.13:814][817]LogInterchangeEngine: [Pending] Importing
-[2023.12.21-22.52.13:814][817]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/user/Downloads/floor/Carpet016_8K-JPG.mtlx]
-[2023.12.21-22.52.13:836][818]LogInterchangeEngine: [Pending] Importing
-[2023.12.21-22.52.13:892][819]LogInterchangeImport: Warning: the surfaceshader of <Carpet016_8K_JPG> is not supported
-[2023.12.21-22.52.15:422][905]LogInterchangeEngine: [Success] Import Done
-[2023.12.21-22.52.15:433][905]LogTexture: Display: Building textures: /Game/GameMap/Floor/Carpet016_8K-JPG_Roughness_jpg.Carpet016_8K-JPG_Roughness_jpg (TFO_AutoDXT, 8192x8192 x1x1x1) (Required Memory Estimate: 4416.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.52.15:492][906]LogInterchangeEngine: [Success] Import Done
-[2023.12.21-22.52.15:588][907]LogTexture: Display: Building textures: /Game/GameMap/Floor/Carpet016_8K-JPG_Color_jpg.Carpet016_8K-JPG_Color_jpg (TFO_AutoDXT, 8192x8192 x1x1x1) (Required Memory Estimate: 4608.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.52.15:643][907]LogTexture: Display: Building textures: /Game/GameMap/Floor/Carpet016_8K-JPG_NormalGL_jpg.Carpet016_8K-JPG_NormalGL_jpg (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4608.062484 MB), EncodeSpeed: Fast
-[2023.12.21-22.52.28:597][985]LogContentBrowser: Deferred new asset file creation: NewMaterial
-[2023.12.21-22.52.28:605][985]LogContentBrowser: Creating deferred item: NewMaterial
-[2023.12.21-22.52.28:614][986]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
-[2023.12.21-22.52.33:910][617]LogContentBrowser: Attempting asset rename: NewMaterial -> FloorMaterial
-[2023.12.21-22.52.33:911][617]LogContentBrowser: End creating deferred item NewMaterial
-[2023.12.21-22.52.36:351][836]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Floor/FloorMaterial.FloorMaterial
-[2023.12.21-22.52.36:355][836]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.52.36:355][836]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.52.36:468][836]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.52.36:468][836]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.52.36:468][836]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.52.36:475][836]LogViewport: Scene viewport resized to 236x249, mode Windowed.
-[2023.12.21-22.52.36:525][838]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-22.52.36:525][838]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.52.36:525][838]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.52.36:525][838]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.52.36:525][838]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.52.37:278][889]LogViewport: Scene viewport resized to 235x260, mode Windowed.
-[2023.12.21-22.52.37:333][891]LogViewport: Scene viewport resized to 172x178, mode Windowed.
-[2023.12.21-22.52.37:358][892]LogViewport: Scene viewport resized to 151x151, mode Windowed.
-[2023.12.21-22.52.37:518][905]LogViewport: Scene viewport resized to 376x444, mode Windowed.
-[2023.12.21-22.52.37:809][933]LogSlate: Window 'FloorMaterial' being destroyed
-[2023.12.21-22.52.44:765][754]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.52.44:765][754]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.52.44:765][754]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.52.44:814][756]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-22.52.44:814][756]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.52.44:814][756]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.52.44:814][756]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.52.44:814][756]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.52.46:450][940]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.52.46:450][940]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.52.46:450][940]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.52.46:501][942]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-22.52.46:502][942]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.52.46:502][942]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.52.46:502][942]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.52.46:502][942]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.52.50:529][398]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.52.50:529][398]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.52.50:529][398]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.52.50:584][400]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-22.52.50:584][400]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.52.50:584][400]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.52.50:584][400]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.52.50:584][400]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.52.56:121][ 50]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.52.56:121][ 50]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.52.56:121][ 50]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.52.56:121][ 50]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.52.56:558][ 97]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.52.56:558][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.52.56:558][ 97]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.52.56:558][ 97]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.52.56:661][109]MaterialEditorStats: Base pass shader: 194 instructions
-[2023.12.21-22.52.56:661][109]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.52.56:661][109]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.52.56:661][109]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.52.56:661][109]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.52.56:661][109]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.52.59:093][395]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.52.59:093][395]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.52.59:093][395]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.52.59:093][395]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.52.59:118][397]MaterialEditorStats: Base pass shader: 202 instructions
-[2023.12.21-22.52.59:118][397]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.52.59:118][397]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-22.52.59:118][397]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.52.59:118][397]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.52.59:118][397]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.53.00:840][588]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.53.00:840][588]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.53.00:840][588]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.53.00:840][588]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.53.00:873][590]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.53.00:873][590]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.53.00:873][590]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.53.00:873][590]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.53.00:873][590]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.53.00:873][590]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.53.03:836][945]LogMaterialEditor: Saving and Compiling material FloorMaterial
-[2023.12.21-22.53.03:907][945]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
-[2023.12.21-22.53.04:048][945]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
-[2023.12.21-22.53.04:056][945]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.53.04:102][945]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/FloorMaterial" FILE="G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FloorMaterial.uasset" SILENT=true
-[2023.12.21-22.53.04:104][945]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/FloorMaterial
-[2023.12.21-22.53.04:104][945]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/FloorMaterial80CD4827450883B36B31D08453F62D50.tmp' to 'G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FloorMaterial.uasset'
-[2023.12.21-22.53.04:109][945]LogFileHelpers: InternalPromptForCheckoutAndSave took 52 ms (total: 1.39 sec)
-[2023.12.21-22.53.04:110][945]AssetCheck: New page: Asset Save: FloorMaterial
-[2023.12.21-22.53.04:110][945]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/FloorMaterial.FloorMaterial
-[2023.12.21-22.53.04:111][945]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.53.04:111][945]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.53.04:111][945]MaterialEditorStats: MaxSampler: 254 instructions
-[2023.12.21-22.53.04:111][945]MaterialEditorStats: Texture samplers: 6/16
-[2023.12.21-22.53.04:111][945]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.53.04:111][945]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.53.04:111][945]MaterialEditorStats: Shader Count: 16
-[2023.12.21-22.53.33:354][668]LogContentBrowser: Deferred new asset file creation: FloorMaterial_Inst
-[2023.12.21-22.53.33:370][668]LogContentBrowser: Creating deferred item: FloorMaterial_Inst
-[2023.12.21-22.53.33:381][669]LogContentBrowser: Renaming the item being created (Deferred Item: FloorMaterial_Inst).
-[2023.12.21-22.53.37:502][154]LogContentBrowser: Attempting asset rename: FloorMaterial_Inst -> FloorMaterial_Inst
-[2023.12.21-22.53.37:502][154]LogContentBrowser: End creating deferred item FloorMaterial_Inst
-[2023.12.21-22.54.02:798][696]LogMaterialEditor: Saving and Compiling material FloorMaterial
-[2023.12.21-22.54.02:800][696]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.54.02:821][696]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/FloorMaterial" FILE="G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FloorMaterial.uasset" SILENT=true
-[2023.12.21-22.54.02:822][696]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/FloorMaterial
-[2023.12.21-22.54.02:822][696]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/FloorMaterial0E69A7C1490EF3ECB5C12BB287B39AE6.tmp' to 'G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FloorMaterial.uasset'
-[2023.12.21-22.54.02:828][696]LogFileHelpers: InternalPromptForCheckoutAndSave took 27 ms (total: 1.42 sec)
-[2023.12.21-22.54.02:829][696]AssetCheck: New page: Asset Save: FloorMaterial
-[2023.12.21-22.54.02:829][696]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/FloorMaterial.FloorMaterial
-[2023.12.21-22.54.12:159][770]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2023.12.21-22.54.12:164][770]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2023.12.21-22.54.12:164][770]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:54:12)
-[2023.12.21-22.54.12:188][770]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2023.12.21-22.54.12:190][770]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002539s)
-[2023.12.21-22.54.12:190][770]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002583s)
-[2023.12.21-22.54.12:194][770]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
-[2023.12.21-22.54.12:195][770]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.54.12:195][770]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.54.12:195][770]LogAIModule: Creating AISystem for world BackroomsMap
-[2023.12.21-22.54.12:197][770]LogPlayLevel: PIE: World Init took: (0.000766s)
-[2023.12.21-22.54.12:197][770]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
-[2023.12.21-22.54.12:197][770]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2023.12.21-22.54.12:197][770]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2023.12.21-22.54.12:197][770]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2023.12.21-22.54.12:197][770]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2023.12.21-22.54.12:197][770]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2023.12.21-22.54.12:197][770]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2023.12.21-22.54.12:197][770]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2023.12.21-22.54.12:197][770]LogAudio: Display: AudioDevice MaxSources: 32
-[2023.12.21-22.54.12:197][770]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2023.12.21-22.54.12:197][770]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2023.12.21-22.54.12:197][770]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2023.12.21-22.54.12:199][770]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2023.12.21-22.54.12:227][770]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio)
-[2023.12.21-22.54.12:228][770]LogAudioMixer: Display: Initializing Sound Submixes...
-[2023.12.21-22.54.12:228][770]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2023.12.21-22.54.12:228][770]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2023.12.21-22.54.12:229][770]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
-[2023.12.21-22.54.12:229][770]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
-[2023.12.21-22.54.12:230][770]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
-[2023.12.21-22.54.12:230][770]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
-[2023.12.21-22.54.12:230][770]LogInit: FAudioDevice initialized with ID 4.
-[2023.12.21-22.54.12:230][770]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'.
-[2023.12.21-22.54.12:230][770]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
-[2023.12.21-22.54.12:233][770]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2023.12.21-22.54.12:234][770]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.54.12
-[2023.12.21-22.54.12:234][770]LogWorld: Bringing up level for play took: 0.000954
-[2023.12.21-22.54.12:236][770]LogOnline: OSS: Created online subsystem instance for: :Context_7
-[2023.12.21-22.54.12:237][770]PIE: Server logged in
-[2023.12.21-22.54.12:238][770]PIE: Play in editor total start time 0,075 seconds.
-[2023.12.21-22.54.20:427][723]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.54.20:427][723]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2023.12.21-22.54.20:427][723]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.54.20:428][723]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.54.20:431][723]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2023.12.21-22.54.20:433][723]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.54.20:437][723]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2023.12.21-22.54.20:437][723]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
-[2023.12.21-22.54.20:437][723]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
-[2023.12.21-22.54.20:439][723]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
-[2023.12.21-22.54.20:442][723]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.54.20:444][723]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
-[2023.12.21-22.54.20:501][724]LogPlayLevel: Display: Destroying online subsystem :Context_7
-[2023.12.21-22.54.31:453][  6]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.54.31:454][  6]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.54.31:454][  6]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.31:454][  6]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Total job queries 256, among them cache hits 188 (73.44%)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Tracking 68 distinct input hashes that result in 43 distinct outputs (63.24%)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: RAM used: 1,52 MiB of 1,60 GiB budget. Usage: 0.09%
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Shaders Compiled: 52
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Jobs assigned 52, completed 52 (100%)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Average time worker was idle: 23.18 s
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.42 s
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Job execution time: average 0.33 s, max 0.53 s
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Job life time (pending + execution): average 0.42 s, max 0.63
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Shader code size: average 40,038 KiB, min 31,809 KiB, max 62,508 KiB
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.30 s
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Jobs were issued in 52 batches (only local compilation was used), average 1.00 jobs/batch
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Average processing rate: 9.81 jobs/sec
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Total thread time: 10,956 s
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Total thread preprocess time: 1,401 s
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Percentage time preprocessing: 12.79%
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Effective parallelization: 2.07 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    2 times, average 0.28 sec, max 0.28 sec, min 0.28 sec)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    2 times, average 0.27 sec, max 0.28 sec, min 0.26 sec)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    2 times, average 0.26 sec, max 0.27 sec, min 0.24 sec)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    2 times, average 0.26 sec, max 0.26 sec, min 0.25 sec)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    2 times, average 0.25 sec, max 0.26 sec, min 0.25 sec)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 17.41% of total time (compiled    8 times, average 0.24 sec, max 0.27 sec, min 0.17 sec)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 16.52% of total time (compiled    8 times, average 0.23 sec, max 0.24 sec, min 0.20 sec)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display:                                                 FLumenCardVS - 12.38% of total time (compiled    6 times, average 0.23 sec, max 0.24 sec, min 0.22 sec)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 5.62% of total time (compiled    6 times, average 0.10 sec, max 0.11 sec, min 0.10 sec)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.11% of total time (compiled    2 times, average 0.28 sec, max 0.28 sec, min 0.28 sec)
-[2023.12.21-22.54.31:482][  7]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.54.31:492][  8]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.54.31:492][  8]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.54.31:492][  8]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.54.31:492][  8]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.54.31:492][  8]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.31:492][  8]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.54.41:265][166]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.54.41:265][166]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.54.41:265][166]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.41:265][166]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.54.41:283][168]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.54.41:283][168]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.54.41:283][168]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.54.41:283][168]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.54.41:283][168]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.41:283][168]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.54.43:487][430]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.54.43:487][430]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.54.43:487][430]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.43:487][430]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.54.43:501][432]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.54.43:501][432]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.54.43:501][432]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.54.43:501][432]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.54.43:501][432]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.43:501][432]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.54.46:328][764]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.54.46:328][764]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.54.46:328][764]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.46:328][764]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.54.46:747][812]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.54.46:747][812]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.54.46:747][812]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.46:747][812]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.54.46:848][824]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-22.54.46:848][824]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.54.46:848][824]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.54.46:848][824]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.54.46:848][824]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.46:848][824]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.54.50:571][257]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.54.50:571][257]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.54.50:571][257]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.50:571][257]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.54.50:832][285]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.54.50:832][285]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.54.50:832][285]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.50:832][285]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.54.50:933][297]MaterialEditorStats: Base pass shader: 198 instructions
-[2023.12.21-22.54.50:933][297]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.54.50:933][297]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-22.54.50:933][297]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.54.50:933][297]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.50:933][297]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.54.51:713][383]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.54.51:713][383]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.54.51:713][383]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.51:713][383]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.54.51:745][385]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.54.51:745][385]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.54.51:746][385]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.54.51:746][385]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.54.51:746][385]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.51:746][385]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.54.57:057][ 16]LogMaterialEditor: Saving and Compiling material FloorMaterial
-[2023.12.21-22.54.57:130][ 16]LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms
-[2023.12.21-22.54.57:291][ 16]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
-[2023.12.21-22.54.57:298][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.54.57:342][ 16]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/FloorMaterial" FILE="G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FloorMaterial.uasset" SILENT=true
-[2023.12.21-22.54.57:344][ 16]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/FloorMaterial
-[2023.12.21-22.54.57:344][ 16]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/FloorMaterialDAEB65494A10172DE94CD39664781C8C.tmp' to 'G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FloorMaterial.uasset'
-[2023.12.21-22.54.57:349][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave took 50 ms (total: 1.47 sec)
-[2023.12.21-22.54.57:349][ 16]AssetCheck: New page: Asset Save: FloorMaterial
-[2023.12.21-22.54.57:349][ 16]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/FloorMaterial.FloorMaterial
-[2023.12.21-22.54.57:350][ 16]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.54.57:350][ 16]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.54.57:350][ 16]MaterialEditorStats: MaxSampler: 254 instructions
-[2023.12.21-22.54.57:350][ 16]MaterialEditorStats: Texture samplers: 6/16
-[2023.12.21-22.54.57:350][ 16]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.54.57:350][ 16]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.54.57:350][ 16]MaterialEditorStats: Shader Count: 16
-[2023.12.21-22.55.24:051][532]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Test.Test
-[2023.12.21-22.55.24:055][532]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.55.24:055][532]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.55.24:137][532]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.55.24:137][532]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.55.24:137][532]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.55.24:137][532]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.55.24:141][532]LogViewport: Scene viewport resized to 376x444, mode Windowed.
-[2023.12.21-22.55.24:199][534]MaterialEditorStats: Base pass shader: 198 instructions
-[2023.12.21-22.55.24:199][534]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.55.24:199][534]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.55.24:199][534]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.55.24:199][534]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.55.24:199][534]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.55.29:411][152]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.55.29:411][152]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.56.39:174][697]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
-[2023.12.21-22.56.39:175][697]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="G:/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
-[2023.12.21-22.56.39:184][697]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto1
-[2023.12.21-22.56.39:184][697]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto1727D952243425941B9410D9F60A7C0CF.tmp' to 'G:/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap'
-[2023.12.21-22.56.39:185][697]LogAssetRegistry: Warning: ScanPathsSynchronous: G:/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap is in the /Temp path, will not scan.
-[2023.12.21-22.56.39:185][697]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.016
-[2023.12.21-22.56.39:185][697]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.016
-[2023.12.21-22.56.39:185][697]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_GENERATED/user/StairsMaterial] ([1] browsable assets)...
-[2023.12.21-22.56.39:193][697]OBJ SavePackage:     Rendered thumbnail for [Material /Game/_GENERATED/user/StairsMaterial.StairsMaterial]
-[2023.12.21-22.56.39:193][697]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/user/StairsMaterial]
-[2023.12.21-22.56.39:193][697]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_GENERATED/user/StairsMaterial" FILE="G:/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/user/StairsMaterial_Auto1.uasset" SILENT=false AUTOSAVING=true
-[2023.12.21-22.56.39:194][697]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/user/StairsMaterial_Auto1
-[2023.12.21-22.56.39:194][697]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/StairsMaterial_Auto19DEC47F64864A34A5DDDBA8433059BBA.tmp' to 'G:/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/user/StairsMaterial_Auto1.uasset'
-[2023.12.21-22.56.39:195][697]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_GENERATED/user/Stairs_E66392D6] ([1] browsable assets)...
-[2023.12.21-22.56.39:201][697]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/_GENERATED/user/Stairs_E66392D6.Stairs_E66392D6]
-[2023.12.21-22.56.39:201][697]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/user/Stairs_E66392D6]
-[2023.12.21-22.56.39:203][697]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/user/Stairs_E66392D6_Auto1
-[2023.12.21-22.56.39:203][697]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/Stairs_E66392D6_Auto1723076554C413F8F9B52588661FB0DF3.tmp' to 'G:/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/user/Stairs_E66392D6_Auto1.uasset'
-[2023.12.21-22.56.39:204][697]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Floor/Carpet016_8K-JPG_Color_jpg] ([1] browsable assets)...
-[2023.12.21-22.56.39:205][697]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Floor/Carpet016_8K-JPG_Color_jpg.Carpet016_8K-JPG_Color_jpg]
-[2023.12.21-22.56.39:205][697]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Floor/Carpet016_8K-JPG_Color_jpg]
-[2023.12.21-22.56.39:385][697]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Floor/Carpet016_8K-JPG_Color_jpg_Auto1
-[2023.12.21-22.56.39:385][697]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/Carpet016_8K-JPG_Color_jpg_Auto1F6D9A61747FE793DA83200AD7F0F72B8.tmp' to 'G:/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Floor/Carpet016_8K-JPG_Color_jpg_Auto1.uasset'
-[2023.12.21-22.56.39:386][697]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Floor/Carpet016_8K-JPG_Roughness_jpg] ([1] browsable assets)...
-[2023.12.21-22.56.39:387][697]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Floor/Carpet016_8K-JPG_Roughness_jpg.Carpet016_8K-JPG_Roughness_jpg]
-[2023.12.21-22.56.39:387][697]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Floor/Carpet016_8K-JPG_Roughness_jpg]
-[2023.12.21-22.56.39:430][697]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Floor/Carpet016_8K-JPG_Roughness_jpg_Auto1
-[2023.12.21-22.56.39:430][697]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/Carpet016_8K-JPG_Roughness_jpg_AB0ACE4A348D7997ECE4DABAEE58CE95C.tmp' to 'G:/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Floor/Carpet016_8K-JPG_Roughness_jpg_Auto1.uasset'
-[2023.12.21-22.56.39:431][697]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Floor/Carpet016_8K-JPG_NormalGL_jpg] ([1] browsable assets)...
-[2023.12.21-22.56.39:432][697]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Floor/Carpet016_8K-JPG_NormalGL_jpg.Carpet016_8K-JPG_NormalGL_jpg]
-[2023.12.21-22.56.39:432][697]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Floor/Carpet016_8K-JPG_NormalGL_jpg]
-[2023.12.21-22.56.39:612][697]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Floor/Carpet016_8K-JPG_NormalGL_jpg_Auto1
-[2023.12.21-22.56.39:612][697]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/Carpet016_8K-JPG_NormalGL_jpg_Au2A9FCF81473C30202A6097899CF02C46.tmp' to 'G:/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Floor/Carpet016_8K-JPG_NormalGL_jpg_Auto1.uasset'
-[2023.12.21-22.56.39:612][697]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Floor/FloorMaterial_Inst] ([1] browsable assets)...
-[2023.12.21-22.56.39:619][697]OBJ SavePackage:     Rendered thumbnail for [MaterialInstanceConstant /Game/GameMap/Floor/FloorMaterial_Inst.FloorMaterial_Inst]
-[2023.12.21-22.56.39:619][697]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Floor/FloorMaterial_Inst]
-[2023.12.21-22.56.39:620][697]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Floor/FloorMaterial_Inst_Auto1
-[2023.12.21-22.56.39:620][697]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/FloorMaterial_Inst_Auto1BCA272B24ACAAAB2D7BFF0BF69A4D8C9.tmp' to 'G:/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Floor/FloorMaterial_Inst_Auto1.uasset'
-[2023.12.21-22.56.39:620][697]LogFileHelpers: Auto-saving content packages took 0.436
-[2023.12.21-22.56.41:564][929]LogMaterialEditor: Saving and Compiling material FloorMaterial
-[2023.12.21-22.56.41:567][929]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.56.41:591][929]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/FloorMaterial" FILE="G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FloorMaterial.uasset" SILENT=true
-[2023.12.21-22.56.41:592][929]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/FloorMaterial
-[2023.12.21-22.56.41:592][929]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/FloorMaterialCDF0A3894B35BA7D41804287D44E9209.tmp' to 'G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FloorMaterial.uasset'
-[2023.12.21-22.56.41:597][929]LogFileHelpers: InternalPromptForCheckoutAndSave took 31 ms (total: 1.50 sec)
-[2023.12.21-22.56.41:598][929]AssetCheck: New page: Asset Save: FloorMaterial
-[2023.12.21-22.56.41:598][929]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/FloorMaterial.FloorMaterial
-[2023.12.21-22.58.26:023][432]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.58.26:023][432]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.58.26:023][432]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.58.26:023][432]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.58.26:054][433]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.58.26:054][433]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-22.58.26:054][433]LogShaderCompilers: Display: Total job queries 326, among them cache hits 248 (76.07%)
-[2023.12.21-22.58.26:054][433]LogShaderCompilers: Display: Tracking 78 distinct input hashes that result in 47 distinct outputs (60.26%)
-[2023.12.21-22.58.26:054][433]LogShaderCompilers: Display: RAM used: 1,72 MiB of 1,60 GiB budget. Usage: 0.11%
-[2023.12.21-22.58.26:054][433]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-22.58.26:054][433]LogShaderCompilers: Display: Shaders Compiled: 62
-[2023.12.21-22.58.26:054][433]LogShaderCompilers: Display: Jobs assigned 62, completed 62 (100%)
-[2023.12.21-22.58.26:054][433]LogShaderCompilers: Display: Average time worker was idle: 28.56 s
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.42 s
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Job execution time: average 0.33 s, max 0.53 s
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Job life time (pending + execution): average 0.41 s, max 0.63
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Shader code size: average 39,222 KiB, min 31,809 KiB, max 62,508 KiB
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6.58 s
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Jobs were issued in 62 batches (only local compilation was used), average 1.00 jobs/batch
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Average processing rate: 9.42 jobs/sec
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Total thread time: 13,025 s
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Total thread preprocess time: 1,666 s
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Percentage time preprocessing: 12.79%
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Effective parallelization: 1.98 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    2 times, average 0.28 sec, max 0.28 sec, min 0.28 sec)
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    2 times, average 0.27 sec, max 0.28 sec, min 0.26 sec)
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    2 times, average 0.26 sec, max 0.27 sec, min 0.24 sec)
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    2 times, average 0.26 sec, max 0.26 sec, min 0.25 sec)
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    2 times, average 0.25 sec, max 0.26 sec, min 0.25 sec)
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 20.12% of total time (compiled   11 times, average 0.24 sec, max 0.27 sec, min 0.17 sec)
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 19.17% of total time (compiled   11 times, average 0.23 sec, max 0.25 sec, min 0.20 sec)
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display:                                                 FLumenCardVS - 13.96% of total time (compiled    8 times, average 0.23 sec, max 0.24 sec, min 0.22 sec)
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 6.31% of total time (compiled    8 times, average 0.10 sec, max 0.11 sec, min 0.10 sec)
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.29% of total time (compiled    2 times, average 0.28 sec, max 0.28 sec, min 0.28 sec)
-[2023.12.21-22.58.26:055][433]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.58.26:067][434]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.58.26:067][434]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.58.26:067][434]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.58.26:067][434]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.58.26:067][434]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.58.26:067][434]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.58.55:727][444]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.58.55:727][444]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.58.55:727][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.58.55:727][444]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.58.55:751][446]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.58.55:751][446]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.58.55:751][446]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.58.55:751][446]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.58.55:751][446]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.58.55:751][446]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.59.02:632][263]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.59.02:632][263]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.02:632][263]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.02:632][263]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.59.03:023][310]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.59.03:023][310]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.03:023][310]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.03:023][310]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.59.03:122][322]MaterialEditorStats: Base pass shader: 206 instructions
-[2023.12.21-22.59.03:122][322]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.59.03:122][322]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.59.03:122][322]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.03:122][322]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.03:122][322]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.59.04:092][435]LogMaterialEditor: Saving and Compiling material FloorMaterial
-[2023.12.21-22.59.04:133][435]LogUObjectHash: Compacting FUObjectHashTables data took   0.58ms
-[2023.12.21-22.59.04:574][435]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
-[2023.12.21-22.59.04:581][435]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.59.05:295][435]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/FloorMaterial" FILE="G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FloorMaterial.uasset" SILENT=true
-[2023.12.21-22.59.05:297][435]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/FloorMaterial
-[2023.12.21-22.59.05:297][435]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/FloorMaterialAEEA1103493BC183B7937F85D0CB21AC.tmp' to 'G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FloorMaterial.uasset'
-[2023.12.21-22.59.05:302][435]LogFileHelpers: InternalPromptForCheckoutAndSave took 720 ms (total: 2.22 sec)
-[2023.12.21-22.59.05:303][435]AssetCheck: New page: Asset Save: FloorMaterial
-[2023.12.21-22.59.05:303][435]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/FloorMaterial.FloorMaterial
-[2023.12.21-22.59.05:304][435]MaterialEditorStats: Base pass shader: 206 instructions
-[2023.12.21-22.59.05:304][435]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.59.05:304][435]MaterialEditorStats: MaxSampler: 255 instructions
-[2023.12.21-22.59.05:304][435]MaterialEditorStats: Texture samplers: 6/16
-[2023.12.21-22.59.05:304][435]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.05:304][435]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.05:304][435]MaterialEditorStats: Shader Count: 16
-[2023.12.21-22.59.21:832][141]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.59.21:832][141]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.21:832][141]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.21:832][141]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.59.21:867][143]MaterialEditorStats: Base pass shader: 206 instructions
-[2023.12.21-22.59.21:867][143]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.59.21:867][143]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.59.21:867][143]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.21:867][143]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.21:867][143]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.59.28:521][932]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.59.28:521][932]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.28:521][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.28:521][932]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.59.28:565][934]MaterialEditorStats: Base pass shader: 206 instructions
-[2023.12.21-22.59.28:565][934]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.59.28:565][934]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.59.28:565][934]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.28:565][934]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.28:565][934]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.59.36:714][880]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.59.36:714][880]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.36:714][880]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.36:714][880]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.59.36:737][882]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.59.36:737][882]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.59.36:737][882]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.59.36:737][882]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.36:737][882]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.36:737][882]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.59.38:286][ 62]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.59.38:286][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.38:286][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.38:286][ 62]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.59.38:307][ 64]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.59.38:307][ 64]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.59.38:307][ 64]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.59.38:307][ 64]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.38:307][ 64]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.38:307][ 64]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.59.39:258][172]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.59.39:258][172]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.39:258][172]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.39:258][172]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.59.39:279][174]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.59.39:279][174]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.59.39:279][174]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.59.39:279][174]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.39:279][174]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.39:279][174]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.59.40:507][315]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.59.40:507][315]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.40:507][315]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.40:507][315]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.59.40:915][361]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.59.40:915][361]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.40:916][361]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.40:916][361]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.59.41:118][385]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.59.41:118][385]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.59.41:118][385]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.59.41:118][385]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.41:118][385]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.41:118][385]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.59.51:490][618]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.59.51:490][618]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.51:490][618]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.51:490][618]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.59.51:766][651]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.59.51:766][651]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.51:766][651]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.51:766][651]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.59.51:866][663]MaterialEditorStats: Base pass shader: 206 instructions
-[2023.12.21-22.59.51:866][663]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.59.51:866][663]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.59.51:866][663]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.51:866][663]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.51:866][663]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.59.52:760][767]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.59.52:760][767]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.52:760][767]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.52:760][767]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.59.53:079][805]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.59.53:079][805]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.53:079][805]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.53:079][805]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.59.53:179][817]MaterialEditorStats: Base pass shader: 206 instructions
-[2023.12.21-22.59.53:179][817]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.59.53:179][817]MaterialEditorStats: Texture samplers: 5/16
-[2023.12.21-22.59.53:179][817]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.53:179][817]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.53:179][817]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.59.53:745][883]LogMaterialEditor: Saving and Compiling material FloorMaterial
-[2023.12.21-22.59.53:786][883]LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms
-[2023.12.21-22.59.54:220][883]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2023.12.21-22.59.54:227][883]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.59.54:811][883]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/FloorMaterial" FILE="G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FloorMaterial.uasset" SILENT=true
-[2023.12.21-22.59.54:812][883]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/FloorMaterial
-[2023.12.21-22.59.54:812][883]LogSavePackage: Moving 'G:/digital_art/BackroomsDigitalArt/Saved/FloorMaterial037F4727432E5AC4FAACB09BD0797FEA.tmp' to 'G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FloorMaterial.uasset'
-[2023.12.21-22.59.54:816][883]LogFileHelpers: InternalPromptForCheckoutAndSave took 589 ms (total: 2.81 sec)
-[2023.12.21-22.59.54:817][883]AssetCheck: New page: Asset Save: FloorMaterial
-[2023.12.21-22.59.54:817][883]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/FloorMaterial.FloorMaterial
-[2023.12.21-22.59.54:818][883]MaterialEditorStats: Base pass shader: 206 instructions
-[2023.12.21-22.59.54:818][883]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.59.54:818][883]MaterialEditorStats: MaxSampler: 256 instructions
-[2023.12.21-22.59.54:818][883]MaterialEditorStats: Texture samplers: 6/16
-[2023.12.21-22.59.54:818][883]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
-[2023.12.21-22.59.54:818][883]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.59.54:818][883]MaterialEditorStats: Shader Count: 16
diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.06-22.03.19.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.06-22.03.19.log
new file mode 100644
index 0000000000000000000000000000000000000000..690597bb272ca3e4c2a493fc3f8f4065a8651644
--- /dev/null
+++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.06-22.03.19.log
@@ -0,0 +1,4904 @@
+Log file open, 01/06/24 18:58:57
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=4400)
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: BackroomsDigitalArt
+LogCore: UnrealTraceServer: Trace store launch successful
+LogTrace: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
+LogTrace: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
+LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
+LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.2861] "
+LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
+LogCsvProfiler: Display: Metadata set : ltoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject""
+LogCsvProfiler: Display: Metadata set : loginid="a9045eb54873e8e51d9f288acbb7c9e1"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.236434
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+         Session CrashGUID >   UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19
+         Session CrashGUID >====================================================
+LogConfig: Display: Loading Mac ini files took 0.02 seconds
+LogConfig: Display: Loading Android ini files took 0.02 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
+LogConfig: Display: Loading IOS ini files took 0.02 seconds
+LogConfig: Display: Loading TVOS ini files took 0.03 seconds
+LogConfig: Display: Loading Windows ini files took 0.03 seconds
+LogConfig: Display: Loading Unix ini files took 0.03 seconds
+LogConfig: Display: Loading Linux ini files took 0.03 seconds
+LogAssetRegistry: Display: Asset registry cache read as 16.3 MiB from ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin
+LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Found config from plugin[EnhancedInput] Input
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin ACLPlugin
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Found config from plugin[InputDebugging] Input
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin MsQuic
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin RigVM
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin ChaosClothEditor
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin LocalizableMessage
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin OpenImageDenoise
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling
+LogPluginManager: Mounting Engine plugin StructUtils
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogInit: Using libcurl 8.4.0
+LogInit:  - built for Windows
+LogInit:  - supports SSL with OpenSSL/1.1.1t
+LogInit:  - supports HTTP deflate (compression) using libz 1.2.13
+LogInit:  - other features:
+LogInit:      CURL_VERSION_SSL
+LogInit:      CURL_VERSION_LIBZ
+LogInit:      CURL_VERSION_IPV6
+LogInit:      CURL_VERSION_ASYNCHDNS
+LogInit:      CURL_VERSION_LARGEFILE
+LogInit:  CurlRequestOptions (configurable via config and command line):
+LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
+LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
+LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
+LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
+LogInit:  - LocalHostAddr = Default
+LogInit:  - BufferSize = 65536
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.3-CL-29314046
+LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
+LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
+LogInit: Net CL: 27405482
+LogInit: OS: Windows 11 (23H2) [10.0.22631.2861] (), CPU: AMD Ryzen 7 5800X 8-Core Processor             , GPU: AMD Radeon RX 6800
+LogInit: Compiled (64-bit): Nov  3 2023 16:09:16
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.36.32537.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.3
+LogInit: Command Line: 
+LogInit: Base Directory: G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
+LogDevObjectVersion: Number of dev versions registered: 36
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+LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
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+LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
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+LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
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+LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
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+LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
+LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
+LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
+LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
+LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
+LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
+LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
+LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
+LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.VSync:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
+[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
+[2024.01.06-17.58.57:678][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DetailMode:2]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2024.01.06-17.58.57:680][  0]LogRHI: Using Default RHI: D3D12
+[2024.01.06-17.58.57:680][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.01.06-17.58.57:680][  0]LogRHI: Loading RHI module D3D12RHI
+[2024.01.06-17.58.57:687][  0]LogD3D12RHI: Aftermath initialized
+[2024.01.06-17.58.57:687][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2024.01.06-17.58.57:687][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.01.06-17.58.57:766][  0]LogD3D12RHI: Found D3D12 adapter 0: AMD Radeon RX 6800 (VendorId: 1002, DeviceId: 73bf, SubSysId: e3a1002, Revision: 00c3
+[2024.01.06-17.58.57:766][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.01.06-17.58.57:766][  0]LogD3D12RHI:   Adapter has 16337MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 2 output[s]
+[2024.01.06-17.58.57:766][  0]LogD3D12RHI:   Driver Version: AMD Software: Adrenalin Edition 22.20.27.09 (internal:31.0.12027.9001, unified:31.0.12027.9001)
+[2024.01.06-17.58.57:766][  0]LogD3D12RHI:      Driver Date: 3-30-2023
+[2024.01.06-17.58.57:772][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2024.01.06-17.58.57:772][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2024.01.06-17.58.57:772][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 0 output[s]
+[2024.01.06-17.58.57:772][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2024.01.06-17.58.57:772][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2024.01.06-17.58.57:772][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.01.06-17.58.57:772][  0]LogInit: Selected Device Profile: [WindowsEditor]
+[2024.01.06-17.58.57:772][  0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2024.01.06-17.58.57:772][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2024.01.06-17.58.57:772][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.01.06-17.58.57:772][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.01.06-17.58.57:772][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2024.01.06-17.58.57:772][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2024.01.06-17.58.57:772][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2024.01.06-17.58.57:772][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2024.01.06-17.58.57:772][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini]
+[2024.01.06-17.58.57:773][  0]LogInit: Computer: DESKTOP-2MPQGVL
+[2024.01.06-17.58.57:773][  0]LogInit: User: Windowssucks
+[2024.01.06-17.58.57:773][  0]LogInit: CPU Page size=4096, Cores=8
+[2024.01.06-17.58.57:773][  0]LogInit: High frequency timer resolution =10.000000 MHz
+[2024.01.06-17.58.57:773][  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
+[2024.01.06-17.58.57:773][  0]LogMemory: Platform Memory Stats for WindowsEditor
+[2024.01.06-17.58.57:773][  0]LogMemory: Process Physical Memory: 490.36 MB used, 549.89 MB peak
+[2024.01.06-17.58.57:773][  0]LogMemory: Process Virtual Memory: 512.70 MB used, 535.65 MB peak
+[2024.01.06-17.58.57:773][  0]LogMemory: Physical Memory: 9563.06 MB used,  23091.69 MB free, 32654.75 MB total
+[2024.01.06-17.58.57:773][  0]LogMemory: Virtual Memory: 12922.05 MB used,  19732.70 MB free, 32654.75 MB total
+[2024.01.06-17.58.57:773][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2024.01.06-17.58.57:776][  0]LogWindows: WindowsPlatformFeatures enabled
+[2024.01.06-17.58.57:782][  0]LogInit: Physics initialised using underlying interface: Chaos
+[2024.01.06-17.58.57:784][  0]LogInit: Using OS detected language (en-US).
+[2024.01.06-17.58.57:784][  0]LogInit: Using OS detected locale (en-DE).
+[2024.01.06-17.58.57:785][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
+[2024.01.06-17.58.57:785][  0]LogInit: Setting process to per monitor DPI aware
+[2024.01.06-17.58.57:945][  0]LogWindowsTextInputMethodSystem: Available input methods:
+[2024.01.06-17.58.57:945][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
+[2024.01.06-17.58.57:945][  0]LogWindowsTextInputMethodSystem:   - English (Germany) - (Keyboard).
+[2024.01.06-17.58.57:945][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-17.58.57:955][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2024.01.06-17.58.57:955][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
+[2024.01.06-17.58.58:044][  0]LogRHI: Using Default RHI: D3D12
+[2024.01.06-17.58.58:044][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.01.06-17.58.58:044][  0]LogRHI: Loading RHI module D3D12RHI
+[2024.01.06-17.58.58:044][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.01.06-17.58.58:044][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.01.06-17.58.58:044][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2024.01.06-17.58.58:045][  0]LogWindows: Attached monitors:
+[2024.01.06-17.58.58:045][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
+[2024.01.06-17.58.58:045][  0]LogWindows:     resolution: 1080x1920, work area: (-1080, -444) -> (0, 1428), device: '\\.\DISPLAY2'
+[2024.01.06-17.58.58:045][  0]LogWindows: Found 2 attached monitors.
+[2024.01.06-17.58.58:045][  0]LogWindows: Gathering driver information using Windows Setup API
+[2024.01.06-17.58.58:045][  0]LogRHI: RHI Adapter Info:
+[2024.01.06-17.58.58:045][  0]LogRHI:             Name: AMD Radeon RX 6800
+[2024.01.06-17.58.58:045][  0]LogRHI:   Driver Version: AMD Software: Adrenalin Edition 22.20.27.09 (internal:31.0.12027.9001, unified:31.0.12027.9001)
+[2024.01.06-17.58.58:045][  0]LogRHI:      Driver Date: 3-30-2023
+[2024.01.06-17.58.58:045][  0]LogD3D12RHI:     GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id")
+[2024.01.06-17.58.58:082][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2024.01.06-17.58.58:082][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
+[2024.01.06-17.58.58:082][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
+[2024.01.06-17.58.58:082][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device1 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device2 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device3 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device4 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device5 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device6 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device7 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device8 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device9 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device10 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device11 is supported.
+[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device12 is supported.
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Bindless resources are supported
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Stencil ref from pixel shader is supported
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=64).
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2024.01.06-17.58.58:197][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
+[2024.01.06-17.58.58:198][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
+[2024.01.06-17.58.58:199][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
+[2024.01.06-17.58.58:215][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2024.01.06-17.58.58:215][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2024.01.06-17.58.58:215][  0]LogD3D12RHI: AMD hit token extension is supported
+[2024.01.06-17.58.58:215][  0]LogRHI: Texture pool is 9808 MB (70% of 14012 MB)
+[2024.01.06-17.58.58:215][  0]LogD3D12RHI: Async texture creation enabled
+[2024.01.06-17.58.58:215][  0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2024.01.06-17.58.58:238][  0]LogVRS: Current RHI supports Variable Rate Shading
+[2024.01.06-17.58.58:247][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all'
+[2024.01.06-17.58.58:247][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all" ]
+[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2024.01.06-17.58.58:266][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
+[2024.01.06-17.58.58:266][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2024.01.06-17.58.58:266][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
+[2024.01.06-17.58.58:266][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
+[2024.01.06-17.58.58:267][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
+[2024.01.06-17.58.58:267][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
+[2024.01.06-17.58.58:268][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
+[2024.01.06-17.58.58:268][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2024.01.06-17.58.58:283][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2024.01.06-17.58.58:283][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2024.01.06-17.58.58:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2024.01.06-17.58.58:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2024.01.06-17.58.58:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2024.01.06-17.58.58:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2024.01.06-17.58.58:288][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2024.01.06-17.58.58:288][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2024.01.06-17.58.58:288][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2024.01.06-17.58.58:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
+[2024.01.06-17.58.58:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
+[2024.01.06-17.58.58:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
+[2024.01.06-17.58.58:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
+[2024.01.06-17.58.58:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2024.01.06-17.58.58:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2024.01.06-17.58.58:302][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2024.01.06-17.58.58:343][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2024.01.06-17.58.58:345][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2024.01.06-17.58.58:345][  0]LogTargetPlatformManager:   SF_METAL
+[2024.01.06-17.58.58:345][  0]LogTargetPlatformManager:   SF_METAL_MRT
+[2024.01.06-17.58.58:345][  0]LogTargetPlatformManager:   SF_METAL_TVOS
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_SM5
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_SM6
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_SIM
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   PCD3D_SM6
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   PCD3D_SM5
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   PCD3D_ES31
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   GLSL_150_ES31
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   VVM_1_0
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
+[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
+[2024.01.06-17.58.58:346][  0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
+[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
+[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2024.01.06-17.58.58:384][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
+[2024.01.06-17.58.58:384][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.01.06-17.58.58:384][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
+[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: Display: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1629.60MBs, RandomWriteSpeed=320.20MBs. Assigned SpeedClass 'Local'
+[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
+[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.
+[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2024.01.06-17.58.58:389][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2024.01.06-17.58.58:389][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2024.01.06-17.58.58:389][  0]LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../../digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/16928/).
+[2024.01.06-17.58.58:389][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Windows sucks/AppData/Local/Temp/UnrealShaderWorkingDir/4669079D41EAF07F989220A1A2A525BF/'.
+[2024.01.06-17.58.58:389][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2024.01.06-17.58.58:389][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
+[2024.01.06-17.58.59:015][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2024.01.06-17.58.59:151][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2024.01.06-17.58.59:151][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.01.06-17.58.59:461][  0]LogSlate: Using FreeType 2.10.0
+[2024.01.06-17.58.59:461][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2024.01.06-17.58.59:485][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin.
+[2024.01.06-17.58.59:485][  0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up
+[2024.01.06-17.58.59:489][  0]LogEditorDomain: Display: EditorDomain is Disabled
+[2024.01.06-17.58.59:635][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2024.01.06-17.58.59:635][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2024.01.06-17.58.59:635][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
+[2024.01.06-17.58.59:636][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
+[2024.01.06-17.58.59:636][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
+[2024.01.06-17.58.59:757][  0]LogDeviceProfileManager: Available device profiles:
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641A400][000009B95BEB0000 66] GlobalDefaults, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641A000][000009B95BEB5000 66] Windows, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966419E00][000009B95BEB7800 66] WindowsEditor, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641AA00][000009B95BEB2800 66] WindowsServer, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641AE00][000009B962B7C800 66] WindowsClient, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B000][000009B951275000 66] IOS, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B200][000009B959FAC800 66] iPadAir2, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B400][000009B93E240000 66] IPadPro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B600][000009B9667F0000 66] iPadAir3, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B800][000009B9667F2800 66] iPadAir4, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641BA00][000009B9667F5000 66] iPadAir5, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641BC00][000009B9667F7800 66] iPadMini4, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641BE00][000009B9667FA000 66] iPadMini5, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C000][000009B9667FC800 66] iPadMini6, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C200][000009B966990000 66] iPhone6S, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C400][000009B966992800 66] iPhone7, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C600][000009B966995000 66] iPodTouch7, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C800][000009B966997800 66] iPhone6SPlus, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641CA00][000009B96699A000 66] iPhone7Plus, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641CC00][000009B96699C800 66] iPhoneSE, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641CE00][000009B9669A0000 66] iPhone8, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D000][000009B9669A2800 66] iPhone8Plus, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D200][000009B9669A5000 66] iPhoneX, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D400][000009B9669A7800 66] iPhoneXS, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D600][000009B9669AA000 66] iPhoneXSMax, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D800][000009B9669AC800 66] iPhoneXR, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641DA00][000009B9669B0000 66] iPhone11, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641DC00][000009B9669B2800 66] iPhone11Pro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641DE00][000009B9669B5000 66] iPhone11ProMax, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E000][000009B9669B7800 66] iPhoneSE2, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E200][000009B9669BA000 66] iPhone12Mini, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E400][000009B9669BC800 66] iPhone12, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E600][000009B9669C0000 66] iPhone12Pro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E800][000009B9669C2800 66] iPhone12ProMax, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641EA00][000009B9669C5000 66] iPhone13Mini, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641EC00][000009B9669C7800 66] iPhone13, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641EE00][000009B9669CA000 66] iPhone13Pro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F000][000009B9669CC800 66] iPhone13ProMax, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F200][000009B9669D0000 66] iPhoneSE3, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F400][000009B9669D2800 66] iPhone14, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F600][000009B9669D5000 66] iPhone14Plus, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F800][000009B9669D7800 66] iPhone14Pro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641FA00][000009B9669DA000 66] iPhone14ProMax, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641FC00][000009B9669DC800 66] iPhone15, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641FE00][000009B9669E0000 66] iPhone15Plus, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B965E9FE00][000009B9669E2800 66] iPhone15Pro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B951186000][000009B9669E5000 66] iPhone15ProMax, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770000][000009B9669E7800 66] iPadPro105, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770200][000009B9669EA000 66] iPadPro129, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770400][000009B9669EC800 66] iPadPro97, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770600][000009B966780000 66] iPadPro2_129, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770800][000009B966782800 66] iPad5, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770A00][000009B966785000 66] iPad6, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770C00][000009B966787800 66] iPad7, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770E00][000009B96678A000 66] iPad8, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771000][000009B96678C800 66] iPad9, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771200][000009B966790000 66] iPad10, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771400][000009B966792800 66] iPadPro11, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771600][000009B966795000 66] iPadPro2_11, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771800][000009B966797800 66] iPadPro3_11, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771A00][000009B96679A000 66] iPadPro4_11, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771C00][000009B96679C800 66] iPadPro3_129, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771E00][000009B9667A0000 66] iPadPro4_129, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772000][000009B9667A2800 66] iPadPro5_129, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772200][000009B9667A5000 66] iPadPro6_129, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772400][000009B9667A7800 66] AppleTV, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772600][000009B9667AA000 66] AppleTV4K, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772800][000009B9667AC800 66] AppleTV2_4K, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772A00][000009B9667B0000 66] TVOS, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772C00][000009B9667B2800 66] Mac, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772E00][000009B9667B5000 66] MacEditor, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773000][000009B9667B7800 66] MacClient, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773200][000009B9667BA000 66] MacServer, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773400][000009B9667BC800 66] Linux, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773600][000009B9667C0000 66] LinuxEditor, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773800][000009B9667C2800 66] LinuxArm64Editor, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773A00][000009B9667C5000 66] LinuxArm64, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773C00][000009B9667C7800 66] LinuxClient, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773E00][000009B9667CA000 66] LinuxArm64Client, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774000][000009B9667CC800 66] LinuxServer, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774200][000009B9667D0000 66] LinuxArm64Server, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774400][000009B9667D2800 66] Android, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774600][000009B9667D5000 66] Android_Preview_OpenGL, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774800][000009B9667D7800 66] Android_Preview_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774A00][000009B9667DA000 66] Android_Low, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774C00][000009B9667DC800 66] Android_Mid, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774E00][000009B9667E0000 66] Android_High, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775000][000009B9667E2800 66] Android_Default, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775200][000009B9667E5000 66] Android_Adreno4xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775400][000009B9667E7800 66] Android_Adreno5xx_Low, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775600][000009B9667EA000 66] Android_Adreno5xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775800][000009B9667EC800 66] Android_Adreno6xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775A00][000009B966CB0000 66] Android_Adreno6xx_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775C00][000009B966CB2800 66] Android_Adreno7xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775E00][000009B966CB5000 66] Android_Adreno7xx_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776000][000009B966CB7800 66] Android_Mali_T6xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776200][000009B966CBA000 66] Android_Mali_T7xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776400][000009B966CBC800 66] Android_Mali_T8xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776600][000009B966CC0000 66] Android_Mali_G71, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776800][000009B966CC2800 66] Android_Mali_G72, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776A00][000009B966CC5000 66] Android_Mali_G72_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776C00][000009B966CC7800 66] Android_Mali_G76, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776E00][000009B966CCA000 66] Android_Mali_G76_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777000][000009B966CCC800 66] Android_Mali_G77, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777200][000009B966CD0000 66] Android_Mali_G77_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777400][000009B966CD2800 66] Android_Mali_G78, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777600][000009B966CD5000 66] Android_Mali_G78_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777800][000009B966CD7800 66] Android_Mali_G710, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777A00][000009B966CDA000 66] Android_Mali_G710_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777E00][000009B966CDC800 66] Android_Mali_G7xx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778000][000009B966CF0000 66] Android_Mali_G7xx_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778200][000009B966CF2800 66] Android_Xclipse_920, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778400][000009B966CF5000 66] Android_Xclipse_920_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778800][000009B966CF7800 66] Android_Vulkan_SM5, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778A00][000009B966CFA000 66] Android_PowerVR_G6xxx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778C00][000009B966CFC800 66] Android_PowerVR_GT7xxx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778E00][000009B965450000 66] Android_PowerVR_GE8xxx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779000][000009B965452800 66] Android_PowerVR_GM9xxx, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779200][000009B965455000 66] Android_PowerVR_GM9xxx_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779400][000009B965457800 66] Android_TegraK1, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779600][000009B96545A000 66] Android_Unknown_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779800][000009B96545C800 66] Oculus_Quest, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779A00][000009B965460000 66] Oculus_Quest2, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779C00][000009B965462800 66] Meta_Quest_Pro, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779E00][000009B965465000 66] Meta_Quest_3, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96677A000][000009B965467800 66] HoloLens, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96677A200][000009B96546A000 66] MagicLeap_Vulkan, 
+[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: Active device profile: [000009B966419E00][000009B95BEB7800 66] WindowsEditor
+[2024.01.06-17.58.59:758][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2024.01.06-17.58.59:758][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
+[2024.01.06-17.58.59:758][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.01.06-17.58.59:758][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
+[2024.01.06-17.58.59:758][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.06-17.58.59:758][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.06-17.58.59:759][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.06-17.58.59:759][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.06-17.58.59:761][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-2MPQGVL'
+[2024.01.06-17.58.59:761][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-2MPQGVL" -nocompile -nocompileuat ]
+[2024.01.06-17.58.59:844][  0]LogMaterial: WorldGridMaterial-SM6-Default: 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D742E_FHWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C0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+[2024.01.06-17.58.59:904][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
+[2024.01.06-17.58.59:904][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2024.01.06-17.58.59:904][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
+[2024.01.06-17.58.59:904][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
+[2024.01.06-17.58.59:904][  0]LogMeshMerging: No distributed automatic mesh merging module available
+[2024.01.06-17.59.00:212][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2024.01.06-17.59.00:212][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2024.01.06-17.59.00:221][  0]LogUObjectArray: 21917 objects as part of root set at end of initial load.
+[2024.01.06-17.59.00:221][  0]LogUObjectAllocator: 6142576 out of 0 bytes used by permanent object pool.
+[2024.01.06-17.59.00:221][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2024.01.06-17.59.00:226][  0]LogLiveCoding: Display: Starting LiveCoding
+[2024.01.06-17.59.00:226][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2024.01.06-17.59.00:229][  0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console
+[2024.01.06-17.59.00:233][  0]LogLiveCoding: Display: Waiting for server
+[2024.01.06-17.59.00:249][  0]LogSlate: Border
+[2024.01.06-17.59.00:249][  0]LogSlate: BreadcrumbButton
+[2024.01.06-17.59.00:249][  0]LogSlate: Brushes.Title
+[2024.01.06-17.59.00:249][  0]LogSlate: Default
+[2024.01.06-17.59.00:249][  0]LogSlate: Icons.Save
+[2024.01.06-17.59.00:249][  0]LogSlate: Icons.Toolbar.Settings
+[2024.01.06-17.59.00:249][  0]LogSlate: ListView
+[2024.01.06-17.59.00:249][  0]LogSlate: SoftwareCursor_CardinalCross
+[2024.01.06-17.59.00:249][  0]LogSlate: SoftwareCursor_Grab
+[2024.01.06-17.59.00:249][  0]LogSlate: TableView.DarkRow
+[2024.01.06-17.59.00:249][  0]LogSlate: TableView.Row
+[2024.01.06-17.59.00:249][  0]LogSlate: TreeView
+[2024.01.06-17.59.00:346][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
+[2024.01.06-17.59.00:348][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
+[2024.01.06-17.59.00:364][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2024.01.06-17.59.00:364][  0]LogInit: XR: MultiViewport is Disabled
+[2024.01.06-17.59.00:364][  0]LogInit: XR: Mobile Multiview is Disabled
+[2024.01.06-17.59.00:484][  0]LogTurnkeySupport: Completed device detection: Code = 0
+[2024.01.06-17.59.00:573][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: C7A25AF441AAC7B0243EA299CDCFC4B2 | Instance: D5164DD34AB00A95767BF397CE925BC8 (DESKTOP-2MPQGVL-16928).
+[2024.01.06-17.59.00:580][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2024.01.06-17.59.00:632][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2024.01.06-17.59.00:634][  0]LogUdpMessaging: Display: Added local interface '192.168.3.163' to multicast group '230.0.0.1:6666'
+[2024.01.06-17.59.00:639][  0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2024.01.06-17.59.00:868][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2024.01.06-17.59.00:886][  0]LogMetasoundEngine: MetaSound Engine Initialized
+[2024.01.06-17.59.00:969][  0]LogPython: Using Python 3.9.7
+[2024.01.06-17.59.01:947][  0]SourceControl: Revision control is disabled
+[2024.01.06-17.59.01:950][  0]LogUProjectInfo: Found projects:
+[2024.01.06-17.59.01:954][  0]SourceControl: Revision control is disabled
+[2024.01.06-17.59.01:966][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-17.59.01:966][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-17.59.01:966][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-17.59.02:010][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2024.01.06-17.59.02:027][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.01.06-17.59.02:027][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.01.06-17.59.02:139][  0]LogOpenImageDenoise: OIDN starting up
+[2024.01.06-17.59.02:190][  0]LogCollectionManager: Loaded 0 collections in 0.000657 seconds
+[2024.01.06-17.59.02:192][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s
+[2024.01.06-17.59.02:193][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Developers/Windowssucks/Collections/' took 0.00s
+[2024.01.06-17.59.02:194][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s
+[2024.01.06-17.59.02:437][  0]LogEngine: Initializing Engine...
+[2024.01.06-17.59.02:441][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
+[2024.01.06-17.59.02:572][  0]LogInit: Initializing FReadOnlyCVARCache
+[2024.01.06-17.59.02:577][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-17.59.02:577][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-17.59.02:583][  0]LogAIModule: Creating AISystem for world Untitled
+[2024.01.06-17.59.02:583][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2024.01.06-17.59.02:583][  0]LogInit: Texture streaming: Enabled
+[2024.01.06-17.59.02:595][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
+[2024.01.06-17.59.02:599][  0]LogAudio: Display: Initializing Audio Device Manager...
+[2024.01.06-17.59.02:608][  0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2024.01.06-17.59.02:609][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2024.01.06-17.59.02:609][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
+[2024.01.06-17.59.02:610][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
+[2024.01.06-17.59.02:610][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
+[2024.01.06-17.59.02:610][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
+[2024.01.06-17.59.02:610][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
+[2024.01.06-17.59.02:611][  0]LogAudio: Display: Audio Device Manager Initialized
+[2024.01.06-17.59.02:611][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-17.59.02:611][  0]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-17.59.02:611][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-17.59.02:611][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-17.59.02:611][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-17.59.02:617][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-17.59.02:646][  0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-17.59.02:646][  0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-17.59.02:648][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-17.59.02:648][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-17.59.02:649][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2024.01.06-17.59.02:649][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2024.01.06-17.59.02:650][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2024.01.06-17.59.02:650][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2024.01.06-17.59.02:650][  0]LogInit: FAudioDevice initialized with ID 1.
+[2024.01.06-17.59.02:650][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2024.01.06-17.59.02:650][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2024.01.06-17.59.02:662][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2024.01.06-17.59.02:665][  0]LogInit: Undo buffer set to 32 MB
+[2024.01.06-17.59.02:665][  0]LogInit: Transaction tracking system initialized
+[2024.01.06-17.59.02:681][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
+[2024.01.06-17.59.02:681][  0]LogSourceControl: Uncontrolled asset enumeration started...
+[2024.01.06-17.59.02:683][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.00194 seconds (Found 134 uncontrolled assets)
+[2024.01.06-17.59.02:688][  0]BlueprintLog: New page: Editor Load
+[2024.01.06-17.59.02:751][  0]LocalizationService: Localization service is disabled
+[2024.01.06-17.59.02:766][  0]TimingProfiler: Initialize
+[2024.01.06-17.59.02:766][  0]TimingProfiler: OnSessionChanged
+[2024.01.06-17.59.02:766][  0]LoadingProfiler: Initialize
+[2024.01.06-17.59.02:766][  0]LoadingProfiler: OnSessionChanged
+[2024.01.06-17.59.02:766][  0]NetworkingProfiler: Initialize
+[2024.01.06-17.59.02:766][  0]NetworkingProfiler: OnSessionChanged
+[2024.01.06-17.59.02:766][  0]MemoryProfiler: Initialize
+[2024.01.06-17.59.02:766][  0]MemoryProfiler: OnSessionChanged
+[2024.01.06-17.59.02:830][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-17.59.02:830][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-17.59.02:830][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-17.59.02:903][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.01s
+[2024.01.06-17.59.02:967][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2024.01.06-17.59.03:076][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2024.01.06-17.59.03:077][  0]SourceControl: Revision control is disabled
+[2024.01.06-17.59.03:077][  0]LogUnrealEdMisc: Loading editor; pre map load, took 5.988
+[2024.01.06-17.59.03:077][  0]Cmd: MAP LOAD FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2024.01.06-17.59.03:077][  0]LightingResults: New page: Lighting Build
+[2024.01.06-17.59.03:079][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-17.59.03:079][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-17.59.03:080][  0]MapCheck: New page: Map Check
+[2024.01.06-17.59.03:080][  0]LightingResults: New page: Lighting Build
+[2024.01.06-17.59.03:083][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-17.59.03:086][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.53ms
+[2024.01.06-17.59.03:123][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
+[2024.01.06-17.59.03:166][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.01.06-17.59.03:181][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'.
+[2024.01.06-17.59.03:182][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-17.59.03:182][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-17.59.03:182][  0]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-17.59.03:188][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2024.01.06-17.59.03:197][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-17.59.03:197][  0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2024.01.06-17.59.03:197][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,079ms to complete.
+[2024.01.06-17.59.03:201][  0]LogUnrealEdMisc: Total Editor Startup Time, took 6.113
+[2024.01.06-17.59.03:201][  0]LogShaderCompilers: Display: ================================================
+[2024.01.06-17.59.03:201][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-17.59.03:201][  0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: Shaders Compiled: 0
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: ================================================
+[2024.01.06-17.59.03:267][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.06-17.59.03:267][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.06-17.59.03:267][  0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.06-17.59.03:278][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-17.59.03:285][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-17.59.03:292][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-17.59.03:300][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-17.59.03:334][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:335][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:335][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:335][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:335][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:335][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:335][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:335][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:337][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-17.59.03:337][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2024.01.06-17.59.03:396][  0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-2MPQGVL: (Name=DESKTOP-2MPQGVL, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
+[2024.01.06-17.59.03:412][  0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.01.06-17.59.03:416][  0]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.01.06-17.59.03:417][  0]LogSlate: Took 0.000093 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.01.06-17.59.03:434][  0]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
+[2024.01.06-17.59.03:690][  0]LogAssetRegistry: Display: Asset registry cache written as 16.3 MiB to ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin
+[2024.01.06-17.59.03:881][  0]LogStall: Startup...
+[2024.01.06-17.59.03:883][  0]LogStall: Startup complete.
+[2024.01.06-17.59.03:886][  0]LogLoad: (Engine Initialization) Total time: 6.80 seconds
+[2024.01.06-17.59.03:886][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2024.01.06-17.59.03:929][  0]LogAssetRegistry: AssetRegistryGather time 0.0733s: AssetDataDiscovery 0.0201s, AssetDataGather 0.0214s, StoreResults 0.0318s.
+[2024.01.06-17.59.03:946][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
+[2024.01.06-17.59.03:990][  0]LogContentStreaming: Texture pool size now 1000 MB
+[2024.01.06-17.59.04:039][  1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
+
+[2024.01.06-17.59.04:040][  1]Running Python start-up script 'G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.021146 secs
+[2024.01.06-17.59.04:106][  3]LogD3D12RHI: Cannot end block when stack is empty
+[2024.01.06-17.59.04:206][  4]LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.01.06-17.59.15:784][243]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
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+[2024.01.06-17.59.16:002][255]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
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+[2024.01.06-18.00.49:262][151]LogFileHelpers: InternalPromptForCheckoutAndSave took 46 ms (total: 998 ms)
+[2024.01.06-18.00.49:262][151]AssetCheck: New page: Asset Save: Floor_Material
+[2024.01.06-18.00.49:262][151]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material
+[2024.01.06-18.00.54:820][732]LogContentBrowser: Deferred new asset file creation: Floor_Material_Inst
+[2024.01.06-18.00.54:831][732]LogContentBrowser: Creating deferred item: Floor_Material_Inst
+[2024.01.06-18.00.54:839][733]LogContentBrowser: Renaming the item being created (Deferred Item: Floor_Material_Inst).
+[2024.01.06-18.00.57:074][986]LogContentBrowser: Attempting asset rename: Floor_Material_Inst -> Floor_Material_Inst
+[2024.01.06-18.00.57:074][986]LogContentBrowser: End creating deferred item Floor_Material_Inst
+[2024.01.06-18.00.58:901][156]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.01.06-18.01.02:587][527]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Floor/Floor_Material_Inst.Floor_Material_Inst
+[2024.01.06-18.01.02:589][527]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.01.02:589][527]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.01.02:713][527]LogViewport: Scene viewport resized to 1331x772, mode Windowed.
+[2024.01.06-18.01.02:728][527]LogSlate: Took 0.000159 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.01.06-18.01.07:745][981]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.01.07:830][981]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset" SILENT=true
+[2024.01.06-18.01.07:833][981]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-18.01.07:838][981]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.06-18.01.07:840][981]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material_Inst
+[2024.01.06-18.01.07:840][981]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material_Inst83F956194EC2677E1772159EAF6D5AA2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset'
+[2024.01.06-18.01.07:846][981]LogFileHelpers: InternalPromptForCheckoutAndSave took 101 ms (total: 1.10 sec)
+[2024.01.06-18.01.07:846][981]AssetCheck: New page: Asset Save: Floor_Material_Inst
+[2024.01.06-18.01.07:846][981]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Floor/Floor_Material_Inst.Floor_Material_Inst
+[2024.01.06-18.01.08:472][ 49]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:10.084 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 5593 files in 6922 folders with total size 335 MiB.
+[2024.01.06-18.01.09:017][104]LogViewport: Scene viewport resized to 1328x795, mode Windowed.
+[2024.01.06-18.01.09:107][106]LogViewport: Scene viewport resized to 946x536, mode Windowed.
+[2024.01.06-18.01.09:127][107]LogViewport: Scene viewport resized to 548x266, mode Windowed.
+[2024.01.06-18.01.09:213][116]LogViewport: Scene viewport resized to 1335x894, mode Windowed.
+[2024.01.06-18.01.09:951][199]LogSlate: Window 'Floor_Material_Inst' being destroyed
+[2024.01.06-18.01.22:953][686]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.01.23:056][686]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset" SILENT=true
+[2024.01.06-18.01.23:059][686]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-18.01.23:063][686]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.06-18.01.23:065][686]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material_Inst
+[2024.01.06-18.01.23:065][686]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material_InstF7441AA94B9AC23BFF3852A8D8FA809F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset'
+[2024.01.06-18.01.23:070][686]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 1.21 sec)
+[2024.01.06-18.01.23:070][686]AssetCheck: New page: Asset Save: Floor_Material_Inst
+[2024.01.06-18.01.23:070][686]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Floor/Floor_Material_Inst.Floor_Material_Inst
+[2024.01.06-18.01.31:741][676]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.01.31:744][676]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.01.31:745][676]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:01:31)
+[2024.01.06-18.01.31:748][676]LogOnline: OSS: Created online subsystem instance for: NULL
+[2024.01.06-18.01.31:748][676]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+[2024.01.06-18.01.31:748][676]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.01.31:752][676]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003721s)
+[2024.01.06-18.01.31:752][676]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003755s)
+[2024.01.06-18.01.31:754][676]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-18.01.31:755][676]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.01.31:755][676]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.01.31:755][676]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.01.31:756][676]LogPlayLevel: PIE: World Init took: (0.000728s)
+[2024.01.06-18.01.31:756][676]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.01.31:756][676]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.01.31:756][676]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.01.31:756][676]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.01.31:756][676]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.01.31:758][676]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.01.31:777][676]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.01.31:777][676]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.01.31:777][676]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.01.31:777][676]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.01.31:778][676]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
+[2024.01.06-18.01.31:778][676]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
+[2024.01.06-18.01.31:779][676]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
+[2024.01.06-18.01.31:779][676]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
+[2024.01.06-18.01.31:780][676]LogInit: FAudioDevice initialized with ID 2.
+[2024.01.06-18.01.31:780][676]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'.
+[2024.01.06-18.01.31:780][676]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
+[2024.01.06-18.01.32:004][676]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.01.32:007][676]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.01.32
+[2024.01.06-18.01.32:007][676]LogWorld: Bringing up level for play took: 0.002460
+[2024.01.06-18.01.32:010][676]LogOnline: OSS: Created online subsystem instance for: :Context_5
+[2024.01.06-18.01.32:018][676]PIE: Server logged in
+[2024.01.06-18.01.32:019][676]PIE: Play in editor total start time 0,274 seconds.
+[2024.01.06-18.01.55:905][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.01.55:905][495]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.01.55:905][495]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.01.55:905][495]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.01.55:908][495]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.01.55:910][495]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.01.55:912][495]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-18.01.55:912][495]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
+[2024.01.06-18.01.55:914][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.01.06-18.01.55:915][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.01.06-18.01.55:918][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.01.55:921][495]LogUObjectHash: Compacting FUObjectHashTables data took   0.71ms
+[2024.01.06-18.01.55:972][496]LogPlayLevel: Display: Destroying online subsystem :Context_5
+[2024.01.06-18.02.33:074][664]Cmd: TRANSACTION UNDO
+[2024.01.06-18.02.33:074][664]LogEditorTransaction: Undo Scale Elements
+[2024.01.06-18.02.34:679][771]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Total job queries 88, among them cache hits 38 (43.18%)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Tracking 50 distinct input hashes that result in 30 distinct outputs (60.00%)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: RAM used: 1,14 MiB of 1,60 GiB budget. Usage: 0.07%
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Shaders Compiled: 34
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Jobs assigned 34, completed 34 (100%)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Average time worker was idle: 3.22 s
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.42 s
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Job execution time: average 0.26 s, max 0.43 s
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Job life time (pending + execution): average 0.35 s, max 0.73
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Shader code size: average 39,453 KiB, min 32,246 KiB, max 63,359 KiB
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.09 s
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Jobs were issued in 34 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Average processing rate: 10.99 jobs/sec
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Total thread time: 6,169 s
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Total thread preprocess time: 0,644 s
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Percentage time preprocessing: 10.44%
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Effective parallelization: 1.99 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    1 times, average 0.31 sec, max 0.31 sec, min 0.31 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 18.11% of total time (compiled    6 times, average 0.19 sec, max 0.21 sec, min 0.13 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.11% of total time (compiled    6 times, average 0.16 sec, max 0.16 sec, min 0.15 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                                                 FLumenCardVS - 12.35% of total time (compiled    5 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 7.11% of total time (compiled    5 times, average 0.09 sec, max 0.09 sec, min 0.08 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.94% of total time (compiled    1 times, average 0.31 sec, max 0.31 sec, min 0.31 sec)
+[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.02.35:206][803]LogEditorViewport: Clicking Background
+[2024.01.06-18.02.51:485][616]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2
+[2024.01.06-18.03.19:732][521]LogViewport: Scene viewport resized to 1128x892, mode Windowed.
+[2024.01.06-18.03.34:456][118]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21
+[2024.01.06-18.03.34:456][118]LogStaticMesh: Display: Building static mesh Rectangle_7BAAAA21...
+[2024.01.06-18.03.34:457][118]LogActorFactory: Actor Factory spawned StaticMesh /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0
+[2024.01.06-18.03.34:457][118]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21
+[2024.01.06-18.04.47:299][305]Cmd: DELETE
+[2024.01.06-18.04.47:299][305]Cmd: ACTOR DELETE
+[2024.01.06-18.04.47:301][305]LogEditorActor: Deleted Actor: StaticMeshActor
+[2024.01.06-18.04.47:305][305]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-18.04.47:307][305]LogEditorActor: Deleted 1 Actors (0.009 secs)
+[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15)
+[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: LWC Promote usages (Est.): 9
+[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
+[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: LWC Other usages (Est.): 12
+[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Base pass shader: 244 instructions
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15)
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: LWC Promote usages (Est.): 9
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: LWC Other usages (Est.): 12
+[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Shader Count: 2
+[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.05.02:867][109]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.06-18.05.02:867][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.05.02:867][109]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.05.02:867][109]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.05.02:867][109]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.06-18.05.02:867][109]MaterialEditorStats: Shader Count: 1
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: Base pass shader: 238 instructions
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.06-18.05.03:047][114]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.05.03:632][181]LogMaterialEditor: Saving and Compiling material Floor_Material
+[2024.01.06-18.05.03:718][181]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-18.05.04:260][181]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-18.05.04:268][181]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.05.05:097][181]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
+[2024.01.06-18.05.05:100][181]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material
+[2024.01.06-18.05.05:101][181]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material36A2FC484F8A655DF9571285116FD2EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
+[2024.01.06-18.05.05:105][181]LogFileHelpers: InternalPromptForCheckoutAndSave took 838 ms (total: 2.05 sec)
+[2024.01.06-18.05.05:108][181]AssetCheck: New page: Asset Save: Floor_Material
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+[2024.01.06-18.05.15:142][323]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
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+[2024.01.06-18.05.15:142][323]MaterialEditorStats: Shader Count: 0
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+[2024.01.06-18.05.15:310][325]MaterialEditorStats: Base pass vertex shader: 131 instructions
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+[2024.01.06-18.05.20:036][858]MaterialEditorStats: LWC Promote usages (Est.): 7
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+[2024.01.06-18.05.20:170][867]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.05.20:170][867]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.05.20:170][867]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.05.20:170][867]MaterialEditorStats: LWC Promote usages (Est.): 7
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+[2024.01.06-18.05.20:170][867]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.05.22:864][180]LogMaterialEditor: Saving and Compiling material Floor_Material
+[2024.01.06-18.05.22:951][180]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
+[2024.01.06-18.05.23:503][180]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-18.05.23:510][180]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.05.24:231][180]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
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+[2024.01.06-18.05.24:236][180]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_MaterialBF808EB048A645D4489B3F8EAB95DC62.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
+[2024.01.06-18.05.24:240][180]LogFileHelpers: InternalPromptForCheckoutAndSave took 729 ms (total: 2.78 sec)
+[2024.01.06-18.05.24:243][180]AssetCheck: New page: Asset Save: Floor_Material
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+[2024.01.06-18.05.24:246][180]MaterialEditorStats: Base pass shader: 237 instructions
+[2024.01.06-18.05.24:246][180]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.05.24:246][180]MaterialEditorStats: MaxSampler: 306 instructions
+[2024.01.06-18.05.24:246][180]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.06-18.05.24:246][180]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.05.24:246][180]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.05.24:246][180]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
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+[2024.01.06-18.06.08:370][334]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.06.08:370][334]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.06.08:370][334]MaterialEditorStats: LWC Other usages (Est.): 9
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+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Total job queries 160, among them cache hits 72 (45.00%)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Tracking 85 distinct input hashes that result in 49 distinct outputs (57.65%)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: RAM used: 2,01 MiB of 1,60 GiB budget. Usage: 0.12%
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Shaders Compiled: 67
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Jobs assigned 70, completed 67 (95.71%)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Average time worker was idle: 48.13 s
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.42 s
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Job execution time: average 0.27 s, max 0.43 s
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Job life time (pending + execution): average 0.36 s, max 0.73
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Shader code size: average 41,441 KiB, min 32,246 KiB, max 63,359 KiB
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.85 s
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Jobs were issued in 70 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Average processing rate: 11.45 jobs/sec
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Total thread time: 12,226 s
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Total thread preprocess time: 1,271 s
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Percentage time preprocessing: 10.40%
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Effective parallelization: 2.09 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    3 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
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+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    3 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
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+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 12.16% of total time (compiled    8 times, average 0.19 sec, max 0.21 sec, min 0.13 sec)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 10.09% of total time (compiled    8 times, average 0.15 sec, max 0.16 sec, min 0.15 sec)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:                                                 FLumenCardVS - 8.67% of total time (compiled    7 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.37% of total time (compiled    3 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy - 6.24% of total time (compiled    3 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.06.08:653][349]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.06-18.06.08:653][349]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.06.08:653][349]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.06.08:653][349]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.06.08:653][349]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.06-18.06.08:653][349]MaterialEditorStats: Shader Count: 1
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: Base pass shader: 231 instructions
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.06-18.06.08:842][357]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.06.08:942][367]LogMaterialEditor: Saving and Compiling material Floor_Material
+[2024.01.06-18.06.09:027][367]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-18.06.09:470][367]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.06-18.06.09:477][367]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.06.10:302][367]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
+[2024.01.06-18.06.10:305][367]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material
+[2024.01.06-18.06.10:305][367]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material470F256F4D5EBEAC1DD4A4989BF77F77.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
+[2024.01.06-18.06.10:309][367]LogFileHelpers: InternalPromptForCheckoutAndSave took 832 ms (total: 3.61 sec)
+[2024.01.06-18.06.10:312][367]AssetCheck: New page: Asset Save: Floor_Material
+[2024.01.06-18.06.10:312][367]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: Base pass shader: 231 instructions
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: MaxSampler: 295 instructions
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.06-18.06.10:316][367]MaterialEditorStats: Shader Count: 16
+[2024.01.06-18.06.27:484][393]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.06.27:489][393]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.06.27:490][393]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:06:27)
+[2024.01.06-18.06.27:513][393]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.06.27:517][393]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003935s)
+[2024.01.06-18.06.27:517][393]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003971s)
+[2024.01.06-18.06.27:520][393]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-18.06.27:522][393]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.06.27:522][393]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.06.27:522][393]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.06.27:522][393]LogPlayLevel: PIE: World Init took: (0.000817s)
+[2024.01.06-18.06.27:522][393]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.06.27:522][393]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.06.27:522][393]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.06.27:522][393]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.06.27:522][393]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.06.27:524][393]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.06.27:543][393]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.06.27:544][393]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.06.27:544][393]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.06.27:544][393]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.06.27:544][393]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
+[2024.01.06-18.06.27:544][393]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
+[2024.01.06-18.06.27:546][393]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
+[2024.01.06-18.06.27:546][393]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
+[2024.01.06-18.06.27:546][393]LogInit: FAudioDevice initialized with ID 3.
+[2024.01.06-18.06.27:546][393]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'.
+[2024.01.06-18.06.27:546][393]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
+[2024.01.06-18.06.27:548][393]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.06.27:550][393]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.06.27
+[2024.01.06-18.06.27:550][393]LogWorld: Bringing up level for play took: 0.002329
+[2024.01.06-18.06.27:553][393]LogOnline: OSS: Created online subsystem instance for: :Context_6
+[2024.01.06-18.06.27:554][393]PIE: Server logged in
+[2024.01.06-18.06.27:555][393]PIE: Play in editor total start time 0,066 seconds.
+[2024.01.06-18.06.59:463][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.06.59:463][200]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.06.59:463][200]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.06.59:464][200]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.06.59:466][200]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.06.59:468][200]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.06.59:471][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.06.59:472][200]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
+[2024.01.06-18.06.59:472][200]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.01.06-18.06.59:473][200]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.01.06-18.06.59:478][200]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-18.06.59:539][204]LogPlayLevel: Display: Destroying online subsystem :Context_6
+[2024.01.06-18.07.26:902][478]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-18.07.26:905][478]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.07.26:905][478]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.07.26:989][478]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.07.26:989][478]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
+[2024.01.06-18.07.26:989][478]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.26:989][478]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.07.26:992][478]LogViewport: Scene viewport resized to 376x444, mode Windowed.
+[2024.01.06-18.07.27:057][480]MaterialEditorStats: Base pass shader: 228 instructions
+[2024.01.06-18.07.27:057][480]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.06-18.07.27:057][480]MaterialEditorStats: Texture samplers: 7/16
+[2024.01.06-18.07.27:057][480]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
+[2024.01.06-18.07.27:057][480]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.27:057][480]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.07.29:974][800]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function Blend_Overlay: Missing function input 'Blend'
+	Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
+	Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
+	Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
+
+[2024.01.06-18.07.29:977][800]MaterialEditorStats: Error: [SM6] Function Blend_Overlay: Missing function input 'Blend'
+[2024.01.06-18.07.29:977][800]MaterialEditorStats: Error: [SM6] Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
+[2024.01.06-18.07.29:977][800]MaterialEditorStats: Error: [SM6] Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
+[2024.01.06-18.07.29:977][800]MaterialEditorStats: Error: [SM6] Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
+[2024.01.06-18.07.30:495][841]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.07.30:596][843]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.07.30:597][843]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.30:597][843]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.30:597][843]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.07.30:939][880]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.07.30:939][880]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.30:939][880]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.30:939][880]MaterialEditorStats: Shader Count: 1
+[2024.01.06-18.07.31:211][883]MaterialEditorStats: Base pass shader: 209 instructions
+[2024.01.06-18.07.31:211][883]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.06-18.07.31:211][883]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.06-18.07.31:211][883]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.31:211][883]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.31:211][883]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.07.31:957][968]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.07.31:957][968]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.31:957][968]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.31:957][968]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.07.32:147][971]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.07.32:147][971]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.32:147][971]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.32:147][971]MaterialEditorStats: Shader Count: 1
+[2024.01.06-18.07.32:258][979]MaterialEditorStats: Base pass shader: 207 instructions
+[2024.01.06-18.07.32:258][979]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.06-18.07.32:258][979]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.06-18.07.32:258][979]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.32:258][979]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.32:258][979]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.07.33:633][116]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.07.33:633][116]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.33:633][116]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.33:633][116]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.07.33:787][118]MaterialEditorStats: Base pass shader: 207 instructions
+[2024.01.06-18.07.33:787][118]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.06-18.07.33:787][118]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.06-18.07.33:787][118]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.06-18.07.33:787][118]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.06-18.07.33:787][118]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.07.37:381][519]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.07.37:390][519]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.07.37:390][519]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.07.37:390][519]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.07.37:390][519]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.07.57:078][806]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.07.59:618][ 65]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.07.59:621][ 65]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.07.59:927][ 70]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.07.59:933][ 70]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.07.59:933][ 70]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.07.59:933][ 70]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.08.00:893][182]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.00:895][182]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.01:059][184]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.01:060][184]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.08.01:060][184]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.08.02:377][336]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.02:381][336]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.02:560][338]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.02:561][338]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
+[2024.01.06-18.08.03:165][406]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.03:167][406]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Cannot force a cast between non-numeric types.
+
+[2024.01.06-18.08.03:371][415]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.03:371][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.03:371][415]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.03:428][417]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.03:428][417]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.03:428][417]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.03:428][417]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.03:428][417]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.18:276][136]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.18:276][136]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.18:276][136]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.18:346][138]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.18:346][138]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.18:346][138]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.18:346][138]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.18:346][138]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.21:574][520]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.21:575][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.21:575][520]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.21:749][522]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.21:749][522]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.21:749][522]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.21:749][522]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.21:749][522]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.24:187][809]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.24:187][809]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.24:187][809]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.24:339][811]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.24:339][811]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.24:339][811]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.24:339][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.24:339][811]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.24:685][842]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.24:685][842]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.24:685][842]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.24:734][844]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.24:734][844]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.24:734][844]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.24:734][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.24:734][844]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.27:013][ 97]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.27:013][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.27:013][ 97]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.31:905][635]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.31:905][635]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.31:905][635]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.31:995][637]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.31:995][637]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.31:995][637]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.31:995][637]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.31:995][637]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.34:594][944]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.34:594][944]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.34:594][944]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.34:788][946]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.34:788][946]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.34:788][946]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.34:788][946]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.34:788][946]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.39:768][538]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.39:768][538]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.39:768][538]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.39:944][540]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.39:944][540]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.39:944][540]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.39:944][540]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.39:944][540]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.42:863][885]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.42:863][885]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.42:863][885]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.43:020][887]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.43:020][887]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.43:020][887]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.43:020][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.43:020][887]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.44:018][  4]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.44:018][  4]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.44:018][  4]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.51:598][877]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.51:598][877]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.51:598][877]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.51:773][879]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.06-18.08.51:773][879]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.51:773][879]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.06-18.08.51:773][879]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.06-18.08.51:773][879]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: LWC Demote usages (Est.): 3
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: LWC Divide usages (Est.): 4
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: LWC Other usages (Est.): 4
+[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Base pass shader: 213 instructions
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: LWC Demote usages (Est.): 3
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: LWC Divide usages (Est.): 4
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: LWC Other usages (Est.): 4
+[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: LWC Demote usages (Est.): 3
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: LWC Divide usages (Est.): 4
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: LWC Other usages (Est.): 4
+[2024.01.06-18.09.08:710][862]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Total job queries 346, among them cache hits 190 (54.91%)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Tracking 156 distinct input hashes that result in 75 distinct outputs (48.08%)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: RAM used: 3,52 MiB of 1,60 GiB budget. Usage: 0.21%
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Shaders Compiled: 98
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Jobs assigned 98, completed 98 (100%)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Average time worker was idle: 41.71 s
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.43 s
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Job execution time: average 0.27 s, max 0.43 s
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Job life time (pending + execution): average 0.36 s, max 0.73
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Shader code size: average 40,822 KiB, min 32,117 KiB, max 63,359 KiB
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 8.43 s
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Jobs were issued in 98 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Average processing rate: 11.63 jobs/sec
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Total thread time: 17,466 s
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Total thread preprocess time: 1,853 s
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Percentage time preprocessing: 10.61%
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Effective parallelization: 2.07 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    4 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    4 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    4 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    4 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    4 times, average 0.24 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 14.86% of total time (compiled   15 times, average 0.17 sec, max 0.21 sec, min 0.13 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 13.51% of total time (compiled   15 times, average 0.16 sec, max 0.17 sec, min 0.15 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:                                                 FLumenCardVS - 8.70% of total time (compiled   10 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.95% of total time (compiled    4 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 5.73% of total time (compiled    4 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
+[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: ================================================
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+[2024.01.06-18.09.08:878][864]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.08:878][864]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.06-18.09.15:478][628]MaterialEditorStats: Base pass shader: 213 instructions
+[2024.01.06-18.09.15:478][628]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.15:478][628]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.06-18.09.15:478][628]MaterialEditorStats: LWC Other usages (Est.): 4
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+[2024.01.06-18.09.16:837][765]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.16:837][765]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.06-18.09.18:317][931]MaterialEditorStats: LWC Other usages (Est.): 4
+[2024.01.06-18.09.18:317][931]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: Base pass shader: 213 instructions
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: LWC Demote usages (Est.): 3
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: LWC Divide usages (Est.): 4
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
+[2024.01.06-18.09.18:485][933]MaterialEditorStats: LWC Other usages (Est.): 4
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+[2024.01.06-18.09.24:168][607]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg.OfficeCeiling001_2K-JPG_NormalGL_jpg
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+[2024.01.06-18.09.24:232][607]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.06-18.09.24:232][607]MaterialEditorStats: LWC Demote usages (Est.): 3
+[2024.01.06-18.09.24:232][607]MaterialEditorStats: LWC Divide usages (Est.): 4
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+[2024.01.06-18.09.24:232][607]MaterialEditorStats: LWC Other usages (Est.): 4
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+[2024.01.06-18.09.24:235][607]LogViewport: Scene viewport resized to 1424x890, mode Windowed.
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+[2024.01.06-18.09.24:479][608]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.24:479][608]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.09.24:479][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
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+[2024.01.06-18.09.24:479][608]MaterialEditorStats: LWC Other usages (Est.): 4
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+[2024.01.06-18.09.34:657][758]MaterialEditorStats: Texture samplers: 0/16
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+[2024.01.06-18.09.35:134][781]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.35:134][781]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.06-18.09.40:124][329]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.09.40:124][329]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.06-18.11.13:646][277]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-18.11.13:660][277]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-18.11.13:661][277]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8DADE6CB44734C5BB7F689B271C582C6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-18.11.13:663][277]LogFileHelpers: Saving map 'BackroomsMap' took 0.030
+[2024.01.06-18.11.13:672][277]LogFileHelpers: InternalPromptForCheckoutAndSave took 78 ms (total: 5.01 sec)
+[2024.01.06-18.11.13:673][277]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-18.11.13:673][277]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-18.11.15:291][435]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.11.15:295][435]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.11.15:295][435]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:11:15)
+[2024.01.06-18.11.15:320][435]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.11.15:324][435]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003888s)
+[2024.01.06-18.11.15:324][435]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003925s)
+[2024.01.06-18.11.15:327][435]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-18.11.15:328][435]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.11.15:328][435]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.11.15:328][435]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.11.15:328][435]LogPlayLevel: PIE: World Init took: (0.000721s)
+[2024.01.06-18.11.15:328][435]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.11.15:328][435]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.11.15:330][435]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.11.15:330][435]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.11.15:330][435]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.11.15:331][435]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.11.15:350][435]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.11.15:350][435]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.11.15:350][435]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.11.15:350][435]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.11.15:351][435]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
+[2024.01.06-18.11.15:351][435]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
+[2024.01.06-18.11.15:352][435]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
+[2024.01.06-18.11.15:352][435]LogInit: FAudioDevice initialized with ID 4.
+[2024.01.06-18.11.15:352][435]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
+[2024.01.06-18.11.15:352][435]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'.
+[2024.01.06-18.11.15:352][435]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
+[2024.01.06-18.11.15:355][435]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.11.15:357][435]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.11.15
+[2024.01.06-18.11.15:357][435]LogWorld: Bringing up level for play took: 0.002285
+[2024.01.06-18.11.15:359][435]LogOnline: OSS: Created online subsystem instance for: :Context_10
+[2024.01.06-18.11.15:360][435]PIE: Server logged in
+[2024.01.06-18.11.15:361][435]PIE: Play in editor total start time 0,066 seconds.
+[2024.01.06-18.11.48:044][333]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~
+
	@#'.. Invalidating and reverting to Default URL.
+[2024.01.06-18.11.48:052][334]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~
+
	@#'.. Invalidating and reverting to Default URL.
+[2024.01.06-18.11.48:052][334]LogNet: Browse: /Game/BackroomsMap
+[2024.01.06-18.11.48:052][334]LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/BackroomsMap
+[2024.01.06-18.11.48:052][334]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/BackroomsMap'
+[2024.01.06-18.11.48:052][334]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/BackroomsMap
+[2024.01.06-18.11.48:052][334]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/BackroomsMap'
+[2024.01.06-18.11.48:059][335]LogNet: Browse: /Game/BackroomsMap?closed
+[2024.01.06-18.11.48:059][335]LogNet: Connection failed; returning to Entry
+[2024.01.06-18.11.48:060][335]LogLoad: LoadMap: /Game/BackroomsMap?closed
+[2024.01.06-18.11.48:061][335]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.11.48:061][335]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.11.48:062][335]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.11.48:103][335]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-18.11.48:105][335]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-18.11.48:106][335]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.11.48:111][335]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003631s)
+[2024.01.06-18.11.48:111][335]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003670s)
+[2024.01.06-18.11.48:111][335]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'.
+[2024.01.06-18.11.48:111][335]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.11.48:111][335]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.11.48:111][335]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.11.48:111][335]LogPlayLevel: PIE: World Init took: (0.000647s)
+[2024.01.06-18.11.48:111][335]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.11.48:113][335]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.11.48
+[2024.01.06-18.11.48:113][335]LogWorld: Bringing up level for play took: 0.001838
+[2024.01.06-18.11.48:115][335]LogLoad: Took 0.054835 seconds to LoadMap(/Game/UEDPIE_0_BackroomsMap)
+[2024.01.06-18.11.48:118][335]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-18.11.48:128][335]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
+[2024.01.06-18.11.49:270][463]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.11.49:270][463]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.11.49:270][463]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.11.49:270][463]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.11.49:275][463]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.11.49:277][463]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.11.49:281][463]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.11.49:281][463]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
+[2024.01.06-18.11.49:281][463]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.01.06-18.11.49:283][463]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.01.06-18.11.49:287][463]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-18.11.49:342][464]LogPlayLevel: Display: Destroying online subsystem :Context_10
+[2024.01.06-18.11.59:813][663]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.11.59:925][663]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset" SILENT=true
+[2024.01.06-18.11.59:929][663]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-18.11.59:936][663]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-18.11.59:937][663]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Inst
+[2024.01.06-18.11.59:937][663]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Inst94BB176E4229B2C334D6349D3CEACFD3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset'
+[2024.01.06-18.11.59:942][663]LogFileHelpers: InternalPromptForCheckoutAndSave took 129 ms (total: 5.14 sec)
+[2024.01.06-18.11.59:943][663]AssetCheck: New page: Asset Save: Ceiling_Inst
+[2024.01.06-18.11.59:943][663]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst
+[2024.01.06-18.12.06:294][367]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.12.06:299][367]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.12.06:299][367]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:12:06)
+[2024.01.06-18.12.06:319][367]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.12.06:323][367]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003845s)
+[2024.01.06-18.12.06:323][367]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003881s)
+[2024.01.06-18.12.06:326][367]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-18.12.06:327][367]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.12.06:327][367]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.12.06:327][367]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.12.06:327][367]LogPlayLevel: PIE: World Init took: (0.000671s)
+[2024.01.06-18.12.06:327][367]LogAudio: Display: Creating Audio Device:                 Id: 5, Scope: Unique, Realtime: True
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.12.06:327][367]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.12.06:329][367]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.12.06:329][367]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.12.06:329][367]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.12.06:330][367]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.12.06:349][367]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.12.06:349][367]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.12.06:349][367]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.12.06:349][367]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.12.06:350][367]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
+[2024.01.06-18.12.06:350][367]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
+[2024.01.06-18.12.06:351][367]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
+[2024.01.06-18.12.06:351][367]LogInit: FAudioDevice initialized with ID 5.
+[2024.01.06-18.12.06:351][367]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
+[2024.01.06-18.12.06:351][367]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'.
+[2024.01.06-18.12.06:351][367]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
+[2024.01.06-18.12.06:354][367]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.12.06:356][367]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.12.06
+[2024.01.06-18.12.06:356][367]LogWorld: Bringing up level for play took: 0.002283
+[2024.01.06-18.12.06:358][367]LogOnline: OSS: Created online subsystem instance for: :Context_11
+[2024.01.06-18.12.06:359][367]PIE: Server logged in
+[2024.01.06-18.12.06:360][367]PIE: Play in editor total start time 0,061 seconds.
+[2024.01.06-18.12.21:200][110]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.12.21:200][110]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.12.21:200][110]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.12.21:201][110]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.12.21:203][110]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.12.21:205][110]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.12.21:208][110]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-18.12.21:208][110]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
+[2024.01.06-18.12.21:208][110]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.01.06-18.12.21:209][110]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.01.06-18.12.21:212][110]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.12.21:214][110]LogUObjectHash: Compacting FUObjectHashTables data took   0.53ms
+[2024.01.06-18.12.21:268][111]LogPlayLevel: Display: Destroying online subsystem :Context_11
+[2024.01.06-18.12.22:556][260]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.12.22:581][260]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-18.12.22:594][260]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-18.12.22:607][260]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-18.12.22:607][260]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap0C32E9F8459160EDF607BCBD574CE7B2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-18.12.22:611][260]LogFileHelpers: Saving map 'BackroomsMap' took 0.030
+[2024.01.06-18.12.22:619][260]LogFileHelpers: InternalPromptForCheckoutAndSave took 63 ms (total: 5.20 sec)
+[2024.01.06-18.12.22:620][260]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-18.12.22:620][260]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-18.12.39:335][246]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.12.39:340][246]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.12.39:340][246]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:12:39)
+[2024.01.06-18.12.39:369][246]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.12.39:373][246]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003877s)
+[2024.01.06-18.12.39:373][246]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003913s)
+[2024.01.06-18.12.39:376][246]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-18.12.39:377][246]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.12.39:377][246]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.12.39:377][246]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.12.39:377][246]LogPlayLevel: PIE: World Init took: (0.000692s)
+[2024.01.06-18.12.39:377][246]LogAudio: Display: Creating Audio Device:                 Id: 6, Scope: Unique, Realtime: True
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.12.39:378][246]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.12.39:378][246]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.12.39:378][246]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.12.39:378][246]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.12.39:380][246]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.12.39:399][246]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
+[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6
+[2024.01.06-18.12.39:401][246]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
+[2024.01.06-18.12.39:401][246]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
+[2024.01.06-18.12.39:401][246]LogInit: FAudioDevice initialized with ID 6.
+[2024.01.06-18.12.39:401][246]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'.
+[2024.01.06-18.12.39:401][246]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
+[2024.01.06-18.12.39:404][246]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.12.39:406][246]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.12.39
+[2024.01.06-18.12.39:406][246]LogWorld: Bringing up level for play took: 0.002279
+[2024.01.06-18.12.39:407][246]LogOnline: OSS: Created online subsystem instance for: :Context_12
+[2024.01.06-18.12.39:410][246]PIE: Server logged in
+[2024.01.06-18.12.39:410][246]PIE: Play in editor total start time 0,071 seconds.
+[2024.01.06-18.13.17:979][848]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.13.17:979][848]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.13.17:979][848]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.13.17:979][848]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.13.17:982][848]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.13.17:984][848]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.13.17:987][848]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.13.17:987][848]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
+[2024.01.06-18.13.17:987][848]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.01.06-18.13.17:989][848]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.01.06-18.13.17:995][848]LogUObjectHash: Compacting FUObjectHashTables data took   0.68ms
+[2024.01.06-18.13.18:087][850]LogPlayLevel: Display: Destroying online subsystem :Context_12
+[2024.01.06-18.13.19:665][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.13.19:696][ 39]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-18.13.19:709][ 39]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-18.13.19:723][ 39]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-18.13.19:723][ 39]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapE1EEDDBB455840DA7C4C73868A4D35E1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-18.13.19:726][ 39]LogFileHelpers: Saving map 'BackroomsMap' took 0.030
+[2024.01.06-18.13.19:735][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave took 68 ms (total: 5.27 sec)
+[2024.01.06-18.13.19:736][ 39]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-18.13.19:736][ 39]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-18.16.55:239][603]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-18.16.55:239][603]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-18.17.00:059][ 98]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-18.17.00:077][ 98]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-18.17.00:089][ 98]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-18.17.00:101][ 98]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-18.17.00:102][ 98]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA4AC09BF4AA15A69F225608A6608024F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-18.17.00:104][ 98]LogFileHelpers: Saving map 'BackroomsMap' took 0.027
+[2024.01.06-18.17.00:113][ 98]LogFileHelpers: InternalPromptForCheckoutAndSave took 54 ms (total: 5.32 sec)
+[2024.01.06-18.17.00:114][ 98]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-18.17.00:114][ 98]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-18.17.04:500][429]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.17.04:500][429]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.17.34:794][635]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-18.17.34:794][635]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-18.17.38:277][962]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst
+[2024.01.06-18.17.38:279][962]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.17.38:279][962]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.17.38:372][962]LogViewport: Scene viewport resized to 1335x894, mode Windowed.
+[2024.01.06-18.17.39:767][105]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-18.17.39:771][105]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.17.39:771][105]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.17.39:853][105]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-18.17.39:853][105]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-18.17.39:853][105]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-18.17.39:853][105]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-18.17.39:853][105]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-18.17.39:853][105]MaterialEditorStats: Shader Count: 0
+[2024.01.06-18.17.39:856][105]LogViewport: Scene viewport resized to 376x444, mode Windowed.
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Total job queries 442, among them cache hits 234 (52.94%)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Tracking 205 distinct input hashes that result in 101 distinct outputs (49.27%)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: RAM used: 4,63 MiB of 1,60 GiB budget. Usage: 0.28%
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Shaders Compiled: 147
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Jobs assigned 150, completed 147 (98.00%)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Average time worker was idle: 48.26 s
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Job execution time: average 0.26 s, max 0.43 s
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Job life time (pending + execution): average 0.34 s, max 0.73
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Shader code size: average 40,029 KiB, min 32,117 KiB, max 63,691 KiB
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 12.43 s
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Jobs were issued in 150 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Average processing rate: 11.83 jobs/sec
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Total thread time: 25,45 s
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Total thread preprocess time: 2,677 s
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Percentage time preprocessing: 10.52%
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Effective parallelization: 2.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.92% of total time (compiled   24 times, average 0.18 sec, max 0.21 sec, min 0.13 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 14.66% of total time (compiled   24 times, average 0.16 sec, max 0.17 sec, min 0.14 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                                                 FLumenCardVS - 11.18% of total time (compiled   19 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 6.70% of total time (compiled   20 times, average 0.09 sec, max 0.09 sec, min 0.07 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.17% of total time (compiled    5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.17.40:120][132]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.06-18.17.40:120][132]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-18.17.40:120][132]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-18.17.40:120][132]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-18.17.40:120][132]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-18.17.40:120][132]MaterialEditorStats: Shader Count: 1
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: Base pass shader: 265 instructions
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-18.17.40:223][136]MaterialEditorStats: Shader Count: 3
+[2024.01.06-18.17.40:411][142]MaterialEditorStats: Base pass shader: 265 instructions
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-18.17.40:412][142]MaterialEditorStats: Shader Count: 4
+[2024.01.06-18.17.40:812][183]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.17.40:812][183]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.18.23:581][ 67]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.18.23:581][ 67]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.18.25:031][219]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.18.25:036][219]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.18.25:036][219]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:18:25)
+[2024.01.06-18.18.25:076][219]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.18.25:080][219]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003817s)
+[2024.01.06-18.18.25:080][219]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003855s)
+[2024.01.06-18.18.25:084][219]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-18.18.25:090][219]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.18.25:090][219]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.18.25:090][219]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.18.25:091][219]LogPlayLevel: PIE: World Init took: (0.000707s)
+[2024.01.06-18.18.25:091][219]LogAudio: Display: Creating Audio Device:                 Id: 7, Scope: Unique, Realtime: True
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.18.25:091][219]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.18.25:091][219]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.18.25:091][219]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.18.25:091][219]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.18.25:093][219]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.18.25:112][219]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
+[2024.01.06-18.18.25:112][219]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7
+[2024.01.06-18.18.25:113][219]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
+[2024.01.06-18.18.25:113][219]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
+[2024.01.06-18.18.25:113][219]LogInit: FAudioDevice initialized with ID 7.
+[2024.01.06-18.18.25:113][219]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'.
+[2024.01.06-18.18.25:113][219]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
+[2024.01.06-18.18.25:116][219]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.18.25:118][219]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.18.25
+[2024.01.06-18.18.25:118][219]LogWorld: Bringing up level for play took: 0.002271
+[2024.01.06-18.18.25:120][219]LogOnline: OSS: Created online subsystem instance for: :Context_15
+[2024.01.06-18.18.25:122][219]PIE: Server logged in
+[2024.01.06-18.18.25:122][219]PIE: Play in editor total start time 0,087 seconds.
+[2024.01.06-18.18.56:067][911]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.18.56:067][911]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.18.56:067][911]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.18.56:067][911]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.18.56:069][911]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.18.56:071][911]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.18.56:075][911]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-18.18.56:075][911]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
+[2024.01.06-18.18.56:075][911]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.01.06-18.18.56:076][911]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.01.06-18.18.56:079][911]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.18.56:081][911]LogUObjectHash: Compacting FUObjectHashTables data took   0.60ms
+[2024.01.06-18.18.56:147][913]LogPlayLevel: Display: Destroying online subsystem :Context_15
+[2024.01.06-18.27.31:244][940]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
+[2024.01.06-18.27.31:246][940]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.006
+[2024.01.06-18.27.31:247][940]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21] ([1] browsable assets)...
+[2024.01.06-18.27.31:452][940]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21]
+[2024.01.06-18.27.31:452][940]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21]
+[2024.01.06-18.27.31:454][940]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto1
+[2024.01.06-18.27.31:454][940]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Rectangle_7BAAAA21_Auto1A4B2337145BD8E2D14DA6BAAB3387A42.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto1.uasset'
+[2024.01.06-18.27.31:454][940]LogFileHelpers: Auto-saving content packages took 0.207
+[2024.01.06-18.37.44:513][780]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-18.37.44:513][780]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-18.37.50:311][431]Cmd: SELECT NONE
+[2024.01.06-18.46.04:282][170]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.46.04:286][170]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.46.04:286][170]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:04)
+[2024.01.06-18.46.04:322][170]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.04:326][170]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004003s)
+[2024.01.06-18.46.04:326][170]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.004041s)
+[2024.01.06-18.46.04:329][170]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
+[2024.01.06-18.46.04:332][170]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.46.04:332][170]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.46.04:332][170]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.46.04:332][170]LogPlayLevel: PIE: World Init took: (0.000753s)
+[2024.01.06-18.46.04:332][170]LogAudio: Display: Creating Audio Device:                 Id: 8, Scope: Unique, Realtime: True
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.46.04:332][170]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.46.04:333][170]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.46.04:333][170]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.46.04:333][170]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.46.04:334][170]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.46.04:355][170]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
+[2024.01.06-18.46.04:355][170]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8
+[2024.01.06-18.46.04:356][170]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
+[2024.01.06-18.46.04:356][170]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
+[2024.01.06-18.46.04:356][170]LogInit: FAudioDevice initialized with ID 8.
+[2024.01.06-18.46.04:356][170]LogAudio: Display: Audio Device (ID: 8) registered with world 'BackroomsMap'.
+[2024.01.06-18.46.04:356][170]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
+[2024.01.06-18.46.04:358][170]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.46.04:361][170]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.04
+[2024.01.06-18.46.04:361][170]LogWorld: Bringing up level for play took: 0.002330
+[2024.01.06-18.46.04:362][170]LogOnline: OSS: Created online subsystem instance for: :Context_16
+[2024.01.06-18.46.04:364][170]PIE: Server logged in
+[2024.01.06-18.46.04:364][170]PIE: Play in editor total start time 0,078 seconds.
+[2024.01.06-18.46.09:113][717]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.09:113][717]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.09:113][717]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.46.09:113][717]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.09:116][717]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.46.09:118][717]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.09:120][717]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.09:120][717]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
+[2024.01.06-18.46.09:120][717]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.01.06-18.46.09:122][717]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.01.06-18.46.09:127][717]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
+[2024.01.06-18.46.09:172][719]LogPlayLevel: Display: Destroying online subsystem :Context_16
+[2024.01.06-18.46.10:156][837]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.46.10:159][837]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.46.10:159][837]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:10)
+[2024.01.06-18.46.10:192][837]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.10:196][837]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003784s)
+[2024.01.06-18.46.10:196][837]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003820s)
+[2024.01.06-18.46.10:199][837]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-18.46.10:200][837]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.46.10:200][837]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.46.10:200][837]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.46.10:201][837]LogPlayLevel: PIE: World Init took: (0.000678s)
+[2024.01.06-18.46.10:201][837]LogAudio: Display: Creating Audio Device:                 Id: 9, Scope: Unique, Realtime: True
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.46.10:201][837]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.46.10:201][837]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.46.10:201][837]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.46.10:201][837]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.46.10:202][837]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.46.10:223][837]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
+[2024.01.06-18.46.10:223][837]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9
+[2024.01.06-18.46.10:224][837]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
+[2024.01.06-18.46.10:224][837]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
+[2024.01.06-18.46.10:224][837]LogInit: FAudioDevice initialized with ID 9.
+[2024.01.06-18.46.10:224][837]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'.
+[2024.01.06-18.46.10:224][837]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
+[2024.01.06-18.46.10:226][837]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.46.10:228][837]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.10
+[2024.01.06-18.46.10:229][837]LogWorld: Bringing up level for play took: 0.002248
+[2024.01.06-18.46.10:230][837]LogOnline: OSS: Created online subsystem instance for: :Context_17
+[2024.01.06-18.46.10:231][837]PIE: Server logged in
+[2024.01.06-18.46.10:232][837]PIE: Play in editor total start time 0,073 seconds.
+[2024.01.06-18.46.11:063][915]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.11:063][915]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.11:063][915]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.46.11:063][915]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.11:066][915]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.46.11:068][915]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.11:070][915]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.11:070][915]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
+[2024.01.06-18.46.11:070][915]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.01.06-18.46.11:072][915]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.01.06-18.46.11:076][915]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-18.46.11:130][918]LogPlayLevel: Display: Destroying online subsystem :Context_17
+[2024.01.06-18.46.13:580][212]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.46.13:586][212]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.46.13:586][212]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:13)
+[2024.01.06-18.46.13:622][212]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.13:625][212]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003791s)
+[2024.01.06-18.46.13:626][212]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003823s)
+[2024.01.06-18.46.13:628][212]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-18.46.13:629][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.46.13:629][212]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.46.13:630][212]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.46.13:630][212]LogPlayLevel: PIE: World Init took: (0.000680s)
+[2024.01.06-18.46.13:630][212]LogAudio: Display: Creating Audio Device:                 Id: 10, Scope: Unique, Realtime: True
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.46.13:630][212]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.46.13:630][212]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.46.13:630][212]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.46.13:630][212]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.46.13:633][212]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.46.13:652][212]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
+[2024.01.06-18.46.13:652][212]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10
+[2024.01.06-18.46.13:652][212]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
+[2024.01.06-18.46.13:652][212]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
+[2024.01.06-18.46.13:652][212]LogInit: FAudioDevice initialized with ID 10.
+[2024.01.06-18.46.13:652][212]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'.
+[2024.01.06-18.46.13:652][212]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
+[2024.01.06-18.46.13:655][212]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.46.13:657][212]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.13
+[2024.01.06-18.46.13:657][212]LogWorld: Bringing up level for play took: 0.002207
+[2024.01.06-18.46.13:658][212]LogOnline: OSS: Created online subsystem instance for: :Context_18
+[2024.01.06-18.46.13:660][212]PIE: Server logged in
+[2024.01.06-18.46.13:660][212]PIE: Play in editor total start time 0,076 seconds.
+[2024.01.06-18.46.15:283][385]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.15:283][385]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.15:283][385]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.46.15:283][385]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.15:286][385]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.46.15:288][385]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.15:290][385]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.15:290][385]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
+[2024.01.06-18.46.15:290][385]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.01.06-18.46.15:291][385]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.01.06-18.46.15:296][385]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
+[2024.01.06-18.46.15:349][388]LogPlayLevel: Display: Destroying online subsystem :Context_18
+[2024.01.06-18.46.17:626][661]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-18.46.17:632][661]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-18.46.17:632][661]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:17)
+[2024.01.06-18.46.17:652][661]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.17:656][661]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003852s)
+[2024.01.06-18.46.17:656][661]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003886s)
+[2024.01.06-18.46.17:660][661]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-18.46.17:661][661]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.46.17:661][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.46.17:661][661]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-18.46.17:661][661]LogPlayLevel: PIE: World Init took: (0.000684s)
+[2024.01.06-18.46.17:661][661]LogAudio: Display: Creating Audio Device:                 Id: 11, Scope: Unique, Realtime: True
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-18.46.17:661][661]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-18.46.17:662][661]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-18.46.17:662][661]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-18.46.17:662][661]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-18.46.17:662][661]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-18.46.17:682][661]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
+[2024.01.06-18.46.17:682][661]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11
+[2024.01.06-18.46.17:683][661]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
+[2024.01.06-18.46.17:683][661]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
+[2024.01.06-18.46.17:683][661]LogInit: FAudioDevice initialized with ID 11.
+[2024.01.06-18.46.17:683][661]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'.
+[2024.01.06-18.46.17:683][661]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
+[2024.01.06-18.46.17:686][661]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-18.46.17:688][661]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.17
+[2024.01.06-18.46.17:688][661]LogWorld: Bringing up level for play took: 0.002204
+[2024.01.06-18.46.17:690][661]LogOnline: OSS: Created online subsystem instance for: :Context_19
+[2024.01.06-18.46.17:691][661]PIE: Server logged in
+[2024.01.06-18.46.17:692][661]PIE: Play in editor total start time 0,061 seconds.
+[2024.01.06-18.46.38:513][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.38:513][137]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-18.46.38:513][137]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.46.38:513][137]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.38:516][137]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-18.46.38:518][137]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.46.38:520][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-18.46.38:520][137]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
+[2024.01.06-18.46.38:520][137]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.01.06-18.46.38:522][137]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.01.06-18.46.38:527][137]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
+[2024.01.06-18.46.38:572][139]LogPlayLevel: Display: Destroying online subsystem :Context_19
+[2024.01.06-18.51.43:392][187]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
+[2024.01.06-18.51.49:199][820]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.01.06-18.51.49:207][820]LogContentBrowser: Creating deferred item: NewFolder
+[2024.01.06-18.51.49:214][821]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.01.06-18.51.51:477][ 93]LogContentBrowser: Attempting asset rename: NewFolder -> Lamps
+[2024.01.06-18.51.51:477][ 93]LogContentBrowser: End creating deferred item NewFolder
+[2024.01.06-18.53.04:841][954]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx)
+[2024.01.06-18.53.04:846][954]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx
+[2024.01.06-18.53.04:851][954]LogFbx: FBX Scene Loaded Succesfully
+[2024.01.06-18.53.08:302][954]LogSlate: Window 'FBX Import Options' being destroyed
+[2024.01.06-18.53.08:355][954]LogFbx: Display: Triangulating static mesh Plane
+[2024.01.06-18.53.08:355][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane...
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Leaves [0.00s]
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Reduce [0.00s]
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
+[2024.01.06-18.53.08:356][954]LogStaticMesh: ConstrainClusters:
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2024.01.06-18.53.08:356][954]LogStaticMesh: WritePages:
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Streaming: 0 bytes.
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
+[2024.01.06-18.53.08:356][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Encode [0.00s]
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Nanite build [0.00s]
+
+[2024.01.06-18.53.08:356][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane.lamp_demo_Plane
+[2024.01.06-18.53.08:362][954]LogFbx: Display: Triangulating static mesh Plane.001
+[2024.01.06-18.53.08:362][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_001...
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Leaves [0.00s]
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Reduce [0.00s]
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
+[2024.01.06-18.53.08:363][954]LogStaticMesh: ConstrainClusters:
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2024.01.06-18.53.08:363][954]LogStaticMesh: WritePages:
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Streaming: 0 bytes.
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
+[2024.01.06-18.53.08:363][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Encode [0.00s]
+[2024.01.06-18.53.08:363][954]LogStaticMesh: Nanite build [0.00s]
+
+[2024.01.06-18.53.08:364][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_001.lamp_demo_Plane_001
+[2024.01.06-18.53.08:366][954]LogFbx: Display: Triangulating static mesh Plane.002
+[2024.01.06-18.53.08:366][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_002...
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Leaves [0.00s]
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Reduce [0.00s]
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
+[2024.01.06-18.53.08:367][954]LogStaticMesh: ConstrainClusters:
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2024.01.06-18.53.08:367][954]LogStaticMesh: WritePages:
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Streaming: 0 bytes.
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
+[2024.01.06-18.53.08:367][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Encode [0.00s]
+[2024.01.06-18.53.08:367][954]LogStaticMesh: Nanite build [0.00s]
+
+[2024.01.06-18.53.08:368][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_002.lamp_demo_Plane_002
+[2024.01.06-18.53.08:370][954]LogFbx: Display: Triangulating static mesh Plane.003
+[2024.01.06-18.53.08:370][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_003...
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Leaves [0.00s]
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Reduce [0.00s]
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
+[2024.01.06-18.53.08:371][954]LogStaticMesh: ConstrainClusters:
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2024.01.06-18.53.08:371][954]LogStaticMesh: WritePages:
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Streaming: 0 bytes.
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
+[2024.01.06-18.53.08:371][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Encode [0.00s]
+[2024.01.06-18.53.08:371][954]LogStaticMesh: Nanite build [0.00s]
+
+[2024.01.06-18.53.08:372][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_003.lamp_demo_Plane_003
+[2024.01.06-18.53.08:377][954]LogFbx: Display: Triangulating static mesh Plane.004
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_004...
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Leaves [0.00s]
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Reduce [0.00s]
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
+[2024.01.06-18.53.08:378][954]LogStaticMesh: ConstrainClusters:
+[2024.01.06-18.53.08:378][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:378][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:378][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
+[2024.01.06-18.53.08:378][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2024.01.06-18.53.08:378][954]LogStaticMesh: WritePages:
+[2024.01.06-18.53.08:378][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
+[2024.01.06-18.53.08:378][954]LogStaticMesh:   Streaming: 0 bytes.
+[2024.01.06-18.53.08:379][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
+[2024.01.06-18.53.08:379][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
+[2024.01.06-18.53.08:379][954]LogStaticMesh: Encode [0.00s]
+[2024.01.06-18.53.08:379][954]LogStaticMesh: Nanite build [0.00s]
+
+[2024.01.06-18.53.08:379][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_004.lamp_demo_Plane_004
+[2024.01.06-18.53.08:399][954]LogFbx: Display: Triangulating static mesh Cube
+[2024.01.06-18.53.08:410][954]LogStaticMesh: Display: Building static mesh lamp_demo_Cube...
+[2024.01.06-18.53.08:412][954]LogStaticMesh: Adjacency [0.00s], tris: 444, UVs 2
+[2024.01.06-18.53.08:413][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.06-18.53.08:413][954]LogStaticMesh: Leaves [0.00s]
+[2024.01.06-18.53.08:434][954]LogStaticMesh: Reduce [0.02s]
+[2024.01.06-18.53.08:446][954]LogStaticMesh: Fallback 0/1 [0.01s], num tris: 256
+[2024.01.06-18.53.08:446][954]LogStaticMesh: ConstrainClusters:
+[2024.01.06-18.53.08:446][954]LogStaticMesh:   Input: 7 Clusters, 822 Triangles and 642 Vertices
+[2024.01.06-18.53.08:446][954]LogStaticMesh:   Output without splits: 7 Clusters, 822 Triangles and 751 Vertices
+[2024.01.06-18.53.08:446][954]LogStaticMesh:   Output with splits: 7 Clusters, 822 Triangles and 751 Vertices
+[2024.01.06-18.53.08:446][954]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 0, Slow Path Clusters: 7, 1 Material: 0, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 7
+[2024.01.06-18.53.08:447][954]LogStaticMesh: WritePages:
+[2024.01.06-18.53.08:447][954]LogStaticMesh:   Root: GPU size: 12760 bytes. 1 Pages. 12760.000 bytes per page (38.940% utilization).
+[2024.01.06-18.53.08:447][954]LogStaticMesh:   Streaming: 0 bytes.
+[2024.01.06-18.53.08:447][954]LogStaticMesh:   Page data disk size: 8596 bytes. Fixup data size: 56 bytes.
+[2024.01.06-18.53.08:447][954]LogStaticMesh:   Total GPU size: 12760 bytes, Total disk size: 8652 bytes.
+[2024.01.06-18.53.08:447][954]LogStaticMesh: Encode [0.00s]
+[2024.01.06-18.53.08:447][954]LogStaticMesh: Nanite build [0.03s]
+
+[2024.01.06-18.53.08:448][954]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Lamps/lamp_demo_Cube.lamp_demo_Cube
+[2024.01.06-18.53.08:896][954]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
+[2024.01.06-18.53.09:094][957]LogMaterial: Display: Material /Game/GameMap/Lamps/Material_001.Material_001 needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Total job queries 480, among them cache hits 238 (49.58%)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Tracking 217 distinct input hashes that result in 102 distinct outputs (47.00%)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: RAM used: 4,88 MiB of 1,60 GiB budget. Usage: 0.30%
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Shaders Compiled: 157
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Jobs assigned 182, completed 157 (86.26%)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Average time worker was idle: 164.78 s
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Job execution time: average 0.27 s, max 1.15 s
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Job life time (pending + execution): average 0.35 s, max 1.22
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Shader code size: average 39,78 KiB, min 32,117 KiB, max 63,691 KiB
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 14.68 s
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Jobs were issued in 164 batches (only local compilation was used), average 1.11 jobs/batch
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Average processing rate: 10.69 jobs/sec
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Total thread time: 27,544 s
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Total thread preprocess time: 2,867 s
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Percentage time preprocessing: 10.41%
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Effective parallelization: 1.88 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                           FLumenCardPS<true> (compiled    1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 17.87% of total time (compiled   28 times, average 0.18 sec, max 0.21 sec, min 0.13 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.88% of total time (compiled   28 times, average 0.16 sec, max 0.17 sec, min 0.14 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                                 FLumenCardVS - 10.89% of total time (compiled   20 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 6.19% of total time (compiled   20 times, average 0.09 sec, max 0.09 sec, min 0.07 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.78% of total time (compiled    5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
+[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: ================================================
+[2024.01.06-18.53.12:855][270]LogMaterial: Display: Material /Game/GameMap/Lamps/Material_002.Material_002 needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.53.12:881][271]LogMaterial: Display: Material /Game/GameMap/Lamps/Metallic.Metallic needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.53.12:894][271]LogMaterial: Display: Material /Game/GameMap/Lamps/Black.Black needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.53.12:909][271]LogMaterial: Display: Material /Game/GameMap/Lamps/BrightLight.BrightLight needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.53.12:922][271]LogMaterial: Display: Material /Game/GameMap/Lamps/WeakLight.WeakLight needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.53.13:142][294]LogSlate: Window 'Message Log' being destroyed
+[2024.01.06-18.53.13:146][294]LogSlate: Window 'Message Log' being destroyed
+[2024.01.06-18.53.20:051][992]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamps/lamp_demo_Cube.lamp_demo_Cube
+[2024.01.06-18.53.20:088][992]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.53.20:088][992]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.53.20:489][992]LogViewport: Scene viewport resized to 1401x772, mode Windowed.
+[2024.01.06-18.53.29:599][651]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamps/lamp_demo_Plane_004.lamp_demo_Plane_004
+[2024.01.06-18.53.29:604][651]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.53.29:604][651]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.53.30:008][651]LogViewport: Scene viewport resized to 1401x772, mode Windowed.
+[2024.01.06-18.53.32:889][880]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.53.32:889][880]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.53.42:075][122]LogSlate: Window 'lamp_demo_Cube' being destroyed
+[2024.01.06-18.53.42:129][122]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.53.42:129][122]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.53.47:931][721]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
+[2024.01.06-18.53.48:636][721]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-18.53.48:650][721]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-18.53.48:653][721]LogUObjectHash: Compacting FUObjectHashTables data took   0.43ms
+[2024.01.06-18.53.48:656][721]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.06-18.54.17:669][947]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx)
+[2024.01.06-18.54.17:673][947]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx
+[2024.01.06-18.54.17:676][947]LogFbx: FBX Scene Loaded Succesfully
+[2024.01.06-18.54.18:907][947]LogSlate: Window 'FBX Import Options' being destroyed
+[2024.01.06-18.54.18:967][947]LogFbx: Display: Triangulating static mesh Cube
+[2024.01.06-18.54.18:983][947]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
+[2024.01.06-18.54.19:322][949]LogMaterial: Display: Material /Game/GameMap/Lamps/Metallic.Metallic needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.54.19:338][949]LogMaterial: Display: Material /Game/GameMap/Lamps/Black.Black needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.54.19:353][949]LogMaterial: Display: Material /Game/GameMap/Lamps/BrightLight.BrightLight needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.54.19:366][949]LogMaterial: Display: Material /Game/GameMap/Lamps/WeakLight.WeakLight needed to have new flag set bUsedWithNanite !
+[2024.01.06-18.54.21:742][184]LogSlate: Window 'Content Browser' being destroyed
+[2024.01.06-18.54.22:533][274]LogSlate: Window 'Content Browser' being destroyed
+[2024.01.06-18.54.22:542][274]LogSlate: Window 'Content Browser' being destroyed
+[2024.01.06-18.54.22:987][327]LogSlate: Window 'Message Log' being destroyed
+[2024.01.06-18.54.22:996][327]LogSlate: Window 'Message Log' being destroyed
+[2024.01.06-18.54.24:810][519]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.54.24:843][519]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-18.54.24:843][519]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-18.54.25:237][519]LogViewport: Scene viewport resized to 1401x772, mode Windowed.
+[2024.01.06-18.54.27:320][695]LogSlate: Window 'lamp_demo' being destroyed
+[2024.01.06-18.54.27:351][695]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-18.54.27:351][695]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-18.54.30:093][924]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.54.30:093][924]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.54.30:093][924]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1
+[2024.01.06-18.54.31:096][ 35]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.54.31:097][ 35]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.54.31:098][ 35]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_7
+[2024.01.06-18.55.58:866][262]LogViewport: Scene viewport resized to 1128x892, mode Windowed.
+[2024.01.06-18.56.00:470][422]LogSlate: Window 'Level Statistics' being destroyed
+[2024.01.06-18.56.02:305][605]LogSlate: Window 'Mode Toolbar' being destroyed
+[2024.01.06-18.56.07:248][115]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
+[2024.01.06-18.56.38:062][731]Cmd: DELETE
+[2024.01.06-18.56.38:062][731]Cmd: ACTOR DELETE
+[2024.01.06-18.56.38:064][731]LogEditorActor: Deleted Actor: StaticMeshActor
+[2024.01.06-18.56.38:069][731]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
+[2024.01.06-18.56.38:074][731]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2024.01.06-18.56.48:201][528]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.56.48:201][528]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.56.48:201][528]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_8
+[2024.01.06-18.56.49:110][634]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.56.49:110][634]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
+[2024.01.06-18.56.49:111][634]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_10
+[2024.01.06-18.57.42:581][247]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-18.57.42:581][247]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-18.57.43:412][309]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-18.57.43:412][309]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-18.57.44:862][483]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-18.57.44:862][483]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-18.57.45:078][509]Cmd: TRANSACTION UNDO
+[2024.01.06-18.57.45:078][509]LogEditorTransaction: Undo Create Actors
+[2024.01.06-18.57.46:186][596]Cmd: TRANSACTION UNDO
+[2024.01.06-18.57.46:187][596]LogEditorTransaction: Undo Create Actors
+[2024.01.06-18.57.46:655][646]Cmd: TRANSACTION UNDO
+[2024.01.06-18.57.46:655][646]LogEditorTransaction: Undo Create Actors
+[2024.01.06-18.57.47:366][718]Cmd: TRANSACTION UNDO
+[2024.01.06-18.57.47:366][718]LogEditorTransaction: Undo Create Actors
+[2024.01.06-19.01.08:462][336]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:10.074 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 5784 files in 7138 folders with total size 345 MiB.
+[2024.01.06-19.04.14:085][892]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
+[2024.01.06-19.04.14:091][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
+[2024.01.06-19.04.14:103][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2
+[2024.01.06-19.04.14:103][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2071E385244FC2E6CEE25FBBC0348B91A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap'
+[2024.01.06-19.04.14:104][892]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan.
+[2024.01.06-19.04.14:104][892]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.023
+[2024.01.06-19.04.14:104][892]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.023
+[2024.01.06-19.04.14:104][892]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21] ([1] browsable assets)...
+[2024.01.06-19.04.14:104][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21]
+[2024.01.06-19.04.14:104][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto2
+[2024.01.06-19.04.14:105][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Rectangle_7BAAAA21_Auto282E0E31E4FF698423EBEA598F07B871A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto2.uasset'
+[2024.01.06-19.04.14:105][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/lamp_demo] ([1] browsable assets)...
+[2024.01.06-19.04.14:290][892]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo]
+[2024.01.06-19.04.14:290][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/lamp_demo]
+[2024.01.06-19.04.14:291][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/lamp_demo" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/lamp_demo_Auto2.uasset" SILENT=false AUTOSAVING=true
+[2024.01.06-19.04.14:293][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/lamp_demo_Auto2
+[2024.01.06-19.04.14:293][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lamp_demo_Auto2EC0B417C43478EE7A03CD3956EF74CFA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/lamp_demo_Auto2.uasset'
+[2024.01.06-19.04.14:293][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/Metallic] ([1] browsable assets)...
+[2024.01.06-19.04.14:300][892]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamps/Metallic.Metallic]
+[2024.01.06-19.04.14:300][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/Metallic]
+[2024.01.06-19.04.14:300][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/Metallic" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Metallic_Auto2.uasset" SILENT=false AUTOSAVING=true
+[2024.01.06-19.04.14:301][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/Metallic_Auto2
+[2024.01.06-19.04.14:301][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto269AF95524AC35DC07B9E439ACA729E35.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Metallic_Auto2.uasset'
+[2024.01.06-19.04.14:301][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/Black] ([1] browsable assets)...
+[2024.01.06-19.04.14:308][892]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamps/Black.Black]
+[2024.01.06-19.04.14:308][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/Black]
+[2024.01.06-19.04.14:308][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/Black" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Black_Auto2.uasset" SILENT=false AUTOSAVING=true
+[2024.01.06-19.04.14:309][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/Black_Auto2
+[2024.01.06-19.04.14:309][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto213A8DFDE473BFA0BECDF19B750FBA672.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Black_Auto2.uasset'
+[2024.01.06-19.04.14:309][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/BrightLight] ([1] browsable assets)...
+[2024.01.06-19.04.14:313][892]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamps/BrightLight.BrightLight]
+[2024.01.06-19.04.14:314][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/BrightLight]
+[2024.01.06-19.04.14:315][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/BrightLight_Auto2
+[2024.01.06-19.04.14:315][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto20E626A704EAF6D2C90BAF2B5F91DFF8D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/BrightLight_Auto2.uasset'
+[2024.01.06-19.04.14:315][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/WeakLight] ([1] browsable assets)...
+[2024.01.06-19.04.14:320][892]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamps/WeakLight.WeakLight]
+[2024.01.06-19.04.14:320][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/WeakLight]
+[2024.01.06-19.04.14:320][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/WeakLight" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/WeakLight_Auto2.uasset" SILENT=false AUTOSAVING=true
+[2024.01.06-19.04.14:321][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/WeakLight_Auto2
+[2024.01.06-19.04.14:321][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto281C6F51F4EA6BF66982CD4B2E6C37C5E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/WeakLight_Auto2.uasset'
+[2024.01.06-19.04.14:322][892]LogFileHelpers: Auto-saving content packages took 0.219
+[2024.01.06-19.11.28:416][140]Cmd: DELETE
+[2024.01.06-19.11.28:416][140]Cmd: ACTOR DELETE
+[2024.01.06-19.11.28:418][140]LogEditorActor: Deleted Actor: StaticMeshActor
+[2024.01.06-19.11.28:422][140]LogUObjectHash: Compacting FUObjectHashTables data took   0.35ms
+[2024.01.06-19.11.28:423][140]LogEditorActor: Deleted 1 Actors (0.007 secs)
+[2024.01.06-19.14.14:433][749]LogUObjectHash: Compacting FUObjectHashTables data took   0.35ms
+[2024.01.06-19.14.14:435][749]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
+[2024.01.06-19.14.14:447][749]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3
+[2024.01.06-19.14.14:447][749]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto39AAAC76D4D870D5113D1A2A22B721CA8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap'
+[2024.01.06-19.14.14:447][749]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan.
+[2024.01.06-19.14.14:447][749]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018
+[2024.01.06-19.14.14:447][749]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018
+[2024.01.06-19.15.05:301][203]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.15.06:147][203]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.15.06:158][203]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.15.06:162][203]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.15.06:165][203]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.06-19.15.06:462][206]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.15.06:539][211]LogLinker: Warning: Failed to load '/Game/FirstPersonArms/Character/Mesh/SKM_Mannequin': Can't find file.
+[2024.01.06-19.15.06:539][211]LogLinker: Warning: Failed to load '/Game/FirstPersonArms/Character/Mesh/SKM_Mannequin': Can't find file.
+[2024.01.06-19.15.06:539][211]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/FirstPersonArms/Character/Mesh/SKM_Mannequin.SKM_Mannequin'
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: ================================================
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Total job queries 758, among them cache hits 512 (67.55%)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Tracking 243 distinct input hashes that result in 121 distinct outputs (49.79%)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: RAM used: 5,58 MiB of 1,60 GiB budget. Usage: 0.34%
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Shaders Compiled: 183
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Jobs assigned 186, completed 183 (98.39%)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Average time worker was idle: 193.55 s
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Job execution time: average 0.51 s, max 2.97 s
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Job life time (pending + execution): average 0.59 s, max 3.04
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Shader code size: average 40,748 KiB, min 29,711 KiB, max 70,668 KiB
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.76 s
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Jobs were issued in 168 batches (only local compilation was used), average 1.11 jobs/batch
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Average processing rate: 10.92 jobs/sec
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Total thread time: 38,627 s
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Total thread preprocess time: 3,455 s
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Percentage time preprocessing: 8.94%
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Effective parallelization: 2.30 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:                                           FLumenCardPS<true> (compiled    1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    7 times, average 0.35 sec, max 0.92 sec, min 0.22 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    7 times, average 0.34 sec, max 0.85 sec, min 0.23 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 15.98% of total time (compiled   30 times, average 0.21 sec, max 0.97 sec, min 0.13 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 11.94% of total time (compiled   29 times, average 0.16 sec, max 0.24 sec, min 0.14 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:                                                 FLumenCardVS - 8.37% of total time (compiled   21 times, average 0.15 sec, max 0.23 sec, min 0.14 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.56% of total time (compiled    7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.46% of total time (compiled    7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec)
+[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: ================================================
+[2024.01.06-19.15.07:113][261]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.15.07:168][265]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.15.07:191][266]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.15.19:119][999]LogSlate: Window 'Reimport missing files' being destroyed
+[2024.01.06-19.15.19:164][999]Message dialog closed, result: Yes, title: Reimport missing files, text: There is 5 assets with missing source file path. Do you want to specify a new source file path for each asset?
+ "No" will skip the reimport of all asset with a missing source file path.
+ "Cancel" will cancel the whole reimport.
+
+Asset OfficeCeiling001_2K-JPG_Roughness_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Roughness.jpg
+Asset OfficeCeiling001_2K-JPG_Color_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Color.jpg
+Asset OfficeCeiling001_2K-JPG_Emission_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Emission.jpg
+Asset OfficeCeiling001_2K-JPG_Metalness_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Metalness.jpg
+Asset OfficeCeiling001_2K-JPG_NormalGL_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_NormalGL.jpg
+[2024.01.06-19.15.37:295][ 72]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.15.39:033][ 72]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.15.39:044][ 72]LogUObjectGlobals: Force Deleting 5 Package(s):
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_jpg.OfficeCeiling001_2K-JPG_Roughness_jpg
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color_jpg.OfficeCeiling001_2K-JPG_Color_jpg
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission_jpg.OfficeCeiling001_2K-JPG_Emission_jpg
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness_jpg.OfficeCeiling001_2K-JPG_Metalness_jpg
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg.OfficeCeiling001_2K-JPG_NormalGL_jpg
+	Asset Type: Texture2D
+[2024.01.06-19.15.39:137][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:139][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:140][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:141][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:142][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:143][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:144][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:145][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:146][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:147][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:148][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.15.39:180][ 72]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.15.39:184][ 72]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.15.39:186][ 72]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.06-19.15.53:082][681]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed
+[2024.01.06-19.15.53:087][681]LogInterchangeEngine: [Pending] Importing
+[2024.01.06-19.15.53:088][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG.mtlx]
+[2024.01.06-19.15.53:088][681]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.06-19.15.53:088][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Color.jpg]
+[2024.01.06-19.15.53:089][681]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.06-19.15.53:089][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalGL.jpg]
+[2024.01.06-19.15.53:089][681]LogInterchangeEngine: [Pending] Importing -  (4)
+[2024.01.06-19.15.53:089][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Emission.jpg]
+[2024.01.06-19.15.53:090][681]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.06-19.15.53:090][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Roughness.jpg]
+[2024.01.06-19.15.53:090][681]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.15.53:090][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Metalness.jpg]
+[2024.01.06-19.15.53:090][681]LogInterchangeEngine: [Pending] Importing -  (7)
+[2024.01.06-19.15.53:090][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_AmbientOcclusion.jpg]
+[2024.01.06-19.15.53:091][681]LogInterchangeEngine: [Pending] Importing -  (8)
+[2024.01.06-19.15.53:091][681]LogInterchangeEngine: [Pending] Importing -  (9)
+[2024.01.06-19.15.53:092][681]LogInterchangeEngine: [Pending] Importing -  (10)
+[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Emission.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Metalness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_AmbientOcclusion.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:107][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Metalness.OfficeCeiling002_2K-JPG_Metalness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:124][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Emission.OfficeCeiling002_2K-JPG_Emission (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:131][681]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.15.53:132][681]LogInterchangeEngine: [Pending] Importing -  (9)
+[2024.01.06-19.15.53:132][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Displacement.jpg]
+[2024.01.06-19.15.53:132][681]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.15.53:132][681]LogInterchangeEngine: [Pending] Importing -  (8)
+[2024.01.06-19.15.53:132][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalDX.jpg]
+[2024.01.06-19.15.53:150][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Roughness.OfficeCeiling002_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:155][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Color.OfficeCeiling002_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:179][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_AmbientOcclusion.OfficeCeiling002_2K-JPG_AmbientOcclusion (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:245][681]LogInterchangePipeline: Display: Auto-detected normal map
+[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing -  (7)
+[2024.01.06-19.15.53:269][682]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002.png]
+[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.06-19.15.53:287][682]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.06-19.15.53:291][682]LogInterchangeImport: Warning: the surfaceshader of <OfficeCeiling002_2K_JPG> is not supported
+[2024.01.06-19.15.53:378][682]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalGL.OfficeCeiling002_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:423][682]LogInterchangeEngine: [Pending] Importing -  (4)
+[2024.01.06-19.15.53:428][682]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:428][682]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.15.53:451][683]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
+[2024.01.06-19.15.53:486][683]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002.OfficeCeiling002 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:507][683]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Displacement.OfficeCeiling002_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:581][683]LogInterchangePipeline: Display: Auto-detected normal map
+[2024.01.06-19.15.53:584][684]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.06-19.15.53:584][684]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.06-19.15.53:604][684]LogInterchangeEngine: [Pending] Importing -  (1)
+[2024.01.06-19.15.53:605][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Roughness_jpg.OfficeCeiling002_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:605][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Metalness_jpg.OfficeCeiling002_2K-JPG_Metalness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:612][684]LogInterchangeEngine: [Success] Import Done
+[2024.01.06-19.15.53:613][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Color_jpg.OfficeCeiling002_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:615][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalGL_jpg.OfficeCeiling002_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:616][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Emission_jpg.OfficeCeiling002_2K-JPG_Emission_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:679][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalDX.OfficeCeiling002_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.06-19.15.53:764][685]LogInterchangeEngine: [Success] Import Done
+[2024.01.06-19.16.43:908][516]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.16.45:443][516]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.16.45:451][516]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.16.45:454][516]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.16.45:457][516]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.16.48:164][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.06-19.16.48:923][807]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.16.48:930][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.16.48:934][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-19.16.48:937][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.16.50:786][  3]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.16.51:493][  3]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.16.51:500][  3]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.16.51:504][  3]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-19.16.51:507][  3]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.16.53:101][168]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.06-19.16.53:737][168]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.16.53:744][168]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.16.53:747][168]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-19.16.53:750][168]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.16.55:681][381]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.06-19.16.56:481][381]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.16.56:489][381]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
+[2024.01.06-19.16.56:493][381]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.16.56:496][381]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.16.59:024][653]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.16.59:640][653]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.16.59:648][653]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.16.59:652][653]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.16.59:655][653]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.17.03:679][113]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.17.04:665][113]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.17.04:672][113]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.17.04:674][113]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.06-19.17.04:678][113]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.17.14:664][202]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-19.17.14:666][202]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.14:668][202]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.17.14:668][202]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.17.14:728][202]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.14:730][202]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.14:747][202]LogViewport: Scene viewport resized to 376x444, mode Windowed.
+[2024.01.06-19.17.51:413][163]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.51:418][163]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.17.54:097][457]LogMaterialEditor: Saving and Compiling material Ceiling_Material
+[2024.01.06-19.17.56:687][457]LogSlate: Window 'Warning: Compilation errors in this Material' being destroyed
+[2024.01.06-19.17.56:711][457]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.56:718][457]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.17.56:723][457]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
+[2024.01.06-19.17.56:756][457]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.17.56:763][457]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.17.56:955][457]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset" SILENT=true
+[2024.01.06-19.17.56:958][457]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material
+[2024.01.06-19.17.56:958][457]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material7A96D4E94D2843AB215B90A636997211.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset'
+[2024.01.06-19.17.56:962][457]LogFileHelpers: InternalPromptForCheckoutAndSave took 199 ms (total: 5.52 sec)
+[2024.01.06-19.17.56:963][457]AssetCheck: New page: Asset Save: Ceiling_Material
+[2024.01.06-19.17.56:963][457]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-19.18.05:698][487]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.18.05:703][487]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.18.05:705][487]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.18.05:705][487]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.18.05:705][487]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.18.17:144][815]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.18.17:148][815]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.18.17:151][815]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.18.17:151][815]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: ================================================
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Total job queries 768, among them cache hits 518 (67.45%)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Tracking 250 distinct input hashes that result in 124 distinct outputs (49.60%)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: RAM used: 5,72 MiB of 1,60 GiB budget. Usage: 0.35%
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Shaders Compiled: 190
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Jobs assigned 190, completed 190 (100%)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Average time worker was idle: 188.83 s
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Job execution time: average 0.50 s, max 2.97 s
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Job life time (pending + execution): average 0.58 s, max 3.04
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Shader code size: average 40,518 KiB, min 29,711 KiB, max 70,668 KiB
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 17.21 s
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Jobs were issued in 172 batches (only local compilation was used), average 1.10 jobs/batch
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Average processing rate: 11.04 jobs/sec
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Total thread time: 39,89 s
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Total thread preprocess time: 3,591 s
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Percentage time preprocessing: 9.00%
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Effective parallelization: 2.32 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:                                           FLumenCardPS<true> (compiled    1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    7 times, average 0.35 sec, max 0.92 sec, min 0.22 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    7 times, average 0.34 sec, max 0.85 sec, min 0.23 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.50% of total time (compiled   32 times, average 0.21 sec, max 0.97 sec, min 0.13 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 12.50% of total time (compiled   31 times, average 0.16 sec, max 0.24 sec, min 0.14 sec)
+[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:                                                 FLumenCardVS - 9.06% of total time (compiled   23 times, average 0.16 sec, max 0.23 sec, min 0.14 sec)
+[2024.01.06-19.18.17:307][817]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.35% of total time (compiled    7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec)
+[2024.01.06-19.18.17:307][817]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.26% of total time (compiled    7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec)
+[2024.01.06-19.18.17:307][817]LogShaderCompilers: Display: ================================================
+[2024.01.06-19.18.25:911][820]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.18.25:914][820]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.18.25:917][820]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.18.34:564][805]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-19.18.34:564][805]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.18.34:564][805]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.18.34:564][805]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.18.34:564][805]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.18.34:564][805]MaterialEditorStats: Shader Count: 0
+[2024.01.06-19.18.34:856][816]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.06-19.18.34:856][816]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.18.34:856][816]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.18.34:856][816]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.18.34:856][816]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.18.34:856][816]MaterialEditorStats: Shader Count: 1
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: Base pass shader: 265 instructions
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.18.35:034][821]MaterialEditorStats: Shader Count: 4
+[2024.01.06-19.18.36:985][ 49]LogMaterialEditor: Saving and Compiling material Ceiling_Material
+[2024.01.06-19.18.37:020][ 49]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
+[2024.01.06-19.18.37:690][ 49]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.18.37:697][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.18.38:507][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset" SILENT=true
+[2024.01.06-19.18.38:511][ 49]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material
+[2024.01.06-19.18.38:511][ 49]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material0DF0994840C38277611070A162ADEB78.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset'
+[2024.01.06-19.18.38:514][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave took 817 ms (total: 6.34 sec)
+[2024.01.06-19.18.38:514][ 49]AssetCheck: New page: Asset Save: Ceiling_Material
+[2024.01.06-19.18.38:514][ 49]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Base pass shader: 265 instructions
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: MaxSampler: 314 instructions
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Shader Count: 16
+[2024.01.06-19.19.38:011][102]Cmd: DELETE
+[2024.01.06-19.19.38:011][102]Cmd: ACTOR DELETE
+[2024.01.06-19.19.38:013][102]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.19.38:018][102]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.06-19.19.38:020][102]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.19.40:955][393]Cmd: DELETE
+[2024.01.06-19.19.40:955][393]Cmd: ACTOR DELETE
+[2024.01.06-19.19.40:956][393]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.19.40:960][393]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.19.40:963][393]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.19.43:163][604]Cmd: DELETE
+[2024.01.06-19.19.43:163][604]Cmd: ACTOR DELETE
+[2024.01.06-19.19.43:165][604]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.19.43:169][604]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.19.43:171][604]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.19.45:903][899]Cmd: DELETE
+[2024.01.06-19.19.45:903][899]Cmd: ACTOR DELETE
+[2024.01.06-19.19.45:905][899]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.19.45:908][899]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.19.45:911][899]LogEditorActor: Deleted 1 Actors (0.007 secs)
+[2024.01.06-19.19.48:306][142]Cmd: DELETE
+[2024.01.06-19.19.48:306][142]Cmd: ACTOR DELETE
+[2024.01.06-19.19.48:308][142]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.19.48:312][142]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.19.48:314][142]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.19.54:288][752]Cmd: DELETE
+[2024.01.06-19.19.54:288][752]Cmd: ACTOR DELETE
+[2024.01.06-19.19.54:289][752]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.19.54:293][752]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.19.54:296][752]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.20.01:217][470]Cmd: DELETE
+[2024.01.06-19.20.01:217][470]Cmd: ACTOR DELETE
+[2024.01.06-19.20.01:218][470]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.20.01:222][470]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.20.01:225][470]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.20.04:036][762]Cmd: DELETE
+[2024.01.06-19.20.04:036][762]Cmd: ACTOR DELETE
+[2024.01.06-19.20.04:037][762]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.20.04:041][762]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.20.04:043][762]LogEditorActor: Deleted 1 Actors (0.007 secs)
+[2024.01.06-19.20.34:077][284]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.20.34:082][284]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.20.34:082][284]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:20:34)
+[2024.01.06-19.20.34:105][284]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.20.34:108][284]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003711s)
+[2024.01.06-19.20.34:108][284]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003747s)
+[2024.01.06-19.20.34:111][284]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.20.34:112][284]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.20.34:112][284]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.20.34:113][284]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.20.34:113][284]LogPlayLevel: PIE: World Init took: (0.000764s)
+[2024.01.06-19.20.34:113][284]LogAudio: Display: Creating Audio Device:                 Id: 12, Scope: Unique, Realtime: True
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.20.34:113][284]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.20.34:113][284]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.20.34:113][284]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.20.34:113][284]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.20.34:116][284]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.20.34:135][284]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12
+[2024.01.06-19.20.34:135][284]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12
+[2024.01.06-19.20.34:136][284]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
+[2024.01.06-19.20.34:136][284]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
+[2024.01.06-19.20.34:136][284]LogInit: FAudioDevice initialized with ID 12.
+[2024.01.06-19.20.34:136][284]LogAudio: Display: Audio Device (ID: 12) registered with world 'BackroomsMap'.
+[2024.01.06-19.20.34:137][284]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
+[2024.01.06-19.20.34:139][284]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.20.34:141][284]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.20.34
+[2024.01.06-19.20.34:141][284]LogWorld: Bringing up level for play took: 0.002217
+[2024.01.06-19.20.34:143][284]LogOnline: OSS: Created online subsystem instance for: :Context_28
+[2024.01.06-19.20.34:145][284]PIE: Server logged in
+[2024.01.06-19.20.34:146][284]PIE: Play in editor total start time 0,063 seconds.
+[2024.01.06-19.21.42:705][473]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.21.42:705][473]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.21.42:705][473]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.21.42:705][473]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.21.42:708][473]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.21.42:710][473]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.21.42:712][473]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.21.42:713][473]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12
+[2024.01.06-19.21.42:713][473]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
+[2024.01.06-19.21.42:714][473]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
+[2024.01.06-19.21.42:720][473]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-19.21.42:774][476]LogPlayLevel: Display: Destroying online subsystem :Context_28
+[2024.01.06-19.21.43:582][573]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.21.43:587][573]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.21.43:587][573]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:21:43)
+[2024.01.06-19.21.43:614][573]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.21.43:617][573]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003593s)
+[2024.01.06-19.21.43:617][573]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003626s)
+[2024.01.06-19.21.43:621][573]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.21.43:622][573]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.21.43:622][573]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.21.43:622][573]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.21.43:623][573]LogPlayLevel: PIE: World Init took: (0.000704s)
+[2024.01.06-19.21.43:623][573]LogAudio: Display: Creating Audio Device:                 Id: 13, Scope: Unique, Realtime: True
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.21.43:623][573]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.21.43:623][573]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.21.43:623][573]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.21.43:623][573]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.21.43:626][573]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.21.43:645][573]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13
+[2024.01.06-19.21.43:645][573]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13
+[2024.01.06-19.21.43:646][573]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
+[2024.01.06-19.21.43:646][573]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
+[2024.01.06-19.21.43:646][573]LogInit: FAudioDevice initialized with ID 13.
+[2024.01.06-19.21.43:646][573]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'.
+[2024.01.06-19.21.43:646][573]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
+[2024.01.06-19.21.43:648][573]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.21.43:650][573]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.21.43
+[2024.01.06-19.21.43:651][573]LogWorld: Bringing up level for play took: 0.002151
+[2024.01.06-19.21.43:652][573]LogOnline: OSS: Created online subsystem instance for: :Context_29
+[2024.01.06-19.21.43:655][573]PIE: Server logged in
+[2024.01.06-19.21.43:655][573]PIE: Play in editor total start time 0,068 seconds.
+[2024.01.06-19.22.11:984][948]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.22.11:984][948]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.22.11:984][948]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.22.11:984][948]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.22.11:987][948]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.22.11:989][948]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.22.11:991][948]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.22.11:993][948]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13
+[2024.01.06-19.22.11:993][948]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.01.06-19.22.11:994][948]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.01.06-19.22.11:999][948]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-19.22.12:045][950]LogPlayLevel: Display: Destroying online subsystem :Context_29
+[2024.01.06-19.23.06:344][412]Cmd: DELETE
+[2024.01.06-19.23.06:344][412]Cmd: ACTOR DELETE
+[2024.01.06-19.23.06:346][412]LogEditorActor: Deleted Actor: RectLight
+[2024.01.06-19.23.06:349][412]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.23.06:353][412]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.23.08:207][597]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.23.08:212][597]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.23.08:212][597]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:23:08)
+[2024.01.06-19.23.08:244][597]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.23.08:247][597]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003410s)
+[2024.01.06-19.23.08:247][597]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003444s)
+[2024.01.06-19.23.08:250][597]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.23.08:251][597]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.23.08:251][597]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.23.08:251][597]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.23.08:252][597]LogPlayLevel: PIE: World Init took: (0.000694s)
+[2024.01.06-19.23.08:252][597]LogAudio: Display: Creating Audio Device:                 Id: 14, Scope: Unique, Realtime: True
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.23.08:252][597]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.23.08:252][597]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.23.08:252][597]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.23.08:252][597]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.23.08:254][597]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.23.08:271][597]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.23.08:273][597]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14
+[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14
+[2024.01.06-19.23.08:275][597]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14
+[2024.01.06-19.23.08:275][597]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14
+[2024.01.06-19.23.08:275][597]LogInit: FAudioDevice initialized with ID 14.
+[2024.01.06-19.23.08:275][597]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'.
+[2024.01.06-19.23.08:275][597]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14
+[2024.01.06-19.23.08:277][597]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.23.08:279][597]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.23.08
+[2024.01.06-19.23.08:279][597]LogWorld: Bringing up level for play took: 0.002164
+[2024.01.06-19.23.08:281][597]LogOnline: OSS: Created online subsystem instance for: :Context_30
+[2024.01.06-19.23.08:283][597]PIE: Server logged in
+[2024.01.06-19.23.08:283][597]PIE: Play in editor total start time 0,071 seconds.
+[2024.01.06-19.24.29:613][328]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~
+
	@#'.. Invalidating and reverting to Default URL.
+[2024.01.06-19.24.29:621][329]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~
+
	@#'.. Invalidating and reverting to Default URL.
+[2024.01.06-19.24.29:621][329]LogNet: Browse: /Game/BackroomsMap
+[2024.01.06-19.24.29:621][329]LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/BackroomsMap
+[2024.01.06-19.24.29:621][329]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/BackroomsMap'
+[2024.01.06-19.24.29:621][329]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/BackroomsMap
+[2024.01.06-19.24.29:621][329]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/BackroomsMap'
+[2024.01.06-19.24.29:630][330]LogNet: Browse: /Game/BackroomsMap?closed
+[2024.01.06-19.24.29:630][330]LogNet: Connection failed; returning to Entry
+[2024.01.06-19.24.29:630][330]LogLoad: LoadMap: /Game/BackroomsMap?closed
+[2024.01.06-19.24.29:630][330]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.24.29:630][330]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.24.29:630][330]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.24.29:666][330]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-19.24.29:668][330]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
+[2024.01.06-19.24.29:670][330]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.24.29:673][330]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003319s)
+[2024.01.06-19.24.29:673][330]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003352s)
+[2024.01.06-19.24.29:673][330]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'.
+[2024.01.06-19.24.29:673][330]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.24.29:673][330]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.24.29:673][330]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.24.29:673][330]LogPlayLevel: PIE: World Init took: (0.000618s)
+[2024.01.06-19.24.29:673][330]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.24.29:675][330]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.24.29
+[2024.01.06-19.24.29:675][330]LogWorld: Bringing up level for play took: 0.001754
+[2024.01.06-19.24.29:677][330]LogLoad: Took 0.047747 seconds to LoadMap(/Game/UEDPIE_0_BackroomsMap)
+[2024.01.06-19.24.29:681][330]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.24.50:823][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.24.50:823][861]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.24.50:823][861]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.24.50:823][861]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.24.50:826][861]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.24.50:828][861]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.24.50:830][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.24.50:832][861]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14
+[2024.01.06-19.24.50:832][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
+[2024.01.06-19.24.50:833][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
+[2024.01.06-19.24.50:838][861]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-19.24.50:892][864]LogPlayLevel: Display: Destroying online subsystem :Context_30
+[2024.01.06-19.27.27:052][255]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.27.27:080][255]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-19.27.27:095][255]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.27.27:109][255]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-19.27.27:109][255]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap71C67DFE4E39AC5FE1E6439BEAE0BC0D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-19.27.27:111][255]LogFileHelpers: Saving map 'BackroomsMap' took 0.031
+[2024.01.06-19.27.27:117][255]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 6.40 sec)
+[2024.01.06-19.27.27:117][255]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-19.27.27:117][255]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-19.32.21:572][673]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.32.21:591][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-19.32.21:604][673]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2024.01.06-19.32.21:616][673]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-19.32.21:616][673]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7CBA2C654AEBB82629BF73B06878CCEA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-19.32.21:620][673]LogFileHelpers: Saving map 'BackroomsMap' took 0.029
+[2024.01.06-19.32.21:624][673]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 6.45 sec)
+[2024.01.06-19.32.21:625][673]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-19.32.21:625][673]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-19.35.22:069][406]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2024.01.06-19.35.23:469][406]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.35.23:494][406]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.35.23:494][406]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.35.23:501][406]LogUObjectGlobals: Force Deleting 7 Package(s):
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Roughness.OfficeCeiling002_2K-JPG_Roughness
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_AmbientOcclusion.OfficeCeiling002_2K-JPG_AmbientOcclusion
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Color.OfficeCeiling002_2K-JPG_Color
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Displacement.OfficeCeiling002_2K-JPG_Displacement
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Emission.OfficeCeiling002_2K-JPG_Emission
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Metalness.OfficeCeiling002_2K-JPG_Metalness
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalGL.OfficeCeiling002_2K-JPG_NormalGL
+	Asset Type: Texture2D
+[2024.01.06-19.35.23:596][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:598][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:599][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:600][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:601][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:602][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:603][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:604][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:605][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:606][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:608][406]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:609][406]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:609][406]LogMaterial: Warning: Ceiling_Material: Requesting an invalid TextureIndex! (3 / 1)
+[2024.01.06-19.35.23:610][406]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.23:632][406]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-19.35.23:640][406]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.35.23:643][406]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.35.26:733][726]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-19.35.26:734][726]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.26:735][726]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.35.26:735][726]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.35.26:795][726]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.26:796][726]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.35.26:810][726]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.35.26:810][726]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.35.26:810][726]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.35.26:810][726]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.35.26:810][726]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.35.26:814][726]LogViewport: Scene viewport resized to 376x444, mode Windowed.
+[2024.01.06-19.36.21:543][521]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed
+[2024.01.06-19.36.21:549][521]LogInterchangeEngine: [Pending] Importing
+[2024.01.06-19.36.21:549][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG.mtlx]
+[2024.01.06-19.36.21:550][521]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.06-19.36.21:550][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_AmbientOcclusion.jpg]
+[2024.01.06-19.36.21:550][521]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.06-19.36.21:550][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_NormalGL.jpg]
+[2024.01.06-19.36.21:551][521]LogInterchangeEngine: [Pending] Importing -  (4)
+[2024.01.06-19.36.21:551][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_NormalDX.jpg]
+[2024.01.06-19.36.21:551][521]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.06-19.36.21:551][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Metalness.jpg]
+[2024.01.06-19.36.21:552][521]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.36.21:552][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Displacement.jpg]
+[2024.01.06-19.36.21:552][521]LogInterchangeEngine: [Pending] Importing -  (7)
+[2024.01.06-19.36.21:552][521]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Roughness.jpg]
+[2024.01.06-19.36.21:552][521]LogInterchangeEngine: [Pending] Importing -  (8)
+[2024.01.06-19.36.21:553][521]LogInterchangeEngine: [Pending] Importing -  (9)
+[2024.01.06-19.36.21:554][521]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_AmbientOcclusion.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:554][521]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:554][521]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:554][521]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:554][521]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Metalness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:554][521]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: [Pending] Importing -  (8)
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Emission.jpg]
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: [Pending] Importing -  (7)
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Color.jpg]
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.06-19.36.21:569][522]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.06-19.36.21:569][522]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Emission.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:569][522]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling001_2K-JPG/OfficeCeiling001_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.06-19.36.21:570][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness.OfficeCeiling001_2K-JPG_Metalness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:584][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness.OfficeCeiling001_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:603][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Displacement.OfficeCeiling001_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:606][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_AmbientOcclusion.OfficeCeiling001_2K-JPG_AmbientOcclusion (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:646][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission.OfficeCeiling001_2K-JPG_Emission (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:650][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color.OfficeCeiling001_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:721][522]LogInterchangePipeline: Display: Auto-detected normal map
+[2024.01.06-19.36.21:743][522]LogInterchangeImport: Warning: the surfaceshader of <OfficeCeiling001_2K_JPG> is not supported
+[2024.01.06-19.36.21:806][522]LogInterchangePipeline: Display: Auto-detected normal map
+[2024.01.06-19.36.21:810][522]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.06-19.36.21:889][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL.OfficeCeiling001_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:893][522]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalDX.OfficeCeiling001_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.21:959][522]LogInterchangeEngine: [Pending] Importing -  (4)
+[2024.01.06-19.36.21:959][522]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.06-19.36.21:959][522]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.06-19.36.21:959][522]LogInterchangeEngine: [Pending] Importing -  (1)
+[2024.01.06-19.36.22:133][524]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color_jpg.OfficeCeiling001_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.22:133][524]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_jpg.OfficeCeiling001_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.22:133][524]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness_jpg.OfficeCeiling001_2K-JPG_Metalness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.22:134][524]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission_jpg.OfficeCeiling001_2K-JPG_Emission_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.22:145][524]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg.OfficeCeiling001_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.06-19.36.22:151][524]LogInterchangeEngine: [Success] Import Done
+[2024.01.06-19.36.22:252][525]LogInterchangeEngine: [Success] Import Done
+[2024.01.06-19.36.27:084][971]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.36.28:196][971]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.36.28:203][971]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.36.28:207][971]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.36.28:210][971]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.36.38:263][983]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2024.01.06-19.36.39:200][983]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.36.39:207][983]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.36.39:211][983]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.36.39:214][983]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.36.42:234][298]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.36.42:981][298]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.36.42:988][298]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.36.42:992][298]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.36.42:994][298]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.36.44:549][453]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.36.45:506][453]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.36.45:513][453]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.36.45:517][453]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.36.45:519][453]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.36.56:214][585]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.06-19.36.57:819][585]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.36.57:826][585]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.36.57:830][585]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.36.57:833][585]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.37.01:630][988]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.37.02:295][988]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.37.02:304][988]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
+[2024.01.06-19.37.02:307][988]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.37.02:310][988]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.06-19.37.17:348][715]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.17:352][715]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.17:354][715]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.17:354][715]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.17:354][715]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.17:354][715]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: ================================================
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Total job queries 798, among them cache hits 532 (66.67%)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Tracking 266 distinct input hashes that result in 125 distinct outputs (46.99%)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: RAM used: 6,13 MiB of 1,60 GiB budget. Usage: 0.37%
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Shaders Compiled: 206
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Jobs assigned 206, completed 206 (100%)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Average time worker was idle: 210.64 s
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Job execution time: average 0.49 s, max 2.97 s
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Job life time (pending + execution): average 0.57 s, max 3.04
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Shader code size: average 40,827 KiB, min 29,711 KiB, max 70,668 KiB
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.59 s
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Jobs were issued in 188 batches (only local compilation was used), average 1.10 jobs/batch
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Average processing rate: 11.08 jobs/sec
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Total thread time: 42,969 s
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Total thread preprocess time: 3,9 s
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Percentage time preprocessing: 9.08%
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Effective parallelization: 2.31 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:                                           FLumenCardPS<true> (compiled    1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    8 times, average 0.34 sec, max 1.01 sec, min 0.22 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    8 times, average 0.34 sec, max 0.85 sec, min 0.24 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    8 times, average 0.34 sec, max 0.92 sec, min 0.22 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    8 times, average 0.33 sec, max 0.85 sec, min 0.23 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 15.76% of total time (compiled   33 times, average 0.21 sec, max 0.97 sec, min 0.13 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 11.99% of total time (compiled   32 times, average 0.16 sec, max 0.24 sec, min 0.14 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:                                                 FLumenCardVS - 8.79% of total time (compiled   24 times, average 0.16 sec, max 0.23 sec, min 0.14 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.42% of total time (compiled    8 times, average 0.34 sec, max 1.01 sec, min 0.22 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.40% of total time (compiled    8 times, average 0.34 sec, max 0.85 sec, min 0.24 sec)
+[2024.01.06-19.37.17:534][718]LogShaderCompilers: Display: ================================================
+[2024.01.06-19.37.24:813][567]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.24:817][567]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.24:820][567]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.24:820][567]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.24:820][567]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.32:532][449]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.32:536][449]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.32:539][449]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.32:539][449]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.42:330][572]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.42:334][572]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2024.01.06-19.37.42:336][572]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
+[2024.01.06-19.37.50:799][539]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.06-19.37.50:799][539]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.37.50:799][539]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.37.50:799][539]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.37.50:799][539]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.37.50:799][539]MaterialEditorStats: Shader Count: 0
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: Base pass shader: 265 instructions
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.37.50:838][540]MaterialEditorStats: Shader Count: 4
+[2024.01.06-19.37.51:860][649]LogMaterialEditor: Saving and Compiling material Ceiling_Material
+[2024.01.06-19.37.51:898][649]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
+[2024.01.06-19.37.52:068][649]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.37.52:076][649]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.37.52:266][649]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset" SILENT=true
+[2024.01.06-19.37.52:269][649]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material
+[2024.01.06-19.37.52:269][649]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material7DDB357147C6CED9430A1A8504AA29E9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset'
+[2024.01.06-19.37.52:273][649]LogFileHelpers: InternalPromptForCheckoutAndSave took 197 ms (total: 6.65 sec)
+[2024.01.06-19.37.52:274][649]AssetCheck: New page: Asset Save: Ceiling_Material
+[2024.01.06-19.37.52:274][649]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: Base pass shader: 265 instructions
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: MaxSampler: 314 instructions
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: LWC Promote usages (Est.): 11
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: LWC Other usages (Est.): 15
+[2024.01.06-19.37.52:278][649]MaterialEditorStats: Shader Count: 16
+[2024.01.06-19.37.55:893][  8]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.37.57:262][  8]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.06-19.37.57:270][  8]LogUObjectGlobals: Force Deleting 1 Package(s):
+	Asset Name: /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst
+	Asset Type: MaterialInstanceConstant
+[2024.01.06-19.37.57:374][  8]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.37.57:378][  8]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-19.37.57:381][  8]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.06-19.37.59:633][200]LogContentBrowser: Deferred new asset file creation: Ceiling_Material_Inst
+[2024.01.06-19.37.59:665][200]LogContentBrowser: Creating deferred item: Ceiling_Material_Inst
+[2024.01.06-19.37.59:675][201]LogContentBrowser: Renaming the item being created (Deferred Item: Ceiling_Material_Inst).
+[2024.01.06-19.38.00:394][288]LogContentBrowser: Attempting asset rename: Ceiling_Material_Inst -> Ceiling_Material_Inst
+[2024.01.06-19.38.00:394][288]LogContentBrowser: End creating deferred item Ceiling_Material_Inst
+[2024.01.06-19.38.19:289][329]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.38.19:289][329]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.38.20:233][417]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Material_Inst.Ceiling_Material_Inst
+[2024.01.06-19.38.20:234][417]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.38.20:234][417]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.38.20:360][417]LogViewport: Scene viewport resized to 1331x772, mode Windowed.
+[2024.01.06-19.38.24:773][907]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.38.24:874][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material_Inst.uasset" SILENT=true
+[2024.01.06-19.38.24:878][907]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
+[2024.01.06-19.38.24:888][907]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.38.24:890][907]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material_Inst
+[2024.01.06-19.38.24:890][907]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material_InstE20202C846A770DFC901E18C86D6E573.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material_Inst.uasset'
+[2024.01.06-19.38.24:895][907]LogFileHelpers: InternalPromptForCheckoutAndSave took 121 ms (total: 6.77 sec)
+[2024.01.06-19.38.24:896][907]AssetCheck: New page: Asset Save: Ceiling_Material_Inst
+[2024.01.06-19.38.24:896][907]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Material_Inst.Ceiling_Material_Inst
+[2024.01.06-19.38.25:815][  9]LogViewport: Scene viewport resized to 1328x795, mode Windowed.
+[2024.01.06-19.38.25:911][ 11]LogViewport: Scene viewport resized to 1335x894, mode Windowed.
+[2024.01.06-19.38.26:089][ 32]LogSlate: Window 'Ceiling_Material_Inst' being destroyed
+[2024.01.06-19.38.30:844][584]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.38.30:848][584]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.38.30:848][584]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:38:30)
+[2024.01.06-19.38.30:876][584]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.38.30:879][584]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003516s)
+[2024.01.06-19.38.30:879][584]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003550s)
+[2024.01.06-19.38.30:883][584]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.38.30:883][584]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.38.30:884][584]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.38.30:884][584]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.38.30:884][584]LogPlayLevel: PIE: World Init took: (0.000713s)
+[2024.01.06-19.38.30:884][584]LogAudio: Display: Creating Audio Device:                 Id: 15, Scope: Unique, Realtime: True
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.38.30:884][584]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.38.30:884][584]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.38.30:884][584]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.38.30:884][584]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.38.30:884][584]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.38.30:886][584]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.38.30:906][584]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.38.30:906][584]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.38.30:906][584]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.38.30:906][584]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.38.30:907][584]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15
+[2024.01.06-19.38.30:907][584]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15
+[2024.01.06-19.38.30:908][584]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15
+[2024.01.06-19.38.30:908][584]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15
+[2024.01.06-19.38.30:908][584]LogInit: FAudioDevice initialized with ID 15.
+[2024.01.06-19.38.30:908][584]LogAudio: Display: Audio Device (ID: 15) registered with world 'BackroomsMap'.
+[2024.01.06-19.38.30:908][584]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15
+[2024.01.06-19.38.30:911][584]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.38.30:913][584]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.38.30
+[2024.01.06-19.38.30:913][584]LogWorld: Bringing up level for play took: 0.002209
+[2024.01.06-19.38.30:915][584]LogOnline: OSS: Created online subsystem instance for: :Context_33
+[2024.01.06-19.38.30:916][584]PIE: Server logged in
+[2024.01.06-19.38.30:916][584]PIE: Play in editor total start time 0,069 seconds.
+[2024.01.06-19.38.32:166][703]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.38.32:166][703]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.38.32:166][703]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.38.32:166][703]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.38.32:169][703]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.38.32:171][703]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.38.32:173][703]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.38.32:175][703]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15
+[2024.01.06-19.38.32:175][703]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
+[2024.01.06-19.38.32:176][703]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
+[2024.01.06-19.38.32:181][703]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.38.32:240][704]LogPlayLevel: Display: Destroying online subsystem :Context_33
+[2024.01.06-19.38.39:490][455]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.38.39:598][455]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material_Inst.uasset" SILENT=true
+[2024.01.06-19.38.39:601][455]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-19.38.39:608][455]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2024.01.06-19.38.39:609][455]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material_Inst
+[2024.01.06-19.38.39:610][455]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material_Inst949FB6AE4C8FE0A382F7A291A5184CEA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material_Inst.uasset'
+[2024.01.06-19.38.39:615][455]LogFileHelpers: InternalPromptForCheckoutAndSave took 125 ms (total: 6.90 sec)
+[2024.01.06-19.38.39:615][455]AssetCheck: New page: Asset Save: Ceiling_Material_Inst
+[2024.01.06-19.38.39:616][455]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Material_Inst.Ceiling_Material_Inst
+[2024.01.06-19.38.47:371][366]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.38.47:392][366]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-19.38.47:405][366]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.06-19.38.47:417][366]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-19.38.47:417][366]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5A2B71B0440534FEE019A887572CC708.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-19.38.47:420][366]LogFileHelpers: Saving map 'BackroomsMap' took 0.027
+[2024.01.06-19.38.47:428][366]LogFileHelpers: InternalPromptForCheckoutAndSave took 56 ms (total: 6.96 sec)
+[2024.01.06-19.38.47:429][366]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-19.38.47:429][366]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-19.38.51:989][883]LogViewport: Scene viewport resized to 1128x892, mode Windowed.
+[2024.01.06-19.38.57:098][481]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
+[2024.01.06-19.38.57:098][481]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
+[2024.01.06-19.39.04:567][368]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.39.04:571][368]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.39.04:571][368]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:39:04)
+[2024.01.06-19.39.04:605][368]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.39.04:609][368]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003770s)
+[2024.01.06-19.39.04:609][368]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003806s)
+[2024.01.06-19.39.04:613][368]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.39.04:616][368]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.39.04:616][368]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.39.04:616][368]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.39.04:617][368]LogPlayLevel: PIE: World Init took: (0.000717s)
+[2024.01.06-19.39.04:617][368]LogAudio: Display: Creating Audio Device:                 Id: 16, Scope: Unique, Realtime: True
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.39.04:617][368]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.39.04:617][368]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.39.04:617][368]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.39.04:617][368]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.39.04:617][368]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.39.04:619][368]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.39.04:637][368]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.39.04:637][368]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.39.04:637][368]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.39.04:637][368]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.39.04:638][368]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16
+[2024.01.06-19.39.04:638][368]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=16
+[2024.01.06-19.39.04:640][368]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16
+[2024.01.06-19.39.04:640][368]LogInit: FAudioDevice initialized with ID 16.
+[2024.01.06-19.39.04:640][368]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16
+[2024.01.06-19.39.04:640][368]LogAudio: Display: Audio Device (ID: 16) registered with world 'BackroomsMap'.
+[2024.01.06-19.39.04:640][368]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16
+[2024.01.06-19.39.04:642][368]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.39.04:645][368]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.39.04
+[2024.01.06-19.39.04:645][368]LogWorld: Bringing up level for play took: 0.002217
+[2024.01.06-19.39.04:647][368]LogOnline: OSS: Created online subsystem instance for: :Context_34
+[2024.01.06-19.39.04:648][368]PIE: Server logged in
+[2024.01.06-19.39.04:649][368]PIE: Play in editor total start time 0,078 seconds.
+[2024.01.06-19.39.06:856][606]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.39.06:856][606]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.39.06:856][606]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.39.06:856][606]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.39.06:859][606]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.39.06:861][606]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.39.06:863][606]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.39.06:863][606]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16
+[2024.01.06-19.39.06:863][606]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16
+[2024.01.06-19.39.06:865][606]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16
+[2024.01.06-19.39.06:870][606]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.39.06:943][608]LogPlayLevel: Display: Destroying online subsystem :Context_34
+[2024.01.06-19.39.10:740][ 34]Cmd: DELETE
+[2024.01.06-19.39.10:740][ 34]Cmd: ACTOR DELETE
+[2024.01.06-19.39.10:742][ 34]LogEditorActor: Deleted Actor: PointLight
+[2024.01.06-19.39.10:745][ 34]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.39.10:749][ 34]LogEditorActor: Deleted 1 Actors (0.008 secs)
+[2024.01.06-19.39.14:967][517]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
+[2024.01.06-19.39.18:290][902]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
+[2024.01.06-19.39.18:290][902]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
+[2024.01.06-19.39.20:818][198]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.39.20:822][198]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.39.20:822][198]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:39:20)
+[2024.01.06-19.39.20:865][198]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.39.20:869][198]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003698s)
+[2024.01.06-19.39.20:869][198]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003731s)
+[2024.01.06-19.39.20:873][198]LogUObjectHash: Compacting FUObjectHashTables data took   0.53ms
+[2024.01.06-19.39.20:877][198]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.39.20:877][198]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.39.20:878][198]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.39.20:878][198]LogPlayLevel: PIE: World Init took: (0.000721s)
+[2024.01.06-19.39.20:878][198]LogAudio: Display: Creating Audio Device:                 Id: 17, Scope: Unique, Realtime: True
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.39.20:878][198]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.39.20:878][198]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.39.20:878][198]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.39.20:878][198]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.39.20:878][198]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.39.20:880][198]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.39.20:899][198]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.39.20:899][198]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.39.20:899][198]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.39.20:899][198]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.39.20:899][198]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17
+[2024.01.06-19.39.20:899][198]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=17
+[2024.01.06-19.39.20:901][198]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17
+[2024.01.06-19.39.20:901][198]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17
+[2024.01.06-19.39.20:901][198]LogInit: FAudioDevice initialized with ID 17.
+[2024.01.06-19.39.20:901][198]LogAudio: Display: Audio Device (ID: 17) registered with world 'BackroomsMap'.
+[2024.01.06-19.39.20:901][198]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17
+[2024.01.06-19.39.20:903][198]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.39.20:905][198]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.39.20
+[2024.01.06-19.39.20:905][198]LogWorld: Bringing up level for play took: 0.002204
+[2024.01.06-19.39.20:907][198]LogOnline: OSS: Created online subsystem instance for: :Context_35
+[2024.01.06-19.39.20:909][198]PIE: Server logged in
+[2024.01.06-19.39.20:909][198]PIE: Play in editor total start time 0,087 seconds.
+[2024.01.06-19.39.34:976][859]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.39.34:976][859]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.39.34:976][859]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.39.34:976][859]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.39.34:978][859]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.39.34:981][859]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.39.34:983][859]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.39.34:983][859]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17
+[2024.01.06-19.39.34:983][859]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17
+[2024.01.06-19.39.34:986][859]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17
+[2024.01.06-19.39.34:991][859]LogUObjectHash: Compacting FUObjectHashTables data took   0.56ms
+[2024.01.06-19.39.35:063][861]LogPlayLevel: Display: Destroying online subsystem :Context_35
+[2024.01.06-19.40.12:784][320]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.40.12:815][320]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-19.40.12:827][320]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.40.12:841][320]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-19.40.12:841][320]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD79C7F5F4031ACB5503A73A25209F964.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-19.40.12:844][320]LogFileHelpers: Saving map 'BackroomsMap' took 0.029
+[2024.01.06-19.40.12:848][320]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 7.02 sec)
+[2024.01.06-19.40.12:849][320]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-19.40.12:849][320]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-19.40.31:578][553]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.40.31:600][553]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-19.40.31:613][553]LogUObjectHash: Compacting FUObjectHashTables data took   0.35ms
+[2024.01.06-19.40.31:624][553]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-19.40.31:624][553]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap18EDB53A4134B5AB24AD5999BD5A32B3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-19.40.31:627][553]LogFileHelpers: Saving map 'BackroomsMap' took 0.027
+[2024.01.06-19.40.31:631][553]LogFileHelpers: InternalPromptForCheckoutAndSave took 52 ms (total: 7.07 sec)
+[2024.01.06-19.40.31:631][553]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-19.40.31:632][553]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-19.40.32:411][629]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-19.40.32:416][629]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-19.40.32:416][629]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:40:32)
+[2024.01.06-19.40.32:454][629]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.40.32:458][629]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003605s)
+[2024.01.06-19.40.32:458][629]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003648s)
+[2024.01.06-19.40.32:461][629]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-19.40.32:462][629]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-19.40.32:462][629]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-19.40.32:463][629]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-19.40.32:463][629]LogPlayLevel: PIE: World Init took: (0.000699s)
+[2024.01.06-19.40.32:463][629]LogAudio: Display: Creating Audio Device:                 Id: 18, Scope: Unique, Realtime: True
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-19.40.32:463][629]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-19.40.32:463][629]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-19.40.32:463][629]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-19.40.32:463][629]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-19.40.32:463][629]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-19.40.32:465][629]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-19.40.32:484][629]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-19.40.32:485][629]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-19.40.32:485][629]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-19.40.32:485][629]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-19.40.32:485][629]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18
+[2024.01.06-19.40.32:485][629]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=18
+[2024.01.06-19.40.32:486][629]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18
+[2024.01.06-19.40.32:486][629]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18
+[2024.01.06-19.40.32:487][629]LogInit: FAudioDevice initialized with ID 18.
+[2024.01.06-19.40.32:487][629]LogAudio: Display: Audio Device (ID: 18) registered with world 'BackroomsMap'.
+[2024.01.06-19.40.32:487][629]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18
+[2024.01.06-19.40.32:489][629]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-19.40.32:491][629]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.40.32
+[2024.01.06-19.40.32:491][629]LogWorld: Bringing up level for play took: 0.002116
+[2024.01.06-19.40.32:493][629]LogOnline: OSS: Created online subsystem instance for: :Context_36
+[2024.01.06-19.40.32:494][629]PIE: Server logged in
+[2024.01.06-19.40.32:494][629]PIE: Play in editor total start time 0,079 seconds.
+[2024.01.06-19.40.36:005][ 28]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.40.36:005][ 28]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-19.40.36:005][ 28]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-19.40.36:005][ 28]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.40.36:008][ 28]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-19.40.36:010][ 28]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-19.40.36:012][ 28]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-19.40.36:012][ 28]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18
+[2024.01.06-19.40.36:012][ 28]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
+[2024.01.06-19.40.36:015][ 28]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
+[2024.01.06-19.40.36:018][ 28]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-19.40.36:020][ 28]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-19.40.36:100][ 30]LogPlayLevel: Display: Destroying online subsystem :Context_36
+[2024.01.06-19.40.37:219][164]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-19.40.37:239][164]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-19.40.37:251][164]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-19.40.37:264][164]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-19.40.37:264][164]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapF1E4C0A44049335294BD90B57D3275A1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-19.40.37:267][164]LogFileHelpers: Saving map 'BackroomsMap' took 0.029
+[2024.01.06-19.40.37:276][164]LogFileHelpers: InternalPromptForCheckoutAndSave took 56 ms (total: 7.13 sec)
+[2024.01.06-19.40.37:277][164]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-19.40.37:277][164]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-19.50.37:115][ 25]LogUObjectHash: Compacting FUObjectHashTables data took   0.36ms
+[2024.01.06-19.50.37:115][ 25]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.004
+[2024.01.06-19.50.37:116][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission] ([1] browsable assets)...
+[2024.01.06-19.50.37:117][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission.OfficeCeiling001_2K-JPG_Emission]
+[2024.01.06-19.50.37:117][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission]
+[2024.01.06-19.50.37:118][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission_Auto4
+[2024.01.06-19.50.37:118][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_Emission0B52EDDF4B0A50075EB21AA062950292.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission_Auto4.uasset'
+[2024.01.06-19.50.37:119][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_AmbientOcclusion] ([1] browsable assets)...
+[2024.01.06-19.50.37:120][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_AmbientOcclusion.OfficeCeiling001_2K-JPG_AmbientOcclusion]
+[2024.01.06-19.50.37:120][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_AmbientOcclusion]
+[2024.01.06-19.50.37:122][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_AmbientOcclusion_Auto4
+[2024.01.06-19.50.37:122][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_AmbientO8F8AFD3849F9B0375709BD9E1179F3BC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_AmbientOcclusion_Auto4.uasset'
+[2024.01.06-19.50.37:122][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL] ([1] browsable assets)...
+[2024.01.06-19.50.37:124][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL.OfficeCeiling001_2K-JPG_NormalGL]
+[2024.01.06-19.50.37:124][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL]
+[2024.01.06-19.50.37:127][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_Auto4
+[2024.01.06-19.50.37:127][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_NormalGLC53A1E7F4D8281AB559F3897ADAC74D0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_Auto4.uasset'
+[2024.01.06-19.50.37:128][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color] ([1] browsable assets)...
+[2024.01.06-19.50.37:129][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color.OfficeCeiling001_2K-JPG_Color]
+[2024.01.06-19.50.37:129][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color]
+[2024.01.06-19.50.37:130][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color_Auto4
+[2024.01.06-19.50.37:130][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_Color_Au85CEC42445CC9DC59CD86DBA2603EF67.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color_Auto4.uasset'
+[2024.01.06-19.50.37:130][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness] ([1] browsable assets)...
+[2024.01.06-19.50.37:132][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness.OfficeCeiling001_2K-JPG_Metalness]
+[2024.01.06-19.50.37:132][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness]
+[2024.01.06-19.50.37:132][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness_Auto4
+[2024.01.06-19.50.37:132][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_MetalnesFC774412443B2346AB184A9CA7D561C2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness_Auto4.uasset'
+[2024.01.06-19.50.37:133][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Displacement] ([1] browsable assets)...
+[2024.01.06-19.50.37:134][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Displacement.OfficeCeiling001_2K-JPG_Displacement]
+[2024.01.06-19.50.37:134][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Displacement]
+[2024.01.06-19.50.37:136][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Displacement_Auto4
+[2024.01.06-19.50.37:136][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_Displace2FF4E9B040994252A82086B8B9872857.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Displacement_Auto4.uasset'
+[2024.01.06-19.50.37:136][ 25]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness] ([1] browsable assets)...
+[2024.01.06-19.50.37:137][ 25]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness.OfficeCeiling001_2K-JPG_Roughness]
+[2024.01.06-19.50.37:138][ 25]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness]
+[2024.01.06-19.50.37:139][ 25]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_Auto4
+[2024.01.06-19.50.37:139][ 25]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling001_2K-JPG_RoughnesD9063F0D47B2078EF986218B665B1165.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_Auto4.uasset'
+[2024.01.06-19.50.37:139][ 25]LogFileHelpers: Auto-saving content packages took 0.024
+[2024.01.06-20.01.09:476][168]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:11.087 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 6006 files in 7420 folders with total size 377 MiB.
+[2024.01.06-20.21.03:390][140]LogEditorViewport: Clicking Background
+[2024.01.06-21.01.09:456][449]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:11.066 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 6006 files in 7420 folders with total size 377 MiB.
+[2024.01.06-21.07.39:488][619]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-21.07.39:489][619]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
+[2024.01.06-21.11.08:505][283]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-21.11.08:509][283]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-21.11.08:509][283]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 23:11:08)
+[2024.01.06-21.11.08:548][283]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-21.11.08:551][283]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003555s)
+[2024.01.06-21.11.08:551][283]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003589s)
+[2024.01.06-21.11.08:555][283]LogUObjectHash: Compacting FUObjectHashTables data took   0.60ms
+[2024.01.06-21.11.08:556][283]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-21.11.08:556][283]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-21.11.08:557][283]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-21.11.08:557][283]LogPlayLevel: PIE: World Init took: (0.000733s)
+[2024.01.06-21.11.08:557][283]LogAudio: Display: Creating Audio Device:                 Id: 19, Scope: Unique, Realtime: True
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-21.11.08:557][283]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-21.11.08:557][283]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-21.11.08:558][283]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-21.11.08:558][283]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-21.11.08:558][283]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-21.11.08:559][283]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-21.11.08:579][283]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-21.11.08:579][283]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-21.11.08:579][283]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-21.11.08:579][283]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-21.11.08:580][283]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19
+[2024.01.06-21.11.08:580][283]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=19
+[2024.01.06-21.11.08:581][283]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19
+[2024.01.06-21.11.08:581][283]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19
+[2024.01.06-21.11.08:581][283]LogInit: FAudioDevice initialized with ID 19.
+[2024.01.06-21.11.08:581][283]LogAudio: Display: Audio Device (ID: 19) registered with world 'BackroomsMap'.
+[2024.01.06-21.11.08:581][283]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19
+[2024.01.06-21.11.08:584][283]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-21.11.08:586][283]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-22.11.08
+[2024.01.06-21.11.08:586][283]LogWorld: Bringing up level for play took: 0.002280
+[2024.01.06-21.11.08:588][283]LogOnline: OSS: Created online subsystem instance for: :Context_37
+[2024.01.06-21.11.08:589][283]PIE: Server logged in
+[2024.01.06-21.11.08:590][283]PIE: Play in editor total start time 0,081 seconds.
+[2024.01.06-21.12.11:618][811]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-21.12.11:618][811]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-21.12.11:618][811]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-21.12.11:618][811]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-21.12.11:621][811]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-21.12.11:623][811]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-21.12.11:625][811]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-21.12.11:627][811]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19
+[2024.01.06-21.12.11:627][811]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19
+[2024.01.06-21.12.11:628][811]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19
+[2024.01.06-21.12.11:633][811]LogUObjectHash: Compacting FUObjectHashTables data took   0.56ms
+[2024.01.06-21.12.11:696][816]LogPlayLevel: Display: Destroying online subsystem :Context_37
+[2024.01.06-21.13.04:355][ 20]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-21.13.04:382][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-21.13.04:395][ 20]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.06-21.13.04:407][ 20]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-21.13.04:407][ 20]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap3731850D4808BD5E573F3E94398AE55C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-21.13.04:409][ 20]LogFileHelpers: Saving map 'BackroomsMap' took 0.028
+[2024.01.06-21.13.04:414][ 20]LogFileHelpers: InternalPromptForCheckoutAndSave took 58 ms (total: 7.19 sec)
+[2024.01.06-21.13.04:415][ 20]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-21.13.04:415][ 20]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-21.28.03:713][786]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-21.28.03:713][786]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-21.28.11:798][703]LogViewport: Scene viewport resized to 1128x892, mode Windowed.
+[2024.01.06-21.29.21:833][891]Cmd: MODE GRID=0
+[2024.01.06-21.30.06:574][923]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961
+[2024.01.06-21.30.06:574][923]LogStaticMesh: Display: Building static mesh Box_BEBDB961...
+[2024.01.06-21.30.06:574][923]LogActorFactory: Actor Factory spawned StaticMesh /Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_12
+[2024.01.06-21.30.06:576][923]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961
+[2024.01.06-21.30.09:411][244]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-21.30.09:431][244]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-21.30.09:444][244]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2024.01.06-21.30.09:458][244]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-21.30.09:458][244]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapCB37EDA34064D45D2967BE8BB7D8AFD5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-21.30.09:461][244]LogFileHelpers: Saving map 'BackroomsMap' took 0.031
+[2024.01.06-21.30.09:465][244]LogFileHelpers: InternalPromptForCheckoutAndSave took 54 ms (total: 7.24 sec)
+[2024.01.06-21.30.09:466][244]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-21.30.09:466][244]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-21.31.15:106][  4]Cmd: MODE GRID=1
+[2024.01.06-21.31.22:649][876]Cmd: MODE GRID=0
+[2024.01.06-21.31.47:010][727]Cmd: MODE GRID=1
+[2024.01.06-21.31.54:315][587]Cmd: DELETE
+[2024.01.06-21.31.54:315][587]Cmd: ACTOR DELETE
+[2024.01.06-21.31.54:318][587]LogEditorActor: Deleted Actor: StaticMeshActor
+[2024.01.06-21.31.54:322][587]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-21.31.54:326][587]LogEditorActor: Deleted 1 Actors (0.010 secs)
+[2024.01.06-21.32.31:756][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-21.32.31:777][ 51]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-21.32.31:790][ 51]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2024.01.06-21.32.31:804][ 51]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-21.32.31:804][ 51]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD6F5E87340C7C7D23D754E848BACBC85.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-21.32.31:807][ 51]LogFileHelpers: Saving map 'BackroomsMap' took 0.030
+[2024.01.06-21.32.31:812][ 51]LogFileHelpers: InternalPromptForCheckoutAndSave took 55 ms (total: 7.30 sec)
+[2024.01.06-21.32.31:813][ 51]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-21.32.31:813][ 51]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-21.32.35:609][490]LogEditorViewport: Clicking Background
+[2024.01.06-21.32.36:277][562]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-21.32.36:281][562]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-21.32.36:281][562]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 23:32:36)
+[2024.01.06-21.32.36:328][562]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-21.32.36:331][562]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003735s)
+[2024.01.06-21.32.36:331][562]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003773s)
+[2024.01.06-21.32.36:335][562]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-21.32.36:336][562]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-21.32.36:337][562]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-21.32.36:337][562]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-21.32.36:337][562]LogPlayLevel: PIE: World Init took: (0.000748s)
+[2024.01.06-21.32.36:337][562]LogAudio: Display: Creating Audio Device:                 Id: 20, Scope: Unique, Realtime: True
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-21.32.36:337][562]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-21.32.36:337][562]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-21.32.36:337][562]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-21.32.36:337][562]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-21.32.36:337][562]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-21.32.36:339][562]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-21.32.36:358][562]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-21.32.36:359][562]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-21.32.36:359][562]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-21.32.36:359][562]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-21.32.36:359][562]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20
+[2024.01.06-21.32.36:359][562]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=20
+[2024.01.06-21.32.36:361][562]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20
+[2024.01.06-21.32.36:361][562]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20
+[2024.01.06-21.32.36:361][562]LogInit: FAudioDevice initialized with ID 20.
+[2024.01.06-21.32.36:361][562]LogAudio: Display: Audio Device (ID: 20) registered with world 'BackroomsMap'.
+[2024.01.06-21.32.36:361][562]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20
+[2024.01.06-21.32.36:364][562]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-21.32.36:365][562]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-22.32.36
+[2024.01.06-21.32.36:367][562]LogWorld: Bringing up level for play took: 0.002479
+[2024.01.06-21.32.36:368][562]LogOnline: OSS: Created online subsystem instance for: :Context_38
+[2024.01.06-21.32.36:370][562]PIE: Server logged in
+[2024.01.06-21.32.36:371][562]PIE: Play in editor total start time 0,09 seconds.
+[2024.01.06-21.33.11:924][801]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=597.77 Y=-51.68 Z=0.00 Location: X=2988.14 Y=-170.45 Z=100.03 Normal: X=-0.98 Y=-0.14 Z=-0.13 PenetrationDepth:2.230 Actor:StaticMeshActor_11 Component:StaticMeshComponent0 BoneName:None (0 other events since notify)
+[2024.01.06-21.33.47:227][ 33]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-21.33.47:227][ 33]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-21.33.47:227][ 33]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-21.33.47:227][ 33]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-21.33.47:230][ 33]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-21.33.47:232][ 33]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-21.33.47:234][ 33]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-21.33.47:236][ 33]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20
+[2024.01.06-21.33.47:236][ 33]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20
+[2024.01.06-21.33.47:237][ 33]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20
+[2024.01.06-21.33.47:242][ 33]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-21.33.47:305][ 38]LogPlayLevel: Display: Destroying online subsystem :Context_38
+[2024.01.06-21.34.00:237][586]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-21.34.00:262][586]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-21.34.00:275][586]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.06-21.34.00:288][586]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-21.34.00:288][586]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap6F5290BB428BEEDDEA0B648CABB3E60E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-21.34.00:290][586]LogFileHelpers: Saving map 'BackroomsMap' took 0.028
+[2024.01.06-21.34.00:295][586]LogFileHelpers: InternalPromptForCheckoutAndSave took 57 ms (total: 7.35 sec)
+[2024.01.06-21.34.00:296][586]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-21.34.00:296][586]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-21.40.23:708][730]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-21.40.23:713][730]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-21.40.23:713][730]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 23:40:23)
+[2024.01.06-21.40.23:733][730]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-21.40.23:737][730]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003766s)
+[2024.01.06-21.40.23:737][730]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003802s)
+[2024.01.06-21.40.23:741][730]LogUObjectHash: Compacting FUObjectHashTables data took   0.71ms
+[2024.01.06-21.40.23:741][730]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-21.40.23:741][730]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-21.40.23:742][730]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-21.40.23:742][730]LogPlayLevel: PIE: World Init took: (0.000760s)
+[2024.01.06-21.40.23:742][730]LogAudio: Display: Creating Audio Device:                 Id: 21, Scope: Unique, Realtime: True
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-21.40.23:742][730]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-21.40.23:742][730]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-21.40.23:742][730]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-21.40.23:742][730]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-21.40.23:742][730]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-21.40.23:744][730]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-21.40.23:764][730]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-21.40.23:764][730]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-21.40.23:764][730]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-21.40.23:764][730]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-21.40.23:764][730]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21
+[2024.01.06-21.40.23:765][730]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=21
+[2024.01.06-21.40.23:766][730]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21
+[2024.01.06-21.40.23:766][730]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21
+[2024.01.06-21.40.23:766][730]LogInit: FAudioDevice initialized with ID 21.
+[2024.01.06-21.40.23:766][730]LogAudio: Display: Audio Device (ID: 21) registered with world 'BackroomsMap'.
+[2024.01.06-21.40.23:766][730]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21
+[2024.01.06-21.40.23:769][730]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-21.40.23:771][730]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-22.40.23
+[2024.01.06-21.40.23:771][730]LogWorld: Bringing up level for play took: 0.002533
+[2024.01.06-21.40.23:774][730]LogOnline: OSS: Created online subsystem instance for: :Context_39
+[2024.01.06-21.40.23:776][730]PIE: Server logged in
+[2024.01.06-21.40.23:777][730]PIE: Play in editor total start time 0,064 seconds.
+[2024.01.06-21.41.45:903][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-21.41.45:903][558]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-21.41.45:903][558]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-21.41.45:903][558]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-21.41.45:906][558]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-21.41.45:908][558]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-21.41.45:910][558]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-21.41.45:912][558]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21
+[2024.01.06-21.41.45:912][558]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21
+[2024.01.06-21.41.45:913][558]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21
+[2024.01.06-21.41.45:916][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-21.41.45:918][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-21.41.45:972][562]LogPlayLevel: Display: Destroying online subsystem :Context_39
+[2024.01.06-21.45.22:920][277]LogUObjectHash: Compacting FUObjectHashTables data took   0.63ms
+[2024.01.06-21.45.22:921][277]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.005
+[2024.01.06-21.45.22:921][277]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_GENERATED/Windowssucks/Box_BEBDB961] ([1] browsable assets)...
+[2024.01.06-21.45.23:136][277]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961]
+[2024.01.06-21.45.23:136][277]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/Windowssucks/Box_BEBDB961]
+[2024.01.06-21.45.23:138][277]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/Windowssucks/Box_BEBDB961_Auto5
+[2024.01.06-21.45.23:138][277]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Box_BEBDB961_Auto5A99A683246CD1364E4978B9E52C2AC14.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/Windowssucks/Box_BEBDB961_Auto5.uasset'
+[2024.01.06-21.45.23:138][277]LogFileHelpers: Auto-saving content packages took 0.217
+[2024.01.06-22.01.09:462][117]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:11.072 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 6010 files in 7425 folders with total size 377 MiB.
+[2024.01.06-22.01.45:363][213]LogD3D12RHI: Warning: GPU timeout: A payload (0x000009B96DFE3500) on the [0x000009B9511E8300, 3D] queue has not completed after 5.000416 seconds.
+[2024.01.06-22.02.28:376][213]LogD3D12RHI: Error: CurrentQueue.Fence.D3DFence->GetCompletedValue() failed 
+ at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:980 
+ with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_RESET
+
+[2024.01.06-22.02.28:377][213]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations:
+[2024.01.06-22.02.28:377][213]LogD3D12RHI: Error: [GPUBreadCrumb]	3D Queue 0
+Breadcrumbs: | Frame 641205 [Finished]
+Breadcrumbs: | Frame 641206 [Finished]
+Breadcrumbs: | Frame 641207 [Finished]
+Breadcrumbs: > Frame 641208 [Active]
+  Breadcrumbs: | BufferPoolCopyOps [Finished]
+  Breadcrumbs: | TexturePoolCopyOps [Finished]
+  Breadcrumbs: | WorldTick [Finished]
+  Breadcrumbs: | SlateUI Title = BackroomsDigitalArt - Unreal Editor [Finished]
+Breadcrumbs:   Frame 641209 [Not started]
+Breadcrumbs:   Frame 641210 [Not started]
+
+[2024.01.06-22.02.28:383][213]LogD3D12RHI: Error: [GPUBreadCrumb]	Copy Queue 0
+
+[2024.01.06-22.02.28:394][213]LogD3D12RHI: Error: [GPUBreadCrumb]	Compute Queue 0
+
+[2024.01.06-22.02.28:404][213]LogD3D12RHI: Error: DRED: No breadcrumb head found.
+[2024.01.06-22.02.28:404][213]LogD3D12RHI: Error: DRED: No PageFault data.
+[2024.01.06-22.02.28:404][213]LogD3D12RHI: Error: Memory Info from frame ID 645469:
+[2024.01.06-22.02.28:404][213]LogD3D12RHI: Error: 	Budget:	15569.21 MB
+[2024.01.06-22.02.28:404][213]LogD3D12RHI: Error: 	Used:	3846.86 MB
+[2024.01.06-22.03.19:674][213]LogRHI: Error: Breadcrumbs 'RHIThread'
+
+[2024.01.06-22.03.19:674][213]LogWindows: FPlatformMisc::RequestExit(0, WindowsPlatformCrashContext.ReportGPUCrash)
+[2024.01.06-22.03.19:674][213]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, WindowsPlatformCrashContext.ReportGPUCrash)
+[2024.01.06-22.03.19:675][213]LogCore: Engine exit requested (reason: Win RequestExit)
+[2024.01.06-22.03.19:675][213]LogWindows: FPlatformMisc::RequestExit(1, D3D12Util.TerminateOnGPUCrash)
+[2024.01.06-22.03.19:675][213]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, D3D12Util.TerminateOnGPUCrash)
+[2024.01.06-22.03.19:675][213]LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested)
diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log
index 19a0993980844424131f8ad742557c98ad8e4d7a..0cbd9ead5bae7ddfe6cd8fceac5c94d5c7b6d40a 100644
--- a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log
+++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log
@@ -1,3961 +1,7862 @@
-Log file open, 01/06/24 18:58:57
-LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
-LogWindows: File 'aqProf.dll' does not exist
-LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
-LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
-LogWindows: File 'VtuneApi.dll' does not exist
-LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
-LogWindows: File 'VtuneApi32e.dll' does not exist
-LogWindows: Started CrashReportClient (pid=4400)
-LogWindows: Custom abort handler registered for crash reporting.
-LogInit: Display: Running engine for game: BackroomsDigitalArt
-LogCore: UnrealTraceServer: Trace store launch successful
-LogTrace: Initializing trace...
-LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
-LogTrace: Finished trace initialization.
-LogCsvProfiler: Display: Metadata set : platform="Windows"
-LogCsvProfiler: Display: Metadata set : config="Development"
-LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
-LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
-LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.2861] "
-LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor"
-LogCsvProfiler: Display: Metadata set : pgoenabled="0"
-LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
-LogCsvProfiler: Display: Metadata set : ltoenabled="0"
-LogCsvProfiler: Display: Metadata set : asan="0"
-LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject""
-LogCsvProfiler: Display: Metadata set : loginid="a9045eb54873e8e51d9f288acbb7c9e1"
-LogCsvProfiler: Display: Metadata set : llm="0"
-LogStats: Stats thread started at 0.236434
-LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
+Log file open, 01/07/24 00:34:34
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=7972)
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: BackroomsDigitalArt
+LogCore: UnrealTraceServer: Trace store launch successful
+LogTrace: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
+LogTrace: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
+LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
+LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.2861] "
+LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
+LogCsvProfiler: Display: Metadata set : ltoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject""
+LogCsvProfiler: Display: Metadata set : loginid="a9045eb54873e8e51d9f288acbb7c9e1"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.218589
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
 LogInit: Session CrashGUID >====================================================
-         Session CrashGUID >   UECC-Windows-C0DBDC154ED5D98D7F1EF0887B4C3E19
-         Session CrashGUID >====================================================
-LogConfig: Display: Loading Mac ini files took 0.02 seconds
-LogConfig: Display: Loading Android ini files took 0.02 seconds
-LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
-LogConfig: Display: Loading IOS ini files took 0.02 seconds
-LogConfig: Display: Loading TVOS ini files took 0.03 seconds
-LogConfig: Display: Loading Windows ini files took 0.03 seconds
-LogConfig: Display: Loading Unix ini files took 0.03 seconds
-LogConfig: Display: Loading Linux ini files took 0.03 seconds
-LogAssetRegistry: Display: Asset registry cache read as 16.3 MiB from ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin
-LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
-LogPluginManager: Mounting Engine plugin FastBuildController
-LogPluginManager: Mounting Engine plugin EnhancedInput
-LogPluginManager: Found config from plugin[EnhancedInput] Input
-LogPluginManager: Mounting Engine plugin Bridge
-LogPluginManager: Mounting Engine plugin MeshPainting
-LogPluginManager: Mounting Engine plugin TraceUtilities
-LogPluginManager: Mounting Engine plugin XGEController
-LogPluginManager: Mounting Engine plugin Interchange
-LogPluginManager: Mounting Engine plugin ActorSequence
-LogPluginManager: Mounting Engine plugin Paper2D
-LogPluginManager: Mounting Engine plugin TemplateSequence
-LogPluginManager: Mounting Engine plugin InterchangeEditor
-LogPluginManager: Mounting Engine plugin LevelSequenceEditor
-LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
-LogPluginManager: Mounting Engine plugin SequencerScripting
-LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
-LogPluginManager: Mounting Engine plugin ACLPlugin
-LogPluginManager: Mounting Engine plugin AnimationData
-LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
-LogPluginManager: Mounting Engine plugin AISupport
-LogPluginManager: Mounting Engine plugin Niagara
-LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
-LogPluginManager: Mounting Engine plugin ControlRig
-LogPluginManager: Mounting Engine plugin ControlRigSpline
-LogPluginManager: Mounting Engine plugin IKRig
-LogPluginManager: Mounting Engine plugin InterchangeTests
-LogPluginManager: Mounting Engine plugin CameraShakePreviewer
-LogPluginManager: Mounting Engine plugin GameplayCameras
-LogPluginManager: Mounting Engine plugin OodleNetwork
-LogPluginManager: Mounting Engine plugin UdpMessaging
-LogPluginManager: Mounting Engine plugin TcpMessaging
-LogPluginManager: Mounting Engine plugin AlembicImporter
-LogPluginManager: Mounting Engine plugin Takes
-LogPluginManager: Mounting Engine plugin OnlineBase
-LogPluginManager: Mounting Engine plugin OnlineServices
-LogPluginManager: Mounting Engine plugin OnlineSubsystem
-LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
-LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
-LogPluginManager: Mounting Engine plugin AssetManagerEditor
-LogPluginManager: Mounting Engine plugin BlueprintHeaderView
-LogPluginManager: Mounting Engine plugin ChangelistReview
-LogPluginManager: Mounting Engine plugin CryptoKeys
-LogPluginManager: Mounting Engine plugin CurveEditorTools
-LogPluginManager: Mounting Engine plugin DataValidation
-LogPluginManager: Mounting Engine plugin EditorDebugTools
-LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
-LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
-LogPluginManager: Mounting Engine plugin FacialAnimation
-LogPluginManager: Mounting Engine plugin GeometryMode
-LogPluginManager: Mounting Engine plugin GameplayTagsEditor
-LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
-LogPluginManager: Mounting Engine plugin MaterialAnalyzer
-LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
-LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
-LogPluginManager: Mounting Engine plugin PluginBrowser
-LogPluginManager: Mounting Engine plugin SequencerAnimTools
-LogPluginManager: Mounting Engine plugin SpeedTreeImporter
-LogPluginManager: Mounting Engine plugin UVEditor
-LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
-LogPluginManager: Mounting Engine plugin AnimationSharing
-LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
-LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
-LogPluginManager: Mounting Engine plugin DumpGPUServices
-LogPluginManager: Mounting Engine plugin GitSourceControl
-LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
-LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
-LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
-LogPluginManager: Mounting Engine plugin PerforceSourceControl
-LogPluginManager: Mounting Engine plugin PixWinPlugin
-LogPluginManager: Mounting Engine plugin PlasticSourceControl
-LogPluginManager: Mounting Engine plugin PluginUtils
-LogPluginManager: Mounting Engine plugin PropertyAccessNode
-LogPluginManager: Mounting Engine plugin RenderDocPlugin
-LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
-LogPluginManager: Mounting Engine plugin SubversionSourceControl
-LogPluginManager: Mounting Engine plugin TextureFormatOodle
-LogPluginManager: Mounting Engine plugin TraceDataFilters
-LogPluginManager: Mounting Engine plugin UObjectPlugin
-LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
-LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
-LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
-LogPluginManager: Mounting Engine plugin AndroidMedia
-LogPluginManager: Mounting Engine plugin AvfMedia
-LogPluginManager: Mounting Engine plugin ImgMedia
-LogPluginManager: Mounting Engine plugin MediaCompositing
-LogPluginManager: Mounting Engine plugin MediaPlate
-LogPluginManager: Mounting Engine plugin MediaPlayerEditor
-LogPluginManager: Mounting Engine plugin WebMMedia
-LogPluginManager: Mounting Engine plugin WmfMedia
-LogPluginManager: Mounting Engine plugin DatasmithContent
-LogPluginManager: Mounting Engine plugin GLTFExporter
-LogPluginManager: Mounting Engine plugin VariantManager
-LogPluginManager: Mounting Engine plugin VariantManagerContent
-LogPluginManager: Mounting Engine plugin ActorLayerUtilities
-LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin AndroidFileServer
-LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
-LogPluginManager: Mounting Engine plugin AndroidPermission
-LogPluginManager: Mounting Engine plugin AppleImageUtils
-LogPluginManager: Mounting Engine plugin AppleMoviePlayer
-LogPluginManager: Mounting Engine plugin ArchVisCharacter
-LogPluginManager: Mounting Engine plugin AssetTags
-LogPluginManager: Mounting Engine plugin AudioCapture
-LogPluginManager: Mounting Engine plugin AudioSynesthesia
-LogPluginManager: Mounting Engine plugin AudioWidgets
-LogPluginManager: Mounting Engine plugin CableComponent
-LogPluginManager: Mounting Engine plugin ChunkDownloader
-LogPluginManager: Mounting Engine plugin CustomMeshComponent
-LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin GeometryCache
-LogPluginManager: Mounting Engine plugin GeometryProcessing
-LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
-LogPluginManager: Mounting Engine plugin GooglePAD
-LogPluginManager: Mounting Engine plugin InputDebugging
-LogPluginManager: Found config from plugin[InputDebugging] Input
-LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
-LogPluginManager: Mounting Engine plugin MeshModelingToolset
-LogPluginManager: Mounting Engine plugin Metasound
-LogPluginManager: Mounting Engine plugin MobilePatchingUtils
-LogPluginManager: Mounting Engine plugin MsQuic
-LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
-LogPluginManager: Mounting Engine plugin PropertyAccessEditor
-LogPluginManager: Mounting Engine plugin ResonanceAudio
-LogPluginManager: Mounting Engine plugin RigVM
-LogPluginManager: Mounting Engine plugin SignificanceManager
-LogPluginManager: Mounting Engine plugin SoundFields
-LogPluginManager: Mounting Engine plugin Synthesis
-LogPluginManager: Mounting Engine plugin WaveTable
-LogPluginManager: Mounting Engine plugin WebMMoviePlayer
-LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
-LogPluginManager: Mounting Engine plugin AutomationUtils
-LogPluginManager: Mounting Engine plugin BackChannel
-LogPluginManager: Mounting Engine plugin ChaosCaching
-LogPluginManager: Mounting Engine plugin ChaosCloth
-LogPluginManager: Mounting Engine plugin ChaosClothEditor
-LogPluginManager: Mounting Engine plugin ChaosEditor
-LogPluginManager: Mounting Engine plugin ChaosNiagara
-LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
-LogPluginManager: Mounting Engine plugin ChaosUserDataPT
-LogPluginManager: Mounting Engine plugin CharacterAI
-LogPluginManager: Mounting Engine plugin Dataflow
-LogPluginManager: Mounting Engine plugin Fracture
-LogPluginManager: Mounting Engine plugin FullBodyIK
-LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
-LogPluginManager: Mounting Engine plugin GeometryFlow
-LogPluginManager: Mounting Engine plugin LocalizableMessage
-LogPluginManager: Mounting Engine plugin MeshLODToolset
-LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
-LogPluginManager: Mounting Engine plugin OpenImageDenoise
-LogPluginManager: Mounting Engine plugin PlanarCut
-LogPluginManager: Mounting Engine plugin PlatformCrypto
-LogPluginManager: Mounting Engine plugin ProxyLODPlugin
-LogPluginManager: Mounting Engine plugin PythonScriptPlugin
-LogPluginManager: Mounting Engine plugin SkeletalReduction
-LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling
-LogPluginManager: Mounting Engine plugin StructUtils
-LogPluginManager: Mounting Engine plugin ToolPresets
-LogPluginManager: Mounting Engine plugin LightMixer
-LogPluginManager: Mounting Engine plugin ObjectMixer
-LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
-LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
-LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
-LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
-LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
-LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
-SourceControl: Revision control is disabled
-SourceControl: Revision control is disabled
-SourceControl: Revision control is disabled
-LogInit: Using libcurl 8.4.0
-LogInit:  - built for Windows
-LogInit:  - supports SSL with OpenSSL/1.1.1t
-LogInit:  - supports HTTP deflate (compression) using libz 1.2.13
-LogInit:  - other features:
-LogInit:      CURL_VERSION_SSL
-LogInit:      CURL_VERSION_LIBZ
-LogInit:      CURL_VERSION_IPV6
-LogInit:      CURL_VERSION_ASYNCHDNS
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-LogInit:  - BufferSize = 65536
-LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
-LogOnline: OSS: Created online subsystem instance for: NULL
-LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
-LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
-LogWindows: File 'WinPixGpuCapturer.dll' does not exist
-PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
-LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
-RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
-LogInit: ExecutableName: UnrealEditor.exe
-LogInit: Build: ++UE5+Release-5.3-CL-29314046
-LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
-LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
-LogInit: Net CL: 27405482
-LogInit: OS: Windows 11 (23H2) [10.0.22631.2861] (), CPU: AMD Ryzen 7 5800X 8-Core Processor             , GPU: AMD Radeon RX 6800
-LogInit: Compiled (64-bit): Nov  3 2023 16:09:16
-LogInit: Architecture: x64
-LogInit: Compiled with Visual C++: 19.36.32537.00
-LogInit: Build Configuration: Development
-LogInit: Branch Name: ++UE5+Release-5.3
-LogInit: Command Line: 
-LogInit: Base Directory: G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/
-LogInit: Allocator: Mimalloc
-LogInit: Installed Engine Build: 1
-LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
-LogDevObjectVersion: Number of dev versions registered: 36
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-LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
-LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
-LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
-LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
-LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
-LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
-LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
-LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
-LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
-LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
-LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
-LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
-LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
-LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
-LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
-LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
-LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
-LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
-LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
-LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
-LogInit: Object subsystem initialized
-LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
-LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
-LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
-LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
-LogConfig: Set CVar [[r.setres:1280x720]]
-LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
-LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
-LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
-LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
-LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.VSync:0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
-[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
-[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
-[2024.01.06-17.58.57:676][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
-[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
-[2024.01.06-17.58.57:678][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AOQuality:2]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
-[2024.01.06-17.58.57:678][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.DetailMode:2]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
-[2024.01.06-17.58.57:679][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
-[2024.01.06-17.58.57:679][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
-[2024.01.06-17.58.57:680][  0]LogRHI: Using Default RHI: D3D12
-[2024.01.06-17.58.57:680][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
-[2024.01.06-17.58.57:680][  0]LogRHI: Loading RHI module D3D12RHI
-[2024.01.06-17.58.57:687][  0]LogD3D12RHI: Aftermath initialized
-[2024.01.06-17.58.57:687][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
-[2024.01.06-17.58.57:687][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
-[2024.01.06-17.58.57:766][  0]LogD3D12RHI: Found D3D12 adapter 0: AMD Radeon RX 6800 (VendorId: 1002, DeviceId: 73bf, SubSysId: e3a1002, Revision: 00c3
-[2024.01.06-17.58.57:766][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
-[2024.01.06-17.58.57:766][  0]LogD3D12RHI:   Adapter has 16337MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 2 output[s]
-[2024.01.06-17.58.57:766][  0]LogD3D12RHI:   Driver Version: AMD Software: Adrenalin Edition 22.20.27.09 (internal:31.0.12027.9001, unified:31.0.12027.9001)
-[2024.01.06-17.58.57:766][  0]LogD3D12RHI:      Driver Date: 3-30-2023
-[2024.01.06-17.58.57:772][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
-[2024.01.06-17.58.57:772][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
-[2024.01.06-17.58.57:772][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 0 output[s]
-[2024.01.06-17.58.57:772][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
-[2024.01.06-17.58.57:772][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
-[2024.01.06-17.58.57:772][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
-[2024.01.06-17.58.57:772][  0]LogInit: Selected Device Profile: [WindowsEditor]
-[2024.01.06-17.58.57:772][  0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
-[2024.01.06-17.58.57:772][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
-[2024.01.06-17.58.57:772][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
-[2024.01.06-17.58.57:772][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
-[2024.01.06-17.58.57:772][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
-[2024.01.06-17.58.57:772][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
-[2024.01.06-17.58.57:772][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
-[2024.01.06-17.58.57:772][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
-[2024.01.06-17.58.57:772][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini]
-[2024.01.06-17.58.57:773][  0]LogInit: Computer: DESKTOP-2MPQGVL
-[2024.01.06-17.58.57:773][  0]LogInit: User: Windowssucks
-[2024.01.06-17.58.57:773][  0]LogInit: CPU Page size=4096, Cores=8
-[2024.01.06-17.58.57:773][  0]LogInit: High frequency timer resolution =10.000000 MHz
-[2024.01.06-17.58.57:773][  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
-[2024.01.06-17.58.57:773][  0]LogMemory: Platform Memory Stats for WindowsEditor
-[2024.01.06-17.58.57:773][  0]LogMemory: Process Physical Memory: 490.36 MB used, 549.89 MB peak
-[2024.01.06-17.58.57:773][  0]LogMemory: Process Virtual Memory: 512.70 MB used, 535.65 MB peak
-[2024.01.06-17.58.57:773][  0]LogMemory: Physical Memory: 9563.06 MB used,  23091.69 MB free, 32654.75 MB total
-[2024.01.06-17.58.57:773][  0]LogMemory: Virtual Memory: 12922.05 MB used,  19732.70 MB free, 32654.75 MB total
-[2024.01.06-17.58.57:773][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
-[2024.01.06-17.58.57:776][  0]LogWindows: WindowsPlatformFeatures enabled
-[2024.01.06-17.58.57:782][  0]LogInit: Physics initialised using underlying interface: Chaos
-[2024.01.06-17.58.57:784][  0]LogInit: Using OS detected language (en-US).
-[2024.01.06-17.58.57:784][  0]LogInit: Using OS detected locale (en-DE).
-[2024.01.06-17.58.57:785][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
-[2024.01.06-17.58.57:785][  0]LogInit: Setting process to per monitor DPI aware
-[2024.01.06-17.58.57:945][  0]LogWindowsTextInputMethodSystem: Available input methods:
-[2024.01.06-17.58.57:945][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
-[2024.01.06-17.58.57:945][  0]LogWindowsTextInputMethodSystem:   - English (Germany) - (Keyboard).
-[2024.01.06-17.58.57:945][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
-[2024.01.06-17.58.57:955][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
-[2024.01.06-17.58.57:955][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
-[2024.01.06-17.58.58:044][  0]LogRHI: Using Default RHI: D3D12
-[2024.01.06-17.58.58:044][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
-[2024.01.06-17.58.58:044][  0]LogRHI: Loading RHI module D3D12RHI
-[2024.01.06-17.58.58:044][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
-[2024.01.06-17.58.58:044][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
-[2024.01.06-17.58.58:044][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
-[2024.01.06-17.58.58:045][  0]LogWindows: Attached monitors:
-[2024.01.06-17.58.58:045][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
-[2024.01.06-17.58.58:045][  0]LogWindows:     resolution: 1080x1920, work area: (-1080, -444) -> (0, 1428), device: '\\.\DISPLAY2'
-[2024.01.06-17.58.58:045][  0]LogWindows: Found 2 attached monitors.
-[2024.01.06-17.58.58:045][  0]LogWindows: Gathering driver information using Windows Setup API
-[2024.01.06-17.58.58:045][  0]LogRHI: RHI Adapter Info:
-[2024.01.06-17.58.58:045][  0]LogRHI:             Name: AMD Radeon RX 6800
-[2024.01.06-17.58.58:045][  0]LogRHI:   Driver Version: AMD Software: Adrenalin Edition 22.20.27.09 (internal:31.0.12027.9001, unified:31.0.12027.9001)
-[2024.01.06-17.58.58:045][  0]LogRHI:      Driver Date: 3-30-2023
-[2024.01.06-17.58.58:045][  0]LogD3D12RHI:     GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id")
-[2024.01.06-17.58.58:082][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
-[2024.01.06-17.58.58:082][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
-[2024.01.06-17.58.58:082][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
-[2024.01.06-17.58.58:082][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
-[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device1 is supported.
-[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device2 is supported.
-[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device3 is supported.
-[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device4 is supported.
-[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device5 is supported.
-[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device6 is supported.
-[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device7 is supported.
-[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device8 is supported.
-[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device9 is supported.
-[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device10 is supported.
-[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device11 is supported.
-[2024.01.06-17.58.58:150][  0]LogD3D12RHI: ID3D12Device12 is supported.
-[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Bindless resources are supported
-[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Stencil ref from pixel shader is supported
-[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=64).
-[2024.01.06-17.58.58:189][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
-[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
-[2024.01.06-17.58.58:189][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
-[2024.01.06-17.58.58:189][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
-[2024.01.06-17.58.58:189][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
-[2024.01.06-17.58.58:189][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
-[2024.01.06-17.58.58:197][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
-[2024.01.06-17.58.58:198][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
-[2024.01.06-17.58.58:199][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
-[2024.01.06-17.58.58:215][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
-[2024.01.06-17.58.58:215][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
-[2024.01.06-17.58.58:215][  0]LogD3D12RHI: AMD hit token extension is supported
-[2024.01.06-17.58.58:215][  0]LogRHI: Texture pool is 9808 MB (70% of 14012 MB)
-[2024.01.06-17.58.58:215][  0]LogD3D12RHI: Async texture creation enabled
-[2024.01.06-17.58.58:215][  0]LogD3D12RHI: RHI has support for 64 bit atomics
-[2024.01.06-17.58.58:238][  0]LogVRS: Current RHI supports Variable Rate Shading
-[2024.01.06-17.58.58:247][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all'
-[2024.01.06-17.58.58:247][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all" ]
-[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
-[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
-[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
-[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
-[2024.01.06-17.58.58:266][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
-[2024.01.06-17.58.58:266][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
-[2024.01.06-17.58.58:266][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
-[2024.01.06-17.58.58:266][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
-[2024.01.06-17.58.58:266][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
-[2024.01.06-17.58.58:267][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
-[2024.01.06-17.58.58:267][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
-[2024.01.06-17.58.58:268][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
-[2024.01.06-17.58.58:268][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
-[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
-[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
-[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
-[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
-[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
-[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
-[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
-[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
-[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
-[2024.01.06-17.58.58:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
-[2024.01.06-17.58.58:283][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
-[2024.01.06-17.58.58:283][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
-[2024.01.06-17.58.58:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
-[2024.01.06-17.58.58:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
-[2024.01.06-17.58.58:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
-[2024.01.06-17.58.58:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
-[2024.01.06-17.58.58:288][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
-[2024.01.06-17.58.58:288][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
-[2024.01.06-17.58.58:288][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
-[2024.01.06-17.58.58:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
-[2024.01.06-17.58.58:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
-[2024.01.06-17.58.58:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
-[2024.01.06-17.58.58:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
-[2024.01.06-17.58.58:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
-[2024.01.06-17.58.58:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
-[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
-[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
-[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
-[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
-[2024.01.06-17.58.58:296][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
-[2024.01.06-17.58.58:302][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
-[2024.01.06-17.58.58:343][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
-[2024.01.06-17.58.58:345][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
-[2024.01.06-17.58.58:345][  0]LogTargetPlatformManager:   SF_METAL
-[2024.01.06-17.58.58:345][  0]LogTargetPlatformManager:   SF_METAL_MRT
-[2024.01.06-17.58.58:345][  0]LogTargetPlatformManager:   SF_METAL_TVOS
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_SM5
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_SM6
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_SIM
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   PCD3D_SM6
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   PCD3D_SM5
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   PCD3D_ES31
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   GLSL_150_ES31
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   VVM_1_0
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
-[2024.01.06-17.58.58:346][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
-[2024.01.06-17.58.58:346][  0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
-[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
-[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
-[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
-[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
-[2024.01.06-17.58.58:348][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
-[2024.01.06-17.58.58:384][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
-[2024.01.06-17.58.58:384][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
-[2024.01.06-17.58.58:384][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
-[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
-[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: Display: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1629.60MBs, RandomWriteSpeed=320.20MBs. Assigned SpeedClass 'Local'
-[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
-[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.
-[2024.01.06-17.58.58:388][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
-[2024.01.06-17.58.58:389][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
-[2024.01.06-17.58.58:389][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
-[2024.01.06-17.58.58:389][  0]LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../../digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/16928/).
-[2024.01.06-17.58.58:389][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Windows sucks/AppData/Local/Temp/UnrealShaderWorkingDir/4669079D41EAF07F989220A1A2A525BF/'.
-[2024.01.06-17.58.58:389][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
-[2024.01.06-17.58.58:389][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
-[2024.01.06-17.58.59:015][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
-[2024.01.06-17.58.59:151][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
-[2024.01.06-17.58.59:151][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
-[2024.01.06-17.58.59:461][  0]LogSlate: Using FreeType 2.10.0
-[2024.01.06-17.58.59:461][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
-[2024.01.06-17.58.59:485][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin.
-[2024.01.06-17.58.59:485][  0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up
-[2024.01.06-17.58.59:489][  0]LogEditorDomain: Display: EditorDomain is Disabled
-[2024.01.06-17.58.59:635][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
-[2024.01.06-17.58.59:635][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
-[2024.01.06-17.58.59:635][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
-[2024.01.06-17.58.59:636][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
-[2024.01.06-17.58.59:636][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
-[2024.01.06-17.58.59:757][  0]LogDeviceProfileManager: Available device profiles:
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641A400][000009B95BEB0000 66] GlobalDefaults, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641A000][000009B95BEB5000 66] Windows, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966419E00][000009B95BEB7800 66] WindowsEditor, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641AA00][000009B95BEB2800 66] WindowsServer, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641AE00][000009B962B7C800 66] WindowsClient, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B000][000009B951275000 66] IOS, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B200][000009B959FAC800 66] iPadAir2, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B400][000009B93E240000 66] IPadPro, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B600][000009B9667F0000 66] iPadAir3, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641B800][000009B9667F2800 66] iPadAir4, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641BA00][000009B9667F5000 66] iPadAir5, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641BC00][000009B9667F7800 66] iPadMini4, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641BE00][000009B9667FA000 66] iPadMini5, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C000][000009B9667FC800 66] iPadMini6, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C200][000009B966990000 66] iPhone6S, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C400][000009B966992800 66] iPhone7, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C600][000009B966995000 66] iPodTouch7, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641C800][000009B966997800 66] iPhone6SPlus, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641CA00][000009B96699A000 66] iPhone7Plus, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641CC00][000009B96699C800 66] iPhoneSE, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641CE00][000009B9669A0000 66] iPhone8, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D000][000009B9669A2800 66] iPhone8Plus, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D200][000009B9669A5000 66] iPhoneX, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D400][000009B9669A7800 66] iPhoneXS, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D600][000009B9669AA000 66] iPhoneXSMax, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641D800][000009B9669AC800 66] iPhoneXR, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641DA00][000009B9669B0000 66] iPhone11, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641DC00][000009B9669B2800 66] iPhone11Pro, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641DE00][000009B9669B5000 66] iPhone11ProMax, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E000][000009B9669B7800 66] iPhoneSE2, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E200][000009B9669BA000 66] iPhone12Mini, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E400][000009B9669BC800 66] iPhone12, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E600][000009B9669C0000 66] iPhone12Pro, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641E800][000009B9669C2800 66] iPhone12ProMax, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641EA00][000009B9669C5000 66] iPhone13Mini, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641EC00][000009B9669C7800 66] iPhone13, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641EE00][000009B9669CA000 66] iPhone13Pro, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F000][000009B9669CC800 66] iPhone13ProMax, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F200][000009B9669D0000 66] iPhoneSE3, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F400][000009B9669D2800 66] iPhone14, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F600][000009B9669D5000 66] iPhone14Plus, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641F800][000009B9669D7800 66] iPhone14Pro, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641FA00][000009B9669DA000 66] iPhone14ProMax, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641FC00][000009B9669DC800 66] iPhone15, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96641FE00][000009B9669E0000 66] iPhone15Plus, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B965E9FE00][000009B9669E2800 66] iPhone15Pro, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B951186000][000009B9669E5000 66] iPhone15ProMax, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770000][000009B9669E7800 66] iPadPro105, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770200][000009B9669EA000 66] iPadPro129, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770400][000009B9669EC800 66] iPadPro97, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770600][000009B966780000 66] iPadPro2_129, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770800][000009B966782800 66] iPad5, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770A00][000009B966785000 66] iPad6, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770C00][000009B966787800 66] iPad7, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966770E00][000009B96678A000 66] iPad8, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771000][000009B96678C800 66] iPad9, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771200][000009B966790000 66] iPad10, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771400][000009B966792800 66] iPadPro11, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771600][000009B966795000 66] iPadPro2_11, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771800][000009B966797800 66] iPadPro3_11, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771A00][000009B96679A000 66] iPadPro4_11, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771C00][000009B96679C800 66] iPadPro3_129, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966771E00][000009B9667A0000 66] iPadPro4_129, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772000][000009B9667A2800 66] iPadPro5_129, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772200][000009B9667A5000 66] iPadPro6_129, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772400][000009B9667A7800 66] AppleTV, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772600][000009B9667AA000 66] AppleTV4K, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772800][000009B9667AC800 66] AppleTV2_4K, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772A00][000009B9667B0000 66] TVOS, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772C00][000009B9667B2800 66] Mac, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966772E00][000009B9667B5000 66] MacEditor, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773000][000009B9667B7800 66] MacClient, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773200][000009B9667BA000 66] MacServer, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773400][000009B9667BC800 66] Linux, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773600][000009B9667C0000 66] LinuxEditor, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773800][000009B9667C2800 66] LinuxArm64Editor, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773A00][000009B9667C5000 66] LinuxArm64, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773C00][000009B9667C7800 66] LinuxClient, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966773E00][000009B9667CA000 66] LinuxArm64Client, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774000][000009B9667CC800 66] LinuxServer, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774200][000009B9667D0000 66] LinuxArm64Server, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774400][000009B9667D2800 66] Android, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774600][000009B9667D5000 66] Android_Preview_OpenGL, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774800][000009B9667D7800 66] Android_Preview_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774A00][000009B9667DA000 66] Android_Low, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774C00][000009B9667DC800 66] Android_Mid, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966774E00][000009B9667E0000 66] Android_High, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775000][000009B9667E2800 66] Android_Default, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775200][000009B9667E5000 66] Android_Adreno4xx, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775400][000009B9667E7800 66] Android_Adreno5xx_Low, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775600][000009B9667EA000 66] Android_Adreno5xx, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775800][000009B9667EC800 66] Android_Adreno6xx, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775A00][000009B966CB0000 66] Android_Adreno6xx_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775C00][000009B966CB2800 66] Android_Adreno7xx, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966775E00][000009B966CB5000 66] Android_Adreno7xx_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776000][000009B966CB7800 66] Android_Mali_T6xx, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776200][000009B966CBA000 66] Android_Mali_T7xx, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776400][000009B966CBC800 66] Android_Mali_T8xx, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776600][000009B966CC0000 66] Android_Mali_G71, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776800][000009B966CC2800 66] Android_Mali_G72, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776A00][000009B966CC5000 66] Android_Mali_G72_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776C00][000009B966CC7800 66] Android_Mali_G76, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966776E00][000009B966CCA000 66] Android_Mali_G76_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777000][000009B966CCC800 66] Android_Mali_G77, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777200][000009B966CD0000 66] Android_Mali_G77_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777400][000009B966CD2800 66] Android_Mali_G78, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777600][000009B966CD5000 66] Android_Mali_G78_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777800][000009B966CD7800 66] Android_Mali_G710, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777A00][000009B966CDA000 66] Android_Mali_G710_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966777E00][000009B966CDC800 66] Android_Mali_G7xx, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778000][000009B966CF0000 66] Android_Mali_G7xx_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778200][000009B966CF2800 66] Android_Xclipse_920, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778400][000009B966CF5000 66] Android_Xclipse_920_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778800][000009B966CF7800 66] Android_Vulkan_SM5, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778A00][000009B966CFA000 66] Android_PowerVR_G6xxx, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778C00][000009B966CFC800 66] Android_PowerVR_GT7xxx, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966778E00][000009B965450000 66] Android_PowerVR_GE8xxx, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779000][000009B965452800 66] Android_PowerVR_GM9xxx, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779200][000009B965455000 66] Android_PowerVR_GM9xxx_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779400][000009B965457800 66] Android_TegraK1, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779600][000009B96545A000 66] Android_Unknown_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779800][000009B96545C800 66] Oculus_Quest, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779A00][000009B965460000 66] Oculus_Quest2, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779C00][000009B965462800 66] Meta_Quest_Pro, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B966779E00][000009B965465000 66] Meta_Quest_3, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96677A000][000009B965467800 66] HoloLens, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: 	[000009B96677A200][000009B96546A000 66] MagicLeap_Vulkan, 
-[2024.01.06-17.58.59:758][  0]LogDeviceProfileManager: Active device profile: [000009B966419E00][000009B95BEB7800 66] WindowsEditor
-[2024.01.06-17.58.59:758][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
-[2024.01.06-17.58.59:758][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
-[2024.01.06-17.58.59:758][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
-[2024.01.06-17.58.59:758][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
-[2024.01.06-17.58.59:758][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2024.01.06-17.58.59:758][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2024.01.06-17.58.59:759][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2024.01.06-17.58.59:759][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2024.01.06-17.58.59:761][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-2MPQGVL'
-[2024.01.06-17.58.59:761][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-2MPQGVL" -nocompile -nocompileuat ]
-[2024.01.06-17.58.59:844][  0]LogMaterial: WorldGridMaterial-SM6-Default: 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D742E_FHWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C0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-[2024.01.06-17.58.59:904][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
-[2024.01.06-17.58.59:904][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
-[2024.01.06-17.58.59:904][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
-[2024.01.06-17.58.59:904][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
-[2024.01.06-17.58.59:904][  0]LogMeshMerging: No distributed automatic mesh merging module available
-[2024.01.06-17.59.00:212][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
-[2024.01.06-17.59.00:212][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
-[2024.01.06-17.59.00:221][  0]LogUObjectArray: 21917 objects as part of root set at end of initial load.
-[2024.01.06-17.59.00:221][  0]LogUObjectAllocator: 6142576 out of 0 bytes used by permanent object pool.
-[2024.01.06-17.59.00:221][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
-[2024.01.06-17.59.00:226][  0]LogLiveCoding: Display: Starting LiveCoding
-[2024.01.06-17.59.00:226][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
-[2024.01.06-17.59.00:229][  0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console
-[2024.01.06-17.59.00:233][  0]LogLiveCoding: Display: Waiting for server
-[2024.01.06-17.59.00:249][  0]LogSlate: Border
-[2024.01.06-17.59.00:249][  0]LogSlate: BreadcrumbButton
-[2024.01.06-17.59.00:249][  0]LogSlate: Brushes.Title
-[2024.01.06-17.59.00:249][  0]LogSlate: Default
-[2024.01.06-17.59.00:249][  0]LogSlate: Icons.Save
-[2024.01.06-17.59.00:249][  0]LogSlate: Icons.Toolbar.Settings
-[2024.01.06-17.59.00:249][  0]LogSlate: ListView
-[2024.01.06-17.59.00:249][  0]LogSlate: SoftwareCursor_CardinalCross
-[2024.01.06-17.59.00:249][  0]LogSlate: SoftwareCursor_Grab
-[2024.01.06-17.59.00:249][  0]LogSlate: TableView.DarkRow
-[2024.01.06-17.59.00:249][  0]LogSlate: TableView.Row
-[2024.01.06-17.59.00:249][  0]LogSlate: TreeView
-[2024.01.06-17.59.00:346][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
-[2024.01.06-17.59.00:348][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
-[2024.01.06-17.59.00:364][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
-[2024.01.06-17.59.00:364][  0]LogInit: XR: MultiViewport is Disabled
-[2024.01.06-17.59.00:364][  0]LogInit: XR: Mobile Multiview is Disabled
-[2024.01.06-17.59.00:484][  0]LogTurnkeySupport: Completed device detection: Code = 0
-[2024.01.06-17.59.00:573][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: C7A25AF441AAC7B0243EA299CDCFC4B2 | Instance: D5164DD34AB00A95767BF397CE925BC8 (DESKTOP-2MPQGVL-16928).
-[2024.01.06-17.59.00:580][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
-[2024.01.06-17.59.00:632][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
-[2024.01.06-17.59.00:634][  0]LogUdpMessaging: Display: Added local interface '192.168.3.163' to multicast group '230.0.0.1:6666'
-[2024.01.06-17.59.00:639][  0]LogTcpMessaging: Initializing TcpMessaging bridge
-[2024.01.06-17.59.00:868][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
-[2024.01.06-17.59.00:886][  0]LogMetasoundEngine: MetaSound Engine Initialized
-[2024.01.06-17.59.00:969][  0]LogPython: Using Python 3.9.7
-[2024.01.06-17.59.01:947][  0]SourceControl: Revision control is disabled
-[2024.01.06-17.59.01:950][  0]LogUProjectInfo: Found projects:
-[2024.01.06-17.59.01:954][  0]SourceControl: Revision control is disabled
-[2024.01.06-17.59.01:966][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.01.06-17.59.01:966][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.01.06-17.59.01:966][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.01.06-17.59.02:010][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
-[2024.01.06-17.59.02:027][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
-[2024.01.06-17.59.02:027][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
-[2024.01.06-17.59.02:139][  0]LogOpenImageDenoise: OIDN starting up
-[2024.01.06-17.59.02:190][  0]LogCollectionManager: Loaded 0 collections in 0.000657 seconds
-[2024.01.06-17.59.02:192][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s
-[2024.01.06-17.59.02:193][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Developers/Windowssucks/Collections/' took 0.00s
-[2024.01.06-17.59.02:194][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s
-[2024.01.06-17.59.02:437][  0]LogEngine: Initializing Engine...
-[2024.01.06-17.59.02:441][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
-[2024.01.06-17.59.02:572][  0]LogInit: Initializing FReadOnlyCVARCache
-[2024.01.06-17.59.02:577][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-17.59.02:577][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-17.59.02:583][  0]LogAIModule: Creating AISystem for world Untitled
-[2024.01.06-17.59.02:583][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
-[2024.01.06-17.59.02:583][  0]LogInit: Texture streaming: Enabled
-[2024.01.06-17.59.02:595][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
-[2024.01.06-17.59.02:599][  0]LogAudio: Display: Initializing Audio Device Manager...
-[2024.01.06-17.59.02:608][  0]LogAudio: Display: Loading Default Audio Settings Objects...
-[2024.01.06-17.59.02:609][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
-[2024.01.06-17.59.02:609][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
-[2024.01.06-17.59.02:610][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
-[2024.01.06-17.59.02:610][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
-[2024.01.06-17.59.02:610][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
-[2024.01.06-17.59.02:610][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
-[2024.01.06-17.59.02:611][  0]LogAudio: Display: Audio Device Manager Initialized
-[2024.01.06-17.59.02:611][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
-[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-17.59.02:611][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-17.59.02:611][  0]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-17.59.02:611][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-17.59.02:611][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-17.59.02:611][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-17.59.02:617][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-17.59.02:646][  0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-17.59.02:646][  0]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-17.59.02:648][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-17.59.02:648][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-17.59.02:649][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
-[2024.01.06-17.59.02:649][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
-[2024.01.06-17.59.02:650][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
-[2024.01.06-17.59.02:650][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
-[2024.01.06-17.59.02:650][  0]LogInit: FAudioDevice initialized with ID 1.
-[2024.01.06-17.59.02:650][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
-[2024.01.06-17.59.02:650][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
-[2024.01.06-17.59.02:662][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
-[2024.01.06-17.59.02:665][  0]LogInit: Undo buffer set to 32 MB
-[2024.01.06-17.59.02:665][  0]LogInit: Transaction tracking system initialized
-[2024.01.06-17.59.02:681][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
-[2024.01.06-17.59.02:681][  0]LogSourceControl: Uncontrolled asset enumeration started...
-[2024.01.06-17.59.02:683][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.00194 seconds (Found 134 uncontrolled assets)
-[2024.01.06-17.59.02:688][  0]BlueprintLog: New page: Editor Load
-[2024.01.06-17.59.02:751][  0]LocalizationService: Localization service is disabled
-[2024.01.06-17.59.02:766][  0]TimingProfiler: Initialize
-[2024.01.06-17.59.02:766][  0]TimingProfiler: OnSessionChanged
-[2024.01.06-17.59.02:766][  0]LoadingProfiler: Initialize
-[2024.01.06-17.59.02:766][  0]LoadingProfiler: OnSessionChanged
-[2024.01.06-17.59.02:766][  0]NetworkingProfiler: Initialize
-[2024.01.06-17.59.02:766][  0]NetworkingProfiler: OnSessionChanged
-[2024.01.06-17.59.02:766][  0]MemoryProfiler: Initialize
-[2024.01.06-17.59.02:766][  0]MemoryProfiler: OnSessionChanged
-[2024.01.06-17.59.02:830][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.01.06-17.59.02:830][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.01.06-17.59.02:830][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
-[2024.01.06-17.59.02:903][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.01s
-[2024.01.06-17.59.02:967][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
-[2024.01.06-17.59.03:076][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
-[2024.01.06-17.59.03:077][  0]SourceControl: Revision control is disabled
-[2024.01.06-17.59.03:077][  0]LogUnrealEdMisc: Loading editor; pre map load, took 5.988
-[2024.01.06-17.59.03:077][  0]Cmd: MAP LOAD FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
-[2024.01.06-17.59.03:077][  0]LightingResults: New page: Lighting Build
-[2024.01.06-17.59.03:079][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-17.59.03:079][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-17.59.03:080][  0]MapCheck: New page: Map Check
-[2024.01.06-17.59.03:080][  0]LightingResults: New page: Lighting Build
-[2024.01.06-17.59.03:083][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2024.01.06-17.59.03:086][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.53ms
-[2024.01.06-17.59.03:123][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
-[2024.01.06-17.59.03:166][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
-[2024.01.06-17.59.03:181][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'.
-[2024.01.06-17.59.03:182][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-17.59.03:182][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-17.59.03:182][  0]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-17.59.03:188][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
-[2024.01.06-17.59.03:197][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-17.59.03:197][  0]Cmd: MAP CHECKDEP NOCLEARLOG
-[2024.01.06-17.59.03:197][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,079ms to complete.
-[2024.01.06-17.59.03:201][  0]LogUnrealEdMisc: Total Editor Startup Time, took 6.113
-[2024.01.06-17.59.03:201][  0]LogShaderCompilers: Display: ================================================
-[2024.01.06-17.59.03:201][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2024.01.06-17.59.03:201][  0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
-[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
-[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
-[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: Shaders Compiled: 0
-[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
-[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
-[2024.01.06-17.59.03:202][  0]LogShaderCompilers: Display: ================================================
-[2024.01.06-17.59.03:267][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
-[2024.01.06-17.59.03:267][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
-[2024.01.06-17.59.03:267][  0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
-[2024.01.06-17.59.03:278][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-17.59.03:285][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-17.59.03:292][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-17.59.03:300][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-17.59.03:334][  0]LogPakFile: Initializing PakPlatformFile
-[2024.01.06-17.59.03:335][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
-[2024.01.06-17.59.03:335][  0]LogPakFile: Initializing PakPlatformFile
-[2024.01.06-17.59.03:335][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
-[2024.01.06-17.59.03:335][  0]LogPakFile: Initializing PakPlatformFile
-[2024.01.06-17.59.03:335][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
-[2024.01.06-17.59.03:335][  0]LogPakFile: Initializing PakPlatformFile
-[2024.01.06-17.59.03:335][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
-[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
-[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
-[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
-[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
-[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
-[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
-[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
-[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
-[2024.01.06-17.59.03:336][  0]LogPakFile: Initializing PakPlatformFile
-[2024.01.06-17.59.03:336][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
-[2024.01.06-17.59.03:337][  0]LogPakFile: Initializing PakPlatformFile
-[2024.01.06-17.59.03:337][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
-[2024.01.06-17.59.03:396][  0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-2MPQGVL: (Name=DESKTOP-2MPQGVL, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
-[2024.01.06-17.59.03:412][  0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
-[2024.01.06-17.59.03:416][  0]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
-[2024.01.06-17.59.03:417][  0]LogSlate: Took 0.000093 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
-[2024.01.06-17.59.03:434][  0]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
-[2024.01.06-17.59.03:690][  0]LogAssetRegistry: Display: Asset registry cache written as 16.3 MiB to ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin
-[2024.01.06-17.59.03:881][  0]LogStall: Startup...
-[2024.01.06-17.59.03:883][  0]LogStall: Startup complete.
-[2024.01.06-17.59.03:886][  0]LogLoad: (Engine Initialization) Total time: 6.80 seconds
-[2024.01.06-17.59.03:886][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
-[2024.01.06-17.59.03:929][  0]LogAssetRegistry: AssetRegistryGather time 0.0733s: AssetDataDiscovery 0.0201s, AssetDataGather 0.0214s, StoreResults 0.0318s.
-[2024.01.06-17.59.03:946][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
-[2024.01.06-17.59.03:990][  0]LogContentStreaming: Texture pool size now 1000 MB
-[2024.01.06-17.59.04:039][  1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
-
-[2024.01.06-17.59.04:040][  1]Running Python start-up script 'G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.021146 secs
-[2024.01.06-17.59.04:106][  3]LogD3D12RHI: Cannot end block when stack is empty
-[2024.01.06-17.59.04:206][  4]LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
-[2024.01.06-17.59.15:784][243]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-17.59.15:898][244]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-17.59.16:002][255]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
-[2024.01.06-17.59.17:024][360]LogSlate: Took 0.000156 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
-[2024.01.06-17.59.19:618][656]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Floor/Floor_Material.Floor_Material
-[2024.01.06-17.59.19:624][656]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-17.59.19:624][656]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-17.59.19:789][656]MaterialEditorStats: Texture samplers: 0/16
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-[2024.01.06-17.59.42:936][921]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material
-[2024.01.06-17.59.42:936][921]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_MaterialDF20538A48C86F49D0DF9F8E47A02977.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
-[2024.01.06-17.59.42:938][921]LogFileHelpers: InternalPromptForCheckoutAndSave took 952 ms
-[2024.01.06-17.59.42:939][921]AssetCheck: New page: Asset Save: Floor_Material
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-[2024.01.06-18.00.49:216][151]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.00.49:255][151]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
-[2024.01.06-18.00.49:258][151]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material
-[2024.01.06-18.00.49:258][151]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_MaterialDF3C4BD3467060883E554FACC59759FB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
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-[2024.01.06-18.00.54:831][732]LogContentBrowser: Creating deferred item: Floor_Material_Inst
-[2024.01.06-18.00.54:839][733]LogContentBrowser: Renaming the item being created (Deferred Item: Floor_Material_Inst).
-[2024.01.06-18.00.57:074][986]LogContentBrowser: Attempting asset rename: Floor_Material_Inst -> Floor_Material_Inst
-[2024.01.06-18.00.57:074][986]LogContentBrowser: End creating deferred item Floor_Material_Inst
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-[2024.01.06-18.01.02:587][527]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Floor/Floor_Material_Inst.Floor_Material_Inst
-[2024.01.06-18.01.02:589][527]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.01.02:589][527]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.01.02:713][527]LogViewport: Scene viewport resized to 1331x772, mode Windowed.
-[2024.01.06-18.01.02:728][527]LogSlate: Took 0.000159 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
-[2024.01.06-18.01.07:745][981]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.01.07:830][981]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset" SILENT=true
-[2024.01.06-18.01.07:833][981]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
-[2024.01.06-18.01.07:838][981]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
-[2024.01.06-18.01.07:840][981]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material_Inst
-[2024.01.06-18.01.07:840][981]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material_Inst83F956194EC2677E1772159EAF6D5AA2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset'
-[2024.01.06-18.01.07:846][981]LogFileHelpers: InternalPromptForCheckoutAndSave took 101 ms (total: 1.10 sec)
-[2024.01.06-18.01.07:846][981]AssetCheck: New page: Asset Save: Floor_Material_Inst
-[2024.01.06-18.01.07:846][981]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Floor/Floor_Material_Inst.Floor_Material_Inst
-[2024.01.06-18.01.08:472][ 49]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:10.084 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 5593 files in 6922 folders with total size 335 MiB.
-[2024.01.06-18.01.09:017][104]LogViewport: Scene viewport resized to 1328x795, mode Windowed.
-[2024.01.06-18.01.09:107][106]LogViewport: Scene viewport resized to 946x536, mode Windowed.
-[2024.01.06-18.01.09:127][107]LogViewport: Scene viewport resized to 548x266, mode Windowed.
-[2024.01.06-18.01.09:213][116]LogViewport: Scene viewport resized to 1335x894, mode Windowed.
-[2024.01.06-18.01.09:951][199]LogSlate: Window 'Floor_Material_Inst' being destroyed
-[2024.01.06-18.01.22:953][686]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.01.23:056][686]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset" SILENT=true
-[2024.01.06-18.01.23:059][686]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
-[2024.01.06-18.01.23:063][686]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
-[2024.01.06-18.01.23:065][686]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material_Inst
-[2024.01.06-18.01.23:065][686]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material_InstF7441AA94B9AC23BFF3852A8D8FA809F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset'
-[2024.01.06-18.01.23:070][686]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 1.21 sec)
-[2024.01.06-18.01.23:070][686]AssetCheck: New page: Asset Save: Floor_Material_Inst
-[2024.01.06-18.01.23:070][686]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Floor/Floor_Material_Inst.Floor_Material_Inst
-[2024.01.06-18.01.31:741][676]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-18.01.31:744][676]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-18.01.31:745][676]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:01:31)
-[2024.01.06-18.01.31:748][676]LogOnline: OSS: Created online subsystem instance for: NULL
-[2024.01.06-18.01.31:748][676]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
-[2024.01.06-18.01.31:748][676]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.01.31:752][676]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003721s)
-[2024.01.06-18.01.31:752][676]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003755s)
-[2024.01.06-18.01.31:754][676]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-18.01.31:755][676]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.01.31:755][676]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.01.31:755][676]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-18.01.31:756][676]LogPlayLevel: PIE: World Init took: (0.000728s)
-[2024.01.06-18.01.31:756][676]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
-[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-18.01.31:756][676]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-18.01.31:756][676]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-18.01.31:756][676]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-18.01.31:756][676]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-18.01.31:756][676]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-18.01.31:758][676]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-18.01.31:777][676]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-18.01.31:777][676]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-18.01.31:777][676]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-18.01.31:777][676]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-18.01.31:778][676]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
-[2024.01.06-18.01.31:778][676]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
-[2024.01.06-18.01.31:779][676]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
-[2024.01.06-18.01.31:779][676]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
-[2024.01.06-18.01.31:780][676]LogInit: FAudioDevice initialized with ID 2.
-[2024.01.06-18.01.31:780][676]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'.
-[2024.01.06-18.01.31:780][676]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
-[2024.01.06-18.01.32:004][676]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-18.01.32:007][676]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.01.32
-[2024.01.06-18.01.32:007][676]LogWorld: Bringing up level for play took: 0.002460
-[2024.01.06-18.01.32:010][676]LogOnline: OSS: Created online subsystem instance for: :Context_5
-[2024.01.06-18.01.32:018][676]PIE: Server logged in
-[2024.01.06-18.01.32:019][676]PIE: Play in editor total start time 0,274 seconds.
-[2024.01.06-18.01.55:905][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.01.55:905][495]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.01.55:905][495]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.01.55:905][495]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.01.55:908][495]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-18.01.55:910][495]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.01.55:912][495]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2024.01.06-18.01.55:912][495]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
-[2024.01.06-18.01.55:914][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
-[2024.01.06-18.01.55:915][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
-[2024.01.06-18.01.55:918][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.01.55:921][495]LogUObjectHash: Compacting FUObjectHashTables data took   0.71ms
-[2024.01.06-18.01.55:972][496]LogPlayLevel: Display: Destroying online subsystem :Context_5
-[2024.01.06-18.02.33:074][664]Cmd: TRANSACTION UNDO
-[2024.01.06-18.02.33:074][664]LogEditorTransaction: Undo Scale Elements
-[2024.01.06-18.02.34:679][771]LogShaderCompilers: Display: ================================================
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Total job queries 88, among them cache hits 38 (43.18%)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Tracking 50 distinct input hashes that result in 30 distinct outputs (60.00%)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: RAM used: 1,14 MiB of 1,60 GiB budget. Usage: 0.07%
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Shaders Compiled: 34
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Jobs assigned 34, completed 34 (100%)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Average time worker was idle: 3.22 s
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.42 s
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Job execution time: average 0.26 s, max 0.43 s
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Job life time (pending + execution): average 0.35 s, max 0.73
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Shader code size: average 39,453 KiB, min 32,246 KiB, max 63,359 KiB
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.09 s
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Jobs were issued in 34 batches (only local compilation was used), average 1.00 jobs/batch
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Average processing rate: 10.99 jobs/sec
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Total thread time: 6,169 s
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Total thread preprocess time: 0,644 s
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Percentage time preprocessing: 10.44%
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Effective parallelization: 1.99 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    1 times, average 0.31 sec, max 0.31 sec, min 0.31 sec)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 18.11% of total time (compiled    6 times, average 0.19 sec, max 0.21 sec, min 0.13 sec)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.11% of total time (compiled    6 times, average 0.16 sec, max 0.16 sec, min 0.15 sec)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                                                 FLumenCardVS - 12.35% of total time (compiled    5 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 7.11% of total time (compiled    5 times, average 0.09 sec, max 0.09 sec, min 0.08 sec)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.94% of total time (compiled    1 times, average 0.31 sec, max 0.31 sec, min 0.31 sec)
-[2024.01.06-18.02.34:680][771]LogShaderCompilers: Display: ================================================
-[2024.01.06-18.02.35:206][803]LogEditorViewport: Clicking Background
-[2024.01.06-18.02.51:485][616]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2
-[2024.01.06-18.03.19:732][521]LogViewport: Scene viewport resized to 1128x892, mode Windowed.
-[2024.01.06-18.03.34:456][118]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21
-[2024.01.06-18.03.34:456][118]LogStaticMesh: Display: Building static mesh Rectangle_7BAAAA21...
-[2024.01.06-18.03.34:457][118]LogActorFactory: Actor Factory spawned StaticMesh /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0
-[2024.01.06-18.03.34:457][118]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21
-[2024.01.06-18.04.47:299][305]Cmd: DELETE
-[2024.01.06-18.04.47:299][305]Cmd: ACTOR DELETE
-[2024.01.06-18.04.47:301][305]LogEditorActor: Deleted Actor: StaticMeshActor
-[2024.01.06-18.04.47:305][305]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
-[2024.01.06-18.04.47:307][305]LogEditorActor: Deleted 1 Actors (0.009 secs)
-[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15)
-[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: LWC Promote usages (Est.): 9
-[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
-[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: LWC Other usages (Est.): 12
-[2024.01.06-18.05.02:244][ 61]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Base pass shader: 244 instructions
-[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15)
-[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: LWC Promote usages (Est.): 9
-[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
-[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: LWC Other usages (Est.): 12
-[2024.01.06-18.05.02:283][ 62]MaterialEditorStats: Shader Count: 2
-[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.05.02:601][ 83]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.05.02:867][109]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.05.02:867][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.05.02:867][109]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.05.02:867][109]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.05.02:867][109]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.05.02:867][109]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.05.03:047][114]MaterialEditorStats: Base pass shader: 238 instructions
-[2024.01.06-18.05.03:047][114]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.05.03:047][114]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.05.03:047][114]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.05.03:047][114]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.05.03:047][114]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.05.03:047][114]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.05.03:047][114]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.05.03:632][181]LogMaterialEditor: Saving and Compiling material Floor_Material
-[2024.01.06-18.05.03:718][181]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-18.05.04:260][181]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
-[2024.01.06-18.05.04:268][181]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.05.05:097][181]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
-[2024.01.06-18.05.05:100][181]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material
-[2024.01.06-18.05.05:101][181]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material36A2FC484F8A655DF9571285116FD2EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
-[2024.01.06-18.05.05:105][181]LogFileHelpers: InternalPromptForCheckoutAndSave took 838 ms (total: 2.05 sec)
-[2024.01.06-18.05.05:108][181]AssetCheck: New page: Asset Save: Floor_Material
-[2024.01.06-18.05.05:108][181]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material
-[2024.01.06-18.05.05:112][181]MaterialEditorStats: Base pass shader: 238 instructions
-[2024.01.06-18.05.05:112][181]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.05.05:112][181]MaterialEditorStats: MaxSampler: 307 instructions
-[2024.01.06-18.05.05:112][181]MaterialEditorStats: Texture samplers: 4/16
-[2024.01.06-18.05.05:112][181]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.05.05:112][181]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.05.05:112][181]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.05.05:112][181]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.05.05:112][181]MaterialEditorStats: Shader Count: 16
-[2024.01.06-18.05.15:142][323]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.05.15:142][323]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.05.15:142][323]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.05.15:142][323]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.05.15:142][323]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.05.15:142][323]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.05.15:310][325]MaterialEditorStats: Base pass shader: 238 instructions
-[2024.01.06-18.05.15:310][325]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.05.15:310][325]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.05.15:310][325]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.05.15:310][325]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.05.15:310][325]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.05.15:310][325]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.05.15:310][325]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.05.19:855][856]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.05.19:855][856]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.05.19:855][856]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.05.19:855][856]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.05.19:855][856]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.05.19:855][856]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.05.20:036][858]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.05.20:036][858]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.05.20:036][858]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.05.20:036][858]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.05.20:036][858]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.05.20:036][858]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.05.20:170][867]MaterialEditorStats: Base pass shader: 237 instructions
-[2024.01.06-18.05.20:170][867]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.05.20:170][867]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.05.20:170][867]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.05.20:170][867]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.05.20:170][867]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.05.20:170][867]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.05.20:170][867]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.05.22:864][180]LogMaterialEditor: Saving and Compiling material Floor_Material
-[2024.01.06-18.05.22:951][180]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
-[2024.01.06-18.05.23:503][180]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-18.05.23:510][180]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.05.24:231][180]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
-[2024.01.06-18.05.24:236][180]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material
-[2024.01.06-18.05.24:236][180]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_MaterialBF808EB048A645D4489B3F8EAB95DC62.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
-[2024.01.06-18.05.24:240][180]LogFileHelpers: InternalPromptForCheckoutAndSave took 729 ms (total: 2.78 sec)
-[2024.01.06-18.05.24:243][180]AssetCheck: New page: Asset Save: Floor_Material
-[2024.01.06-18.05.24:243][180]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material
-[2024.01.06-18.05.24:246][180]MaterialEditorStats: Base pass shader: 237 instructions
-[2024.01.06-18.05.24:246][180]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.05.24:246][180]MaterialEditorStats: MaxSampler: 306 instructions
-[2024.01.06-18.05.24:246][180]MaterialEditorStats: Texture samplers: 4/16
-[2024.01.06-18.05.24:246][180]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.05.24:246][180]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.05.24:246][180]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.05.24:246][180]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.05.24:246][180]MaterialEditorStats: Shader Count: 16
-[2024.01.06-18.06.08:370][334]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.06.08:370][334]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.06.08:370][334]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.06.08:370][334]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.06.08:370][334]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.06.08:370][334]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: ================================================
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Total job queries 160, among them cache hits 72 (45.00%)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Tracking 85 distinct input hashes that result in 49 distinct outputs (57.65%)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: RAM used: 2,01 MiB of 1,60 GiB budget. Usage: 0.12%
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Shaders Compiled: 67
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Jobs assigned 70, completed 67 (95.71%)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Average time worker was idle: 48.13 s
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.42 s
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Job execution time: average 0.27 s, max 0.43 s
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Job life time (pending + execution): average 0.36 s, max 0.73
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Shader code size: average 41,441 KiB, min 32,246 KiB, max 63,359 KiB
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.85 s
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Jobs were issued in 70 batches (only local compilation was used), average 1.00 jobs/batch
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Average processing rate: 11.45 jobs/sec
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Total thread time: 12,226 s
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Total thread preprocess time: 1,271 s
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Percentage time preprocessing: 10.40%
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Effective parallelization: 2.09 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    3 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    3 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    3 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    3 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    3 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 12.16% of total time (compiled    8 times, average 0.19 sec, max 0.21 sec, min 0.13 sec)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 10.09% of total time (compiled    8 times, average 0.15 sec, max 0.16 sec, min 0.15 sec)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:                                                 FLumenCardVS - 8.67% of total time (compiled    7 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.37% of total time (compiled    3 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy - 6.24% of total time (compiled    3 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
-[2024.01.06-18.06.08:645][348]LogShaderCompilers: Display: ================================================
-[2024.01.06-18.06.08:653][349]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.06.08:653][349]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.06.08:653][349]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.06.08:653][349]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.06.08:653][349]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.06.08:653][349]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.06.08:842][357]MaterialEditorStats: Base pass shader: 231 instructions
-[2024.01.06-18.06.08:842][357]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.06.08:842][357]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.06.08:842][357]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.06.08:842][357]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.06.08:842][357]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.06.08:842][357]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.06.08:842][357]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.06.08:942][367]LogMaterialEditor: Saving and Compiling material Floor_Material
-[2024.01.06-18.06.09:027][367]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-18.06.09:470][367]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
-[2024.01.06-18.06.09:477][367]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.06.10:302][367]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
-[2024.01.06-18.06.10:305][367]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material
-[2024.01.06-18.06.10:305][367]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material470F256F4D5EBEAC1DD4A4989BF77F77.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
-[2024.01.06-18.06.10:309][367]LogFileHelpers: InternalPromptForCheckoutAndSave took 832 ms (total: 3.61 sec)
-[2024.01.06-18.06.10:312][367]AssetCheck: New page: Asset Save: Floor_Material
-[2024.01.06-18.06.10:312][367]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material
-[2024.01.06-18.06.10:316][367]MaterialEditorStats: Base pass shader: 231 instructions
-[2024.01.06-18.06.10:316][367]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.06.10:316][367]MaterialEditorStats: MaxSampler: 295 instructions
-[2024.01.06-18.06.10:316][367]MaterialEditorStats: Texture samplers: 4/16
-[2024.01.06-18.06.10:316][367]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.06.10:316][367]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.06.10:316][367]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.06.10:316][367]MaterialEditorStats: LWC Other usages (Est.): 9
-[2024.01.06-18.06.10:316][367]MaterialEditorStats: Shader Count: 16
-[2024.01.06-18.06.27:484][393]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-18.06.27:489][393]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-18.06.27:490][393]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:06:27)
-[2024.01.06-18.06.27:513][393]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.06.27:517][393]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003935s)
-[2024.01.06-18.06.27:517][393]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003971s)
-[2024.01.06-18.06.27:520][393]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-18.06.27:522][393]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.06.27:522][393]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.06.27:522][393]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-18.06.27:522][393]LogPlayLevel: PIE: World Init took: (0.000817s)
-[2024.01.06-18.06.27:522][393]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
-[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-18.06.27:522][393]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-18.06.27:522][393]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-18.06.27:522][393]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-18.06.27:522][393]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-18.06.27:522][393]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-18.06.27:524][393]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-18.06.27:543][393]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-18.06.27:544][393]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-18.06.27:544][393]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-18.06.27:544][393]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-18.06.27:544][393]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
-[2024.01.06-18.06.27:544][393]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
-[2024.01.06-18.06.27:546][393]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
-[2024.01.06-18.06.27:546][393]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
-[2024.01.06-18.06.27:546][393]LogInit: FAudioDevice initialized with ID 3.
-[2024.01.06-18.06.27:546][393]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'.
-[2024.01.06-18.06.27:546][393]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
-[2024.01.06-18.06.27:548][393]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-18.06.27:550][393]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.06.27
-[2024.01.06-18.06.27:550][393]LogWorld: Bringing up level for play took: 0.002329
-[2024.01.06-18.06.27:553][393]LogOnline: OSS: Created online subsystem instance for: :Context_6
-[2024.01.06-18.06.27:554][393]PIE: Server logged in
-[2024.01.06-18.06.27:555][393]PIE: Play in editor total start time 0,066 seconds.
-[2024.01.06-18.06.59:463][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.06.59:463][200]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.06.59:463][200]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.06.59:464][200]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.06.59:466][200]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-18.06.59:468][200]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.06.59:471][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.06.59:472][200]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
-[2024.01.06-18.06.59:472][200]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
-[2024.01.06-18.06.59:473][200]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
-[2024.01.06-18.06.59:478][200]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
-[2024.01.06-18.06.59:539][204]LogPlayLevel: Display: Destroying online subsystem :Context_6
-[2024.01.06-18.07.26:902][478]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
-[2024.01.06-18.07.26:905][478]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.07.26:905][478]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.07.26:989][478]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.07.26:989][478]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
-[2024.01.06-18.07.26:989][478]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2024.01.06-18.07.26:989][478]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.07.26:992][478]LogViewport: Scene viewport resized to 376x444, mode Windowed.
-[2024.01.06-18.07.27:057][480]MaterialEditorStats: Base pass shader: 228 instructions
-[2024.01.06-18.07.27:057][480]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2024.01.06-18.07.27:057][480]MaterialEditorStats: Texture samplers: 7/16
-[2024.01.06-18.07.27:057][480]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
-[2024.01.06-18.07.27:057][480]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2024.01.06-18.07.27:057][480]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.07.29:974][800]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Function Blend_Overlay: Missing function input 'Blend'
-	Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
-	Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
-	Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
-
-[2024.01.06-18.07.29:977][800]MaterialEditorStats: Error: [SM6] Function Blend_Overlay: Missing function input 'Blend'
-[2024.01.06-18.07.29:977][800]MaterialEditorStats: Error: [SM6] Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
-[2024.01.06-18.07.29:977][800]MaterialEditorStats: Error: [SM6] Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
-[2024.01.06-18.07.29:977][800]MaterialEditorStats: Error: [SM6] Function Blend_Overlay: (Node If) Failed to compile AGreaterThanB input.
-[2024.01.06-18.07.30:495][841]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.07.30:596][843]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.07.30:597][843]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
-[2024.01.06-18.07.30:597][843]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2024.01.06-18.07.30:597][843]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.07.30:939][880]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.07.30:939][880]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
-[2024.01.06-18.07.30:939][880]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2024.01.06-18.07.30:939][880]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.07.31:211][883]MaterialEditorStats: Base pass shader: 209 instructions
-[2024.01.06-18.07.31:211][883]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2024.01.06-18.07.31:211][883]MaterialEditorStats: Texture samplers: 6/16
-[2024.01.06-18.07.31:211][883]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
-[2024.01.06-18.07.31:211][883]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2024.01.06-18.07.31:211][883]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.07.31:957][968]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.07.31:957][968]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
-[2024.01.06-18.07.31:957][968]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2024.01.06-18.07.31:957][968]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.07.32:147][971]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.07.32:147][971]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
-[2024.01.06-18.07.32:147][971]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2024.01.06-18.07.32:147][971]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.07.32:258][979]MaterialEditorStats: Base pass shader: 207 instructions
-[2024.01.06-18.07.32:258][979]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2024.01.06-18.07.32:258][979]MaterialEditorStats: Texture samplers: 6/16
-[2024.01.06-18.07.32:258][979]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
-[2024.01.06-18.07.32:258][979]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2024.01.06-18.07.32:258][979]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.07.33:633][116]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.07.33:633][116]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
-[2024.01.06-18.07.33:633][116]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2024.01.06-18.07.33:633][116]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.07.33:787][118]MaterialEditorStats: Base pass shader: 207 instructions
-[2024.01.06-18.07.33:787][118]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2024.01.06-18.07.33:787][118]MaterialEditorStats: Texture samplers: 6/16
-[2024.01.06-18.07.33:787][118]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
-[2024.01.06-18.07.33:787][118]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2024.01.06-18.07.33:787][118]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.07.37:381][519]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.07.37:390][519]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
-[2024.01.06-18.07.37:390][519]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
-[2024.01.06-18.07.37:390][519]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
-[2024.01.06-18.07.37:390][519]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
-[2024.01.06-18.07.57:078][806]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.07.59:618][ 65]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.07.59:621][ 65]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.07.59:927][ 70]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.07.59:933][ 70]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
-[2024.01.06-18.07.59:933][ 70]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
-[2024.01.06-18.07.59:933][ 70]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
-[2024.01.06-18.08.00:893][182]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.08.00:895][182]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.08.01:059][184]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.08.01:060][184]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
-[2024.01.06-18.08.01:060][184]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
-[2024.01.06-18.08.02:377][336]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.08.02:381][336]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.08.02:560][338]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.08.02:561][338]MaterialEditorStats: Error: [SM6] Cannot force a cast between non-numeric types.
-[2024.01.06-18.08.03:165][406]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.08.03:167][406]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Cannot force a cast between non-numeric types.
-
-[2024.01.06-18.08.03:371][415]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.03:371][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.03:371][415]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.03:428][417]MaterialEditorStats: Base pass shader: 187 instructions
-[2024.01.06-18.08.03:428][417]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.03:428][417]MaterialEditorStats: Texture samplers: 2/16
-[2024.01.06-18.08.03:428][417]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.03:428][417]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.08.18:276][136]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.18:276][136]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.18:276][136]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.18:346][138]MaterialEditorStats: Base pass shader: 187 instructions
-[2024.01.06-18.08.18:346][138]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.18:346][138]MaterialEditorStats: Texture samplers: 2/16
-[2024.01.06-18.08.18:346][138]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.18:346][138]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.08.21:574][520]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.21:575][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.21:575][520]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.21:749][522]MaterialEditorStats: Base pass shader: 187 instructions
-[2024.01.06-18.08.21:749][522]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.21:749][522]MaterialEditorStats: Texture samplers: 2/16
-[2024.01.06-18.08.21:749][522]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.21:749][522]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.08.24:187][809]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.24:187][809]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.24:187][809]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.24:339][811]MaterialEditorStats: Base pass shader: 187 instructions
-[2024.01.06-18.08.24:339][811]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.24:339][811]MaterialEditorStats: Texture samplers: 2/16
-[2024.01.06-18.08.24:339][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.24:339][811]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.08.24:685][842]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.24:685][842]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.24:685][842]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.24:734][844]MaterialEditorStats: Base pass shader: 187 instructions
-[2024.01.06-18.08.24:734][844]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.24:734][844]MaterialEditorStats: Texture samplers: 2/16
-[2024.01.06-18.08.24:734][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.24:734][844]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.08.27:013][ 97]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.27:013][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.27:013][ 97]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Base pass shader: 187 instructions
-[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Texture samplers: 2/16
-[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.27:216][ 99]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.08.31:905][635]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.31:905][635]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.31:905][635]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.31:995][637]MaterialEditorStats: Base pass shader: 187 instructions
-[2024.01.06-18.08.31:995][637]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.31:995][637]MaterialEditorStats: Texture samplers: 2/16
-[2024.01.06-18.08.31:995][637]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.31:995][637]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.08.34:594][944]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.34:594][944]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.34:594][944]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.34:788][946]MaterialEditorStats: Base pass shader: 187 instructions
-[2024.01.06-18.08.34:788][946]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.34:788][946]MaterialEditorStats: Texture samplers: 2/16
-[2024.01.06-18.08.34:788][946]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.34:788][946]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.08.39:768][538]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.39:768][538]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.39:768][538]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.39:944][540]MaterialEditorStats: Base pass shader: 187 instructions
-[2024.01.06-18.08.39:944][540]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.39:944][540]MaterialEditorStats: Texture samplers: 2/16
-[2024.01.06-18.08.39:944][540]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.39:944][540]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.08.42:863][885]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.42:863][885]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.42:863][885]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.43:020][887]MaterialEditorStats: Base pass shader: 187 instructions
-[2024.01.06-18.08.43:020][887]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.43:020][887]MaterialEditorStats: Texture samplers: 2/16
-[2024.01.06-18.08.43:020][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.43:020][887]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.08.44:018][  4]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.44:018][  4]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.44:018][  4]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Base pass shader: 187 instructions
-[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Texture samplers: 2/16
-[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.44:192][  6]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.08.51:598][877]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.51:598][877]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.51:598][877]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.51:773][879]MaterialEditorStats: Base pass shader: 187 instructions
-[2024.01.06-18.08.51:773][879]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.51:773][879]MaterialEditorStats: Texture samplers: 2/16
-[2024.01.06-18.08.51:773][879]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2024.01.06-18.08.51:773][879]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
-[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: LWC Other usages (Est.): 4
-[2024.01.06-18.08.53:063][ 27]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Base pass shader: 213 instructions
-[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
-[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: LWC Other usages (Est.): 4
-[2024.01.06-18.08.53:253][ 29]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.08:710][862]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.08:710][862]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
-[2024.01.06-18.09.08:710][862]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.08:710][862]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.08:710][862]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.08:710][862]MaterialEditorStats: LWC Other usages (Est.): 4
-[2024.01.06-18.09.08:710][862]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: ================================================
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Total job queries 346, among them cache hits 190 (54.91%)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Tracking 156 distinct input hashes that result in 75 distinct outputs (48.08%)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: RAM used: 3,52 MiB of 1,60 GiB budget. Usage: 0.21%
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Shaders Compiled: 98
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Jobs assigned 98, completed 98 (100%)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Average time worker was idle: 41.71 s
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.43 s
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Job execution time: average 0.27 s, max 0.43 s
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Job life time (pending + execution): average 0.36 s, max 0.73
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Shader code size: average 40,822 KiB, min 32,117 KiB, max 63,359 KiB
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 8.43 s
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Jobs were issued in 98 batches (only local compilation was used), average 1.00 jobs/batch
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Average processing rate: 11.63 jobs/sec
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Total thread time: 17,466 s
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Total thread preprocess time: 1,853 s
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Percentage time preprocessing: 10.61%
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Effective parallelization: 2.07 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    4 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    4 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    4 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    4 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    4 times, average 0.24 sec, max 0.29 sec, min 0.22 sec)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 14.86% of total time (compiled   15 times, average 0.17 sec, max 0.21 sec, min 0.13 sec)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 13.51% of total time (compiled   15 times, average 0.16 sec, max 0.17 sec, min 0.15 sec)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:                                                 FLumenCardVS - 8.70% of total time (compiled   10 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.95% of total time (compiled    4 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 5.73% of total time (compiled    4 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
-[2024.01.06-18.09.08:725][863]LogShaderCompilers: Display: ================================================
-[2024.01.06-18.09.08:878][864]MaterialEditorStats: Base pass shader: 213 instructions
-[2024.01.06-18.09.08:878][864]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.08:878][864]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.08:878][864]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
-[2024.01.06-18.09.08:878][864]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.08:878][864]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.08:878][864]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.08:878][864]MaterialEditorStats: LWC Other usages (Est.): 4
-[2024.01.06-18.09.08:878][864]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.15:308][626]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.15:308][626]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
-[2024.01.06-18.09.15:308][626]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.15:308][626]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.15:308][626]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.15:308][626]MaterialEditorStats: LWC Other usages (Est.): 4
-[2024.01.06-18.09.15:308][626]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.15:478][628]MaterialEditorStats: Base pass shader: 213 instructions
-[2024.01.06-18.09.15:478][628]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.15:478][628]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.15:478][628]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
-[2024.01.06-18.09.15:478][628]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.15:478][628]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.15:478][628]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.15:478][628]MaterialEditorStats: LWC Other usages (Est.): 4
-[2024.01.06-18.09.15:478][628]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.16:667][763]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.16:667][763]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
-[2024.01.06-18.09.16:667][763]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.16:668][763]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.16:668][763]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.16:668][763]MaterialEditorStats: LWC Other usages (Est.): 4
-[2024.01.06-18.09.16:668][763]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.16:837][765]MaterialEditorStats: Base pass shader: 213 instructions
-[2024.01.06-18.09.16:837][765]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.16:837][765]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.16:837][765]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
-[2024.01.06-18.09.16:837][765]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.16:837][765]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.16:837][765]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.16:837][765]MaterialEditorStats: LWC Other usages (Est.): 4
-[2024.01.06-18.09.16:837][765]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.18:316][931]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.18:317][931]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
-[2024.01.06-18.09.18:317][931]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.18:317][931]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.18:317][931]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.18:317][931]MaterialEditorStats: LWC Other usages (Est.): 4
-[2024.01.06-18.09.18:317][931]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.18:485][933]MaterialEditorStats: Base pass shader: 213 instructions
-[2024.01.06-18.09.18:485][933]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.18:485][933]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.18:485][933]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
-[2024.01.06-18.09.18:485][933]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.18:485][933]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.18:485][933]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.18:485][933]MaterialEditorStats: LWC Other usages (Est.): 4
-[2024.01.06-18.09.18:485][933]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.24:168][607]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg.OfficeCeiling001_2K-JPG_NormalGL_jpg
-[2024.01.06-18.09.24:232][607]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.24:232][607]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
-[2024.01.06-18.09.24:232][607]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.24:232][607]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.24:232][607]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.24:232][607]MaterialEditorStats: LWC Other usages (Est.): 4
-[2024.01.06-18.09.24:232][607]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.24:235][607]LogViewport: Scene viewport resized to 1424x890, mode Windowed.
-[2024.01.06-18.09.24:479][608]MaterialEditorStats: Base pass shader: 213 instructions
-[2024.01.06-18.09.24:479][608]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.24:479][608]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.24:479][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
-[2024.01.06-18.09.24:479][608]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.24:479][608]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.24:479][608]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.24:479][608]MaterialEditorStats: LWC Other usages (Est.): 4
-[2024.01.06-18.09.24:479][608]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.34:657][758]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.34:657][758]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9)
-[2024.01.06-18.09.34:657][758]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.34:657][758]MaterialEditorStats: LWC Divide usages (Est.): 6
-[2024.01.06-18.09.34:657][758]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.34:657][758]MaterialEditorStats: LWC Other usages (Est.): 7
-[2024.01.06-18.09.34:657][758]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.34:953][775]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.09.34:953][775]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9)
-[2024.01.06-18.09.34:953][775]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.34:953][775]MaterialEditorStats: LWC Divide usages (Est.): 6
-[2024.01.06-18.09.34:953][775]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.34:953][775]MaterialEditorStats: LWC Other usages (Est.): 7
-[2024.01.06-18.09.34:953][775]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.09.35:134][781]MaterialEditorStats: Base pass shader: 220 instructions
-[2024.01.06-18.09.35:134][781]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.35:134][781]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.35:134][781]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9)
-[2024.01.06-18.09.35:134][781]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.35:134][781]MaterialEditorStats: LWC Divide usages (Est.): 6
-[2024.01.06-18.09.35:134][781]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.35:134][781]MaterialEditorStats: LWC Other usages (Est.): 7
-[2024.01.06-18.09.35:134][781]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.39:802][323]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.39:802][323]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.09.39:802][323]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.39:802][323]MaterialEditorStats: LWC Divide usages (Est.): 8
-[2024.01.06-18.09.39:802][323]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.39:802][323]MaterialEditorStats: LWC Other usages (Est.): 10
-[2024.01.06-18.09.39:802][323]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.39:979][326]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.09.39:979][326]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.09.39:979][326]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.39:979][326]MaterialEditorStats: LWC Divide usages (Est.): 8
-[2024.01.06-18.09.39:979][326]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.39:979][326]MaterialEditorStats: LWC Other usages (Est.): 10
-[2024.01.06-18.09.39:979][326]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.09.40:124][329]MaterialEditorStats: Base pass shader: 235 instructions
-[2024.01.06-18.09.40:124][329]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.40:124][329]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.40:124][329]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
-[2024.01.06-18.09.40:124][329]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.40:124][329]MaterialEditorStats: LWC Divide usages (Est.): 8
-[2024.01.06-18.09.40:124][329]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.40:124][329]MaterialEditorStats: LWC Other usages (Est.): 10
-[2024.01.06-18.09.40:124][329]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.42:806][641]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.42:806][641]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15)
-[2024.01.06-18.09.42:806][641]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.42:806][641]MaterialEditorStats: LWC Divide usages (Est.): 10
-[2024.01.06-18.09.42:806][641]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.42:806][641]MaterialEditorStats: LWC Other usages (Est.): 13
-[2024.01.06-18.09.42:806][641]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.43:024][649]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.09.43:024][649]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15)
-[2024.01.06-18.09.43:024][649]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.43:024][649]MaterialEditorStats: LWC Divide usages (Est.): 10
-[2024.01.06-18.09.43:024][649]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.43:024][649]MaterialEditorStats: LWC Other usages (Est.): 13
-[2024.01.06-18.09.43:024][649]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.09.43:201][656]MaterialEditorStats: Base pass shader: 257 instructions
-[2024.01.06-18.09.43:201][656]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.43:201][656]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.43:201][656]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15)
-[2024.01.06-18.09.43:201][656]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.43:201][656]MaterialEditorStats: LWC Divide usages (Est.): 10
-[2024.01.06-18.09.43:201][656]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.43:201][656]MaterialEditorStats: LWC Other usages (Est.): 13
-[2024.01.06-18.09.43:201][656]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.47:534][162]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.47:534][162]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.47:534][162]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.47:534][162]MaterialEditorStats: LWC Divide usages (Est.): 12
-[2024.01.06-18.09.47:534][162]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.47:534][162]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.47:534][162]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.47:715][164]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.09.47:715][164]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.47:715][164]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.47:715][164]MaterialEditorStats: LWC Divide usages (Est.): 12
-[2024.01.06-18.09.47:715][164]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.47:715][164]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.47:715][164]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.09.47:831][171]MaterialEditorStats: Base pass shader: 263 instructions
-[2024.01.06-18.09.47:831][171]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.47:831][171]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.47:831][171]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.47:831][171]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.47:831][171]MaterialEditorStats: LWC Divide usages (Est.): 12
-[2024.01.06-18.09.47:831][171]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4
-[2024.01.06-18.09.47:831][171]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.47:831][171]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.51:009][531]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.51:009][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.51:009][531]MaterialEditorStats: LWC Promote usages (Est.): 3
-[2024.01.06-18.09.51:009][531]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.51:009][531]MaterialEditorStats: LWC Divide usages (Est.): 10
-[2024.01.06-18.09.51:009][531]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.09.51:009][531]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.51:009][531]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.51:219][538]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.09.51:219][538]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.51:219][538]MaterialEditorStats: LWC Promote usages (Est.): 3
-[2024.01.06-18.09.51:219][538]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.51:219][538]MaterialEditorStats: LWC Divide usages (Est.): 10
-[2024.01.06-18.09.51:219][538]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.09.51:219][538]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.51:219][538]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.09.51:315][545]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.51:315][545]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.09.51:316][545]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.51:316][545]MaterialEditorStats: LWC Promote usages (Est.): 3
-[2024.01.06-18.09.51:316][545]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.51:316][545]MaterialEditorStats: LWC Divide usages (Est.): 10
-[2024.01.06-18.09.51:316][545]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.09.51:316][545]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.51:316][545]MaterialEditorStats: Shader Count: 3
-[2024.01.06-18.09.51:495][550]MaterialEditorStats: Base pass shader: 272 instructions
-[2024.01.06-18.09.51:495][550]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.51:495][550]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.51:495][550]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.51:495][550]MaterialEditorStats: LWC Promote usages (Est.): 3
-[2024.01.06-18.09.51:495][550]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.51:495][550]MaterialEditorStats: LWC Divide usages (Est.): 10
-[2024.01.06-18.09.51:495][550]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
-[2024.01.06-18.09.51:495][550]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.51:495][550]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.52:472][654]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.52:472][654]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.52:472][654]MaterialEditorStats: LWC Promote usages (Est.): 5
-[2024.01.06-18.09.52:472][654]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.52:472][654]MaterialEditorStats: LWC Divide usages (Est.): 8
-[2024.01.06-18.09.52:472][654]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
-[2024.01.06-18.09.52:472][654]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.52:472][654]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.52:656][657]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.09.52:656][657]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.52:656][657]MaterialEditorStats: LWC Promote usages (Est.): 5
-[2024.01.06-18.09.52:656][657]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.52:656][657]MaterialEditorStats: LWC Divide usages (Est.): 8
-[2024.01.06-18.09.52:656][657]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
-[2024.01.06-18.09.52:656][657]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.52:656][657]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.09.52:737][662]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.52:737][662]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.09.52:737][662]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.52:737][662]MaterialEditorStats: LWC Promote usages (Est.): 5
-[2024.01.06-18.09.52:737][662]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.52:737][662]MaterialEditorStats: LWC Divide usages (Est.): 8
-[2024.01.06-18.09.52:737][662]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
-[2024.01.06-18.09.52:737][662]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.52:737][662]MaterialEditorStats: Shader Count: 3
-[2024.01.06-18.09.52:917][667]MaterialEditorStats: Base pass shader: 272 instructions
-[2024.01.06-18.09.52:917][667]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.52:917][667]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.52:917][667]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.52:917][667]MaterialEditorStats: LWC Promote usages (Est.): 5
-[2024.01.06-18.09.52:917][667]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.52:917][667]MaterialEditorStats: LWC Divide usages (Est.): 8
-[2024.01.06-18.09.52:917][667]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
-[2024.01.06-18.09.52:917][667]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.52:917][667]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.54:920][886]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.54:920][886]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.54:920][886]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.09.54:920][886]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.54:920][886]MaterialEditorStats: LWC Divide usages (Est.): 6
-[2024.01.06-18.09.54:920][886]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-18.09.54:920][886]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.54:920][886]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.55:097][889]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.09.55:097][889]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.55:097][889]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.09.55:097][889]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.55:097][889]MaterialEditorStats: LWC Divide usages (Est.): 6
-[2024.01.06-18.09.55:097][889]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-18.09.55:097][889]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.55:097][889]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.09.55:240][892]MaterialEditorStats: Base pass shader: 272 instructions
-[2024.01.06-18.09.55:240][892]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.55:240][892]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.55:240][892]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.55:240][892]MaterialEditorStats: LWC Promote usages (Est.): 7
-[2024.01.06-18.09.55:240][892]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.55:240][892]MaterialEditorStats: LWC Divide usages (Est.): 6
-[2024.01.06-18.09.55:240][892]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-18.09.55:240][892]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.55:240][892]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.56:397][ 21]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.56:398][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.56:398][ 21]MaterialEditorStats: LWC Promote usages (Est.): 9
-[2024.01.06-18.09.56:398][ 21]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.56:398][ 21]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.56:398][ 21]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 13
-[2024.01.06-18.09.56:398][ 21]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.56:398][ 21]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.56:591][ 26]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.09.56:591][ 26]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.56:591][ 26]MaterialEditorStats: LWC Promote usages (Est.): 9
-[2024.01.06-18.09.56:591][ 26]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.56:591][ 26]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.56:591][ 26]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 13
-[2024.01.06-18.09.56:591][ 26]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.56:591][ 26]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.09.56:697][ 34]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.56:697][ 34]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.09.56:697][ 34]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.56:697][ 34]MaterialEditorStats: LWC Promote usages (Est.): 9
-[2024.01.06-18.09.56:697][ 34]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.56:697][ 34]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.56:697][ 34]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 13
-[2024.01.06-18.09.56:697][ 34]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.56:697][ 34]MaterialEditorStats: Shader Count: 3
-[2024.01.06-18.09.56:876][ 39]MaterialEditorStats: Base pass shader: 272 instructions
-[2024.01.06-18.09.56:876][ 39]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.56:876][ 39]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.56:876][ 39]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.56:876][ 39]MaterialEditorStats: LWC Promote usages (Est.): 9
-[2024.01.06-18.09.56:876][ 39]MaterialEditorStats: LWC Demote usages (Est.): 3
-[2024.01.06-18.09.56:876][ 39]MaterialEditorStats: LWC Divide usages (Est.): 4
-[2024.01.06-18.09.56:876][ 39]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 13
-[2024.01.06-18.09.56:876][ 39]MaterialEditorStats: LWC Other usages (Est.): 16
-[2024.01.06-18.09.56:876][ 39]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.09.58:455][219]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.09.58:455][219]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.58:455][219]MaterialEditorStats: LWC Promote usages (Est.): 11
-[2024.01.06-18.09.58:455][219]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-18.09.58:455][219]MaterialEditorStats: LWC Other usages (Est.): 15
-[2024.01.06-18.09.58:455][219]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.09.58:673][227]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.09.58:673][227]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.58:673][227]MaterialEditorStats: LWC Promote usages (Est.): 11
-[2024.01.06-18.09.58:673][227]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-18.09.58:673][227]MaterialEditorStats: LWC Other usages (Est.): 15
-[2024.01.06-18.09.58:673][227]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.09.58:866][235]MaterialEditorStats: Base pass shader: 265 instructions
-[2024.01.06-18.09.58:866][235]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.09.58:866][235]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.09.58:866][235]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.09.58:866][235]MaterialEditorStats: LWC Promote usages (Est.): 11
-[2024.01.06-18.09.58:866][235]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-18.09.58:866][235]MaterialEditorStats: LWC Other usages (Est.): 15
-[2024.01.06-18.09.58:866][235]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.10.03:519][785]LogMaterialEditor: Saving and Compiling material Ceiling_Material
-[2024.01.06-18.10.03:578][785]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
-[2024.01.06-18.10.04:137][785]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
-[2024.01.06-18.10.04:145][785]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.10.05:011][785]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset" SILENT=true
-[2024.01.06-18.10.05:017][785]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material
-[2024.01.06-18.10.05:017][785]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material1C0225DE4FDBCA2E96C2AE84DE604D69.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset'
-[2024.01.06-18.10.05:020][785]LogFileHelpers: InternalPromptForCheckoutAndSave took 875 ms (total: 4.49 sec)
-[2024.01.06-18.10.05:021][785]AssetCheck: New page: Asset Save: Ceiling_Material
-[2024.01.06-18.10.05:021][785]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
-[2024.01.06-18.10.05:022][785]MaterialEditorStats: Base pass shader: 265 instructions
-[2024.01.06-18.10.05:022][785]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.10.05:022][785]MaterialEditorStats: MaxSampler: 314 instructions
-[2024.01.06-18.10.05:022][785]MaterialEditorStats: Texture samplers: 4/16
-[2024.01.06-18.10.05:022][785]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.10.05:022][785]MaterialEditorStats: LWC Promote usages (Est.): 11
-[2024.01.06-18.10.05:022][785]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-18.10.05:022][785]MaterialEditorStats: LWC Other usages (Est.): 15
-[2024.01.06-18.10.05:022][785]MaterialEditorStats: Shader Count: 16
-[2024.01.06-18.10.06:207][925]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.10.06:207][925]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.10.06:825][995]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.10.06:825][995]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.10.19:090][223]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst
-[2024.01.06-18.10.19:091][223]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.10.19:091][223]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.10.19:186][223]LogViewport: Scene viewport resized to 1335x894, mode Windowed.
-[2024.01.06-18.10.25:710][885]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.10.25:822][885]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset" SILENT=true
-[2024.01.06-18.10.25:827][885]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
-[2024.01.06-18.10.25:833][885]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-18.10.25:835][885]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Inst
-[2024.01.06-18.10.25:835][885]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Inst69C77B3D417D81A8E3A8F484C6B206D5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset'
-[2024.01.06-18.10.25:840][885]LogFileHelpers: InternalPromptForCheckoutAndSave took 129 ms (total: 4.62 sec)
-[2024.01.06-18.10.25:841][885]AssetCheck: New page: Asset Save: Ceiling_Inst
-[2024.01.06-18.10.25:841][885]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst
-[2024.01.06-18.10.53:635][123]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.10.53:635][123]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.10.57:151][518]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.10.57:258][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset" SILENT=true
-[2024.01.06-18.10.57:262][518]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
-[2024.01.06-18.10.57:272][518]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-18.10.57:273][518]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Inst
-[2024.01.06-18.10.57:273][518]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Inst1F8B0E6A496313660DD44EA33E651FFA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset'
-[2024.01.06-18.10.57:278][518]LogFileHelpers: InternalPromptForCheckoutAndSave took 127 ms (total: 4.75 sec)
-[2024.01.06-18.10.57:278][518]AssetCheck: New page: Asset Save: Ceiling_Inst
-[2024.01.06-18.10.57:278][518]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst
-[2024.01.06-18.11.02:514][ 89]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.11.02:626][ 89]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset" SILENT=true
-[2024.01.06-18.11.02:629][ 89]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-18.11.02:635][ 89]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
-[2024.01.06-18.11.02:636][ 89]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Inst
-[2024.01.06-18.11.02:636][ 89]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_InstD36AE4354D9415A03063AC9C60294F01.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset'
-[2024.01.06-18.11.02:641][ 89]LogFileHelpers: InternalPromptForCheckoutAndSave took 126 ms (total: 4.87 sec)
-[2024.01.06-18.11.02:642][ 89]AssetCheck: New page: Asset Save: Ceiling_Inst
-[2024.01.06-18.11.02:642][ 89]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst
-[2024.01.06-18.11.07:040][592]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.11.07:060][592]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
-[2024.01.06-18.11.07:073][592]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
-[2024.01.06-18.11.07:085][592]LogSavePackage: Moving output files for package: /Game/BackroomsMap
-[2024.01.06-18.11.07:085][592]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapF3A3ABC44280F8AD8EBEE0828EAD6CBE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
-[2024.01.06-18.11.07:088][592]LogFileHelpers: Saving map 'BackroomsMap' took 0.028
-[2024.01.06-18.11.07:096][592]LogFileHelpers: InternalPromptForCheckoutAndSave took 56 ms (total: 4.93 sec)
-[2024.01.06-18.11.07:097][592]AssetCheck: New page: Asset Save: BackroomsMap
-[2024.01.06-18.11.07:097][592]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
-[2024.01.06-18.11.12:904][245]Cmd: TRANSACTION UNDO
-[2024.01.06-18.11.12:904][245]LogEditorTransaction: Undo Move Elements
-[2024.01.06-18.11.13:594][277]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.11.13:634][277]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
-[2024.01.06-18.11.13:646][277]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-18.11.13:660][277]LogSavePackage: Moving output files for package: /Game/BackroomsMap
-[2024.01.06-18.11.13:661][277]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8DADE6CB44734C5BB7F689B271C582C6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
-[2024.01.06-18.11.13:663][277]LogFileHelpers: Saving map 'BackroomsMap' took 0.030
-[2024.01.06-18.11.13:672][277]LogFileHelpers: InternalPromptForCheckoutAndSave took 78 ms (total: 5.01 sec)
-[2024.01.06-18.11.13:673][277]AssetCheck: New page: Asset Save: BackroomsMap
-[2024.01.06-18.11.13:673][277]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
-[2024.01.06-18.11.15:291][435]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-18.11.15:295][435]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-18.11.15:295][435]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:11:15)
-[2024.01.06-18.11.15:320][435]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.11.15:324][435]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003888s)
-[2024.01.06-18.11.15:324][435]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003925s)
-[2024.01.06-18.11.15:327][435]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
-[2024.01.06-18.11.15:328][435]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.11.15:328][435]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.11.15:328][435]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-18.11.15:328][435]LogPlayLevel: PIE: World Init took: (0.000721s)
-[2024.01.06-18.11.15:328][435]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
-[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-18.11.15:328][435]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-18.11.15:328][435]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-18.11.15:330][435]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-18.11.15:330][435]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-18.11.15:330][435]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-18.11.15:331][435]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-18.11.15:350][435]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-18.11.15:350][435]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-18.11.15:350][435]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-18.11.15:350][435]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-18.11.15:351][435]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
-[2024.01.06-18.11.15:351][435]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
-[2024.01.06-18.11.15:352][435]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
-[2024.01.06-18.11.15:352][435]LogInit: FAudioDevice initialized with ID 4.
-[2024.01.06-18.11.15:352][435]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
-[2024.01.06-18.11.15:352][435]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'.
-[2024.01.06-18.11.15:352][435]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
-[2024.01.06-18.11.15:355][435]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-18.11.15:357][435]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.11.15
-[2024.01.06-18.11.15:357][435]LogWorld: Bringing up level for play took: 0.002285
-[2024.01.06-18.11.15:359][435]LogOnline: OSS: Created online subsystem instance for: :Context_10
-[2024.01.06-18.11.15:360][435]PIE: Server logged in
-[2024.01.06-18.11.15:361][435]PIE: Play in editor total start time 0,066 seconds.
-[2024.01.06-18.11.48:044][333]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~
-
	@#'.. Invalidating and reverting to Default URL.
-[2024.01.06-18.11.48:052][334]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~
-
	@#'.. Invalidating and reverting to Default URL.
-[2024.01.06-18.11.48:052][334]LogNet: Browse: /Game/BackroomsMap
-[2024.01.06-18.11.48:052][334]LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/BackroomsMap
-[2024.01.06-18.11.48:052][334]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/BackroomsMap'
-[2024.01.06-18.11.48:052][334]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/BackroomsMap
-[2024.01.06-18.11.48:052][334]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/BackroomsMap'
-[2024.01.06-18.11.48:059][335]LogNet: Browse: /Game/BackroomsMap?closed
-[2024.01.06-18.11.48:059][335]LogNet: Connection failed; returning to Entry
-[2024.01.06-18.11.48:060][335]LogLoad: LoadMap: /Game/BackroomsMap?closed
-[2024.01.06-18.11.48:061][335]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.11.48:061][335]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.11.48:062][335]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.11.48:103][335]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2024.01.06-18.11.48:105][335]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
-[2024.01.06-18.11.48:106][335]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.11.48:111][335]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003631s)
-[2024.01.06-18.11.48:111][335]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003670s)
-[2024.01.06-18.11.48:111][335]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'.
-[2024.01.06-18.11.48:111][335]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.11.48:111][335]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.11.48:111][335]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-18.11.48:111][335]LogPlayLevel: PIE: World Init took: (0.000647s)
-[2024.01.06-18.11.48:111][335]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-18.11.48:113][335]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.11.48
-[2024.01.06-18.11.48:113][335]LogWorld: Bringing up level for play took: 0.001838
-[2024.01.06-18.11.48:115][335]LogLoad: Took 0.054835 seconds to LoadMap(/Game/UEDPIE_0_BackroomsMap)
-[2024.01.06-18.11.48:118][335]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-18.11.48:128][335]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
-[2024.01.06-18.11.49:270][463]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.11.49:270][463]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.11.49:270][463]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.11.49:270][463]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.11.49:275][463]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-18.11.49:277][463]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.11.49:281][463]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.11.49:281][463]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
-[2024.01.06-18.11.49:281][463]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
-[2024.01.06-18.11.49:283][463]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
-[2024.01.06-18.11.49:287][463]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
-[2024.01.06-18.11.49:342][464]LogPlayLevel: Display: Destroying online subsystem :Context_10
-[2024.01.06-18.11.59:813][663]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.11.59:925][663]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset" SILENT=true
-[2024.01.06-18.11.59:929][663]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-18.11.59:936][663]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
-[2024.01.06-18.11.59:937][663]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Inst
-[2024.01.06-18.11.59:937][663]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Inst94BB176E4229B2C334D6349D3CEACFD3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset'
-[2024.01.06-18.11.59:942][663]LogFileHelpers: InternalPromptForCheckoutAndSave took 129 ms (total: 5.14 sec)
-[2024.01.06-18.11.59:943][663]AssetCheck: New page: Asset Save: Ceiling_Inst
-[2024.01.06-18.11.59:943][663]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst
-[2024.01.06-18.12.06:294][367]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-18.12.06:299][367]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-18.12.06:299][367]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:12:06)
-[2024.01.06-18.12.06:319][367]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.12.06:323][367]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003845s)
-[2024.01.06-18.12.06:323][367]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003881s)
-[2024.01.06-18.12.06:326][367]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-18.12.06:327][367]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.12.06:327][367]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.12.06:327][367]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-18.12.06:327][367]LogPlayLevel: PIE: World Init took: (0.000671s)
-[2024.01.06-18.12.06:327][367]LogAudio: Display: Creating Audio Device:                 Id: 5, Scope: Unique, Realtime: True
-[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-18.12.06:327][367]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-18.12.06:327][367]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-18.12.06:329][367]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-18.12.06:329][367]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-18.12.06:329][367]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-18.12.06:330][367]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-18.12.06:349][367]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-18.12.06:349][367]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-18.12.06:349][367]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-18.12.06:349][367]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-18.12.06:350][367]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
-[2024.01.06-18.12.06:350][367]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
-[2024.01.06-18.12.06:351][367]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
-[2024.01.06-18.12.06:351][367]LogInit: FAudioDevice initialized with ID 5.
-[2024.01.06-18.12.06:351][367]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
-[2024.01.06-18.12.06:351][367]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'.
-[2024.01.06-18.12.06:351][367]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
-[2024.01.06-18.12.06:354][367]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-18.12.06:356][367]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.12.06
-[2024.01.06-18.12.06:356][367]LogWorld: Bringing up level for play took: 0.002283
-[2024.01.06-18.12.06:358][367]LogOnline: OSS: Created online subsystem instance for: :Context_11
-[2024.01.06-18.12.06:359][367]PIE: Server logged in
-[2024.01.06-18.12.06:360][367]PIE: Play in editor total start time 0,061 seconds.
-[2024.01.06-18.12.21:200][110]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.12.21:200][110]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.12.21:200][110]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.12.21:201][110]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.12.21:203][110]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-18.12.21:205][110]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.12.21:208][110]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2024.01.06-18.12.21:208][110]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
-[2024.01.06-18.12.21:208][110]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
-[2024.01.06-18.12.21:209][110]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
-[2024.01.06-18.12.21:212][110]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.12.21:214][110]LogUObjectHash: Compacting FUObjectHashTables data took   0.53ms
-[2024.01.06-18.12.21:268][111]LogPlayLevel: Display: Destroying online subsystem :Context_11
-[2024.01.06-18.12.22:556][260]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.12.22:581][260]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
-[2024.01.06-18.12.22:594][260]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
-[2024.01.06-18.12.22:607][260]LogSavePackage: Moving output files for package: /Game/BackroomsMap
-[2024.01.06-18.12.22:607][260]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap0C32E9F8459160EDF607BCBD574CE7B2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
-[2024.01.06-18.12.22:611][260]LogFileHelpers: Saving map 'BackroomsMap' took 0.030
-[2024.01.06-18.12.22:619][260]LogFileHelpers: InternalPromptForCheckoutAndSave took 63 ms (total: 5.20 sec)
-[2024.01.06-18.12.22:620][260]AssetCheck: New page: Asset Save: BackroomsMap
-[2024.01.06-18.12.22:620][260]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
-[2024.01.06-18.12.39:335][246]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-18.12.39:340][246]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-18.12.39:340][246]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:12:39)
-[2024.01.06-18.12.39:369][246]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.12.39:373][246]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003877s)
-[2024.01.06-18.12.39:373][246]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003913s)
-[2024.01.06-18.12.39:376][246]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
-[2024.01.06-18.12.39:377][246]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.12.39:377][246]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.12.39:377][246]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-18.12.39:377][246]LogPlayLevel: PIE: World Init took: (0.000692s)
-[2024.01.06-18.12.39:377][246]LogAudio: Display: Creating Audio Device:                 Id: 6, Scope: Unique, Realtime: True
-[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-18.12.39:377][246]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-18.12.39:378][246]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-18.12.39:378][246]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-18.12.39:378][246]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-18.12.39:378][246]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-18.12.39:380][246]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-18.12.39:399][246]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
-[2024.01.06-18.12.39:399][246]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6
-[2024.01.06-18.12.39:401][246]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
-[2024.01.06-18.12.39:401][246]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
-[2024.01.06-18.12.39:401][246]LogInit: FAudioDevice initialized with ID 6.
-[2024.01.06-18.12.39:401][246]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'.
-[2024.01.06-18.12.39:401][246]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
-[2024.01.06-18.12.39:404][246]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-18.12.39:406][246]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.12.39
-[2024.01.06-18.12.39:406][246]LogWorld: Bringing up level for play took: 0.002279
-[2024.01.06-18.12.39:407][246]LogOnline: OSS: Created online subsystem instance for: :Context_12
-[2024.01.06-18.12.39:410][246]PIE: Server logged in
-[2024.01.06-18.12.39:410][246]PIE: Play in editor total start time 0,071 seconds.
-[2024.01.06-18.13.17:979][848]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.13.17:979][848]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.13.17:979][848]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.13.17:979][848]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.13.17:982][848]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-18.13.17:984][848]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.13.17:987][848]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.13.17:987][848]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
-[2024.01.06-18.13.17:987][848]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
-[2024.01.06-18.13.17:989][848]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
-[2024.01.06-18.13.17:995][848]LogUObjectHash: Compacting FUObjectHashTables data took   0.68ms
-[2024.01.06-18.13.18:087][850]LogPlayLevel: Display: Destroying online subsystem :Context_12
-[2024.01.06-18.13.19:665][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.13.19:696][ 39]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
-[2024.01.06-18.13.19:709][ 39]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-18.13.19:723][ 39]LogSavePackage: Moving output files for package: /Game/BackroomsMap
-[2024.01.06-18.13.19:723][ 39]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapE1EEDDBB455840DA7C4C73868A4D35E1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
-[2024.01.06-18.13.19:726][ 39]LogFileHelpers: Saving map 'BackroomsMap' took 0.030
-[2024.01.06-18.13.19:735][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave took 68 ms (total: 5.27 sec)
-[2024.01.06-18.13.19:736][ 39]AssetCheck: New page: Asset Save: BackroomsMap
-[2024.01.06-18.13.19:736][ 39]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
-[2024.01.06-18.16.55:239][603]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
-[2024.01.06-18.16.55:239][603]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
-[2024.01.06-18.17.00:059][ 98]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-18.17.00:077][ 98]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
-[2024.01.06-18.17.00:089][ 98]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
-[2024.01.06-18.17.00:101][ 98]LogSavePackage: Moving output files for package: /Game/BackroomsMap
-[2024.01.06-18.17.00:102][ 98]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA4AC09BF4AA15A69F225608A6608024F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
-[2024.01.06-18.17.00:104][ 98]LogFileHelpers: Saving map 'BackroomsMap' took 0.027
-[2024.01.06-18.17.00:113][ 98]LogFileHelpers: InternalPromptForCheckoutAndSave took 54 ms (total: 5.32 sec)
-[2024.01.06-18.17.00:114][ 98]AssetCheck: New page: Asset Save: BackroomsMap
-[2024.01.06-18.17.00:114][ 98]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
-[2024.01.06-18.17.04:500][429]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.17.04:500][429]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.17.34:794][635]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
-[2024.01.06-18.17.34:794][635]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
-[2024.01.06-18.17.38:277][962]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst
-[2024.01.06-18.17.38:279][962]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.17.38:279][962]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.17.38:372][962]LogViewport: Scene viewport resized to 1335x894, mode Windowed.
-[2024.01.06-18.17.39:767][105]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
-[2024.01.06-18.17.39:771][105]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.17.39:771][105]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.17.39:853][105]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-18.17.39:853][105]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.17.39:853][105]MaterialEditorStats: LWC Promote usages (Est.): 11
-[2024.01.06-18.17.39:853][105]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-18.17.39:853][105]MaterialEditorStats: LWC Other usages (Est.): 15
-[2024.01.06-18.17.39:853][105]MaterialEditorStats: Shader Count: 0
-[2024.01.06-18.17.39:856][105]LogViewport: Scene viewport resized to 376x444, mode Windowed.
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: ================================================
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Total job queries 442, among them cache hits 234 (52.94%)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Tracking 205 distinct input hashes that result in 101 distinct outputs (49.27%)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: RAM used: 4,63 MiB of 1,60 GiB budget. Usage: 0.28%
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Shaders Compiled: 147
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Jobs assigned 150, completed 147 (98.00%)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Average time worker was idle: 48.26 s
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Job execution time: average 0.26 s, max 0.43 s
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Job life time (pending + execution): average 0.34 s, max 0.73
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Shader code size: average 40,029 KiB, min 32,117 KiB, max 63,691 KiB
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 12.43 s
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Jobs were issued in 150 batches (only local compilation was used), average 1.00 jobs/batch
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Average processing rate: 11.83 jobs/sec
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Total thread time: 25,45 s
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Total thread preprocess time: 2,677 s
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Percentage time preprocessing: 10.52%
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Effective parallelization: 2.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.92% of total time (compiled   24 times, average 0.18 sec, max 0.21 sec, min 0.13 sec)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 14.66% of total time (compiled   24 times, average 0.16 sec, max 0.17 sec, min 0.14 sec)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                                                 FLumenCardVS - 11.18% of total time (compiled   19 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 6.70% of total time (compiled   20 times, average 0.09 sec, max 0.09 sec, min 0.07 sec)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.17% of total time (compiled    5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
-[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: ================================================
-[2024.01.06-18.17.40:120][132]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-18.17.40:120][132]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.17.40:120][132]MaterialEditorStats: LWC Promote usages (Est.): 11
-[2024.01.06-18.17.40:120][132]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-18.17.40:120][132]MaterialEditorStats: LWC Other usages (Est.): 15
-[2024.01.06-18.17.40:120][132]MaterialEditorStats: Shader Count: 1
-[2024.01.06-18.17.40:223][136]MaterialEditorStats: Base pass shader: 265 instructions
-[2024.01.06-18.17.40:223][136]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.17.40:223][136]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.17.40:223][136]MaterialEditorStats: LWC Promote usages (Est.): 11
-[2024.01.06-18.17.40:223][136]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-18.17.40:223][136]MaterialEditorStats: LWC Other usages (Est.): 15
-[2024.01.06-18.17.40:223][136]MaterialEditorStats: Shader Count: 3
-[2024.01.06-18.17.40:411][142]MaterialEditorStats: Base pass shader: 265 instructions
-[2024.01.06-18.17.40:412][142]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-18.17.40:412][142]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-18.17.40:412][142]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-18.17.40:412][142]MaterialEditorStats: LWC Promote usages (Est.): 11
-[2024.01.06-18.17.40:412][142]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-18.17.40:412][142]MaterialEditorStats: LWC Other usages (Est.): 15
-[2024.01.06-18.17.40:412][142]MaterialEditorStats: Shader Count: 4
-[2024.01.06-18.17.40:812][183]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.17.40:812][183]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.18.23:581][ 67]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.18.23:581][ 67]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.18.25:031][219]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-18.18.25:036][219]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-18.18.25:036][219]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:18:25)
-[2024.01.06-18.18.25:076][219]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.18.25:080][219]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003817s)
-[2024.01.06-18.18.25:080][219]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003855s)
-[2024.01.06-18.18.25:084][219]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-18.18.25:090][219]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.18.25:090][219]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.18.25:090][219]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-18.18.25:091][219]LogPlayLevel: PIE: World Init took: (0.000707s)
-[2024.01.06-18.18.25:091][219]LogAudio: Display: Creating Audio Device:                 Id: 7, Scope: Unique, Realtime: True
-[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-18.18.25:091][219]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-18.18.25:091][219]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-18.18.25:091][219]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-18.18.25:091][219]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-18.18.25:093][219]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-18.18.25:112][219]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
-[2024.01.06-18.18.25:112][219]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7
-[2024.01.06-18.18.25:113][219]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
-[2024.01.06-18.18.25:113][219]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
-[2024.01.06-18.18.25:113][219]LogInit: FAudioDevice initialized with ID 7.
-[2024.01.06-18.18.25:113][219]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'.
-[2024.01.06-18.18.25:113][219]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
-[2024.01.06-18.18.25:116][219]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-18.18.25:118][219]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.18.25
-[2024.01.06-18.18.25:118][219]LogWorld: Bringing up level for play took: 0.002271
-[2024.01.06-18.18.25:120][219]LogOnline: OSS: Created online subsystem instance for: :Context_15
-[2024.01.06-18.18.25:122][219]PIE: Server logged in
-[2024.01.06-18.18.25:122][219]PIE: Play in editor total start time 0,087 seconds.
-[2024.01.06-18.18.56:067][911]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.18.56:067][911]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.18.56:067][911]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.18.56:067][911]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.18.56:069][911]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-18.18.56:071][911]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.18.56:075][911]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2024.01.06-18.18.56:075][911]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
-[2024.01.06-18.18.56:075][911]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
-[2024.01.06-18.18.56:076][911]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
-[2024.01.06-18.18.56:079][911]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.18.56:081][911]LogUObjectHash: Compacting FUObjectHashTables data took   0.60ms
-[2024.01.06-18.18.56:147][913]LogPlayLevel: Display: Destroying online subsystem :Context_15
-[2024.01.06-18.27.31:244][940]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
-[2024.01.06-18.27.31:246][940]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.006
-[2024.01.06-18.27.31:247][940]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21] ([1] browsable assets)...
-[2024.01.06-18.27.31:452][940]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21]
-[2024.01.06-18.27.31:452][940]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21]
-[2024.01.06-18.27.31:454][940]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto1
-[2024.01.06-18.27.31:454][940]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Rectangle_7BAAAA21_Auto1A4B2337145BD8E2D14DA6BAAB3387A42.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto1.uasset'
-[2024.01.06-18.27.31:454][940]LogFileHelpers: Auto-saving content packages took 0.207
-[2024.01.06-18.37.44:513][780]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
-[2024.01.06-18.37.44:513][780]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
-[2024.01.06-18.37.50:311][431]Cmd: SELECT NONE
-[2024.01.06-18.46.04:282][170]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-18.46.04:286][170]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-18.46.04:286][170]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:04)
-[2024.01.06-18.46.04:322][170]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.46.04:326][170]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004003s)
-[2024.01.06-18.46.04:326][170]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.004041s)
-[2024.01.06-18.46.04:329][170]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
-[2024.01.06-18.46.04:332][170]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.46.04:332][170]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.46.04:332][170]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-18.46.04:332][170]LogPlayLevel: PIE: World Init took: (0.000753s)
-[2024.01.06-18.46.04:332][170]LogAudio: Display: Creating Audio Device:                 Id: 8, Scope: Unique, Realtime: True
-[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-18.46.04:332][170]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-18.46.04:333][170]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-18.46.04:333][170]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-18.46.04:333][170]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-18.46.04:334][170]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-18.46.04:355][170]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
-[2024.01.06-18.46.04:355][170]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8
-[2024.01.06-18.46.04:356][170]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
-[2024.01.06-18.46.04:356][170]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
-[2024.01.06-18.46.04:356][170]LogInit: FAudioDevice initialized with ID 8.
-[2024.01.06-18.46.04:356][170]LogAudio: Display: Audio Device (ID: 8) registered with world 'BackroomsMap'.
-[2024.01.06-18.46.04:356][170]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
-[2024.01.06-18.46.04:358][170]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-18.46.04:361][170]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.04
-[2024.01.06-18.46.04:361][170]LogWorld: Bringing up level for play took: 0.002330
-[2024.01.06-18.46.04:362][170]LogOnline: OSS: Created online subsystem instance for: :Context_16
-[2024.01.06-18.46.04:364][170]PIE: Server logged in
-[2024.01.06-18.46.04:364][170]PIE: Play in editor total start time 0,078 seconds.
-[2024.01.06-18.46.09:113][717]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.46.09:113][717]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.46.09:113][717]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.46.09:113][717]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.46.09:116][717]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-18.46.09:118][717]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.46.09:120][717]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.46.09:120][717]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
-[2024.01.06-18.46.09:120][717]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
-[2024.01.06-18.46.09:122][717]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
-[2024.01.06-18.46.09:127][717]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
-[2024.01.06-18.46.09:172][719]LogPlayLevel: Display: Destroying online subsystem :Context_16
-[2024.01.06-18.46.10:156][837]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-18.46.10:159][837]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-18.46.10:159][837]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:10)
-[2024.01.06-18.46.10:192][837]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.46.10:196][837]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003784s)
-[2024.01.06-18.46.10:196][837]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003820s)
-[2024.01.06-18.46.10:199][837]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
-[2024.01.06-18.46.10:200][837]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.46.10:200][837]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.46.10:200][837]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-18.46.10:201][837]LogPlayLevel: PIE: World Init took: (0.000678s)
-[2024.01.06-18.46.10:201][837]LogAudio: Display: Creating Audio Device:                 Id: 9, Scope: Unique, Realtime: True
-[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-18.46.10:201][837]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-18.46.10:201][837]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-18.46.10:201][837]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-18.46.10:201][837]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-18.46.10:202][837]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-18.46.10:223][837]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
-[2024.01.06-18.46.10:223][837]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9
-[2024.01.06-18.46.10:224][837]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
-[2024.01.06-18.46.10:224][837]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
-[2024.01.06-18.46.10:224][837]LogInit: FAudioDevice initialized with ID 9.
-[2024.01.06-18.46.10:224][837]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'.
-[2024.01.06-18.46.10:224][837]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
-[2024.01.06-18.46.10:226][837]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-18.46.10:228][837]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.10
-[2024.01.06-18.46.10:229][837]LogWorld: Bringing up level for play took: 0.002248
-[2024.01.06-18.46.10:230][837]LogOnline: OSS: Created online subsystem instance for: :Context_17
-[2024.01.06-18.46.10:231][837]PIE: Server logged in
-[2024.01.06-18.46.10:232][837]PIE: Play in editor total start time 0,073 seconds.
-[2024.01.06-18.46.11:063][915]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.46.11:063][915]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.46.11:063][915]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.46.11:063][915]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.46.11:066][915]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-18.46.11:068][915]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.46.11:070][915]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.46.11:070][915]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
-[2024.01.06-18.46.11:070][915]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
-[2024.01.06-18.46.11:072][915]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
-[2024.01.06-18.46.11:076][915]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
-[2024.01.06-18.46.11:130][918]LogPlayLevel: Display: Destroying online subsystem :Context_17
-[2024.01.06-18.46.13:580][212]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-18.46.13:586][212]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-18.46.13:586][212]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:13)
-[2024.01.06-18.46.13:622][212]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.46.13:625][212]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003791s)
-[2024.01.06-18.46.13:626][212]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003823s)
-[2024.01.06-18.46.13:628][212]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
-[2024.01.06-18.46.13:629][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.46.13:629][212]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.46.13:630][212]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-18.46.13:630][212]LogPlayLevel: PIE: World Init took: (0.000680s)
-[2024.01.06-18.46.13:630][212]LogAudio: Display: Creating Audio Device:                 Id: 10, Scope: Unique, Realtime: True
-[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-18.46.13:630][212]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-18.46.13:630][212]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-18.46.13:630][212]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-18.46.13:630][212]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-18.46.13:633][212]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-18.46.13:652][212]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
-[2024.01.06-18.46.13:652][212]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10
-[2024.01.06-18.46.13:652][212]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
-[2024.01.06-18.46.13:652][212]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
-[2024.01.06-18.46.13:652][212]LogInit: FAudioDevice initialized with ID 10.
-[2024.01.06-18.46.13:652][212]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'.
-[2024.01.06-18.46.13:652][212]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
-[2024.01.06-18.46.13:655][212]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-18.46.13:657][212]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.13
-[2024.01.06-18.46.13:657][212]LogWorld: Bringing up level for play took: 0.002207
-[2024.01.06-18.46.13:658][212]LogOnline: OSS: Created online subsystem instance for: :Context_18
-[2024.01.06-18.46.13:660][212]PIE: Server logged in
-[2024.01.06-18.46.13:660][212]PIE: Play in editor total start time 0,076 seconds.
-[2024.01.06-18.46.15:283][385]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.46.15:283][385]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.46.15:283][385]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.46.15:283][385]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.46.15:286][385]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-18.46.15:288][385]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.46.15:290][385]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.46.15:290][385]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
-[2024.01.06-18.46.15:290][385]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
-[2024.01.06-18.46.15:291][385]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
-[2024.01.06-18.46.15:296][385]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
-[2024.01.06-18.46.15:349][388]LogPlayLevel: Display: Destroying online subsystem :Context_18
-[2024.01.06-18.46.17:626][661]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-18.46.17:632][661]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-18.46.17:632][661]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:17)
-[2024.01.06-18.46.17:652][661]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.46.17:656][661]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003852s)
-[2024.01.06-18.46.17:656][661]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003886s)
-[2024.01.06-18.46.17:660][661]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
-[2024.01.06-18.46.17:661][661]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.46.17:661][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.46.17:661][661]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-18.46.17:661][661]LogPlayLevel: PIE: World Init took: (0.000684s)
-[2024.01.06-18.46.17:661][661]LogAudio: Display: Creating Audio Device:                 Id: 11, Scope: Unique, Realtime: True
-[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-18.46.17:661][661]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-18.46.17:662][661]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-18.46.17:662][661]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-18.46.17:662][661]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-18.46.17:662][661]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-18.46.17:682][661]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
-[2024.01.06-18.46.17:682][661]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11
-[2024.01.06-18.46.17:683][661]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
-[2024.01.06-18.46.17:683][661]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
-[2024.01.06-18.46.17:683][661]LogInit: FAudioDevice initialized with ID 11.
-[2024.01.06-18.46.17:683][661]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'.
-[2024.01.06-18.46.17:683][661]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
-[2024.01.06-18.46.17:686][661]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-18.46.17:688][661]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.17
-[2024.01.06-18.46.17:688][661]LogWorld: Bringing up level for play took: 0.002204
-[2024.01.06-18.46.17:690][661]LogOnline: OSS: Created online subsystem instance for: :Context_19
-[2024.01.06-18.46.17:691][661]PIE: Server logged in
-[2024.01.06-18.46.17:692][661]PIE: Play in editor total start time 0,061 seconds.
-[2024.01.06-18.46.38:513][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.46.38:513][137]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-18.46.38:513][137]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.46.38:513][137]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.46.38:516][137]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-18.46.38:518][137]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.46.38:520][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-18.46.38:520][137]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
-[2024.01.06-18.46.38:520][137]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
-[2024.01.06-18.46.38:522][137]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
-[2024.01.06-18.46.38:527][137]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
-[2024.01.06-18.46.38:572][139]LogPlayLevel: Display: Destroying online subsystem :Context_19
-[2024.01.06-18.51.43:392][187]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
-[2024.01.06-18.51.49:199][820]LogContentBrowser: Deferred new asset folder creation: NewFolder
-[2024.01.06-18.51.49:207][820]LogContentBrowser: Creating deferred item: NewFolder
-[2024.01.06-18.51.49:214][821]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
-[2024.01.06-18.51.51:477][ 93]LogContentBrowser: Attempting asset rename: NewFolder -> Lamps
-[2024.01.06-18.51.51:477][ 93]LogContentBrowser: End creating deferred item NewFolder
-[2024.01.06-18.53.04:841][954]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx)
-[2024.01.06-18.53.04:846][954]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx
-[2024.01.06-18.53.04:851][954]LogFbx: FBX Scene Loaded Succesfully
-[2024.01.06-18.53.08:302][954]LogSlate: Window 'FBX Import Options' being destroyed
-[2024.01.06-18.53.08:355][954]LogFbx: Display: Triangulating static mesh Plane
-[2024.01.06-18.53.08:355][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane...
-[2024.01.06-18.53.08:356][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
-[2024.01.06-18.53.08:356][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
-[2024.01.06-18.53.08:356][954]LogStaticMesh: Leaves [0.00s]
-[2024.01.06-18.53.08:356][954]LogStaticMesh: Reduce [0.00s]
-[2024.01.06-18.53.08:356][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
-[2024.01.06-18.53.08:356][954]LogStaticMesh: ConstrainClusters:
-[2024.01.06-18.53.08:356][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:356][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:356][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:356][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
-[2024.01.06-18.53.08:356][954]LogStaticMesh: WritePages:
-[2024.01.06-18.53.08:356][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
-[2024.01.06-18.53.08:356][954]LogStaticMesh:   Streaming: 0 bytes.
-[2024.01.06-18.53.08:356][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
-[2024.01.06-18.53.08:356][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
-[2024.01.06-18.53.08:356][954]LogStaticMesh: Encode [0.00s]
-[2024.01.06-18.53.08:356][954]LogStaticMesh: Nanite build [0.00s]
-
-[2024.01.06-18.53.08:356][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane.lamp_demo_Plane
-[2024.01.06-18.53.08:362][954]LogFbx: Display: Triangulating static mesh Plane.001
-[2024.01.06-18.53.08:362][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_001...
-[2024.01.06-18.53.08:363][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
-[2024.01.06-18.53.08:363][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
-[2024.01.06-18.53.08:363][954]LogStaticMesh: Leaves [0.00s]
-[2024.01.06-18.53.08:363][954]LogStaticMesh: Reduce [0.00s]
-[2024.01.06-18.53.08:363][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
-[2024.01.06-18.53.08:363][954]LogStaticMesh: ConstrainClusters:
-[2024.01.06-18.53.08:363][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:363][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:363][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:363][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
-[2024.01.06-18.53.08:363][954]LogStaticMesh: WritePages:
-[2024.01.06-18.53.08:363][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
-[2024.01.06-18.53.08:363][954]LogStaticMesh:   Streaming: 0 bytes.
-[2024.01.06-18.53.08:363][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
-[2024.01.06-18.53.08:363][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
-[2024.01.06-18.53.08:363][954]LogStaticMesh: Encode [0.00s]
-[2024.01.06-18.53.08:363][954]LogStaticMesh: Nanite build [0.00s]
-
-[2024.01.06-18.53.08:364][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_001.lamp_demo_Plane_001
-[2024.01.06-18.53.08:366][954]LogFbx: Display: Triangulating static mesh Plane.002
-[2024.01.06-18.53.08:366][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_002...
-[2024.01.06-18.53.08:367][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
-[2024.01.06-18.53.08:367][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
-[2024.01.06-18.53.08:367][954]LogStaticMesh: Leaves [0.00s]
-[2024.01.06-18.53.08:367][954]LogStaticMesh: Reduce [0.00s]
-[2024.01.06-18.53.08:367][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
-[2024.01.06-18.53.08:367][954]LogStaticMesh: ConstrainClusters:
-[2024.01.06-18.53.08:367][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:367][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:367][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:367][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
-[2024.01.06-18.53.08:367][954]LogStaticMesh: WritePages:
-[2024.01.06-18.53.08:367][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
-[2024.01.06-18.53.08:367][954]LogStaticMesh:   Streaming: 0 bytes.
-[2024.01.06-18.53.08:367][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
-[2024.01.06-18.53.08:367][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
-[2024.01.06-18.53.08:367][954]LogStaticMesh: Encode [0.00s]
-[2024.01.06-18.53.08:367][954]LogStaticMesh: Nanite build [0.00s]
-
-[2024.01.06-18.53.08:368][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_002.lamp_demo_Plane_002
-[2024.01.06-18.53.08:370][954]LogFbx: Display: Triangulating static mesh Plane.003
-[2024.01.06-18.53.08:370][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_003...
-[2024.01.06-18.53.08:371][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
-[2024.01.06-18.53.08:371][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
-[2024.01.06-18.53.08:371][954]LogStaticMesh: Leaves [0.00s]
-[2024.01.06-18.53.08:371][954]LogStaticMesh: Reduce [0.00s]
-[2024.01.06-18.53.08:371][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
-[2024.01.06-18.53.08:371][954]LogStaticMesh: ConstrainClusters:
-[2024.01.06-18.53.08:371][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:371][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:371][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:371][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
-[2024.01.06-18.53.08:371][954]LogStaticMesh: WritePages:
-[2024.01.06-18.53.08:371][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
-[2024.01.06-18.53.08:371][954]LogStaticMesh:   Streaming: 0 bytes.
-[2024.01.06-18.53.08:371][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
-[2024.01.06-18.53.08:371][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
-[2024.01.06-18.53.08:371][954]LogStaticMesh: Encode [0.00s]
-[2024.01.06-18.53.08:371][954]LogStaticMesh: Nanite build [0.00s]
-
-[2024.01.06-18.53.08:372][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_003.lamp_demo_Plane_003
-[2024.01.06-18.53.08:377][954]LogFbx: Display: Triangulating static mesh Plane.004
-[2024.01.06-18.53.08:378][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_004...
-[2024.01.06-18.53.08:378][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
-[2024.01.06-18.53.08:378][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
-[2024.01.06-18.53.08:378][954]LogStaticMesh: Leaves [0.00s]
-[2024.01.06-18.53.08:378][954]LogStaticMesh: Reduce [0.00s]
-[2024.01.06-18.53.08:378][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2
-[2024.01.06-18.53.08:378][954]LogStaticMesh: ConstrainClusters:
-[2024.01.06-18.53.08:378][954]LogStaticMesh:   Input: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:378][954]LogStaticMesh:   Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:378][954]LogStaticMesh:   Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
-[2024.01.06-18.53.08:378][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
-[2024.01.06-18.53.08:378][954]LogStaticMesh: WritePages:
-[2024.01.06-18.53.08:378][954]LogStaticMesh:   Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization).
-[2024.01.06-18.53.08:378][954]LogStaticMesh:   Streaming: 0 bytes.
-[2024.01.06-18.53.08:379][954]LogStaticMesh:   Page data disk size: 364 bytes. Fixup data size: 24 bytes.
-[2024.01.06-18.53.08:379][954]LogStaticMesh:   Total GPU size: 224 bytes, Total disk size: 388 bytes.
-[2024.01.06-18.53.08:379][954]LogStaticMesh: Encode [0.00s]
-[2024.01.06-18.53.08:379][954]LogStaticMesh: Nanite build [0.00s]
-
-[2024.01.06-18.53.08:379][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_004.lamp_demo_Plane_004
-[2024.01.06-18.53.08:399][954]LogFbx: Display: Triangulating static mesh Cube
-[2024.01.06-18.53.08:410][954]LogStaticMesh: Display: Building static mesh lamp_demo_Cube...
-[2024.01.06-18.53.08:412][954]LogStaticMesh: Adjacency [0.00s], tris: 444, UVs 2
-[2024.01.06-18.53.08:413][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
-[2024.01.06-18.53.08:413][954]LogStaticMesh: Leaves [0.00s]
-[2024.01.06-18.53.08:434][954]LogStaticMesh: Reduce [0.02s]
-[2024.01.06-18.53.08:446][954]LogStaticMesh: Fallback 0/1 [0.01s], num tris: 256
-[2024.01.06-18.53.08:446][954]LogStaticMesh: ConstrainClusters:
-[2024.01.06-18.53.08:446][954]LogStaticMesh:   Input: 7 Clusters, 822 Triangles and 642 Vertices
-[2024.01.06-18.53.08:446][954]LogStaticMesh:   Output without splits: 7 Clusters, 822 Triangles and 751 Vertices
-[2024.01.06-18.53.08:446][954]LogStaticMesh:   Output with splits: 7 Clusters, 822 Triangles and 751 Vertices
-[2024.01.06-18.53.08:446][954]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 0, Slow Path Clusters: 7, 1 Material: 0, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 7
-[2024.01.06-18.53.08:447][954]LogStaticMesh: WritePages:
-[2024.01.06-18.53.08:447][954]LogStaticMesh:   Root: GPU size: 12760 bytes. 1 Pages. 12760.000 bytes per page (38.940% utilization).
-[2024.01.06-18.53.08:447][954]LogStaticMesh:   Streaming: 0 bytes.
-[2024.01.06-18.53.08:447][954]LogStaticMesh:   Page data disk size: 8596 bytes. Fixup data size: 56 bytes.
-[2024.01.06-18.53.08:447][954]LogStaticMesh:   Total GPU size: 12760 bytes, Total disk size: 8652 bytes.
-[2024.01.06-18.53.08:447][954]LogStaticMesh: Encode [0.00s]
-[2024.01.06-18.53.08:447][954]LogStaticMesh: Nanite build [0.03s]
-
-[2024.01.06-18.53.08:448][954]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Lamps/lamp_demo_Cube.lamp_demo_Cube
-[2024.01.06-18.53.08:896][954]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
-[2024.01.06-18.53.09:094][957]LogMaterial: Display: Material /Game/GameMap/Lamps/Material_001.Material_001 needed to have new flag set bUsedWithNanite !
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: ================================================
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Total job queries 480, among them cache hits 238 (49.58%)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Tracking 217 distinct input hashes that result in 102 distinct outputs (47.00%)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: RAM used: 4,88 MiB of 1,60 GiB budget. Usage: 0.30%
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Shaders Compiled: 157
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Jobs assigned 182, completed 157 (86.26%)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Average time worker was idle: 164.78 s
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Job execution time: average 0.27 s, max 1.15 s
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Job life time (pending + execution): average 0.35 s, max 1.22
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Shader code size: average 39,78 KiB, min 32,117 KiB, max 63,691 KiB
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 14.68 s
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Jobs were issued in 164 batches (only local compilation was used), average 1.11 jobs/batch
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Average processing rate: 10.69 jobs/sec
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Total thread time: 27,544 s
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Total thread preprocess time: 2,867 s
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Percentage time preprocessing: 10.41%
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Effective parallelization: 1.88 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                           FLumenCardPS<true> (compiled    1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.23 sec)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 17.87% of total time (compiled   28 times, average 0.18 sec, max 0.21 sec, min 0.13 sec)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.88% of total time (compiled   28 times, average 0.16 sec, max 0.17 sec, min 0.14 sec)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                                 FLumenCardVS - 10.89% of total time (compiled   20 times, average 0.15 sec, max 0.16 sec, min 0.14 sec)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 6.19% of total time (compiled   20 times, average 0.09 sec, max 0.09 sec, min 0.07 sec)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.78% of total time (compiled    5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec)
-[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: ================================================
-[2024.01.06-18.53.12:855][270]LogMaterial: Display: Material /Game/GameMap/Lamps/Material_002.Material_002 needed to have new flag set bUsedWithNanite !
-[2024.01.06-18.53.12:881][271]LogMaterial: Display: Material /Game/GameMap/Lamps/Metallic.Metallic needed to have new flag set bUsedWithNanite !
-[2024.01.06-18.53.12:894][271]LogMaterial: Display: Material /Game/GameMap/Lamps/Black.Black needed to have new flag set bUsedWithNanite !
-[2024.01.06-18.53.12:909][271]LogMaterial: Display: Material /Game/GameMap/Lamps/BrightLight.BrightLight needed to have new flag set bUsedWithNanite !
-[2024.01.06-18.53.12:922][271]LogMaterial: Display: Material /Game/GameMap/Lamps/WeakLight.WeakLight needed to have new flag set bUsedWithNanite !
-[2024.01.06-18.53.13:142][294]LogSlate: Window 'Message Log' being destroyed
-[2024.01.06-18.53.13:146][294]LogSlate: Window 'Message Log' being destroyed
-[2024.01.06-18.53.20:051][992]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamps/lamp_demo_Cube.lamp_demo_Cube
-[2024.01.06-18.53.20:088][992]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.53.20:088][992]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.53.20:489][992]LogViewport: Scene viewport resized to 1401x772, mode Windowed.
-[2024.01.06-18.53.29:599][651]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamps/lamp_demo_Plane_004.lamp_demo_Plane_004
-[2024.01.06-18.53.29:604][651]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.53.29:604][651]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.53.30:008][651]LogViewport: Scene viewport resized to 1401x772, mode Windowed.
-[2024.01.06-18.53.32:889][880]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.53.32:889][880]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.53.42:075][122]LogSlate: Window 'lamp_demo_Cube' being destroyed
-[2024.01.06-18.53.42:129][122]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.53.42:129][122]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.53.47:931][721]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
-[2024.01.06-18.53.48:636][721]LogSlate: Window 'Delete Assets' being destroyed
-[2024.01.06-18.53.48:650][721]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-18.53.48:653][721]LogUObjectHash: Compacting FUObjectHashTables data took   0.43ms
-[2024.01.06-18.53.48:656][721]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
-[2024.01.06-18.54.17:669][947]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx)
-[2024.01.06-18.54.17:673][947]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx
-[2024.01.06-18.54.17:676][947]LogFbx: FBX Scene Loaded Succesfully
-[2024.01.06-18.54.18:907][947]LogSlate: Window 'FBX Import Options' being destroyed
-[2024.01.06-18.54.18:967][947]LogFbx: Display: Triangulating static mesh Cube
-[2024.01.06-18.54.18:983][947]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
-[2024.01.06-18.54.19:322][949]LogMaterial: Display: Material /Game/GameMap/Lamps/Metallic.Metallic needed to have new flag set bUsedWithNanite !
-[2024.01.06-18.54.19:338][949]LogMaterial: Display: Material /Game/GameMap/Lamps/Black.Black needed to have new flag set bUsedWithNanite !
-[2024.01.06-18.54.19:353][949]LogMaterial: Display: Material /Game/GameMap/Lamps/BrightLight.BrightLight needed to have new flag set bUsedWithNanite !
-[2024.01.06-18.54.19:366][949]LogMaterial: Display: Material /Game/GameMap/Lamps/WeakLight.WeakLight needed to have new flag set bUsedWithNanite !
-[2024.01.06-18.54.21:742][184]LogSlate: Window 'Content Browser' being destroyed
-[2024.01.06-18.54.22:533][274]LogSlate: Window 'Content Browser' being destroyed
-[2024.01.06-18.54.22:542][274]LogSlate: Window 'Content Browser' being destroyed
-[2024.01.06-18.54.22:987][327]LogSlate: Window 'Message Log' being destroyed
-[2024.01.06-18.54.22:996][327]LogSlate: Window 'Message Log' being destroyed
-[2024.01.06-18.54.24:810][519]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
-[2024.01.06-18.54.24:843][519]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-18.54.24:843][519]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-18.54.25:237][519]LogViewport: Scene viewport resized to 1401x772, mode Windowed.
-[2024.01.06-18.54.27:320][695]LogSlate: Window 'lamp_demo' being destroyed
-[2024.01.06-18.54.27:351][695]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-18.54.27:351][695]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-18.54.30:093][924]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
-[2024.01.06-18.54.30:093][924]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
-[2024.01.06-18.54.30:093][924]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1
-[2024.01.06-18.54.31:096][ 35]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
-[2024.01.06-18.54.31:097][ 35]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
-[2024.01.06-18.54.31:098][ 35]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_7
-[2024.01.06-18.55.58:866][262]LogViewport: Scene viewport resized to 1128x892, mode Windowed.
-[2024.01.06-18.56.00:470][422]LogSlate: Window 'Level Statistics' being destroyed
-[2024.01.06-18.56.02:305][605]LogSlate: Window 'Mode Toolbar' being destroyed
-[2024.01.06-18.56.07:248][115]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
-[2024.01.06-18.56.38:062][731]Cmd: DELETE
-[2024.01.06-18.56.38:062][731]Cmd: ACTOR DELETE
-[2024.01.06-18.56.38:064][731]LogEditorActor: Deleted Actor: StaticMeshActor
-[2024.01.06-18.56.38:069][731]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
-[2024.01.06-18.56.38:074][731]LogEditorActor: Deleted 1 Actors (0.012 secs)
-[2024.01.06-18.56.48:201][528]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
-[2024.01.06-18.56.48:201][528]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
-[2024.01.06-18.56.48:201][528]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_8
-[2024.01.06-18.56.49:110][634]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
-[2024.01.06-18.56.49:110][634]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo
-[2024.01.06-18.56.49:111][634]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_10
-[2024.01.06-18.57.42:581][247]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
-[2024.01.06-18.57.42:581][247]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
-[2024.01.06-18.57.43:412][309]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
-[2024.01.06-18.57.43:412][309]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard).
-[2024.01.06-18.57.44:862][483]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
-[2024.01.06-18.57.44:862][483]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
-[2024.01.06-18.57.45:078][509]Cmd: TRANSACTION UNDO
-[2024.01.06-18.57.45:078][509]LogEditorTransaction: Undo Create Actors
-[2024.01.06-18.57.46:186][596]Cmd: TRANSACTION UNDO
-[2024.01.06-18.57.46:187][596]LogEditorTransaction: Undo Create Actors
-[2024.01.06-18.57.46:655][646]Cmd: TRANSACTION UNDO
-[2024.01.06-18.57.46:655][646]LogEditorTransaction: Undo Create Actors
-[2024.01.06-18.57.47:366][718]Cmd: TRANSACTION UNDO
-[2024.01.06-18.57.47:366][718]LogEditorTransaction: Undo Create Actors
-[2024.01.06-19.01.08:462][336]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:10.074 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 5784 files in 7138 folders with total size 345 MiB.
-[2024.01.06-19.04.14:085][892]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
-[2024.01.06-19.04.14:091][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
-[2024.01.06-19.04.14:103][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2
-[2024.01.06-19.04.14:103][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2071E385244FC2E6CEE25FBBC0348B91A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap'
-[2024.01.06-19.04.14:104][892]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan.
-[2024.01.06-19.04.14:104][892]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.023
-[2024.01.06-19.04.14:104][892]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.023
-[2024.01.06-19.04.14:104][892]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21] ([1] browsable assets)...
-[2024.01.06-19.04.14:104][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21]
-[2024.01.06-19.04.14:104][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto2
-[2024.01.06-19.04.14:105][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Rectangle_7BAAAA21_Auto282E0E31E4FF698423EBEA598F07B871A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto2.uasset'
-[2024.01.06-19.04.14:105][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/lamp_demo] ([1] browsable assets)...
-[2024.01.06-19.04.14:290][892]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo]
-[2024.01.06-19.04.14:290][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/lamp_demo]
-[2024.01.06-19.04.14:291][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/lamp_demo" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/lamp_demo_Auto2.uasset" SILENT=false AUTOSAVING=true
-[2024.01.06-19.04.14:293][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/lamp_demo_Auto2
-[2024.01.06-19.04.14:293][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lamp_demo_Auto2EC0B417C43478EE7A03CD3956EF74CFA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/lamp_demo_Auto2.uasset'
-[2024.01.06-19.04.14:293][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/Metallic] ([1] browsable assets)...
-[2024.01.06-19.04.14:300][892]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamps/Metallic.Metallic]
-[2024.01.06-19.04.14:300][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/Metallic]
-[2024.01.06-19.04.14:300][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/Metallic" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Metallic_Auto2.uasset" SILENT=false AUTOSAVING=true
-[2024.01.06-19.04.14:301][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/Metallic_Auto2
-[2024.01.06-19.04.14:301][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto269AF95524AC35DC07B9E439ACA729E35.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Metallic_Auto2.uasset'
-[2024.01.06-19.04.14:301][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/Black] ([1] browsable assets)...
-[2024.01.06-19.04.14:308][892]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamps/Black.Black]
-[2024.01.06-19.04.14:308][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/Black]
-[2024.01.06-19.04.14:308][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/Black" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Black_Auto2.uasset" SILENT=false AUTOSAVING=true
-[2024.01.06-19.04.14:309][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/Black_Auto2
-[2024.01.06-19.04.14:309][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto213A8DFDE473BFA0BECDF19B750FBA672.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Black_Auto2.uasset'
-[2024.01.06-19.04.14:309][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/BrightLight] ([1] browsable assets)...
-[2024.01.06-19.04.14:313][892]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamps/BrightLight.BrightLight]
-[2024.01.06-19.04.14:314][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/BrightLight]
-[2024.01.06-19.04.14:315][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/BrightLight_Auto2
-[2024.01.06-19.04.14:315][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto20E626A704EAF6D2C90BAF2B5F91DFF8D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/BrightLight_Auto2.uasset'
-[2024.01.06-19.04.14:315][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/WeakLight] ([1] browsable assets)...
-[2024.01.06-19.04.14:320][892]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamps/WeakLight.WeakLight]
-[2024.01.06-19.04.14:320][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/WeakLight]
-[2024.01.06-19.04.14:320][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/WeakLight" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/WeakLight_Auto2.uasset" SILENT=false AUTOSAVING=true
-[2024.01.06-19.04.14:321][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/WeakLight_Auto2
-[2024.01.06-19.04.14:321][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto281C6F51F4EA6BF66982CD4B2E6C37C5E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/WeakLight_Auto2.uasset'
-[2024.01.06-19.04.14:322][892]LogFileHelpers: Auto-saving content packages took 0.219
-[2024.01.06-19.11.28:416][140]Cmd: DELETE
-[2024.01.06-19.11.28:416][140]Cmd: ACTOR DELETE
-[2024.01.06-19.11.28:418][140]LogEditorActor: Deleted Actor: StaticMeshActor
-[2024.01.06-19.11.28:422][140]LogUObjectHash: Compacting FUObjectHashTables data took   0.35ms
-[2024.01.06-19.11.28:423][140]LogEditorActor: Deleted 1 Actors (0.007 secs)
-[2024.01.06-19.14.14:433][749]LogUObjectHash: Compacting FUObjectHashTables data took   0.35ms
-[2024.01.06-19.14.14:435][749]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
-[2024.01.06-19.14.14:447][749]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3
-[2024.01.06-19.14.14:447][749]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto39AAAC76D4D870D5113D1A2A22B721CA8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap'
-[2024.01.06-19.14.14:447][749]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan.
-[2024.01.06-19.14.14:447][749]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018
-[2024.01.06-19.14.14:447][749]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018
-[2024.01.06-19.15.05:301][203]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.15.06:147][203]LogSlate: Window 'Delete Assets' being destroyed
-[2024.01.06-19.15.06:158][203]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
-[2024.01.06-19.15.06:162][203]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-19.15.06:165][203]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
-[2024.01.06-19.15.06:462][206]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-19.15.06:539][211]LogLinker: Warning: Failed to load '/Game/FirstPersonArms/Character/Mesh/SKM_Mannequin': Can't find file.
-[2024.01.06-19.15.06:539][211]LogLinker: Warning: Failed to load '/Game/FirstPersonArms/Character/Mesh/SKM_Mannequin': Can't find file.
-[2024.01.06-19.15.06:539][211]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/FirstPersonArms/Character/Mesh/SKM_Mannequin.SKM_Mannequin'
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: ================================================
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Total job queries 758, among them cache hits 512 (67.55%)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Tracking 243 distinct input hashes that result in 121 distinct outputs (49.79%)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: RAM used: 5,58 MiB of 1,60 GiB budget. Usage: 0.34%
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Shaders Compiled: 183
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Jobs assigned 186, completed 183 (98.39%)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Average time worker was idle: 193.55 s
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Job execution time: average 0.51 s, max 2.97 s
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Job life time (pending + execution): average 0.59 s, max 3.04
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Shader code size: average 40,748 KiB, min 29,711 KiB, max 70,668 KiB
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.76 s
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Jobs were issued in 168 batches (only local compilation was used), average 1.11 jobs/batch
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Average processing rate: 10.92 jobs/sec
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Total thread time: 38,627 s
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Total thread preprocess time: 3,455 s
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Percentage time preprocessing: 8.94%
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Effective parallelization: 2.30 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:                                           FLumenCardPS<true> (compiled    1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    7 times, average 0.35 sec, max 0.92 sec, min 0.22 sec)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    7 times, average 0.34 sec, max 0.85 sec, min 0.23 sec)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 15.98% of total time (compiled   30 times, average 0.21 sec, max 0.97 sec, min 0.13 sec)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 11.94% of total time (compiled   29 times, average 0.16 sec, max 0.24 sec, min 0.14 sec)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:                                                 FLumenCardVS - 8.37% of total time (compiled   21 times, average 0.15 sec, max 0.23 sec, min 0.14 sec)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.56% of total time (compiled    7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.46% of total time (compiled    7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec)
-[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: ================================================
-[2024.01.06-19.15.07:113][261]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-19.15.07:168][265]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-19.15.07:191][266]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-19.15.19:119][999]LogSlate: Window 'Reimport missing files' being destroyed
-[2024.01.06-19.15.19:164][999]Message dialog closed, result: Yes, title: Reimport missing files, text: There is 5 assets with missing source file path. Do you want to specify a new source file path for each asset?
- "No" will skip the reimport of all asset with a missing source file path.
- "Cancel" will cancel the whole reimport.
+         Session CrashGUID >   UECC-Windows-ADC0DD3D496523BCBB06FEA11927678F
+         Session CrashGUID >====================================================
+LogConfig: Display: Loading Mac ini files took 0.02 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
+LogConfig: Display: Loading IOS ini files took 0.02 seconds
+LogConfig: Display: Loading Android ini files took 0.02 seconds
+LogConfig: Display: Loading Windows ini files took 0.02 seconds
+LogConfig: Display: Loading Unix ini files took 0.02 seconds
+LogConfig: Display: Loading TVOS ini files took 0.02 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
+LogConfig: Display: Loading Linux ini files took 0.03 seconds
+LogAssetRegistry: Display: Asset registry cache read as 16.3 MiB from ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Found config from plugin[EnhancedInput] Input
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin ACLPlugin
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin ChaosClothEditor
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin LocalizableMessage
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin OpenImageDenoise
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling
+LogPluginManager: Mounting Engine plugin StructUtils
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Found config from plugin[InputDebugging] Input
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin MsQuic
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin RigVM
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogInit: Using libcurl 8.4.0
+LogInit:  - built for Windows
+LogInit:  - supports SSL with OpenSSL/1.1.1t
+LogInit:  - supports HTTP deflate (compression) using libz 1.2.13
+LogInit:  - other features:
+LogInit:      CURL_VERSION_SSL
+LogInit:      CURL_VERSION_LIBZ
+LogInit:      CURL_VERSION_IPV6
+LogInit:      CURL_VERSION_ASYNCHDNS
+LogInit:      CURL_VERSION_LARGEFILE
+LogInit:  CurlRequestOptions (configurable via config and command line):
+LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
+LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
+LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
+LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
+LogInit:  - LocalHostAddr = Default
+LogInit:  - BufferSize = 65536
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.3-CL-29314046
+LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
+LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
+LogInit: Net CL: 27405482
+LogInit: OS: Windows 11 (23H2) [10.0.22631.2861] (), CPU: AMD Ryzen 7 5800X 8-Core Processor             , GPU: AMD Radeon RX 6800
+LogInit: Compiled (64-bit): Nov  3 2023 16:09:16
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.36.32537.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.3
+LogInit: Command Line: 
+LogInit: Base Directory: G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
+LogDevObjectVersion: Number of dev versions registered: 36
+LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
+LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
+LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
+LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
+LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
+LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
+LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
+LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
+LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
+LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
+LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
+LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
+LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
+LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
+LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
+LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
+LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
+LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
+LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2024.01.06-23.34.34:570][  0]LogConfig: Set CVar [[r.VSync:0]]
+[2024.01.06-23.34.34:570][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2024.01.06-23.34.34:570][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2024.01.06-23.34.34:570][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2024.01.06-23.34.34:570][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2024.01.06-23.34.34:570][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2024.01.06-23.34.34:570][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2024.01.06-23.34.34:570][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2024.01.06-23.34.34:571][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
+[2024.01.06-23.34.34:571][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2024.01.06-23.34.34:571][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2024.01.06-23.34.34:573][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
+[2024.01.06-23.34.34:573][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.DetailMode:2]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2024.01.06-23.34.34:573][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2024.01.06-23.34.34:574][  0]LogRHI: Using Default RHI: D3D12
+[2024.01.06-23.34.34:574][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.01.06-23.34.34:574][  0]LogRHI: Loading RHI module D3D12RHI
+[2024.01.06-23.34.34:581][  0]LogD3D12RHI: Aftermath initialized
+[2024.01.06-23.34.34:581][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2024.01.06-23.34.34:581][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.01.06-23.34.34:667][  0]LogD3D12RHI: Found D3D12 adapter 0: AMD Radeon RX 6800 (VendorId: 1002, DeviceId: 73bf, SubSysId: e3a1002, Revision: 00c3
+[2024.01.06-23.34.34:667][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2024.01.06-23.34.34:667][  0]LogD3D12RHI:   Adapter has 16337MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 2 output[s]
+[2024.01.06-23.34.34:667][  0]LogD3D12RHI:   Driver Version: AMD Software: Adrenalin Edition 22.20.27.09 (internal:31.0.12027.9001, unified:31.0.12027.9001)
+[2024.01.06-23.34.34:667][  0]LogD3D12RHI:      Driver Date: 3-30-2023
+[2024.01.06-23.34.34:673][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2024.01.06-23.34.34:673][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2024.01.06-23.34.34:673][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 0 output[s]
+[2024.01.06-23.34.34:673][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2024.01.06-23.34.34:673][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2024.01.06-23.34.34:673][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.01.06-23.34.34:673][  0]LogInit: Selected Device Profile: [WindowsEditor]
+[2024.01.06-23.34.34:673][  0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2024.01.06-23.34.34:673][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2024.01.06-23.34.34:673][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.01.06-23.34.34:673][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.01.06-23.34.34:673][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2024.01.06-23.34.34:673][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2024.01.06-23.34.34:673][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2024.01.06-23.34.34:673][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2024.01.06-23.34.34:673][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini]
+[2024.01.06-23.34.34:674][  0]LogInit: Computer: DESKTOP-2MPQGVL
+[2024.01.06-23.34.34:674][  0]LogInit: User: Windowssucks
+[2024.01.06-23.34.34:674][  0]LogInit: CPU Page size=4096, Cores=8
+[2024.01.06-23.34.34:674][  0]LogInit: High frequency timer resolution =10.000000 MHz
+[2024.01.06-23.34.34:674][  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
+[2024.01.06-23.34.34:674][  0]LogMemory: Platform Memory Stats for WindowsEditor
+[2024.01.06-23.34.34:674][  0]LogMemory: Process Physical Memory: 490.40 MB used, 549.76 MB peak
+[2024.01.06-23.34.34:674][  0]LogMemory: Process Virtual Memory: 513.23 MB used, 536.38 MB peak
+[2024.01.06-23.34.34:674][  0]LogMemory: Physical Memory: 8768.13 MB used,  23886.62 MB free, 32654.75 MB total
+[2024.01.06-23.34.34:674][  0]LogMemory: Virtual Memory: 13829.27 MB used,  18825.48 MB free, 32654.75 MB total
+[2024.01.06-23.34.34:674][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2024.01.06-23.34.34:677][  0]LogWindows: WindowsPlatformFeatures enabled
+[2024.01.06-23.34.34:683][  0]LogInit: Physics initialised using underlying interface: Chaos
+[2024.01.06-23.34.34:684][  0]LogInit: Using OS detected language (en-US).
+[2024.01.06-23.34.34:684][  0]LogInit: Using OS detected locale (en-DE).
+[2024.01.06-23.34.34:685][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
+[2024.01.06-23.34.34:686][  0]LogInit: Setting process to per monitor DPI aware
+[2024.01.06-23.34.34:842][  0]LogWindowsTextInputMethodSystem: Available input methods:
+[2024.01.06-23.34.34:842][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
+[2024.01.06-23.34.34:842][  0]LogWindowsTextInputMethodSystem:   - English (Germany) - (Keyboard).
+[2024.01.06-23.34.34:842][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.06-23.34.34:852][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2024.01.06-23.34.34:852][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
+[2024.01.06-23.34.34:937][  0]LogRHI: Using Default RHI: D3D12
+[2024.01.06-23.34.34:937][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2024.01.06-23.34.34:937][  0]LogRHI: Loading RHI module D3D12RHI
+[2024.01.06-23.34.34:937][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2024.01.06-23.34.34:937][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2024.01.06-23.34.34:937][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2024.01.06-23.34.34:937][  0]LogWindows: Attached monitors:
+[2024.01.06-23.34.34:937][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
+[2024.01.06-23.34.34:937][  0]LogWindows:     resolution: 1080x1920, work area: (-1080, -444) -> (0, 1428), device: '\\.\DISPLAY2'
+[2024.01.06-23.34.34:937][  0]LogWindows: Found 2 attached monitors.
+[2024.01.06-23.34.34:937][  0]LogWindows: Gathering driver information using Windows Setup API
+[2024.01.06-23.34.34:938][  0]LogRHI: RHI Adapter Info:
+[2024.01.06-23.34.34:938][  0]LogRHI:             Name: AMD Radeon RX 6800
+[2024.01.06-23.34.34:938][  0]LogRHI:   Driver Version: AMD Software: Adrenalin Edition 22.20.27.09 (internal:31.0.12027.9001, unified:31.0.12027.9001)
+[2024.01.06-23.34.34:938][  0]LogRHI:      Driver Date: 3-30-2023
+[2024.01.06-23.34.34:938][  0]LogD3D12RHI:     GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id")
+[2024.01.06-23.34.34:979][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2024.01.06-23.34.34:979][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
+[2024.01.06-23.34.34:979][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
+[2024.01.06-23.34.34:979][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2024.01.06-23.34.35:045][  0]LogD3D12RHI: ID3D12Device1 is supported.
+[2024.01.06-23.34.35:045][  0]LogD3D12RHI: ID3D12Device2 is supported.
+[2024.01.06-23.34.35:045][  0]LogD3D12RHI: ID3D12Device3 is supported.
+[2024.01.06-23.34.35:045][  0]LogD3D12RHI: ID3D12Device4 is supported.
+[2024.01.06-23.34.35:045][  0]LogD3D12RHI: ID3D12Device5 is supported.
+[2024.01.06-23.34.35:045][  0]LogD3D12RHI: ID3D12Device6 is supported.
+[2024.01.06-23.34.35:045][  0]LogD3D12RHI: ID3D12Device7 is supported.
+[2024.01.06-23.34.35:045][  0]LogD3D12RHI: ID3D12Device8 is supported.
+[2024.01.06-23.34.35:045][  0]LogD3D12RHI: ID3D12Device9 is supported.
+[2024.01.06-23.34.35:045][  0]LogD3D12RHI: ID3D12Device10 is supported.
+[2024.01.06-23.34.35:045][  0]LogD3D12RHI: ID3D12Device11 is supported.
+[2024.01.06-23.34.35:045][  0]LogD3D12RHI: ID3D12Device12 is supported.
+[2024.01.06-23.34.35:084][  0]LogD3D12RHI: Bindless resources are supported
+[2024.01.06-23.34.35:084][  0]LogD3D12RHI: Stencil ref from pixel shader is supported
+[2024.01.06-23.34.35:084][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=64).
+[2024.01.06-23.34.35:084][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2024.01.06-23.34.35:084][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2024.01.06-23.34.35:084][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2024.01.06-23.34.35:084][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2024.01.06-23.34.35:084][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2024.01.06-23.34.35:084][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2024.01.06-23.34.35:092][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
+[2024.01.06-23.34.35:092][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
+[2024.01.06-23.34.35:093][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
+[2024.01.06-23.34.35:110][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2024.01.06-23.34.35:110][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2024.01.06-23.34.35:110][  0]LogD3D12RHI: AMD hit token extension is supported
+[2024.01.06-23.34.35:110][  0]LogRHI: Texture pool is 9808 MB (70% of 14012 MB)
+[2024.01.06-23.34.35:110][  0]LogD3D12RHI: Async texture creation enabled
+[2024.01.06-23.34.35:110][  0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2024.01.06-23.34.35:132][  0]LogVRS: Current RHI supports Variable Rate Shading
+[2024.01.06-23.34.35:141][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all'
+[2024.01.06-23.34.35:141][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all" ]
+[2024.01.06-23.34.35:159][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2024.01.06-23.34.35:159][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2024.01.06-23.34.35:159][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2024.01.06-23.34.35:159][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2024.01.06-23.34.35:159][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2024.01.06-23.34.35:159][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
+[2024.01.06-23.34.35:159][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2024.01.06-23.34.35:160][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
+[2024.01.06-23.34.35:160][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
+[2024.01.06-23.34.35:161][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
+[2024.01.06-23.34.35:161][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
+[2024.01.06-23.34.35:161][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
+[2024.01.06-23.34.35:162][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2024.01.06-23.34.35:173][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2024.01.06-23.34.35:173][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2024.01.06-23.34.35:173][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2024.01.06-23.34.35:173][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2024.01.06-23.34.35:173][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2024.01.06-23.34.35:173][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2024.01.06-23.34.35:173][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2024.01.06-23.34.35:173][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2024.01.06-23.34.35:173][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2024.01.06-23.34.35:173][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2024.01.06-23.34.35:176][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2024.01.06-23.34.35:176][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2024.01.06-23.34.35:178][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2024.01.06-23.34.35:178][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2024.01.06-23.34.35:178][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2024.01.06-23.34.35:178][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2024.01.06-23.34.35:180][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2024.01.06-23.34.35:180][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2024.01.06-23.34.35:180][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2024.01.06-23.34.35:183][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
+[2024.01.06-23.34.35:183][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
+[2024.01.06-23.34.35:183][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
+[2024.01.06-23.34.35:183][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
+[2024.01.06-23.34.35:185][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2024.01.06-23.34.35:185][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2024.01.06-23.34.35:189][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2024.01.06-23.34.35:189][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2024.01.06-23.34.35:189][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2024.01.06-23.34.35:189][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2024.01.06-23.34.35:189][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2024.01.06-23.34.35:195][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2024.01.06-23.34.35:240][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_METAL
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_METAL_MRT
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_METAL_TVOS
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_METAL_SM5
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_METAL_SM6
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_METAL_SIM
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   PCD3D_SM6
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   PCD3D_SM5
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   PCD3D_ES31
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   GLSL_150_ES31
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   VVM_1_0
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
+[2024.01.06-23.34.35:243][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
+[2024.01.06-23.34.35:243][  0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
+[2024.01.06-23.34.35:245][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
+[2024.01.06-23.34.35:245][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2024.01.06-23.34.35:245][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2024.01.06-23.34.35:245][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.01.06-23.34.35:245][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2024.01.06-23.34.35:282][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
+[2024.01.06-23.34.35:282][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.01.06-23.34.35:282][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2024.01.06-23.34.35:285][  0]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
+[2024.01.06-23.34.35:285][  0]LogDerivedDataCache: Display: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1826.50MBs, RandomWriteSpeed=320.38MBs. Assigned SpeedClass 'Local'
+[2024.01.06-23.34.35:286][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
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+[2024.01.06-23.34.36:636][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.01.06-23.34.36:636][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
+[2024.01.06-23.34.36:636][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.06-23.34.36:636][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.06-23.34.36:636][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.06-23.34.36:636][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.06-23.34.36:639][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-2MPQGVL'
+[2024.01.06-23.34.36:639][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-2MPQGVL" -nocompile -nocompileuat ]
+[2024.01.06-23.34.36:715][  0]LogMaterial: WorldGridMaterial-SM6-Default: 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D742E_FHWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C0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+[2024.01.06-23.34.36:765][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
+[2024.01.06-23.34.36:765][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2024.01.06-23.34.36:765][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
+[2024.01.06-23.34.36:765][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
+[2024.01.06-23.34.36:765][  0]LogMeshMerging: No distributed automatic mesh merging module available
+[2024.01.06-23.34.37:027][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2024.01.06-23.34.37:027][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2024.01.06-23.34.37:046][  0]LogUObjectArray: 21917 objects as part of root set at end of initial load.
+[2024.01.06-23.34.37:046][  0]LogUObjectAllocator: 6142568 out of 0 bytes used by permanent object pool.
+[2024.01.06-23.34.37:046][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2024.01.06-23.34.37:051][  0]LogLiveCoding: Display: Starting LiveCoding
+[2024.01.06-23.34.37:051][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2024.01.06-23.34.37:052][  0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console
+[2024.01.06-23.34.37:057][  0]LogLiveCoding: Display: Waiting for server
+[2024.01.06-23.34.37:091][  0]LogSlate: Border
+[2024.01.06-23.34.37:092][  0]LogSlate: BreadcrumbButton
+[2024.01.06-23.34.37:092][  0]LogSlate: Brushes.Title
+[2024.01.06-23.34.37:092][  0]LogSlate: Default
+[2024.01.06-23.34.37:092][  0]LogSlate: Icons.Save
+[2024.01.06-23.34.37:092][  0]LogSlate: Icons.Toolbar.Settings
+[2024.01.06-23.34.37:092][  0]LogSlate: ListView
+[2024.01.06-23.34.37:092][  0]LogSlate: SoftwareCursor_CardinalCross
+[2024.01.06-23.34.37:092][  0]LogSlate: SoftwareCursor_Grab
+[2024.01.06-23.34.37:092][  0]LogSlate: TableView.DarkRow
+[2024.01.06-23.34.37:092][  0]LogSlate: TableView.Row
+[2024.01.06-23.34.37:092][  0]LogSlate: TreeView
+[2024.01.06-23.34.37:180][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
+[2024.01.06-23.34.37:182][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
+[2024.01.06-23.34.37:193][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2024.01.06-23.34.37:193][  0]LogInit: XR: MultiViewport is Disabled
+[2024.01.06-23.34.37:193][  0]LogInit: XR: Mobile Multiview is Disabled
+[2024.01.06-23.34.37:353][  0]LogTurnkeySupport: Completed device detection: Code = 0
+[2024.01.06-23.34.37:381][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 5E9273314EFC1CFFD043EDA7940C768C | Instance: 56BABF5C413105026D69F1ADE101F716 (DESKTOP-2MPQGVL-13456).
+[2024.01.06-23.34.37:503][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2024.01.06-23.34.37:505][  0]LogPython: Using Python 3.9.7
+[2024.01.06-23.34.38:106][  0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2024.01.06-23.34.38:110][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2024.01.06-23.34.38:112][  0]LogUdpMessaging: Display: Added local interface '192.168.3.163' to multicast group '230.0.0.1:6666'
+[2024.01.06-23.34.38:257][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2024.01.06-23.34.38:272][  0]LogMetasoundEngine: MetaSound Engine Initialized
+[2024.01.06-23.34.38:565][  0]LogOpenImageDenoise: OIDN starting up
+[2024.01.06-23.34.38:604][  0]SourceControl: Revision control is disabled
+[2024.01.06-23.34.38:606][  0]LogUProjectInfo: Found projects:
+[2024.01.06-23.34.38:613][  0]SourceControl: Revision control is disabled
+[2024.01.06-23.34.38:624][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-23.34.38:624][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-23.34.38:625][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-23.34.38:737][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2024.01.06-23.34.38:752][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.01.06-23.34.38:753][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2024.01.06-23.34.38:811][  0]LogCollectionManager: Loaded 0 collections in 0.000677 seconds
+[2024.01.06-23.34.38:813][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s
+[2024.01.06-23.34.38:814][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Developers/Windowssucks/Collections/' took 0.00s
+[2024.01.06-23.34.38:815][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s
+[2024.01.06-23.34.39:059][  0]LogEngine: Initializing Engine...
+[2024.01.06-23.34.39:062][  0]LogAssetEditorSubsystem: Warning: Something went wrong while loading recent assets! Num Recent Assets  = 26, Num Recent Asset Editors = 25
+[2024.01.06-23.34.39:063][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
+[2024.01.06-23.34.39:180][  0]LogInit: Initializing FReadOnlyCVARCache
+[2024.01.06-23.34.39:185][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-23.34.39:185][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-23.34.39:189][  0]LogAIModule: Creating AISystem for world Untitled
+[2024.01.06-23.34.39:190][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2024.01.06-23.34.39:190][  0]LogInit: Texture streaming: Enabled
+[2024.01.06-23.34.39:200][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
+[2024.01.06-23.34.39:206][  0]LogAudio: Display: Initializing Audio Device Manager...
+[2024.01.06-23.34.39:212][  0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2024.01.06-23.34.39:212][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2024.01.06-23.34.39:213][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
+[2024.01.06-23.34.39:213][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
+[2024.01.06-23.34.39:213][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
+[2024.01.06-23.34.39:213][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
+[2024.01.06-23.34.39:213][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
+[2024.01.06-23.34.39:214][  0]LogAudio: Display: Audio Device Manager Initialized
+[2024.01.06-23.34.39:214][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
+[2024.01.06-23.34.39:214][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-23.34.39:214][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-23.34.39:214][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-23.34.39:214][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-23.34.39:214][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-23.34.39:214][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-23.34.39:214][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-23.34.39:214][  0]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-23.34.39:214][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-23.34.39:214][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-23.34.39:214][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-23.34.39:218][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-23.34.39:243][  0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-23.34.39:243][  0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-23.34.39:245][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-23.34.39:245][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-23.34.39:245][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2024.01.06-23.34.39:245][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2024.01.06-23.34.39:246][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2024.01.06-23.34.39:246][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2024.01.06-23.34.39:246][  0]LogInit: FAudioDevice initialized with ID 1.
+[2024.01.06-23.34.39:247][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2024.01.06-23.34.39:247][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2024.01.06-23.34.39:257][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2024.01.06-23.34.39:260][  0]LogInit: Undo buffer set to 32 MB
+[2024.01.06-23.34.39:260][  0]LogInit: Transaction tracking system initialized
+[2024.01.06-23.34.39:272][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
+[2024.01.06-23.34.39:272][  0]LogSourceControl: Uncontrolled asset enumeration started...
+[2024.01.06-23.34.39:274][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.00177 seconds (Found 134 uncontrolled assets)
+[2024.01.06-23.34.39:280][  0]BlueprintLog: New page: Editor Load
+[2024.01.06-23.34.39:336][  0]LocalizationService: Localization service is disabled
+[2024.01.06-23.34.39:349][  0]TimingProfiler: Initialize
+[2024.01.06-23.34.39:349][  0]TimingProfiler: OnSessionChanged
+[2024.01.06-23.34.39:349][  0]LoadingProfiler: Initialize
+[2024.01.06-23.34.39:349][  0]LoadingProfiler: OnSessionChanged
+[2024.01.06-23.34.39:349][  0]NetworkingProfiler: Initialize
+[2024.01.06-23.34.39:349][  0]NetworkingProfiler: OnSessionChanged
+[2024.01.06-23.34.39:349][  0]MemoryProfiler: Initialize
+[2024.01.06-23.34.39:350][  0]MemoryProfiler: OnSessionChanged
+[2024.01.06-23.34.39:408][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-23.34.39:408][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-23.34.39:409][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.06-23.34.39:471][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.00s
+[2024.01.06-23.34.39:569][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2024.01.06-23.34.39:615][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
+[2024.01.06-23.34.39:626][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2024.01.06-23.34.39:627][  0]SourceControl: Revision control is disabled
+[2024.01.06-23.34.39:711][  0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-2MPQGVL: (Name=DESKTOP-2MPQGVL, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
+[2024.01.06-23.34.39:735][  0]LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.01.06-23.34.40:179][  0]LogAssetRegistry: Display: Asset registry cache written as 16.3 MiB to ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin
+[2024.01.06-23.36.01:519][  0]LogSlate: Window 'Restore Packages' being destroyed
+[2024.01.06-23.36.01:543][  0]LogUnrealEdMisc: Loading editor; pre map load, took 87.530
+[2024.01.06-23.36.01:543][  0]Cmd: MAP LOAD FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2024.01.06-23.36.01:544][  0]LightingResults: New page: Lighting Build
+[2024.01.06-23.36.01:546][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-23.36.01:546][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-23.36.01:546][  0]MapCheck: New page: Map Check
+[2024.01.06-23.36.01:546][  0]LightingResults: New page: Lighting Build
+[2024.01.06-23.36.01:549][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.06-23.36.01:553][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-23.36.01:641][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.01.06-23.36.01:656][  0]LogStaticMesh: Display: Building static mesh Box_BEBDB961...
+[2024.01.06-23.36.01:658][  0]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961
+[2024.01.06-23.36.01:659][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'.
+[2024.01.06-23.36.01:659][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-23.36.01:659][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-23.36.01:660][  0]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-23.36.01:666][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2024.01.06-23.36.01:676][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.06-23.36.01:676][  0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2024.01.06-23.36.01:676][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,091ms to complete.
+[2024.01.06-23.36.01:680][  0]LogUnrealEdMisc: Total Editor Startup Time, took 87.668
+[2024.01.06-23.36.01:680][  0]LogShaderCompilers: Display: ================================================
+[2024.01.06-23.36.01:680][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.06-23.36.01:680][  0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
+[2024.01.06-23.36.01:680][  0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
+[2024.01.06-23.36.01:680][  0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
+[2024.01.06-23.36.01:680][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.06-23.36.01:680][  0]LogShaderCompilers: Display: Shaders Compiled: 0
+[2024.01.06-23.36.01:680][  0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
+[2024.01.06-23.36.01:680][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2024.01.06-23.36.01:680][  0]LogShaderCompilers: Display: ================================================
+[2024.01.06-23.36.01:760][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.06-23.36.01:760][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.06-23.36.01:760][  0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.06-23.36.01:770][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-23.36.01:778][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-23.36.01:786][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-23.36.01:793][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-23.36.01:829][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-23.36.01:829][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2024.01.06-23.36.01:829][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-23.36.01:829][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2024.01.06-23.36.01:829][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-23.36.01:829][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2024.01.06-23.36.01:830][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-23.36.01:830][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2024.01.06-23.36.01:830][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-23.36.01:830][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2024.01.06-23.36.01:830][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-23.36.01:830][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2024.01.06-23.36.01:831][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-23.36.01:831][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2024.01.06-23.36.01:831][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-23.36.01:831][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2024.01.06-23.36.01:831][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-23.36.01:831][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2024.01.06-23.36.01:831][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.06-23.36.01:831][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2024.01.06-23.36.01:907][  0]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.01.06-23.36.01:908][  0]LogSlate: Took 0.000082 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.01.06-23.36.01:928][  0]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
+[2024.01.06-23.36.02:294][  0]LogStall: Startup...
+[2024.01.06-23.36.02:296][  0]LogStall: Startup complete.
+[2024.01.06-23.36.02:300][  0]LogLoad: (Engine Initialization) Total time: 88.29 seconds
+[2024.01.06-23.36.02:300][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2024.01.06-23.36.02:341][  0]LogAssetRegistry: AssetRegistryGather time 0.0785s: AssetDataDiscovery 0.0237s, AssetDataGather 0.0248s, StoreResults 0.0300s.
+[2024.01.06-23.36.02:356][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
+[2024.01.06-23.36.02:401][  0]LogContentStreaming: Texture pool size now 1000 MB
+[2024.01.06-23.36.02:444][  1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
 
-Asset OfficeCeiling001_2K-JPG_Roughness_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Roughness.jpg
-Asset OfficeCeiling001_2K-JPG_Color_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Color.jpg
-Asset OfficeCeiling001_2K-JPG_Emission_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Emission.jpg
-Asset OfficeCeiling001_2K-JPG_Metalness_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Metalness.jpg
-Asset OfficeCeiling001_2K-JPG_NormalGL_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_NormalGL.jpg
-[2024.01.06-19.15.37:295][ 72]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-19.15.39:033][ 72]LogSlate: Window 'Delete Assets' being destroyed
-[2024.01.06-19.15.39:044][ 72]LogUObjectGlobals: Force Deleting 5 Package(s):
-	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_jpg.OfficeCeiling001_2K-JPG_Roughness_jpg
+[2024.01.06-23.36.02:446][  1]Running Python start-up script 'G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.021693 secs
+[2024.01.06-23.36.02:460][  1]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyDIST/e7/9f/3ddffd03886b8dbd5452f0f442343814ed87.udd from '/Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961'.
+[2024.01.06-23.36.02:486][  2]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyCARD/5e/10/805ce08b5a70e3a9123f17dc2d1edfc33852.udd from '/Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961'.
+[2024.01.06-23.36.02:629][  4]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.01.06-23.36.04:375][156]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.06-23.36.04:380][156]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.06-23.36.04:380][156]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 01:36:04)
+[2024.01.06-23.36.04:383][156]LogOnline: OSS: Created online subsystem instance for: NULL
+[2024.01.06-23.36.04:383][156]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+[2024.01.06-23.36.04:383][156]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-23.36.04:386][156]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003470s)
+[2024.01.06-23.36.04:386][156]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003501s)
+[2024.01.06-23.36.04:389][156]LogUObjectHash: Compacting FUObjectHashTables data took   0.42ms
+[2024.01.06-23.36.04:390][156]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.06-23.36.04:390][156]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.06-23.36.04:390][156]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.06-23.36.04:390][156]LogPlayLevel: PIE: World Init took: (0.000702s)
+[2024.01.06-23.36.04:390][156]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
+[2024.01.06-23.36.04:390][156]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.06-23.36.04:390][156]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.06-23.36.04:390][156]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.06-23.36.04:390][156]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.06-23.36.04:390][156]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.06-23.36.04:390][156]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.06-23.36.04:390][156]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.06-23.36.04:390][156]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.06-23.36.04:391][156]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.06-23.36.04:391][156]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.06-23.36.04:391][156]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.06-23.36.04:392][156]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.06-23.36.04:411][156]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.06-23.36.04:411][156]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.06-23.36.04:411][156]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.06-23.36.04:411][156]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.06-23.36.04:411][156]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
+[2024.01.06-23.36.04:411][156]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
+[2024.01.06-23.36.04:413][156]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
+[2024.01.06-23.36.04:413][156]LogInit: FAudioDevice initialized with ID 2.
+[2024.01.06-23.36.04:413][156]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
+[2024.01.06-23.36.04:413][156]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'.
+[2024.01.06-23.36.04:413][156]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
+[2024.01.06-23.36.04:604][156]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.06-23.36.04:607][156]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-00.36.04
+[2024.01.06-23.36.04:607][156]LogWorld: Bringing up level for play took: 0.003283
+[2024.01.06-23.36.04:610][156]LogOnline: OSS: Created online subsystem instance for: :Context_1
+[2024.01.06-23.36.04:617][156]PIE: Server logged in
+[2024.01.06-23.36.04:618][156]PIE: Play in editor total start time 0,238 seconds.
+[2024.01.06-23.36.07:639][481]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-23.36.07:639][481]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.06-23.36.07:639][481]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.06-23.36.07:639][481]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-23.36.07:642][481]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.06-23.36.07:644][481]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.06-23.36.07:646][481]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.06-23.36.07:646][481]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
+[2024.01.06-23.36.07:646][481]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.01.06-23.36.07:648][481]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.01.06-23.36.07:654][481]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
+[2024.01.06-23.36.07:707][483]LogPlayLevel: Display: Destroying online subsystem :Context_1
+[2024.01.06-23.36.08:393][563]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.06-23.36.08:414][563]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.06-23.36.08:426][563]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.06-23.36.08:430][563]LogPackageLocalizationCache: Processed 47 localized package path(s) for 1 prioritized culture(s) in 0.003490 seconds
+[2024.01.06-23.36.08:441][563]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.06-23.36.08:442][563]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap2BD5D70644581F2F8B01088F6FD23633.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.06-23.36.08:444][563]LogFileHelpers: Saving map 'BackroomsMap' took 0.031
+[2024.01.06-23.36.08:453][563]LogFileHelpers: InternalPromptForCheckoutAndSave took 59 ms
+[2024.01.06-23.36.08:454][563]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.06-23.36.08:454][563]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.06-23.36.45:380][708]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:10.094 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 6014 files in 7432 folders with total size 377 MiB.
+[2024.01.07-00.07.46:055][891]LogSlate: Took 0.000170 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.01.07-00.07.46:078][892]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.07.55:962][ 54]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.08.09:660][600]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.01.07-00.08.09:670][600]LogContentBrowser: Creating deferred item: NewFolder
+[2024.01.07-00.08.09:677][601]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.01.07-00.08.10:841][741]LogContentBrowser: Attempting asset rename: NewFolder -> Lamp
+[2024.01.07-00.08.10:841][741]LogContentBrowser: End creating deferred item NewFolder
+[2024.01.07-00.08.13:789][ 88]Cmd: DELETE
+[2024.01.07-00.08.13:789][ 88]Cmd: ACTOR DELETE
+[2024.01.07-00.08.13:791][ 88]LogEditorActor: Deleted Actor: StaticMeshActor
+[2024.01.07-00.08.13:796][ 88]LogUObjectHash: Compacting FUObjectHashTables data took   0.33ms
+[2024.01.07-00.08.13:797][ 88]LogEditorActor: Deleted 1 Actors (0.007 secs)
+[2024.01.07-00.08.22:483][ 47]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.08.22:483][ 47]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-00.08.22:483][ 47]LogShaderCompilers: Display: Total job queries 4, among them cache hits 0 (0.00%)
+[2024.01.07-00.08.22:483][ 47]LogShaderCompilers: Display: Tracking 4 distinct input hashes that result in 4 distinct outputs (100.00%)
+[2024.01.07-00.08.22:483][ 47]LogShaderCompilers: Display: RAM used: 107,87 KiB of 1,60 GiB budget. Usage: 0.01%
+[2024.01.07-00.08.22:483][ 47]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-00.08.22:483][ 47]LogShaderCompilers: Display: Shaders Compiled: 0
+[2024.01.07-00.08.22:483][ 47]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
+[2024.01.07-00.08.22:483][ 47]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2024.01.07-00.08.22:483][ 47]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.08.24:236][246]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21
+[2024.01.07-00.08.24:237][246]LogStaticMesh: Display: Building static mesh Rectangle_7BAAAA21...
+[2024.01.07-00.08.24:238][246]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21
+[2024.01.07-00.08.24:270][246]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.08.24:270][246]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.08.24:678][246]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyDIST/8b/28/f65068682505cd1a1f9b56c8ddb250699b38.udd from '/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21'.
+[2024.01.07-00.08.24:682][246]LogViewport: Scene viewport resized to 1401x772, mode Windowed.
+[2024.01.07-00.08.24:790][247]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyCARD/7a/a9/43e2c5bfb46b4a3e17d1bb6956d4488b331f.udd from '/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21'.
+[2024.01.07-00.08.28:947][603]LogSlate: Window 'Rectangle_7BAAAA21' being destroyed
+[2024.01.07-00.08.29:012][603]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-00.08.29:012][603]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.08.48:234][720]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.08.48:259][720]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Box_BEBDB961" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Box_BEBDB961.uasset" SILENT=true
+[2024.01.07-00.08.48:260][720]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Box_BEBDB961
+[2024.01.07-00.08.48:260][720]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Box_BEBDB9615BFA1F5C4E73312B8A21B0A79A5E7413.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Box_BEBDB961.uasset'
+[2024.01.07-00.08.48:261][720]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_GENERATED/Windowssucks/Box_BEBDB961" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/_GENERATED/Windowssucks/Box_BEBDB961.uasset" SILENT=true
+[2024.01.07-00.08.48:261][720]LogSavePackage: Moving output files for package: /Game/_GENERATED/Windowssucks/Box_BEBDB961
+[2024.01.07-00.08.48:261][720]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Box_BEBDB961D62A5D584AEE7792EA48379437886086.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/_GENERATED/Windowssucks/Box_BEBDB961.uasset'
+[2024.01.07-00.08.48:268][720]LogFileHelpers: InternalPromptForCheckoutAndSave took 33 ms (total: 93 ms)
+[2024.01.07-00.08.48:277][720]AssetCheck: New page: Asset Save: multiple assets
+[2024.01.07-00.08.48:277][720]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Lamp/Box_BEBDB961.Box_BEBDB961
+[2024.01.07-00.08.48:278][720]LogContentValidation: Display: Validating /Script/CoreUObject.ObjectRedirector /Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961
+[2024.01.07-00.08.50:309][917]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.08.50:974][917]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-00.08.50:983][917]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-00.08.50:986][917]LogUObjectHash: Compacting FUObjectHashTables data took   0.42ms
+[2024.01.07-00.08.50:989][917]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2024.01.07-00.13.43:814][984]LogSlate: Window 'Pick Parent Class' being destroyed
+[2024.01.07-00.13.43:862][984]LogContentBrowser: Deferred new asset file creation: NewBlueprint
+[2024.01.07-00.13.43:867][984]LogContentBrowser: Creating deferred item: NewBlueprint
+[2024.01.07-00.13.43:879][985]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
+[2024.01.07-00.13.46:891][341]LogSlate: Warning: Ignoring SetUserFocus because it's not an active modal Window (user 0 not set to SAssetTileView [SAssetView.cpp(1690)].
+[2024.01.07-00.13.46:891][341]LogContentBrowser: Attempting asset rename: NewBlueprint -> Lamp
+[2024.01.07-00.13.46:900][341]LogContentBrowser: End creating deferred item NewBlueprint
+[2024.01.07-00.13.46:910][341]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
+[2024.01.07-00.13.46:912][341]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
+[2024.01.07-00.13.46:922][341]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto1
+[2024.01.07-00.13.46:922][341]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto1621B1EE64AE3B4DF33CDED83AC8EC3D4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap'
+[2024.01.07-00.13.46:922][341]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap is in the /Temp path, will not scan.
+[2024.01.07-00.13.46:922][341]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018
+[2024.01.07-00.13.46:922][341]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018
+[2024.01.07-00.13.56:933][434]LogContentBrowser: Attempting asset rename: Box_BEBDB961 -> Lamp_Box
+[2024.01.07-00.13.56:955][434]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.13.56:987][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_GENERATED/Windowssucks/Box_BEBDB961" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/_GENERATED/Windowssucks/Box_BEBDB961.uasset" SILENT=true
+[2024.01.07-00.13.56:987][434]LogSavePackage: Moving output files for package: /Game/_GENERATED/Windowssucks/Box_BEBDB961
+[2024.01.07-00.13.56:988][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Box_BEBDB961DFA3CB304CEE7602ECBA7282CF85C6F0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/_GENERATED/Windowssucks/Box_BEBDB961.uasset'
+[2024.01.07-00.13.56:988][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Box" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Box.uasset" SILENT=true
+[2024.01.07-00.13.56:989][434]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Box
+[2024.01.07-00.13.56:989][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_BoxAAF1ED02457B2980994A54A9955033A0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Box.uasset'
+[2024.01.07-00.13.56:995][434]LogFileHelpers: InternalPromptForCheckoutAndSave took 39 ms (total: 133 ms)
+[2024.01.07-00.13.57:001][434]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.13.57:005][434]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2024.01.07-00.13.57:008][434]LogUObjectHash: Compacting FUObjectHashTables data took   0.21ms
+[2024.01.07-00.13.57:009][434]AssetCheck: New page: Asset Save: multiple assets
+[2024.01.07-00.13.57:009][434]LogContentValidation: Display: Validating /Script/CoreUObject.ObjectRedirector /Game/_GENERATED/Windowssucks/Box_BEBDB961.Box_BEBDB961
+[2024.01.07-00.13.57:009][434]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.14.00:090][762]LogContentBrowser: Attempting asset rename: Lamp -> Lamp
+[2024.01.07-00.14.07:662][609]LogContentBrowser: Attempting asset rename: Lamp -> Lamp_grid
+[2024.01.07-00.14.07:684][609]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp_grid.Lamp_grid:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/GameMap/Lamp/Lamp.PackageMetaData'
+[2024.01.07-00.14.07:684][609]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp_grid.SKEL_Lamp_grid_C:UserConstructionScript' ref from Metadata '/Game/GameMap/Lamp/Lamp.PackageMetaData'
+[2024.01.07-00.14.07:684][609]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp_grid.SKEL_Lamp_grid_C' ref from Metadata '/Game/GameMap/Lamp/Lamp.PackageMetaData'
+[2024.01.07-00.14.07:684][609]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp_grid.Lamp_grid_C' ref from Metadata '/Game/GameMap/Lamp/Lamp.PackageMetaData'
+[2024.01.07-00.14.07:684][609]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp_grid.Lamp_grid:EventGraph.K2Node_Event_0' ref from Metadata '/Game/GameMap/Lamp/Lamp.PackageMetaData'
+[2024.01.07-00.14.07:684][609]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp_grid.Lamp_grid:EventGraph.K2Node_Event_1' ref from Metadata '/Game/GameMap/Lamp/Lamp.PackageMetaData'
+[2024.01.07-00.14.07:684][609]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp_grid.Lamp_grid:EventGraph.K2Node_Event_2' ref from Metadata '/Game/GameMap/Lamp/Lamp.PackageMetaData'
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+[2024.01.07-00.14.07:709][609]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_grid" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_grid.uasset" SILENT=true
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+[2024.01.07-00.14.07:711][609]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_grid1A2720F14E1AB9FB9ABC0CAFCC835011.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_grid.uasset'
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+[2024.01.07-00.14.07:728][609]LogUObjectHash: Compacting FUObjectHashTables data took   0.43ms
+[2024.01.07-00.14.07:730][609]LogUObjectHash: Compacting FUObjectHashTables data took   0.21ms
+[2024.01.07-00.14.07:731][609]AssetCheck: New page: Asset Save: Lamp_grid
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+[2024.01.07-00.14.09:247][787]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
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+[2024.01.07-00.14.16:673][402]LogSlate: Took 0.000202 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.01.07-00.17.08:701][438]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.17.48:930][813]LogEditorTransaction: Undo Modify Component(s)
+[2024.01.07-00.18.15:029][802]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.18.15:034][802]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.18.15:034][802]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.18.15:439][802]LogViewport: Scene viewport resized to 1401x772, mode Windowed.
+[2024.01.07-00.18.26:953][721]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
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+[2024.01.07-00.18.28:721][857]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.18.28:748][858]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.18.28:785][859]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.18.28:818][860]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.18.37:187][528]LogContentBrowser: Attempting asset rename: Lamp_grid -> Lamp
+[2024.01.07-00.18.37:211][528]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp.Lamp_C' ref from Metadata '/Game/GameMap/Lamp/Lamp_grid.PackageMetaData'
+[2024.01.07-00.18.37:211][528]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp.SKEL_Lamp_C' ref from Metadata '/Game/GameMap/Lamp/Lamp_grid.PackageMetaData'
+[2024.01.07-00.18.37:211][528]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp.Lamp:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/GameMap/Lamp/Lamp_grid.PackageMetaData'
+[2024.01.07-00.18.37:212][528]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp.Lamp:EventGraph.K2Node_Event_0' ref from Metadata '/Game/GameMap/Lamp/Lamp_grid.PackageMetaData'
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+[2024.01.07-00.18.37:212][528]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp.Lamp:EventGraph.K2Node_Event_2' ref from Metadata '/Game/GameMap/Lamp/Lamp_grid.PackageMetaData'
+[2024.01.07-00.18.37:212][528]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp.SKEL_Lamp_C:ReceiveBeginPlay' ref from Metadata '/Game/GameMap/Lamp/Lamp_grid.PackageMetaData'
+[2024.01.07-00.18.37:212][528]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp.SKEL_Lamp_C:ReceiveActorBeginOverlap' ref from Metadata '/Game/GameMap/Lamp/Lamp_grid.PackageMetaData'
+[2024.01.07-00.18.37:212][528]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp.SKEL_Lamp_C:ReceiveTick' ref from Metadata '/Game/GameMap/Lamp/Lamp_grid.PackageMetaData'
+[2024.01.07-00.18.37:212][528]LogMetaData: Removing '/Game/GameMap/Lamp/Lamp.SKEL_Lamp_C:UserConstructionScript' ref from Metadata '/Game/GameMap/Lamp/Lamp_grid.PackageMetaData'
+[2024.01.07-00.18.37:215][528]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.18.37:242][528]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.18.37:265][528]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-00.18.37:267][528]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-00.18.37:267][528]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp6AAF278D4500489DD6031F8771647B91.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-00.18.37:275][528]LogFileHelpers: InternalPromptForCheckoutAndSave took 59 ms (total: 227 ms)
+[2024.01.07-00.18.37:295][528]LogUObjectHash: Compacting FUObjectHashTables data took   1.12ms
+[2024.01.07-00.18.37:306][528]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.07-00.18.37:315][528]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.18.37:318][528]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-00.18.37:318][528]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-00.19.08:978][966]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed
+[2024.01.07-00.19.08:986][966]LogInterchangeEngine: [Pending] Importing
+[2024.01.07-00.19.08:986][966]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_2K-JPG/OfficeCeiling004_2K-JPG.mtlx]
+[2024.01.07-00.19.08:986][966]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.07-00.19.08:986][966]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Color.jpg]
+[2024.01.07-00.19.08:987][966]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.07-00.19.08:987][966]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_NormalGL.jpg]
+[2024.01.07-00.19.08:987][966]LogInterchangeEngine: [Pending] Importing -  (4)
+[2024.01.07-00.19.08:987][966]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_AmbientOcclusion.jpg]
+[2024.01.07-00.19.08:988][966]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.07-00.19.08:988][966]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_NormalDX.jpg]
+[2024.01.07-00.19.08:988][966]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.07-00.19.08:988][966]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Displacement.jpg]
+[2024.01.07-00.19.08:989][966]LogInterchangeEngine: [Pending] Importing -  (7)
+[2024.01.07-00.19.08:989][966]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Metalness.jpg]
+[2024.01.07-00.19.08:989][966]LogInterchangeEngine: [Pending] Importing -  (8)
+[2024.01.07-00.19.08:989][966]LogInterchangeEngine: [Pending] Importing -  (9)
+[2024.01.07-00.19.08:990][966]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-00.19.08:990][966]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-00.19.08:990][966]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_AmbientOcclusion.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-00.19.08:991][966]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-00.19.08:991][966]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-00.19.08:991][966]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Metalness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-00.19.09:012][967]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness.OfficeCeiling004_2K-JPG_Metalness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.09:028][967]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Displacement.OfficeCeiling004_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.09:074][967]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_AmbientOcclusion.OfficeCeiling004_2K-JPG_AmbientOcclusion (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.09:085][967]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color.OfficeCeiling004_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.09:145][967]LogInterchangePipeline: Display: Auto-detected normal map
+[2024.01.07-00.19.09:172][967]LogInterchangeImport: Warning: the surfaceshader of <OfficeCeiling004_2K_JPG> is not supported
+[2024.01.07-00.19.09:201][967]LogInterchangePipeline: Display: Auto-detected normal map
+[2024.01.07-00.19.09:202][967]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.07-00.19.09:202][967]LogInterchangeEngine: [Pending] Importing -  (8)
+[2024.01.07-00.19.09:202][967]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Emission.jpg]
+[2024.01.07-00.19.09:202][967]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.07-00.19.09:202][967]LogInterchangeEngine: [Pending] Importing -  (7)
+[2024.01.07-00.19.09:202][967]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Roughness.jpg]
+[2024.01.07-00.19.09:202][967]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.07-00.19.09:202][967]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.07-00.19.09:202][967]LogInterchangeEngine: [Pending] Importing -  (4)
+[2024.01.07-00.19.09:202][967]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.07-00.19.09:203][967]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Emission.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-00.19.09:204][967]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-00.19.09:224][967]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalGL.OfficeCeiling004_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.09:253][967]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalDX.OfficeCeiling004_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.09:267][967]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.07-00.19.09:282][967]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission.OfficeCeiling004_2K-JPG_Emission (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.09:284][967]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Roughness.OfficeCeiling004_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.09:310][967]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.07-00.19.09:310][967]LogInterchangeEngine: [Pending] Importing -  (1)
+[2024.01.07-00.19.09:319][967]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Roughness_jpg.OfficeCeiling004_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.09:319][967]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color_jpg.OfficeCeiling004_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.09:322][967]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness_jpg.OfficeCeiling004_2K-JPG_Metalness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.09:388][967]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalGL_jpg.OfficeCeiling004_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.09:419][967]LogInterchangeEngine: [Success] Import Done
+[2024.01.07-00.19.09:464][968]LogInterchangeEngine: [Success] Import Done
+[2024.01.07-00.19.09:604][968]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission_jpg.OfficeCeiling004_2K-JPG_Emission_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.07-00.19.15:477][405]LogViewport: Scene viewport resized to 1135x605, mode Windowed.
+[2024.01.07-00.19.15:523][407]LogViewport: Scene viewport resized to 1141x685, mode Windowed.
+[2024.01.07-00.19.15:752][431]LogSlate: Window 'Lamp' being destroyed
+[2024.01.07-00.19.20:568][993]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-00.19.21:508][993]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-00.19.21:524][993]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-00.19.21:537][993]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-00.19.21:547][993]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-00.19.24:533][332]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.19.25:285][332]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-00.19.25:301][332]LogUObjectHash: Compacting FUObjectHashTables data took   0.97ms
+[2024.01.07-00.19.25:313][332]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-00.19.25:324][332]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
+[2024.01.07-00.19.27:385][570]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.19.28:215][570]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-00.19.28:230][570]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
+[2024.01.07-00.19.28:240][570]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-00.19.28:250][570]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.19.30:351][813]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2024.01.07-00.19.31:032][813]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-00.19.31:048][813]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-00.19.31:061][813]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.07-00.19.31:072][813]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-00.19.32:672][994]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.19.33:615][994]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-00.19.35:017][152]LogUObjectHash: Compacting FUObjectHashTables data took   0.75ms
+[2024.01.07-00.19.35:657][152]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-00.19.35:673][152]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-00.19.35:686][152]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.07-00.19.35:696][152]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.19.36:732][267]LogUObjectHash: Compacting FUObjectHashTables data took   0.56ms
+[2024.01.07-00.19.37:661][267]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-00.19.37:677][267]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-00.19.37:688][267]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-00.19.37:699][267]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.21.44:055][551]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.21.44:061][551]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.21.44:061][551]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.21.44:450][551]LogViewport: Scene viewport resized to 1405x894, mode Windowed.
+[2024.01.07-00.21.59:081][241]LogEditorTransaction: Undo Staticmesh editor: Add material slot
+[2024.01.07-00.22.25:284][296]LogEditorTransaction: Undo Activate Tool
+[2024.01.07-00.24.13:305][ 40]LogViewport: Scene viewport resized to 1128x892, mode Windowed.
+[2024.01.07-00.24.29:250][931]Cmd: SELECT NONE
+[2024.01.07-00.24.36:218][726]LogContentBrowser: Deferred new asset file creation: NewMaterial
+[2024.01.07-00.24.36:224][726]LogContentBrowser: Creating deferred item: NewMaterial
+[2024.01.07-00.24.36:232][727]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
+[2024.01.07-00.24.39:791][154]LogContentBrowser: Attempting asset rename: NewMaterial -> Lamp_Material
+[2024.01.07-00.24.39:794][154]LogContentBrowser: End creating deferred item NewMaterial
+[2024.01.07-00.24.45:312][789]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-00.24.45:317][789]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.24.45:317][789]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.24.45:398][789]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.24.45:398][789]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.24.45:398][789]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.24.45:401][789]LogViewport: Scene viewport resized to 376x444, mode Windowed.
+[2024.01.07-00.24.45:432][790]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.24.45:432][790]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-00.24.45:432][790]LogShaderCompilers: Display: Total job queries 12, among them cache hits 2 (16.67%)
+[2024.01.07-00.24.45:432][790]LogShaderCompilers: Display: Tracking 10 distinct input hashes that result in 10 distinct outputs (100.00%)
+[2024.01.07-00.24.45:432][790]LogShaderCompilers: Display: RAM used: 229,39 KiB of 1,60 GiB budget. Usage: 0.01%
+[2024.01.07-00.24.45:432][790]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-00.24.45:432][790]LogShaderCompilers: Display: Shaders Compiled: 0
+[2024.01.07-00.24.45:432][790]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
+[2024.01.07-00.24.45:432][790]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2024.01.07-00.24.45:432][790]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.24.45:451][791]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.07-00.24.45:451][791]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.24.45:451][791]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.24.45:451][791]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.24.45:451][791]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.25.17:511][638]LogUObjectHash: Compacting FUObjectHashTables data took   1.35ms
+[2024.01.07-00.25.17:515][638]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
+[2024.01.07-00.25.17:525][638]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2
+[2024.01.07-00.25.17:525][638]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2DA6CF8444E7C43B4BFAF3489B4016C5A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap'
+[2024.01.07-00.25.17:526][638]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan.
+[2024.01.07-00.25.17:526][638]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.030
+[2024.01.07-00.25.17:526][638]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.030
+[2024.01.07-00.25.17:526][638]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Lamp/Lamp] ([2] browsable assets)...
+[2024.01.07-00.25.17:526][638]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/Lamp]
+[2024.01.07-00.25.17:526][638]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/Lamp_Auto2.uasset" SILENT=false AUTOSAVING=true
+[2024.01.07-00.25.17:528][638]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/Lamp_Auto2
+[2024.01.07-00.25.17:528][638]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Auto21CB28B004A9D1579C6491C82FD88C563.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/Lamp_Auto2.uasset'
+[2024.01.07-00.25.17:528][638]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color] ([1] browsable assets)...
+[2024.01.07-00.25.17:530][638]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color.OfficeCeiling004_2K-JPG_Color]
+[2024.01.07-00.25.17:530][638]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color]
+[2024.01.07-00.25.17:531][638]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color_Auto2
+[2024.01.07-00.25.17:531][638]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_Color_Au149F038B4C4AE2132AC8928320020027.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color_Auto2.uasset'
+[2024.01.07-00.25.17:531][638]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalGL] ([1] browsable assets)...
+[2024.01.07-00.25.17:534][638]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalGL.OfficeCeiling004_2K-JPG_NormalGL]
+[2024.01.07-00.25.17:534][638]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalGL]
+[2024.01.07-00.25.17:536][638]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalGL_Auto2
+[2024.01.07-00.25.17:536][638]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_NormalGL0DDF527D4F6731EE18A0709490C7A984.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalGL_Auto2.uasset'
+[2024.01.07-00.25.17:536][638]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_AmbientOcclusion] ([1] browsable assets)...
+[2024.01.07-00.25.17:538][638]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_AmbientOcclusion.OfficeCeiling004_2K-JPG_AmbientOcclusion]
+[2024.01.07-00.25.17:538][638]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_AmbientOcclusion]
+[2024.01.07-00.25.17:539][638]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_AmbientOcclusion_Auto2
+[2024.01.07-00.25.17:539][638]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_AmbientODE29B2B3499F66D39C28D197213A4533.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_AmbientOcclusion_Auto2.uasset'
+[2024.01.07-00.25.17:539][638]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission] ([1] browsable assets)...
+[2024.01.07-00.25.17:541][638]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission.OfficeCeiling004_2K-JPG_Emission]
+[2024.01.07-00.25.17:541][638]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission]
+[2024.01.07-00.25.17:542][638]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission_Auto2
+[2024.01.07-00.25.17:542][638]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_Emission7FC11F3F4A31BFD544BD1A8E1D68FBC1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission_Auto2.uasset'
+[2024.01.07-00.25.17:543][638]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Displacement] ([1] browsable assets)...
+[2024.01.07-00.25.17:544][638]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Displacement.OfficeCeiling004_2K-JPG_Displacement]
+[2024.01.07-00.25.17:544][638]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Displacement]
+[2024.01.07-00.25.17:545][638]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Displacement_Auto2
+[2024.01.07-00.25.17:545][638]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_Displace3B3A0B3F4583FDA79E002E8A048DAD18.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Displacement_Auto2.uasset'
+[2024.01.07-00.25.17:545][638]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness] ([1] browsable assets)...
+[2024.01.07-00.25.17:547][638]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness.OfficeCeiling004_2K-JPG_Metalness]
+[2024.01.07-00.25.17:547][638]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness]
+[2024.01.07-00.25.17:548][638]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness_Auto2
+[2024.01.07-00.25.17:548][638]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_MetalnesD33E90D0432388E81FAD65BEAC7BDA18.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness_Auto2.uasset'
+[2024.01.07-00.25.17:548][638]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Roughness] ([1] browsable assets)...
+[2024.01.07-00.25.17:550][638]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Roughness.OfficeCeiling004_2K-JPG_Roughness]
+[2024.01.07-00.25.17:550][638]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Roughness]
+[2024.01.07-00.25.17:552][638]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Roughness_Auto2
+[2024.01.07-00.25.17:552][638]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_Roughnes110E2A3E42F71732C50217B5FA8C7365.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Roughness_Auto2.uasset'
+[2024.01.07-00.25.17:552][638]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/Lamp_Material] ([1] browsable assets)...
+[2024.01.07-00.25.17:735][638]OBJ SavePackage:     Rendered thumbnail for [Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material]
+[2024.01.07-00.25.17:735][638]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/Lamp_Material]
+[2024.01.07-00.25.17:737][638]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/Lamp_Material_Auto2
+[2024.01.07-00.25.17:737][638]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material_Auto2783232C349B39F176C9A0D86F69BB457.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/Lamp_Material_Auto2.uasset'
+[2024.01.07-00.25.17:738][638]LogFileHelpers: Auto-saving content packages took 0.212
+[2024.01.07-00.26.01:884][492]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.26.01:884][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.26.01:884][492]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.26.02:051][493]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.07-00.26.02:051][493]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.26.02:051][493]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.26.02:051][493]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.26.02:051][493]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.26.06:761][ 39]LogEditorTransaction: Undo Move Node
+[2024.01.07-00.26.09:410][290]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.26.09:410][290]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.26.09:410][290]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.26.09:579][291]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.07-00.26.09:579][291]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.26.09:579][291]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.26.09:579][291]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.26.09:579][291]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.26.14:961][901]LogEditorTransaction: Undo Material Editor: Toggle Collapsed
+[2024.01.07-00.26.15:134][901]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.26.15:134][901]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.26.15:134][901]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.26.15:311][903]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.07-00.26.15:311][903]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.26.15:311][903]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.26.15:311][903]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.26.15:311][903]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.26.15:574][921]LogEditorTransaction: Undo Move Nodes
+[2024.01.07-00.26.50:511][978]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.26.50:511][978]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.26.50:511][978]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.26.50:682][979]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.07-00.26.50:682][979]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.26.50:682][979]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.26.50:682][979]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.26.50:682][979]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.27.02:008][314]LogEditorTransaction: Undo Move Nodes
+[2024.01.07-00.27.02:341][315]LogEditorTransaction: Undo Move Nodes
+[2024.01.07-00.27.02:570][322]LogEditorTransaction: Undo Material Editor: Convert to Texture
+[2024.01.07-00.27.02:721][322]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.27.02:721][322]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.27.02:721][322]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.27.02:800][324]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.07-00.27.02:800][324]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.27.02:800][324]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.27.02:800][324]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.27.02:800][324]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.27.21:889][540]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.27.21:890][540]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.27.21:890][540]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.27.22:055][541]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.07-00.27.22:056][541]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.27.22:056][541]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.27.22:056][541]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.27.22:056][541]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.27.39:435][557]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.27.39:435][557]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.27.39:435][557]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.27.39:435][557]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.27.39:712][570]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.07-00.27.39:712][570]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.27.39:712][570]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.27.39:712][570]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.27.39:883][575]MaterialEditorStats: Base pass shader: 194 instructions
+[2024.01.07-00.27.39:883][575]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.27.39:883][575]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.27.39:883][575]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.27.39:883][575]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.27.39:883][575]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.27.46:864][375]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.27.46:864][375]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.27.46:864][375]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.27.46:864][375]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Total job queries 232, among them cache hits 186 (80.17%)
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Tracking 43 distinct input hashes that result in 18 distinct outputs (41.86%)
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: RAM used: 902,34 KiB of 1,60 GiB budget. Usage: 0.05%
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Shaders Compiled: 9
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Jobs assigned 12, completed 9 (75.00%)
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Average time worker was idle: 27.77 s
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.10 s
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Job execution time: average 0.25 s, max 0.31 s
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Job life time (pending + execution): average 0.32 s, max 0.40
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Shader code size: average 34,249 KiB, min 31,809 KiB, max 36,582 KiB
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.22 s
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Jobs were issued in 12 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Average processing rate: 7.41 jobs/sec
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Total thread time: 1,257 s
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Total thread preprocess time: 0,153 s
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Percentage time preprocessing: 12.16%
+[2024.01.07-00.27.47:044][376]LogShaderCompilers: Display: Effective parallelization: 1.03 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-00.27.47:045][376]LogShaderCompilers: Display: Top 4 most expensive shader types by average time:
+[2024.01.07-00.27.47:045][376]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy (compiled    3 times, average 0.16 sec, max 0.17 sec, min 0.16 sec)
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+[2024.01.07-00.27.47:045][376]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    3 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-00.27.47:045][376]LogShaderCompilers: Display:                                          FLumenCardPS<false> (compiled    2 times, average 0.07 sec, max 0.07 sec, min 0.07 sec)
+[2024.01.07-00.27.47:045][376]LogShaderCompilers: Display: Top 4 shader types by total compile time:
+[2024.01.07-00.27.47:045][376]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 39.11% of total time (compiled    3 times, average 0.16 sec, max 0.17 sec, min 0.16 sec)
+[2024.01.07-00.27.47:045][376]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 37.35% of total time (compiled    3 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
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+[2024.01.07-00.27.47:045][376]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 11.03% of total time (compiled    2 times, average 0.07 sec, max 0.07 sec, min 0.07 sec)
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+[2024.01.07-00.27.47:052][377]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.27.47:052][377]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.27.47:052][377]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.27.47:189][386]MaterialEditorStats: Base pass shader: 194 instructions
+[2024.01.07-00.27.47:189][386]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.27.47:189][386]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.27.47:189][386]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.27.47:189][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.27.47:189][386]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.28.03:692][334]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.28.03:692][334]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.28.03:692][334]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.03:692][334]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.28.03:865][336]MaterialEditorStats: Base pass shader: 194 instructions
+[2024.01.07-00.28.03:865][336]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.28.03:865][336]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.28.03:865][336]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.28.03:865][336]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.03:865][336]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.28.14:776][624]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.28.14:776][624]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.28.14:776][624]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.14:776][624]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.28.15:090][637]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.28.15:090][637]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.28.15:090][637]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.15:090][637]MaterialEditorStats: Shader Count: 1
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+[2024.01.07-00.28.15:270][644]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.28.15:270][644]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.28.15:270][644]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.28.15:270][644]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.15:270][644]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.28.32:290][663]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.28.32:290][663]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.07-00.28.32:290][663]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.32:290][663]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.28.32:512][669]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.28.32:512][669]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.07-00.28.32:512][669]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.32:512][669]MaterialEditorStats: Shader Count: 1
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+[2024.01.07-00.28.32:683][674]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.28.32:683][674]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-00.28.32:683][674]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.07-00.28.32:683][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.32:683][674]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.28.39:161][431]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.28.39:161][431]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
+[2024.01.07-00.28.39:161][431]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.39:161][431]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.28.39:416][437]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.28.39:416][437]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
+[2024.01.07-00.28.39:416][437]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.39:416][437]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.28.39:560][440]MaterialEditorStats: Base pass shader: 206 instructions
+[2024.01.07-00.28.39:560][440]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.28.39:560][440]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.07-00.28.39:560][440]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
+[2024.01.07-00.28.39:560][440]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.39:560][440]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.28.43:164][859]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.28.43:164][859]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.28.43:164][859]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.43:164][859]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.28.43:370][865]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.28.43:370][865]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.28.43:370][865]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.43:370][865]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.28.43:475][872]MaterialEditorStats: Base pass shader: 214 instructions
+[2024.01.07-00.28.43:476][872]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.28.43:476][872]MaterialEditorStats: Texture samplers: 7/16
+[2024.01.07-00.28.43:476][872]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.28.43:476][872]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.43:476][872]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.28.45:068][ 46]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-00.28.45:120][ 46]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.07-00.28.45:575][ 46]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-00.28.45:582][ 46]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.28.46:258][ 46]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
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+[2024.01.07-00.28.46:260][ 46]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material1A9FCE9643A0F01DE8FB0C9997B3B3AD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-00.28.46:266][ 46]LogFileHelpers: InternalPromptForCheckoutAndSave took 683 ms (total: 910 ms)
+[2024.01.07-00.28.46:266][ 46]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-00.28.46:266][ 46]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-00.28.46:267][ 46]MaterialEditorStats: Base pass shader: 214 instructions
+[2024.01.07-00.28.46:267][ 46]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.28.46:267][ 46]MaterialEditorStats: MaxSampler: 280 instructions
+[2024.01.07-00.28.46:267][ 46]MaterialEditorStats: Texture samplers: 9/16
+[2024.01.07-00.28.46:267][ 46]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.28.46:267][ 46]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.28.46:267][ 46]MaterialEditorStats: Shader Count: 16
+[2024.01.07-00.29.15:194][443]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-00.29.15:196][443]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.29.15:375][443]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-00.29.15:376][443]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-00.29.15:376][443]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material2AB4C16C4493CF1A06ADD7A2774A2024.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-00.29.15:381][443]LogFileHelpers: InternalPromptForCheckoutAndSave took 184 ms (total: 1.09 sec)
+[2024.01.07-00.29.15:381][443]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-00.29.15:381][443]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-00.29.22:856][305]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.29.22:896][305]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-00.29.22:899][305]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-00.29.22:899][305]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp6AD1F2BA41EE36F479A4ECB95F3CCA4A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-00.29.22:903][305]LogFileHelpers: InternalPromptForCheckoutAndSave took 47 ms (total: 1.14 sec)
+[2024.01.07-00.29.22:904][305]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-00.29.22:904][305]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-00.29.25:784][647]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.29.25:818][647]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Box" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Box.uasset" SILENT=true
+[2024.01.07-00.29.25:820][647]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Box
+[2024.01.07-00.29.25:821][647]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Box45D87AD0412138F53E518A8A7B464DE8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Box.uasset'
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+[2024.01.07-00.29.25:825][647]AssetCheck: New page: Asset Save: Lamp_Box
+[2024.01.07-00.29.25:825][647]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.32.49:950][246]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.32.49:950][246]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.32.49:950][246]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.32.49:950][246]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Total job queries 286, among them cache hits 210 (73.43%)
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Tracking 76 distinct input hashes that result in 36 distinct outputs (47.37%)
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: RAM used: 1,65 MiB of 1,60 GiB budget. Usage: 0.10%
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Shaders Compiled: 42
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Jobs assigned 42, completed 42 (100%)
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Average time worker was idle: 13.43 s
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.22 s
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Job execution time: average 0.24 s, max 0.33 s
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Job life time (pending + execution): average 0.30 s, max 0.43
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Shader code size: average 38,575 KiB, min 31,809 KiB, max 64,066 KiB
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.52 s
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Jobs were issued in 42 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Average processing rate: 11.94 jobs/sec
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Total thread time: 6,533 s
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Total thread preprocess time: 0,736 s
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Percentage time preprocessing: 11.27%
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Effective parallelization: 1.86 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    1 times, average 0.23 sec, max 0.23 sec, min 0.23 sec)
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    1 times, average 0.22 sec, max 0.22 sec, min 0.22 sec)
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+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    1 times, average 0.21 sec, max 0.21 sec, min 0.21 sec)
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 22.71% of total time (compiled    9 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 21.93% of total time (compiled    9 times, average 0.16 sec, max 0.17 sec, min 0.15 sec)
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display:                                                 FLumenCardVS - 14.14% of total time (compiled    6 times, average 0.15 sec, max 0.16 sec, min 0.15 sec)
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 6.56% of total time (compiled    6 times, average 0.07 sec, max 0.08 sec, min 0.07 sec)
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy - 3.48% of total time (compiled    1 times, average 0.23 sec, max 0.23 sec, min 0.23 sec)
+[2024.01.07-00.32.49:985][247]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.32.50:129][248]MaterialEditorStats: Base pass shader: 214 instructions
+[2024.01.07-00.32.50:129][248]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.32.50:129][248]MaterialEditorStats: Texture samplers: 7/16
+[2024.01.07-00.32.50:129][248]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.32.50:129][248]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.32.50:129][248]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.32.52:265][496]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.32.52:265][496]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.32.52:265][496]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.33.49:754][244]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.33.49:754][244]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.33.49:920][251]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2024.01.07-00.33.49:920][251]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
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+[2024.01.07-00.33.50:655][332]MaterialEditorStats: Base pass shader: 201 instructions
+[2024.01.07-00.33.50:656][332]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.33.50:656][332]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-00.33.50:656][332]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
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+[2024.01.07-00.33.51:129][363]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.33.51:129][363]MaterialEditorStats: Texture samplers: 4/16
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+[2024.01.07-00.33.52:190][481]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2024.01.07-00.33.52:190][481]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
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+[2024.01.07-00.33.52:190][481]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.33.52:431][489]MaterialEditorStats: Texture samplers: 0/16
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+[2024.01.07-00.33.52:431][489]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.33.52:612][506]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.33.52:775][511]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2024.01.07-00.33.54:855][596]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.33.54:855][596]MaterialEditorStats: MaxSampler: 244 instructions
+[2024.01.07-00.33.54:855][596]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.33.54:855][596]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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+[2024.01.07-00.34.45:079][617]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.34.45:079][617]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.07-00.34.48:492][ 19]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2024.01.07-00.34.48:492][ 19]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.34.48:640][ 20]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.34.48:689][ 22]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.34.48:689][ 22]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.34.48:689][ 22]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.34.48:689][ 22]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.34.48:689][ 22]MaterialEditorStats: Shader Count: 4
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+[2024.01.07-00.34.57:903][118]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.34.58:077][120]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.34.58:077][120]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.07-00.35.02:228][564]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.35.02:395][566]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.35.02:395][566]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.35.02:395][566]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.02:395][566]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.35.04:745][834]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.35.04:916][836]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2024.01.07-00.35.04:916][836]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.04:916][836]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.35.06:451][ 10]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.06:451][ 10]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.06:451][ 10]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.35.06:621][ 12]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.35.06:621][ 12]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.35.06:621][ 12]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.06:621][ 12]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.35.07:676][133]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.07:676][133]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.07:676][133]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.35.07:843][135]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.35.07:843][135]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.35.07:843][135]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.07:843][135]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.35.09:295][302]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.35.09:465][304]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.35.09:465][304]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.35.09:465][304]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.09:465][304]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.35.11:361][522]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.35.11:646][532]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.35.11:646][532]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.35.11:646][532]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.11:646][532]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.11:646][532]MaterialEditorStats: Shader Count: 4
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+[2024.01.07-00.35.13:593][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.35.13:630][744]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.35.13:630][744]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.35.13:630][744]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.13:630][744]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.35.13:782][745]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.35.13:782][745]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.13:782][745]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.13:782][745]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.35.13:842][747]MaterialEditorStats: Base pass shader: 195 instructions
+[2024.01.07-00.35.13:842][747]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.35.13:842][747]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.35.13:842][747]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.13:842][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.13:842][747]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.35.14:381][810]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.35.14:381][810]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.14:381][810]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.14:381][810]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.35.14:413][811]MaterialEditorStats: Base pass shader: 195 instructions
+[2024.01.07-00.35.14:414][811]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.35.14:414][811]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.35.14:414][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.14:414][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.14:414][811]MaterialEditorStats: Shader Count: 2
+[2024.01.07-00.35.14:543][820]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.35.14:543][820]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
+[2024.01.07-00.35.14:543][820]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.35.14:610][822]MaterialEditorStats: Base pass shader: 195 instructions
+[2024.01.07-00.35.14:610][822]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.35.14:610][822]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.35.14:610][822]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
+[2024.01.07-00.35.14:610][822]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.35.15:283][897]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.35.15:283][897]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.15:283][897]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.15:283][897]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.35.15:374][899]MaterialEditorStats: Base pass shader: 195 instructions
+[2024.01.07-00.35.15:374][899]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.35.15:374][899]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.35.15:374][899]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.15:374][899]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.15:374][899]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.35.16:291][  0]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.35.16:291][  0]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.16:291][  0]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.16:291][  0]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.35.16:461][  2]MaterialEditorStats: Base pass shader: 195 instructions
+[2024.01.07-00.35.16:461][  2]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.35.16:461][  2]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.35.16:461][  2]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.16:461][  2]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.16:461][  2]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.35.18:537][247]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.35.18:537][247]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.18:537][247]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.18:537][247]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.35.18:698][249]MaterialEditorStats: Base pass shader: 195 instructions
+[2024.01.07-00.35.18:698][249]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.35.18:698][249]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.35.18:698][249]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.35.18:698][249]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.35.18:698][249]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.35.53:023][474]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-00.35.53:028][474]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
+[2024.01.07-00.35.53:040][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3
+[2024.01.07-00.35.53:040][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto35C0C12594D602D7F7B8E97AE99B4F2C9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap'
+[2024.01.07-00.35.53:041][474]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan.
+[2024.01.07-00.35.53:041][474]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.029
+[2024.01.07-00.35.53:041][474]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.029
+[2024.01.07-00.35.53:041][474]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color] ([1] browsable assets)...
+[2024.01.07-00.35.53:041][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color]
+[2024.01.07-00.35.53:042][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color_Auto3
+[2024.01.07-00.35.53:042][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_Color_Au6179D52C4BF6C027CE3B7FA52DB091BC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color_Auto3.uasset'
+[2024.01.07-00.35.53:042][474]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalGL] ([1] browsable assets)...
+[2024.01.07-00.35.53:042][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalGL]
+[2024.01.07-00.35.53:044][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalGL_Auto3
+[2024.01.07-00.35.53:044][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_NormalGLF9011F4B4C185B7206E149A4D96759FE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalGL_Auto3.uasset'
+[2024.01.07-00.35.53:044][474]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_AmbientOcclusion] ([1] browsable assets)...
+[2024.01.07-00.35.53:044][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_AmbientOcclusion]
+[2024.01.07-00.35.53:045][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_AmbientOcclusion_Auto3
+[2024.01.07-00.35.53:045][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_AmbientO2EA0B41944700C23643AA7B95379B52E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_AmbientOcclusion_Auto3.uasset'
+[2024.01.07-00.35.53:045][474]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission] ([1] browsable assets)...
+[2024.01.07-00.35.53:045][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission]
+[2024.01.07-00.35.53:046][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission_Auto3
+[2024.01.07-00.35.53:046][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_Emission244B1B9F474846FB9762D8BE4D029D46.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission_Auto3.uasset'
+[2024.01.07-00.35.53:046][474]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Displacement] ([1] browsable assets)...
+[2024.01.07-00.35.53:046][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Displacement]
+[2024.01.07-00.35.53:048][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Displacement_Auto3
+[2024.01.07-00.35.53:048][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_Displace22E5614D401C8178678E2FA150CA7827.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Displacement_Auto3.uasset'
+[2024.01.07-00.35.53:048][474]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness] ([1] browsable assets)...
+[2024.01.07-00.35.53:048][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness]
+[2024.01.07-00.35.53:049][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness_Auto3
+[2024.01.07-00.35.53:049][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_MetalnesBE162F374292D4E8A6A03D8F7F80A785.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness_Auto3.uasset'
+[2024.01.07-00.35.53:049][474]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Roughness] ([1] browsable assets)...
+[2024.01.07-00.35.53:049][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Roughness]
+[2024.01.07-00.35.53:050][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Roughness_Auto3
+[2024.01.07-00.35.53:050][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_Roughnes2BDB1CA74B4A9BFBE692E2921036D8D0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Roughness_Auto3.uasset'
+[2024.01.07-00.35.53:050][474]LogFileHelpers: Auto-saving content packages took 0.010
+[2024.01.07-00.36.00:088][585]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.36.00:088][585]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.36.00:088][585]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.36.00:089][585]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Total job queries 630, among them cache hits 456 (72.38%)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Tracking 172 distinct input hashes that result in 89 distinct outputs (51.74%)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: RAM used: 3,86 MiB of 1,60 GiB budget. Usage: 0.24%
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Shaders Compiled: 138
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Jobs assigned 138, completed 138 (100%)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Average time worker was idle: 25.80 s
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.31 s
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Job execution time: average 0.24 s, max 0.43 s
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Job life time (pending + execution): average 0.31 s, max 0.52
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Shader code size: average 39,241 KiB, min 31,59 KiB, max 64,098 KiB
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 10.67 s
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Jobs were issued in 138 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Average processing rate: 12.94 jobs/sec
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Total thread time: 21,727 s
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Total thread preprocess time: 2,415 s
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Percentage time preprocessing: 11.11%
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Effective parallelization: 2.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    4 times, average 0.23 sec, max 0.24 sec, min 0.22 sec)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    4 times, average 0.23 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    4 times, average 0.23 sec, max 0.24 sec, min 0.22 sec)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    4 times, average 0.22 sec, max 0.23 sec, min 0.21 sec)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    4 times, average 0.21 sec, max 0.23 sec, min 0.20 sec)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 19.89% of total time (compiled   26 times, average 0.17 sec, max 0.20 sec, min 0.14 sec)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 18.71% of total time (compiled   26 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display:                                                 FLumenCardVS - 13.29% of total time (compiled   19 times, average 0.15 sec, max 0.17 sec, min 0.14 sec)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 6.36% of total time (compiled   19 times, average 0.07 sec, max 0.09 sec, min 0.07 sec)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.18% of total time (compiled    4 times, average 0.23 sec, max 0.24 sec, min 0.22 sec)
+[2024.01.07-00.36.00:131][586]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.36.00:263][587]MaterialEditorStats: Base pass shader: 195 instructions
+[2024.01.07-00.36.00:263][587]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.36.00:263][587]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.36.00:263][587]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.36.00:263][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.36.00:263][587]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.36.09:273][655]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.36.09:273][655]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.36.09:273][655]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.36.09:273][655]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.36.09:532][667]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.07-00.36.09:532][667]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.36.09:532][667]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.36.09:532][667]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.36.09:699][674]MaterialEditorStats: Base pass shader: 197 instructions
+[2024.01.07-00.36.09:699][674]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.36.09:699][674]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.36.09:699][674]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.36.09:699][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.36.09:699][674]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.36.11:310][864]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.36.11:310][864]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.36.11:310][864]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.36.11:310][864]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.36.11:492][866]MaterialEditorStats: Base pass shader: 197 instructions
+[2024.01.07-00.36.11:492][866]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.36.11:492][866]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.36.11:492][866]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.36.11:492][866]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.36.11:492][866]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.36.12:910][ 32]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.36.12:910][ 32]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.36.12:910][ 32]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.36.12:910][ 32]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.36.13:080][ 34]MaterialEditorStats: Base pass shader: 197 instructions
+[2024.01.07-00.36.13:080][ 34]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.36.13:080][ 34]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.36.13:080][ 34]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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+[2024.01.07-00.37.05:504][620]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
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+[2024.01.07-00.37.10:313][149]LogViewport: Scene viewport resized to 219x246, mode Windowed.
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+[2024.01.07-00.37.17:192][963]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2024.01.07-00.37.17:192][963]MaterialEditorStats: Shader Count: 4
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+[2024.01.07-00.37.29:806][439]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
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+[2024.01.07-00.37.29:871][439]AssetCheck: New page: Asset Save: Lamp_Material
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+[2024.01.07-00.37.29:875][439]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2024.01.07-00.39.51:758][898]LogShaderCompilers: Display: === Shader Compilation stats ===
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+[2024.01.07-00.39.51:758][898]LogShaderCompilers: Display: Shader code size: average 39,486 KiB, min 31,59 KiB, max 64,098 KiB
+[2024.01.07-00.39.51:758][898]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 12.13 s
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+[2024.01.07-00.39.51:758][898]LogShaderCompilers: Display: Total thread time: 25,167 s
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+[2024.01.07-00.39.51:758][898]LogShaderCompilers: Display: Percentage time preprocessing: 11.09%
+[2024.01.07-00.39.51:758][898]LogShaderCompilers: Display: Effective parallelization: 2.07 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-00.39.51:758][898]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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+[2024.01.07-00.39.51:758][898]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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+[2024.01.07-00.39.51:901][909]MaterialEditorStats: Shader Count: 1
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+[2024.01.07-00.39.51:998][915]MaterialEditorStats: Shader Count: 3
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+[2024.01.07-00.39.52:170][919]MaterialEditorStats: Shader Count: 4
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+[2024.01.07-00.39.53:178][981]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.07-00.39.53:185][981]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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+[2024.01.07-00.39.53:923][981]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2024.01.07-00.39.53:923][981]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
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+[2024.01.07-00.40.03:625][ 45]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.40.03:626][ 45]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.40.03:626][ 45]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.40.03:626][ 45]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.40.03:828][ 50]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.40.03:828][ 50]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.40.03:828][ 50]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.40.03:828][ 50]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.40.03:926][ 55]MaterialEditorStats: Base pass shader: 201 instructions
+[2024.01.07-00.40.03:926][ 55]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.40.03:926][ 55]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.40.03:926][ 55]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.40.03:926][ 55]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.40.03:926][ 55]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.40.04:508][107]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-00.40.04:550][107]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-00.40.04:990][107]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-00.40.04:997][107]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.40.05:732][107]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-00.40.05:734][107]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-00.40.05:735][107]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_MaterialA97ADEEC4FA5635D772CF3B1BAA1527F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-00.40.05:739][107]LogFileHelpers: InternalPromptForCheckoutAndSave took 741 ms (total: 7.06 sec)
+[2024.01.07-00.40.05:740][107]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-00.40.05:740][107]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-00.40.05:743][107]MaterialEditorStats: Base pass shader: 201 instructions
+[2024.01.07-00.40.05:743][107]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.40.05:743][107]MaterialEditorStats: MaxSampler: 250 instructions
+[2024.01.07-00.40.05:743][107]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-00.40.05:743][107]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.40.05:743][107]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.40.05:743][107]MaterialEditorStats: Shader Count: 16
+[2024.01.07-00.40.17:621][467]Cmd: DELETE
+[2024.01.07-00.40.17:621][467]Cmd: ACTOR DELETE
+[2024.01.07-00.40.17:623][467]LogEditorActor: Deleted Actor: PointLight
+[2024.01.07-00.40.17:635][467]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-00.40.17:639][467]LogEditorActor: Deleted 1 Actors (0.018 secs)
+[2024.01.07-00.40.21:528][902]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-00.40.21:532][902]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-00.40.21:533][902]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-00.40.21:560][902]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-00.40.21:561][902]LogPlayLevel: PlayLevel: Blueprint regeneration took 28 ms (1 blueprints)
+[2024.01.07-00.40.21:561][902]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 02:40:21)
+[2024.01.07-00.40.21:586][902]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.40.21:589][902]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003725s)
+[2024.01.07-00.40.21:589][902]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003760s)
+[2024.01.07-00.40.21:601][902]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-00.40.21:602][902]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.40.21:602][902]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.40.21:602][902]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-00.40.21:603][902]LogPlayLevel: PIE: World Init took: (0.000835s)
+[2024.01.07-00.40.21:603][902]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
+[2024.01.07-00.40.21:603][902]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-00.40.21:603][902]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-00.40.21:603][902]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-00.40.21:603][902]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-00.40.21:603][902]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-00.40.21:603][902]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-00.40.21:603][902]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-00.40.21:603][902]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-00.40.21:603][902]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-00.40.21:603][902]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-00.40.21:603][902]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-00.40.21:604][902]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-00.40.21:625][902]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-00.40.21:625][902]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-00.40.21:625][902]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-00.40.21:625][902]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-00.40.21:626][902]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
+[2024.01.07-00.40.21:626][902]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
+[2024.01.07-00.40.21:627][902]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
+[2024.01.07-00.40.21:627][902]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
+[2024.01.07-00.40.21:627][902]LogInit: FAudioDevice initialized with ID 3.
+[2024.01.07-00.40.21:627][902]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'.
+[2024.01.07-00.40.21:627][902]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
+[2024.01.07-00.40.21:630][902]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-00.40.21:632][902]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-01.40.21
+[2024.01.07-00.40.21:632][902]LogWorld: Bringing up level for play took: 0.002397
+[2024.01.07-00.40.21:634][902]LogOnline: OSS: Created online subsystem instance for: :Context_15
+[2024.01.07-00.40.21:636][902]PIE: Server logged in
+[2024.01.07-00.40.21:637][902]PIE: Play in editor total start time 0,104 seconds.
+[2024.01.07-00.41.37:816][ 14]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.41.37:816][ 14]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.41.37:816][ 14]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-00.41.37:816][ 14]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.41.37:819][ 14]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-00.41.37:823][ 14]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.41.37:831][ 14]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.41.37:832][ 14]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
+[2024.01.07-00.41.37:832][ 14]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.01.07-00.41.37:833][ 14]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.01.07-00.41.37:840][ 14]LogUObjectHash: Compacting FUObjectHashTables data took   1.14ms
+[2024.01.07-00.41.37:886][ 16]LogPlayLevel: Display: Destroying online subsystem :Context_15
+[2024.01.07-00.42.13:135][ 64]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-00.42.13:137][ 64]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.42.13:191][ 64]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-00.42.13:192][ 64]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-00.42.13:192][ 64]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material02B948774DD15E65AC03E49276F97BED.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-00.42.13:197][ 64]LogFileHelpers: InternalPromptForCheckoutAndSave took 59 ms (total: 7.12 sec)
+[2024.01.07-00.42.13:197][ 64]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-00.42.13:197][ 64]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-00.42.18:772][683]Cmd: DELETE
+[2024.01.07-00.42.18:772][683]Cmd: ACTOR DELETE
+[2024.01.07-00.42.18:773][683]LogEditorActor: Deleted Actor: AmbientSound
+[2024.01.07-00.42.18:788][683]LogUObjectHash: Compacting FUObjectHashTables data took   1.40ms
+[2024.01.07-00.42.18:792][683]LogEditorActor: Deleted 1 Actors (0.019 secs)
+[2024.01.07-00.42.19:884][812]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.42.19:909][812]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-00.42.19:927][812]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-00.42.19:940][812]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-00.42.19:940][812]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7C2B34D842F08A045F219B9D436BE5F6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-00.42.19:943][812]LogFileHelpers: Saving map 'BackroomsMap' took 0.034
+[2024.01.07-00.42.19:948][812]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 7.19 sec)
+[2024.01.07-00.42.19:949][812]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-00.42.19:949][812]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-00.42.24:400][274]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Lamp/Lamp.Lamp_C
+[2024.01.07-00.42.24:400][274]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Lamp/Lamp.Lamp_C
+[2024.01.07-00.42.24:401][274]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Lamp/Lamp.Lamp as actor: Lamp_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Lamp_C_0
+[2024.01.07-00.42.24:402][274]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Lamp/Lamp.Lamp as actor: Lamp_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Lamp_C_0
+[2024.01.07-00.42.24:406][274]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.01.07-00.42.26:044][452]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Lamp/Lamp.Lamp_C
+[2024.01.07-00.42.26:044][452]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Lamp/Lamp.Lamp_C
+[2024.01.07-00.42.26:046][452]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Lamp/Lamp.Lamp as actor: Lamp_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Lamp_C_1
+[2024.01.07-00.42.26:046][452]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Lamp/Lamp.Lamp as actor: Lamp_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Lamp_C_1
+[2024.01.07-00.42.27:248][581]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2
+[2024.01.07-00.42.32:042][103]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-00.42.32:048][103]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-00.42.32:048][103]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 02:42:32)
+[2024.01.07-00.42.32:085][103]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.42.32:088][103]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003744s)
+[2024.01.07-00.42.32:088][103]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003777s)
+[2024.01.07-00.42.32:103][103]LogUObjectHash: Compacting FUObjectHashTables data took   1.20ms
+[2024.01.07-00.42.32:106][103]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.42.32:106][103]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.42.32:107][103]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-00.42.32:107][103]LogPlayLevel: PIE: World Init took: (0.000820s)
+[2024.01.07-00.42.32:107][103]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
+[2024.01.07-00.42.32:107][103]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-00.42.32:107][103]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-00.42.32:107][103]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-00.42.32:107][103]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-00.42.32:107][103]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-00.42.32:107][103]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-00.42.32:107][103]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-00.42.32:107][103]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-00.42.32:107][103]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-00.42.32:107][103]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-00.42.32:107][103]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-00.42.32:109][103]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-00.42.32:129][103]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-00.42.32:129][103]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-00.42.32:129][103]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-00.42.32:129][103]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-00.42.32:130][103]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
+[2024.01.07-00.42.32:130][103]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
+[2024.01.07-00.42.32:131][103]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
+[2024.01.07-00.42.32:131][103]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
+[2024.01.07-00.42.32:131][103]LogInit: FAudioDevice initialized with ID 4.
+[2024.01.07-00.42.32:131][103]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'.
+[2024.01.07-00.42.32:131][103]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
+[2024.01.07-00.42.32:133][103]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-00.42.32:136][103]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-01.42.32
+[2024.01.07-00.42.32:136][103]LogWorld: Bringing up level for play took: 0.002270
+[2024.01.07-00.42.32:137][103]LogOnline: OSS: Created online subsystem instance for: :Context_16
+[2024.01.07-00.42.32:139][103]PIE: Server logged in
+[2024.01.07-00.42.32:140][103]PIE: Play in editor total start time 0,094 seconds.
+[2024.01.07-00.42.52:975][572]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.42.52:975][572]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.42.52:975][572]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-00.42.52:975][572]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.42.52:979][572]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-00.42.52:982][572]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.42.52:994][572]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-00.42.52:994][572]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
+[2024.01.07-00.42.52:994][572]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.01.07-00.42.52:996][572]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.01.07-00.42.52:999][572]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.42.53:002][572]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-00.42.53:007][572]LogActorComponent: ReregisterComponent: (/Game/BackroomsMap.BackroomsMap:PersistentLevel.AmbientSound_1.AudioComponent0) Not currently registered. Aborting.
+[2024.01.07-00.42.53:039][573]LogPlayLevel: Display: Destroying online subsystem :Context_16
+[2024.01.07-00.42.55:444][854]Cmd: DELETE
+[2024.01.07-00.42.55:444][854]Cmd: ACTOR DELETE
+[2024.01.07-00.42.55:445][854]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.07-00.42.55:458][854]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-00.42.55:461][854]LogEditorActor: Deleted 1 Actors (0.018 secs)
+[2024.01.07-00.43.44:901][763]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-00.43.44:905][763]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-00.43.44:905][763]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 02:43:44)
+[2024.01.07-00.43.44:934][763]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.43.44:937][763]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003470s)
+[2024.01.07-00.43.44:937][763]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003504s)
+[2024.01.07-00.43.44:949][763]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-00.43.44:951][763]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.43.44:951][763]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.43.44:951][763]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-00.43.44:951][763]LogPlayLevel: PIE: World Init took: (0.000821s)
+[2024.01.07-00.43.44:951][763]LogAudio: Display: Creating Audio Device:                 Id: 5, Scope: Unique, Realtime: True
+[2024.01.07-00.43.44:951][763]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-00.43.44:951][763]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-00.43.44:951][763]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-00.43.44:951][763]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-00.43.44:951][763]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-00.43.44:951][763]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-00.43.44:951][763]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-00.43.44:951][763]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-00.43.44:952][763]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-00.43.44:952][763]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-00.43.44:952][763]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-00.43.44:953][763]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-00.43.44:972][763]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-00.43.44:973][763]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-00.43.44:973][763]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-00.43.44:973][763]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-00.43.44:973][763]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
+[2024.01.07-00.43.44:973][763]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
+[2024.01.07-00.43.44:975][763]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
+[2024.01.07-00.43.44:975][763]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
+[2024.01.07-00.43.44:975][763]LogInit: FAudioDevice initialized with ID 5.
+[2024.01.07-00.43.44:975][763]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'.
+[2024.01.07-00.43.44:975][763]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
+[2024.01.07-00.43.44:977][763]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-00.43.44:979][763]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-01.43.44
+[2024.01.07-00.43.44:980][763]LogWorld: Bringing up level for play took: 0.002195
+[2024.01.07-00.43.44:981][763]LogOnline: OSS: Created online subsystem instance for: :Context_17
+[2024.01.07-00.43.44:983][763]PIE: Server logged in
+[2024.01.07-00.43.44:984][763]PIE: Play in editor total start time 0,079 seconds.
+[2024.01.07-00.44.38:824][202]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.44.38:824][202]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.44.38:824][202]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-00.44.38:824][202]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.44.38:827][202]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-00.44.38:831][202]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.44.38:839][202]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.44.38:840][202]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
+[2024.01.07-00.44.38:840][202]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.01.07-00.44.38:841][202]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.01.07-00.44.38:847][202]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-00.44.38:851][202]LogActorComponent: ReregisterComponent: (/Game/BackroomsMap.BackroomsMap:PersistentLevel.AmbientSound_1.AudioComponent0) Not currently registered. Aborting.
+[2024.01.07-00.44.38:901][205]LogPlayLevel: Display: Destroying online subsystem :Context_17
+[2024.01.07-00.44.46:280][ 42]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.44.46:280][ 42]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.44.46:280][ 42]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.44.46:280][ 42]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Total job queries 924, among them cache hits 696 (75.32%)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Tracking 226 distinct input hashes that result in 122 distinct outputs (53.98%)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: RAM used: 5,16 MiB of 1,60 GiB budget. Usage: 0.31%
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Shaders Compiled: 192
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Jobs assigned 192, completed 192 (100%)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Average time worker was idle: 31.82 s
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.31 s
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Job execution time: average 0.24 s, max 0.43 s
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Job life time (pending + execution): average 0.33 s, max 0.52
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Shader code size: average 40,027 KiB, min 31,59 KiB, max 64,098 KiB
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 14.60 s
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Jobs were issued in 192 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Average processing rate: 13.15 jobs/sec
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Total thread time: 30,945 s
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Total thread preprocess time: 3,417 s
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Percentage time preprocessing: 11.04%
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Effective parallelization: 2.12 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    7 times, average 0.23 sec, max 0.24 sec, min 0.22 sec)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    7 times, average 0.23 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    7 times, average 0.22 sec, max 0.24 sec, min 0.22 sec)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    7 times, average 0.21 sec, max 0.23 sec, min 0.19 sec)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    7 times, average 0.21 sec, max 0.22 sec, min 0.20 sec)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.73% of total time (compiled   31 times, average 0.17 sec, max 0.20 sec, min 0.14 sec)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.72% of total time (compiled   31 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display:                                                 FLumenCardVS - 11.41% of total time (compiled   23 times, average 0.15 sec, max 0.17 sec, min 0.14 sec)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 5.42% of total time (compiled   23 times, average 0.07 sec, max 0.09 sec, min 0.07 sec)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.12% of total time (compiled    7 times, average 0.23 sec, max 0.24 sec, min 0.22 sec)
+[2024.01.07-00.44.46:282][ 42]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.44.46:318][ 43]MaterialEditorStats: Base pass shader: 201 instructions
+[2024.01.07-00.44.46:318][ 43]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.44.46:318][ 43]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.44.46:318][ 43]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.44.46:318][ 43]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.44.46:318][ 43]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.44.46:586][ 56]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.44.46:586][ 56]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.44.46:586][ 56]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.44.46:586][ 56]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.44.46:655][ 58]MaterialEditorStats: Base pass shader: 201 instructions
+[2024.01.07-00.44.46:655][ 58]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.44.46:655][ 58]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.44.46:655][ 58]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.44.46:655][ 58]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.44.46:655][ 58]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.44.47:533][161]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.44.47:533][161]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.44.47:533][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.44.47:533][161]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.44.47:567][162]MaterialEditorStats: Base pass shader: 201 instructions
+[2024.01.07-00.44.47:567][162]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.44.47:567][162]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.44.47:567][162]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.44.47:567][162]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.44.47:567][162]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.44.47:730][163]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.44.47:730][163]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.44.47:730][163]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.44.47:730][163]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.44.47:781][165]MaterialEditorStats: Base pass shader: 195 instructions
+[2024.01.07-00.44.47:782][165]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.44.47:782][165]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.44.47:782][165]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.44.47:782][165]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.44.47:782][165]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.44.48:698][274]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-00.44.48:744][274]LogUObjectHash: Compacting FUObjectHashTables data took   1.05ms
+[2024.01.07-00.44.49:290][274]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-00.44.49:298][274]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.44.50:144][274]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-00.44.50:146][274]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-00.44.50:147][274]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material1B9521DF4D5D08CFACA925B1DC85BBA5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-00.44.50:149][274]LogFileHelpers: InternalPromptForCheckoutAndSave took 851 ms (total: 8.04 sec)
+[2024.01.07-00.44.50:150][274]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-00.44.50:150][274]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-00.44.50:153][274]MaterialEditorStats: Base pass shader: 195 instructions
+[2024.01.07-00.44.50:153][274]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.44.50:153][274]MaterialEditorStats: MaxSampler: 244 instructions
+[2024.01.07-00.44.50:153][274]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.44.50:153][274]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.44.50:153][274]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.44.50:153][274]MaterialEditorStats: Shader Count: 16
+[2024.01.07-00.45.14:815][112]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-00.45.14:817][112]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.46.57:222][353]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.46.57:252][353]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-00.46.57:275][353]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-00.46.57:292][353]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-00.46.57:292][353]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapBC0E2D6D416B1920AB9FCF98C98C3BED.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-00.46.57:295][353]LogFileHelpers: Saving map 'BackroomsMap' took 0.042
+[2024.01.07-00.46.57:303][353]LogFileHelpers: InternalPromptForCheckoutAndSave took 80 ms (total: 8.12 sec)
+[2024.01.07-00.46.57:304][353]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-00.46.57:304][353]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-00.47.00:012][625]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.47.00:017][625]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.47.00:017][625]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.47.00:440][625]LogViewport: Scene viewport resized to 1405x894, mode Windowed.
+[2024.01.07-00.48.00:688][931]LogViewport: Scene viewport resized to 1129x892, mode Windowed.
+[2024.01.07-00.48.00:703][932]LogViewport: Scene viewport resized to 1128x892, mode Windowed.
+[2024.01.07-00.48.00:718][933]LogViewport: Scene viewport resized to 1125x892, mode Windowed.
+[2024.01.07-00.48.00:733][934]LogViewport: Scene viewport resized to 1119x892, mode Windowed.
+[2024.01.07-00.48.00:748][935]LogViewport: Scene viewport resized to 1112x892, mode Windowed.
+[2024.01.07-00.48.00:764][936]LogViewport: Scene viewport resized to 1106x892, mode Windowed.
+[2024.01.07-00.48.00:780][937]LogViewport: Scene viewport resized to 1098x892, mode Windowed.
+[2024.01.07-00.48.00:795][938]LogViewport: Scene viewport resized to 1092x892, mode Windowed.
+[2024.01.07-00.48.00:810][939]LogViewport: Scene viewport resized to 1087x892, mode Windowed.
+[2024.01.07-00.48.00:824][940]LogViewport: Scene viewport resized to 1084x892, mode Windowed.
+[2024.01.07-00.48.00:842][941]LogViewport: Scene viewport resized to 1083x892, mode Windowed.
+[2024.01.07-00.48.00:856][942]LogViewport: Scene viewport resized to 1080x892, mode Windowed.
+[2024.01.07-00.48.00:873][943]LogViewport: Scene viewport resized to 1078x892, mode Windowed.
+[2024.01.07-00.48.00:888][944]LogViewport: Scene viewport resized to 1077x892, mode Windowed.
+[2024.01.07-00.48.00:902][945]LogViewport: Scene viewport resized to 1076x892, mode Windowed.
+[2024.01.07-00.48.00:919][946]LogViewport: Scene viewport resized to 1075x892, mode Windowed.
+[2024.01.07-00.48.00:934][947]LogViewport: Scene viewport resized to 1074x892, mode Windowed.
+[2024.01.07-00.48.00:948][948]LogViewport: Scene viewport resized to 1072x892, mode Windowed.
+[2024.01.07-00.48.00:970][950]LogViewport: Scene viewport resized to 1071x892, mode Windowed.
+[2024.01.07-00.48.00:986][951]LogViewport: Scene viewport resized to 1070x892, mode Windowed.
+[2024.01.07-00.48.01:570][ 18]LogSlate: Took 0.000110 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.01.07-00.48.22:051][876]LogStaticMesh: Display: Building static mesh Lamp_Box...
+[2024.01.07-00.48.22:052][876]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.48.30:409][848]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
+[2024.01.07-00.48.33:016][150]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.48.33:057][150]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-00.48.33:060][150]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-00.48.33:060][150]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/LampE739120B4871562D9AB9F0ABBDC14A73.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-00.48.33:065][150]LogFileHelpers: InternalPromptForCheckoutAndSave took 48 ms (total: 8.17 sec)
+[2024.01.07-00.48.33:066][150]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-00.48.33:066][150]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-00.48.37:198][629]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.48.37:230][629]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Box" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Box.uasset" SILENT=true
+[2024.01.07-00.48.37:232][629]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Box
+[2024.01.07-00.48.37:232][629]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Box264FDE154C96F4CFE130A49D99711D88.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Box.uasset'
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+[2024.01.07-00.48.37:238][629]AssetCheck: New page: Asset Save: Lamp_Box
+[2024.01.07-00.48.37:238][629]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
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+[2024.01.07-00.48.53:492][464]Cmd: TRANSACTION UNDO
+[2024.01.07-00.48.53:492][464]LogEditorTransaction: Undo Material Change
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+[2024.01.07-00.49.48:717][415]LogStaticMesh: Display: Building static mesh Lamp_Box...
+[2024.01.07-00.49.48:718][415]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
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+[2024.01.07-00.50.13:439][203]LogStaticMesh: Display: Building static mesh Lamp_Box...
+[2024.01.07-00.50.13:439][203]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.51.24:805][352]LogStaticMesh: Display: Building static mesh Lamp_Box...
+[2024.01.07-00.51.24:806][352]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.51.28:302][748]LogViewport: Scene viewport resized to 1435x892, mode Windowed.
+[2024.01.07-00.51.31:152][ 56]LogContentBrowser: Deferred new asset file creation: NewMaterial
+[2024.01.07-00.51.31:160][ 56]LogContentBrowser: Creating deferred item: NewMaterial
+[2024.01.07-00.51.31:168][ 57]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
+[2024.01.07-00.51.38:676][948]LogContentBrowser: Attempting asset rename: NewMaterial -> Lamp_Backside
+[2024.01.07-00.51.38:676][948]LogContentBrowser: End creating deferred item NewMaterial
+[2024.01.07-00.51.39:820][ 59]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside
+[2024.01.07-00.51.39:823][ 59]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.51.39:823][ 59]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.51.39:904][ 59]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.51.39:904][ 59]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.51.39:904][ 59]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Total job queries 986, among them cache hits 746 (75.66%)
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Tracking 238 distinct input hashes that result in 130 distinct outputs (54.62%)
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: RAM used: 5,47 MiB of 1,60 GiB budget. Usage: 0.33%
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Shaders Compiled: 204
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Jobs assigned 204, completed 204 (100%)
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Average time worker was idle: 41.46 s
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.41 s
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Job execution time: average 0.25 s, max 0.43 s
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Job life time (pending + execution): average 0.33 s, max 0.62
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Shader code size: average 40,34 KiB, min 31,59 KiB, max 64,098 KiB
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 15.62 s
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Jobs were issued in 204 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Average processing rate: 13.06 jobs/sec
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Total thread time: 33,195 s
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Total thread preprocess time: 3,669 s
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Percentage time preprocessing: 11.05%
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Effective parallelization: 2.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    8 times, average 0.23 sec, max 0.24 sec, min 0.22 sec)
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+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    8 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
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+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 14.66% of total time (compiled   31 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
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+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 5.41% of total time (compiled    8 times, average 0.22 sec, max 0.24 sec, min 0.22 sec)
+[2024.01.07-00.51.39:934][ 60]LogShaderCompilers: Display: ================================================
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+[2024.01.07-00.51.39:954][ 61]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.51.39:954][ 61]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.51.39:954][ 61]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.51.39:954][ 61]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.51.50:406][307]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.51.50:407][307]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.51.50:407][307]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.51.50:603][309]MaterialEditorStats: Base pass shader: 187 instructions
+[2024.01.07-00.51.50:603][309]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.51.50:603][309]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.51.50:603][309]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.51.50:603][309]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.51.55:439][882]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.51.55:439][882]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.51.55:439][882]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.51.55:924][905]MaterialEditorStats: Base pass vertex shader: 131 instructions
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+[2024.01.07-00.51.55:924][905]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.51.55:924][905]MaterialEditorStats: Shader Count: 4
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+[2024.01.07-00.51.58:873][216]MaterialEditorStats: Base pass vertex shader: 131 instructions
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+[2024.01.07-00.51.58:873][216]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.51.58:873][216]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.51.59:920][317]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.51.59:921][317]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.51.59:921][317]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.52.00:245][339]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.52.00:245][339]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.52.00:245][339]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.52.00:245][339]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.52.00:326][341]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.52.00:326][341]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.52.00:326][341]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.52.00:624][362]MaterialEditorStats: Base pass shader: 189 instructions
+[2024.01.07-00.52.00:624][362]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.52.00:624][362]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.52.00:624][362]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-00.52.00:624][362]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.52.02:049][530]LogSlate: Window 'Color Picker' being destroyed
+[2024.01.07-00.52.02:054][530]MaterialEditorStats: Texture samplers: 0/16
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+[2024.01.07-00.52.02:235][532]MaterialEditorStats: Base pass vertex shader: 131 instructions
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+[2024.01.07-00.52.02:235][532]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.52.03:062][629]LogMaterialEditor: Saving and Compiling material Lamp_Backside
+[2024.01.07-00.52.03:123][629]LogUObjectHash: Compacting FUObjectHashTables data took   1.32ms
+[2024.01.07-00.52.03:485][629]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-00.52.03:492][629]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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+[2024.01.07-00.52.04:249][629]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Backside5E8451DF47075C2D3A3FBBAE645F355D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Backside.uasset'
+[2024.01.07-00.52.04:251][629]LogFileHelpers: InternalPromptForCheckoutAndSave took 759 ms (total: 8.97 sec)
+[2024.01.07-00.52.04:251][629]AssetCheck: New page: Asset Save: Lamp_Backside
+[2024.01.07-00.52.04:251][629]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside
+[2024.01.07-00.52.04:252][629]MaterialEditorStats: Base pass shader: 189 instructions
+[2024.01.07-00.52.04:252][629]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-00.52.04:252][629]MaterialEditorStats: MaxSampler: 237 instructions
+[2024.01.07-00.52.04:252][629]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.07-00.52.04:252][629]MaterialEditorStats: Shader Count: 16
+[2024.01.07-00.52.11:788][472]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.01.07-00.52.32:088][852]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.52.32:124][852]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Box" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Box.uasset" SILENT=true
+[2024.01.07-00.52.32:125][852]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Box
+[2024.01.07-00.52.32:125][852]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Box7806FE244D2694343048339363B9292E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Box.uasset'
+[2024.01.07-00.52.32:130][852]LogFileHelpers: InternalPromptForCheckoutAndSave took 41 ms (total: 9.01 sec)
+[2024.01.07-00.52.32:131][852]AssetCheck: New page: Asset Save: Lamp_Box
+[2024.01.07-00.52.32:131][852]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.52.41:519][926]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.52.41:561][926]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-00.52.41:564][926]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-00.52.41:564][926]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/LampF3DF88A04973F92CE9012AAA5EA588CD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-00.52.41:568][926]LogFileHelpers: InternalPromptForCheckoutAndSave took 49 ms (total: 9.06 sec)
+[2024.01.07-00.52.41:569][926]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-00.52.41:569][926]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-00.52.42:814][ 64]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.52.42:832][ 64]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-00.52.42:854][ 64]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-00.52.42:867][ 64]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-00.52.42:867][ 64]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD97B1ABA42F518B80AEA40BA01E95360.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-00.52.42:870][ 64]LogFileHelpers: Saving map 'BackroomsMap' took 0.039
+[2024.01.07-00.52.42:879][ 64]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 9.12 sec)
+[2024.01.07-00.52.42:880][ 64]AssetCheck: New page: Asset Save: BackroomsMap
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+[2024.01.07-00.52.44:126][212]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-00.52.44:130][212]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-00.52.44:130][212]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-00.52.44:157][212]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-00.52.44:159][212]LogPlayLevel: PlayLevel: Blueprint regeneration took 28 ms (1 blueprints)
+[2024.01.07-00.52.44:159][212]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 02:52:44)
+[2024.01.07-00.52.44:200][212]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.52.44:203][212]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003479s)
+[2024.01.07-00.52.44:203][212]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003511s)
+[2024.01.07-00.52.44:215][212]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-00.52.44:215][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.52.44:215][212]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.52.44:216][212]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-00.52.44:216][212]LogPlayLevel: PIE: World Init took: (0.000822s)
+[2024.01.07-00.52.44:216][212]LogAudio: Display: Creating Audio Device:                 Id: 6, Scope: Unique, Realtime: True
+[2024.01.07-00.52.44:216][212]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-00.52.44:216][212]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-00.52.44:216][212]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-00.52.44:216][212]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-00.52.44:216][212]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-00.52.44:216][212]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-00.52.44:216][212]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-00.52.44:216][212]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-00.52.44:217][212]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-00.52.44:217][212]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-00.52.44:217][212]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-00.52.44:219][212]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-00.52.44:239][212]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-00.52.44:239][212]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-00.52.44:239][212]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-00.52.44:239][212]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-00.52.44:239][212]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
+[2024.01.07-00.52.44:239][212]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6
+[2024.01.07-00.52.44:240][212]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
+[2024.01.07-00.52.44:240][212]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
+[2024.01.07-00.52.44:240][212]LogInit: FAudioDevice initialized with ID 6.
+[2024.01.07-00.52.44:240][212]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'.
+[2024.01.07-00.52.44:240][212]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
+[2024.01.07-00.52.44:243][212]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-00.52.44:245][212]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-01.52.44
+[2024.01.07-00.52.44:246][212]LogWorld: Bringing up level for play took: 0.002347
+[2024.01.07-00.52.44:247][212]LogOnline: OSS: Created online subsystem instance for: :Context_20
+[2024.01.07-00.52.44:249][212]PIE: Server logged in
+[2024.01.07-00.52.44:250][212]PIE: Play in editor total start time 0,12 seconds.
+[2024.01.07-00.52.45:740][358]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.52.45:740][358]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.52.45:740][358]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-00.52.45:741][358]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.52.45:743][358]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-00.52.45:747][358]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.52.45:758][358]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.52.45:758][358]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
+[2024.01.07-00.52.45:758][358]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.01.07-00.52.45:760][358]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.01.07-00.52.45:766][358]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-00.52.45:770][358]LogActorComponent: ReregisterComponent: (/Game/BackroomsMap.BackroomsMap:PersistentLevel.AmbientSound_1.AudioComponent0) Not currently registered. Aborting.
+[2024.01.07-00.52.45:820][359]LogPlayLevel: Display: Destroying online subsystem :Context_20
+[2024.01.07-00.52.50:497][894]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.52.50:497][894]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.52.50:497][894]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.52.50:497][894]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.52.50:680][896]MaterialEditorStats: Base pass shader: 195 instructions
+[2024.01.07-00.52.50:680][896]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.52.50:680][896]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.52.50:680][896]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2024.01.07-00.52.50:680][896]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.52.50:680][896]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.52.51:696][  8]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.52.51:696][  8]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.52.51:696][  8]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.52.51:696][  8]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.52.51:876][ 10]MaterialEditorStats: Base pass shader: 201 instructions
+[2024.01.07-00.52.51:876][ 10]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.52.51:876][ 10]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.52.51:876][ 10]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.52.51:876][ 10]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.52.51:876][ 10]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.52.52:617][ 96]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-00.52.52:681][ 96]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.07-00.52.52:830][ 96]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.52.52:837][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.52.53:057][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-00.52.53:060][ 96]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-00.52.53:060][ 96]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material21C2563A4030465BDA34CEA0310AEDFD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-00.52.53:064][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave took 226 ms (total: 9.35 sec)
+[2024.01.07-00.52.53:065][ 96]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-00.52.53:065][ 96]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-00.52.53:071][ 96]MaterialEditorStats: Base pass shader: 201 instructions
+[2024.01.07-00.52.53:071][ 96]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.52.53:071][ 96]MaterialEditorStats: MaxSampler: 250 instructions
+[2024.01.07-00.52.53:071][ 96]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-00.52.53:071][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.52.53:071][ 96]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.52.53:071][ 96]MaterialEditorStats: Shader Count: 16
+[2024.01.07-00.52.54:725][286]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-00.52.54:729][286]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-00.52.54:730][286]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 02:52:54)
+[2024.01.07-00.52.54:760][286]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.52.54:763][286]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003489s)
+[2024.01.07-00.52.54:763][286]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003519s)
+[2024.01.07-00.52.54:774][286]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.07-00.52.54:777][286]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.52.54:777][286]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.52.54:777][286]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-00.52.54:778][286]LogPlayLevel: PIE: World Init took: (0.000792s)
+[2024.01.07-00.52.54:778][286]LogAudio: Display: Creating Audio Device:                 Id: 7, Scope: Unique, Realtime: True
+[2024.01.07-00.52.54:778][286]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-00.52.54:778][286]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-00.52.54:778][286]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-00.52.54:778][286]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-00.52.54:778][286]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-00.52.54:778][286]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-00.52.54:778][286]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-00.52.54:778][286]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-00.52.54:779][286]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-00.52.54:779][286]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-00.52.54:779][286]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-00.52.54:780][286]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-00.52.54:799][286]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-00.52.54:799][286]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-00.52.54:799][286]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-00.52.54:799][286]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-00.52.54:800][286]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
+[2024.01.07-00.52.54:800][286]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7
+[2024.01.07-00.52.54:801][286]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
+[2024.01.07-00.52.54:801][286]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
+[2024.01.07-00.52.54:801][286]LogInit: FAudioDevice initialized with ID 7.
+[2024.01.07-00.52.54:801][286]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'.
+[2024.01.07-00.52.54:801][286]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
+[2024.01.07-00.52.54:804][286]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-00.52.54:806][286]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-01.52.54
+[2024.01.07-00.52.54:806][286]LogWorld: Bringing up level for play took: 0.002285
+[2024.01.07-00.52.54:807][286]LogOnline: OSS: Created online subsystem instance for: :Context_21
+[2024.01.07-00.52.54:809][286]PIE: Server logged in
+[2024.01.07-00.52.54:810][286]PIE: Play in editor total start time 0,081 seconds.
+[2024.01.07-00.53.08:220][868]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.53.08:220][868]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.53.08:220][868]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-00.53.08:220][868]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.53.08:223][868]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-00.53.08:227][868]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.53.08:238][868]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.53.08:238][868]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
+[2024.01.07-00.53.08:238][868]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.01.07-00.53.08:240][868]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.01.07-00.53.08:246][868]LogUObjectHash: Compacting FUObjectHashTables data took   1.38ms
+[2024.01.07-00.53.08:252][868]LogActorComponent: ReregisterComponent: (/Game/BackroomsMap.BackroomsMap:PersistentLevel.AmbientSound_1.AudioComponent0) Not currently registered. Aborting.
+[2024.01.07-00.53.08:304][869]LogPlayLevel: Display: Destroying online subsystem :Context_21
+[2024.01.07-00.53.19:878][215]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-00.53.19:882][215]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-00.53.19:882][215]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 02:53:19)
+[2024.01.07-00.53.19:909][215]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.53.19:912][215]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003636s)
+[2024.01.07-00.53.19:912][215]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003674s)
+[2024.01.07-00.53.19:925][215]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-00.53.19:927][215]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.53.19:927][215]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.53.19:928][215]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-00.53.19:928][215]LogPlayLevel: PIE: World Init took: (0.000802s)
+[2024.01.07-00.53.19:928][215]LogAudio: Display: Creating Audio Device:                 Id: 8, Scope: Unique, Realtime: True
+[2024.01.07-00.53.19:928][215]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-00.53.19:928][215]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-00.53.19:928][215]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-00.53.19:928][215]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-00.53.19:928][215]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-00.53.19:928][215]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-00.53.19:928][215]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-00.53.19:928][215]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-00.53.19:928][215]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-00.53.19:928][215]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-00.53.19:928][215]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-00.53.19:930][215]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-00.53.19:949][215]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-00.53.19:949][215]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-00.53.19:949][215]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-00.53.19:949][215]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-00.53.19:949][215]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
+[2024.01.07-00.53.19:949][215]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8
+[2024.01.07-00.53.19:951][215]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
+[2024.01.07-00.53.19:951][215]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
+[2024.01.07-00.53.19:951][215]LogInit: FAudioDevice initialized with ID 8.
+[2024.01.07-00.53.19:951][215]LogAudio: Display: Audio Device (ID: 8) registered with world 'BackroomsMap'.
+[2024.01.07-00.53.19:951][215]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
+[2024.01.07-00.53.19:953][215]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-00.53.19:956][215]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-01.53.19
+[2024.01.07-00.53.19:956][215]LogWorld: Bringing up level for play took: 0.002268
+[2024.01.07-00.53.19:957][215]LogOnline: OSS: Created online subsystem instance for: :Context_22
+[2024.01.07-00.53.19:959][215]PIE: Server logged in
+[2024.01.07-00.53.19:960][215]PIE: Play in editor total start time 0,077 seconds.
+[2024.01.07-00.53.49:889][784]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.53.49:889][784]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.53.49:889][784]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-00.53.49:889][784]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.53.49:893][784]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-00.53.49:895][784]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.53.49:907][784]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.53.49:907][784]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
+[2024.01.07-00.53.49:907][784]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.01.07-00.53.49:909][784]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.01.07-00.53.49:915][784]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
+[2024.01.07-00.53.49:919][784]LogActorComponent: ReregisterComponent: (/Game/BackroomsMap.BackroomsMap:PersistentLevel.AmbientSound_1.AudioComponent0) Not currently registered. Aborting.
+[2024.01.07-00.53.49:970][785]LogPlayLevel: Display: Destroying online subsystem :Context_22
+[2024.01.07-00.54.05:154][509]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-00.54.05:159][509]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-00.54.05:159][509]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 02:54:05)
+[2024.01.07-00.54.05:178][509]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.54.05:183][509]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003539s)
+[2024.01.07-00.54.05:183][509]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003573s)
+[2024.01.07-00.54.05:195][509]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-00.54.05:197][509]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.54.05:197][509]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.54.05:197][509]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-00.54.05:198][509]LogPlayLevel: PIE: World Init took: (0.000840s)
+[2024.01.07-00.54.05:198][509]LogAudio: Display: Creating Audio Device:                 Id: 9, Scope: Unique, Realtime: True
+[2024.01.07-00.54.05:198][509]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-00.54.05:198][509]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-00.54.05:198][509]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-00.54.05:198][509]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-00.54.05:198][509]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-00.54.05:198][509]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-00.54.05:198][509]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-00.54.05:198][509]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-00.54.05:199][509]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-00.54.05:199][509]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-00.54.05:199][509]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-00.54.05:200][509]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-00.54.05:220][509]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-00.54.05:220][509]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-00.54.05:220][509]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-00.54.05:220][509]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-00.54.05:221][509]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
+[2024.01.07-00.54.05:221][509]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9
+[2024.01.07-00.54.05:222][509]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
+[2024.01.07-00.54.05:222][509]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
+[2024.01.07-00.54.05:222][509]LogInit: FAudioDevice initialized with ID 9.
+[2024.01.07-00.54.05:222][509]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'.
+[2024.01.07-00.54.05:222][509]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
+[2024.01.07-00.54.05:224][509]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-00.54.05:226][509]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-01.54.05
+[2024.01.07-00.54.05:227][509]LogWorld: Bringing up level for play took: 0.002312
+[2024.01.07-00.54.05:228][509]LogOnline: OSS: Created online subsystem instance for: :Context_23
+[2024.01.07-00.54.05:229][509]PIE: Server logged in
+[2024.01.07-00.54.05:230][509]PIE: Play in editor total start time 0,072 seconds.
+[2024.01.07-00.54.07:439][753]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.54.07:439][753]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.54.07:439][753]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-00.54.07:439][753]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.54.07:442][753]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-00.54.07:445][753]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.54.07:457][753]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.54.07:458][753]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
+[2024.01.07-00.54.07:458][753]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.01.07-00.54.07:459][753]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.01.07-00.54.07:465][753]LogUObjectHash: Compacting FUObjectHashTables data took   1.20ms
+[2024.01.07-00.54.07:471][753]LogActorComponent: ReregisterComponent: (/Game/BackroomsMap.BackroomsMap:PersistentLevel.AmbientSound_1.AudioComponent0) Not currently registered. Aborting.
+[2024.01.07-00.54.07:522][754]LogPlayLevel: Display: Destroying online subsystem :Context_23
+[2024.01.07-00.54.38:804][437]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.54.38:804][437]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.54.38:804][437]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.54.38:804][437]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.54.39:103][448]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.54.39:103][448]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.54.39:103][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.54.39:103][448]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.54.39:289][452]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-00.54.39:289][452]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.54.39:289][452]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-00.54.39:289][452]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.54.39:289][452]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.54.39:289][452]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.54.42:624][841]LogEditorTransaction: Undo Move Node
+[2024.01.07-00.54.44:613][ 10]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.54.44:613][ 10]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.07-00.54.44:613][ 10]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.54.44:613][ 10]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: Total job queries 1.096, among them cache hits 812 (74.09%)
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: Tracking 279 distinct input hashes that result in 151 distinct outputs (54.12%)
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: RAM used: 6,34 MiB of 1,60 GiB budget. Usage: 0.39%
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: Shaders Compiled: 243
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: Jobs assigned 246, completed 243 (98.78%)
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: Average time worker was idle: 51.40 s
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.41 s
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: Job execution time: average 0.25 s, max 0.43 s
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: Job life time (pending + execution): average 0.33 s, max 0.62
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: Shader code size: average 39,824 KiB, min 29,613 KiB, max 64,098 KiB
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.45 s
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+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy - 5.20% of total time (compiled    9 times, average 0.23 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-00.54.44:778][ 12]LogShaderCompilers: Display: ================================================
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+[2024.01.07-00.54.44:785][ 13]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.54.44:947][ 16]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.54.44:947][ 16]MaterialEditorStats: Texture samplers: 6/16
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+[2024.01.07-00.54.44:947][ 16]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.54.50:204][593]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.54.50:585][604]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
+[2024.01.07-00.54.50:585][604]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.54.57:823][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.54.57:823][445]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.54.58:048][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.54.58:048][453]MaterialEditorStats: Shader Count: 1
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+[2024.01.07-00.54.58:236][460]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.54.58:236][460]MaterialEditorStats: Texture samplers: 7/16
+[2024.01.07-00.54.58:236][460]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
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+[2024.01.07-00.54.58:878][475]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
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+[2024.01.07-00.54.59:620][475]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.54.59:620][475]MaterialEditorStats: MaxSampler: 281 instructions
+[2024.01.07-00.54.59:620][475]MaterialEditorStats: Texture samplers: 9/16
+[2024.01.07-00.54.59:620][475]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.54.59:620][475]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.54.59:620][475]MaterialEditorStats: Shader Count: 16
+[2024.01.07-00.55.04:631][ 64]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.55.04:631][ 64]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.55.04:631][ 64]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.04:631][ 64]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.55.04:804][ 67]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.55.04:804][ 67]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.55.04:874][ 70]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.55.04:874][ 70]MaterialEditorStats: Texture samplers: 7/16
+[2024.01.07-00.55.04:874][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.55.04:874][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.04:874][ 70]MaterialEditorStats: Shader Count: 4
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+[2024.01.07-00.55.06:135][190]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.55.06:135][190]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.06:135][190]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.55.06:307][193]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
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+[2024.01.07-00.55.06:307][193]MaterialEditorStats: Shader Count: 1
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+[2024.01.07-00.55.06:395][198]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.55.06:395][198]MaterialEditorStats: Texture samplers: 7/16
+[2024.01.07-00.55.06:395][198]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.55.06:395][198]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.06:395][198]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.55.08:515][414]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.55.08:515][414]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.55.08:515][414]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.08:515][414]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.55.08:704][419]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.55.08:805][425]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.55.08:805][425]MaterialEditorStats: Texture samplers: 7/16
+[2024.01.07-00.55.08:805][425]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.55.08:805][425]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2024.01.07-00.55.12:440][788]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-00.55.12:486][788]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.07-00.55.13:039][788]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.55.13:048][788]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.55.13:780][788]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-00.55.13:782][788]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-00.55.13:782][788]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material8CEF9C554AC3AD035BC766B97715D1FF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
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+[2024.01.07-00.55.13:788][788]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-00.55.13:788][788]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-00.55.13:792][788]MaterialEditorStats: Base pass shader: 215 instructions
+[2024.01.07-00.55.13:792][788]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.55.13:792][788]MaterialEditorStats: MaxSampler: 281 instructions
+[2024.01.07-00.55.13:792][788]MaterialEditorStats: Texture samplers: 9/16
+[2024.01.07-00.55.13:792][788]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(6)
+[2024.01.07-00.55.13:792][788]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.13:792][788]MaterialEditorStats: Shader Count: 16
+[2024.01.07-00.55.21:348][653]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-00.55.21:353][653]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-00.55.21:354][653]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 02:55:21)
+[2024.01.07-00.55.21:379][653]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.55.21:382][653]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003515s)
+[2024.01.07-00.55.21:382][653]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003551s)
+[2024.01.07-00.55.21:394][653]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-00.55.21:395][653]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.55.21:396][653]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.55.21:396][653]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-00.55.21:396][653]LogPlayLevel: PIE: World Init took: (0.000839s)
+[2024.01.07-00.55.21:396][653]LogAudio: Display: Creating Audio Device:                 Id: 10, Scope: Unique, Realtime: True
+[2024.01.07-00.55.21:396][653]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-00.55.21:396][653]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-00.55.21:396][653]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-00.55.21:396][653]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-00.55.21:396][653]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-00.55.21:396][653]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-00.55.21:396][653]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-00.55.21:396][653]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-00.55.21:396][653]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-00.55.21:396][653]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-00.55.21:396][653]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-00.55.21:399][653]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-00.55.21:419][653]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-00.55.21:419][653]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-00.55.21:419][653]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-00.55.21:419][653]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-00.55.21:420][653]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
+[2024.01.07-00.55.21:420][653]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10
+[2024.01.07-00.55.21:421][653]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
+[2024.01.07-00.55.21:421][653]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
+[2024.01.07-00.55.21:421][653]LogInit: FAudioDevice initialized with ID 10.
+[2024.01.07-00.55.21:421][653]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'.
+[2024.01.07-00.55.21:421][653]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
+[2024.01.07-00.55.21:424][653]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-00.55.21:426][653]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-01.55.21
+[2024.01.07-00.55.21:426][653]LogWorld: Bringing up level for play took: 0.002321
+[2024.01.07-00.55.21:428][653]LogOnline: OSS: Created online subsystem instance for: :Context_24
+[2024.01.07-00.55.21:429][653]PIE: Server logged in
+[2024.01.07-00.55.21:429][653]PIE: Play in editor total start time 0,076 seconds.
+[2024.01.07-00.55.40:089][871]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.55.40:089][871]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.55.40:089][871]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-00.55.40:089][871]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.55.40:092][871]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-00.55.40:096][871]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.55.40:104][871]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.55.40:104][871]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
+[2024.01.07-00.55.40:104][871]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.01.07-00.55.40:106][871]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.01.07-00.55.40:112][871]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-00.55.40:118][871]LogActorComponent: ReregisterComponent: (/Game/BackroomsMap.BackroomsMap:PersistentLevel.AmbientSound_1.AudioComponent0) Not currently registered. Aborting.
+[2024.01.07-00.55.40:168][872]LogPlayLevel: Display: Destroying online subsystem :Context_24
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+[2024.01.07-00.55.51:931][230]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.51:931][230]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.55.51:966][231]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2024.01.07-00.55.51:967][231]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.51:967][231]MaterialEditorStats: Shader Count: 4
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+[2024.01.07-00.55.52:535][280]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.52:535][280]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.55.52:794][304]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.52:794][304]MaterialEditorStats: Shader Count: 1
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+[2024.01.07-00.55.52:964][311]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.55.52:964][311]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.07-00.55.52:964][311]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
+[2024.01.07-00.55.52:964][311]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.52:964][311]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.55.53:595][381]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.55.53:595][381]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
+[2024.01.07-00.55.53:595][381]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.53:595][381]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.55.53:639][382]MaterialEditorStats: Base pass shader: 211 instructions
+[2024.01.07-00.55.53:639][382]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.55.53:639][382]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.07-00.55.53:639][382]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(5)
+[2024.01.07-00.55.53:639][382]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.53:639][382]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.55.54:075][426]MaterialEditorStats: Texture samplers: 0/16
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+[2024.01.07-00.55.54:075][426]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.54:075][426]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.55.54:225][437]MaterialEditorStats: Texture samplers: 3/16
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+[2024.01.07-00.55.54:225][437]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.54:225][437]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.55.54:394][445]MaterialEditorStats: Base pass shader: 208 instructions
+[2024.01.07-00.55.54:394][445]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.55.54:394][445]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-00.55.54:394][445]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.07-00.55.54:394][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.54:394][445]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.55.54:963][508]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.55.54:963][508]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.07-00.55.54:963][508]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.54:963][508]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.55.55:000][509]MaterialEditorStats: Base pass shader: 208 instructions
+[2024.01.07-00.55.55:000][509]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.55.55:000][509]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-00.55.55:000][509]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2024.01.07-00.55.55:000][509]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.55:000][509]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.55.55:122][517]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.55.55:122][517]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.55.55:122][517]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.55:122][517]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.55.55:320][537]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.55.55:320][537]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.55.55:320][537]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.55:320][537]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.55.55:508][540]MaterialEditorStats: Base pass shader: 203 instructions
+[2024.01.07-00.55.55:508][540]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.55.55:508][540]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.55.55:508][540]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.55.55:508][540]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.55:508][540]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.55.56:949][699]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.55.56:949][699]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.55.56:949][699]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.56:949][699]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.55.56:994][700]MaterialEditorStats: Base pass shader: 203 instructions
+[2024.01.07-00.55.56:994][700]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.55.56:994][700]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.55.56:994][700]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.55.56:994][700]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.56:994][700]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.55.57:351][728]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.55.57:351][728]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.55.57:351][728]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.57:351][728]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.55.57:529][743]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.55.57:529][743]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.55.57:529][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.57:529][743]MaterialEditorStats: Shader Count: 1
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+[2024.01.07-00.55.57:689][750]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.55.57:689][750]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.55.57:689][750]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.55.57:689][750]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.57:689][750]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.55.58:173][806]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-00.55.58:217][806]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.07-00.55.58:656][806]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.55.58:664][806]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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+[2024.01.07-00.55.59:321][806]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-00.55.59:321][806]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material1E11011840811D47DCE4D3B84803AE29.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-00.55.59:325][806]LogFileHelpers: InternalPromptForCheckoutAndSave took 660 ms (total: 11.4 sec)
+[2024.01.07-00.55.59:325][806]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-00.55.59:325][806]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
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+[2024.01.07-00.55.59:329][806]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.55.59:329][806]MaterialEditorStats: MaxSampler: 252 instructions
+[2024.01.07-00.55.59:329][806]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-00.55.59:329][806]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.55.59:329][806]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.55.59:329][806]MaterialEditorStats: Shader Count: 16
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+[2024.01.07-00.56.09:362][960]MaterialEditorStats: Shader Count: 0
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+[2024.01.07-00.56.09:752][969]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.56.09:752][969]MaterialEditorStats: Texture samplers: 5/16
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+[2024.01.07-00.56.09:752][969]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.56.09:880][982]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-00.56.09:922][982]LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms
+[2024.01.07-00.56.10:362][982]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-00.56.10:369][982]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.56.11:021][982]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-00.56.11:024][982]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-00.56.11:024][982]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_MaterialF045339A4976E51F976AEC8188E79BBB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-00.56.11:028][982]LogFileHelpers: InternalPromptForCheckoutAndSave took 658 ms (total: 12.1 sec)
+[2024.01.07-00.56.11:029][982]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-00.56.11:029][982]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-00.56.11:032][982]MaterialEditorStats: Base pass shader: 208 instructions
+[2024.01.07-00.56.11:032][982]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.56.11:032][982]MaterialEditorStats: MaxSampler: 258 instructions
+[2024.01.07-00.56.11:032][982]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.07-00.56.11:032][982]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.56.11:032][982]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.56.11:032][982]MaterialEditorStats: Shader Count: 16
+[2024.01.07-00.56.25:168][654]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-00.56.25:173][654]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-00.56.25:173][654]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 02:56:25)
+[2024.01.07-00.56.25:208][654]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.56.25:211][654]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003601s)
+[2024.01.07-00.56.25:211][654]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003635s)
+[2024.01.07-00.56.25:221][654]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
+[2024.01.07-00.56.25:223][654]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-00.56.25:224][654]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-00.56.25:224][654]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-00.56.25:224][654]LogPlayLevel: PIE: World Init took: (0.000799s)
+[2024.01.07-00.56.25:224][654]LogAudio: Display: Creating Audio Device:                 Id: 11, Scope: Unique, Realtime: True
+[2024.01.07-00.56.25:224][654]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-00.56.25:224][654]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-00.56.25:224][654]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-00.56.25:224][654]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-00.56.25:224][654]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-00.56.25:224][654]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-00.56.25:224][654]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-00.56.25:224][654]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-00.56.25:225][654]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-00.56.25:225][654]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-00.56.25:225][654]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-00.56.25:227][654]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-00.56.25:247][654]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-00.56.25:247][654]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-00.56.25:247][654]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-00.56.25:247][654]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-00.56.25:247][654]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
+[2024.01.07-00.56.25:247][654]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11
+[2024.01.07-00.56.25:249][654]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
+[2024.01.07-00.56.25:249][654]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
+[2024.01.07-00.56.25:249][654]LogInit: FAudioDevice initialized with ID 11.
+[2024.01.07-00.56.25:249][654]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'.
+[2024.01.07-00.56.25:249][654]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
+[2024.01.07-00.56.25:251][654]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-00.56.25:254][654]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-01.56.25
+[2024.01.07-00.56.25:254][654]LogWorld: Bringing up level for play took: 0.002281
+[2024.01.07-00.56.25:255][654]LogOnline: OSS: Created online subsystem instance for: :Context_25
+[2024.01.07-00.56.25:257][654]PIE: Server logged in
+[2024.01.07-00.56.25:258][654]PIE: Play in editor total start time 0,085 seconds.
+[2024.01.07-00.57.38:748][440]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.57.38:748][440]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-00.57.38:748][440]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-00.57.38:748][440]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.57.38:751][440]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-00.57.38:755][440]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-00.57.38:766][440]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-00.57.38:766][440]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
+[2024.01.07-00.57.38:766][440]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.01.07-00.57.38:767][440]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.01.07-00.57.38:774][440]LogUObjectHash: Compacting FUObjectHashTables data took   1.15ms
+[2024.01.07-00.57.38:778][440]LogActorComponent: ReregisterComponent: (/Game/BackroomsMap.BackroomsMap:PersistentLevel.AmbientSound_1.AudioComponent0) Not currently registered. Aborting.
+[2024.01.07-00.57.38:830][441]LogPlayLevel: Display: Destroying online subsystem :Context_25
+[2024.01.07-00.57.41:573][754]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.57.41:599][754]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-00.57.41:620][754]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-00.57.41:634][754]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-00.57.41:634][754]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapF713BD0E4D940187946A2E958DF575E0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-00.57.41:636][754]LogFileHelpers: Saving map 'BackroomsMap' took 0.038
+[2024.01.07-00.57.41:645][754]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 12.2 sec)
+[2024.01.07-00.57.41:646][754]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-00.57.41:646][754]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-00.57.44:283][ 67]Cmd: DELETE
+[2024.01.07-00.57.44:283][ 67]Cmd: ACTOR DELETE
+[2024.01.07-00.57.44:285][ 67]LogEditorActor: Deleted Actor: StaticMeshActor
+[2024.01.07-00.57.44:298][ 67]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.07-00.57.44:299][ 67]LogEditorActor: Deleted 1 Actors (0.016 secs)
+[2024.01.07-00.57.53:211][ 52]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.57.53:211][ 52]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.57.53:211][ 52]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0
+[2024.01.07-00.57.53:536][ 90]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.57.53:536][ 90]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box
+[2024.01.07-00.57.53:537][ 90]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamp/Lamp_Box.Lamp_Box as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1
+[2024.01.07-00.58.00:993][976]Cmd: DELETE
+[2024.01.07-00.58.00:993][976]Cmd: ACTOR DELETE
+[2024.01.07-00.58.00:994][976]LogEditorActor: Deleted Actor: StaticMeshActor
+[2024.01.07-00.58.01:007][976]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-00.58.01:011][976]LogEditorActor: Deleted 1 Actors (0.018 secs)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Total job queries 1.284, among them cache hits 900 (70.09%)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Tracking 382 distinct input hashes that result in 204 distinct outputs (53.40%)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: RAM used: 8,77 MiB of 1,60 GiB budget. Usage: 0.54%
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Shaders Compiled: 346
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Jobs assigned 346, completed 346 (100%)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Average time worker was idle: 40.06 s
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.41 s
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Job execution time: average 0.24 s, max 0.43 s
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Job life time (pending + execution): average 0.32 s, max 0.62
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Shader code size: average 40,078 KiB, min 29,613 KiB, max 64,098 KiB
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 25.19 s
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Jobs were issued in 346 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Average processing rate: 13.73 jobs/sec
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Total thread time: 56,057 s
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Total thread preprocess time: 6,185 s
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Percentage time preprocessing: 11.03%
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Effective parallelization: 2.22 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   13 times, average 0.23 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled   13 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   13 times, average 0.22 sec, max 0.24 sec, min 0.21 sec)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled   13 times, average 0.21 sec, max 0.23 sec, min 0.20 sec)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   13 times, average 0.21 sec, max 0.23 sec, min 0.19 sec)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.39% of total time (compiled   55 times, average 0.17 sec, max 0.20 sec, min 0.13 sec)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.38% of total time (compiled   55 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display:                                                 FLumenCardVS - 11.01% of total time (compiled   40 times, average 0.15 sec, max 0.17 sec, min 0.14 sec)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.23% of total time (compiled   13 times, average 0.23 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy - 5.21% of total time (compiled   13 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-00.59.13:061][ 23]LogShaderCompilers: Display: ================================================
+[2024.01.07-00.59.16:059][366]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.59.16:059][366]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.59.16:059][366]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.16:059][366]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.59.16:336][380]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.59.16:336][380]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.59.16:336][380]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.16:336][380]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.59.16:505][387]MaterialEditorStats: Base pass shader: 208 instructions
+[2024.01.07-00.59.16:505][387]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.59.16:505][387]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-00.59.16:505][387]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.59.16:505][387]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.16:505][387]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.59.17:191][465]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.59.17:191][465]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.59.17:191][465]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.17:191][465]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.59.17:324][473]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.59.17:324][473]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.59.17:324][473]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.17:324][473]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.59.17:482][479]MaterialEditorStats: Base pass shader: 208 instructions
+[2024.01.07-00.59.17:482][479]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.59.17:482][479]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-00.59.17:482][479]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.59.17:482][479]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.17:482][479]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.59.18:605][609]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.59.18:605][609]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.59.18:605][609]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.18:605][609]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.59.18:787][612]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-00.59.18:787][612]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.59.18:787][612]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.18:787][612]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.59.18:919][615]MaterialEditorStats: Base pass shader: 208 instructions
+[2024.01.07-00.59.18:919][615]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.59.18:919][615]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-00.59.18:919][615]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-00.59.18:919][615]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.18:919][615]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.59.19:983][739]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-00.59.19:983][739]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.59.19:983][739]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.19:983][739]MaterialEditorStats: Shader Count: 0
+[2024.01.07-00.59.20:178][744]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-00.59.20:178][744]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.59.20:178][744]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.20:178][744]MaterialEditorStats: Shader Count: 1
+[2024.01.07-00.59.20:335][750]MaterialEditorStats: Base pass shader: 201 instructions
+[2024.01.07-00.59.20:335][750]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.59.20:335][750]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-00.59.20:335][750]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.59.20:335][750]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.20:335][750]MaterialEditorStats: Shader Count: 4
+[2024.01.07-00.59.25:682][389]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-00.59.25:740][389]LogUObjectHash: Compacting FUObjectHashTables data took   0.76ms
+[2024.01.07-00.59.26:189][389]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-00.59.26:195][389]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-00.59.26:969][389]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-00.59.26:971][389]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-00.59.26:972][389]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_MaterialDA2C45B54587941DC9C819BACD668F07.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-00.59.26:974][389]LogFileHelpers: InternalPromptForCheckoutAndSave took 779 ms (total: 12.9 sec)
+[2024.01.07-00.59.26:974][389]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-00.59.26:974][389]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-00.59.26:978][389]MaterialEditorStats: Base pass shader: 201 instructions
+[2024.01.07-00.59.26:978][389]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-00.59.26:978][389]MaterialEditorStats: MaxSampler: 250 instructions
+[2024.01.07-00.59.26:978][389]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-00.59.26:978][389]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-00.59.26:978][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-00.59.26:978][389]MaterialEditorStats: Shader Count: 16
+[2024.01.07-01.02.22:040][834]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Lamp/Lamp.Lamp_C
+[2024.01.07-01.02.22:041][834]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Lamp/Lamp.Lamp_C
+[2024.01.07-01.02.22:042][834]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Lamp/Lamp.Lamp as actor: Lamp_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Lamp_C_2
+[2024.01.07-01.02.22:043][834]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Lamp/Lamp.Lamp as actor: Lamp_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Lamp_C_2
+[2024.01.07-01.02.22:802][911]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Lamp/Lamp.Lamp_C
+[2024.01.07-01.02.22:802][911]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Lamp/Lamp.Lamp_C
+[2024.01.07-01.02.22:805][911]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Lamp/Lamp.Lamp as actor: Lamp_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Lamp_C_3
+[2024.01.07-01.02.22:806][911]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Lamp/Lamp.Lamp as actor: Lamp_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Lamp_C_3
+[2024.01.07-01.02.30:289][716]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.02.30:294][716]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.02.30:294][716]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:02:30)
+[2024.01.07-01.02.30:325][716]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.02.30:329][716]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004020s)
+[2024.01.07-01.02.30:329][716]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.004053s)
+[2024.01.07-01.02.30:341][716]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.07-01.02.30:347][716]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.02.30:347][716]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.02.30:347][716]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.02.30:347][716]LogPlayLevel: PIE: World Init took: (0.000816s)
+[2024.01.07-01.02.30:347][716]LogAudio: Display: Creating Audio Device:                 Id: 12, Scope: Unique, Realtime: True
+[2024.01.07-01.02.30:347][716]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.02.30:347][716]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.02.30:347][716]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.02.30:347][716]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.02.30:347][716]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.02.30:347][716]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.02.30:347][716]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.02.30:347][716]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.02.30:348][716]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.02.30:348][716]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.02.30:348][716]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.02.30:350][716]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.02.30:369][716]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.02.30:369][716]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.02.30:369][716]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.02.30:369][716]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.02.30:370][716]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12
+[2024.01.07-01.02.30:370][716]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12
+[2024.01.07-01.02.30:371][716]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
+[2024.01.07-01.02.30:371][716]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
+[2024.01.07-01.02.30:371][716]LogInit: FAudioDevice initialized with ID 12.
+[2024.01.07-01.02.30:371][716]LogAudio: Display: Audio Device (ID: 12) registered with world 'BackroomsMap'.
+[2024.01.07-01.02.30:371][716]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
+[2024.01.07-01.02.30:373][716]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.02.30:375][716]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.02.30
+[2024.01.07-01.02.30:375][716]LogWorld: Bringing up level for play took: 0.002456
+[2024.01.07-01.02.30:377][716]LogOnline: OSS: Created online subsystem instance for: :Context_26
+[2024.01.07-01.02.30:379][716]PIE: Server logged in
+[2024.01.07-01.02.30:379][716]PIE: Play in editor total start time 0,086 seconds.
+[2024.01.07-01.03.14:125][939]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.03.14:125][939]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.03.14:125][939]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.03.14:125][939]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.03.14:128][939]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.03.14:132][939]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.03.14:142][939]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.03.14:142][939]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12
+[2024.01.07-01.03.14:142][939]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
+[2024.01.07-01.03.14:144][939]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
+[2024.01.07-01.03.14:148][939]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.03.14:150][939]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.07-01.03.14:154][939]LogActorComponent: ReregisterComponent: (/Game/BackroomsMap.BackroomsMap:PersistentLevel.AmbientSound_1.AudioComponent0) Not currently registered. Aborting.
+[2024.01.07-01.03.14:205][941]LogPlayLevel: Display: Destroying online subsystem :Context_26
+[2024.01.07-01.04.19:390][577]LogUObjectHash: Compacting FUObjectHashTables data took   1.37ms
+[2024.01.07-01.04.20:168][577]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-01.04.20:180][577]LogUObjectGlobals: Force Deleting 1 Package(s):
+	Asset Name: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Roughness.OfficeCeiling004_2K-JPG_Roughness
 	Asset Type: Texture2D
-	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color_jpg.OfficeCeiling001_2K-JPG_Color_jpg
+[2024.01.07-01.04.20:400][577]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.07-01.04.20:414][577]LogUObjectHash: Compacting FUObjectHashTables data took   1.05ms
+[2024.01.07-01.04.20:424][577]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-01.04.21:003][621]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-01.04.22:338][621]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-01.04.22:349][621]LogUObjectGlobals: Force Deleting 1 Package(s):
+	Asset Name: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_NormalGL.OfficeCeiling004_2K-JPG_NormalGL
 	Asset Type: Texture2D
-	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission_jpg.OfficeCeiling001_2K-JPG_Emission_jpg
+[2024.01.07-01.04.22:570][621]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.07-01.04.22:581][621]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-01.04.22:593][621]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
+[2024.01.07-01.04.25:650][962]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-01.04.26:393][962]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-01.04.26:403][962]LogUObjectGlobals: Force Deleting 1 Package(s):
+	Asset Name: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Displacement.OfficeCeiling004_2K-JPG_Displacement
 	Asset Type: Texture2D
-	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness_jpg.OfficeCeiling001_2K-JPG_Metalness_jpg
+[2024.01.07-01.04.26:619][962]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
+[2024.01.07-01.04.26:631][962]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.07-01.04.26:640][962]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-01.04.27:495][ 36]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.07-01.04.28:571][ 36]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-01.04.33:299][590]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.04.33:299][590]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-01.04.33:299][590]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.04.33:299][590]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Total job queries 1.324, among them cache hits 912 (68.88%)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Tracking 410 distinct input hashes that result in 205 distinct outputs (50.00%)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: RAM used: 9,41 MiB of 1,60 GiB budget. Usage: 0.57%
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Shaders Compiled: 374
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Jobs assigned 374, completed 374 (100%)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Average time worker was idle: 41.26 s
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.41 s
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Job execution time: average 0.24 s, max 0.43 s
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Job life time (pending + execution): average 0.32 s, max 0.62
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Shader code size: average 40,056 KiB, min 29,613 KiB, max 64,098 KiB
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 27.04 s
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Jobs were issued in 374 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Average processing rate: 13.83 jobs/sec
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Total thread time: 60,664 s
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Total thread preprocess time: 6,708 s
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Percentage time preprocessing: 11.06%
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Effective parallelization: 2.24 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   14 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled   14 times, average 0.23 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   14 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   14 times, average 0.21 sec, max 0.23 sec, min 0.19 sec)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled   14 times, average 0.21 sec, max 0.23 sec, min 0.20 sec)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.29% of total time (compiled   59 times, average 0.17 sec, max 0.20 sec, min 0.13 sec)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.24% of total time (compiled   59 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display:                                                 FLumenCardVS - 11.19% of total time (compiled   44 times, average 0.15 sec, max 0.17 sec, min 0.14 sec)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.27% of total time (compiled   14 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 5.24% of total time (compiled   44 times, average 0.07 sec, max 0.09 sec, min 0.07 sec)
+[2024.01.07-01.04.33:335][591]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.04.33:460][592]MaterialEditorStats: Base pass shader: 201 instructions
+[2024.01.07-01.04.33:460][592]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.04.33:460][592]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-01.04.33:460][592]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-01.04.33:460][592]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.04.33:460][592]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.04.37:614][ 60]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.04.37:614][ 60]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.04.37:614][ 60]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.04.37:614][ 60]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.04.37:897][ 69]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-01.04.37:897][ 69]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.04.37:897][ 69]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.04.37:897][ 69]MaterialEditorStats: Shader Count: 1
+[2024.01.07-01.04.38:064][ 76]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-01.04.38:064][ 76]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.04.38:064][ 76]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-01.04.38:064][ 76]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.04.38:064][ 76]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.04.38:064][ 76]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.04.39:423][233]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.04.39:423][233]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.04.39:423][233]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.04.39:423][233]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.04.39:647][241]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-01.04.39:647][241]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.04.39:647][241]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-01.04.39:647][241]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.04.39:647][241]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.04.39:647][241]MaterialEditorStats: Shader Count: 3
+[2024.01.07-01.04.40:036][267]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-01.04.40:078][267]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-01.04.40:521][267]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-01.04.40:528][267]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.04.41:030][267]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-01.04.41:032][267]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-01.04.41:032][267]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_MaterialF65ED2474E239A328A2114968835BDA2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-01.04.41:037][267]LogFileHelpers: InternalPromptForCheckoutAndSave took 508 ms (total: 13.5 sec)
+[2024.01.07-01.04.41:037][267]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-01.04.41:037][267]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-01.04.41:044][267]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-01.04.41:044][267]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.04.41:044][267]MaterialEditorStats: MaxSampler: 253 instructions
+[2024.01.07-01.04.41:044][267]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.07-01.04.41:044][267]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.04.41:044][267]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.04.41:044][267]MaterialEditorStats: Shader Count: 16
+[2024.01.07-01.04.44:441][634]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.04.44:446][634]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.04.44:446][634]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:04:44)
+[2024.01.07-01.04.44:494][634]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.04.44:498][634]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003922s)
+[2024.01.07-01.04.44:498][634]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003956s)
+[2024.01.07-01.04.44:509][634]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.04.44:510][634]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.04.44:510][634]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.04.44:511][634]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.04.44:511][634]LogPlayLevel: PIE: World Init took: (0.000806s)
+[2024.01.07-01.04.44:511][634]LogAudio: Display: Creating Audio Device:                 Id: 13, Scope: Unique, Realtime: True
+[2024.01.07-01.04.44:511][634]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.04.44:511][634]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.04.44:511][634]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.04.44:511][634]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.04.44:511][634]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.04.44:511][634]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.04.44:511][634]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.04.44:511][634]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.04.44:511][634]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.04.44:511][634]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.04.44:511][634]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.04.44:514][634]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.04.44:533][634]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.04.44:533][634]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.04.44:533][634]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.04.44:534][634]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.04.44:534][634]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13
+[2024.01.07-01.04.44:534][634]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13
+[2024.01.07-01.04.44:535][634]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
+[2024.01.07-01.04.44:535][634]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
+[2024.01.07-01.04.44:535][634]LogInit: FAudioDevice initialized with ID 13.
+[2024.01.07-01.04.44:535][634]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'.
+[2024.01.07-01.04.44:535][634]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
+[2024.01.07-01.04.44:538][634]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.04.44:540][634]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.04.44
+[2024.01.07-01.04.44:541][634]LogWorld: Bringing up level for play took: 0.002447
+[2024.01.07-01.04.44:542][634]LogOnline: OSS: Created online subsystem instance for: :Context_27
+[2024.01.07-01.04.44:543][634]PIE: Server logged in
+[2024.01.07-01.04.44:544][634]PIE: Play in editor total start time 0,099 seconds.
+[2024.01.07-01.04.55:804][961]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.04.55:804][961]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.04.55:804][961]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.04.55:804][961]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.04.55:807][961]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.04.55:811][961]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.04.55:821][961]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.04.55:821][961]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13
+[2024.01.07-01.04.55:821][961]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.01.07-01.04.55:823][961]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.01.07-01.04.55:826][961]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.04.55:829][961]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-01.04.55:896][963]LogPlayLevel: Display: Destroying online subsystem :Context_27
+[2024.01.07-01.05.04:682][854]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-01.05.05:521][854]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-01.05.05:537][854]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.07-01.05.05:549][854]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-01.05.05:559][854]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-01.05.26:423][327]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.05.26:423][327]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-01.05.26:423][327]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.05.26:601][329]MaterialEditorStats: Base pass shader: 189 instructions
+[2024.01.07-01.05.26:601][329]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-01.05.26:601][329]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-01.05.26:601][329]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-01.05.26:601][329]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.05.28:489][544]MaterialEditorStats: Texture samplers: 0/16
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+[2024.01.07-01.05.28:887][560]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-01.05.28:887][560]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-01.05.28:887][560]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-01.05.28:887][560]MaterialEditorStats: Shader Count: 4
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+[2024.01.07-01.05.34:308][148]MaterialEditorStats: Base pass vertex shader: 131 instructions
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+[2024.01.07-01.05.34:308][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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+[2024.01.07-01.05.35:355][271]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.05.35:736][283]MaterialEditorStats: Base pass shader: 190 instructions
+[2024.01.07-01.05.35:736][283]MaterialEditorStats: Base pass vertex shader: 131 instructions
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+[2024.01.07-01.05.39:628][729]MaterialEditorStats: Shader Count: 4
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+[2024.01.07-01.05.41:882][997]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.05.42:276][ 12]MaterialEditorStats: Base pass shader: 190 instructions
+[2024.01.07-01.05.42:276][ 12]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-01.05.42:276][ 12]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-01.05.42:276][ 12]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-01.05.42:276][ 12]MaterialEditorStats: Shader Count: 4
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+[2024.01.07-01.05.47:396][589]LogMaterialEditor: Saving and Compiling material Lamp_Backside
+[2024.01.07-01.05.47:437][589]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-01.05.47:798][589]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-01.05.47:806][589]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.05.48:547][589]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Backside" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Backside.uasset" SILENT=true
+[2024.01.07-01.05.48:549][589]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Backside
+[2024.01.07-01.05.48:549][589]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_BacksideC711981444D00A3EF31A01A247E91F0B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Backside.uasset'
+[2024.01.07-01.05.48:553][589]LogFileHelpers: InternalPromptForCheckoutAndSave took 747 ms (total: 14.2 sec)
+[2024.01.07-01.05.48:554][589]AssetCheck: New page: Asset Save: Lamp_Backside
+[2024.01.07-01.05.48:554][589]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside
+[2024.01.07-01.05.48:557][589]MaterialEditorStats: Base pass shader: 190 instructions
+[2024.01.07-01.05.48:557][589]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-01.05.48:557][589]MaterialEditorStats: MaxSampler: 238 instructions
+[2024.01.07-01.05.48:557][589]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.07-01.05.48:557][589]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-01.05.48:557][589]MaterialEditorStats: Shader Count: 16
+[2024.01.07-01.05.51:020][880]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.05.51:024][880]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.05.51:024][880]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:05:51)
+[2024.01.07-01.05.51:073][880]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.05.51:077][880]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003910s)
+[2024.01.07-01.05.51:077][880]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003943s)
+[2024.01.07-01.05.51:089][880]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.05.51:090][880]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.05.51:090][880]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.05.51:090][880]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.05.51:091][880]LogPlayLevel: PIE: World Init took: (0.000811s)
+[2024.01.07-01.05.51:091][880]LogAudio: Display: Creating Audio Device:                 Id: 14, Scope: Unique, Realtime: True
+[2024.01.07-01.05.51:091][880]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.05.51:091][880]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.05.51:091][880]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.05.51:091][880]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.05.51:091][880]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.05.51:091][880]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.05.51:091][880]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.05.51:091][880]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.05.51:091][880]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.05.51:091][880]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.05.51:091][880]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.05.51:092][880]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.05.51:112][880]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.05.51:112][880]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.05.51:112][880]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.05.51:112][880]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.05.51:112][880]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14
+[2024.01.07-01.05.51:112][880]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14
+[2024.01.07-01.05.51:114][880]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14
+[2024.01.07-01.05.51:114][880]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14
+[2024.01.07-01.05.51:114][880]LogInit: FAudioDevice initialized with ID 14.
+[2024.01.07-01.05.51:114][880]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'.
+[2024.01.07-01.05.51:114][880]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14
+[2024.01.07-01.05.51:116][880]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.05.51:119][880]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.05.51
+[2024.01.07-01.05.51:119][880]LogWorld: Bringing up level for play took: 0.002486
+[2024.01.07-01.05.51:121][880]LogOnline: OSS: Created online subsystem instance for: :Context_28
+[2024.01.07-01.05.51:123][880]PIE: Server logged in
+[2024.01.07-01.05.51:123][880]PIE: Play in editor total start time 0,098 seconds.
+[2024.01.07-01.05.55:003][318]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.05.55:003][318]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.05.55:003][318]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.05.55:003][318]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.05.55:006][318]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.05.55:010][318]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.05.55:019][318]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.05.55:019][318]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14
+[2024.01.07-01.05.55:019][318]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
+[2024.01.07-01.05.55:021][318]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
+[2024.01.07-01.05.55:024][318]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.05.55:026][318]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-01.05.55:064][319]LogPlayLevel: Display: Destroying online subsystem :Context_28
+[2024.01.07-01.05.55:987][423]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2
+[2024.01.07-01.05.58:984][748]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.05.58:989][748]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.05.58:989][748]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:05:58)
+[2024.01.07-01.05.59:023][748]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.05.59:027][748]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003863s)
+[2024.01.07-01.05.59:027][748]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003895s)
+[2024.01.07-01.05.59:039][748]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-01.05.59:042][748]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.05.59:042][748]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.05.59:043][748]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.05.59:043][748]LogPlayLevel: PIE: World Init took: (0.000781s)
+[2024.01.07-01.05.59:043][748]LogAudio: Display: Creating Audio Device:                 Id: 15, Scope: Unique, Realtime: True
+[2024.01.07-01.05.59:043][748]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.05.59:043][748]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.05.59:043][748]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.05.59:043][748]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.05.59:043][748]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.05.59:043][748]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.05.59:043][748]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.05.59:043][748]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.05.59:043][748]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.05.59:043][748]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.05.59:043][748]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.05.59:045][748]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.05.59:064][748]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.05.59:064][748]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.05.59:064][748]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.05.59:064][748]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.05.59:065][748]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15
+[2024.01.07-01.05.59:065][748]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15
+[2024.01.07-01.05.59:066][748]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15
+[2024.01.07-01.05.59:066][748]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15
+[2024.01.07-01.05.59:066][748]LogInit: FAudioDevice initialized with ID 15.
+[2024.01.07-01.05.59:066][748]LogAudio: Display: Audio Device (ID: 15) registered with world 'BackroomsMap'.
+[2024.01.07-01.05.59:066][748]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15
+[2024.01.07-01.05.59:069][748]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.05.59:071][748]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.05.59
+[2024.01.07-01.05.59:071][748]LogWorld: Bringing up level for play took: 0.002356
+[2024.01.07-01.05.59:073][748]LogOnline: OSS: Created online subsystem instance for: :Context_29
+[2024.01.07-01.05.59:075][748]PIE: Server logged in
+[2024.01.07-01.05.59:075][748]PIE: Play in editor total start time 0,086 seconds.
+[2024.01.07-01.06.34:733][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.06.34:733][  0]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.06.34:733][  0]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.06.34:733][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.06.34:736][  0]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.06.34:740][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.06.34:751][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.06.34:752][  0]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15
+[2024.01.07-01.06.34:752][  0]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
+[2024.01.07-01.06.34:753][  0]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
+[2024.01.07-01.06.34:756][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.06.34:759][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.14ms
+[2024.01.07-01.06.34:827][  2]LogPlayLevel: Display: Destroying online subsystem :Context_29
+[2024.01.07-01.08.30:281][833]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.08.30:284][833]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.08.30:284][833]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:08:30)
+[2024.01.07-01.08.30:321][833]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.08.30:325][833]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004024s)
+[2024.01.07-01.08.30:326][833]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.004058s)
+[2024.01.07-01.08.30:337][833]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.07-01.08.30:339][833]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.08.30:339][833]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.08.30:339][833]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.08.30:341][833]LogPlayLevel: PIE: World Init took: (0.000805s)
+[2024.01.07-01.08.30:341][833]LogAudio: Display: Creating Audio Device:                 Id: 16, Scope: Unique, Realtime: True
+[2024.01.07-01.08.30:341][833]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.08.30:341][833]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.08.30:341][833]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.08.30:341][833]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.08.30:341][833]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.08.30:341][833]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.08.30:341][833]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.08.30:341][833]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.08.30:341][833]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.08.30:341][833]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.08.30:341][833]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.08.30:343][833]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.08.30:363][833]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.08.30:363][833]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.08.30:363][833]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.08.30:363][833]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.08.30:364][833]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16
+[2024.01.07-01.08.30:364][833]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=16
+[2024.01.07-01.08.30:366][833]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16
+[2024.01.07-01.08.30:366][833]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16
+[2024.01.07-01.08.30:366][833]LogInit: FAudioDevice initialized with ID 16.
+[2024.01.07-01.08.30:366][833]LogAudio: Display: Audio Device (ID: 16) registered with world 'BackroomsMap'.
+[2024.01.07-01.08.30:366][833]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16
+[2024.01.07-01.08.30:368][833]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.08.30:371][833]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.08.30
+[2024.01.07-01.08.30:371][833]LogWorld: Bringing up level for play took: 0.002480
+[2024.01.07-01.08.30:373][833]LogOnline: OSS: Created online subsystem instance for: :Context_30
+[2024.01.07-01.08.30:375][833]PIE: Server logged in
+[2024.01.07-01.08.30:375][833]PIE: Play in editor total start time 0,091 seconds.
+[2024.01.07-01.08.49:012][ 43]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.08.49:012][ 43]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.08.49:012][ 43]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.08.49:012][ 43]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.08.49:015][ 43]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.08.49:019][ 43]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.08.49:029][ 43]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.08.49:029][ 43]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16
+[2024.01.07-01.08.49:029][ 43]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16
+[2024.01.07-01.08.49:031][ 43]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16
+[2024.01.07-01.08.49:037][ 43]LogUObjectHash: Compacting FUObjectHashTables data took   1.10ms
+[2024.01.07-01.08.49:106][ 45]LogPlayLevel: Display: Destroying online subsystem :Context_30
+[2024.01.07-01.09.03:288][555]Cmd: DELETE
+[2024.01.07-01.09.03:288][555]Cmd: ACTOR DELETE
+[2024.01.07-01.09.03:290][555]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.07-01.09.03:302][555]LogUObjectHash: Compacting FUObjectHashTables data took   1.05ms
+[2024.01.07-01.09.03:306][555]LogEditorActor: Deleted 1 Actors (0.018 secs)
+[2024.01.07-01.09.03:807][607]Cmd: DELETE
+[2024.01.07-01.09.03:807][607]Cmd: ACTOR DELETE
+[2024.01.07-01.09.03:808][607]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.07-01.09.03:822][607]LogUObjectHash: Compacting FUObjectHashTables data took   0.97ms
+[2024.01.07-01.09.03:824][607]LogEditorActor: Deleted 1 Actors (0.017 secs)
+[2024.01.07-01.09.04:182][644]Cmd: DELETE
+[2024.01.07-01.09.04:182][644]Cmd: ACTOR DELETE
+[2024.01.07-01.09.04:184][644]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.07-01.09.04:197][644]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
+[2024.01.07-01.09.04:199][644]LogEditorActor: Deleted 1 Actors (0.017 secs)
+[2024.01.07-01.09.17:515][179]LogInterchangeEngine: [Pending] Importing
+[2024.01.07-01.09.17:515][179]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Metalness.jpg]
+[2024.01.07-01.09.17:516][179]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.07-01.09.17:516][179]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Color.jpg]
+[2024.01.07-01.09.17:517][179]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.07-01.09.17:517][179]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Emission.jpg]
+[2024.01.07-01.09.17:519][179]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Metalness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-01.09.17:519][179]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-01.09.17:519][179]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_2K-JPG/OfficeCeiling004_2K-JPG_Emission.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-01.09.17:540][180]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness.OfficeCeiling004_2K-JPG_Metalness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.07-01.09.17:547][180]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.07-01.09.17:549][180]LogInterchangeEngine: [Pending] Importing -  (1)
+[2024.01.07-01.09.17:549][180]LogInterchangeEngine: [Success] Import Done
+[2024.01.07-01.09.17:562][180]LogInterchangeEngine: [Success] Import Done
+[2024.01.07-01.09.17:570][180]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission.OfficeCeiling004_2K-JPG_Emission (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.07-01.09.17:571][180]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color.OfficeCeiling004_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.07-01.09.17:632][181]LogInterchangeEngine: [Success] Import Done
+[2024.01.07-01.09.40:733][601]LogInterchangeEngine: [Pending] Importing
+[2024.01.07-01.09.40:733][601]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_4K-JPG/OfficeCeiling004_4K-JPG_Color.jpg]
+[2024.01.07-01.09.40:733][601]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.07-01.09.40:733][601]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_4K-JPG/OfficeCeiling004_4K-JPG_Metalness.jpg]
+[2024.01.07-01.09.40:734][601]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.07-01.09.40:734][601]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling004_4K-JPG/OfficeCeiling004_4K-JPG_Emission.jpg]
+[2024.01.07-01.09.40:738][602]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_4K-JPG/OfficeCeiling004_4K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-01.09.40:738][602]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_4K-JPG/OfficeCeiling004_4K-JPG_Metalness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-01.09.40:739][602]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling004_4K-JPG/OfficeCeiling004_4K-JPG_Emission.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.07-01.09.40:749][602]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.07-01.09.40:760][602]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness.OfficeCeiling004_4K-JPG_Metalness (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
+[2024.01.07-01.09.41:085][602]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.07-01.09.41:208][602]LogInterchangeEngine: [Pending] Importing -  (1)
+[2024.01.07-01.09.41:211][602]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Emission.OfficeCeiling004_4K-JPG_Emission (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
+[2024.01.07-01.09.41:306][603]LogInterchangeEngine: [Success] Import Done
+[2024.01.07-01.09.41:328][603]LogInterchangeEngine: [Success] Import Done
+[2024.01.07-01.09.41:338][603]LogTexture: Display: Building textures: /Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color.OfficeCeiling004_4K-JPG_Color (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
+[2024.01.07-01.09.44:968][695]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.09.44:972][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto4.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
+[2024.01.07-01.09.44:982][695]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto4
+[2024.01.07-01.09.44:982][695]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto46B6028A642A58A4A3BBEE18C2F980A7F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto4.umap'
+[2024.01.07-01.09.44:983][695]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto4.umap is in the /Temp path, will not scan.
+[2024.01.07-01.09.44:983][695]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.029
+[2024.01.07-01.09.44:983][695]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.029
+[2024.01.07-01.09.44:983][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color] ([1] browsable assets)...
+[2024.01.07-01.09.44:985][695]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color.OfficeCeiling004_2K-JPG_Color]
+[2024.01.07-01.09.44:985][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color]
+[2024.01.07-01.09.44:987][695]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color_Auto4
+[2024.01.07-01.09.44:987][695]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_Color_Au7E1A5C6742693610A837D586C8E1BD15.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color_Auto4.uasset'
+[2024.01.07-01.09.44:987][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission] ([1] browsable assets)...
+[2024.01.07-01.09.44:988][695]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission.OfficeCeiling004_2K-JPG_Emission]
+[2024.01.07-01.09.44:988][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission]
+[2024.01.07-01.09.44:990][695]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission_Auto4
+[2024.01.07-01.09.44:990][695]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_EmissionA07FE25F4B52391C5984F693B7B8C0DD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission_Auto4.uasset'
+[2024.01.07-01.09.44:990][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness] ([1] browsable assets)...
+[2024.01.07-01.09.44:991][695]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness.OfficeCeiling004_2K-JPG_Metalness]
+[2024.01.07-01.09.44:991][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness]
+[2024.01.07-01.09.44:992][695]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness_Auto4
+[2024.01.07-01.09.44:992][695]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_2K-JPG_Metalnes741E35AE4A46CEB404D018BA23F58CFF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness_Auto4.uasset'
+[2024.01.07-01.09.44:993][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color] ([1] browsable assets)...
+[2024.01.07-01.09.44:994][695]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color.OfficeCeiling004_4K-JPG_Color]
+[2024.01.07-01.09.44:994][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color]
+[2024.01.07-01.09.44:996][695]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color_Auto4
+[2024.01.07-01.09.44:996][695]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_4K-JPG_Color_AuDCEA32944874D2BC66B75E9122A632C2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color_Auto4.uasset'
+[2024.01.07-01.09.44:997][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness] ([1] browsable assets)...
+[2024.01.07-01.09.44:998][695]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness.OfficeCeiling004_4K-JPG_Metalness]
+[2024.01.07-01.09.44:998][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness]
+[2024.01.07-01.09.44:999][695]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness_Auto4
+[2024.01.07-01.09.44:999][695]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_4K-JPG_Metalnes1BCE8F1C4702E019B78BD8B81CE67AD3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness_Auto4.uasset'
+[2024.01.07-01.09.44:999][695]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Emission] ([1] browsable assets)...
+[2024.01.07-01.09.45:000][695]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Emission.OfficeCeiling004_4K-JPG_Emission]
+[2024.01.07-01.09.45:000][695]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Emission]
+[2024.01.07-01.09.45:003][695]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Emission_Auto4
+[2024.01.07-01.09.45:003][695]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_4K-JPG_Emission5EF2627C4C80C443BE24C1A364AF1A58.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Emission_Auto4.uasset'
+[2024.01.07-01.09.45:003][695]LogFileHelpers: Auto-saving content packages took 0.019
+[2024.01.07-01.10.07:620][354]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.10.07:620][354]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.10.07:620][354]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.10.07:620][354]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: Total job queries 1.420, among them cache hits 954 (67.18%)
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: Tracking 464 distinct input hashes that result in 228 distinct outputs (49.14%)
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: RAM used: 10,64 MiB of 1,60 GiB budget. Usage: 0.65%
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: Shaders Compiled: 428
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: Jobs assigned 428, completed 428 (100%)
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: Average time worker was idle: 43.19 s
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.41 s
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: Job execution time: average 0.24 s, max 0.43 s
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: Job life time (pending + execution): average 0.32 s, max 0.62
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: Shader code size: average 39,944 KiB, min 29,613 KiB, max 64,098 KiB
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 30.91 s
+[2024.01.07-01.10.07:621][354]LogShaderCompilers: Display: Jobs were issued in 428 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display: Average processing rate: 13.85 jobs/sec
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display: Total thread time: 69,302 s
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display: Total thread preprocess time: 7,671 s
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display: Percentage time preprocessing: 11.07%
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display: Effective parallelization: 2.24 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   16 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled   16 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   16 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   16 times, average 0.22 sec, max 0.23 sec, min 0.19 sec)
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled   16 times, average 0.22 sec, max 0.24 sec, min 0.20 sec)
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.23% of total time (compiled   67 times, average 0.17 sec, max 0.20 sec, min 0.13 sec)
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.12% of total time (compiled   67 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display:                                                 FLumenCardVS - 11.32% of total time (compiled   51 times, average 0.15 sec, max 0.17 sec, min 0.14 sec)
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 5.30% of total time (compiled   51 times, average 0.07 sec, max 0.09 sec, min 0.07 sec)
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.28% of total time (compiled   16 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.10.07:622][354]LogShaderCompilers: Display: ================================================
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+[2024.01.07-01.10.07:640][355]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.10.07:640][355]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-01.10.07:640][355]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.10.07:640][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.10.07:640][355]MaterialEditorStats: Shader Count: 4
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+[2024.01.07-01.10.14:702][164]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.10.14:702][164]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.10.14:702][164]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.10.14:726][165]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-01.10.14:726][165]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.10.14:726][165]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-01.10.14:726][165]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.10.14:726][165]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.10.14:726][165]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.10.19:343][686]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.10.19:343][686]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.10.19:343][686]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.10.19:343][686]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.10.19:365][687]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-01.10.19:365][687]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.10.19:365][687]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-01.10.19:365][687]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.10.19:365][687]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.10.19:365][687]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.10.19:957][739]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-01.10.20:001][739]LogUObjectHash: Compacting FUObjectHashTables data took   0.72ms
+[2024.01.07-01.10.20:160][739]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-01.10.20:168][739]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.10.20:278][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-01.10.20:280][739]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-01.10.20:280][739]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_MaterialC367D0BF4585E9CB153C91BADDB0C82E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-01.10.20:284][739]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 14.3 sec)
+[2024.01.07-01.10.20:285][739]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-01.10.20:285][739]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-01.10.20:292][739]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-01.10.20:292][739]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.10.20:292][739]MaterialEditorStats: MaxSampler: 253 instructions
+[2024.01.07-01.10.20:292][739]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.07-01.10.20:292][739]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.10.20:292][739]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.10.20:292][739]MaterialEditorStats: Shader Count: 16
+[2024.01.07-01.10.26:985][494]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
+[2024.01.07-01.10.28:097][494]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.07-01.10.28:109][494]LogUObjectGlobals: Force Deleting 3 Package(s):
+	Asset Name: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Metalness.OfficeCeiling004_2K-JPG_Metalness
 	Asset Type: Texture2D
-	Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg.OfficeCeiling001_2K-JPG_NormalGL_jpg
-	Asset Type: Texture2D
-[2024.01.06-19.15.39:137][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.15.39:139][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.15.39:140][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.15.39:141][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.15.39:142][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.15.39:143][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.15.39:144][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.15.39:145][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.15.39:146][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.15.39:147][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.15.39:148][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.15.39:180][ 72]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-19.15.39:184][ 72]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-19.15.39:186][ 72]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
-[2024.01.06-19.15.53:082][681]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed
-[2024.01.06-19.15.53:087][681]LogInterchangeEngine: [Pending] Importing
-[2024.01.06-19.15.53:088][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG.mtlx]
-[2024.01.06-19.15.53:088][681]LogInterchangeEngine: [Pending] Importing -  (2)
-[2024.01.06-19.15.53:088][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Color.jpg]
-[2024.01.06-19.15.53:089][681]LogInterchangeEngine: [Pending] Importing -  (3)
-[2024.01.06-19.15.53:089][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalGL.jpg]
-[2024.01.06-19.15.53:089][681]LogInterchangeEngine: [Pending] Importing -  (4)
-[2024.01.06-19.15.53:089][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Emission.jpg]
-[2024.01.06-19.15.53:090][681]LogInterchangeEngine: [Pending] Importing -  (5)
-[2024.01.06-19.15.53:090][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Roughness.jpg]
-[2024.01.06-19.15.53:090][681]LogInterchangeEngine: [Pending] Importing -  (6)
-[2024.01.06-19.15.53:090][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Metalness.jpg]
-[2024.01.06-19.15.53:090][681]LogInterchangeEngine: [Pending] Importing -  (7)
-[2024.01.06-19.15.53:090][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_AmbientOcclusion.jpg]
-[2024.01.06-19.15.53:091][681]LogInterchangeEngine: [Pending] Importing -  (8)
-[2024.01.06-19.15.53:091][681]LogInterchangeEngine: [Pending] Importing -  (9)
-[2024.01.06-19.15.53:092][681]LogInterchangeEngine: [Pending] Importing -  (10)
-[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Emission.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Metalness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_AmbientOcclusion.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2024.01.06-19.15.53:107][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Metalness.OfficeCeiling002_2K-JPG_Metalness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:124][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Emission.OfficeCeiling002_2K-JPG_Emission (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:131][681]LogInterchangeEngine: [Pending] Importing -  (6)
-[2024.01.06-19.15.53:132][681]LogInterchangeEngine: [Pending] Importing -  (9)
-[2024.01.06-19.15.53:132][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Displacement.jpg]
-[2024.01.06-19.15.53:132][681]LogInterchangeEngine: [Pending] Importing -  (6)
-[2024.01.06-19.15.53:132][681]LogInterchangeEngine: [Pending] Importing -  (8)
-[2024.01.06-19.15.53:132][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalDX.jpg]
-[2024.01.06-19.15.53:150][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Roughness.OfficeCeiling002_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:155][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Color.OfficeCeiling002_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:179][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_AmbientOcclusion.OfficeCeiling002_2K-JPG_AmbientOcclusion (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:245][681]LogInterchangePipeline: Display: Auto-detected normal map
-[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing -  (6)
-[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing -  (7)
-[2024.01.06-19.15.53:269][682]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002.png]
-[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing -  (6)
-[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing -  (5)
-[2024.01.06-19.15.53:287][682]LogInterchangeEngine: [Pending] Importing -  (5)
-[2024.01.06-19.15.53:291][682]LogInterchangeImport: Warning: the surfaceshader of <OfficeCeiling002_2K_JPG> is not supported
-[2024.01.06-19.15.53:378][682]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalGL.OfficeCeiling002_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:423][682]LogInterchangeEngine: [Pending] Importing -  (4)
-[2024.01.06-19.15.53:428][682]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2024.01.06-19.15.53:428][682]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
-[2024.01.06-19.15.53:451][683]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
-[2024.01.06-19.15.53:486][683]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002.OfficeCeiling002 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:507][683]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Displacement.OfficeCeiling002_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:581][683]LogInterchangePipeline: Display: Auto-detected normal map
-[2024.01.06-19.15.53:584][684]LogInterchangeEngine: [Pending] Importing -  (3)
-[2024.01.06-19.15.53:584][684]LogInterchangeEngine: [Pending] Importing -  (2)
-[2024.01.06-19.15.53:604][684]LogInterchangeEngine: [Pending] Importing -  (1)
-[2024.01.06-19.15.53:605][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Roughness_jpg.OfficeCeiling002_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:605][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Metalness_jpg.OfficeCeiling002_2K-JPG_Metalness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:612][684]LogInterchangeEngine: [Success] Import Done
-[2024.01.06-19.15.53:613][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Color_jpg.OfficeCeiling002_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:615][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalGL_jpg.OfficeCeiling002_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:616][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Emission_jpg.OfficeCeiling002_2K-JPG_Emission_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:679][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalDX.OfficeCeiling002_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
-[2024.01.06-19.15.53:764][685]LogInterchangeEngine: [Success] Import Done
-[2024.01.06-19.16.43:908][516]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
-[2024.01.06-19.16.45:443][516]LogSlate: Window 'Delete Assets' being destroyed
-[2024.01.06-19.16.45:451][516]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
-[2024.01.06-19.16.45:454][516]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-19.16.45:457][516]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.16.48:164][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
-[2024.01.06-19.16.48:923][807]LogSlate: Window 'Delete Assets' being destroyed
-[2024.01.06-19.16.48:930][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-19.16.48:934][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
-[2024.01.06-19.16.48:937][807]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
-[2024.01.06-19.16.50:786][  3]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
-[2024.01.06-19.16.51:493][  3]LogSlate: Window 'Delete Assets' being destroyed
-[2024.01.06-19.16.51:500][  3]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-19.16.51:504][  3]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
-[2024.01.06-19.16.51:507][  3]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
-[2024.01.06-19.16.53:101][168]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
-[2024.01.06-19.16.53:737][168]LogSlate: Window 'Delete Assets' being destroyed
-[2024.01.06-19.16.53:744][168]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-19.16.53:747][168]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
-[2024.01.06-19.16.53:750][168]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.16.55:681][381]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
-[2024.01.06-19.16.56:481][381]LogSlate: Window 'Delete Assets' being destroyed
-[2024.01.06-19.16.56:489][381]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
-[2024.01.06-19.16.56:493][381]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-19.16.56:496][381]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
-[2024.01.06-19.16.59:024][653]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
-[2024.01.06-19.16.59:640][653]LogSlate: Window 'Delete Assets' being destroyed
-[2024.01.06-19.16.59:648][653]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
-[2024.01.06-19.16.59:652][653]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2024.01.06-19.16.59:655][653]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
-[2024.01.06-19.17.03:679][113]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.17.04:665][113]LogSlate: Window 'Delete Assets' being destroyed
-[2024.01.06-19.17.04:672][113]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-19.17.04:674][113]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
-[2024.01.06-19.17.04:678][113]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.17.14:664][202]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
-[2024.01.06-19.17.14:666][202]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.17.14:668][202]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-19.17.14:668][202]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-19.17.14:728][202]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.17.14:730][202]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.17.14:747][202]LogViewport: Scene viewport resized to 376x444, mode Windowed.
-[2024.01.06-19.17.51:413][163]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.17.51:418][163]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.17.54:097][457]LogMaterialEditor: Saving and Compiling material Ceiling_Material
-[2024.01.06-19.17.56:687][457]LogSlate: Window 'Warning: Compilation errors in this Material' being destroyed
-[2024.01.06-19.17.56:711][457]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.17.56:718][457]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.17.56:723][457]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
-[2024.01.06-19.17.56:756][457]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.17.56:763][457]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-19.17.56:955][457]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset" SILENT=true
-[2024.01.06-19.17.56:958][457]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material
-[2024.01.06-19.17.56:958][457]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material7A96D4E94D2843AB215B90A636997211.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset'
-[2024.01.06-19.17.56:962][457]LogFileHelpers: InternalPromptForCheckoutAndSave took 199 ms (total: 5.52 sec)
-[2024.01.06-19.17.56:963][457]AssetCheck: New page: Asset Save: Ceiling_Material
-[2024.01.06-19.17.56:963][457]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
-[2024.01.06-19.18.05:698][487]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.18.05:703][487]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.18.05:705][487]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.18.05:705][487]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.18.05:705][487]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.18.17:144][815]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.18.17:148][815]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.18.17:151][815]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.18.17:151][815]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: ================================================
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Total job queries 768, among them cache hits 518 (67.45%)
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Tracking 250 distinct input hashes that result in 124 distinct outputs (49.60%)
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: RAM used: 5,72 MiB of 1,60 GiB budget. Usage: 0.35%
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Shaders Compiled: 190
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Jobs assigned 190, completed 190 (100%)
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Average time worker was idle: 188.83 s
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Job execution time: average 0.50 s, max 2.97 s
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Job life time (pending + execution): average 0.58 s, max 3.04
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Shader code size: average 40,518 KiB, min 29,711 KiB, max 70,668 KiB
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 17.21 s
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Jobs were issued in 172 batches (only local compilation was used), average 1.10 jobs/batch
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Average processing rate: 11.04 jobs/sec
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Total thread time: 39,89 s
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Total thread preprocess time: 3,591 s
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Percentage time preprocessing: 9.00%
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Effective parallelization: 2.32 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:                                           FLumenCardPS<true> (compiled    1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec)
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec)
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec)
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    7 times, average 0.35 sec, max 0.92 sec, min 0.22 sec)
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:      TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled    7 times, average 0.34 sec, max 0.85 sec, min 0.23 sec)
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.50% of total time (compiled   32 times, average 0.21 sec, max 0.97 sec, min 0.13 sec)
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 12.50% of total time (compiled   31 times, average 0.16 sec, max 0.24 sec, min 0.14 sec)
-[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display:                                                 FLumenCardVS - 9.06% of total time (compiled   23 times, average 0.16 sec, max 0.23 sec, min 0.14 sec)
-[2024.01.06-19.18.17:307][817]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.35% of total time (compiled    7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec)
-[2024.01.06-19.18.17:307][817]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.26% of total time (compiled    7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec)
-[2024.01.06-19.18.17:307][817]LogShaderCompilers: Display: ================================================
-[2024.01.06-19.18.25:911][820]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.18.25:914][820]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
-
-[2024.01.06-19.18.25:917][820]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture
-[2024.01.06-19.18.34:564][805]MaterialEditorStats: Texture samplers: 0/16
-[2024.01.06-19.18.34:564][805]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-19.18.34:564][805]MaterialEditorStats: LWC Promote usages (Est.): 11
-[2024.01.06-19.18.34:564][805]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-19.18.34:564][805]MaterialEditorStats: LWC Other usages (Est.): 15
-[2024.01.06-19.18.34:564][805]MaterialEditorStats: Shader Count: 0
-[2024.01.06-19.18.34:856][816]MaterialEditorStats: Texture samplers: 1/16
-[2024.01.06-19.18.34:856][816]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-19.18.34:856][816]MaterialEditorStats: LWC Promote usages (Est.): 11
-[2024.01.06-19.18.34:856][816]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-19.18.34:856][816]MaterialEditorStats: LWC Other usages (Est.): 15
-[2024.01.06-19.18.34:856][816]MaterialEditorStats: Shader Count: 1
-[2024.01.06-19.18.35:034][821]MaterialEditorStats: Base pass shader: 265 instructions
-[2024.01.06-19.18.35:034][821]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-19.18.35:034][821]MaterialEditorStats: Texture samplers: 3/16
-[2024.01.06-19.18.35:034][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-19.18.35:034][821]MaterialEditorStats: LWC Promote usages (Est.): 11
-[2024.01.06-19.18.35:034][821]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-19.18.35:034][821]MaterialEditorStats: LWC Other usages (Est.): 15
-[2024.01.06-19.18.35:034][821]MaterialEditorStats: Shader Count: 4
-[2024.01.06-19.18.36:985][ 49]LogMaterialEditor: Saving and Compiling material Ceiling_Material
-[2024.01.06-19.18.37:020][ 49]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
-[2024.01.06-19.18.37:690][ 49]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.18.37:697][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-19.18.38:507][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset" SILENT=true
-[2024.01.06-19.18.38:511][ 49]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material
-[2024.01.06-19.18.38:511][ 49]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material0DF0994840C38277611070A162ADEB78.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset'
-[2024.01.06-19.18.38:514][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave took 817 ms (total: 6.34 sec)
-[2024.01.06-19.18.38:514][ 49]AssetCheck: New page: Asset Save: Ceiling_Material
-[2024.01.06-19.18.38:514][ 49]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material
-[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Base pass shader: 265 instructions
-[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: MaxSampler: 314 instructions
-[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Texture samplers: 4/16
-[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18)
-[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: LWC Promote usages (Est.): 11
-[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11
-[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: LWC Other usages (Est.): 15
-[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Shader Count: 16
-[2024.01.06-19.19.38:011][102]Cmd: DELETE
-[2024.01.06-19.19.38:011][102]Cmd: ACTOR DELETE
-[2024.01.06-19.19.38:013][102]LogEditorActor: Deleted Actor: RectLight
-[2024.01.06-19.19.38:018][102]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
-[2024.01.06-19.19.38:020][102]LogEditorActor: Deleted 1 Actors (0.008 secs)
-[2024.01.06-19.19.40:955][393]Cmd: DELETE
-[2024.01.06-19.19.40:955][393]Cmd: ACTOR DELETE
-[2024.01.06-19.19.40:956][393]LogEditorActor: Deleted Actor: RectLight
-[2024.01.06-19.19.40:960][393]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.19.40:963][393]LogEditorActor: Deleted 1 Actors (0.008 secs)
-[2024.01.06-19.19.43:163][604]Cmd: DELETE
-[2024.01.06-19.19.43:163][604]Cmd: ACTOR DELETE
-[2024.01.06-19.19.43:165][604]LogEditorActor: Deleted Actor: RectLight
-[2024.01.06-19.19.43:169][604]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
-[2024.01.06-19.19.43:171][604]LogEditorActor: Deleted 1 Actors (0.008 secs)
-[2024.01.06-19.19.45:903][899]Cmd: DELETE
-[2024.01.06-19.19.45:903][899]Cmd: ACTOR DELETE
-[2024.01.06-19.19.45:905][899]LogEditorActor: Deleted Actor: RectLight
-[2024.01.06-19.19.45:908][899]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.19.45:911][899]LogEditorActor: Deleted 1 Actors (0.007 secs)
-[2024.01.06-19.19.48:306][142]Cmd: DELETE
-[2024.01.06-19.19.48:306][142]Cmd: ACTOR DELETE
-[2024.01.06-19.19.48:308][142]LogEditorActor: Deleted Actor: RectLight
-[2024.01.06-19.19.48:312][142]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.19.48:314][142]LogEditorActor: Deleted 1 Actors (0.008 secs)
-[2024.01.06-19.19.54:288][752]Cmd: DELETE
-[2024.01.06-19.19.54:288][752]Cmd: ACTOR DELETE
-[2024.01.06-19.19.54:289][752]LogEditorActor: Deleted Actor: RectLight
-[2024.01.06-19.19.54:293][752]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.19.54:296][752]LogEditorActor: Deleted 1 Actors (0.008 secs)
-[2024.01.06-19.20.01:217][470]Cmd: DELETE
-[2024.01.06-19.20.01:217][470]Cmd: ACTOR DELETE
-[2024.01.06-19.20.01:218][470]LogEditorActor: Deleted Actor: RectLight
-[2024.01.06-19.20.01:222][470]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.20.01:225][470]LogEditorActor: Deleted 1 Actors (0.008 secs)
-[2024.01.06-19.20.04:036][762]Cmd: DELETE
-[2024.01.06-19.20.04:036][762]Cmd: ACTOR DELETE
-[2024.01.06-19.20.04:037][762]LogEditorActor: Deleted Actor: RectLight
-[2024.01.06-19.20.04:041][762]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2024.01.06-19.20.04:043][762]LogEditorActor: Deleted 1 Actors (0.007 secs)
-[2024.01.06-19.20.34:077][284]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-19.20.34:082][284]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-19.20.34:082][284]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:20:34)
-[2024.01.06-19.20.34:105][284]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-19.20.34:108][284]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003711s)
-[2024.01.06-19.20.34:108][284]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003747s)
-[2024.01.06-19.20.34:111][284]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-19.20.34:112][284]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-19.20.34:112][284]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-19.20.34:113][284]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-19.20.34:113][284]LogPlayLevel: PIE: World Init took: (0.000764s)
-[2024.01.06-19.20.34:113][284]LogAudio: Display: Creating Audio Device:                 Id: 12, Scope: Unique, Realtime: True
-[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-19.20.34:113][284]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-19.20.34:113][284]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-19.20.34:113][284]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-19.20.34:113][284]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-19.20.34:116][284]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-19.20.34:135][284]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12
-[2024.01.06-19.20.34:135][284]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12
-[2024.01.06-19.20.34:136][284]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
-[2024.01.06-19.20.34:136][284]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
-[2024.01.06-19.20.34:136][284]LogInit: FAudioDevice initialized with ID 12.
-[2024.01.06-19.20.34:136][284]LogAudio: Display: Audio Device (ID: 12) registered with world 'BackroomsMap'.
-[2024.01.06-19.20.34:137][284]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
-[2024.01.06-19.20.34:139][284]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-19.20.34:141][284]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.20.34
-[2024.01.06-19.20.34:141][284]LogWorld: Bringing up level for play took: 0.002217
-[2024.01.06-19.20.34:143][284]LogOnline: OSS: Created online subsystem instance for: :Context_28
-[2024.01.06-19.20.34:145][284]PIE: Server logged in
-[2024.01.06-19.20.34:146][284]PIE: Play in editor total start time 0,063 seconds.
-[2024.01.06-19.21.42:705][473]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-19.21.42:705][473]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-19.21.42:705][473]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-19.21.42:705][473]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-19.21.42:708][473]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-19.21.42:710][473]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-19.21.42:712][473]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-19.21.42:713][473]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12
-[2024.01.06-19.21.42:713][473]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
-[2024.01.06-19.21.42:714][473]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
-[2024.01.06-19.21.42:720][473]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
-[2024.01.06-19.21.42:774][476]LogPlayLevel: Display: Destroying online subsystem :Context_28
-[2024.01.06-19.21.43:582][573]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-19.21.43:587][573]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-19.21.43:587][573]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:21:43)
-[2024.01.06-19.21.43:614][573]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-19.21.43:617][573]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003593s)
-[2024.01.06-19.21.43:617][573]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003626s)
-[2024.01.06-19.21.43:621][573]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
-[2024.01.06-19.21.43:622][573]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-19.21.43:622][573]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-19.21.43:622][573]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-19.21.43:623][573]LogPlayLevel: PIE: World Init took: (0.000704s)
-[2024.01.06-19.21.43:623][573]LogAudio: Display: Creating Audio Device:                 Id: 13, Scope: Unique, Realtime: True
-[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-19.21.43:623][573]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-19.21.43:623][573]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-19.21.43:623][573]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-19.21.43:623][573]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-19.21.43:626][573]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-19.21.43:645][573]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13
-[2024.01.06-19.21.43:645][573]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13
-[2024.01.06-19.21.43:646][573]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
-[2024.01.06-19.21.43:646][573]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
-[2024.01.06-19.21.43:646][573]LogInit: FAudioDevice initialized with ID 13.
-[2024.01.06-19.21.43:646][573]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'.
-[2024.01.06-19.21.43:646][573]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
-[2024.01.06-19.21.43:648][573]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-19.21.43:650][573]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.21.43
-[2024.01.06-19.21.43:651][573]LogWorld: Bringing up level for play took: 0.002151
-[2024.01.06-19.21.43:652][573]LogOnline: OSS: Created online subsystem instance for: :Context_29
-[2024.01.06-19.21.43:655][573]PIE: Server logged in
-[2024.01.06-19.21.43:655][573]PIE: Play in editor total start time 0,068 seconds.
-[2024.01.06-19.22.11:984][948]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-19.22.11:984][948]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-19.22.11:984][948]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-19.22.11:984][948]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-19.22.11:987][948]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-19.22.11:989][948]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-19.22.11:991][948]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-19.22.11:993][948]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13
-[2024.01.06-19.22.11:993][948]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
-[2024.01.06-19.22.11:994][948]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
-[2024.01.06-19.22.11:999][948]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
-[2024.01.06-19.22.12:045][950]LogPlayLevel: Display: Destroying online subsystem :Context_29
-[2024.01.06-19.23.06:344][412]Cmd: DELETE
-[2024.01.06-19.23.06:344][412]Cmd: ACTOR DELETE
-[2024.01.06-19.23.06:346][412]LogEditorActor: Deleted Actor: RectLight
-[2024.01.06-19.23.06:349][412]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-19.23.06:353][412]LogEditorActor: Deleted 1 Actors (0.008 secs)
-[2024.01.06-19.23.08:207][597]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2024.01.06-19.23.08:212][597]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2024.01.06-19.23.08:212][597]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:23:08)
-[2024.01.06-19.23.08:244][597]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-19.23.08:247][597]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003410s)
-[2024.01.06-19.23.08:247][597]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003444s)
-[2024.01.06-19.23.08:250][597]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-19.23.08:251][597]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-19.23.08:251][597]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-19.23.08:251][597]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-19.23.08:252][597]LogPlayLevel: PIE: World Init took: (0.000694s)
-[2024.01.06-19.23.08:252][597]LogAudio: Display: Creating Audio Device:                 Id: 14, Scope: Unique, Realtime: True
-[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2024.01.06-19.23.08:252][597]LogAudio: Display: AudioDevice MaxSources: 32
-[2024.01.06-19.23.08:252][597]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2024.01.06-19.23.08:252][597]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2024.01.06-19.23.08:252][597]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2024.01.06-19.23.08:254][597]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2024.01.06-19.23.08:271][597]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
-[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Initializing Sound Submixes...
-[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2024.01.06-19.23.08:273][597]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14
-[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14
-[2024.01.06-19.23.08:275][597]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14
-[2024.01.06-19.23.08:275][597]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14
-[2024.01.06-19.23.08:275][597]LogInit: FAudioDevice initialized with ID 14.
-[2024.01.06-19.23.08:275][597]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'.
-[2024.01.06-19.23.08:275][597]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14
-[2024.01.06-19.23.08:277][597]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-19.23.08:279][597]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.23.08
-[2024.01.06-19.23.08:279][597]LogWorld: Bringing up level for play took: 0.002164
-[2024.01.06-19.23.08:281][597]LogOnline: OSS: Created online subsystem instance for: :Context_30
-[2024.01.06-19.23.08:283][597]PIE: Server logged in
-[2024.01.06-19.23.08:283][597]PIE: Play in editor total start time 0,071 seconds.
-[2024.01.06-19.24.29:613][328]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~
-
	@#'.. Invalidating and reverting to Default URL.
-[2024.01.06-19.24.29:621][329]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~
-
	@#'.. Invalidating and reverting to Default URL.
-[2024.01.06-19.24.29:621][329]LogNet: Browse: /Game/BackroomsMap
-[2024.01.06-19.24.29:621][329]LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/BackroomsMap
-[2024.01.06-19.24.29:621][329]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/BackroomsMap'
-[2024.01.06-19.24.29:621][329]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/BackroomsMap
-[2024.01.06-19.24.29:621][329]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/BackroomsMap'
-[2024.01.06-19.24.29:630][330]LogNet: Browse: /Game/BackroomsMap?closed
-[2024.01.06-19.24.29:630][330]LogNet: Connection failed; returning to Entry
-[2024.01.06-19.24.29:630][330]LogLoad: LoadMap: /Game/BackroomsMap?closed
-[2024.01.06-19.24.29:630][330]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-19.24.29:630][330]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-19.24.29:630][330]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-19.24.29:666][330]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2024.01.06-19.24.29:668][330]LogUObjectHash: Compacting FUObjectHashTables data took   0.59ms
-[2024.01.06-19.24.29:670][330]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-19.24.29:673][330]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003319s)
-[2024.01.06-19.24.29:673][330]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003352s)
-[2024.01.06-19.24.29:673][330]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'.
-[2024.01.06-19.24.29:673][330]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2024.01.06-19.24.29:673][330]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2024.01.06-19.24.29:673][330]LogAIModule: Creating AISystem for world BackroomsMap
-[2024.01.06-19.24.29:673][330]LogPlayLevel: PIE: World Init took: (0.000618s)
-[2024.01.06-19.24.29:673][330]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2024.01.06-19.24.29:675][330]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.24.29
-[2024.01.06-19.24.29:675][330]LogWorld: Bringing up level for play took: 0.001754
-[2024.01.06-19.24.29:677][330]LogLoad: Took 0.047747 seconds to LoadMap(/Game/UEDPIE_0_BackroomsMap)
-[2024.01.06-19.24.29:681][330]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-19.24.50:823][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-19.24.50:823][861]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2024.01.06-19.24.50:823][861]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2024.01.06-19.24.50:823][861]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-19.24.50:826][861]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2024.01.06-19.24.50:828][861]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2024.01.06-19.24.50:830][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2024.01.06-19.24.50:832][861]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14
-[2024.01.06-19.24.50:832][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
-[2024.01.06-19.24.50:833][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
-[2024.01.06-19.24.50:838][861]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
-[2024.01.06-19.24.50:892][864]LogPlayLevel: Display: Destroying online subsystem :Context_30
-[2024.01.06-19.27.27:052][255]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-19.27.27:080][255]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
-[2024.01.06-19.27.27:095][255]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
-[2024.01.06-19.27.27:109][255]LogSavePackage: Moving output files for package: /Game/BackroomsMap
-[2024.01.06-19.27.27:109][255]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap71C67DFE4E39AC5FE1E6439BEAE0BC0D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
-[2024.01.06-19.27.27:111][255]LogFileHelpers: Saving map 'BackroomsMap' took 0.031
-[2024.01.06-19.27.27:117][255]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 6.40 sec)
-[2024.01.06-19.27.27:117][255]AssetCheck: New page: Asset Save: BackroomsMap
-[2024.01.06-19.27.27:117][255]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
-[2024.01.06-19.32.21:572][673]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2024.01.06-19.32.21:591][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
-[2024.01.06-19.32.21:604][673]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
-[2024.01.06-19.32.21:616][673]LogSavePackage: Moving output files for package: /Game/BackroomsMap
-[2024.01.06-19.32.21:616][673]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7CBA2C654AEBB82629BF73B06878CCEA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
-[2024.01.06-19.32.21:620][673]LogFileHelpers: Saving map 'BackroomsMap' took 0.029
-[2024.01.06-19.32.21:624][673]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 6.45 sec)
-[2024.01.06-19.32.21:625][673]AssetCheck: New page: Asset Save: BackroomsMap
-[2024.01.06-19.32.21:625][673]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+	Asset Name: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Color.OfficeCeiling004_2K-JPG_Color
+	Asset Type: Texture2D
+	Asset Name: /Game/GameMap/Lamp/OfficeCeiling004_2K-JPG_Emission.OfficeCeiling004_2K-JPG_Emission
+	Asset Type: Texture2D
+[2024.01.07-01.10.28:341][494]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.07-01.10.28:351][494]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.07-01.10.28:362][494]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-01.10.31:308][814]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.10.31:313][814]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.10.31:313][814]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:10:31)
+[2024.01.07-01.10.31:341][814]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.10.31:344][814]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003499s)
+[2024.01.07-01.10.31:344][814]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003531s)
+[2024.01.07-01.10.31:354][814]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.10.31:356][814]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.10.31:356][814]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.10.31:356][814]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.10.31:356][814]LogPlayLevel: PIE: World Init took: (0.000834s)
+[2024.01.07-01.10.31:356][814]LogAudio: Display: Creating Audio Device:                 Id: 17, Scope: Unique, Realtime: True
+[2024.01.07-01.10.31:357][814]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.10.31:357][814]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.10.31:357][814]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.10.31:357][814]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.10.31:357][814]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.10.31:357][814]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.10.31:357][814]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.10.31:357][814]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.10.31:357][814]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.10.31:357][814]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.10.31:357][814]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.10.31:359][814]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.10.31:378][814]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.10.31:378][814]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.10.31:378][814]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.10.31:378][814]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.10.31:379][814]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17
+[2024.01.07-01.10.31:379][814]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=17
+[2024.01.07-01.10.31:380][814]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17
+[2024.01.07-01.10.31:380][814]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17
+[2024.01.07-01.10.31:380][814]LogInit: FAudioDevice initialized with ID 17.
+[2024.01.07-01.10.31:380][814]LogAudio: Display: Audio Device (ID: 17) registered with world 'BackroomsMap'.
+[2024.01.07-01.10.31:380][814]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17
+[2024.01.07-01.10.31:382][814]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.10.31:385][814]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.10.31
+[2024.01.07-01.10.31:385][814]LogWorld: Bringing up level for play took: 0.002388
+[2024.01.07-01.10.31:386][814]LogOnline: OSS: Created online subsystem instance for: :Context_31
+[2024.01.07-01.10.31:388][814]PIE: Server logged in
+[2024.01.07-01.10.31:388][814]PIE: Play in editor total start time 0,077 seconds.
+[2024.01.07-01.10.35:321][259]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.10.35:321][259]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.10.35:321][259]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.10.35:321][259]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.10.35:324][259]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.10.35:327][259]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.10.35:336][259]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.10.35:336][259]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17
+[2024.01.07-01.10.35:336][259]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17
+[2024.01.07-01.10.35:338][259]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17
+[2024.01.07-01.10.35:342][259]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.10.35:345][259]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-01.10.35:402][261]LogPlayLevel: Display: Destroying online subsystem :Context_31
+[2024.01.07-01.10.36:108][339]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2
+[2024.01.07-01.10.40:400][776]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.10.40:404][776]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.10.40:404][776]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:10:40)
+[2024.01.07-01.10.40:430][776]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.10.40:434][776]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003596s)
+[2024.01.07-01.10.40:434][776]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003627s)
+[2024.01.07-01.10.40:446][776]LogUObjectHash: Compacting FUObjectHashTables data took   0.97ms
+[2024.01.07-01.10.40:448][776]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.10.40:448][776]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.10.40:448][776]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.10.40:448][776]LogPlayLevel: PIE: World Init took: (0.000792s)
+[2024.01.07-01.10.40:448][776]LogAudio: Display: Creating Audio Device:                 Id: 18, Scope: Unique, Realtime: True
+[2024.01.07-01.10.40:450][776]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.10.40:450][776]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.10.40:450][776]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.10.40:450][776]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.10.40:450][776]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.10.40:450][776]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.10.40:450][776]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.10.40:450][776]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.10.40:450][776]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.10.40:450][776]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.10.40:450][776]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.10.40:452][776]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.10.40:472][776]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.10.40:472][776]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.10.40:472][776]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.10.40:472][776]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.10.40:472][776]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18
+[2024.01.07-01.10.40:472][776]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=18
+[2024.01.07-01.10.40:474][776]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18
+[2024.01.07-01.10.40:474][776]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18
+[2024.01.07-01.10.40:474][776]LogInit: FAudioDevice initialized with ID 18.
+[2024.01.07-01.10.40:474][776]LogAudio: Display: Audio Device (ID: 18) registered with world 'BackroomsMap'.
+[2024.01.07-01.10.40:474][776]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18
+[2024.01.07-01.10.40:476][776]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.10.40:478][776]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.10.40
+[2024.01.07-01.10.40:479][776]LogWorld: Bringing up level for play took: 0.002304
+[2024.01.07-01.10.40:480][776]LogOnline: OSS: Created online subsystem instance for: :Context_32
+[2024.01.07-01.10.40:481][776]PIE: Server logged in
+[2024.01.07-01.10.40:482][776]PIE: Play in editor total start time 0,078 seconds.
+[2024.01.07-01.11.16:121][ 27]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.11.16:121][ 27]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.11.16:121][ 27]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.11.16:121][ 27]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.11.16:124][ 27]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.11.16:128][ 27]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.11.16:138][ 27]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.11.16:139][ 27]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18
+[2024.01.07-01.11.16:139][ 27]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
+[2024.01.07-01.11.16:141][ 27]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
+[2024.01.07-01.11.16:147][ 27]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.11.16:214][ 29]LogPlayLevel: Display: Destroying online subsystem :Context_32
+[2024.01.07-01.11.23:324][857]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.11.23:324][857]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.11.23:324][857]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.11.23:324][857]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.11.23:347][858]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-01.11.23:347][858]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.11.23:347][858]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-01.11.23:347][858]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.11.23:347][858]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.11.23:347][858]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.11.23:545][864]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.11.23:545][864]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-01.11.23:545][864]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.11.23:545][864]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.11.23:828][895]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-01.11.23:828][895]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-01.11.23:828][895]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.11.23:828][895]MaterialEditorStats: Shader Count: 1
+[2024.01.07-01.11.23:931][901]MaterialEditorStats: Base pass shader: 199 instructions
+[2024.01.07-01.11.23:931][901]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-01.11.23:931][901]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-01.11.23:931][901]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.11.23:931][901]MaterialEditorStats: Shader Count: 3
+[2024.01.07-01.11.24:094][908]MaterialEditorStats: Base pass shader: 199 instructions
+[2024.01.07-01.11.24:094][908]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.11.24:094][908]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-01.11.24:094][908]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-01.11.24:094][908]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.11.24:094][908]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.11.24:644][971]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-01.11.24:688][971]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-01.11.25:137][971]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
+[2024.01.07-01.11.25:144][971]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.11.25:843][971]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-01.11.25:845][971]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-01.11.25:845][971]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material83CEE0D94D81F8505C0EE5B4F190C605.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-01.11.25:849][971]LogFileHelpers: InternalPromptForCheckoutAndSave took 705 ms (total: 15.0 sec)
+[2024.01.07-01.11.25:850][971]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-01.11.25:850][971]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-01.11.25:855][971]MaterialEditorStats: Base pass shader: 199 instructions
+[2024.01.07-01.11.25:855][971]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.11.25:855][971]MaterialEditorStats: MaxSampler: 248 instructions
+[2024.01.07-01.11.25:855][971]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-01.11.25:855][971]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-01.11.25:855][971]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.11.25:855][971]MaterialEditorStats: Shader Count: 16
+[2024.01.07-01.12.00:717][ 40]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.12.00:749][ 40]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.12.00:752][ 40]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.12.00:752][ 40]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/LampE588B4614D4853FB7A7076BC0A2F0160.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.12.00:756][ 40]LogFileHelpers: InternalPromptForCheckoutAndSave took 39 ms (total: 15.1 sec)
+[2024.01.07-01.12.00:757][ 40]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.12.00:757][ 40]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.12.06:227][667]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.12.06:230][667]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-01.12.06:231][667]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-01.12.06:271][667]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.07-01.12.06:275][667]LogPlayLevel: PlayLevel: Blueprint regeneration took 44 ms (1 blueprints)
+[2024.01.07-01.12.06:275][667]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:12:06)
+[2024.01.07-01.12.06:300][667]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.12.06:303][667]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003618s)
+[2024.01.07-01.12.06:303][667]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003651s)
+[2024.01.07-01.12.06:315][667]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-01.12.06:316][667]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.12.06:316][667]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.12.06:316][667]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.12.06:317][667]LogPlayLevel: PIE: World Init took: (0.000816s)
+[2024.01.07-01.12.06:317][667]LogAudio: Display: Creating Audio Device:                 Id: 19, Scope: Unique, Realtime: True
+[2024.01.07-01.12.06:317][667]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.12.06:317][667]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.12.06:317][667]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.12.06:317][667]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.12.06:317][667]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.12.06:317][667]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.12.06:317][667]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.12.06:317][667]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.12.06:317][667]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.12.06:317][667]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.12.06:317][667]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.12.06:319][667]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.12.06:338][667]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.12.06:339][667]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.12.06:339][667]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.12.06:339][667]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.12.06:339][667]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19
+[2024.01.07-01.12.06:339][667]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=19
+[2024.01.07-01.12.06:341][667]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19
+[2024.01.07-01.12.06:341][667]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19
+[2024.01.07-01.12.06:341][667]LogInit: FAudioDevice initialized with ID 19.
+[2024.01.07-01.12.06:341][667]LogAudio: Display: Audio Device (ID: 19) registered with world 'BackroomsMap'.
+[2024.01.07-01.12.06:341][667]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19
+[2024.01.07-01.12.06:343][667]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.12.06:346][667]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.12.06
+[2024.01.07-01.12.06:346][667]LogWorld: Bringing up level for play took: 0.002384
+[2024.01.07-01.12.06:348][667]LogOnline: OSS: Created online subsystem instance for: :Context_33
+[2024.01.07-01.12.06:349][667]PIE: Server logged in
+[2024.01.07-01.12.06:349][667]PIE: Play in editor total start time 0,12 seconds.
+[2024.01.07-01.12.36:000][193]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.12.36:000][193]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.12.36:000][193]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.12.36:000][193]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.12.36:003][193]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.12.36:007][193]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.12.36:016][193]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.12.36:016][193]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19
+[2024.01.07-01.12.36:017][193]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19
+[2024.01.07-01.12.36:019][193]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19
+[2024.01.07-01.12.36:025][193]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
+[2024.01.07-01.12.36:094][195]LogPlayLevel: Display: Destroying online subsystem :Context_33
+[2024.01.07-01.12.40:816][749]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.12.40:816][749]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-01.12.40:816][749]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.12.41:224][773]MaterialEditorStats: Base pass shader: 190 instructions
+[2024.01.07-01.12.41:224][773]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-01.12.41:224][773]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-01.12.41:224][773]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-01.12.41:224][773]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.12.43:700][ 53]LogSlate: Window 'Color Picker' being destroyed
+[2024.01.07-01.12.43:705][ 53]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.12.43:705][ 53]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-01.12.43:705][ 53]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.12.43:876][ 55]MaterialEditorStats: Base pass shader: 190 instructions
+[2024.01.07-01.12.43:876][ 55]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2024.01.07-01.12.43:876][ 55]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.07-01.12.43:876][ 55]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.07-01.12.43:876][ 55]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.12.55:784][467]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.12.55:788][467]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.12.55:788][467]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:12:55)
+[2024.01.07-01.12.55:809][467]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.12.55:812][467]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003484s)
+[2024.01.07-01.12.55:812][467]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003511s)
+[2024.01.07-01.12.55:825][467]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.07-01.12.55:828][467]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.12.55:828][467]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.12.55:829][467]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.12.55:829][467]LogPlayLevel: PIE: World Init took: (0.000837s)
+[2024.01.07-01.12.55:829][467]LogAudio: Display: Creating Audio Device:                 Id: 20, Scope: Unique, Realtime: True
+[2024.01.07-01.12.55:829][467]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.12.55:829][467]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.12.55:829][467]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.12.55:829][467]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.12.55:829][467]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.12.55:829][467]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.12.55:829][467]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.12.55:829][467]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.12.55:829][467]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.12.55:829][467]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.12.55:829][467]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.12.55:831][467]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.12.55:850][467]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.12.55:851][467]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.12.55:851][467]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.12.55:851][467]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.12.55:851][467]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20
+[2024.01.07-01.12.55:851][467]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=20
+[2024.01.07-01.12.55:853][467]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20
+[2024.01.07-01.12.55:853][467]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20
+[2024.01.07-01.12.55:853][467]LogInit: FAudioDevice initialized with ID 20.
+[2024.01.07-01.12.55:853][467]LogAudio: Display: Audio Device (ID: 20) registered with world 'BackroomsMap'.
+[2024.01.07-01.12.55:853][467]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20
+[2024.01.07-01.12.55:855][467]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.12.55:857][467]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.12.55
+[2024.01.07-01.12.55:858][467]LogWorld: Bringing up level for play took: 0.002385
+[2024.01.07-01.12.55:860][467]LogOnline: OSS: Created online subsystem instance for: :Context_34
+[2024.01.07-01.12.55:861][467]PIE: Server logged in
+[2024.01.07-01.12.55:862][467]PIE: Play in editor total start time 0,074 seconds.
+[2024.01.07-01.14.10:819][426]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.14.10:819][426]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.14.10:819][426]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.14.10:819][426]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.14.10:822][426]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.14.10:826][426]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.14.10:837][426]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.14.10:837][426]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20
+[2024.01.07-01.14.10:837][426]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20
+[2024.01.07-01.14.10:838][426]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20
+[2024.01.07-01.14.10:844][426]LogUObjectHash: Compacting FUObjectHashTables data took   1.20ms
+[2024.01.07-01.14.10:911][428]LogPlayLevel: Display: Destroying online subsystem :Context_34
+[2024.01.07-01.14.11:237][467]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2
+[2024.01.07-01.14.21:153][564]Cmd: MODE GRID=0
+[2024.01.07-01.14.50:771][962]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.14.50:775][962]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.14.50:775][962]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:14:50)
+[2024.01.07-01.14.50:798][962]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.14.50:801][962]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003772s)
+[2024.01.07-01.14.50:801][962]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003804s)
+[2024.01.07-01.14.50:817][962]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.14.50:822][962]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.14.50:823][962]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.14.50:823][962]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.14.50:823][962]LogPlayLevel: PIE: World Init took: (0.000790s)
+[2024.01.07-01.14.50:823][962]LogAudio: Display: Creating Audio Device:                 Id: 21, Scope: Unique, Realtime: True
+[2024.01.07-01.14.50:823][962]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.14.50:823][962]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.14.50:823][962]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.14.50:823][962]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.14.50:823][962]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.14.50:823][962]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.14.50:823][962]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.14.50:823][962]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.14.50:824][962]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.14.50:824][962]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.14.50:824][962]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.14.50:825][962]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.14.50:846][962]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.14.50:846][962]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.14.50:846][962]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.14.50:846][962]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.14.50:846][962]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21
+[2024.01.07-01.14.50:846][962]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=21
+[2024.01.07-01.14.50:848][962]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21
+[2024.01.07-01.14.50:848][962]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21
+[2024.01.07-01.14.50:848][962]LogInit: FAudioDevice initialized with ID 21.
+[2024.01.07-01.14.50:848][962]LogAudio: Display: Audio Device (ID: 21) registered with world 'BackroomsMap'.
+[2024.01.07-01.14.50:848][962]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21
+[2024.01.07-01.14.50:850][962]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.14.50:852][962]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.14.50
+[2024.01.07-01.14.50:852][962]LogWorld: Bringing up level for play took: 0.002273
+[2024.01.07-01.14.50:854][962]LogOnline: OSS: Created online subsystem instance for: :Context_35
+[2024.01.07-01.14.50:856][962]PIE: Server logged in
+[2024.01.07-01.14.50:856][962]PIE: Play in editor total start time 0,081 seconds.
+[2024.01.07-01.16.46:388][798]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.16.46:388][798]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.16.46:388][798]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.16.46:388][798]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.16.46:390][798]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.16.46:394][798]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.16.46:406][798]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.16.46:406][798]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21
+[2024.01.07-01.16.46:406][798]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21
+[2024.01.07-01.16.46:408][798]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21
+[2024.01.07-01.16.46:411][798]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.16.46:414][798]LogUObjectHash: Compacting FUObjectHashTables data took   1.36ms
+[2024.01.07-01.16.46:451][799]LogPlayLevel: Display: Destroying online subsystem :Context_35
+[2024.01.07-01.16.46:944][855]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.16.46:974][855]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-01.16.46:996][855]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.16.47:009][855]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-01.16.47:009][855]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapC8DC93024D1DDC8DC076E7BBF9BCE4DE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-01.16.47:012][855]LogFileHelpers: Saving map 'BackroomsMap' took 0.038
+[2024.01.07-01.16.47:017][855]LogFileHelpers: InternalPromptForCheckoutAndSave took 73 ms (total: 15.1 sec)
+[2024.01.07-01.16.47:018][855]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-01.16.47:018][855]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-01.16.50:292][229]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.16.50:292][229]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.16.50:292][229]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.16.50:292][229]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Total job queries 1.534, among them cache hits 1.046 (68.19%)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Tracking 486 distinct input hashes that result in 241 distinct outputs (49.59%)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: RAM used: 11,15 MiB of 1,60 GiB budget. Usage: 0.68%
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Shaders Compiled: 450
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Jobs assigned 450, completed 450 (100%)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Average time worker was idle: 48.16 s
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.41 s
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Job execution time: average 0.25 s, max 0.43 s
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Job life time (pending + execution): average 0.32 s, max 0.62
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Shader code size: average 39,97 KiB, min 29,613 KiB, max 64,098 KiB
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 32.61 s
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Jobs were issued in 450 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Average processing rate: 13.80 jobs/sec
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Total thread time: 72,999 s
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Total thread preprocess time: 8,096 s
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Percentage time preprocessing: 11.09%
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Effective parallelization: 2.24 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   17 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   17 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled   17 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled   17 times, average 0.22 sec, max 0.24 sec, min 0.20 sec)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   17 times, average 0.22 sec, max 0.23 sec, min 0.19 sec)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.11% of total time (compiled   70 times, average 0.17 sec, max 0.20 sec, min 0.13 sec)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.02% of total time (compiled   70 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display:                                                 FLumenCardVS - 11.20% of total time (compiled   53 times, average 0.15 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.31% of total time (compiled   17 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 5.24% of total time (compiled   53 times, average 0.07 sec, max 0.09 sec, min 0.07 sec)
+[2024.01.07-01.16.50:303][230]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.16.50:461][231]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-01.16.50:461][231]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.16.50:461][231]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-01.16.50:461][231]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.16.50:461][231]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.16.50:461][231]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.16.50:856][276]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-01.16.50:900][276]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.07-01.16.51:065][276]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-01.16.51:074][276]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.16.51:189][276]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-01.16.51:191][276]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-01.16.51:191][276]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material634891D647507622DB6E05919E504630.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-01.16.51:196][276]LogFileHelpers: InternalPromptForCheckoutAndSave took 122 ms (total: 15.3 sec)
+[2024.01.07-01.16.51:197][276]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-01.16.51:197][276]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-01.16.51:203][276]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-01.16.51:203][276]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.16.51:203][276]MaterialEditorStats: MaxSampler: 253 instructions
+[2024.01.07-01.16.51:203][276]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.07-01.16.51:203][276]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.16.51:203][276]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.16.51:203][276]MaterialEditorStats: Shader Count: 16
+[2024.01.07-01.16.52:723][455]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.16.52:726][455]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.16.52:726][455]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:16:52)
+[2024.01.07-01.16.52:757][455]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.16.52:761][455]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003946s)
+[2024.01.07-01.16.52:761][455]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003983s)
+[2024.01.07-01.16.52:774][455]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.16.52:775][455]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.16.52:775][455]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.16.52:775][455]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.16.52:775][455]LogPlayLevel: PIE: World Init took: (0.000801s)
+[2024.01.07-01.16.52:775][455]LogAudio: Display: Creating Audio Device:                 Id: 22, Scope: Unique, Realtime: True
+[2024.01.07-01.16.52:775][455]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.16.52:775][455]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.16.52:775][455]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.16.52:775][455]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.16.52:775][455]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.16.52:775][455]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.16.52:775][455]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.16.52:775][455]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.16.52:776][455]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.16.52:776][455]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.16.52:776][455]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.16.52:777][455]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.16.52:797][455]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.16.52:798][455]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.16.52:798][455]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.16.52:798][455]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.16.52:798][455]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=22
+[2024.01.07-01.16.52:798][455]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=22
+[2024.01.07-01.16.52:800][455]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22
+[2024.01.07-01.16.52:800][455]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=22
+[2024.01.07-01.16.52:800][455]LogInit: FAudioDevice initialized with ID 22.
+[2024.01.07-01.16.52:800][455]LogAudio: Display: Audio Device (ID: 22) registered with world 'BackroomsMap'.
+[2024.01.07-01.16.52:800][455]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 22
+[2024.01.07-01.16.52:802][455]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.16.52:804][455]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.16.52
+[2024.01.07-01.16.52:805][455]LogWorld: Bringing up level for play took: 0.002386
+[2024.01.07-01.16.52:806][455]LogOnline: OSS: Created online subsystem instance for: :Context_36
+[2024.01.07-01.16.52:808][455]PIE: Server logged in
+[2024.01.07-01.16.52:808][455]PIE: Play in editor total start time 0,081 seconds.
+[2024.01.07-01.17.07:588][203]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.17.07:588][203]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.17.07:588][203]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.17.07:588][203]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.17.07:591][203]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.17.07:595][203]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.17.07:603][203]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.17.07:604][203]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 22
+[2024.01.07-01.17.07:604][203]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22
+[2024.01.07-01.17.07:605][203]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22
+[2024.01.07-01.17.07:611][203]LogUObjectHash: Compacting FUObjectHashTables data took   1.18ms
+[2024.01.07-01.17.07:680][205]LogPlayLevel: Display: Destroying online subsystem :Context_36
+[2024.01.07-01.17.22:311][873]LogEditorTransaction: Undo Make New Scene Root
+[2024.01.07-01.17.35:457][367]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.17.35:462][367]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-01.17.35:462][367]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-01.17.35:498][367]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-01.17.35:500][367]LogPlayLevel: PlayLevel: Blueprint regeneration took 38 ms (1 blueprints)
+[2024.01.07-01.17.35:500][367]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:17:35)
+[2024.01.07-01.17.35:500][367]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.17.35:504][367]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003490s)
+[2024.01.07-01.17.35:504][367]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003517s)
+[2024.01.07-01.17.35:514][367]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-01.17.35:516][367]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.17.35:516][367]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.17.35:517][367]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.17.35:517][367]LogPlayLevel: PIE: World Init took: (0.000807s)
+[2024.01.07-01.17.35:517][367]LogAudio: Display: Creating Audio Device:                 Id: 23, Scope: Unique, Realtime: True
+[2024.01.07-01.17.35:517][367]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.17.35:517][367]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.17.35:517][367]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.17.35:517][367]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.17.35:517][367]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.17.35:517][367]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.17.35:517][367]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.17.35:517][367]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.17.35:517][367]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.17.35:517][367]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.17.35:517][367]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.17.35:519][367]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.17.35:539][367]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.17.35:539][367]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.17.35:539][367]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.17.35:539][367]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.17.35:539][367]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=23
+[2024.01.07-01.17.35:539][367]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=23
+[2024.01.07-01.17.35:540][367]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23
+[2024.01.07-01.17.35:541][367]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=23
+[2024.01.07-01.17.35:541][367]LogInit: FAudioDevice initialized with ID 23.
+[2024.01.07-01.17.35:541][367]LogAudio: Display: Audio Device (ID: 23) registered with world 'BackroomsMap'.
+[2024.01.07-01.17.35:541][367]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 23
+[2024.01.07-01.17.35:570][367]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.17.35:570][367]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.17.35:573][367]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.17.35
+[2024.01.07-01.17.35:573][367]LogWorld: Bringing up level for play took: 0.002493
+[2024.01.07-01.17.35:576][367]LogOnline: OSS: Created online subsystem instance for: :Context_37
+[2024.01.07-01.17.35:579][367]PIE: Server logged in
+[2024.01.07-01.17.35:581][367]PIE: Play in editor total start time 0,119 seconds.
+[2024.01.07-01.17.35:616][367]LogViewport: Scene viewport resized to 1280x720, mode Windowed.
+[2024.01.07-01.17.37:187][508]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.17.37:187][508]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.17.37:187][508]LogSlate: Window 'BackroomsDigitalArt Preview [NetMode: Standalone 0]  (64-bit/PC D3D SM6)' being destroyed
+[2024.01.07-01.17.37:190][508]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.17.37:191][508]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.17.37:193][508]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.17.37:197][508]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.17.37:208][508]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 23
+[2024.01.07-01.17.37:208][508]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23
+[2024.01.07-01.17.37:210][508]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23
+[2024.01.07-01.17.37:216][508]LogUObjectHash: Compacting FUObjectHashTables data took   1.12ms
+[2024.01.07-01.17.37:265][510]LogPlayLevel: Display: Destroying online subsystem :Context_37
+[2024.01.07-01.17.40:714][918]BlueprintLog: New page: Compile Lamp
+[2024.01.07-01.17.40:739][918]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-01.17.41:808][ 35]BlueprintLog: New page: Compile Lamp
+[2024.01.07-01.17.41:835][ 35]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-01.17.41:975][ 41]BlueprintLog: New page: Compile Lamp
+[2024.01.07-01.17.42:001][ 41]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.17.42:150][ 49]BlueprintLog: New page: Compile Lamp
+[2024.01.07-01.17.42:176][ 49]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-01.17.42:291][ 53]BlueprintLog: New page: Compile Lamp
+[2024.01.07-01.17.42:317][ 53]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-01.17.42:442][ 58]BlueprintLog: New page: Compile Lamp
+[2024.01.07-01.17.42:468][ 58]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.17.43:491][170]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.17.43:534][170]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.17.43:538][170]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.17.43:538][170]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp89A2B12B4ED58CEE1A2186A86520C64D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.17.43:542][170]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 15.3 sec)
+[2024.01.07-01.17.43:542][170]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.17.43:543][170]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.17.43:852][207]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.17.43:882][207]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.17.43:885][207]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.17.43:885][207]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/LampF07E391E4F97FE01C769C6A8EA2850F9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.17.43:889][207]LogFileHelpers: InternalPromptForCheckoutAndSave took 36 ms (total: 15.3 sec)
+[2024.01.07-01.17.43:890][207]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.17.43:890][207]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.17.45:656][413]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.17.45:659][413]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.17.45:659][413]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:17:45)
+[2024.01.07-01.17.45:687][413]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.17.45:690][413]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003633s)
+[2024.01.07-01.17.45:690][413]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003666s)
+[2024.01.07-01.17.45:703][413]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-01.17.45:707][413]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.17.45:708][413]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.17.45:708][413]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.17.45:708][413]LogPlayLevel: PIE: World Init took: (0.000775s)
+[2024.01.07-01.17.45:708][413]LogAudio: Display: Creating Audio Device:                 Id: 24, Scope: Unique, Realtime: True
+[2024.01.07-01.17.45:708][413]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.17.45:708][413]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.17.45:708][413]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.17.45:708][413]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.17.45:708][413]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.17.45:708][413]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.17.45:708][413]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.17.45:708][413]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.17.45:709][413]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.17.45:709][413]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.17.45:709][413]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.17.45:710][413]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.17.45:730][413]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.17.45:730][413]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.17.45:730][413]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.17.45:730][413]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.17.45:731][413]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=24
+[2024.01.07-01.17.45:731][413]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=24
+[2024.01.07-01.17.45:732][413]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24
+[2024.01.07-01.17.45:732][413]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=24
+[2024.01.07-01.17.45:732][413]LogInit: FAudioDevice initialized with ID 24.
+[2024.01.07-01.17.45:732][413]LogAudio: Display: Audio Device (ID: 24) registered with world 'BackroomsMap'.
+[2024.01.07-01.17.45:732][413]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 24
+[2024.01.07-01.17.45:734][413]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.17.45:736][413]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.17.45
+[2024.01.07-01.17.45:737][413]LogWorld: Bringing up level for play took: 0.002298
+[2024.01.07-01.17.45:738][413]LogOnline: OSS: Created online subsystem instance for: :Context_38
+[2024.01.07-01.17.45:740][413]PIE: Server logged in
+[2024.01.07-01.17.45:740][413]PIE: Play in editor total start time 0,081 seconds.
+[2024.01.07-01.18.15:767][991]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.18.15:767][991]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.18.15:767][991]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.18.15:767][991]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.18.15:770][991]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.18.15:774][991]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.18.15:783][991]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.18.15:783][991]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 24
+[2024.01.07-01.18.15:783][991]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24
+[2024.01.07-01.18.15:785][991]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24
+[2024.01.07-01.18.15:788][991]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.18.15:791][991]LogUObjectHash: Compacting FUObjectHashTables data took   1.20ms
+[2024.01.07-01.18.15:842][993]LogPlayLevel: Display: Destroying online subsystem :Context_38
+[2024.01.07-01.21.44:494][166]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.21.44:498][166]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.21.44:498][166]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:21:44)
+[2024.01.07-01.21.44:534][166]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.21.44:538][166]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003953s)
+[2024.01.07-01.21.44:538][166]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003989s)
+[2024.01.07-01.21.44:552][166]LogUObjectHash: Compacting FUObjectHashTables data took   1.37ms
+[2024.01.07-01.21.44:554][166]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.21.44:554][166]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.21.44:554][166]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.21.44:554][166]LogPlayLevel: PIE: World Init took: (0.000819s)
+[2024.01.07-01.21.44:554][166]LogAudio: Display: Creating Audio Device:                 Id: 25, Scope: Unique, Realtime: True
+[2024.01.07-01.21.44:554][166]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.21.44:554][166]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.21.44:554][166]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.21.44:554][166]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.21.44:554][166]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.21.44:554][166]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.21.44:554][166]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.21.44:554][166]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.21.44:555][166]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.21.44:555][166]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.21.44:555][166]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.21.44:557][166]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.21.44:576][166]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.21.44:577][166]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.21.44:577][166]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.21.44:577][166]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.21.44:577][166]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=25
+[2024.01.07-01.21.44:578][166]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=25
+[2024.01.07-01.21.44:579][166]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25
+[2024.01.07-01.21.44:579][166]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=25
+[2024.01.07-01.21.44:579][166]LogInit: FAudioDevice initialized with ID 25.
+[2024.01.07-01.21.44:579][166]LogAudio: Display: Audio Device (ID: 25) registered with world 'BackroomsMap'.
+[2024.01.07-01.21.44:579][166]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 25
+[2024.01.07-01.21.44:582][166]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.21.44:584][166]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.21.44
+[2024.01.07-01.21.44:584][166]LogWorld: Bringing up level for play took: 0.002442
+[2024.01.07-01.21.44:586][166]LogOnline: OSS: Created online subsystem instance for: :Context_39
+[2024.01.07-01.21.44:588][166]PIE: Server logged in
+[2024.01.07-01.21.44:589][166]PIE: Play in editor total start time 0,091 seconds.
+[2024.01.07-01.21.45:325][226]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.21.45:325][226]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.21.45:326][226]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.21.45:326][226]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.21.45:328][226]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.21.45:332][226]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.21.45:342][226]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.21.45:342][226]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 25
+[2024.01.07-01.21.45:342][226]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25
+[2024.01.07-01.21.45:345][226]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25
+[2024.01.07-01.21.45:350][226]LogUObjectHash: Compacting FUObjectHashTables data took   1.12ms
+[2024.01.07-01.21.45:419][228]LogPlayLevel: Display: Destroying online subsystem :Context_39
+[2024.01.07-01.22.58:062][104]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.22.58:093][104]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-01.22.58:113][104]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.22.58:127][104]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-01.22.58:127][104]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap341D6E4941D133013AA964A2BB9ED26E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-01.22.58:130][104]LogFileHelpers: Saving map 'BackroomsMap' took 0.038
+[2024.01.07-01.22.58:135][104]LogFileHelpers: InternalPromptForCheckoutAndSave took 73 ms (total: 15.4 sec)
+[2024.01.07-01.22.58:135][104]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-01.22.58:135][104]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-01.23.11:887][703]LogEditorTransaction: Undo Edit Intensity
+[2024.01.07-01.23.17:702][318]LogEditorTransaction: Undo Edit Barn Door Length
+[2024.01.07-01.23.28:353][521]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.23.28:393][521]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.23.28:395][521]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.23.28:396][521]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp171E1F0540A6C2DB5DD601921C3F686B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.23.28:400][521]LogFileHelpers: InternalPromptForCheckoutAndSave took 46 ms (total: 15.5 sec)
+[2024.01.07-01.23.28:401][521]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.23.28:401][521]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.23.32:465][994]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.23.32:469][994]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-01.23.32:469][994]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-01.23.32:527][994]LogUObjectHash: Compacting FUObjectHashTables data took   1.21ms
+[2024.01.07-01.23.32:529][994]LogPlayLevel: PlayLevel: Blueprint regeneration took 60 ms (1 blueprints)
+[2024.01.07-01.23.32:529][994]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:23:32)
+[2024.01.07-01.23.32:529][994]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.23.32:532][994]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003656s)
+[2024.01.07-01.23.32:532][994]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003685s)
+[2024.01.07-01.23.32:544][994]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.23.32:545][994]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.23.32:545][994]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.23.32:545][994]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.23.32:546][994]LogPlayLevel: PIE: World Init took: (0.000851s)
+[2024.01.07-01.23.32:546][994]LogAudio: Display: Creating Audio Device:                 Id: 26, Scope: Unique, Realtime: True
+[2024.01.07-01.23.32:546][994]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.23.32:546][994]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.23.32:546][994]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.23.32:546][994]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.23.32:546][994]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.23.32:546][994]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.23.32:546][994]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.23.32:546][994]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.23.32:546][994]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.23.32:546][994]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.23.32:546][994]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.23.32:548][994]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.23.32:567][994]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.23.32:567][994]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.23.32:567][994]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.23.32:567][994]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.23.32:568][994]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=26
+[2024.01.07-01.23.32:568][994]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=26
+[2024.01.07-01.23.32:569][994]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26
+[2024.01.07-01.23.32:569][994]LogInit: FAudioDevice initialized with ID 26.
+[2024.01.07-01.23.32:569][994]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=26
+[2024.01.07-01.23.32:569][994]LogAudio: Display: Audio Device (ID: 26) registered with world 'BackroomsMap'.
+[2024.01.07-01.23.32:569][994]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 26
+[2024.01.07-01.23.32:572][994]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.23.32:574][994]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.23.32
+[2024.01.07-01.23.32:574][994]LogWorld: Bringing up level for play took: 0.002352
+[2024.01.07-01.23.32:576][994]LogOnline: OSS: Created online subsystem instance for: :Context_40
+[2024.01.07-01.23.32:577][994]PIE: Server logged in
+[2024.01.07-01.23.32:578][994]PIE: Play in editor total start time 0,11 seconds.
+[2024.01.07-01.23.39:184][754]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.23.39:184][754]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.23.39:184][754]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.23.39:184][754]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.23.39:187][754]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.23.39:191][754]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.23.39:201][754]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.23.39:202][754]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 26
+[2024.01.07-01.23.39:202][754]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26
+[2024.01.07-01.23.39:203][754]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26
+[2024.01.07-01.23.39:209][754]LogUObjectHash: Compacting FUObjectHashTables data took   1.19ms
+[2024.01.07-01.23.39:267][756]LogPlayLevel: Display: Destroying online subsystem :Context_40
+[2024.01.07-01.23.44:122][324]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.23.44:163][324]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.23.44:166][324]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.23.44:166][324]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp468D59824C16057681D6A983FB29DF5C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.23.44:171][324]LogFileHelpers: InternalPromptForCheckoutAndSave took 48 ms (total: 15.5 sec)
+[2024.01.07-01.23.44:172][324]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.23.44:172][324]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.23.50:816][ 77]LogEditorTransaction: Undo Edit Barn Door Length
+[2024.01.07-01.23.57:753][847]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.23.57:787][847]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.23.57:791][847]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.23.57:791][847]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/LampF388770D493F5B43B5F4C99FBA9167EF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.23.57:795][847]LogFileHelpers: InternalPromptForCheckoutAndSave took 42 ms (total: 15.6 sec)
+[2024.01.07-01.23.57:796][847]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.23.57:796][847]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.24.00:118][121]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.24.00:122][121]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-01.24.00:123][121]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-01.24.00:171][121]LogUObjectHash: Compacting FUObjectHashTables data took   1.13ms
+[2024.01.07-01.24.00:173][121]LogPlayLevel: PlayLevel: Blueprint regeneration took 50 ms (1 blueprints)
+[2024.01.07-01.24.00:173][121]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:24:00)
+[2024.01.07-01.24.00:173][121]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.24.00:177][121]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003884s)
+[2024.01.07-01.24.00:177][121]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003913s)
+[2024.01.07-01.24.00:189][121]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-01.24.00:190][121]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.24.00:190][121]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.24.00:190][121]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.24.00:190][121]LogPlayLevel: PIE: World Init took: (0.000922s)
+[2024.01.07-01.24.00:190][121]LogAudio: Display: Creating Audio Device:                 Id: 27, Scope: Unique, Realtime: True
+[2024.01.07-01.24.00:191][121]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.24.00:191][121]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.24.00:191][121]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.24.00:191][121]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.24.00:191][121]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.24.00:191][121]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.24.00:191][121]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.24.00:191][121]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.24.00:191][121]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.24.00:191][121]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.24.00:191][121]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.24.00:193][121]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.24.00:212][121]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.24.00:212][121]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.24.00:212][121]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.24.00:212][121]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.24.00:213][121]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=27
+[2024.01.07-01.24.00:213][121]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=27
+[2024.01.07-01.24.00:214][121]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=27
+[2024.01.07-01.24.00:214][121]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=27
+[2024.01.07-01.24.00:214][121]LogInit: FAudioDevice initialized with ID 27.
+[2024.01.07-01.24.00:214][121]LogAudio: Display: Audio Device (ID: 27) registered with world 'BackroomsMap'.
+[2024.01.07-01.24.00:214][121]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 27
+[2024.01.07-01.24.00:217][121]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.24.00:219][121]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.24.00
+[2024.01.07-01.24.00:219][121]LogWorld: Bringing up level for play took: 0.002405
+[2024.01.07-01.24.00:221][121]LogOnline: OSS: Created online subsystem instance for: :Context_41
+[2024.01.07-01.24.00:223][121]PIE: Server logged in
+[2024.01.07-01.24.00:224][121]PIE: Play in editor total start time 0,101 seconds.
+[2024.01.07-01.24.06:124][796]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.24.06:124][796]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.24.06:124][796]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.24.06:124][796]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.24.06:126][796]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.24.06:131][796]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.24.06:141][796]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.24.06:141][796]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 27
+[2024.01.07-01.24.06:141][796]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27
+[2024.01.07-01.24.06:144][796]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27
+[2024.01.07-01.24.06:149][796]LogUObjectHash: Compacting FUObjectHashTables data took   1.19ms
+[2024.01.07-01.24.06:187][797]LogPlayLevel: Display: Destroying online subsystem :Context_41
+[2024.01.07-01.24.29:160][424]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.24.29:205][424]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.24.29:208][424]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.24.29:208][424]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/LampD88D38D740BE69ABF746D5B71A556D15.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.24.29:212][424]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 15.6 sec)
+[2024.01.07-01.24.29:213][424]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.24.29:213][424]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.24.31:338][675]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.24.31:343][675]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-01.24.31:344][675]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-01.24.31:432][675]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.07-01.24.31:437][675]LogPlayLevel: PlayLevel: Blueprint regeneration took 94 ms (1 blueprints)
+[2024.01.07-01.24.31:437][675]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:24:31)
+[2024.01.07-01.24.31:463][675]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.24.31:467][675]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003684s)
+[2024.01.07-01.24.31:467][675]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003718s)
+[2024.01.07-01.24.31:478][675]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-01.24.31:479][675]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.24.31:479][675]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.24.31:480][675]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.24.31:480][675]LogPlayLevel: PIE: World Init took: (0.000861s)
+[2024.01.07-01.24.31:480][675]LogAudio: Display: Creating Audio Device:                 Id: 28, Scope: Unique, Realtime: True
+[2024.01.07-01.24.31:480][675]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.24.31:480][675]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.24.31:480][675]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.24.31:480][675]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.24.31:480][675]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.24.31:480][675]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.24.31:480][675]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.24.31:480][675]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.24.31:481][675]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.24.31:481][675]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.24.31:481][675]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.24.31:483][675]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.24.31:501][675]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.24.31:501][675]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.24.31:501][675]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.24.31:501][675]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.24.31:503][675]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=28
+[2024.01.07-01.24.31:503][675]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=28
+[2024.01.07-01.24.31:504][675]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=28
+[2024.01.07-01.24.31:504][675]LogInit: FAudioDevice initialized with ID 28.
+[2024.01.07-01.24.31:504][675]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=28
+[2024.01.07-01.24.31:504][675]LogAudio: Display: Audio Device (ID: 28) registered with world 'BackroomsMap'.
+[2024.01.07-01.24.31:504][675]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 28
+[2024.01.07-01.24.31:507][675]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.24.31:509][675]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.24.31
+[2024.01.07-01.24.31:510][675]LogWorld: Bringing up level for play took: 0.002386
+[2024.01.07-01.24.31:511][675]LogOnline: OSS: Created online subsystem instance for: :Context_42
+[2024.01.07-01.24.31:513][675]PIE: Server logged in
+[2024.01.07-01.24.31:513][675]PIE: Play in editor total start time 0,17 seconds.
+[2024.01.07-01.24.56:084][591]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.24.56:084][591]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.24.56:084][591]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.24.56:084][591]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.24.56:087][591]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.24.56:091][591]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.24.56:101][591]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.24.56:101][591]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 28
+[2024.01.07-01.24.56:101][591]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28
+[2024.01.07-01.24.56:103][591]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28
+[2024.01.07-01.24.56:106][591]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.24.56:109][591]LogUObjectHash: Compacting FUObjectHashTables data took   1.13ms
+[2024.01.07-01.24.56:165][593]LogPlayLevel: Display: Destroying online subsystem :Context_42
+[2024.01.07-01.24.58:513][857]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.24.58:513][857]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.24.58:513][857]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.24.58:513][857]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.24.58:514][857]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.24.58:514][857]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-01.24.58:514][857]LogShaderCompilers: Display: Total job queries 1.562, among them cache hits 1.074 (68.76%)
+[2024.01.07-01.24.58:514][857]LogShaderCompilers: Display: Tracking 486 distinct input hashes that result in 241 distinct outputs (49.59%)
+[2024.01.07-01.24.58:514][857]LogShaderCompilers: Display: RAM used: 11,15 MiB of 1,60 GiB budget. Usage: 0.68%
+[2024.01.07-01.24.58:514][857]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Shaders Compiled: 450
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Jobs assigned 450, completed 450 (100%)
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Average time worker was idle: 48.16 s
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.41 s
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Job execution time: average 0.25 s, max 0.43 s
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Job life time (pending + execution): average 0.32 s, max 0.62
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Shader code size: average 39,97 KiB, min 29,613 KiB, max 64,098 KiB
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 32.61 s
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Jobs were issued in 450 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Average processing rate: 13.80 jobs/sec
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Total thread time: 72,999 s
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Total thread preprocess time: 8,096 s
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Percentage time preprocessing: 11.09%
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Effective parallelization: 2.24 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   17 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   17 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled   17 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled   17 times, average 0.22 sec, max 0.24 sec, min 0.20 sec)
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   17 times, average 0.22 sec, max 0.23 sec, min 0.19 sec)
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.11% of total time (compiled   70 times, average 0.17 sec, max 0.20 sec, min 0.13 sec)
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.02% of total time (compiled   70 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display:                                                 FLumenCardVS - 11.20% of total time (compiled   53 times, average 0.15 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.31% of total time (compiled   17 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 5.24% of total time (compiled   53 times, average 0.07 sec, max 0.09 sec, min 0.07 sec)
+[2024.01.07-01.24.58:515][857]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.24.58:537][858]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-01.24.58:538][858]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.24.58:538][858]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-01.24.58:538][858]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.24.58:538][858]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.24.58:538][858]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.24.58:831][871]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.24.58:831][871]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-01.24.58:831][871]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.24.58:831][871]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.24.58:893][873]MaterialEditorStats: Base pass shader: 199 instructions
+[2024.01.07-01.24.58:893][873]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.24.58:893][873]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.07-01.24.58:893][873]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-01.24.58:893][873]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.24.58:893][873]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.24.59:580][954]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-01.24.59:624][954]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.24.59:782][954]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-01.24.59:790][954]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.25.00:005][954]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-01.25.00:007][954]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-01.25.00:007][954]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_MaterialFC58F4944DB68FB85E33949EBCB75B88.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-01.25.00:012][954]LogFileHelpers: InternalPromptForCheckoutAndSave took 221 ms (total: 15.8 sec)
+[2024.01.07-01.25.00:013][954]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-01.25.00:013][954]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-01.25.00:016][954]MaterialEditorStats: Base pass shader: 199 instructions
+[2024.01.07-01.25.00:016][954]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.25.00:016][954]MaterialEditorStats: MaxSampler: 248 instructions
+[2024.01.07-01.25.00:016][954]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-01.25.00:016][954]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2024.01.07-01.25.00:016][954]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.25.00:016][954]MaterialEditorStats: Shader Count: 16
+[2024.01.07-01.25.01:201][ 95]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.25.01:207][ 95]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.25.01:207][ 95]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:25:01)
+[2024.01.07-01.25.01:242][ 95]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.25.01:246][ 95]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003707s)
+[2024.01.07-01.25.01:246][ 95]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003739s)
+[2024.01.07-01.25.01:259][ 95]LogUObjectHash: Compacting FUObjectHashTables data took   1.05ms
+[2024.01.07-01.25.01:260][ 95]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.25.01:260][ 95]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.25.01:260][ 95]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.25.01:261][ 95]LogPlayLevel: PIE: World Init took: (0.000780s)
+[2024.01.07-01.25.01:261][ 95]LogAudio: Display: Creating Audio Device:                 Id: 29, Scope: Unique, Realtime: True
+[2024.01.07-01.25.01:261][ 95]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.25.01:261][ 95]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.25.01:261][ 95]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.25.01:261][ 95]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.25.01:261][ 95]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.25.01:261][ 95]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.25.01:261][ 95]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.25.01:261][ 95]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.25.01:261][ 95]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.25.01:261][ 95]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.25.01:261][ 95]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.25.01:262][ 95]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.25.01:282][ 95]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.25.01:282][ 95]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.25.01:282][ 95]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.25.01:282][ 95]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.25.01:283][ 95]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=29
+[2024.01.07-01.25.01:283][ 95]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=29
+[2024.01.07-01.25.01:284][ 95]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=29
+[2024.01.07-01.25.01:284][ 95]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=29
+[2024.01.07-01.25.01:284][ 95]LogInit: FAudioDevice initialized with ID 29.
+[2024.01.07-01.25.01:284][ 95]LogAudio: Display: Audio Device (ID: 29) registered with world 'BackroomsMap'.
+[2024.01.07-01.25.01:284][ 95]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 29
+[2024.01.07-01.25.01:286][ 95]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.25.01:289][ 95]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.25.01
+[2024.01.07-01.25.01:289][ 95]LogWorld: Bringing up level for play took: 0.002297
+[2024.01.07-01.25.01:290][ 95]LogOnline: OSS: Created online subsystem instance for: :Context_43
+[2024.01.07-01.25.01:293][ 95]PIE: Server logged in
+[2024.01.07-01.25.01:293][ 95]PIE: Play in editor total start time 0,087 seconds.
+[2024.01.07-01.25.09:373][ 39]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.25.09:373][ 39]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.25.09:373][ 39]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.25.09:373][ 39]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.25.09:377][ 39]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.25.09:381][ 39]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.25.09:391][ 39]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.25.09:391][ 39]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 29
+[2024.01.07-01.25.09:391][ 39]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29
+[2024.01.07-01.25.09:393][ 39]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29
+[2024.01.07-01.25.09:399][ 39]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.25.09:466][ 41]LogPlayLevel: Display: Destroying online subsystem :Context_43
+[2024.01.07-01.25.14:707][645]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.25.14:744][645]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.25.14:747][645]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.25.14:747][645]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp0F8D8F694246BEF6D90863B53B791FFE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.25.14:751][645]LogFileHelpers: InternalPromptForCheckoutAndSave took 43 ms (total: 15.9 sec)
+[2024.01.07-01.25.14:753][645]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.25.14:753][645]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.25.16:255][822]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.25.16:260][822]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-01.25.16:260][822]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-01.25.16:296][822]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
+[2024.01.07-01.25.16:300][822]LogPlayLevel: PlayLevel: Blueprint regeneration took 40 ms (1 blueprints)
+[2024.01.07-01.25.16:300][822]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:25:16)
+[2024.01.07-01.25.16:300][822]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.25.16:304][822]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003479s)
+[2024.01.07-01.25.16:304][822]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003507s)
+[2024.01.07-01.25.16:315][822]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
+[2024.01.07-01.25.16:315][822]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.25.16:316][822]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.25.16:316][822]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.25.16:316][822]LogPlayLevel: PIE: World Init took: (0.000842s)
+[2024.01.07-01.25.16:316][822]LogAudio: Display: Creating Audio Device:                 Id: 30, Scope: Unique, Realtime: True
+[2024.01.07-01.25.16:316][822]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.25.16:316][822]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.25.16:316][822]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.25.16:316][822]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.25.16:316][822]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.25.16:316][822]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.25.16:316][822]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.25.16:316][822]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.25.16:317][822]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.25.16:317][822]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.25.16:317][822]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.25.16:318][822]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.25.16:338][822]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.25.16:338][822]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.25.16:338][822]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.25.16:338][822]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.25.16:339][822]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=30
+[2024.01.07-01.25.16:339][822]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=30
+[2024.01.07-01.25.16:340][822]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30
+[2024.01.07-01.25.16:340][822]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=30
+[2024.01.07-01.25.16:340][822]LogInit: FAudioDevice initialized with ID 30.
+[2024.01.07-01.25.16:340][822]LogAudio: Display: Audio Device (ID: 30) registered with world 'BackroomsMap'.
+[2024.01.07-01.25.16:340][822]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 30
+[2024.01.07-01.25.16:343][822]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.25.16:345][822]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.25.16
+[2024.01.07-01.25.16:345][822]LogWorld: Bringing up level for play took: 0.002395
+[2024.01.07-01.25.16:347][822]LogOnline: OSS: Created online subsystem instance for: :Context_44
+[2024.01.07-01.25.16:348][822]PIE: Server logged in
+[2024.01.07-01.25.16:349][822]PIE: Play in editor total start time 0,09 seconds.
+[2024.01.07-01.25.21:373][392]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.25.21:373][392]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.25.21:373][392]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.25.21:374][392]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.25.21:376][392]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.25.21:380][392]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.25.21:391][392]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.25.21:391][392]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 30
+[2024.01.07-01.25.21:391][392]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30
+[2024.01.07-01.25.21:392][392]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30
+[2024.01.07-01.25.21:398][392]LogUObjectHash: Compacting FUObjectHashTables data took   1.20ms
+[2024.01.07-01.25.21:467][394]LogPlayLevel: Display: Destroying online subsystem :Context_44
+[2024.01.07-01.25.26:712][987]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.25.26:747][987]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.25.26:749][987]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.25.26:749][987]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp785163AC4498595591A84E93BDCD6794.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.25.26:753][987]LogFileHelpers: InternalPromptForCheckoutAndSave took 41 ms (total: 15.9 sec)
+[2024.01.07-01.25.26:754][987]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.25.26:754][987]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.25.28:234][164]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.25.28:238][164]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-01.25.28:238][164]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-01.25.28:282][164]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-01.25.28:286][164]LogPlayLevel: PlayLevel: Blueprint regeneration took 48 ms (1 blueprints)
+[2024.01.07-01.25.28:286][164]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:25:28)
+[2024.01.07-01.25.28:286][164]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.25.28:289][164]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003514s)
+[2024.01.07-01.25.28:290][164]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003542s)
+[2024.01.07-01.25.28:301][164]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-01.25.28:302][164]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.25.28:302][164]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.25.28:302][164]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.25.28:302][164]LogPlayLevel: PIE: World Init took: (0.000824s)
+[2024.01.07-01.25.28:303][164]LogAudio: Display: Creating Audio Device:                 Id: 31, Scope: Unique, Realtime: True
+[2024.01.07-01.25.28:303][164]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.25.28:303][164]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.25.28:303][164]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.25.28:303][164]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.25.28:303][164]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.25.28:303][164]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.25.28:303][164]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.25.28:303][164]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.25.28:303][164]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.25.28:303][164]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.25.28:303][164]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.25.28:305][164]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.25.28:324][164]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.25.28:325][164]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.25.28:325][164]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.25.28:325][164]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.25.28:325][164]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=31
+[2024.01.07-01.25.28:325][164]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=31
+[2024.01.07-01.25.28:327][164]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=31
+[2024.01.07-01.25.28:327][164]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=31
+[2024.01.07-01.25.28:327][164]LogInit: FAudioDevice initialized with ID 31.
+[2024.01.07-01.25.28:327][164]LogAudio: Display: Audio Device (ID: 31) registered with world 'BackroomsMap'.
+[2024.01.07-01.25.28:327][164]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 31
+[2024.01.07-01.25.28:358][164]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.25.28:358][164]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.25.28:360][164]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.25.28
+[2024.01.07-01.25.28:361][164]LogWorld: Bringing up level for play took: 0.002408
+[2024.01.07-01.25.28:362][164]LogOnline: OSS: Created online subsystem instance for: :Context_45
+[2024.01.07-01.25.28:366][164]PIE: Server logged in
+[2024.01.07-01.25.28:367][164]PIE: Play in editor total start time 0,129 seconds.
+[2024.01.07-01.25.28:402][164]LogViewport: Scene viewport resized to 1280x720, mode Windowed.
+[2024.01.07-01.25.35:563][918]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.25.35:563][918]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.25.35:563][918]LogSlate: Window 'BackroomsDigitalArt Preview [NetMode: Standalone 0]  (64-bit/PC D3D SM6)' being destroyed
+[2024.01.07-01.25.35:566][918]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.25.35:567][918]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.25.35:569][918]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.25.35:573][918]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.25.35:583][918]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 31
+[2024.01.07-01.25.35:583][918]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31
+[2024.01.07-01.25.35:585][918]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31
+[2024.01.07-01.25.35:591][918]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.07-01.25.35:639][920]LogPlayLevel: Display: Destroying online subsystem :Context_45
+[2024.01.07-01.26.18:288][954]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.26.18:320][954]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.26.18:324][954]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.26.18:324][954]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp75A36E434440C536E8522BAD4F0F0362.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.26.18:328][954]LogFileHelpers: InternalPromptForCheckoutAndSave took 40 ms (total: 16.0 sec)
+[2024.01.07-01.26.18:329][954]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.26.18:329][954]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.26.20:394][201]BlueprintLog: New page: Compile Lamp
+[2024.01.07-01.26.20:450][201]LogUObjectHash: Compacting FUObjectHashTables data took   1.21ms
+[2024.01.07-01.26.22:532][435]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.26.22:536][435]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.26.22:536][435]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:26:22)
+[2024.01.07-01.26.22:572][435]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.26.22:575][435]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003678s)
+[2024.01.07-01.26.22:575][435]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003712s)
+[2024.01.07-01.26.22:587][435]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.26.22:591][435]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.26.22:591][435]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.26.22:591][435]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.26.22:591][435]LogPlayLevel: PIE: World Init took: (0.000787s)
+[2024.01.07-01.26.22:591][435]LogAudio: Display: Creating Audio Device:                 Id: 32, Scope: Unique, Realtime: True
+[2024.01.07-01.26.22:591][435]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.26.22:591][435]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.26.22:591][435]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.26.22:591][435]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.26.22:591][435]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.26.22:591][435]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.26.22:591][435]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.26.22:591][435]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.26.22:592][435]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.26.22:592][435]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.26.22:592][435]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.26.22:594][435]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.26.22:614][435]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.26.22:614][435]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.26.22:614][435]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.26.22:614][435]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.26.22:615][435]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=32
+[2024.01.07-01.26.22:615][435]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=32
+[2024.01.07-01.26.22:616][435]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=32
+[2024.01.07-01.26.22:616][435]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=32
+[2024.01.07-01.26.22:616][435]LogInit: FAudioDevice initialized with ID 32.
+[2024.01.07-01.26.22:616][435]LogAudio: Display: Audio Device (ID: 32) registered with world 'BackroomsMap'.
+[2024.01.07-01.26.22:616][435]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 32
+[2024.01.07-01.26.22:619][435]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.26.22:621][435]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.26.22
+[2024.01.07-01.26.22:622][435]LogWorld: Bringing up level for play took: 0.002310
+[2024.01.07-01.26.22:623][435]LogOnline: OSS: Created online subsystem instance for: :Context_46
+[2024.01.07-01.26.22:624][435]PIE: Server logged in
+[2024.01.07-01.26.22:625][435]PIE: Play in editor total start time 0,089 seconds.
+[2024.01.07-01.26.35:713][981]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.26.35:713][981]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.26.35:713][981]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.26.35:713][981]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.26.35:716][981]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.26.35:720][981]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.26.35:731][981]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.26.35:731][981]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 32
+[2024.01.07-01.26.35:731][981]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32
+[2024.01.07-01.26.35:732][981]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32
+[2024.01.07-01.26.35:736][981]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.26.35:738][981]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.07-01.26.35:807][983]LogPlayLevel: Display: Destroying online subsystem :Context_46
+[2024.01.07-01.26.44:799][999]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.26.44:835][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.26.44:838][999]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.26.44:838][999]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp0FB6177C43844345A10822A53E0BBE24.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.26.44:842][999]LogFileHelpers: InternalPromptForCheckoutAndSave took 43 ms (total: 16.0 sec)
+[2024.01.07-01.26.44:843][999]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.26.44:843][999]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.26.46:774][226]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.26.46:779][226]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-01.26.46:780][226]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-01.26.46:814][226]LogUObjectHash: Compacting FUObjectHashTables data took   1.34ms
+[2024.01.07-01.26.46:817][226]LogPlayLevel: PlayLevel: Blueprint regeneration took 37 ms (1 blueprints)
+[2024.01.07-01.26.46:817][226]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:26:46)
+[2024.01.07-01.26.46:817][226]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.26.46:820][226]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003641s)
+[2024.01.07-01.26.46:820][226]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003671s)
+[2024.01.07-01.26.46:833][226]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
+[2024.01.07-01.26.46:833][226]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.26.46:833][226]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.26.46:833][226]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.26.46:834][226]LogPlayLevel: PIE: World Init took: (0.000772s)
+[2024.01.07-01.26.46:834][226]LogAudio: Display: Creating Audio Device:                 Id: 33, Scope: Unique, Realtime: True
+[2024.01.07-01.26.46:834][226]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.26.46:834][226]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.26.46:834][226]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.26.46:834][226]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.26.46:834][226]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.26.46:834][226]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.26.46:834][226]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.26.46:834][226]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.26.46:834][226]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.26.46:834][226]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.26.46:834][226]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.26.46:836][226]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.26.46:855][226]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.26.46:855][226]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.26.46:855][226]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.26.46:855][226]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.26.46:856][226]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=33
+[2024.01.07-01.26.46:856][226]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=33
+[2024.01.07-01.26.46:857][226]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=33
+[2024.01.07-01.26.46:857][226]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=33
+[2024.01.07-01.26.46:857][226]LogInit: FAudioDevice initialized with ID 33.
+[2024.01.07-01.26.46:857][226]LogAudio: Display: Audio Device (ID: 33) registered with world 'BackroomsMap'.
+[2024.01.07-01.26.46:858][226]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 33
+[2024.01.07-01.26.46:860][226]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.26.46:863][226]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.26.46
+[2024.01.07-01.26.46:863][226]LogWorld: Bringing up level for play took: 0.002322
+[2024.01.07-01.26.46:865][226]LogOnline: OSS: Created online subsystem instance for: :Context_47
+[2024.01.07-01.26.46:866][226]PIE: Server logged in
+[2024.01.07-01.26.46:867][226]PIE: Play in editor total start time 0,088 seconds.
+[2024.01.07-01.26.52:593][881]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.26.52:593][881]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.26.52:593][881]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.26.52:593][881]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.26.52:596][881]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.26.52:600][881]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.26.52:610][881]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.26.52:610][881]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 33
+[2024.01.07-01.26.52:610][881]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33
+[2024.01.07-01.26.52:612][881]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33
+[2024.01.07-01.26.52:618][881]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.07-01.26.52:687][883]LogPlayLevel: Display: Destroying online subsystem :Context_47
+[2024.01.07-01.26.53:104][933]Cmd: TRANSACTION UNDO
+[2024.01.07-01.26.53:104][933]LogEditorTransaction: Undo Modify Component(s)
+[2024.01.07-01.27.13:315][229]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.27.13:348][229]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.27.13:351][229]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.27.13:351][229]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp425635364D8F1A6457FE1B943CFA1E8F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.27.13:355][229]LogFileHelpers: InternalPromptForCheckoutAndSave took 40 ms (total: 16.0 sec)
+[2024.01.07-01.27.13:356][229]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.27.13:356][229]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.27.16:202][567]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.27.16:244][567]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.27.16:247][567]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.27.16:247][567]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp3EE6BBCB42B9B9A46FC21489D75CD109.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.27.16:251][567]LogFileHelpers: InternalPromptForCheckoutAndSave took 48 ms (total: 16.1 sec)
+[2024.01.07-01.27.16:252][567]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.27.16:252][567]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.27.20:337][972]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.27.20:375][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.27.20:378][972]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.27.20:378][972]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/LampA3ACA8164B9438C9EFF21BA5E4C84526.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.27.20:382][972]LogFileHelpers: InternalPromptForCheckoutAndSave took 44 ms (total: 16.1 sec)
+[2024.01.07-01.27.20:383][972]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.27.20:383][972]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.27.21:783][124]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.27.21:787][124]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-01.27.21:787][124]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-01.27.21:886][124]LogUObjectHash: Compacting FUObjectHashTables data took   1.23ms
+[2024.01.07-01.27.21:888][124]LogPlayLevel: PlayLevel: Blueprint regeneration took 101 ms (1 blueprints)
+[2024.01.07-01.27.21:888][124]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:27:21)
+[2024.01.07-01.27.21:888][124]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.27.21:891][124]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003620s)
+[2024.01.07-01.27.21:891][124]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003650s)
+[2024.01.07-01.27.21:903][124]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-01.27.21:904][124]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.27.21:904][124]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.27.21:904][124]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.27.21:904][124]LogPlayLevel: PIE: World Init took: (0.000804s)
+[2024.01.07-01.27.21:904][124]LogAudio: Display: Creating Audio Device:                 Id: 34, Scope: Unique, Realtime: True
+[2024.01.07-01.27.21:904][124]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.27.21:904][124]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.27.21:904][124]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.27.21:904][124]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.27.21:904][124]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.27.21:904][124]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.27.21:904][124]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.27.21:904][124]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.27.21:905][124]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.27.21:905][124]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.27.21:905][124]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.27.21:907][124]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.27.21:926][124]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.27.21:927][124]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.27.21:927][124]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.27.21:927][124]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.27.21:928][124]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=34
+[2024.01.07-01.27.21:928][124]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=34
+[2024.01.07-01.27.21:929][124]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=34
+[2024.01.07-01.27.21:929][124]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=34
+[2024.01.07-01.27.21:929][124]LogInit: FAudioDevice initialized with ID 34.
+[2024.01.07-01.27.21:929][124]LogAudio: Display: Audio Device (ID: 34) registered with world 'BackroomsMap'.
+[2024.01.07-01.27.21:929][124]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 34
+[2024.01.07-01.27.21:931][124]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.27.21:933][124]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.27.21
+[2024.01.07-01.27.21:933][124]LogWorld: Bringing up level for play took: 0.002335
+[2024.01.07-01.27.21:935][124]LogOnline: OSS: Created online subsystem instance for: :Context_48
+[2024.01.07-01.27.21:936][124]PIE: Server logged in
+[2024.01.07-01.27.21:937][124]PIE: Play in editor total start time 0,151 seconds.
+[2024.01.07-01.27.24:932][452]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.27.24:932][452]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.27.24:932][452]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.27.24:932][452]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.27.24:935][452]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.27.24:939][452]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.27.24:948][452]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.27.24:948][452]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 34
+[2024.01.07-01.27.24:948][452]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=34
+[2024.01.07-01.27.24:950][452]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=34
+[2024.01.07-01.27.24:955][452]LogUObjectHash: Compacting FUObjectHashTables data took   1.10ms
+[2024.01.07-01.27.25:025][454]LogPlayLevel: Display: Destroying online subsystem :Context_48
+[2024.01.07-01.27.25:760][542]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.27.25:786][542]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-01.27.25:808][542]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.07-01.27.25:821][542]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-01.27.25:821][542]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap6E0323D54F9D56FF3332A794AD85C254.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-01.27.25:823][542]LogFileHelpers: Saving map 'BackroomsMap' took 0.038
+[2024.01.07-01.27.25:828][542]LogFileHelpers: InternalPromptForCheckoutAndSave took 68 ms (total: 16.2 sec)
+[2024.01.07-01.27.25:829][542]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-01.27.25:829][542]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-01.27.26:864][666]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.27.26:869][666]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.27.26:869][666]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:27:26)
+[2024.01.07-01.27.26:912][666]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.27.26:915][666]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003602s)
+[2024.01.07-01.27.26:915][666]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003635s)
+[2024.01.07-01.27.26:927][666]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.07-01.27.26:928][666]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.27.26:928][666]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.27.26:929][666]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.27.26:929][666]LogPlayLevel: PIE: World Init took: (0.000800s)
+[2024.01.07-01.27.26:929][666]LogAudio: Display: Creating Audio Device:                 Id: 35, Scope: Unique, Realtime: True
+[2024.01.07-01.27.26:929][666]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.27.26:929][666]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.27.26:929][666]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.27.26:929][666]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.27.26:929][666]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.27.26:929][666]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.27.26:929][666]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.27.26:929][666]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.27.26:929][666]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.27.26:929][666]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.27.26:929][666]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.27.26:932][666]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.27.26:951][666]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.27.26:951][666]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.27.26:951][666]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.27.26:951][666]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.27.26:951][666]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=35
+[2024.01.07-01.27.26:951][666]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=35
+[2024.01.07-01.27.26:953][666]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=35
+[2024.01.07-01.27.26:953][666]LogInit: FAudioDevice initialized with ID 35.
+[2024.01.07-01.27.26:953][666]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=35
+[2024.01.07-01.27.26:953][666]LogAudio: Display: Audio Device (ID: 35) registered with world 'BackroomsMap'.
+[2024.01.07-01.27.26:953][666]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 35
+[2024.01.07-01.27.26:955][666]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.27.26:958][666]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.27.26
+[2024.01.07-01.27.26:958][666]LogWorld: Bringing up level for play took: 0.002246
+[2024.01.07-01.27.26:959][666]LogOnline: OSS: Created online subsystem instance for: :Context_49
+[2024.01.07-01.27.26:961][666]PIE: Server logged in
+[2024.01.07-01.27.26:962][666]PIE: Play in editor total start time 0,093 seconds.
+[2024.01.07-01.27.33:932][477]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.27.33:932][477]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.27.33:932][477]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.27.33:932][477]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.27.33:935][477]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.27.33:939][477]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.27.33:950][477]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.27.33:950][477]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 35
+[2024.01.07-01.27.33:950][477]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=35
+[2024.01.07-01.27.33:951][477]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=35
+[2024.01.07-01.27.33:955][477]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.27.33:958][477]LogUObjectHash: Compacting FUObjectHashTables data took   1.15ms
+[2024.01.07-01.27.33:995][478]LogPlayLevel: Display: Destroying online subsystem :Context_49
+[2024.01.07-01.27.38:563][993]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.27.38:604][993]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.27.38:607][993]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.27.38:607][993]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/LampF34AFA3D44D1CE92611EF0B1C9E5F08C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.27.38:612][993]LogFileHelpers: InternalPromptForCheckoutAndSave took 48 ms (total: 16.3 sec)
+[2024.01.07-01.27.38:613][993]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.27.38:613][993]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.27.39:909][145]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.27.39:914][145]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-01.27.39:914][145]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-01.27.39:956][145]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.27.39:961][145]LogPlayLevel: PlayLevel: Blueprint regeneration took 46 ms (1 blueprints)
+[2024.01.07-01.27.39:961][145]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:27:39)
+[2024.01.07-01.27.39:961][145]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.27.39:964][145]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003715s)
+[2024.01.07-01.27.39:964][145]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003748s)
+[2024.01.07-01.27.39:975][145]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.27.39:976][145]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.27.39:976][145]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.27.39:977][145]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.27.39:977][145]LogPlayLevel: PIE: World Init took: (0.000874s)
+[2024.01.07-01.27.39:977][145]LogAudio: Display: Creating Audio Device:                 Id: 36, Scope: Unique, Realtime: True
+[2024.01.07-01.27.39:977][145]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.27.39:977][145]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.27.39:977][145]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.27.39:977][145]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.27.39:977][145]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.27.39:977][145]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.27.39:977][145]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.27.39:977][145]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.27.39:977][145]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.27.39:977][145]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.27.39:977][145]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.27.39:979][145]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.27.39:998][145]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.27.39:998][145]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.27.39:998][145]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.27.39:998][145]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.27.39:999][145]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=36
+[2024.01.07-01.27.39:999][145]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=36
+[2024.01.07-01.27.40:001][145]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=36
+[2024.01.07-01.27.40:001][145]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=36
+[2024.01.07-01.27.40:001][145]LogInit: FAudioDevice initialized with ID 36.
+[2024.01.07-01.27.40:001][145]LogAudio: Display: Audio Device (ID: 36) registered with world 'BackroomsMap'.
+[2024.01.07-01.27.40:001][145]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 36
+[2024.01.07-01.27.40:003][145]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.27.40:005][145]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.27.40
+[2024.01.07-01.27.40:006][145]LogWorld: Bringing up level for play took: 0.002309
+[2024.01.07-01.27.40:007][145]LogOnline: OSS: Created online subsystem instance for: :Context_50
+[2024.01.07-01.27.40:009][145]PIE: Server logged in
+[2024.01.07-01.27.40:009][145]PIE: Play in editor total start time 0,096 seconds.
+[2024.01.07-01.27.42:452][407]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.27.42:452][407]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.27.42:452][407]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.27.42:452][407]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.27.42:455][407]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.27.42:459][407]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.27.42:470][407]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.27.42:470][407]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 36
+[2024.01.07-01.27.42:470][407]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=36
+[2024.01.07-01.27.42:471][407]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=36
+[2024.01.07-01.27.42:477][407]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-01.27.42:525][409]LogPlayLevel: Display: Destroying online subsystem :Context_50
+[2024.01.07-01.27.47:196][953]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.27.47:237][953]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset" SILENT=true
+[2024.01.07-01.27.47:240][953]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp
+[2024.01.07-01.27.47:241][953]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp01800F194107CB42E911F1AD04C4AA89.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset'
+[2024.01.07-01.27.47:244][953]LogFileHelpers: InternalPromptForCheckoutAndSave took 48 ms (total: 16.3 sec)
+[2024.01.07-01.27.47:245][953]AssetCheck: New page: Asset Save: Lamp
+[2024.01.07-01.27.47:245][953]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Lamp/Lamp.Lamp
+[2024.01.07-01.27.48:836][140]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.27.48:841][140]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.07-01.27.48:841][140]LogPlayLevel: [PlayLevel] Compiling Lamp before play...
+[2024.01.07-01.27.48:880][140]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.27.48:883][140]LogPlayLevel: PlayLevel: Blueprint regeneration took 42 ms (1 blueprints)
+[2024.01.07-01.27.48:883][140]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:27:48)
+[2024.01.07-01.27.48:884][140]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.27.48:887][140]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003657s)
+[2024.01.07-01.27.48:887][140]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003687s)
+[2024.01.07-01.27.48:899][140]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.27.48:900][140]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.27.48:900][140]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.27.48:900][140]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.27.48:901][140]LogPlayLevel: PIE: World Init took: (0.000877s)
+[2024.01.07-01.27.48:901][140]LogAudio: Display: Creating Audio Device:                 Id: 37, Scope: Unique, Realtime: True
+[2024.01.07-01.27.48:901][140]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.27.48:901][140]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.27.48:901][140]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.27.48:901][140]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.27.48:901][140]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.27.48:901][140]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.27.48:901][140]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.27.48:901][140]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.27.48:901][140]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.27.48:901][140]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.27.48:901][140]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.27.48:903][140]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.27.48:922][140]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.27.48:922][140]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.27.48:922][140]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.27.48:922][140]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.27.48:923][140]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=37
+[2024.01.07-01.27.48:923][140]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=37
+[2024.01.07-01.27.48:924][140]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=37
+[2024.01.07-01.27.48:924][140]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=37
+[2024.01.07-01.27.48:924][140]LogInit: FAudioDevice initialized with ID 37.
+[2024.01.07-01.27.48:924][140]LogAudio: Display: Audio Device (ID: 37) registered with world 'BackroomsMap'.
+[2024.01.07-01.27.48:924][140]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 37
+[2024.01.07-01.27.48:927][140]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.27.48:929][140]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.27.48
+[2024.01.07-01.27.48:929][140]LogWorld: Bringing up level for play took: 0.002306
+[2024.01.07-01.27.48:931][140]LogOnline: OSS: Created online subsystem instance for: :Context_51
+[2024.01.07-01.27.48:933][140]PIE: Server logged in
+[2024.01.07-01.27.48:933][140]PIE: Play in editor total start time 0,093 seconds.
+[2024.01.07-01.28.00:662][515]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.28.00:662][515]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.28.00:662][515]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.28.00:662][515]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.28.00:665][515]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.28.00:669][515]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.28.00:680][515]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.28.00:680][515]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 37
+[2024.01.07-01.28.00:681][515]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=37
+[2024.01.07-01.28.00:682][515]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=37
+[2024.01.07-01.28.00:688][515]LogUObjectHash: Compacting FUObjectHashTables data took   1.15ms
+[2024.01.07-01.28.00:725][516]LogPlayLevel: Display: Destroying online subsystem :Context_51
+[2024.01.07-01.28.02:450][720]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.28.02:474][720]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-01.28.02:493][720]LogUObjectHash: Compacting FUObjectHashTables data took   0.97ms
+[2024.01.07-01.28.02:507][720]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-01.28.02:507][720]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD170BCDC4461C22E79661EA48875D821.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-01.28.02:510][720]LogFileHelpers: Saving map 'BackroomsMap' took 0.036
+[2024.01.07-01.28.02:515][720]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 16.4 sec)
+[2024.01.07-01.28.02:516][720]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-01.28.02:516][720]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-01.28.34:598][110]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume
+[2024.01.07-01.28.34:598][110]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume
+[2024.01.07-01.28.34:600][110]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/BackroomsMap.BackroomsMap:PersistentLevel.PostProcessVolume_0
+[2024.01.07-01.28.34:600][110]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/BackroomsMap.BackroomsMap:PersistentLevel.PostProcessVolume_0
+[2024.01.07-01.28.55:185][322]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.28.55:208][322]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-01.28.55:230][322]LogUObjectHash: Compacting FUObjectHashTables data took   1.13ms
+[2024.01.07-01.28.55:245][322]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-01.28.55:245][322]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapB98E806A44FBC432A7631BA3C63C4702.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-01.28.55:248][322]LogFileHelpers: Saving map 'BackroomsMap' took 0.039
+[2024.01.07-01.28.55:251][322]LogFileHelpers: InternalPromptForCheckoutAndSave took 66 ms (total: 16.4 sec)
+[2024.01.07-01.28.55:252][322]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-01.28.55:252][322]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-01.29.12:074][ 76]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.29.12:098][ 76]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-01.29.12:119][ 76]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-01.29.12:132][ 76]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-01.29.12:133][ 76]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap9142095C4F7F0171EC6EFFAF4B689315.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-01.29.12:135][ 76]LogFileHelpers: Saving map 'BackroomsMap' took 0.038
+[2024.01.07-01.29.12:144][ 76]LogFileHelpers: InternalPromptForCheckoutAndSave took 69 ms (total: 16.5 sec)
+[2024.01.07-01.29.12:144][ 76]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-01.29.12:144][ 76]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-01.29.20:645][185]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.29.20:649][185]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.29.20:649][185]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:29:20)
+[2024.01.07-01.29.20:680][185]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.29.20:684][185]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003806s)
+[2024.01.07-01.29.20:684][185]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003838s)
+[2024.01.07-01.29.20:697][185]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.29.20:698][185]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.29.20:698][185]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.29.20:699][185]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.29.20:699][185]LogPlayLevel: PIE: World Init took: (0.000793s)
+[2024.01.07-01.29.20:699][185]LogAudio: Display: Creating Audio Device:                 Id: 38, Scope: Unique, Realtime: True
+[2024.01.07-01.29.20:699][185]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.29.20:699][185]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.29.20:699][185]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.29.20:699][185]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.29.20:699][185]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.29.20:699][185]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.29.20:699][185]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.29.20:699][185]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.29.20:699][185]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.29.20:699][185]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.29.20:699][185]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.29.20:701][185]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.29.20:720][185]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.29.20:720][185]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.29.20:720][185]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.29.20:720][185]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.29.20:721][185]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=38
+[2024.01.07-01.29.20:721][185]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=38
+[2024.01.07-01.29.20:723][185]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=38
+[2024.01.07-01.29.20:723][185]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=38
+[2024.01.07-01.29.20:723][185]LogInit: FAudioDevice initialized with ID 38.
+[2024.01.07-01.29.20:723][185]LogAudio: Display: Audio Device (ID: 38) registered with world 'BackroomsMap'.
+[2024.01.07-01.29.20:723][185]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 38
+[2024.01.07-01.29.20:725][185]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.29.20:727][185]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.29.20
+[2024.01.07-01.29.20:727][185]LogWorld: Bringing up level for play took: 0.002332
+[2024.01.07-01.29.20:728][185]LogOnline: OSS: Created online subsystem instance for: :Context_52
+[2024.01.07-01.29.20:731][185]PIE: Server logged in
+[2024.01.07-01.29.20:731][185]PIE: Play in editor total start time 0,082 seconds.
+[2024.01.07-01.29.27:761][990]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.29.27:761][990]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.29.27:761][990]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.29.27:761][990]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.29.27:764][990]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.29.27:767][990]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.29.27:779][990]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.29.27:779][990]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 38
+[2024.01.07-01.29.27:779][990]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=38
+[2024.01.07-01.29.27:780][990]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=38
+[2024.01.07-01.29.27:786][990]LogUObjectHash: Compacting FUObjectHashTables data took   1.16ms
+[2024.01.07-01.29.27:904][991]LogPlayLevel: Display: Destroying online subsystem :Context_52
+[2024.01.07-01.29.37:402][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.29.37:424][ 96]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-01.29.37:444][ 96]LogUObjectHash: Compacting FUObjectHashTables data took   1.05ms
+[2024.01.07-01.29.37:457][ 96]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-01.29.37:457][ 96]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA6580C88455F65FCB71BF0A65299C705.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-01.29.37:460][ 96]LogFileHelpers: Saving map 'BackroomsMap' took 0.036
+[2024.01.07-01.29.37:469][ 96]LogFileHelpers: InternalPromptForCheckoutAndSave took 66 ms (total: 16.6 sec)
+[2024.01.07-01.29.37:470][ 96]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-01.29.37:470][ 96]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-01.29.37:884][145]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.29.37:888][145]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.29.37:888][145]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:29:37)
+[2024.01.07-01.29.37:920][145]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.29.37:924][145]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003866s)
+[2024.01.07-01.29.37:924][145]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003897s)
+[2024.01.07-01.29.37:935][145]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.29.37:936][145]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.29.37:936][145]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.29.37:937][145]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.29.37:937][145]LogPlayLevel: PIE: World Init took: (0.000798s)
+[2024.01.07-01.29.37:937][145]LogAudio: Display: Creating Audio Device:                 Id: 39, Scope: Unique, Realtime: True
+[2024.01.07-01.29.37:937][145]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.29.37:937][145]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.29.37:937][145]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.29.37:937][145]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.29.37:937][145]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.29.37:937][145]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.29.37:937][145]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.29.37:937][145]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.29.37:937][145]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.29.37:937][145]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.29.37:937][145]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.29.37:939][145]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.29.37:958][145]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.29.37:958][145]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.29.37:958][145]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.29.37:958][145]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.29.37:959][145]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=39
+[2024.01.07-01.29.37:959][145]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=39
+[2024.01.07-01.29.37:961][145]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=39
+[2024.01.07-01.29.37:961][145]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=39
+[2024.01.07-01.29.37:961][145]LogInit: FAudioDevice initialized with ID 39.
+[2024.01.07-01.29.37:961][145]LogAudio: Display: Audio Device (ID: 39) registered with world 'BackroomsMap'.
+[2024.01.07-01.29.37:961][145]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 39
+[2024.01.07-01.29.37:963][145]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.29.37:965][145]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.29.37
+[2024.01.07-01.29.37:966][145]LogWorld: Bringing up level for play took: 0.002359
+[2024.01.07-01.29.37:967][145]LogOnline: OSS: Created online subsystem instance for: :Context_53
+[2024.01.07-01.29.37:969][145]PIE: Server logged in
+[2024.01.07-01.29.37:969][145]PIE: Play in editor total start time 0,081 seconds.
+[2024.01.07-01.29.39:771][337]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.29.39:771][337]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.29.39:771][337]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.29.39:771][337]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.29.39:774][337]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.29.39:778][337]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.29.39:789][337]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.29.39:790][337]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 39
+[2024.01.07-01.29.39:790][337]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=39
+[2024.01.07-01.29.39:791][337]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=39
+[2024.01.07-01.29.39:797][337]LogUObjectHash: Compacting FUObjectHashTables data took   1.17ms
+[2024.01.07-01.29.39:856][338]LogPlayLevel: Display: Destroying online subsystem :Context_53
+[2024.01.07-01.30.07:232][437]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.30.07:250][437]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-01.30.07:273][437]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.07-01.30.07:286][437]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-01.30.07:286][437]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap06B4A69C4284F7CF62C5FAB5216AE031.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-01.30.07:288][437]LogFileHelpers: Saving map 'BackroomsMap' took 0.040
+[2024.01.07-01.30.07:298][437]LogFileHelpers: InternalPromptForCheckoutAndSave took 66 ms (total: 16.6 sec)
+[2024.01.07-01.30.07:299][437]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-01.30.07:299][437]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-01.30.09:111][654]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.30.09:115][654]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.30.09:115][654]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:30:09)
+[2024.01.07-01.30.09:151][654]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.30.09:155][654]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003878s)
+[2024.01.07-01.30.09:155][654]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003909s)
+[2024.01.07-01.30.09:165][654]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.30.09:166][654]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.30.09:166][654]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.30.09:166][654]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.30.09:166][654]LogPlayLevel: PIE: World Init took: (0.000780s)
+[2024.01.07-01.30.09:166][654]LogAudio: Display: Creating Audio Device:                 Id: 40, Scope: Unique, Realtime: True
+[2024.01.07-01.30.09:166][654]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.30.09:166][654]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.30.09:166][654]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.30.09:166][654]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.30.09:166][654]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.30.09:166][654]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.30.09:166][654]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.30.09:166][654]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.30.09:167][654]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.30.09:167][654]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.30.09:167][654]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.30.09:168][654]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.30.09:188][654]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.30.09:188][654]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.30.09:188][654]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.30.09:188][654]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.30.09:188][654]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=40
+[2024.01.07-01.30.09:188][654]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=40
+[2024.01.07-01.30.09:191][654]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=40
+[2024.01.07-01.30.09:191][654]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=40
+[2024.01.07-01.30.09:191][654]LogInit: FAudioDevice initialized with ID 40.
+[2024.01.07-01.30.09:191][654]LogAudio: Display: Audio Device (ID: 40) registered with world 'BackroomsMap'.
+[2024.01.07-01.30.09:191][654]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 40
+[2024.01.07-01.30.09:193][654]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.30.09:195][654]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.30.09
+[2024.01.07-01.30.09:195][654]LogWorld: Bringing up level for play took: 0.002313
+[2024.01.07-01.30.09:197][654]LogOnline: OSS: Created online subsystem instance for: :Context_54
+[2024.01.07-01.30.09:199][654]PIE: Server logged in
+[2024.01.07-01.30.09:199][654]PIE: Play in editor total start time 0,083 seconds.
+[2024.01.07-01.30.11:391][892]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.30.11:391][892]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.30.11:391][892]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.30.11:391][892]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.30.11:394][892]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.30.11:398][892]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.30.11:408][892]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.30.11:408][892]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 40
+[2024.01.07-01.30.11:408][892]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=40
+[2024.01.07-01.30.11:411][892]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=40
+[2024.01.07-01.30.11:414][892]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.30.11:417][892]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-01.30.11:533][893]LogPlayLevel: Display: Destroying online subsystem :Context_54
+[2024.01.07-01.30.17:417][580]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.30.17:444][580]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-01.30.17:465][580]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
+[2024.01.07-01.30.17:479][580]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-01.30.17:479][580]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap6B35AF954B2BB57B60C928B4DAF6C600.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-01.30.17:482][580]LogFileHelpers: Saving map 'BackroomsMap' took 0.038
+[2024.01.07-01.30.17:491][580]LogFileHelpers: InternalPromptForCheckoutAndSave took 73 ms (total: 16.7 sec)
+[2024.01.07-01.30.17:492][580]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-01.30.17:492][580]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-01.30.18:032][644]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.30.18:037][644]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.30.18:037][644]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:30:18)
+[2024.01.07-01.30.18:060][644]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.30.18:065][644]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003841s)
+[2024.01.07-01.30.18:065][644]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003872s)
+[2024.01.07-01.30.18:076][644]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
+[2024.01.07-01.30.18:077][644]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.30.18:077][644]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.30.18:078][644]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.30.18:078][644]LogPlayLevel: PIE: World Init took: (0.000783s)
+[2024.01.07-01.30.18:078][644]LogAudio: Display: Creating Audio Device:                 Id: 41, Scope: Unique, Realtime: True
+[2024.01.07-01.30.18:078][644]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.30.18:078][644]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.30.18:078][644]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.30.18:078][644]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.30.18:078][644]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.30.18:078][644]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.30.18:078][644]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.30.18:078][644]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.30.18:078][644]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.30.18:078][644]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.30.18:078][644]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.30.18:081][644]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.30.18:100][644]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.30.18:100][644]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.30.18:100][644]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.30.18:100][644]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.30.18:100][644]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=41
+[2024.01.07-01.30.18:100][644]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=41
+[2024.01.07-01.30.18:102][644]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=41
+[2024.01.07-01.30.18:102][644]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=41
+[2024.01.07-01.30.18:102][644]LogInit: FAudioDevice initialized with ID 41.
+[2024.01.07-01.30.18:102][644]LogAudio: Display: Audio Device (ID: 41) registered with world 'BackroomsMap'.
+[2024.01.07-01.30.18:102][644]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 41
+[2024.01.07-01.30.18:104][644]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.30.18:107][644]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.30.18
+[2024.01.07-01.30.18:107][644]LogWorld: Bringing up level for play took: 0.002354
+[2024.01.07-01.30.18:108][644]LogOnline: OSS: Created online subsystem instance for: :Context_55
+[2024.01.07-01.30.18:110][644]PIE: Server logged in
+[2024.01.07-01.30.18:110][644]PIE: Play in editor total start time 0,073 seconds.
+[2024.01.07-01.30.19:621][801]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.30.19:621][801]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.30.19:621][801]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.30.19:621][801]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.30.19:624][801]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.30.19:628][801]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.30.19:635][801]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.30.19:635][801]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 41
+[2024.01.07-01.30.19:635][801]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=41
+[2024.01.07-01.30.19:637][801]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=41
+[2024.01.07-01.30.19:641][801]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.30.19:644][801]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.07-01.30.19:760][802]LogPlayLevel: Display: Destroying online subsystem :Context_55
+[2024.01.07-01.30.22:820][146]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.30.22:823][146]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.30.22:823][146]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:30:22)
+[2024.01.07-01.30.22:860][146]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.30.22:864][146]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003761s)
+[2024.01.07-01.30.22:864][146]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003793s)
+[2024.01.07-01.30.22:876][146]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
+[2024.01.07-01.30.22:878][146]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.30.22:878][146]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.30.22:878][146]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.30.22:878][146]LogPlayLevel: PIE: World Init took: (0.000770s)
+[2024.01.07-01.30.22:878][146]LogAudio: Display: Creating Audio Device:                 Id: 42, Scope: Unique, Realtime: True
+[2024.01.07-01.30.22:878][146]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.30.22:878][146]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.30.22:878][146]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.30.22:878][146]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.30.22:878][146]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.30.22:878][146]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.30.22:878][146]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.30.22:878][146]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.30.22:878][146]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.30.22:878][146]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.30.22:878][146]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.30.22:881][146]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.30.22:900][146]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.30.22:900][146]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.30.22:900][146]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.30.22:900][146]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.30.22:901][146]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=42
+[2024.01.07-01.30.22:901][146]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=42
+[2024.01.07-01.30.22:902][146]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=42
+[2024.01.07-01.30.22:902][146]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=42
+[2024.01.07-01.30.22:902][146]LogInit: FAudioDevice initialized with ID 42.
+[2024.01.07-01.30.22:902][146]LogAudio: Display: Audio Device (ID: 42) registered with world 'BackroomsMap'.
+[2024.01.07-01.30.22:902][146]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 42
+[2024.01.07-01.30.22:904][146]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.30.22:907][146]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.30.22
+[2024.01.07-01.30.22:907][146]LogWorld: Bringing up level for play took: 0.002340
+[2024.01.07-01.30.22:908][146]LogOnline: OSS: Created online subsystem instance for: :Context_56
+[2024.01.07-01.30.22:910][146]PIE: Server logged in
+[2024.01.07-01.30.22:910][146]PIE: Play in editor total start time 0,087 seconds.
+[2024.01.07-01.30.23:971][248]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.30.23:971][248]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.30.23:971][248]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.30.23:972][248]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.30.23:974][248]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.30.23:978][248]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.30.23:988][248]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.30.23:988][248]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 42
+[2024.01.07-01.30.23:990][248]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=42
+[2024.01.07-01.30.23:991][248]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=42
+[2024.01.07-01.30.23:997][248]LogUObjectHash: Compacting FUObjectHashTables data took   1.21ms
+[2024.01.07-01.30.24:055][249]LogPlayLevel: Display: Destroying online subsystem :Context_56
+[2024.01.07-01.30.30:620][ 19]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.30.30:625][ 19]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.30.30:625][ 19]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:30:30)
+[2024.01.07-01.30.30:651][ 19]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.30.30:654][ 19]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003732s)
+[2024.01.07-01.30.30:654][ 19]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003765s)
+[2024.01.07-01.30.30:666][ 19]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.30.30:668][ 19]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.30.30:669][ 19]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.30.30:669][ 19]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.30.30:669][ 19]LogPlayLevel: PIE: World Init took: (0.000793s)
+[2024.01.07-01.30.30:669][ 19]LogAudio: Display: Creating Audio Device:                 Id: 43, Scope: Unique, Realtime: True
+[2024.01.07-01.30.30:669][ 19]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.30.30:669][ 19]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.30.30:669][ 19]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.30.30:669][ 19]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.30.30:669][ 19]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.30.30:669][ 19]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.30.30:669][ 19]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.30.30:669][ 19]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.30.30:670][ 19]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.30.30:670][ 19]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.30.30:670][ 19]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.30.30:671][ 19]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.30.30:690][ 19]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.30.30:691][ 19]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.30.30:691][ 19]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.30.30:691][ 19]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.30.30:691][ 19]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=43
+[2024.01.07-01.30.30:692][ 19]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=43
+[2024.01.07-01.30.30:693][ 19]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=43
+[2024.01.07-01.30.30:693][ 19]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=43
+[2024.01.07-01.30.30:693][ 19]LogInit: FAudioDevice initialized with ID 43.
+[2024.01.07-01.30.30:693][ 19]LogAudio: Display: Audio Device (ID: 43) registered with world 'BackroomsMap'.
+[2024.01.07-01.30.30:693][ 19]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 43
+[2024.01.07-01.30.30:695][ 19]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.30.30:697][ 19]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.30.30
+[2024.01.07-01.30.30:698][ 19]LogWorld: Bringing up level for play took: 0.002348
+[2024.01.07-01.30.30:699][ 19]LogOnline: OSS: Created online subsystem instance for: :Context_57
+[2024.01.07-01.30.30:700][ 19]PIE: Server logged in
+[2024.01.07-01.30.30:701][ 19]PIE: Play in editor total start time 0,076 seconds.
+[2024.01.07-01.30.37:710][835]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.30.37:710][835]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.30.37:710][835]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.30.37:711][835]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.30.37:713][835]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.30.37:717][835]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.30.37:728][835]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.30.37:728][835]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 43
+[2024.01.07-01.30.37:728][835]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=43
+[2024.01.07-01.30.37:729][835]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=43
+[2024.01.07-01.30.37:735][835]LogUObjectHash: Compacting FUObjectHashTables data took   1.21ms
+[2024.01.07-01.30.37:852][836]LogPlayLevel: Display: Destroying online subsystem :Context_57
+[2024.01.07-01.30.51:612][479]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.30.51:617][479]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.30.51:617][479]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:30:51)
+[2024.01.07-01.30.51:640][479]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.30.51:644][479]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003817s)
+[2024.01.07-01.30.51:644][479]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003849s)
+[2024.01.07-01.30.51:655][479]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
+[2024.01.07-01.30.51:657][479]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.30.51:657][479]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.30.51:657][479]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.30.51:657][479]LogPlayLevel: PIE: World Init took: (0.000792s)
+[2024.01.07-01.30.51:657][479]LogAudio: Display: Creating Audio Device:                 Id: 44, Scope: Unique, Realtime: True
+[2024.01.07-01.30.51:657][479]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.30.51:658][479]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.30.51:658][479]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.30.51:658][479]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.30.51:658][479]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.30.51:658][479]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.30.51:658][479]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.30.51:658][479]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.30.51:658][479]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.30.51:658][479]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.30.51:658][479]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.30.51:659][479]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.30.51:678][479]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.30.51:678][479]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.30.51:678][479]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.30.51:678][479]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.30.51:679][479]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=44
+[2024.01.07-01.30.51:679][479]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=44
+[2024.01.07-01.30.51:680][479]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=44
+[2024.01.07-01.30.51:680][479]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=44
+[2024.01.07-01.30.51:680][479]LogInit: FAudioDevice initialized with ID 44.
+[2024.01.07-01.30.51:680][479]LogAudio: Display: Audio Device (ID: 44) registered with world 'BackroomsMap'.
+[2024.01.07-01.30.51:680][479]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 44
+[2024.01.07-01.30.51:683][479]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.30.51:685][479]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.30.51
+[2024.01.07-01.30.51:685][479]LogWorld: Bringing up level for play took: 0.002358
+[2024.01.07-01.30.51:687][479]LogOnline: OSS: Created online subsystem instance for: :Context_58
+[2024.01.07-01.30.51:688][479]PIE: Server logged in
+[2024.01.07-01.30.51:689][479]PIE: Play in editor total start time 0,073 seconds.
+[2024.01.07-01.31.04:551][999]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.31.04:551][999]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.31.04:551][999]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.31.04:551][999]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.31.04:554][999]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.31.04:558][999]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.31.04:569][999]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.31.04:569][999]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 44
+[2024.01.07-01.31.04:569][999]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=44
+[2024.01.07-01.31.04:571][999]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=44
+[2024.01.07-01.31.04:577][999]LogUObjectHash: Compacting FUObjectHashTables data took   1.15ms
+[2024.01.07-01.31.04:693][  0]LogPlayLevel: Display: Destroying online subsystem :Context_58
+[2024.01.07-01.31.07:628][347]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.31.07:632][347]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.31.07:632][347]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:31:07)
+[2024.01.07-01.31.07:660][347]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.31.07:663][347]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003782s)
+[2024.01.07-01.31.07:663][347]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003814s)
+[2024.01.07-01.31.07:676][347]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.31.07:678][347]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.31.07:678][347]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.31.07:678][347]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.31.07:678][347]LogPlayLevel: PIE: World Init took: (0.000823s)
+[2024.01.07-01.31.07:678][347]LogAudio: Display: Creating Audio Device:                 Id: 45, Scope: Unique, Realtime: True
+[2024.01.07-01.31.07:678][347]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.31.07:678][347]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.31.07:678][347]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.31.07:678][347]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.31.07:678][347]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.31.07:678][347]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.31.07:678][347]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.31.07:678][347]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.31.07:679][347]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.31.07:679][347]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.31.07:679][347]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.31.07:680][347]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.31.07:700][347]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.31.07:700][347]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.31.07:700][347]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.31.07:700][347]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.31.07:701][347]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=45
+[2024.01.07-01.31.07:701][347]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=45
+[2024.01.07-01.31.07:702][347]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=45
+[2024.01.07-01.31.07:702][347]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=45
+[2024.01.07-01.31.07:702][347]LogInit: FAudioDevice initialized with ID 45.
+[2024.01.07-01.31.07:702][347]LogAudio: Display: Audio Device (ID: 45) registered with world 'BackroomsMap'.
+[2024.01.07-01.31.07:702][347]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 45
+[2024.01.07-01.31.07:704][347]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.31.07:707][347]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.31.07
+[2024.01.07-01.31.07:707][347]LogWorld: Bringing up level for play took: 0.002285
+[2024.01.07-01.31.07:708][347]LogOnline: OSS: Created online subsystem instance for: :Context_59
+[2024.01.07-01.31.07:711][347]PIE: Server logged in
+[2024.01.07-01.31.07:711][347]PIE: Play in editor total start time 0,079 seconds.
+[2024.01.07-01.31.33:330][394]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.31.33:330][394]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.31.33:330][394]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.31.33:330][394]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.31.33:333][394]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.31.33:337][394]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.31.33:348][394]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.31.33:348][394]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 45
+[2024.01.07-01.31.33:348][394]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=45
+[2024.01.07-01.31.33:349][394]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=45
+[2024.01.07-01.31.33:355][394]LogUObjectHash: Compacting FUObjectHashTables data took   1.19ms
+[2024.01.07-01.31.33:468][395]LogPlayLevel: Display: Destroying online subsystem :Context_59
+[2024.01.07-01.31.37:291][849]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.31.37:310][849]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-01.31.37:329][849]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-01.31.37:343][849]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-01.31.37:343][849]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapF42D0F754C5D3B4A30D0B4AA7F7FB7BA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-01.31.37:346][849]LogFileHelpers: Saving map 'BackroomsMap' took 0.036
+[2024.01.07-01.31.37:350][849]LogFileHelpers: InternalPromptForCheckoutAndSave took 59 ms (total: 16.8 sec)
+[2024.01.07-01.31.37:351][849]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-01.31.37:351][849]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-01.31.37:659][886]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.31.37:663][886]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.31.37:663][886]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:31:37)
+[2024.01.07-01.31.37:700][886]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.31.37:704][886]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003858s)
+[2024.01.07-01.31.37:704][886]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003891s)
+[2024.01.07-01.31.37:715][886]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.31.37:716][886]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.31.37:716][886]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.31.37:716][886]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.31.37:717][886]LogPlayLevel: PIE: World Init took: (0.000784s)
+[2024.01.07-01.31.37:717][886]LogAudio: Display: Creating Audio Device:                 Id: 46, Scope: Unique, Realtime: True
+[2024.01.07-01.31.37:717][886]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.31.37:717][886]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.31.37:717][886]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.31.37:717][886]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.31.37:717][886]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.31.37:717][886]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.31.37:717][886]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.31.37:717][886]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.31.37:717][886]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.31.37:717][886]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.31.37:717][886]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.31.37:719][886]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.31.37:737][886]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.31.37:739][886]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.31.37:739][886]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.31.37:739][886]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.31.37:739][886]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=46
+[2024.01.07-01.31.37:739][886]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=46
+[2024.01.07-01.31.37:741][886]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=46
+[2024.01.07-01.31.37:741][886]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=46
+[2024.01.07-01.31.37:741][886]LogInit: FAudioDevice initialized with ID 46.
+[2024.01.07-01.31.37:741][886]LogAudio: Display: Audio Device (ID: 46) registered with world 'BackroomsMap'.
+[2024.01.07-01.31.37:741][886]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 46
+[2024.01.07-01.31.37:743][886]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.31.37:745][886]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.31.37
+[2024.01.07-01.31.37:746][886]LogWorld: Bringing up level for play took: 0.002273
+[2024.01.07-01.31.37:747][886]LogOnline: OSS: Created online subsystem instance for: :Context_60
+[2024.01.07-01.31.37:749][886]PIE: Server logged in
+[2024.01.07-01.31.37:749][886]PIE: Play in editor total start time 0,087 seconds.
+[2024.01.07-01.31.43:310][529]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.31.43:310][529]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.31.43:310][529]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.31.43:310][529]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.31.43:313][529]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.31.43:317][529]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.31.43:328][529]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.31.43:328][529]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 46
+[2024.01.07-01.31.43:328][529]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=46
+[2024.01.07-01.31.43:329][529]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=46
+[2024.01.07-01.31.43:332][529]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.31.43:335][529]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.31.43:446][530]LogPlayLevel: Display: Destroying online subsystem :Context_60
+[2024.01.07-01.31.48:224][ 99]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.31.48:249][ 99]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-01.31.48:269][ 99]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.31.48:283][ 99]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-01.31.48:283][ 99]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD79E6323400425C1B934F08747B74596.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-01.31.48:286][ 99]LogFileHelpers: Saving map 'BackroomsMap' took 0.038
+[2024.01.07-01.31.48:291][ 99]LogFileHelpers: InternalPromptForCheckoutAndSave took 66 ms (total: 16.8 sec)
+[2024.01.07-01.31.48:292][ 99]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-01.31.48:292][ 99]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-01.31.48:715][149]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.31.48:720][149]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.31.48:720][149]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:31:48)
+[2024.01.07-01.31.48:749][149]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.31.48:753][149]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003912s)
+[2024.01.07-01.31.48:753][149]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003946s)
+[2024.01.07-01.31.48:765][149]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
+[2024.01.07-01.31.48:766][149]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.31.48:766][149]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.31.48:766][149]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.31.48:767][149]LogPlayLevel: PIE: World Init took: (0.000783s)
+[2024.01.07-01.31.48:767][149]LogAudio: Display: Creating Audio Device:                 Id: 47, Scope: Unique, Realtime: True
+[2024.01.07-01.31.48:767][149]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.31.48:767][149]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.31.48:767][149]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.31.48:767][149]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.31.48:767][149]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.31.48:767][149]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.31.48:767][149]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.31.48:767][149]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.31.48:767][149]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.31.48:767][149]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.31.48:767][149]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.31.48:769][149]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.31.48:787][149]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.31.48:787][149]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.31.48:787][149]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.31.48:789][149]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.31.48:789][149]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=47
+[2024.01.07-01.31.48:789][149]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=47
+[2024.01.07-01.31.48:790][149]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=47
+[2024.01.07-01.31.48:790][149]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=47
+[2024.01.07-01.31.48:790][149]LogInit: FAudioDevice initialized with ID 47.
+[2024.01.07-01.31.48:790][149]LogAudio: Display: Audio Device (ID: 47) registered with world 'BackroomsMap'.
+[2024.01.07-01.31.48:790][149]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 47
+[2024.01.07-01.31.48:792][149]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.31.48:795][149]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.31.48
+[2024.01.07-01.31.48:795][149]LogWorld: Bringing up level for play took: 0.002337
+[2024.01.07-01.31.48:797][149]LogOnline: OSS: Created online subsystem instance for: :Context_61
+[2024.01.07-01.31.48:798][149]PIE: Server logged in
+[2024.01.07-01.31.48:799][149]PIE: Play in editor total start time 0,079 seconds.
+[2024.01.07-01.32.19:070][756]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.32.19:070][756]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.32.19:070][756]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.32.19:070][756]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.32.19:073][756]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.32.19:077][756]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.32.19:088][756]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.32.19:088][756]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 47
+[2024.01.07-01.32.19:088][756]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=47
+[2024.01.07-01.32.19:090][756]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=47
+[2024.01.07-01.32.19:093][756]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.32.19:096][756]LogUObjectHash: Compacting FUObjectHashTables data took   1.48ms
+[2024.01.07-01.32.19:212][757]LogPlayLevel: Display: Destroying online subsystem :Context_61
+[2024.01.07-01.32.24:077][299]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.07-01.32.24:077][299]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.32.24:077][299]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.32.24:077][299]MaterialEditorStats: Shader Count: 0
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Total job queries 1.600, among them cache hits 1.112 (69.50%)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Tracking 486 distinct input hashes that result in 241 distinct outputs (49.59%)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: RAM used: 11,15 MiB of 1,60 GiB budget. Usage: 0.68%
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Shaders Compiled: 450
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Jobs assigned 450, completed 450 (100%)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Average time worker was idle: 48.16 s
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.41 s
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Job execution time: average 0.25 s, max 0.43 s
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Job life time (pending + execution): average 0.32 s, max 0.62
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Shader code size: average 39,97 KiB, min 29,613 KiB, max 64,098 KiB
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 32.61 s
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Jobs were issued in 450 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Average processing rate: 13.80 jobs/sec
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Total thread time: 72,999 s
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Total thread preprocess time: 8,096 s
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Percentage time preprocessing: 11.09%
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Effective parallelization: 2.24 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   17 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   17 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled   17 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled   17 times, average 0.22 sec, max 0.24 sec, min 0.20 sec)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   17 times, average 0.22 sec, max 0.23 sec, min 0.19 sec)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.11% of total time (compiled   70 times, average 0.17 sec, max 0.20 sec, min 0.13 sec)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.02% of total time (compiled   70 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display:                                                 FLumenCardVS - 11.20% of total time (compiled   53 times, average 0.15 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.31% of total time (compiled   17 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 5.24% of total time (compiled   53 times, average 0.07 sec, max 0.09 sec, min 0.07 sec)
+[2024.01.07-01.32.24:091][300]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.32.24:246][301]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-01.32.24:246][301]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.32.24:246][301]MaterialEditorStats: Texture samplers: 5/16
+[2024.01.07-01.32.24:246][301]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.32.24:246][301]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.32.24:246][301]MaterialEditorStats: Shader Count: 4
+[2024.01.07-01.32.24:594][341]LogMaterialEditor: Saving and Compiling material Lamp_Material
+[2024.01.07-01.32.24:637][341]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
+[2024.01.07-01.32.24:805][341]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2024.01.07-01.32.24:814][341]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.32.24:921][341]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true
+[2024.01.07-01.32.24:923][341]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.07-01.32.24:923][341]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material0F3DA2A2426557856A99E8812540BD39.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.07-01.32.24:926][341]LogFileHelpers: InternalPromptForCheckoutAndSave took 113 ms (total: 16.9 sec)
+[2024.01.07-01.32.24:927][341]AssetCheck: New page: Asset Save: Lamp_Material
+[2024.01.07-01.32.24:927][341]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.07-01.32.24:931][341]MaterialEditorStats: Base pass shader: 204 instructions
+[2024.01.07-01.32.24:931][341]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2024.01.07-01.32.24:931][341]MaterialEditorStats: MaxSampler: 253 instructions
+[2024.01.07-01.32.24:931][341]MaterialEditorStats: Texture samplers: 6/16
+[2024.01.07-01.32.24:931][341]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2024.01.07-01.32.24:931][341]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2024.01.07-01.32.24:931][341]MaterialEditorStats: Shader Count: 16
+[2024.01.07-01.32.27:452][631]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.32.27:456][631]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.32.27:456][631]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:32:27)
+[2024.01.07-01.32.27:489][631]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.32.27:493][631]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003787s)
+[2024.01.07-01.32.27:493][631]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003820s)
+[2024.01.07-01.32.27:506][631]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.07-01.32.27:507][631]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.32.27:507][631]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.32.27:507][631]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.32.27:508][631]LogPlayLevel: PIE: World Init took: (0.000819s)
+[2024.01.07-01.32.27:508][631]LogAudio: Display: Creating Audio Device:                 Id: 48, Scope: Unique, Realtime: True
+[2024.01.07-01.32.27:508][631]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.32.27:508][631]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.32.27:508][631]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.32.27:508][631]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.32.27:508][631]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.32.27:508][631]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.32.27:508][631]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.32.27:508][631]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.32.27:508][631]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.32.27:508][631]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.32.27:508][631]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.32.27:510][631]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.32.27:528][631]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.32.27:528][631]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.32.27:528][631]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.32.27:528][631]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.32.27:529][631]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=48
+[2024.01.07-01.32.27:529][631]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=48
+[2024.01.07-01.32.27:531][631]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=48
+[2024.01.07-01.32.27:531][631]LogInit: FAudioDevice initialized with ID 48.
+[2024.01.07-01.32.27:531][631]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=48
+[2024.01.07-01.32.27:531][631]LogAudio: Display: Audio Device (ID: 48) registered with world 'BackroomsMap'.
+[2024.01.07-01.32.27:531][631]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 48
+[2024.01.07-01.32.27:533][631]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.32.27:535][631]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.32.27
+[2024.01.07-01.32.27:535][631]LogWorld: Bringing up level for play took: 0.002346
+[2024.01.07-01.32.27:537][631]LogOnline: OSS: Created online subsystem instance for: :Context_62
+[2024.01.07-01.32.27:539][631]PIE: Server logged in
+[2024.01.07-01.32.27:539][631]PIE: Play in editor total start time 0,084 seconds.
+[2024.01.07-01.32.49:550][246]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.32.49:550][246]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.32.49:550][246]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.32.49:550][246]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.32.49:553][246]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.32.49:556][246]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.32.49:565][246]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.07-01.32.49:565][246]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 48
+[2024.01.07-01.32.49:565][246]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=48
+[2024.01.07-01.32.49:566][246]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=48
+[2024.01.07-01.32.49:570][246]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.32.49:573][246]LogUObjectHash: Compacting FUObjectHashTables data took   1.12ms
+[2024.01.07-01.32.49:687][247]LogPlayLevel: Display: Destroying online subsystem :Context_62
+[2024.01.07-01.33.45:720][286]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.07-01.33.45:725][286]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.07-01.33.45:725][286]PIE: New page: PIE session: BackroomsMap (7 Jan 2024, 03:33:45)
+[2024.01.07-01.33.45:769][286]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.33.45:773][286]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003942s)
+[2024.01.07-01.33.45:773][286]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003982s)
+[2024.01.07-01.33.45:785][286]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.33.45:786][286]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.07-01.33.45:786][286]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.07-01.33.45:786][286]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.07-01.33.45:788][286]LogPlayLevel: PIE: World Init took: (0.000868s)
+[2024.01.07-01.33.45:788][286]LogAudio: Display: Creating Audio Device:                 Id: 49, Scope: Unique, Realtime: True
+[2024.01.07-01.33.45:788][286]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.07-01.33.45:788][286]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.07-01.33.45:788][286]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.07-01.33.45:788][286]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.07-01.33.45:788][286]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.07-01.33.45:788][286]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.07-01.33.45:788][286]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.07-01.33.45:788][286]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.07-01.33.45:788][286]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.07-01.33.45:788][286]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.07-01.33.45:788][286]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.07-01.33.45:790][286]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.07-01.33.45:811][286]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.07-01.33.45:811][286]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.07-01.33.45:811][286]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.07-01.33.45:811][286]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.07-01.33.45:811][286]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=49
+[2024.01.07-01.33.45:811][286]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=49
+[2024.01.07-01.33.45:813][286]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=49
+[2024.01.07-01.33.45:813][286]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=49
+[2024.01.07-01.33.45:813][286]LogInit: FAudioDevice initialized with ID 49.
+[2024.01.07-01.33.45:813][286]LogAudio: Display: Audio Device (ID: 49) registered with world 'BackroomsMap'.
+[2024.01.07-01.33.45:813][286]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 49
+[2024.01.07-01.33.45:815][286]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.07-01.33.45:818][286]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.07-02.33.45
+[2024.01.07-01.33.45:818][286]LogWorld: Bringing up level for play took: 0.002463
+[2024.01.07-01.33.45:819][286]LogOnline: OSS: Created online subsystem instance for: :Context_63
+[2024.01.07-01.33.45:821][286]PIE: Server logged in
+[2024.01.07-01.33.45:822][286]PIE: Play in editor total start time 0,098 seconds.
+[2024.01.07-01.34.04:739][530]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.34.04:739][530]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.07-01.34.04:739][530]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.34.04:739][530]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.34.04:742][530]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.07-01.34.04:746][530]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.34.04:756][530]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.07-01.34.04:756][530]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 49
+[2024.01.07-01.34.04:756][530]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=49
+[2024.01.07-01.34.04:758][530]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=49
+[2024.01.07-01.34.04:764][530]LogUObjectHash: Compacting FUObjectHashTables data took   1.15ms
+[2024.01.07-01.34.04:879][531]LogPlayLevel: Display: Destroying online subsystem :Context_63
+[2024.01.07-01.35.25:722][857]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.35.25:755][857]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.07-01.35.25:778][857]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
+[2024.01.07-01.35.25:791][857]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.07-01.35.25:791][857]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7A4F77BC4D2D0EB8AFF40791959034B6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.07-01.35.25:794][857]LogFileHelpers: Saving map 'BackroomsMap' took 0.040
+[2024.01.07-01.35.25:803][857]LogFileHelpers: InternalPromptForCheckoutAndSave took 81 ms (total: 17.0 sec)
+[2024.01.07-01.35.25:804][857]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.07-01.35.25:804][857]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.07-01.35.31:413][167]LogSlate: Window 'Message' being destroyed
+[2024.01.07-01.35.31:416][167]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
+/Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside
+(Selecting 'No' will cause all changes to be lost!)
+[2024.01.07-01.35.31:478][167]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
+[2024.01.07-01.35.31:621][167]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.35.31:621][167]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-01.35.31:621][167]LogShaderCompilers: Display: Total job queries 1.634, among them cache hits 1.144 (70.01%)
+[2024.01.07-01.35.31:621][167]LogShaderCompilers: Display: Tracking 486 distinct input hashes that result in 241 distinct outputs (49.59%)
+[2024.01.07-01.35.31:621][167]LogShaderCompilers: Display: RAM used: 11,15 MiB of 1,60 GiB budget. Usage: 0.68%
+[2024.01.07-01.35.31:621][167]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-01.35.31:621][167]LogShaderCompilers: Display: Shaders Compiled: 450
+[2024.01.07-01.35.31:621][167]LogShaderCompilers: Display: Jobs assigned 452, completed 450 (99.56%)
+[2024.01.07-01.35.31:621][167]LogShaderCompilers: Display: Average time worker was idle: 54.12 s
+[2024.01.07-01.35.31:621][167]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.41 s
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: Job execution time: average 0.25 s, max 0.43 s
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: Job life time (pending + execution): average 0.32 s, max 0.62
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: Shader code size: average 39,97 KiB, min 29,613 KiB, max 64,098 KiB
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 32.61 s
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: Jobs were issued in 452 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: Average processing rate: 13.80 jobs/sec
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: Total thread time: 72,999 s
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: Total thread preprocess time: 8,096 s
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: Percentage time preprocessing: 11.09%
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: Effective parallelization: 2.24 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   17 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   17 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled   17 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled   17 times, average 0.22 sec, max 0.24 sec, min 0.20 sec)
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   17 times, average 0.22 sec, max 0.23 sec, min 0.19 sec)
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 16.11% of total time (compiled   70 times, average 0.17 sec, max 0.20 sec, min 0.13 sec)
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.02% of total time (compiled   70 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display:                                                 FLumenCardVS - 11.20% of total time (compiled   53 times, average 0.15 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.31% of total time (compiled   17 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 5.24% of total time (compiled   53 times, average 0.07 sec, max 0.09 sec, min 0.07 sec)
+[2024.01.07-01.35.31:622][167]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.35.31:935][167]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2024.01.07-01.35.31:953][167]LogUObjectHash: Compacting FUObjectHashTables data took   0.48ms
+[2024.01.07-01.35.33:431][167]LogSlate: Window 'Save Content' being destroyed
+[2024.01.07-01.35.33:438][167]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.07-01.35.34:162][167]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Backside" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Backside.uasset" SILENT=true
+[2024.01.07-01.35.34:164][167]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Backside
+[2024.01.07-01.35.34:164][167]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Backside6E8316FC4A115E63366E8582CC66D401.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Backside.uasset'
+[2024.01.07-01.35.34:165][167]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color.uasset" SILENT=true
+[2024.01.07-01.35.34:166][167]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color
+[2024.01.07-01.35.34:166][167]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_4K-JPG_Color1BF9AE7F4F5DC1FA10FF729B6EB60CC8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color.uasset'
+[2024.01.07-01.35.34:169][167]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Emission
+[2024.01.07-01.35.34:169][167]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_4K-JPG_Emission79E939404F8149BFFB0D8BBB211728AB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Emission.uasset'
+[2024.01.07-01.35.34:171][167]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness
+[2024.01.07-01.35.34:171][167]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/OfficeCeiling004_4K-JPG_Metalnes030BB47D474593ECF86172AB511DA208.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness.uasset'
+[2024.01.07-01.35.34:175][167]LogFileHelpers: InternalPromptForCheckoutAndSave took 738 ms (total: 17.8 sec)
+[2024.01.07-01.35.34:175][167]LogStall: Shutdown...
+[2024.01.07-01.35.34:180][167]LogStall: Shutdown complete.
+[2024.01.07-01.35.34:193][167]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.34:193][167]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.35.34:255][167]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.34:255][167]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.35.34:277][167]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.34:277][167]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.35.34:298][167]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.34:298][167]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.35.34:317][167]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed
+[2024.01.07-01.35.34:370][167]AssetCheck: New page: Asset Save: multiple assets
+[2024.01.07-01.35.34:370][167]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside
+[2024.01.07-01.35.34:370][167]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color.OfficeCeiling004_4K-JPG_Color
+[2024.01.07-01.35.34:370][167]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Emission.OfficeCeiling004_4K-JPG_Emission
+[2024.01.07-01.35.34:370][167]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness.OfficeCeiling004_4K-JPG_Metalness
+[2024.01.07-01.35.34:372][168]Cmd: QUIT_EDITOR
+[2024.01.07-01.35.34:372][168]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
+[2024.01.07-01.35.34:376][168]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
+[2024.01.07-01.35.34:376][168]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
+[2024.01.07-01.35.34:376][168]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
+[2024.01.07-01.35.34:376][168]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.34:376][168]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.07-01.35.34:378][168]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
+[2024.01.07-01.35.34:892][168]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
+[2024.01.07-01.35.34:892][168]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
+[2024.01.07-01.35.34:892][168]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'.
+[2024.01.07-01.35.34:892][168]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1
+[2024.01.07-01.35.34:892][168]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2024.01.07-01.35.34:893][168]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2024.01.07-01.35.34:897][168]LogAudio: Display: Audio Device Manager Shutdown
+[2024.01.07-01.35.34:898][168]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.07-01.35.34:901][168]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
+[2024.01.07-01.35.34:901][168]LogExit: Preparing to exit.
+[2024.01.07-01.35.34:920][168]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.34:945][168]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.07-01.35.35:826][168]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.35:828][168]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.35:830][168]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.35:831][168]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.35:833][168]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.35:834][168]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.35:836][168]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.35:837][168]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2024.01.07-01.35.35:895][168]LogDirectoryWatcher: Display: Refresh of ReadDirectoryChangesW failed. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [G:/digital_art/BackroomsDigitalArt/Content/]. Aborting watch request...
+[2024.01.07-01.35.35:923][168]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
+[2024.01.07-01.35.35:933][168]LogExit: Editor shut down
+[2024.01.07-01.35.35:934][168]LogExit: Transaction tracking system shut down
+[2024.01.07-01.35.36:031][168]LogExit: Object subsystem successfully closed.
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Total job queries 1.644, among them cache hits 1.144 (69.59%)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Tracking 498 distinct input hashes that result in 249 distinct outputs (50.00%)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: RAM used: 11,45 MiB of 1,60 GiB budget. Usage: 0.70%
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Shaders Compiled: 462
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Jobs assigned 462, completed 462 (100%)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Average time worker was idle: 71.40 s
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.41 s
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Job execution time: average 0.25 s, max 0.43 s
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Job life time (pending + execution): average 0.32 s, max 0.62
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Shader code size: average 40,088 KiB, min 29,613 KiB, max 64,098 KiB
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 33.47 s
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Jobs were issued in 462 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Average processing rate: 13.80 jobs/sec
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Total thread time: 75,309 s
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Total thread preprocess time: 8,345 s
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Percentage time preprocessing: 11.08%
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Effective parallelization: 2.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   18 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   18 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled   18 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled   18 times, average 0.22 sec, max 0.24 sec, min 0.20 sec)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   18 times, average 0.22 sec, max 0.23 sec, min 0.19 sec)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 15.62% of total time (compiled   70 times, average 0.17 sec, max 0.20 sec, min 0.13 sec)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 14.56% of total time (compiled   70 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display:                                                 FLumenCardVS - 10.86% of total time (compiled   53 times, average 0.15 sec, max 0.18 sec, min 0.14 sec)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.48% of total time (compiled   18 times, average 0.23 sec, max 0.27 sec, min 0.21 sec)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 5.38% of total time (compiled   18 times, average 0.22 sec, max 0.25 sec, min 0.21 sec)
+[2024.01.07-01.35.36:035][168]LogShaderCompilers: Display: ================================================
+[2024.01.07-01.35.36:084][168]LogShaderCompilers: Display: Shaders left to compile 0
+[2024.01.07-01.35.36:098][168]LogVirtualization: UE::Virtualization was shutdown
+[2024.01.07-01.35.36:107][168]LogModuleManager: Shutting down and abandoning module MaterialEditor (1056)
+[2024.01.07-01.35.36:107][168]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1054)
+[2024.01.07-01.35.36:107][168]LogModuleManager: Shutting down and abandoning module Voice (1052)
+[2024.01.07-01.35.36:107][168]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1050)
+[2024.01.07-01.35.36:107][168]LogModuleManager: Shutting down and abandoning module AddContentDialog (1048)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1047)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1044)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module SceneOutliner (1042)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module StatusBar (1040)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1038)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1036)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module StatsViewer (1034)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1032)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module AutomationWorker (1030)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1028)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module RigVMEditor (1026)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1024)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1022)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1020)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1018)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1016)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module BspMode (1014)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module GeometryMode (1012)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1010)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module PlanarCut (1008)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module FractureEngine (1006)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module CharacterAI (1004)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1002)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1000)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (998)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (996)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module IKRigEditor (994)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module ControlRigEditor (992)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (990)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (988)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (986)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (984)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module WebMMedia (982)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (980)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (978)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (976)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (974)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (972)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (970)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (968)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module SequenceRecorder (967)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (964)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (962)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module SmartSnapping (960)
+[2024.01.07-01.35.36:108][168]LogModuleManager: Shutting down and abandoning module SessionServices (958)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module MeshPaint (956)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (954)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module PlacementMode (953)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module FoliageEdit (950)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module LandscapeEditor (948)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (946)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module ActorPickerMode (944)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module ViewportSnapping (942)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module EditorWidgets (940)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module ViewportInteraction (938)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module ClothPainter (936)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (935)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module WidgetRegistration (932)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module LogVisualizer (930)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (928)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (926)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (925)
+[2024.01.07-01.35.36:110][168]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (923)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (920)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (918)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (916)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (914)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (912)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (910)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module AnimationSettings (908)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (906)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module CSVtoSVG (904)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (902)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module EditorConfig (900)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module EditorFramework (898)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module TraceInsights (896)
+[2024.01.07-01.35.36:302][168]MemoryProfiler: Shutdown
+[2024.01.07-01.35.36:302][168]NetworkingProfiler: Shutdown
+[2024.01.07-01.35.36:302][168]LoadingProfiler: Shutdown
+[2024.01.07-01.35.36:302][168]TimingProfiler: Shutdown
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module TraceServices (895)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module TraceAnalysis (894)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (890)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (889)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module InputBindingEditor (886)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module MergeActors (884)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (882)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module LocalizationService (881)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module HardwareTargeting (878)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (876)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module UndoHistory (874)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module XmlParser (872)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module Blutility (870)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (868)
+[2024.01.07-01.35.36:302][168]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (867)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (864)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (863)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module SettingsEditor (860)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module ProjectLauncher (858)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module SessionFrontend (856)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module ProfilerClient (854)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module DeviceManager (852)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module AutomationController (850)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module AutomationWindow (848)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module Layers (846)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (844)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module DetailCustomizations (842)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module PackagesDialog (840)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (838)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module Persona (836)
+[2024.01.07-01.35.36:303][168]LogModuleManager: Shutting down and abandoning module Kismet (834)
+[2024.01.07-01.35.36:309][168]LogModuleManager: Shutting down and abandoning module KismetWidgets (833)
+[2024.01.07-01.35.36:309][168]LogModuleManager: Shutting down and abandoning module GraphEditor (830)
+[2024.01.07-01.35.36:309][168]LogModuleManager: Shutting down and abandoning module StructViewer (828)
+[2024.01.07-01.35.36:309][168]LogModuleManager: Shutting down and abandoning module ClassViewer (826)
+[2024.01.07-01.35.36:311][168]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (824)
+[2024.01.07-01.35.36:311][168]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (822)
+[2024.01.07-01.35.36:311][168]LogModuleManager: Shutting down and abandoning module SourceControlWindows (820)
+[2024.01.07-01.35.36:311][168]LogModuleManager: Shutting down and abandoning module OutputLog (818)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module Documentation (816)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (814)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (812)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module MovieScene (810)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (808)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (806)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (804)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module AudioMixer (803)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module AudioMixerCore (802)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module LauncherPlatform (798)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module AnalyticsET (796)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module PortalServices (794)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module PortalRpc (792)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module MessagingRpc (790)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module AIModule (788)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module GameplayDebugger (787)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module AITestSuite (785)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module NavigationSystem (783)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (780)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (778)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module TypedElementFramework (776)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (774)
+[2024.01.07-01.35.36:313][168]LogModuleManager: Shutting down and abandoning module ProfilerService (772)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (770)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (768)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (766)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (764)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (762)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module TakesCore (760)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module MegascansPlugin (758)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module Bridge (756)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (754)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module LightMixer (752)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (750)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (748)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (746)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (744)
+[2024.01.07-01.35.36:384][168]LogModuleManager: Shutting down and abandoning module CollectionManager (743)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module AlembicImporter (740)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module AlembicLibrary (739)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module SynthesisEditor (736)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ResonanceAudio (734)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (732)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (730)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (728)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ModelingOperators (726)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (724)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ModelingComponents (722)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryFramework (721)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (718)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module MeshModelingTools (716)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (714)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module InputDebugging (712)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GooglePAD (710)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module DynamicMesh (708)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (706)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (704)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryCache (702)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (700)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (698)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (696)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module AudioCapture (694)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (693)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module AssetTags (690)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (688)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (686)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module AppleImageUtils (684)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module AndroidPermission (682)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (680)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (678)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (676)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (674)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module UVEditorTools (672)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module UVEditor (670)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (668)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (666)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module PluginBrowser (664)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (662)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (660)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (658)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (656)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module EditorDebugTools (654)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module CurveEditorTools (652)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (650)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module CryptoKeys (648)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ChangelistReview (646)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (644)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (642)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module InterchangeTests (640)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (638)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (636)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module UObjectPlugin (634)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (632)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (630)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module PluginUtils (628)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (626)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GitSourceControl (624)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module DumpGPUServices (622)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (620)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (618)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (616)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (614)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (612)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (610)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (608)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (606)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (604)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (602)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (601)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (600)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (596)
+[2024.01.07-01.35.36:385][168]LogOpenImageDenoise: OIDN shutting down
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (594)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (592)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (590)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (588)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (586)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module MeshLODToolset (584)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (582)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module LocalizableMessage (580)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (578)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (576)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (574)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (572)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (570)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (569)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (567)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (564)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module DataflowNodes (562)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (560)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module DataflowEditor (558)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (556)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (554)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module ChaosNiagara (552)
+[2024.01.07-01.35.36:385][168]LogModuleManager: Shutting down and abandoning module FractureEditor (550)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (548)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module BackChannel (546)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (544)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module AutomationUtils (542)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (540)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module TemplateSequence (538)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (536)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module SequencerScripting (534)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (532)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (530)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (528)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module InterchangeExport (526)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module InterchangeMessages (524)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module GLTFCore (522)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (520)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (518)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module InterchangeEditor (516)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module ControlRigSpline (514)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (512)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (510)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (508)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module TakeSequencer (506)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module TakeMovieScene (504)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (502)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MediaPlate (500)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module ImgMedia (496)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (494)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MediaCompositing (492)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module VariantManager (490)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (488)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (486)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (484)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module Paper2DEditor (482)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (480)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module TraceUtilities (478)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (476)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (474)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module InputEditor (472)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module Synthesis (470)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module SoundFields (468)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module SignificanceManager (466)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (464)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module RigVM (462)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (460)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (458)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (456)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MetasoundEditor (454)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module AudioWidgets (453)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (452)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (448)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MetasoundEngine (446)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module WaveTable (445)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (443)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (440)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (438)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (436)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (434)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (432)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (430)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module CableComponent (428)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (426)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (425)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (422)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (420)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (418)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module FacialAnimation (416)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module DataValidation (414)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (412)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module TreeMap (411)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (408)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (406)
+[2024.01.07-01.35.36:386][168]LogModuleManager: Shutting down and abandoning module UdpMessaging (404)
+[2024.01.07-01.35.36:487][168]LogModuleManager: Shutting down and abandoning module TcpMessaging (402)
+[2024.01.07-01.35.36:587][168]LogModuleManager: Shutting down and abandoning module AnimationSharing (400)
+[2024.01.07-01.35.36:587][168]LogModuleManager: Shutting down and abandoning module StructUtils (398)
+[2024.01.07-01.35.36:587][168]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (396)
+[2024.01.07-01.35.36:587][168]LogModuleManager: Shutting down and abandoning module PBIK (394)
+[2024.01.07-01.35.36:587][168]LogModuleManager: Shutting down and abandoning module FullBodyIK (392)
+[2024.01.07-01.35.36:587][168]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (390)
+[2024.01.07-01.35.36:587][168]LogModuleManager: Shutting down and abandoning module TakeRecorder (389)
+[2024.01.07-01.35.36:587][168]LogModuleManager: Shutting down and abandoning module LevelEditor (387)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (386)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (384)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module MainFrame (382)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module HotReload (381)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module ChaosCaching (376)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module GameplayCameras (374)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (372)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module Niagara (370)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module SignalProcessing (369)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module NiagaraEditor (367)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module ContentBrowser (366)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module ToolMenus (365)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module ContentBrowserData (363)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module NiagaraCore (358)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module InterchangePipelines (356)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module InterchangeImport (354)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (352)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module InterchangeNodes (350)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module ActorSequence (348)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (346)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module IKRig (344)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (342)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module ControlRig (340)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module Constraints (339)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module LevelSequence (337)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module AnimationData (334)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (332)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (330)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module Paper2D (328)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (326)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module BlueprintGraph (325)
+[2024.01.07-01.35.36:590][168]LogModuleManager: Shutting down and abandoning module EnhancedInput (322)
+[2024.01.07-01.35.36:591][168]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (320)
+[2024.01.07-01.35.36:591][168]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (318)
+[2024.01.07-01.35.36:591][168]LogModuleManager: Shutting down and abandoning module AndroidFileServer (316)
+[2024.01.07-01.35.36:591][168]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (314)
+[2024.01.07-01.35.36:591][168]LogModuleManager: Shutting down and abandoning module PacketHandler (312)
+[2024.01.07-01.35.36:591][168]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (310)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module AnimGraph (308)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module TimeManagement (306)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module AnimationDataController (304)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (302)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (300)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module MediaAssets (298)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module Overlay (296)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module OverlayEditor (295)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module VREditor (292)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module StringTableEditor (290)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (288)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (286)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module FunctionalTesting (284)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (282)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (281)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (278)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module UMG (276)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module EditorStyle (270)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module Slate (266)
+[2024.01.07-01.35.36:592][168]LogModuleManager: Shutting down and abandoning module SlateCore (264)
+[2024.01.07-01.35.36:593][168]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (262)
+[2024.01.07-01.35.36:593][168]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (260)
+[2024.01.07-01.35.36:593][168]LogModuleManager: Shutting down and abandoning module UnrealEd (258)
+[2024.01.07-01.35.36:593][168]LogModuleManager: Shutting down and abandoning module MRMesh (256)
+[2024.01.07-01.35.36:593][168]LogModuleManager: Shutting down and abandoning module Messaging (254)
+[2024.01.07-01.35.36:593][168]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (252)
+[2024.01.07-01.35.36:593][168]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (250)
+[2024.01.07-01.35.36:593][168]LogModuleManager: Shutting down and abandoning module LiveCoding (248)
+[2024.01.07-01.35.36:597][168]LogModuleManager: Shutting down and abandoning module Networking (246)
+[2024.01.07-01.35.36:597][168]LogModuleManager: Shutting down and abandoning module Core (244)
+[2024.01.07-01.35.36:597][168]LogModuleManager: Shutting down and abandoning module AssetDefinition (242)
+[2024.01.07-01.35.36:597][168]LogModuleManager: Shutting down and abandoning module MovieSceneTools (240)
+[2024.01.07-01.35.36:597][168]LogModuleManager: Shutting down and abandoning module CurveEditor (239)
+[2024.01.07-01.35.36:597][168]LogModuleManager: Shutting down and abandoning module Sequencer (237)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module KismetCompiler (234)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module MeshBuilder (232)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module NaniteBuilder (230)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module MeshUtilities (228)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (227)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (226)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (225)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (222)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (221)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (219)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (217)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (215)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module MaterialBaking (211)
+[2024.01.07-01.35.36:598][168]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (208)
+[2024.01.07-01.35.36:609][168]LogModuleManager: Shutting down and abandoning module TelemetryUtils (205)
+[2024.01.07-01.35.36:609][168]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (202)
+[2024.01.07-01.35.36:609][168]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (200)
+[2024.01.07-01.35.36:609][168]LogModuleManager: Shutting down and abandoning module DerivedDataCache (198)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module TargetPlatform (196)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (195)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (193)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (191)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (189)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (187)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (185)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (183)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (181)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (179)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (177)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (175)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (173)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (171)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (169)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (167)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (165)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module TextureFormat (163)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module ImageWrapper (162)
+[2024.01.07-01.35.36:611][168]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (160)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (158)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (156)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (154)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (152)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (150)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module TurnkeySupport (147)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module InputCore (144)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module Settings (142)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (140)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (138)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (137)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module Chaos (134)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module GeometryCore (133)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (130)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (129)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module AVEncoder (128)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module D3D12RHI (124)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (122)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (120)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (118)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module ChunkDownloader (116)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (114)
+[2024.01.07-01.35.36:612][168]RenderDocPlugin: plugin has been unloaded.
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module PixWinPlugin (112)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module ChaosCloth (110)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (108)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module NiagaraShader (106)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module ACLPlugin (104)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module AISupportModule (102)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (100)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (98)
+[2024.01.07-01.35.36:612][168]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (96)
+[2024.01.07-01.35.36:613][168]LogModuleManager: Shutting down and abandoning module XMPP (91)
+[2024.01.07-01.35.36:613][168]LogModuleManager: Shutting down and abandoning module WebSockets (90)
+[2024.01.07-01.35.36:644][168]LogModuleManager: Shutting down and abandoning module HTTP (87)
+[2024.01.07-01.35.36:644][168]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
+[2024.01.07-01.35.36:644][168]LogHttp: Warning: 	verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B8FE059EF-408C-C7F0-B41F-B0A272CC3E68%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=a9045eb54873e8e51d9f288acbb7c9e1%7Cefd8bde14a904323bf6d4b350bde3870%7Ce559d8fd-2422-434e-b8b2-294b29f8cc49&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
+[2024.01.07-01.35.36:664][168]LogModuleManager: Shutting down and abandoning module SSL (86)
+[2024.01.07-01.35.36:664][168]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (82)
+[2024.01.07-01.35.36:664][168]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (80)
+[2024.01.07-01.35.36:664][168]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (78)
+[2024.01.07-01.35.36:664][168]LogModuleManager: Shutting down and abandoning module WmfMedia (76)
+[2024.01.07-01.35.36:666][168]LogModuleManager: Shutting down and abandoning module Media (75)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (72)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module DatasmithContent (70)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module VariantManagerContent (68)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module GLTFExporter (66)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (62)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (60)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module SourceControl (59)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (56)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (54)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (52)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module PlatformCrypto (50)
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module XGEController (48)
+[2024.01.07-01.35.36:667][168]LogXGEController: Cleaning working directory: C:/Users/Windows sucks/AppData/Local/Temp/UnrealXGEWorkingDir/
+[2024.01.07-01.35.36:667][168]LogModuleManager: Shutting down and abandoning module FastBuildController (46)
+[2024.01.07-01.35.36:668][168]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44)
+[2024.01.07-01.35.36:668][168]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42)
+[2024.01.07-01.35.36:668][168]LogModuleManager: Shutting down and abandoning module AudioEditor (40)
+[2024.01.07-01.35.36:668][168]LogModuleManager: Shutting down and abandoning module PropertyEditor (39)
+[2024.01.07-01.35.36:668][168]LogModuleManager: Shutting down and abandoning module Virtualization (36)
+[2024.01.07-01.35.36:668][168]LogModuleManager: Shutting down and abandoning module MessageLog (35)
+[2024.01.07-01.35.36:668][168]LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
+[2024.01.07-01.35.36:668][168]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31)
+[2024.01.07-01.35.36:668][168]LogModuleManager: Shutting down and abandoning module RenderCore (28)
+[2024.01.07-01.35.36:668][168]LogModuleManager: Shutting down and abandoning module Landscape (26)
+[2024.01.07-01.35.36:668][168]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
+[2024.01.07-01.35.36:669][168]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22)
+[2024.01.07-01.35.36:669][168]LogModuleManager: Shutting down and abandoning module Renderer (20)
+[2024.01.07-01.35.36:669][168]LogModuleManager: Shutting down and abandoning module Engine (18)
+[2024.01.07-01.35.36:669][168]LogModuleManager: Shutting down and abandoning module CoreUObject (16)
+[2024.01.07-01.35.36:669][168]LogModuleManager: Shutting down and abandoning module SandboxFile (14)
+[2024.01.07-01.35.36:669][168]LogModuleManager: Shutting down and abandoning module PakFile (12)
+[2024.01.07-01.35.36:669][168]LogPakFile: Destroying PakPlatformFile
+[2024.01.07-01.35.36:669][168]LogModuleManager: Shutting down and abandoning module RSA (11)
+[2024.01.07-01.35.36:669][168]LogModuleManager: Shutting down and abandoning module NetworkFile (8)
+[2024.01.07-01.35.36:669][168]LogModuleManager: Shutting down and abandoning module StreamingFile (6)
+[2024.01.07-01.35.36:669][168]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4)
+[2024.01.07-01.35.36:669][168]LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
+[2024.01.07-01.35.36:942][168]LogD3D12RHI: ~FD3D12DynamicRHI
+[2024.01.07-01.35.36:980][168]LogExit: Exiting.
+[2024.01.07-01.35.36:987][168]Log file closed, 01/07/24 02:35:36
diff --git a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
index 9ae0c4b368676481adec190c93eee8a1c5ce4985..14fe683f0e8930970a220f2a9a6121746b08bb2c 100644
--- a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
+++ b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
@@ -18,13 +18,7 @@
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-displacement.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-normal.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-specular.uasset",
-				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color_jpg.uasset",
-				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission_jpg.uasset",
-				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness_jpg.uasset",
-				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg.uasset",
-				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_jpg.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset",
-				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/Material.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/world_-_Kopie_RoomStructure.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/world_-_Kopie_Wall_Other_Side.uasset",
@@ -40,6 +34,24 @@
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_NormalGL.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_Roughness.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material_Inst.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Box_BEBDB961.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/Windowssucks/Box_BEBDB961.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/Windowssucks/Rectangle_7BAAAA21.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Box.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_grid.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Backside.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Emission.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color_jpg.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission_jpg.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness_jpg.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_jpg.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Inst.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/FLoor_Instance.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_Roughness_jpg.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_NormalGL_jpg.uasset",
diff --git a/Sources.txt b/Sources.txt
index d8da658c5ca38eeaac5cd3993769986e7c6b52e7..7d5fc3d5a466a0d52dc8dde4fc282b89445e466e 100644
--- a/Sources.txt
+++ b/Sources.txt
@@ -2,7 +2,8 @@ Textures:
 
 Floor - https://ambientcg.com/view?id=Carpet016
 Walls - https://www.sharetextures.com/textures/wall/wallpaper-10
-Ceiling - https://ambientcg.com/view?id=OfficeCeilingSubstance001
+Ceiling - https://ambientcg.com/view?id=OfficeCeiling001
+Lamps - https://ambientcg.com/view?id=OfficeCeiling004
 
 
 Sounds: