diff --git a/BackroomsDigitalArt/Content/BackroomsMap.umap b/BackroomsDigitalArt/Content/BackroomsMap.umap index 3fdd2ca83c3e68d393872667c9a8d263fcdb4f37..15f8fd8130710f39107380de1e24da91dba46a0f 100644 Binary files a/BackroomsDigitalArt/Content/BackroomsMap.umap and b/BackroomsDigitalArt/Content/BackroomsMap.umap differ diff --git a/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/Black.uasset b/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/Black.uasset new file mode 100644 index 0000000000000000000000000000000000000000..32bebc588df4afb0bc530e5910109d45bea0662c Binary files /dev/null and b/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/Black.uasset differ diff --git a/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/Cover.uasset b/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/Cover.uasset new file mode 100644 index 0000000000000000000000000000000000000000..604f3718e1d6625c9580500aa44396421a98471f Binary files /dev/null and b/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/Cover.uasset differ diff --git a/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/HowToSurviveInternetworking.uasset b/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/HowToSurviveInternetworking.uasset new file mode 100644 index 0000000000000000000000000000000000000000..d0ba04949e985c474f2d14e3540a2d57c747c239 Binary files /dev/null and b/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/HowToSurviveInternetworking.uasset differ diff --git a/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/White.uasset b/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/White.uasset new file mode 100644 index 0000000000000000000000000000000000000000..23922bef2cb1f9ae6eef840f86e67eb9aa020226 Binary files /dev/null and b/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/White.uasset differ diff --git a/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/book.uasset b/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/book.uasset new file mode 100644 index 0000000000000000000000000000000000000000..f61707bdf507a0de1afd8f1bbfd9b95a915164ad Binary files /dev/null and b/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/book.uasset differ diff --git a/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin b/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin index 0ccbb82d4dc11623b89d71811df9732e39f8e987..7b6966467bf950ae65bbf24cc2eff84924f467c0 100644 Binary files a/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin and b/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin differ diff --git a/BackroomsDigitalArt/Saved/AutoScreenshot.png b/BackroomsDigitalArt/Saved/AutoScreenshot.png index a5769687ca9ebadc918cd989ce4e54a5411ac320..fc78d363fa037a5fe1355b0b089804bd925eeae9 100644 Binary files a/BackroomsDigitalArt/Saved/AutoScreenshot.png and b/BackroomsDigitalArt/Saved/AutoScreenshot.png differ diff --git a/BackroomsDigitalArt/Saved/Config/CrashReportClient/UECC-Windows-EA7A256B418D4E0E151DD0B3E6E6169C/CrashReportClient.ini b/BackroomsDigitalArt/Saved/Config/CrashReportClient/UECC-Windows-EA7A256B418D4E0E151DD0B3E6E6169C/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/BackroomsDigitalArt/Saved/Config/CrashReportClient/UECC-Windows-EA7A256B418D4E0E151DD0B3E6E6169C/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/BackroomsDigitalArt/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/BackroomsDigitalArt/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 5c8343ff1fe1a5a9f93cd1ba1363e180d68a120a..8d790d11273c4f1e3045c1d0e457968689f2d6f7 100644 --- a/BackroomsDigitalArt/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/BackroomsDigitalArt/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -134,6 +134,7 @@ PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000) MultipleInstancePositions=(X=0,Y=11) NewWindowWidth=1920 NewWindowHeight=1009 +LastExecutedPlayModeLocation=PlayLocation_CurrentCameraLocation [/Script/UnrealEd.LevelEditorViewportSettings] CameraSpeed=1 @@ -162,7 +163,7 @@ LastInViewportMenuLocation=(X=0.000000,Y=0.000000) MaterialForDroppedTextures=None MaterialParamsForDroppedTextures=() EditorViews=(("/Temp/Untitled_1.Untitled_1", (LevelViewportsInfo=((CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=126499.845762,Y=13588.173825,Z=99878.071815),CamRotation=(Pitch=-25.988928,Yaw=194.801831,Roll=-0.000001)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))),("/Game/BackroomsMap.BackroomsMap", (LevelViewportsInfo=((CamPosition=(X=15182.482442,Y=-3011.581984,Z=1845.385342),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=15182.482442,Y=-3011.581984,Z=1845.385342),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=15182.482442,Y=-3011.581984,Z=1845.385342),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-11075.831326,Y=16766.487769,Z=14635.527121),CamRotation=(Pitch=-31.500002,Yaw=-419.000006,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) -EditorViews=(("/Temp/Untitled_1.Untitled_1", (LevelViewportsInfo=((CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=126499.845762,Y=13588.173825,Z=99878.071815),CamRotation=(Pitch=-25.988928,Yaw=194.801831,Roll=-0.000001)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))),("/Game/BackroomsMap.BackroomsMap", (LevelViewportsInfo=((CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=3748.811748,Y=661.661614,Z=213.630612),CamRotation=(Pitch=-7.350000,Yaw=-176.225002,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) +EditorViews=(("/Temp/Untitled_1.Untitled_1", (LevelViewportsInfo=((CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=126499.845762,Y=13588.173825,Z=99878.071815),CamRotation=(Pitch=-25.988928,Yaw=194.801831,Roll=-0.000001)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))),("/Game/BackroomsMap.BackroomsMap", (LevelViewportsInfo=((CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=5544.534555,Y=3126.231778,Z=159.909889),CamRotation=(Pitch=-21.924900,Yaw=164.825003,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) None======= None======= PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport0",ConfigSettings=(ViewportType=LVT_OrthoYZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",StrataVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True)) @@ -396,9 +397,6 @@ RecentAssetEditors= RecentAssetEditors= None======= None======= -OpenAssetsAtExit=/Game/GameMap/Door/Blueprint_door.Blueprint_door -OpenAssetsAtExit=/Game/GameMap/Door/Notrufe_Mat.Notrufe_Mat -OpenAssetsAtExit=/Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start [ContentBrowser] ContentBrowserDrawer.SourcesExpanded=True @@ -433,7 +431,7 @@ ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75 ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006 -ContentBrowserTab1.SelectedPaths=/Game/GameMap/Start_Endraum +ContentBrowserTab1.SelectedPaths=/Game/GameMap/HowToSurviveIW ContentBrowserTab1.PluginFilters= ContentBrowserTab1.Favorites.SelectedPaths= ContentBrowserTab1.SelectedCollections= @@ -2681,9 +2679,10 @@ bForceFrontXAxis=False bConvertSceneUnit=False [MessageLog] -LastLogListing=LightingResults +LastLogListing=FBXImport [PlacementMode] +RecentlyPlaced=/Game/GameMap/HowToSurviveIW/book.book; RecentlyPlaced=/Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start; RecentlyPlaced=/Script/Engine.RectLight;/Engine/Transient.ActorFactoryRectLight_0 RecentlyPlaced=/Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material; @@ -2703,7 +2702,6 @@ RecentlyPlaced=/Game/GameMap/Start_Endraum/raum_1.raum_1; RecentlyPlaced=/Game/GameMap/Walls/Wall_Instance.Wall_Instance; RecentlyPlaced=/Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only; RecentlyPlaced=/Game/GameMap/Start_Endraum/speaker_only.speaker_only; -RecentlyPlaced=/Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände; None======= None======= @@ -3236,7 +3234,7 @@ GraphEditorQuickJumps=() [RootWindow] ScreenPosition=X=-1080.000 Y=-69.000 -ScreenPosition=X=135.000 Y=63.000 +ScreenPosition=X=494.000 Y=194.000 WindowSize=X=1074.000 Y=720.000 WindowSize=X=1280.000 Y=720.000 InitiallyMaximized=True diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.19-23.40.34.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.19-23.40.34.log deleted file mode 100644 index c339fcf0f1fbe9fa1090b0bc5755bf0ddcd4fba0..0000000000000000000000000000000000000000 --- a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.19-23.40.34.log +++ /dev/null @@ -1,11649 +0,0 @@ -Log file open, 01/19/24 19:38:00 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=2904) -LogWindows: Custom abort handler registered for crash reporting. -LogInit: Display: Running engine for game: BackroomsDigitalArt -LogCore: UnrealTraceServer: Trace store launch successful -LogTrace: Initializing trace... -LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' -LogTrace: Finished trace initialization. -LogCsvProfiler: Display: Metadata set : platform="Windows" -LogCsvProfiler: Display: Metadata set : config="Development" -LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" -LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" -LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3007] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor" -LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" -LogCsvProfiler: Display: Metadata set : ltoenabled="0" -LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject"" -LogCsvProfiler: Display: Metadata set : loginid="a9045eb54873e8e51d9f288acbb7c9e1" -LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.215515 -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' -LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227 - Session CrashGUID >==================================================== -LogConfig: Display: Loading Mac ini files took 0.02 seconds -LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds -LogConfig: Display: Loading Android ini files took 0.02 seconds -LogConfig: Display: Loading IOS ini files took 0.02 seconds -LogConfig: Display: Loading Windows ini files took 0.02 seconds -LogConfig: Display: Loading TVOS ini files took 0.02 seconds -LogConfig: Display: Loading Unix ini files took 0.03 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds -LogConfig: Display: Loading Linux ini files took 0.03 seconds -LogAssetRegistry: Display: Asset registry cache read as 17.6 MiB from ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin -LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin FastBuildController -LogPluginManager: Mounting Engine plugin EnhancedInput -LogPluginManager: Found config from plugin[EnhancedInput] Input -LogPluginManager: Mounting Engine plugin MeshPainting -LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin ACLPlugin -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin LiveLink -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin TraceDataFilters -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosClothEditor -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin LocalizableMessage -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling -LogPluginManager: Mounting Engine plugin StructUtils -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin CustomMeshComponent -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Found config from plugin[InputDebugging] Input -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary -LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin MsQuic -LogPluginManager: Mounting Engine plugin OpenXR -LogPluginManager: Mounting Engine plugin OpenXREyeTracker -LogPluginManager: Mounting Engine plugin OpenXRHandTracking -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin RigVM -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin XRBase -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin SQLiteCore -LogPluginManager: Mounting Engine plugin ConcertMain -LogPluginManager: Mounting Engine plugin ConcertSyncCore -LogPluginManager: Mounting Engine plugin ConcertSyncClient -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -LogInit: Using libcurl 8.4.0 -LogInit: - built for Windows -LogInit: - supports SSL with OpenSSL/1.1.1t -LogInit: - supports HTTP deflate (compression) using libz 1.2.13 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: Created online subsystem instance for: NULL -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader. -LogHMD: OpenXR runtime supported extensions: -LogHMD: XR_KHR_vulkan_enable -LogHMD: XR_KHR_vulkan_enable2 -LogHMD: XR_KHR_D3D11_enable -LogHMD: XR_KHR_D3D12_enable -LogHMD: XR_KHR_opengl_enable -LogHMD: XR_KHR_win32_convert_performance_counter_time -LogHMD: XR_EXT_win32_appcontainer_compatible -LogHMD: XR_KHR_binding_modification -LogHMD: XR_KHR_composition_layer_depth -LogHMD: XR_KHR_visibility_mask -LogHMD: XR_EXT_active_action_set_priority -LogHMD: XR_EXT_dpad_binding -LogHMD: XR_EXT_frame_composition_report -LogHMD: XR_EXT_hand_tracking -LogHMD: XR_EXT_hand_joints_motion_range -LogHMD: XR_EXT_hp_mixed_reality_controller -LogHMD: XR_EXT_palm_pose -LogHMD: XR_FB_display_refresh_rate -LogHMD: XR_HTC_vive_cosmos_controller_interaction -LogHMD: XR_HTC_vive_focus3_controller_interaction -LogHMD: XR_HTC_vive_wrist_tracker_interaction -LogHMD: XR_MND_headless -LogHMD: XR_VALVE_analog_threshold -LogHMD: XR_HTCX_vive_tracker_interaction -LogHMD: XR_EXT_debug_utils -LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available -LogHMD: Optional extension XR_FB_foveation_vulkan is not available -LogHMD: Optional extension XR_KHR_composition_layer_cylinder is not available -LogHMD: Optional extension XR_KHR_composition_layer_equirect is not available -LogHMD: Optional extension XR_VARJO_quad_views is not available -LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available -LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available -LogHMD: Optional extension XR_FB_foveation is not available -LogHMD: Optional extension XR_FB_swapchain_update_state is not available -LogHMD: Optional extension XR_FB_foveation_configuration is not available -LogHMD: Optional extension XR_OCULUS_audio_device_guid is not available -LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available -LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension. -LogHMD: Initialized OpenXR on SteamVR/OpenXR runtime version 2.2.3 -LogInit: ExecutableName: UnrealEditor.exe -LogInit: Build: ++UE5+Release-5.3-CL-29314046 -LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 -LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 -LogInit: Net CL: 27405482 -LogInit: OS: Windows 11 (23H2) [10.0.22631.3007] (), CPU: AMD Ryzen 7 5800X 8-Core Processor , GPU: AMD Radeon RX 6800 -LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 -LogInit: Architecture: x64 -LogInit: Compiled with Visual C++: 19.36.32537.00 -LogInit: Build Configuration: Development -LogInit: Branch Name: ++UE5+Release-5.3 -LogInit: Command Line: -LogInit: Base Directory: G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/ -LogInit: Allocator: Mimalloc -LogInit: Installed Engine Build: 1 -LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no -LogDevObjectVersion: Number of dev versions registered: 36 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 -LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 -LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 -LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 -LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 -LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogInit: Object subsystem initialized -LogConfig: Set CVar [[con.DebugEarlyDefault:1]] -LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -LogConfig: Set CVar [[r.setres:1280x720]] -LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created -LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created -LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] -[2024.01.19-18.38.01:066][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2024.01.19-18.38.01:067][ 0]LogRHI: Using Default RHI: D3D11 -[2024.01.19-18.38.01:067][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 -[2024.01.19-18.38.01:067][ 0]LogRHI: Loading RHI module D3D11RHI -[2024.01.19-18.38.01:073][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll -[2024.01.19-18.38.01:073][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: D3D11 adapters: -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: VendorId : 1002 -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: DeviceId : 73bf -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: SubSysId : e3a1002 -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: Revision : 00c3 -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes -[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: AdapterLuid : 0 87906 -[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: 0. 'AMD Radeon RX 6800' (Feature Level 11_1) -[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: 16337/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002 -[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: -[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver -[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: VendorId : 1414 -[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: DeviceId : 008c -[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: SubSysId : 0000 -[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: Revision : 0000 -[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes -[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes -[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: AdapterLuid : 0 93584 -[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) -[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: 0/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: Chosen D3D11 Adapter: -[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 -[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: VendorId : 1002 -[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: DeviceId : 73bf -[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: SubSysId : e3a1002 -[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: Revision : 00c3 -[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes -[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes -[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: AdapterLuid : 0 87906 -[2024.01.19-18.38.01:154][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. -[2024.01.19-18.38.01:154][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2024.01.19-18.38.01:154][ 0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.01.19-18.38.01:154][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2024.01.19-18.38.01:154][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.01.19-18.38.01:154][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.01.19-18.38.01:154][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2024.01.19-18.38.01:154][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.01.19-18.38.01:154][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.01.19-18.38.01:154][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2024.01.19-18.38.01:154][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] -[2024.01.19-18.38.01:154][ 0]LogInit: Computer: DESKTOP-2MPQGVL -[2024.01.19-18.38.01:154][ 0]LogInit: User: Windowssucks -[2024.01.19-18.38.01:154][ 0]LogInit: CPU Page size=4096, Cores=8 -[2024.01.19-18.38.01:154][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.01.19-18.38.01:154][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) -[2024.01.19-18.38.01:154][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2024.01.19-18.38.01:154][ 0]LogMemory: Process Physical Memory: 493.24 MB used, 519.58 MB peak -[2024.01.19-18.38.01:154][ 0]LogMemory: Process Virtual Memory: 492.94 MB used, 492.94 MB peak -[2024.01.19-18.38.01:154][ 0]LogMemory: Physical Memory: 8162.27 MB used, 24492.48 MB free, 32654.75 MB total -[2024.01.19-18.38.01:154][ 0]LogMemory: Virtual Memory: 13685.12 MB used, 18969.62 MB free, 32654.75 MB total -[2024.01.19-18.38.01:154][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2024.01.19-18.38.01:158][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.01.19-18.38.01:164][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2024.01.19-18.38.01:165][ 0]LogInit: Using OS detected language (en-US). -[2024.01.19-18.38.01:165][ 0]LogInit: Using OS detected locale (en-DE). -[2024.01.19-18.38.01:166][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. -[2024.01.19-18.38.01:166][ 0]LogInit: Setting process to per monitor DPI aware -[2024.01.19-18.38.01:320][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2024.01.19-18.38.01:320][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). -[2024.01.19-18.38.01:320][ 0]LogWindowsTextInputMethodSystem: - English (Germany) - (Keyboard). -[2024.01.19-18.38.01:321][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2024.01.19-18.38.01:330][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2024.01.19-18.38.01:330][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.01.19-18.38.01:411][ 0]LogRHI: Using Default RHI: D3D11 -[2024.01.19-18.38.01:411][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 -[2024.01.19-18.38.01:411][ 0]LogRHI: Loading RHI module D3D11RHI -[2024.01.19-18.38.01:411][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. -[2024.01.19-18.38.01:411][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. -[2024.01.19-18.38.01:411][ 0]LogWindows: Attached monitors: -[2024.01.19-18.38.01:411][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] -[2024.01.19-18.38.01:411][ 0]LogWindows: resolution: 1080x1920, work area: (-1080, -444) -> (0, 1428), device: '\\.\DISPLAY2' -[2024.01.19-18.38.01:411][ 0]LogWindows: Found 2 attached monitors. -[2024.01.19-18.38.01:411][ 0]LogWindows: Gathering driver information using Windows Setup API -[2024.01.19-18.38.01:412][ 0]LogRHI: RHI Adapter Info: -[2024.01.19-18.38.01:412][ 0]LogRHI: Name: AMD Radeon RX 6800 -[2024.01.19-18.38.01:412][ 0]LogRHI: Driver Version: Adrenalin 2020 20.12.1 (internal:31.0.23013.3005, unified:31.0.23013.3005) -[2024.01.19-18.38.01:412][ 0]LogRHI: Driver Date: 11-22-2023 -[2024.01.19-18.38.01:412][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2024.01.19-18.38.01:412][ 0]LogD3D11RHI: GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id") -[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: Creating D3DDevice with AMD AGS, using adapter: -[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 -[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: VendorId : 1002 -[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: DeviceId : 73bf -[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: SubSysId : e3a1002 -[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: Revision : 00c3 -[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes -[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes -[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: AdapterLuid : 0 87906 -[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: Created device via AGS, feature level 11_1, supported extensions fffbf. -[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: RHI has support for 64 bit atomics -[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: Async texture creation enabled -[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported -[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: Array index from any shader is supported -[2024.01.19-18.38.01:523][ 0]LogVRS: Current RHI does not support Variable Rate Shading -[2024.01.19-18.38.01:530][ 0]LogD3D11RHI: GPU Timing Frequency: 100.000000 (Debug: 2 1) -[2024.01.19-18.38.01:537][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' -[2024.01.19-18.38.01:537][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] -[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2024.01.19-18.38.01:554][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 -[2024.01.19-18.38.01:554][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2024.01.19-18.38.01:554][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2024.01.19-18.38.01:555][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2024.01.19-18.38.01:555][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2024.01.19-18.38.01:556][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll -[2024.01.19-18.38.01:556][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll -[2024.01.19-18.38.01:557][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.01.19-18.38.01:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.01.19-18.38.01:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.01.19-18.38.01:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.01.19-18.38.01:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2024.01.19-18.38.01:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.01.19-18.38.01:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.01.19-18.38.01:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2024.01.19-18.38.01:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2024.01.19-18.38.01:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2024.01.19-18.38.01:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.01.19-18.38.01:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2024.01.19-18.38.01:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.01.19-18.38.01:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.01.19-18.38.01:579][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.01.19-18.38.01:579][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2024.01.19-18.38.01:589][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.01.19-18.38.01:628][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: VVM_1_0 -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2024.01.19-18.38.01:630][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2024.01.19-18.38.01:632][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2024.01.19-18.38.01:632][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.01.19-18.38.01:632][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2024.01.19-18.38.01:633][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.01.19-18.38.01:633][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2024.01.19-18.38.01:666][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) -[2024.01.19-18.38.01:666][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.01.19-18.38.01:666][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2024.01.19-18.38.01:671][ 0]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds. -[2024.01.19-18.38.01:671][ 0]LogDerivedDataCache: Display: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1988.21MBs, RandomWriteSpeed=260.13MBs. Assigned SpeedClass 'Local' -[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2024.01.19-18.38.01:672][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/1852/). -[2024.01.19-18.38.01:672][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Windows sucks/AppData/Local/Temp/UnrealShaderWorkingDir/49A7FE8B4A3778DC00947BAC93B24747/'. -[2024.01.19-18.38.01:672][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.01.19-18.38.01:672][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. -[2024.01.19-18.38.02:353][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2024.01.19-18.38.02:442][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2024.01.19-18.38.02:442][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.01.19-18.38.02:659][ 0]LogSlate: Using FreeType 2.10.0 -[2024.01.19-18.38.02:659][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.01.19-18.38.02:672][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin. -[2024.01.19-18.38.02:673][ 0]LogAssetRegistry: FAssetRegistry took 0.0018 seconds to start up -[2024.01.19-18.38.02:681][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2024.01.19-18.38.02:936][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2024.01.19-18.38.02:936][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2024.01.19-18.38.02:936][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2024.01.19-18.38.02:938][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2024.01.19-18.38.02:938][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: Available device profiles: -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBB200][00000AF6203A0000 66] GlobalDefaults, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBAC00][00000AF6203A2800 66] Windows, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBBE00][00000AF61A89C800 66] WindowsEditor, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBC000][00000AF61EFFC800 66] WindowsServer, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBC200][00000AF5FB8E7800 66] WindowsClient, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBC400][00000AF62C3A0000 66] IOS, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBC600][00000AF62C3A2800 66] iPadAir2, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBC800][00000AF62C3A5000 66] IPadPro, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBCA00][00000AF62C3A7800 66] iPadAir3, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBCC00][00000AF62C3AA000 66] iPadAir4, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBCE00][00000AF62C3AC800 66] iPadAir5, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBD000][00000AF62C3B0000 66] iPadMini4, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBD200][00000AF62C3B2800 66] iPadMini5, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBD400][00000AF62C3B5000 66] iPadMini6, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBD600][00000AF62C3B7800 66] iPhone6S, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBD800][00000AF62C3BA000 66] iPhone7, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBDA00][00000AF62C3BC800 66] iPodTouch7, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBDC00][00000AF62C3C0000 66] iPhone6SPlus, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBDE00][00000AF62C3C2800 66] iPhone7Plus, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBE000][00000AF62C3C5000 66] iPhoneSE, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBE200][00000AF62C3C7800 66] iPhone8, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBE400][00000AF62C3CA000 66] iPhone8Plus, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBE600][00000AF62C3CC800 66] iPhoneX, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBE800][00000AF62C3D0000 66] iPhoneXS, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBEA00][00000AF62C3D2800 66] iPhoneXSMax, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBEC00][00000AF62C3D5000 66] iPhoneXR, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBEE00][00000AF62C3D7800 66] iPhone11, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBF000][00000AF62C3DA000 66] iPhone11Pro, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBF200][00000AF62C3DC800 66] iPhone11ProMax, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBF400][00000AF62C3E0000 66] iPhoneSE2, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBF600][00000AF62C3E2800 66] iPhone12Mini, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBF800][00000AF62C3E5000 66] iPhone12, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBFA00][00000AF62C3E7800 66] iPhone12Pro, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBFC00][00000AF62C3EA000 66] iPhone12ProMax, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62BDBFE00][00000AF62C3EC800 66] iPhone13Mini, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62B85EE00][00000AF62C430000 66] iPhone13, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF619A26200][00000AF62C432800 66] iPhone13Pro, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C380000][00000AF62C435000 66] iPhone13ProMax, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C380200][00000AF62C437800 66] iPhoneSE3, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C380400][00000AF62C43A000 66] iPhone14, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C380600][00000AF62C43C800 66] iPhone14Plus, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C380800][00000AF62C440000 66] iPhone14Pro, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C380A00][00000AF62C442800 66] iPhone14ProMax, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C380C00][00000AF62C445000 66] iPhone15, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C380E00][00000AF62C447800 66] iPhone15Plus, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C381000][00000AF62C44A000 66] iPhone15Pro, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C381200][00000AF62C44C800 66] iPhone15ProMax, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C381400][00000AF62C450000 66] iPadPro105, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C381600][00000AF62C452800 66] iPadPro129, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C381800][00000AF62C455000 66] iPadPro97, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C381A00][00000AF62C457800 66] iPadPro2_129, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C381C00][00000AF62C45A000 66] iPad5, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C381E00][00000AF62C45C800 66] iPad6, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C382000][00000AF62C460000 66] iPad7, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C382200][00000AF62C462800 66] iPad8, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C382400][00000AF62C465000 66] iPad9, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C382600][00000AF62C467800 66] iPad10, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C382800][00000AF62C46A000 66] iPadPro11, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C382A00][00000AF62C46C800 66] iPadPro2_11, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C382C00][00000AF62C470000 66] iPadPro3_11, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C382E00][00000AF62C472800 66] iPadPro4_11, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C383000][00000AF62C475000 66] iPadPro3_129, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C383200][00000AF62C477800 66] iPadPro4_129, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C383400][00000AF62C47A000 66] iPadPro5_129, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C383600][00000AF62C47C800 66] iPadPro6_129, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C383800][00000AF62C480000 66] AppleTV, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C383A00][00000AF62C482800 66] AppleTV4K, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C383C00][00000AF62C485000 66] AppleTV2_4K, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C383E00][00000AF62C487800 66] TVOS, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C384000][00000AF62C48A000 66] Mac, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C384200][00000AF62C48C800 66] MacEditor, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C384400][00000AF62C490000 66] MacClient, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C384600][00000AF62C492800 66] MacServer, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C384800][00000AF62C495000 66] Linux, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C384A00][00000AF62C497800 66] LinuxEditor, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C384C00][00000AF62C49A000 66] LinuxArm64Editor, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C384E00][00000AF62C49C800 66] LinuxArm64, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C385000][00000AF62C4A0000 66] LinuxClient, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C385200][00000AF62C4A2800 66] LinuxArm64Client, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C385400][00000AF62C4A5000 66] LinuxServer, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C385600][00000AF62C4A7800 66] LinuxArm64Server, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C385800][00000AF62C4AA000 66] Android, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C385A00][00000AF62C4AC800 66] Android_Preview_OpenGL, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C385C00][00000AF62C4B0000 66] Android_Preview_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C385E00][00000AF62C4B2800 66] Android_Low, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C386000][00000AF62C4B5000 66] Android_Mid, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C386200][00000AF62C4B7800 66] Android_High, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C386400][00000AF62C4BA000 66] Android_Default, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C386600][00000AF62C4BC800 66] Android_Adreno4xx, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C386800][00000AF62C4C0000 66] Android_Adreno5xx_Low, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C386A00][00000AF62C4C2800 66] Android_Adreno5xx, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C386C00][00000AF62C4C5000 66] Android_Adreno6xx, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C386E00][00000AF62C4C7800 66] Android_Adreno6xx_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C387000][00000AF62C4CA000 66] Android_Adreno7xx, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C387200][00000AF62C4CC800 66] Android_Adreno7xx_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C387400][00000AF62C4D0000 66] Android_Mali_T6xx, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C387600][00000AF62C4D2800 66] Android_Mali_T7xx, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C387800][00000AF62C4D5000 66] Android_Mali_T8xx, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C387A00][00000AF62C4D7800 66] Android_Mali_G71, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C387C00][00000AF62C4DA000 66] Android_Mali_G72, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C387E00][00000AF62C4DC800 66] Android_Mali_G72_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C388000][00000AF62C4E0000 66] Android_Mali_G76, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C388200][00000AF62C4E2800 66] Android_Mali_G76_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C388400][00000AF62C4E5000 66] Android_Mali_G77, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C388600][00000AF62C4E7800 66] Android_Mali_G77_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C388800][00000AF62C4EA000 66] Android_Mali_G78, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C388A00][00000AF62C4EC800 66] Android_Mali_G78_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C388C00][00000AF62C4F0000 66] Android_Mali_G710, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C388E00][00000AF62C4F2800 66] Android_Mali_G710_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C389200][00000AF62C4F5000 66] Android_Mali_G7xx, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C389400][00000AF62C4F7800 66] Android_Mali_G7xx_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C389600][00000AF62C4FA000 66] Android_Xclipse_920, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C389800][00000AF62C4FC800 66] Android_Xclipse_920_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C389C00][00000AF62C500000 66] Android_Vulkan_SM5, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C389E00][00000AF62C502800 66] Android_PowerVR_G6xxx, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C38A000][00000AF62C505000 66] Android_PowerVR_GT7xxx, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C38A200][00000AF62C507800 66] Android_PowerVR_GE8xxx, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C38A400][00000AF62C50A000 66] Android_PowerVR_GM9xxx, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C38A600][00000AF62C50C800 66] Android_PowerVR_GM9xxx_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C38A800][00000AF62C510000 66] Android_TegraK1, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C38AA00][00000AF62C512800 66] Android_Unknown_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C38AC00][00000AF62C515000 66] Oculus_Quest, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C38AE00][00000AF62C517800 66] Oculus_Quest2, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C38B000][00000AF62C51A000 66] Meta_Quest_Pro, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C38B200][00000AF62C51C800 66] Meta_Quest_3, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C38B400][00000AF62C520000 66] HoloLens, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: [00000AF62C38B600][00000AF62C522800 66] MagicLeap_Vulkan, -[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: Active device profile: [00000AF62BDBBE00][00000AF61A89C800 66] WindowsEditor -[2024.01.19-18.38.03:058][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2024.01.19-18.38.03:058][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2024.01.19-18.38.03:058][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.01.19-18.38.03:058][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.19-18.38.03:059][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.19-18.38.03:059][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.19-18.38.03:059][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.19-18.38.03:059][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.19-18.38.03:062][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL' -[2024.01.19-18.38.03:062][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL" -nocompile -nocompileuat ] -[2024.01.19-18.38.03:138][ 0]LogMaterial: WorldGridMaterial-SM5-Default: MATSM_DA9E5626FCAE01590760E73DF088B4B4_PCD3D_SM5_-86156035__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC0_VFO_SKYATM_SKYHF_SLWSMDLT_gs1_sdct_VT-0-0-1-0_MIN_DF_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_347391141DB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM5_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_A05E64F5EBD44C64BD24277E1DB8EBB792FC705C___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F1D3D5B5AF4A6D9ADE7391C36E24BD5A02F4BAF61_FLumenCardPS<false>0_0_0D25E975B63E407DD6CCDFE4BE03CD3DF848122EAC200DC679A410C1D8AF12A00F0044876007851BC_TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F5F6D284012F74DD2CFC45AAEF7606EB9D574CE14_TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B4E731E4363CF47597678D99A2AE4FAE80343B3DC_TLightMapDensityPSTLightMapPolicyHQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523A6F8EDE90BA70B7A37D281661EEE0A46689F58DC5_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316FDA2E61854F80E0F91AE4D21CD0BB79DEC508B58_TBasePassPSTLightMapPolicyLQSkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B43165D7C57B710379F5E917839EBE882255DAA29AF8C_FLandscapeGrassWeightVS0_0_077204F3CE0C4459388557E81DE05752C3D36790F47C0690A66AEBFB62A3248327AB8B3401F67DA0D_TLightMapDensityVSFNoLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523ACE92005F85D160B7FACC465666DB47AD63FF14F7_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ0_0_067553F61B5470C464BC7EDD63DFF5C95B47B43168A2DFEB19681995675B59DD9556978C705446847_FHitProxyVS0_0_035066ECBC7ACAFB429F4F029D7F02660C69AAB0A52D62CB854026D5374EC4E8A00F09A8B1D3302B8_FHitProxyPS0_0_0E427B9138BA536F768FD73ED5EBD629434FE712F591AC01CFB8D5107B679B4AC4E6A2D25CEE2821A_FLandscapeGrassWeightPS0_0_077204F3CE0C4459388557E81DE05752C3D36790FB0B2C106151A19D437E6A81208418E180C9A94FC_TBasePassPSFNoLightMapPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316AA7AFF0410210797DA8DBFDCE4DCE7BD73648BF2_TShadowDepthVSVertexShadowDepth_OutputDepth0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14BF87CEE5C05DBEF9DC24EE7C0F6CF60618ED0AF73_TDepthOnlyVS<true>0_0_0A4B1DB9B93D59E72F068E9E0A27D85C1396E331A6C2F9E9E0F29C1CC4BD070290C8B56F4775CBAE7_FLandscapePhysicalMaterialPS0_0_020E1030965D9050BE2F2C5A9779AD02AE39502F1EB9F96523E4AC1F2529D86D76BDF869A153FCD4A_TLightMapDensityVSFDummyLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523A7B900AFE3BA5C55A32FF9BDFB44D3099D0056480_FLumenCardVS0_0_06124D99229D9D82CAA55E03425A9B9C0FD582F11CC43E529207B75738B69C90E919763AEC6FA2C8A_TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy0_0_0F0765E97F80A58082337947551EC5C71F929BC6C10A5156EA848D21CFBF57CE1492E504233A65909_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316825624867C61F3DE53BFA02233D16BD0B82A683D_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316899CC7EE1C80A173D8CCB78A28FD236F5F2A6D59_TBasePassPSTLightMapPolicyHQ0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316898AEA5165589EBF175921373DEB413FB7F34F22_TLightMapDensityPSFDummyLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523AED5721127772996308073D8F8E9736D48C4F7391_TBasePassPSFCachedPointIndirectLightingPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316B3D33D9C4C484723E672E95931A0FA27C9E8BBF0_FTranslucentLightingInjectPS0_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS1_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS2_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS3_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS4_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS5_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS6_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS7_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS8_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS9_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS10_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS11_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS12_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS13_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS14_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS15_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_TBasePassVSFCachedPointIndirectLightingPolicy0_0_0F0765E97F80A58082337947551EC5C71F929BC6C63D4D5DEDB79A8344B5CE12C0658C647A5BAE06B_TBasePassPSFCachedPointIndirectLightingPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316141E3C1005BE613F467BBA75C870B8B0ABB5922D_FVelocityPS0_0_0578E1DFC040BAC3A5887E55EDAA7D7643A3C5703424AC0BEE559BE53397AB3C2FC130F4C90538CDB_TBasePassPSFCachedVolumeIndirectLightingPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431618CE64D2B7609F1F0EE3F172AE7FC4A9A40D6F19_TShadowDepthVSVertexShadowDepth_PerspectiveCorrect0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B9396F3B9CB091423F82674523BC72504438631DE_TBasePassPSFCachedVolumeIndirectLightingPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431626DE51AC3872760C99EBD5D6428B8429D8654B09_TLightMapDensityPSFNoLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523A4E0A359E93DD037794AD9F3BFF2229E192443465_TLightMapDensityVSTLightMapPolicyLQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523A74E0F86ABDC86BABD4121E29A6C471D25795F1CD_TBasePassVSTLightMapPolicyHQ0_0_0F0765E97F80A58082337947551EC5C71F929BC6C5C554DFD6561B915DE45D241DDB26421D7D92563_FLandscapePhysicalMaterialVS0_0_020E1030965D9050BE2F2C5A9779AD02AE39502F111D5D4108CFDB5B6CBE8F3ADC4BE30C19859186B_TBasePassPSFNoLightMapPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431623AEF5FC38580B9DD682422255AA9EC62059678A_TBasePassVSFCachedVolumeIndirectLightingPolicy0_0_0F0765E97F80A58082337947551EC5C71F929BC6C27C635E797CBD2619F0D39BEE7CD18E130F05E26_TShadowDepthPSPixelShadowDepth_OnePassPointLight0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F3189543DEB1E5450A6398EF5AC45B9A88DC3459B_TShadowDepthVSVertexShadowDepth_PerspectiveCorrectPositionOnly0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14BFD365E6D701BA2F152E8623339642107E5FF7FC6_TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ0_0_0F0765E97F80A58082337947551EC5C71F929BC6C6EF60DE3C0CA277D8FBECBFCB0B5E02D0DFD2B1A_TShadowDepthVSVertexShadowDepth_OnePassPointLight0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B95DED9C73DC5F223F091004CF57334C099017CF0_TBasePassPSTLightMapPolicyLQ0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431673C1FA12A57DB2481B209BC117CF77EAF777E48D_TLightMapDensityPSTLightMapPolicyLQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523A60462DA9E455B94945F102A0576E9055D6B63400_TBasePassVSTLightMapPolicyLQ0_0_0F0765E97F80A58082337947551EC5C71F929BC6C15BE5EAD592CA3B8CD12BA18828DD2294877D9CA_TLightMapDensityVSTLightMapPolicyHQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523AE6479A49666B1424EE545AF64EE0BE2ED2964B8F_FDebugViewModePS0_0_0CCFA47BD7FA67195CAFC899931E16F7252214F020074CFCF9A67BE69CCE53140F9193C858B3006EA_TBasePassPSTLightMapPolicyHQSkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431634F240AFBCA6DC4F1885665AD7EBA74031254A3C_TDepthOnlyVS<false>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ogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2024.01.19-18.38.03:187][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2024.01.19-18.38.03:187][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2024.01.19-18.38.03:187][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2024.01.19-18.38.03:187][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.01.19-18.38.03:491][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2024.01.19-18.38.03:491][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2024.01.19-18.38.03:500][ 0]LogUObjectArray: 22493 objects as part of root set at end of initial load. -[2024.01.19-18.38.03:500][ 0]LogUObjectAllocator: 6340896 out of 0 bytes used by permanent object pool. -[2024.01.19-18.38.03:500][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.01.19-18.38.03:509][ 0]LogLiveCoding: Display: Starting LiveCoding -[2024.01.19-18.38.03:509][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2024.01.19-18.38.03:514][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console -[2024.01.19-18.38.03:518][ 0]LogLiveCoding: Display: Waiting for server -[2024.01.19-18.38.03:536][ 0]LogSlate: Border -[2024.01.19-18.38.03:536][ 0]LogSlate: BreadcrumbButton -[2024.01.19-18.38.03:536][ 0]LogSlate: Brushes.Title -[2024.01.19-18.38.03:536][ 0]LogSlate: Default -[2024.01.19-18.38.03:536][ 0]LogSlate: Icons.Save -[2024.01.19-18.38.03:536][ 0]LogSlate: Icons.Toolbar.Settings -[2024.01.19-18.38.03:536][ 0]LogSlate: ListView -[2024.01.19-18.38.03:536][ 0]LogSlate: SoftwareCursor_CardinalCross -[2024.01.19-18.38.03:536][ 0]LogSlate: SoftwareCursor_Grab -[2024.01.19-18.38.03:536][ 0]LogSlate: TableView.DarkRow -[2024.01.19-18.38.03:536][ 0]LogSlate: TableView.Row -[2024.01.19-18.38.03:536][ 0]LogSlate: TreeView -[2024.01.19-18.38.03:642][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2024.01.19-18.38.03:644][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms -[2024.01.19-18.38.03:662][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2024.01.19-18.38.03:662][ 0]LogInit: XR: MultiViewport is Disabled -[2024.01.19-18.38.03:662][ 0]LogInit: XR: Mobile Multiview is Disabled -[2024.01.19-18.38.03:729][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 8F5AEF2F4FCB094B8BBD0C9AD64D3CE3 | Instance: 786B082F4DB78F3C1FA5278F2A0ABC75 (DESKTOP-2MPQGVL-1852). -[2024.01.19-18.38.03:859][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.01.19-18.38.03:864][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2024.01.19-18.38.03:923][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.01.19-18.38.03:925][ 0]LogUdpMessaging: Display: Added local interface '192.168.3.163' to multicast group '230.0.0.1:6666' -[2024.01.19-18.38.03:928][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2024.01.19-18.38.04:038][ 0]LogPython: Using Python 3.9.7 -[2024.01.19-18.38.04:932][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2024.01.19-18.38.04:949][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2024.01.19-18.38.05:110][ 0]SourceControl: Revision control is disabled -[2024.01.19-18.38.05:115][ 0]LogUProjectInfo: Found projects: -[2024.01.19-18.38.05:127][ 0]SourceControl: Revision control is disabled -[2024.01.19-18.38.05:138][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.19-18.38.05:138][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.19-18.38.05:139][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.19-18.38.05:383][ 0]LogOpenImageDenoise: OIDN starting up -[2024.01.19-18.38.05:596][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.01.19-18.38.05:617][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.01.19-18.38.05:617][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.01.19-18.38.05:690][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. -[2024.01.19-18.38.05:714][ 0]LogCollectionManager: Loaded 0 collections in 0.000636 seconds -[2024.01.19-18.38.05:717][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s -[2024.01.19-18.38.05:719][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Developers/Windowssucks/Collections/' took 0.00s -[2024.01.19-18.38.05:720][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s -[2024.01.19-18.38.06:010][ 0]LogEngine: Initializing Engine... -[2024.01.19-18.38.06:013][ 0]LogHMD: HMD configured for shader platform PCD3D_SM5, bIsMobileMultiViewEnabled=0, bProjectionLayerAlphaEnabled=0 -[2024.01.19-18.38.06:014][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.01.19-18.38.06:088][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.01.19-18.38.06:093][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-18.38.06:093][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-18.38.06:098][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.01.19-18.38.06:099][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.01.19-18.38.06:099][ 0]LogInit: Texture streaming: Enabled -[2024.01.19-18.38.06:110][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 -[2024.01.19-18.38.06:115][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.01.19-18.38.06:122][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.01.19-18.38.06:122][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.01.19-18.38.06:122][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-18.38.06:128][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-18.38.06:166][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-18.38.06:167][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-18.38.06:169][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-18.38.06:169][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-18.38.06:171][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2024.01.19-18.38.06:171][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2024.01.19-18.38.06:172][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2024.01.19-18.38.06:172][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2024.01.19-18.38.06:172][ 0]LogInit: FAudioDevice initialized with ID 1. -[2024.01.19-18.38.06:172][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.01.19-18.38.06:172][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2024.01.19-18.38.06:186][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2024.01.19-18.38.06:189][ 0]LogInit: Undo buffer set to 32 MB -[2024.01.19-18.38.06:189][ 0]LogInit: Transaction tracking system initialized -[2024.01.19-18.38.06:206][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json -[2024.01.19-18.38.06:206][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2024.01.19-18.38.06:208][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002319 seconds (Found 160 uncontrolled assets) -[2024.01.19-18.38.06:213][ 0]BlueprintLog: New page: Editor Load -[2024.01.19-18.38.06:278][ 0]LocalizationService: Localization service is disabled -[2024.01.19-18.38.06:293][ 0]TimingProfiler: Initialize -[2024.01.19-18.38.06:293][ 0]TimingProfiler: OnSessionChanged -[2024.01.19-18.38.06:293][ 0]LoadingProfiler: Initialize -[2024.01.19-18.38.06:293][ 0]LoadingProfiler: OnSessionChanged -[2024.01.19-18.38.06:293][ 0]NetworkingProfiler: Initialize -[2024.01.19-18.38.06:293][ 0]NetworkingProfiler: OnSessionChanged -[2024.01.19-18.38.06:293][ 0]MemoryProfiler: Initialize -[2024.01.19-18.38.06:294][ 0]MemoryProfiler: OnSessionChanged -[2024.01.19-18.38.06:357][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.19-18.38.06:357][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.19-18.38.06:357][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.19-18.38.06:431][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.01s -[2024.01.19-18.38.06:552][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2024.01.19-18.38.06:591][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.01.19-18.38.06:592][ 0]SourceControl: Revision control is disabled -[2024.01.19-18.38.06:592][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.903 -[2024.01.19-18.38.06:592][ 0]Cmd: MAP LOAD FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.01.19-18.38.06:593][ 0]LightingResults: New page: Lighting Build -[2024.01.19-18.38.06:594][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.01.19-18.38.06:594][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-18.38.06:595][ 0]MapCheck: New page: Map Check -[2024.01.19-18.38.06:595][ 0]LightingResults: New page: Lighting Build -[2024.01.19-18.38.06:598][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-18.38.06:601][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms -[2024.01.19-18.38.06:678][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2024.01.19-18.38.06:765][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.01.19-18.38.06:775][ 0]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Shader\M_Vhs.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-18.38.06:838][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. -[2024.01.19-18.38.06:838][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-18.38.06:838][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-18.38.06:838][ 0]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-18.38.06:903][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.01.19-18.38.06:911][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-18.38.06:911][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.01.19-18.38.06:911][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,088ms to complete. -[2024.01.19-18.38.06:917][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 7.228 -[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: ================================================ -[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00% -[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) -[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: ================================================ -[2024.01.19-18.38.07:014][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.19-18.38.07:014][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.19-18.38.07:014][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.19-18.38.07:024][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-18.38.07:031][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-18.38.07:040][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-18.38.07:046][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-18.38.07:090][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-18.38.07:090][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2024.01.19-18.38.07:090][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-18.38.07:091][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2024.01.19-18.38.07:091][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-18.38.07:091][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2024.01.19-18.38.07:091][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-18.38.07:091][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2024.01.19-18.38.07:091][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-18.38.07:092][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2024.01.19-18.38.07:092][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-18.38.07:092][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2024.01.19-18.38.07:092][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-18.38.07:093][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2024.01.19-18.38.07:093][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-18.38.07:093][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2024.01.19-18.38.07:093][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-18.38.07:093][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2024.01.19-18.38.07:094][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-18.38.07:094][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2024.01.19-18.38.07:296][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.6 MiB to ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin -[2024.01.19-18.38.07:714][ 0]LogSlate: External Image Picker: DecompressImage failed -[2024.01.19-18.38.07:816][ 0]LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.01.19-18.38.07:819][ 0]LogSlate: Took 0.000352 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.01.19-18.38.07:820][ 0]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.01.19-18.38.07:834][ 0]LogViewport: Scene viewport resized to 1342x892, mode Windowed. -[2024.01.19-18.38.08:058][ 0]LogStall: Startup... -[2024.01.19-18.38.08:061][ 0]LogStall: Startup complete. -[2024.01.19-18.38.08:067][ 0]LogLoad: (Engine Initialization) Total time: 8.38 seconds -[2024.01.19-18.38.08:067][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.01.19-18.38.08:088][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-18.38.08:131][ 0]LogAssetRegistry: AssetRegistryGather time 0.2552s: AssetDataDiscovery 0.0174s, AssetDataGather 0.1899s, StoreResults 0.0479s. -[2024.01.19-18.38.08:145][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) -[2024.01.19-18.38.08:703][ 0]LogSlate: External Image Picker: DecompressImage failed -[2024.01.19-18.38.08:800][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-2MPQGVL: (Name=DESKTOP-2MPQGVL, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid") -[2024.01.19-18.38.08:801][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.01.19-18.38.08:860][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> - -[2024.01.19-18.38.08:864][ 1]Running Python start-up script 'G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.020790 secs -[2024.01.19-18.38.09:239][ 3]LogSlate: Took 0.000115 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.01.19-18.38.16:757][420]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.01.19-18.38.19:533][570]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-18.38.23:826][817]LogEditorFactories: Performing atomic reimport of [C:/Users/Windows sucks/Downloads/world.fbx] -[2024.01.19-18.38.23:831][817]LogFbx: Loading FBX Scene from C:/Users/Windows sucks/Downloads/world.fbx -[2024.01.19-18.38.23:839][817]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-18.38.23:872][817]LogFbx: Display: Triangulating static mesh RoomStructure -[2024.01.19-18.38.23:893][817]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-18.38.23:935][817]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-18.38.23:947][817]LogEditorFactories: -- imported successfully -[2024.01.19-18.38.23:948][817]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-18.38.23:948][817]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-18.38.25:369][817]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure -[2024.01.19-18.38.25:369][817]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-18.38.25:395][817]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-18.38.26:920][868]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure -[2024.01.19-18.38.49:657][264]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-18.38.49:665][264]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-18.38.49:665][264]PIE: New page: PIE session: BackroomsMap (19 Jan 2024, 20:38:49) -[2024.01.19-18.38.49:668][264]LogOnline: OSS: Created online subsystem instance for: NULL -[2024.01.19-18.38.49:668][264]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -[2024.01.19-18.38.49:668][264]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-18.38.49:684][264]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016274s) -[2024.01.19-18.38.49:684][264]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016306s) -[2024.01.19-18.38.49:688][264]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-18.38.49:690][264]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-18.38.49:690][264]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-18.38.49:690][264]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-18.38.49:690][264]LogPlayLevel: PIE: World Init took: (0.000727s) -[2024.01.19-18.38.49:690][264]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-18.38.49:690][264]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-18.38.49:691][264]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-18.38.49:691][264]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-18.38.49:691][264]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-18.38.49:692][264]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-18.38.49:717][264]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-18.38.49:718][264]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-18.38.49:718][264]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-18.38.49:718][264]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-18.38.49:718][264]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2024.01.19-18.38.49:718][264]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2024.01.19-18.38.49:720][264]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2024.01.19-18.38.49:720][264]LogInit: FAudioDevice initialized with ID 2. -[2024.01.19-18.38.49:720][264]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2024.01.19-18.38.49:720][264]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. -[2024.01.19-18.38.49:720][264]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2024.01.19-18.38.49:913][264]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-18.38.49:923][264]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-19.38.49 -[2024.01.19-18.38.49:924][264]LogWorld: Bringing up level for play took: 0.010756 -[2024.01.19-18.38.49:927][264]LogOnline: OSS: Created online subsystem instance for: :Context_3 -[2024.01.19-18.38.49:938][264]PIE: Server logged in -[2024.01.19-18.38.49:938][264]PIE: Play in editor total start time 0,274 seconds. -[2024.01.19-18.38.51:982][410]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-18.38.51:982][410]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-18.38.51:982][410]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-18.38.51:984][410]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-18.38.51:987][410]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-18.38.51:989][410]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-18.38.51:992][410]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-18.38.51:994][410]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 -[2024.01.19-18.38.51:994][410]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.01.19-18.38.51:996][410]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.01.19-18.38.52:002][410]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.01.19-18.38.52:099][412]LogPlayLevel: Display: Destroying online subsystem :Context_3 -[2024.01.19-18.39.19:289][102]Cmd: SELECT NONE -[2024.01.19-18.39.59:306][600]LogEditorFactories: Performing atomic reimport of [C:/Users/Windows sucks/Downloads/world.fbx] -[2024.01.19-18.39.59:309][600]LogFbx: Loading FBX Scene from C:/Users/Windows sucks/Downloads/world.fbx -[2024.01.19-18.39.59:317][600]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-18.39.59:343][600]LogFbx: Display: Triangulating static mesh RoomStructure -[2024.01.19-18.39.59:373][600]LogEditorFactories: -- imported successfully -[2024.01.19-18.39.59:374][600]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-18.39.59:374][600]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-18.40.00:801][600]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure -[2024.01.19-18.40.17:765][595]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.093 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8686 files in 10341 folders with total size 484 MiB. -[2024.01.19-18.41.11:944][295]LogEditorFactories: Performing atomic reimport of [C:/Users/Windows sucks/Downloads/world_with_startroom.fbx] -[2024.01.19-18.41.11:948][295]LogFbx: Loading FBX Scene from C:/Users/Windows sucks/Downloads/world_with_startroom.fbx -[2024.01.19-18.41.11:955][295]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-18.41.11:982][295]LogFbx: Display: Triangulating static mesh RoomStructure -[2024.01.19-18.41.12:013][295]LogEditorFactories: -- imported successfully -[2024.01.19-18.41.12:014][295]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-18.41.12:014][295]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-18.41.13:432][295]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure -[2024.01.19-18.41.22:322][231]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-18.41.22:330][231]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-18.41.22:330][231]PIE: New page: PIE session: BackroomsMap (19 Jan 2024, 20:41:22) -[2024.01.19-18.41.22:360][231]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-18.41.22:378][231]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016780s) -[2024.01.19-18.41.22:378][231]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016819s) -[2024.01.19-18.41.22:381][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.01.19-18.41.22:384][231]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-18.41.22:384][231]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-18.41.22:384][231]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-18.41.22:384][231]LogPlayLevel: PIE: World Init took: (0.000724s) -[2024.01.19-18.41.22:384][231]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-18.41.22:385][231]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-18.41.22:385][231]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-18.41.22:385][231]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-18.41.22:385][231]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-18.41.22:387][231]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-18.41.22:412][231]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-18.41.22:412][231]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-18.41.22:412][231]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-18.41.22:412][231]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-18.41.22:413][231]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 -[2024.01.19-18.41.22:413][231]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 -[2024.01.19-18.41.22:414][231]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 -[2024.01.19-18.41.22:414][231]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 -[2024.01.19-18.41.22:414][231]LogInit: FAudioDevice initialized with ID 3. -[2024.01.19-18.41.22:414][231]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. -[2024.01.19-18.41.22:414][231]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 -[2024.01.19-18.41.22:415][231]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-18.41.22:424][231]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-19.41.22 -[2024.01.19-18.41.22:425][231]LogWorld: Bringing up level for play took: 0.008997 -[2024.01.19-18.41.22:427][231]LogOnline: OSS: Created online subsystem instance for: :Context_4 -[2024.01.19-18.41.22:429][231]PIE: Server logged in -[2024.01.19-18.41.22:430][231]PIE: Play in editor total start time 0,1 seconds. -[2024.01.19-18.41.29:691][867]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-18.41.29:691][867]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-18.41.29:691][867]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-18.41.29:692][867]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-18.41.29:695][867]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-18.41.29:697][867]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-18.41.29:701][867]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-18.41.29:701][867]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 -[2024.01.19-18.41.29:701][867]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.01.19-18.41.29:702][867]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.01.19-18.41.29:706][867]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-18.41.29:710][867]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2024.01.19-18.41.29:768][869]LogPlayLevel: Display: Destroying online subsystem :Context_4 -[2024.01.19-18.41.39:184][933]Cmd: DELETE -[2024.01.19-18.41.39:184][933]Cmd: ACTOR DELETE -[2024.01.19-18.41.39:189][933]LogEditorActor: Deleted Actor: Lamp_C -[2024.01.19-18.41.39:193][933]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-18.41.39:196][933]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2024.01.19-18.41.39:196][933]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings' -[2024.01.19-18.48.18:143][578]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2024.01.19-18.48.18:144][578]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.19-18.48.18:149][578]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.004513 seconds -[2024.01.19-18.48.18:195][578]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto1 -[2024.01.19-18.48.18:195][578]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto1A499A2D9439B574459CF02B77E599119.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap' -[2024.01.19-18.48.18:195][578]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap is in the /Temp path, will not scan. -[2024.01.19-18.48.18:195][578]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.055 -[2024.01.19-18.48.18:195][578]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.055 -[2024.01.19-18.48.18:195][578]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... -[2024.01.19-18.48.18:240][578]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure] -[2024.01.19-18.48.18:240][578]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] -[2024.01.19-18.48.18:243][578]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto1 -[2024.01.19-18.48.18:243][578]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto18A56364A4E2EB6614A7F68AB7DFDA8AA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto1.uasset' -[2024.01.19-18.48.18:243][578]LogFileHelpers: Auto-saving content packages took 0.049 -[2024.01.19-18.56.49:940][531]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) -[2024.01.19-18.56.49:943][531]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx -[2024.01.19-18.56.49:954][531]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-18.56.52:091][531]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-18.56.52:149][531]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-18.56.52:150][531]LogStaticMesh: Display: Building static mesh raum_Objekt... -[2024.01.19-18.56.52:151][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Objekt.raum_Objekt -[2024.01.19-18.56.52:158][531]LogFbx: Display: Triangulating static mesh Würfel.004 -[2024.01.19-18.56.52:159][531]LogStaticMesh: Display: Building static mesh raum_Würfel_004... -[2024.01.19-18.56.52:160][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel_004.raum_Würfel_004 -[2024.01.19-18.56.52:164][531]LogFbx: Display: Triangulating static mesh Würfel.002 -[2024.01.19-18.56.52:164][531]LogStaticMesh: Display: Building static mesh raum_Würfel_002... -[2024.01.19-18.56.52:165][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel_002.raum_Würfel_002 -[2024.01.19-18.56.52:169][531]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-18.56.52:170][531]LogStaticMesh: Display: Building static mesh raum_Leiste_unten_2... -[2024.01.19-18.56.52:171][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Leiste_unten_2.raum_Leiste_unten_2 -[2024.01.19-18.56.52:176][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.56.52:176][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.56.52:177][531]LogTexture: Display: Building textures: /Game/GameMap/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-18.56.52:192][531]LogFbx: Display: Triangulating static mesh Würfel.006 -[2024.01.19-18.56.52:193][531]LogStaticMesh: Display: Building static mesh raum_Würfel_006... -[2024.01.19-18.56.52:194][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel_006.raum_Würfel_006 -[2024.01.19-18.56.52:213][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.56.52:213][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.56.52:218][531]LogTexture: Display: Building textures: /Game/GameMap/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-18.56.52:219][531]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-18.56.52:220][531]LogStaticMesh: Display: Building static mesh raum_LAN_Dose... -[2024.01.19-18.56.52:222][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_LAN_Dose.raum_LAN_Dose -[2024.01.19-18.56.52:235][531]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-18.56.52:235][531]LogStaticMesh: Display: Building static mesh raum_Leiste_oben... -[2024.01.19-18.56.52:237][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Leiste_oben.raum_Leiste_oben -[2024.01.19-18.56.52:240][531]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-18.56.52:240][531]LogStaticMesh: Display: Building static mesh raum_Leiste_Unten_1... -[2024.01.19-18.56.52:242][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Leiste_Unten_1.raum_Leiste_Unten_1 -[2024.01.19-18.56.52:246][531]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-18.56.52:247][531]LogStaticMesh: Display: Building static mesh raum_Schacht_1... -[2024.01.19-18.56.52:248][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schacht_1.raum_Schacht_1 -[2024.01.19-18.56.52:252][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.56.52:252][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.56.52:254][531]LogTexture: Display: Building textures: /Game/GameMap/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-18.56.52:259][531]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-18.56.52:259][531]LogStaticMesh: Display: Building static mesh raum_Steckdose_1... -[2024.01.19-18.56.52:261][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Steckdose_1.raum_Steckdose_1 -[2024.01.19-18.56.52:277][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.56.52:278][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.56.52:281][531]LogTexture: Display: Building textures: /Game/GameMap/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-18.56.52:283][531]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-18.56.52:284][531]LogStaticMesh: Display: Building static mesh raum_Steckdose_4... -[2024.01.19-18.56.52:287][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Steckdose_4.raum_Steckdose_4 -[2024.01.19-18.56.52:301][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.56.52:301][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.56.52:303][531]LogTexture: Display: Building textures: /Game/GameMap/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-18.56.52:307][531]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-18.56.52:307][531]LogStaticMesh: Display: Building static mesh raum_Schacht_1_001... -[2024.01.19-18.56.52:309][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schacht_1_001.raum_Schacht_1_001 -[2024.01.19-18.56.52:321][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.56.52:321][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.56.52:323][531]LogTexture: Display: Building textures: /Game/GameMap/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-18.56.52:329][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.56.52:329][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.56.52:330][531]LogTexture: Display: Building textures: /Game/GameMap/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-18.56.52:344][531]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-18.56.52:357][531]LogStaticMesh: Display: Building static mesh raum_Ständer_2_002... -[2024.01.19-18.56.52:360][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Ständer_2_002.raum_Ständer_2_002 -[2024.01.19-18.56.52:363][531]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-18.56.52:366][531]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-18.56.52:367][531]LogStaticMesh: Display: Building static mesh raum_Steckdose_1_002... -[2024.01.19-18.56.52:369][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Steckdose_1_002.raum_Steckdose_1_002 -[2024.01.19-18.56.52:373][531]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-18.56.52:373][531]LogStaticMesh: Display: Building static mesh raum_Steckdose_1_003... -[2024.01.19-18.56.52:375][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Steckdose_1_003.raum_Steckdose_1_003 -[2024.01.19-18.56.52:377][531]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-18.56.52:378][531]LogStaticMesh: Display: Building static mesh raum_Schacht_1_002... -[2024.01.19-18.56.52:379][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schacht_1_002.raum_Schacht_1_002 -[2024.01.19-18.56.52:381][531]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-18.56.52:381][531]LogStaticMesh: Display: Building static mesh raum_Schacht_1_003... -[2024.01.19-18.56.52:383][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schacht_1_003.raum_Schacht_1_003 -[2024.01.19-18.56.52:383][531]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-18.56.52:385][531]LogStaticMesh: Display: Building static mesh raum_Ständer_2_001... -[2024.01.19-18.56.52:388][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Ständer_2_001.raum_Ständer_2_001 -[2024.01.19-18.56.52:390][531]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-18.56.52:391][531]LogStaticMesh: Display: Building static mesh raum_Ständer_2_003... -[2024.01.19-18.56.52:395][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Ständer_2_003.raum_Ständer_2_003 -[2024.01.19-18.56.52:397][531]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-18.56.52:399][531]LogStaticMesh: Display: Building static mesh raum_Ständer_2_004... -[2024.01.19-18.56.52:402][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Ständer_2_004.raum_Ständer_2_004 -[2024.01.19-18.56.52:407][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.56.52:407][531]LogTexture: Display: Building textures: /Game/GameMap/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-18.56.52:412][531]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-18.56.52:413][531]LogStaticMesh: Display: Building static mesh raum_Feuermelder... -[2024.01.19-18.56.52:415][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Feuermelder.raum_Feuermelder -[2024.01.19-18.56.52:426][531]LogFbx: Display: Triangulating static mesh Tisch -[2024.01.19-18.56.52:427][531]LogStaticMesh: Display: Building static mesh raum_Tisch... -[2024.01.19-18.56.52:430][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Tisch.raum_Tisch -[2024.01.19-18.56.52:440][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.56.52:440][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.56.52:442][531]LogTexture: Display: Building textures: /Game/GameMap/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-18.56.52:454][531]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-18.56.52:460][531]LogStaticMesh: Display: Building static mesh raum_Wände... -[2024.01.19-18.56.52:463][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Wände.raum_Wände -[2024.01.19-18.56.52:473][531]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-18.56.52:474][531]LogStaticMesh: Display: Building static mesh raum_Cube... -[2024.01.19-18.56.52:476][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Cube.raum_Cube -[2024.01.19-18.56.52:480][531]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-18.56.52:480][531]LogStaticMesh: Display: Building static mesh raum_Würfel... -[2024.01.19-18.56.52:481][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel.raum_Würfel -[2024.01.19-18.56.52:484][531]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-18.56.52:485][531]LogStaticMesh: Display: Building static mesh raum_Würfel_001... -[2024.01.19-18.56.52:486][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel_001.raum_Würfel_001 -[2024.01.19-18.56.52:489][531]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-18.56.52:492][531]LogStaticMesh: Display: Building static mesh raum_Zylinder... -[2024.01.19-18.56.52:497][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Zylinder.raum_Zylinder -[2024.01.19-18.56.52:502][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.56.52:502][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.56.52:510][531]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-18.56.52:510][531]LogStaticMesh: Display: Building static mesh raum_Lichtschalter... -[2024.01.19-18.56.52:514][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Lichtschalter.raum_Lichtschalter -[2024.01.19-18.56.52:528][531]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-18.56.52:529][531]LogStaticMesh: Display: Building static mesh raum_Schallschutz_hinten... -[2024.01.19-18.56.52:531][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schallschutz_hinten.raum_Schallschutz_hinten -[2024.01.19-18.56.52:540][531]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-18.56.52:541][531]LogStaticMesh: Display: Building static mesh raum_Fenster... -[2024.01.19-18.56.52:542][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Fenster.raum_Fenster -[2024.01.19-18.56.52:621][531]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-18.56.52:632][531]LogStaticMesh: Display: Building static mesh raum_Lampe... -[2024.01.19-18.56.52:636][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Lampe.raum_Lampe -[2024.01.19-18.56.52:644][531]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-18.56.52:645][531]LogStaticMesh: Display: Building static mesh raum_Lampen_Leiste... -[2024.01.19-18.56.52:646][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Lampen_Leiste.raum_Lampen_Leiste -[2024.01.19-18.56.52:651][531]LogFbx: Display: Triangulating static mesh Vollständiger Raum -[2024.01.19-18.56.52:689][531]LogStaticMesh: Display: Building static mesh raum_Vollständiger_Raum... -[2024.01.19-18.56.52:707][531]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/raum_Vollständiger_Raum.raum_Vollständiger_Raum -[2024.01.19-18.56.52:794][531]LogTexture: Display: Building textures: /Game/GameMap/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-18.56.53:305][531]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-18.56.53:305][531]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-18.56.58:328][ 35]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-18.56.58:340][ 35]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: ================================================ -[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Total job queries 76, among them cache hits 40 (52.63%) -[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Tracking 28 distinct input hashes that result in 18 distinct outputs (64.29%) -[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: RAM used: 56,12 KiB of 1,60 GiB budget. Usage: 0.00% -[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Shaders Compiled: 0 -[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Jobs assigned 2, completed 0 (0.00%) -[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Time job spent in pending queue: average 0.00 s, longest 0.00 s -[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: ================================================ -[2024.01.19-18.57.07:248][823]Cmd: TRANSACTION UNDO -[2024.01.19-18.57.07:248][823]LogEditorTransaction: Undo Delete Elements -[2024.01.19-18.57.38:213][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms -[2024.01.19-18.57.39:435][485]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-18.57.39:456][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms -[2024.01.19-18.57.39:463][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2024.01.19-18.57.39:466][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2024.01.19-18.57.40:821][617]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found -[2024.01.19-18.57.42:002][701]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.01.19-18.57.42:014][701]LogContentBrowser: Creating deferred item: NewFolder -[2024.01.19-18.57.42:028][702]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). -[2024.01.19-18.57.55:878][364]LogContentBrowser: Attempting asset rename: NewFolder -> Start_Endraum -[2024.01.19-18.57.55:878][364]LogContentBrowser: End creating deferred item NewFolder -[2024.01.19-18.57.59:017][571]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) -[2024.01.19-18.57.59:020][571]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx -[2024.01.19-18.57.59:031][571]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-18.58.01:859][571]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-18.58.01:905][571]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-18.58.01:912][571]LogFbx: Display: Triangulating static mesh Würfel.004 -[2024.01.19-18.58.01:915][571]LogFbx: Display: Triangulating static mesh Würfel.002 -[2024.01.19-18.58.01:918][571]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-18.58.01:922][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.58.01:922][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.58.01:924][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-18.58.01:938][571]LogFbx: Display: Triangulating static mesh Würfel.006 -[2024.01.19-18.58.01:950][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.58.01:950][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.58.01:954][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-18.58.01:956][571]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-18.58.01:965][571]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-18.58.01:968][571]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-18.58.01:971][571]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-18.58.01:976][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.58.01:976][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.58.01:979][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-18.58.01:982][571]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-18.58.01:997][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.58.01:997][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.58.02:001][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-18.58.02:002][571]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-18.58.02:015][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.58.02:015][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.58.02:016][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-18.58.02:021][571]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-18.58.02:031][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.58.02:031][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.58.02:032][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-18.58.02:038][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.58.02:038][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.58.02:039][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-18.58.02:048][571]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-18.58.02:057][571]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-18.58.02:060][571]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-18.58.02:063][571]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-18.58.02:066][571]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-18.58.02:068][571]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-18.58.02:070][571]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-18.58.02:074][571]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-18.58.02:078][571]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-18.58.02:084][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.58.02:085][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-18.58.02:090][571]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-18.58.02:102][571]LogFbx: Display: Triangulating static mesh Tisch -[2024.01.19-18.58.02:115][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.58.02:115][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.58.02:116][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-18.58.02:124][571]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-18.58.02:137][571]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-18.58.02:142][571]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-18.58.02:146][571]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-18.58.02:148][571]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-18.58.02:154][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-18.58.02:154][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-18.58.02:155][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-18.58.02:160][571]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-18.58.02:170][571]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-18.58.02:180][571]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-18.58.02:225][571]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-18.58.02:240][571]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-18.58.02:244][571]LogFbx: Display: Triangulating static mesh Vollständiger Raum -[2024.01.19-18.58.02:296][571]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-18.58.02:296][571]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-18.58.12:214][507]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-18.58.12:228][507]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-18.58.18:450][108]Cmd: DELETE -[2024.01.19-18.58.18:450][108]Cmd: ACTOR DELETE -[2024.01.19-18.58.18:458][108]LogEditorActor: Deleted Actor: Lamp_C -[2024.01.19-18.58.18:466][108]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.01.19-18.58.18:470][108]LogEditorActor: Deleted 1 Actors (0.019 secs) -[2024.01.19-18.58.29:783][214]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum -[2024.01.19-18.58.29:783][214]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum -[2024.01.19-18.58.29:783][214]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0 -[2024.01.19-18.58.30:553][262]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum -[2024.01.19-18.58.30:553][262]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum -[2024.01.19-18.58.30:554][262]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1 -[2024.01.19-18.59.23:715][802]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.19-18.59.23:719][802]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.19-18.59.23:762][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2 -[2024.01.19-18.59.23:763][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2C1E5EE8F4B9487B2916B2BA8F5B02923.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap' -[2024.01.19-18.59.23:763][802]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan. -[2024.01.19-18.59.23:763][802]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.052 -[2024.01.19-18.59.23:763][802]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.052 -[2024.01.19-18.59.23:764][802]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... -[2024.01.19-18.59.23:764][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] -[2024.01.19-18.59.23:767][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2 -[2024.01.19-18.59.23:767][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto2A41635734B8262F27EB573AB3BB1E3B2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2.uasset' -[2024.01.19-18.59.23:767][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] ([1] browsable assets)... -[2024.01.19-18.59.23:808][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum] -[2024.01.19-18.59.23:808][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] -[2024.01.19-18.59.23:813][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto2 -[2024.01.19-18.59.23:813][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Vollständiger_Raum_Auto2A958FA4A43BD17DE6603E1AED11D1945.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto2.uasset' -[2024.01.19-18.59.23:813][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Objekt] ([1] browsable assets)... -[2024.01.19-18.59.23:820][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Objekt.raum_Objekt] -[2024.01.19-18.59.23:820][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Objekt] -[2024.01.19-18.59.23:822][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto2 -[2024.01.19-18.59.23:822][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Objekt_Auto229A1BD5941F2A8B59A9150A2E76148C6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto2.uasset' -[2024.01.19-18.59.23:822][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... -[2024.01.19-18.59.24:842][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] -[2024.01.19-18.59.24:842][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] -[2024.01.19-18.59.24:843][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto2 -[2024.01.19-18.59.24:843][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto286D5E9FB4C544AC6041B208A0BA2B315.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto2.uasset' -[2024.01.19-18.59.24:844][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_004] ([1] browsable assets)... -[2024.01.19-18.59.24:850][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_004.raum_Würfel_004] -[2024.01.19-18.59.24:850][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_004] -[2024.01.19-18.59.24:853][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto2 -[2024.01.19-18.59.24:853][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_004_Auto2F74C4A7B49BC0CCAD3EED6B45FD796D7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto2.uasset' -[2024.01.19-18.59.24:853][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_002] ([1] browsable assets)... -[2024.01.19-18.59.24:860][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_002.raum_Würfel_002] -[2024.01.19-18.59.24:860][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_002] -[2024.01.19-18.59.24:862][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto2 -[2024.01.19-18.59.24:862][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_002_Auto2B095A18544CDB5C23CCD1A96EBE96909.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto2.uasset' -[2024.01.19-18.59.24:863][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] ([1] browsable assets)... -[2024.01.19-18.59.24:870][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_unten_2.raum_Leiste_unten_2] -[2024.01.19-18.59.24:870][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] -[2024.01.19-18.59.24:871][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto2 -[2024.01.19-18.59.24:871][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_unten_2_Auto2C90B960B4A212092A7E5049EDCED46CB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto2.uasset' -[2024.01.19-18.59.24:872][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_006] ([1] browsable assets)... -[2024.01.19-18.59.24:878][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_006.raum_Würfel_006] -[2024.01.19-18.59.24:878][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_006] -[2024.01.19-18.59.24:880][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto2 -[2024.01.19-18.59.24:880][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_006_Auto25A139471437DCBA135E71B9A9267888B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto2.uasset' -[2024.01.19-18.59.24:881][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... -[2024.01.19-18.59.25:780][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] -[2024.01.19-18.59.25:780][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] -[2024.01.19-18.59.25:781][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto2 -[2024.01.19-18.59.25:781][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto23EAE865B4B651E0404D030A6A1C1A120.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto2.uasset' -[2024.01.19-18.59.25:783][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... -[2024.01.19-18.59.25:783][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-18.59.25:783][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-18.59.25:784][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto2 -[2024.01.19-18.59.25:784][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-puCFAB0A404A648E13C5F2C9B1820840A3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto2.uasset' -[2024.01.19-18.59.25:785][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... -[2024.01.19-18.59.25:798][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] -[2024.01.19-18.59.25:798][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] -[2024.01.19-18.59.25:800][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto2 -[2024.01.19-18.59.25:800][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto2CB779C7D401822C29BD5FB81A3288C23.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto2.uasset' -[2024.01.19-18.59.25:800][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] ([1] browsable assets)... -[2024.01.19-18.59.25:807][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_LAN_Dose.raum_LAN_Dose] -[2024.01.19-18.59.25:807][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] -[2024.01.19-18.59.25:809][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto2 -[2024.01.19-18.59.25:809][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_LAN_Dose_Auto244C44BAB437C4B7AEEF578B3FA4C8B79.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto2.uasset' -[2024.01.19-18.59.25:809][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... -[2024.01.19-18.59.25:825][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] -[2024.01.19-18.59.25:825][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] -[2024.01.19-18.59.25:826][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto2 -[2024.01.19-18.59.25:826][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto2FAE83E764E9F08688E16E0805594C901.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto2.uasset' -[2024.01.19-18.59.25:826][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... -[2024.01.19-18.59.25:827][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] -[2024.01.19-18.59.25:827][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] -[2024.01.19-18.59.25:828][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto2 -[2024.01.19-18.59.25:828][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto24392A5504B185B2F977B6F8EA2E98488.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto2.uasset' -[2024.01.19-18.59.25:828][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] ([1] browsable assets)... -[2024.01.19-18.59.25:834][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_oben.raum_Leiste_oben] -[2024.01.19-18.59.25:834][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] -[2024.01.19-18.59.25:836][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto2 -[2024.01.19-18.59.25:836][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_oben_Auto2087DA1F244F9E07F1E7F388556240CC3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto2.uasset' -[2024.01.19-18.59.25:837][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] ([1] browsable assets)... -[2024.01.19-18.59.25:843][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_Unten_1.raum_Leiste_Unten_1] -[2024.01.19-18.59.25:843][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] -[2024.01.19-18.59.25:845][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto2 -[2024.01.19-18.59.25:845][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_Unten_1_Auto245E66E804DA97D461D564E91B9425DA3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto2.uasset' -[2024.01.19-18.59.25:846][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1] ([1] browsable assets)... -[2024.01.19-18.59.25:854][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1.raum_Schacht_1] -[2024.01.19-18.59.25:854][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1] -[2024.01.19-18.59.25:855][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto2 -[2024.01.19-18.59.25:856][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_Auto2F50F0331486DC5DE82D0D0B539F85984.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto2.uasset' -[2024.01.19-18.59.25:856][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] ([1] browsable assets)... -[2024.01.19-18.59.25:863][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1.raum_Steckdose_1] -[2024.01.19-18.59.25:863][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] -[2024.01.19-18.59.25:864][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto2 -[2024.01.19-18.59.25:865][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_Auto2F305691D43C8B9ABDC5ABE9299B95974.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto2.uasset' -[2024.01.19-18.59.25:865][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... -[2024.01.19-18.59.25:878][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] -[2024.01.19-18.59.25:878][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] -[2024.01.19-18.59.25:880][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto2 -[2024.01.19-18.59.25:880][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto2773EF2C443CE9FD4B9CF5BA846874234.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto2.uasset' -[2024.01.19-18.59.25:880][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... -[2024.01.19-18.59.25:881][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] -[2024.01.19-18.59.25:881][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] -[2024.01.19-18.59.25:883][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto2 -[2024.01.19-18.59.25:883][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto270A283A64087C3A14F86A48D6F316240.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto2.uasset' -[2024.01.19-18.59.25:883][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] ([1] browsable assets)... -[2024.01.19-18.59.25:890][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_4.raum_Steckdose_4] -[2024.01.19-18.59.25:890][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] -[2024.01.19-18.59.25:891][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto2 -[2024.01.19-18.59.25:891][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_4_Auto282F84A264DE03533C51924B330C40DAF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto2.uasset' -[2024.01.19-18.59.25:892][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... -[2024.01.19-18.59.25:906][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] -[2024.01.19-18.59.25:906][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] -[2024.01.19-18.59.25:907][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto2 -[2024.01.19-18.59.25:907][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto25B8FC69344C8BA1E63E1D7A2C2E1BF6B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto2.uasset' -[2024.01.19-18.59.25:907][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... -[2024.01.19-18.59.25:908][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] -[2024.01.19-18.59.25:908][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] -[2024.01.19-18.59.25:909][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto2 -[2024.01.19-18.59.25:909][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto2FA7D90B8497E0BACCDFB98B2C1DED70E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto2.uasset' -[2024.01.19-18.59.25:909][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] ([1] browsable assets)... -[2024.01.19-18.59.25:916][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_001.raum_Schacht_1_001] -[2024.01.19-18.59.25:916][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] -[2024.01.19-18.59.25:918][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto2 -[2024.01.19-18.59.25:918][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_001_Auto266D6255644705BC0557C0EA808406825.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto2.uasset' -[2024.01.19-18.59.25:918][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... -[2024.01.19-18.59.25:932][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] -[2024.01.19-18.59.25:932][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] -[2024.01.19-18.59.25:933][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto2 -[2024.01.19-18.59.25:933][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto2BE1EF90F428A9D66DF917E8E96067676.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto2.uasset' -[2024.01.19-18.59.25:934][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... -[2024.01.19-18.59.25:934][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] -[2024.01.19-18.59.25:934][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] -[2024.01.19-18.59.25:935][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto2 -[2024.01.19-18.59.25:935][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto22F6A2D33475B01B83D64D7B67F7A2231.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto2.uasset' -[2024.01.19-18.59.25:936][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] ([1] browsable assets)... -[2024.01.19-18.59.25:943][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_002.raum_Ständer_2_002] -[2024.01.19-18.59.25:943][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] -[2024.01.19-18.59.25:946][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto2 -[2024.01.19-18.59.25:946][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_002_Auto22B3028B1471A7E88629A698A9887169E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto2.uasset' -[2024.01.19-18.59.25:946][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... -[2024.01.19-18.59.25:960][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] -[2024.01.19-18.59.25:960][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] -[2024.01.19-18.59.25:962][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto2 -[2024.01.19-18.59.25:962][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto22788955049568D5DA376ECA3705EF688.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto2.uasset' -[2024.01.19-18.59.25:963][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... -[2024.01.19-18.59.25:963][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] -[2024.01.19-18.59.25:963][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] -[2024.01.19-18.59.25:964][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto2 -[2024.01.19-18.59.25:964][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto2B42F43004377211BB1925E98EB8FFDD0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto2.uasset' -[2024.01.19-18.59.25:964][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... -[2024.01.19-18.59.25:978][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] -[2024.01.19-18.59.25:978][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] -[2024.01.19-18.59.25:979][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto2 -[2024.01.19-18.59.25:979][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto20B9357B643CC5E2D7F9650B378D15D3A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto2.uasset' -[2024.01.19-18.59.25:980][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... -[2024.01.19-18.59.25:981][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] -[2024.01.19-18.59.25:981][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] -[2024.01.19-18.59.25:982][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto2 -[2024.01.19-18.59.25:982][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto2EF6F933743ADC6DC0A939DA07ED197E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto2.uasset' -[2024.01.19-18.59.25:982][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] ([1] browsable assets)... -[2024.01.19-18.59.25:989][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_001.raum_Steckdose_1_001] -[2024.01.19-18.59.25:989][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] -[2024.01.19-18.59.25:991][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto2 -[2024.01.19-18.59.25:991][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_001_Auto25A915E524B47DF43C34F4182366E42D2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto2.uasset' -[2024.01.19-18.59.25:991][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] ([1] browsable assets)... -[2024.01.19-18.59.25:998][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_002.raum_Steckdose_1_002] -[2024.01.19-18.59.25:998][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] -[2024.01.19-18.59.26:000][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto2 -[2024.01.19-18.59.26:000][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_002_Auto21B01AF7245EFC3C5ADEC4E9CBAC6A3F3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto2.uasset' -[2024.01.19-18.59.26:000][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] ([1] browsable assets)... -[2024.01.19-18.59.26:007][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_003.raum_Steckdose_1_003] -[2024.01.19-18.59.26:007][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] -[2024.01.19-18.59.26:009][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto2 -[2024.01.19-18.59.26:009][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_003_Auto2E53DD5FE47A1C5A12F5F809B22442299.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto2.uasset' -[2024.01.19-18.59.26:009][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] ([1] browsable assets)... -[2024.01.19-18.59.26:016][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_002.raum_Schacht_1_002] -[2024.01.19-18.59.26:016][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] -[2024.01.19-18.59.26:018][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto2 -[2024.01.19-18.59.26:018][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_002_Auto22E72AF094335ED351856A9849FBF3B0F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto2.uasset' -[2024.01.19-18.59.26:018][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] ([1] browsable assets)... -[2024.01.19-18.59.26:026][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_003.raum_Schacht_1_003] -[2024.01.19-18.59.26:026][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] -[2024.01.19-18.59.26:027][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto2 -[2024.01.19-18.59.26:027][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_003_Auto2010365734C0D6F7B73A1A5B4599793F8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto2.uasset' -[2024.01.19-18.59.26:028][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] ([1] browsable assets)... -[2024.01.19-18.59.26:035][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_001.raum_Ständer_2_001] -[2024.01.19-18.59.26:035][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] -[2024.01.19-18.59.26:036][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto2 -[2024.01.19-18.59.26:036][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_001_Auto2EE3F3C154A675E2AAE08A19C62D8B6EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto2.uasset' -[2024.01.19-18.59.26:037][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] ([1] browsable assets)... -[2024.01.19-18.59.26:044][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_003.raum_Ständer_2_003] -[2024.01.19-18.59.26:045][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] -[2024.01.19-18.59.26:047][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto2 -[2024.01.19-18.59.26:047][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_003_Auto2CC7048814B1C3B8E1814A9B04B0ABF75.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto2.uasset' -[2024.01.19-18.59.26:047][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] ([1] browsable assets)... -[2024.01.19-18.59.26:054][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_004.raum_Ständer_2_004] -[2024.01.19-18.59.26:054][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] -[2024.01.19-18.59.26:056][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto2 -[2024.01.19-18.59.26:056][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_004_Auto2F85BC89D4430086F0A50B08BAC4F79A8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto2.uasset' -[2024.01.19-18.59.26:056][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Feuermelder] ([1] browsable assets)... -[2024.01.19-18.59.26:063][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Feuermelder.raum_Feuermelder] -[2024.01.19-18.59.26:063][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Feuermelder] -[2024.01.19-18.59.26:065][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto2 -[2024.01.19-18.59.26:065][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Feuermelder_Auto275657E914474899FD18D4593B0BD5FB5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto2.uasset' -[2024.01.19-18.59.26:066][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... -[2024.01.19-18.59.26:079][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] -[2024.01.19-18.59.26:079][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] -[2024.01.19-18.59.26:080][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto2 -[2024.01.19-18.59.26:080][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto297FF940D485573ECB6B89BA743DB18FA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto2.uasset' -[2024.01.19-18.59.26:080][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... -[2024.01.19-18.59.26:081][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] -[2024.01.19-18.59.26:081][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] -[2024.01.19-18.59.26:082][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto2 -[2024.01.19-18.59.26:082][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto2BAA96D5042E2397208AD3793A9D68699.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto2.uasset' -[2024.01.19-18.59.26:082][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Tisch] ([1] browsable assets)... -[2024.01.19-18.59.26:090][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Tisch.raum_Tisch] -[2024.01.19-18.59.26:090][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Tisch] -[2024.01.19-18.59.26:092][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto2 -[2024.01.19-18.59.26:092][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Tisch_Auto273496D5C4B62A6569DB42EA7E2B5A767.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto2.uasset' -[2024.01.19-18.59.26:092][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Wände] ([1] browsable assets)... -[2024.01.19-18.59.26:099][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände] -[2024.01.19-18.59.26:099][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Wände] -[2024.01.19-18.59.26:102][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto2 -[2024.01.19-18.59.26:102][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Wände_Auto2581A79FF494B128A1A08C48A6D7F6FE4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto2.uasset' -[2024.01.19-18.59.26:102][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... -[2024.01.19-18.59.26:116][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] -[2024.01.19-18.59.26:116][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] -[2024.01.19-18.59.26:117][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto2 -[2024.01.19-18.59.26:117][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto224044F384064F7F9E468B18B5DCAA227.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto2.uasset' -[2024.01.19-18.59.26:117][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... -[2024.01.19-18.59.26:132][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] -[2024.01.19-18.59.26:132][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] -[2024.01.19-18.59.26:133][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto2 -[2024.01.19-18.59.26:133][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto29DABB3D64A746738EAB4459D46E3D0B3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto2.uasset' -[2024.01.19-18.59.26:133][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... -[2024.01.19-18.59.26:134][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-18.59.26:134][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-18.59.26:135][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto2 -[2024.01.19-18.59.26:135][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu48ED937E4BA686C23A3BD39E9CA3E2B5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto2.uasset' -[2024.01.19-18.59.26:135][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Cube] ([1] browsable assets)... -[2024.01.19-18.59.26:144][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Cube.raum_Cube] -[2024.01.19-18.59.26:144][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Cube] -[2024.01.19-18.59.26:146][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto2 -[2024.01.19-18.59.26:147][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Cube_Auto2D80AB2FC4C8F6FCB6679D3970C7E56D6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto2.uasset' -[2024.01.19-18.59.26:147][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel] ([1] browsable assets)... -[2024.01.19-18.59.26:153][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel] -[2024.01.19-18.59.26:153][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel] -[2024.01.19-18.59.26:156][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto2 -[2024.01.19-18.59.26:156][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_Auto280153D9745E6B09E36499095A71F5C94.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto2.uasset' -[2024.01.19-18.59.26:156][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_001] ([1] browsable assets)... -[2024.01.19-18.59.26:162][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_001.raum_Würfel_001] -[2024.01.19-18.59.26:162][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_001] -[2024.01.19-18.59.26:164][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto2 -[2024.01.19-18.59.26:164][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_001_Auto23021ADAC4F6D83A6E06EF0892E5FDC8F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto2.uasset' -[2024.01.19-18.59.26:164][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Zylinder] ([1] browsable assets)... -[2024.01.19-18.59.26:171][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Zylinder.raum_Zylinder] -[2024.01.19-18.59.26:171][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Zylinder] -[2024.01.19-18.59.26:174][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto2 -[2024.01.19-18.59.26:174][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Zylinder_Auto281A3ED7E45CB6D05B519069F268CD580.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto2.uasset' -[2024.01.19-18.59.26:174][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] ([1] browsable assets)... -[2024.01.19-18.59.26:181][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lichtschalter.raum_Lichtschalter] -[2024.01.19-18.59.26:181][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] -[2024.01.19-18.59.26:183][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto2 -[2024.01.19-18.59.26:183][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lichtschalter_Auto2053718DF41169E0ACA1CADB50CE4AA3D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto2.uasset' -[2024.01.19-18.59.26:183][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... -[2024.01.19-18.59.26:196][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] -[2024.01.19-18.59.26:196][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] -[2024.01.19-18.59.26:198][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto2 -[2024.01.19-18.59.26:198][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto258CFCD6D426B9F73622E1F85AFF0B1E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto2.uasset' -[2024.01.19-18.59.26:198][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... -[2024.01.19-18.59.26:199][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] -[2024.01.19-18.59.26:199][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] -[2024.01.19-18.59.26:200][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto2 -[2024.01.19-18.59.26:200][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto2086BF36E4271BE7EDF994CB192C5C312.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto2.uasset' -[2024.01.19-18.59.26:200][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] ([1] browsable assets)... -[2024.01.19-18.59.26:207][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schallschutz_hinten.raum_Schallschutz_hinten] -[2024.01.19-18.59.26:207][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] -[2024.01.19-18.59.26:209][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto2 -[2024.01.19-18.59.26:209][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schallschutz_hinten_Auto243C4624D497FD4D3D8AAE79059D58AD9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto2.uasset' -[2024.01.19-18.59.26:209][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Fenster] ([1] browsable assets)... -[2024.01.19-18.59.26:217][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Fenster.raum_Fenster] -[2024.01.19-18.59.26:217][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Fenster] -[2024.01.19-18.59.26:219][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto2 -[2024.01.19-18.59.26:219][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Fenster_Auto2C75E6DC644575655896D89BE9A26F1A7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto2.uasset' -[2024.01.19-18.59.26:220][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... -[2024.01.19-18.59.26:235][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] -[2024.01.19-18.59.26:235][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] -[2024.01.19-18.59.26:236][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto2 -[2024.01.19-18.59.26:236][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto23ECA7F1745E2BB6ADC17AF9ED94A538D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto2.uasset' -[2024.01.19-18.59.26:237][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampe] ([1] browsable assets)... -[2024.01.19-18.59.26:243][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lampe.raum_Lampe] -[2024.01.19-18.59.26:243][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampe] -[2024.01.19-18.59.26:246][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto2 -[2024.01.19-18.59.26:246][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampe_Auto2F7BE118A450EFC1779A84BB7D77B6661.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto2.uasset' -[2024.01.19-18.59.26:246][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... -[2024.01.19-18.59.26:259][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] -[2024.01.19-18.59.26:259][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] -[2024.01.19-18.59.26:260][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto2 -[2024.01.19-18.59.26:260][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto2BA5E3E9549ECA8F38077658F43D4DDD2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto2.uasset' -[2024.01.19-18.59.26:261][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... -[2024.01.19-18.59.26:276][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] -[2024.01.19-18.59.26:276][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] -[2024.01.19-18.59.26:277][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto2 -[2024.01.19-18.59.26:277][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto27299E36E45A37B9CEFC73390AD91C51A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto2.uasset' -[2024.01.19-18.59.26:278][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... -[2024.01.19-18.59.26:291][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] -[2024.01.19-18.59.26:292][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] -[2024.01.19-18.59.26:293][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto2 -[2024.01.19-18.59.26:293][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto27FD7AF1047F62273C06965A6F5593387.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto2.uasset' -[2024.01.19-18.59.26:293][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... -[2024.01.19-18.59.26:308][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] -[2024.01.19-18.59.26:308][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] -[2024.01.19-18.59.26:309][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto2 -[2024.01.19-18.59.26:309][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto2BA6EC35943B20EC66B75BA9A009CC3CE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto2.uasset' -[2024.01.19-18.59.26:310][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] ([1] browsable assets)... -[2024.01.19-18.59.26:317][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lampen_Leiste.raum_Lampen_Leiste] -[2024.01.19-18.59.26:317][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] -[2024.01.19-18.59.26:319][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto2 -[2024.01.19-18.59.26:319][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampen_Leiste_Auto272549EA54D6F460F5718BAAB3BF18EE0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto2.uasset' -[2024.01.19-18.59.26:319][802]LogFileHelpers: Auto-saving content packages took 2.556 -[2024.01.19-19.02.05:711][746]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2024.01.19-19.02.08:905][ 95]Cmd: TRANSACTION UNDO -[2024.01.19-19.02.08:905][ 95]LogEditorTransaction: Undo Create Actors -[2024.01.19-19.03.39:874][739]Cmd: TRANSACTION UNDO -[2024.01.19-19.03.39:874][739]LogEditorTransaction: Undo Create Actors -[2024.01.19-19.03.51:018][915]Cmd: DELETE -[2024.01.19-19.03.51:018][915]Cmd: ACTOR DELETE -[2024.01.19-19.03.51:026][915]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-19.03.51:029][915]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.01.19-19.03.51:034][915]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2024.01.19-19.04.18:863][194]LogShaderCompilers: Display: ================================================ -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Total job queries 480, among them cache hits 402 (83.75%) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Tracking 56 distinct input hashes that result in 37 distinct outputs (66.07%) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: RAM used: 132,54 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Shaders Compiled: 28 -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Average time worker was idle: 43.47 s -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Total thread time: 11,877 s -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: ================================================ -[2024.01.19-19.04.24:539][840]LogEditorViewport: Clicking Background -[2024.01.19-19.09.27:060][208]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.01.19-19.09.27:064][208]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.19-19.09.27:112][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3 -[2024.01.19-19.09.27:112][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto3019B29FB455C05091BC049B364F8B9B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap' -[2024.01.19-19.09.27:112][208]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan. -[2024.01.19-19.09.27:113][208]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.057 -[2024.01.19-19.09.27:113][208]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.057 -[2024.01.19-19.09.27:113][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... -[2024.01.19-19.09.27:113][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] -[2024.01.19-19.09.27:115][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto3 -[2024.01.19-19.09.27:116][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto364DBFD6943D4C2E27B12F49007E55F71.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto3.uasset' -[2024.01.19-19.09.27:116][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] ([1] browsable assets)... -[2024.01.19-19.09.27:116][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] -[2024.01.19-19.09.27:120][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto3 -[2024.01.19-19.09.27:120][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Vollständiger_Raum_Auto3210F3B1947C6AE9C251C77AF40C639FC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto3.uasset' -[2024.01.19-19.09.27:120][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Objekt] ([1] browsable assets)... -[2024.01.19-19.09.27:120][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Objekt] -[2024.01.19-19.09.27:121][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto3 -[2024.01.19-19.09.27:121][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Objekt_Auto39EB8DD3D45EE873C99AC64B1AEA98E07.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto3.uasset' -[2024.01.19-19.09.27:122][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... -[2024.01.19-19.09.27:122][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] -[2024.01.19-19.09.27:122][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto3 -[2024.01.19-19.09.27:122][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto3D778CC5447D0F600CFCF59B27C6343F7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto3.uasset' -[2024.01.19-19.09.27:123][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_004] ([1] browsable assets)... -[2024.01.19-19.09.27:123][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_004] -[2024.01.19-19.09.27:124][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto3 -[2024.01.19-19.09.27:124][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_004_Auto34D3023514B82DCA410BC33825F70E7E6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto3.uasset' -[2024.01.19-19.09.27:124][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_002] ([1] browsable assets)... -[2024.01.19-19.09.27:124][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_002] -[2024.01.19-19.09.27:126][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto3 -[2024.01.19-19.09.27:126][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_002_Auto34869C3E74AB46C3487B889BCB2F27A6A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto3.uasset' -[2024.01.19-19.09.27:126][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] ([1] browsable assets)... -[2024.01.19-19.09.27:126][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] -[2024.01.19-19.09.27:128][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto3 -[2024.01.19-19.09.27:128][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_unten_2_Auto35E4189DC4648A6BC664A2C8F9D867252.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto3.uasset' -[2024.01.19-19.09.27:129][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_006] ([1] browsable assets)... -[2024.01.19-19.09.27:129][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_006] -[2024.01.19-19.09.27:130][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto3 -[2024.01.19-19.09.27:130][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_006_Auto3193D8F74434627B82BE1F4AA53A1B602.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto3.uasset' -[2024.01.19-19.09.27:130][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... -[2024.01.19-19.09.27:130][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] -[2024.01.19-19.09.27:131][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto3 -[2024.01.19-19.09.27:131][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto3F4DB3EF0459FD4CF21EC38B20BD1C187.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto3.uasset' -[2024.01.19-19.09.27:131][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... -[2024.01.19-19.09.27:131][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-19.09.27:132][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto3 -[2024.01.19-19.09.27:132][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu4A08D0114E8A360420D9BDB99229519F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto3.uasset' -[2024.01.19-19.09.27:132][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... -[2024.01.19-19.09.27:132][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] -[2024.01.19-19.09.27:133][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto3 -[2024.01.19-19.09.27:133][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto3671FD2BD41D715FA1A8F5F880E459486.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto3.uasset' -[2024.01.19-19.09.27:133][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] ([1] browsable assets)... -[2024.01.19-19.09.27:133][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] -[2024.01.19-19.09.27:134][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto3 -[2024.01.19-19.09.27:134][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_LAN_Dose_Auto3428EF0BA4277B62B37400EA4FFDEFCFD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto3.uasset' -[2024.01.19-19.09.27:134][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... -[2024.01.19-19.09.27:134][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] -[2024.01.19-19.09.27:135][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto3 -[2024.01.19-19.09.27:135][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto30E6F3A1C422C5DFD0D3A32BA394D7C65.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto3.uasset' -[2024.01.19-19.09.27:135][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... -[2024.01.19-19.09.27:135][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] -[2024.01.19-19.09.27:136][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto3 -[2024.01.19-19.09.27:136][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto311DDCDA34AD4261238DD05B76BE22176.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto3.uasset' -[2024.01.19-19.09.27:136][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] ([1] browsable assets)... -[2024.01.19-19.09.27:136][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] -[2024.01.19-19.09.27:137][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto3 -[2024.01.19-19.09.27:137][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_oben_Auto396A7E96842F8F3A0F60224BC4FC73C22.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto3.uasset' -[2024.01.19-19.09.27:137][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] ([1] browsable assets)... -[2024.01.19-19.09.27:137][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] -[2024.01.19-19.09.27:139][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto3 -[2024.01.19-19.09.27:139][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_Unten_1_Auto34AC388C647B39D97E789FFB123FFE967.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto3.uasset' -[2024.01.19-19.09.27:139][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1] ([1] browsable assets)... -[2024.01.19-19.09.27:139][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1] -[2024.01.19-19.09.27:140][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto3 -[2024.01.19-19.09.27:140][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_Auto33CB75F8D4225EA9BE80C22BE4540646B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto3.uasset' -[2024.01.19-19.09.27:141][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] ([1] browsable assets)... -[2024.01.19-19.09.27:141][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] -[2024.01.19-19.09.27:142][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto3 -[2024.01.19-19.09.27:142][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_Auto30319C6CE4DDB2C252C3FE8BEF7FF95EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto3.uasset' -[2024.01.19-19.09.27:142][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... -[2024.01.19-19.09.27:142][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] -[2024.01.19-19.09.27:143][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto3 -[2024.01.19-19.09.27:143][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto377536D2B44E1617B334B3A86E4E2711C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto3.uasset' -[2024.01.19-19.09.27:143][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... -[2024.01.19-19.09.27:143][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] -[2024.01.19-19.09.27:144][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto3 -[2024.01.19-19.09.27:144][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto3734C83654D500BF58CBE4E926B2B8276.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto3.uasset' -[2024.01.19-19.09.27:144][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] ([1] browsable assets)... -[2024.01.19-19.09.27:144][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] -[2024.01.19-19.09.27:145][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto3 -[2024.01.19-19.09.27:145][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_4_Auto345FF0A134B49C96A5A5152A46CDDBAA9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto3.uasset' -[2024.01.19-19.09.27:145][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... -[2024.01.19-19.09.27:145][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] -[2024.01.19-19.09.27:147][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto3 -[2024.01.19-19.09.27:147][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto3B4AFBBB34A8FEE757FA30EACDB7154BD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto3.uasset' -[2024.01.19-19.09.27:147][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... -[2024.01.19-19.09.27:147][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] -[2024.01.19-19.09.27:148][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto3 -[2024.01.19-19.09.27:148][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto32295878F46322B817E8BB2B21DA8B004.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto3.uasset' -[2024.01.19-19.09.27:148][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] ([1] browsable assets)... -[2024.01.19-19.09.27:148][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] -[2024.01.19-19.09.27:149][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto3 -[2024.01.19-19.09.27:149][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_001_Auto3A78681F44B5484E4160BF59605CA3D57.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto3.uasset' -[2024.01.19-19.09.27:149][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... -[2024.01.19-19.09.27:149][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] -[2024.01.19-19.09.27:150][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto3 -[2024.01.19-19.09.27:150][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto3E271F61F40C94D0E399F84A71DCA8F14.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto3.uasset' -[2024.01.19-19.09.27:150][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... -[2024.01.19-19.09.27:150][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] -[2024.01.19-19.09.27:151][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto3 -[2024.01.19-19.09.27:151][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto30FBE749E441B1B95E5C59FA6451158C6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto3.uasset' -[2024.01.19-19.09.27:151][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] ([1] browsable assets)... -[2024.01.19-19.09.27:151][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] -[2024.01.19-19.09.27:152][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto3 -[2024.01.19-19.09.27:152][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_002_Auto31DDE15E947A2A65923FDB49FE4B7E08C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto3.uasset' -[2024.01.19-19.09.27:153][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... -[2024.01.19-19.09.27:153][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] -[2024.01.19-19.09.27:153][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto3 -[2024.01.19-19.09.27:153][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto3D1333B1640668803F53EEDA3E057AA55.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto3.uasset' -[2024.01.19-19.09.27:154][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... -[2024.01.19-19.09.27:154][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] -[2024.01.19-19.09.27:154][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto3 -[2024.01.19-19.09.27:154][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto350F65B2040956004DF47F1BCA2F66E55.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto3.uasset' -[2024.01.19-19.09.27:154][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... -[2024.01.19-19.09.27:154][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] -[2024.01.19-19.09.27:155][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto3 -[2024.01.19-19.09.27:155][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto3FDF7E71E4A24B049D12857978B369B64.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto3.uasset' -[2024.01.19-19.09.27:155][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... -[2024.01.19-19.09.27:155][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] -[2024.01.19-19.09.27:156][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto3 -[2024.01.19-19.09.27:156][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto3FBC706784EAFE50B51D2BDA867C23717.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto3.uasset' -[2024.01.19-19.09.27:156][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] ([1] browsable assets)... -[2024.01.19-19.09.27:156][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] -[2024.01.19-19.09.27:158][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto3 -[2024.01.19-19.09.27:158][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_001_Auto3284E121D45AEC024856391A254E7772D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto3.uasset' -[2024.01.19-19.09.27:158][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] ([1] browsable assets)... -[2024.01.19-19.09.27:158][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] -[2024.01.19-19.09.27:159][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto3 -[2024.01.19-19.09.27:159][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_002_Auto33901EDAC45F3D0DA0ABFC7911D1F999B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto3.uasset' -[2024.01.19-19.09.27:159][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] ([1] browsable assets)... -[2024.01.19-19.09.27:159][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] -[2024.01.19-19.09.27:161][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto3 -[2024.01.19-19.09.27:161][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_003_Auto3881561BB4BA391BDBBA5C7B986043F28.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto3.uasset' -[2024.01.19-19.09.27:161][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] ([1] browsable assets)... -[2024.01.19-19.09.27:161][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] -[2024.01.19-19.09.27:162][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto3 -[2024.01.19-19.09.27:162][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_002_Auto3DAA5F1F44CAAAE15197285B0B4A89D4A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto3.uasset' -[2024.01.19-19.09.27:162][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] ([1] browsable assets)... -[2024.01.19-19.09.27:162][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] -[2024.01.19-19.09.27:164][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto3 -[2024.01.19-19.09.27:164][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_003_Auto383E7916A4AE38E7FC18C50ACF19FD99F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto3.uasset' -[2024.01.19-19.09.27:164][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] ([1] browsable assets)... -[2024.01.19-19.09.27:164][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] -[2024.01.19-19.09.27:165][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto3 -[2024.01.19-19.09.27:165][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_001_Auto3FF4C69D5474ADE9E8712DAA3DF06DD57.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto3.uasset' -[2024.01.19-19.09.27:166][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] ([1] browsable assets)... -[2024.01.19-19.09.27:166][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] -[2024.01.19-19.09.27:167][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto3 -[2024.01.19-19.09.27:167][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_003_Auto3ECF1CDFD4AF5ABEB94CEFDA1CD55474C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto3.uasset' -[2024.01.19-19.09.27:167][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] ([1] browsable assets)... -[2024.01.19-19.09.27:167][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] -[2024.01.19-19.09.27:168][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto3 -[2024.01.19-19.09.27:168][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_004_Auto35657D70749629C061C6E2EBC87EDE12D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto3.uasset' -[2024.01.19-19.09.27:169][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Feuermelder] ([1] browsable assets)... -[2024.01.19-19.09.27:169][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Feuermelder] -[2024.01.19-19.09.27:170][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto3 -[2024.01.19-19.09.27:170][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Feuermelder_Auto39731D7B24757EEB66A0E26ABF74A118E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto3.uasset' -[2024.01.19-19.09.27:170][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... -[2024.01.19-19.09.27:170][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] -[2024.01.19-19.09.27:171][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto3 -[2024.01.19-19.09.27:171][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto336A10CFB46D5E71A7CBC63BD4C7B79E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto3.uasset' -[2024.01.19-19.09.27:171][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... -[2024.01.19-19.09.27:171][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] -[2024.01.19-19.09.27:172][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto3 -[2024.01.19-19.09.27:172][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto333AB0E4E406E7A9C625FB3B8C65811CB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto3.uasset' -[2024.01.19-19.09.27:172][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Tisch] ([1] browsable assets)... -[2024.01.19-19.09.27:172][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Tisch] -[2024.01.19-19.09.27:174][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto3 -[2024.01.19-19.09.27:174][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Tisch_Auto3758C025241E7FED580F16BA0C7CC4D98.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto3.uasset' -[2024.01.19-19.09.27:174][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Wände] ([1] browsable assets)... -[2024.01.19-19.09.27:174][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Wände] -[2024.01.19-19.09.27:176][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto3 -[2024.01.19-19.09.27:176][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Wände_Auto3CDE0A9B2440C0A57396BEC97585C368E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto3.uasset' -[2024.01.19-19.09.27:176][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... -[2024.01.19-19.09.27:176][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] -[2024.01.19-19.09.27:177][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto3 -[2024.01.19-19.09.27:177][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto3581D2783477E695BD81DF3AE0FB48EC1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto3.uasset' -[2024.01.19-19.09.27:177][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... -[2024.01.19-19.09.27:177][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] -[2024.01.19-19.09.27:178][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto3 -[2024.01.19-19.09.27:178][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto38756BE654432EC754F286EA59E96EB82.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto3.uasset' -[2024.01.19-19.09.27:178][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... -[2024.01.19-19.09.27:178][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-19.09.27:179][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto3 -[2024.01.19-19.09.27:179][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu6712254F44801956CE8122A2B9649B9A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto3.uasset' -[2024.01.19-19.09.27:179][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Cube] ([1] browsable assets)... -[2024.01.19-19.09.27:179][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Cube] -[2024.01.19-19.09.27:180][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto3 -[2024.01.19-19.09.27:180][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Cube_Auto3FA98DF734547F01AC30DD9B0D81E12D5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto3.uasset' -[2024.01.19-19.09.27:180][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel] ([1] browsable assets)... -[2024.01.19-19.09.27:180][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel] -[2024.01.19-19.09.27:182][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto3 -[2024.01.19-19.09.27:182][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_Auto3EB660A31476B97D1F7C58A992EEC285B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto3.uasset' -[2024.01.19-19.09.27:182][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_001] ([1] browsable assets)... -[2024.01.19-19.09.27:182][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_001] -[2024.01.19-19.09.27:183][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto3 -[2024.01.19-19.09.27:183][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_001_Auto3FE53BD5A43CC1C1A021636B260C9C890.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto3.uasset' -[2024.01.19-19.09.27:184][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Zylinder] ([1] browsable assets)... -[2024.01.19-19.09.27:184][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Zylinder] -[2024.01.19-19.09.27:185][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto3 -[2024.01.19-19.09.27:185][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Zylinder_Auto3359EC36942C13C48B568C69539FE38E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto3.uasset' -[2024.01.19-19.09.27:185][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] ([1] browsable assets)... -[2024.01.19-19.09.27:185][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] -[2024.01.19-19.09.27:187][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto3 -[2024.01.19-19.09.27:187][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lichtschalter_Auto31C08640C49ACA3105BF2DCA230CF75F8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto3.uasset' -[2024.01.19-19.09.27:187][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... -[2024.01.19-19.09.27:187][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] -[2024.01.19-19.09.27:187][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto3 -[2024.01.19-19.09.27:187][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto34C64678448666471FD1E57A7A904FA0B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto3.uasset' -[2024.01.19-19.09.27:188][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... -[2024.01.19-19.09.27:188][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] -[2024.01.19-19.09.27:188][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto3 -[2024.01.19-19.09.27:188][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto3E144C7714A9787964C9E42998AA0EEC8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto3.uasset' -[2024.01.19-19.09.27:189][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] ([1] browsable assets)... -[2024.01.19-19.09.27:189][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] -[2024.01.19-19.09.27:190][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto3 -[2024.01.19-19.09.27:190][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schallschutz_hinten_Auto374EDC98E4C9BA9D14CADBE9BD408D31D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto3.uasset' -[2024.01.19-19.09.27:190][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Fenster] ([1] browsable assets)... -[2024.01.19-19.09.27:190][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Fenster] -[2024.01.19-19.09.27:192][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto3 -[2024.01.19-19.09.27:192][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Fenster_Auto391A3A7834ED1A450307D7E953CF2109F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto3.uasset' -[2024.01.19-19.09.27:192][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... -[2024.01.19-19.09.27:192][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] -[2024.01.19-19.09.27:192][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto3 -[2024.01.19-19.09.27:193][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto37BFFEA3B45DFD78A6E963FA05950F07A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto3.uasset' -[2024.01.19-19.09.27:193][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampe] ([1] browsable assets)... -[2024.01.19-19.09.27:193][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampe] -[2024.01.19-19.09.27:195][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto3 -[2024.01.19-19.09.27:195][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampe_Auto3FB6F66204155ACD8F2BF338F83D60A73.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto3.uasset' -[2024.01.19-19.09.27:195][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... -[2024.01.19-19.09.27:195][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] -[2024.01.19-19.09.27:196][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto3 -[2024.01.19-19.09.27:196][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto38B89784C472FC364B988418996453F63.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto3.uasset' -[2024.01.19-19.09.27:196][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... -[2024.01.19-19.09.27:196][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] -[2024.01.19-19.09.27:197][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto3 -[2024.01.19-19.09.27:197][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto32C32C67046FEE0FF6CBCB5970080A994.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto3.uasset' -[2024.01.19-19.09.27:197][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... -[2024.01.19-19.09.27:197][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] -[2024.01.19-19.09.27:197][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto3 -[2024.01.19-19.09.27:197][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto35D7BB5BB46FC656A41D5DCA7AE5DB5A3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto3.uasset' -[2024.01.19-19.09.27:198][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... -[2024.01.19-19.09.27:198][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] -[2024.01.19-19.09.27:198][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto3 -[2024.01.19-19.09.27:198][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto362D2369D4AE63B3764BCAA9182555728.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto3.uasset' -[2024.01.19-19.09.27:199][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] ([1] browsable assets)... -[2024.01.19-19.09.27:199][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] -[2024.01.19-19.09.27:200][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto3 -[2024.01.19-19.09.27:200][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampen_Leiste_Auto3394CE4CF49B1C770D4F17E9B0D061759.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto3.uasset' -[2024.01.19-19.09.27:200][208]LogFileHelpers: Auto-saving content packages took 0.087 -[2024.01.19-19.17.01:748][704]LogSlate: Window 'Plugins' being destroyed -[2024.01.19-19.17.21:480][133]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. -[2024.01.19-19.19.56:629][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms -[2024.01.19-19.19.57:512][879]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-19.19.57:529][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-19.19.57:533][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.19-19.19.57:536][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2024.01.19-19.21.19:344][380]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx) -[2024.01.19-19.21.19:349][380]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx -[2024.01.19-19.21.19:351][380]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Cube.fbx' -[2024.01.19-19.21.19:351][380]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.19:375][380]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Cube'. -Please see Output Log for details. -[2024.01.19-19.21.19:663][381]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx) -[2024.01.19-19.21.19:667][381]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx -[2024.01.19-19.21.19:670][381]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Fenster.fbx' -[2024.01.19-19.21.19:670][381]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.19:670][381]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Fenster'. -Please see Output Log for details. -[2024.01.19-19.21.19:995][382]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx) -[2024.01.19-19.21.19:999][382]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx -[2024.01.19-19.21.20:001][382]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Feuermelder.fbx' -[2024.01.19-19.21.20:002][382]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.20:002][382]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Feuermelder'. -Please see Output Log for details. -[2024.01.19-19.21.20:322][383]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx) -[2024.01.19-19.21.20:327][383]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx -[2024.01.19-19.21.20:329][383]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted LAN_Dose.fbx' -[2024.01.19-19.21.20:329][383]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.20:329][383]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/LAN_Dose'. -Please see Output Log for details. -[2024.01.19-19.21.20:662][384]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx) -[2024.01.19-19.21.20:667][384]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx -[2024.01.19-19.21.20:669][384]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampe.fbx' -[2024.01.19-19.21.20:669][384]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.20:669][384]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampe'. -Please see Output Log for details. -[2024.01.19-19.21.20:996][385]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx) -[2024.01.19-19.21.21:000][385]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx -[2024.01.19-19.21.21:002][385]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampen_Leiste.fbx' -[2024.01.19-19.21.21:002][385]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.21:002][385]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampen_Leiste'. -Please see Output Log for details. -[2024.01.19-19.21.21:328][386]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx) -[2024.01.19-19.21.21:333][386]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx -[2024.01.19-19.21.21:335][386]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_Unten_1.fbx' -[2024.01.19-19.21.21:335][386]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.21:335][386]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_Unten_1'. -Please see Output Log for details. -[2024.01.19-19.21.21:662][387]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx) -[2024.01.19-19.21.21:667][387]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx -[2024.01.19-19.21.21:669][387]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_oben.fbx' -[2024.01.19-19.21.21:669][387]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.21:669][387]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_oben'. -Please see Output Log for details. -[2024.01.19-19.21.21:995][388]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx) -[2024.01.19-19.21.21:999][388]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx -[2024.01.19-19.21.22:003][388]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_unten_2.fbx' -[2024.01.19-19.21.22:003][388]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.22:003][388]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_unten_2'. -Please see Output Log for details. -[2024.01.19-19.21.22:329][389]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx) -[2024.01.19-19.21.22:333][389]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx -[2024.01.19-19.21.22:336][389]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lichtschalter.fbx' -[2024.01.19-19.21.22:336][389]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.22:336][389]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lichtschalter'. -Please see Output Log for details. -[2024.01.19-19.21.22:662][390]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx) -[2024.01.19-19.21.22:666][390]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx -[2024.01.19-19.21.22:669][390]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Objekt.fbx' -[2024.01.19-19.21.22:669][390]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.22:669][390]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Objekt'. -Please see Output Log for details. -[2024.01.19-19.21.22:996][391]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx) -[2024.01.19-19.21.23:000][391]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx -[2024.01.19-19.21.23:002][391]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1.fbx' -[2024.01.19-19.21.23:002][391]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.23:003][391]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1'. -Please see Output Log for details. -[2024.01.19-19.21.23:328][392]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx) -[2024.01.19-19.21.23:333][392]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx -[2024.01.19-19.21.23:335][392]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_001.fbx' -[2024.01.19-19.21.23:335][392]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.23:336][392]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_001'. -Please see Output Log for details. -[2024.01.19-19.21.23:662][393]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx) -[2024.01.19-19.21.23:667][393]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx -[2024.01.19-19.21.23:669][393]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_002.fbx' -[2024.01.19-19.21.23:669][393]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.23:669][393]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_002'. -Please see Output Log for details. -[2024.01.19-19.21.23:995][394]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx) -[2024.01.19-19.21.24:000][394]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx -[2024.01.19-19.21.24:002][394]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_003.fbx' -[2024.01.19-19.21.24:002][394]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.24:002][394]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_003'. -Please see Output Log for details. -[2024.01.19-19.21.24:329][395]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx) -[2024.01.19-19.21.24:334][395]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx -[2024.01.19-19.21.24:337][395]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schallschutz_hinten.fbx' -[2024.01.19-19.21.24:337][395]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.24:337][395]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schallschutz_hinten'. -Please see Output Log for details. -[2024.01.19-19.21.24:662][396]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx) -[2024.01.19-19.21.24:666][396]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx -[2024.01.19-19.21.24:669][396]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1.fbx' -[2024.01.19-19.21.24:669][396]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.24:669][396]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1'. -Please see Output Log for details. -[2024.01.19-19.21.24:996][397]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx) -[2024.01.19-19.21.25:000][397]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx -[2024.01.19-19.21.25:002][397]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_001.fbx' -[2024.01.19-19.21.25:002][397]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.25:003][397]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_001'. -Please see Output Log for details. -[2024.01.19-19.21.25:329][398]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx) -[2024.01.19-19.21.25:334][398]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx -[2024.01.19-19.21.25:336][398]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_002.fbx' -[2024.01.19-19.21.25:336][398]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.25:337][398]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_002'. -Please see Output Log for details. -[2024.01.19-19.21.25:663][399]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx) -[2024.01.19-19.21.25:667][399]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx -[2024.01.19-19.21.25:670][399]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_003.fbx' -[2024.01.19-19.21.25:670][399]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.25:670][399]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_003'. -Please see Output Log for details. -[2024.01.19-19.21.25:996][400]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx) -[2024.01.19-19.21.26:000][400]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx -[2024.01.19-19.21.26:002][400]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_4.fbx' -[2024.01.19-19.21.26:002][400]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.26:003][400]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_4'. -Please see Output Log for details. -[2024.01.19-19.21.26:329][401]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx) -[2024.01.19-19.21.26:334][401]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx -[2024.01.19-19.21.26:336][401]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_001.fbx' -[2024.01.19-19.21.26:336][401]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.26:337][401]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_001'. -Please see Output Log for details. -[2024.01.19-19.21.26:662][402]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx) -[2024.01.19-19.21.26:667][402]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx -[2024.01.19-19.21.26:670][402]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_002.fbx' -[2024.01.19-19.21.26:670][402]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.26:670][402]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_002'. -Please see Output Log for details. -[2024.01.19-19.21.26:997][403]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx) -[2024.01.19-19.21.27:001][403]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx -[2024.01.19-19.21.27:004][403]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_003.fbx' -[2024.01.19-19.21.27:004][403]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.27:004][403]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_003'. -Please see Output Log for details. -[2024.01.19-19.21.27:329][404]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx) -[2024.01.19-19.21.27:333][404]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx -[2024.01.19-19.21.27:336][404]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_004.fbx' -[2024.01.19-19.21.27:336][404]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.27:336][404]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_004'. -Please see Output Log for details. -[2024.01.19-19.21.27:662][405]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx) -[2024.01.19-19.21.27:667][405]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx -[2024.01.19-19.21.27:669][405]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Wände.fbx' -[2024.01.19-19.21.27:669][405]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.27:669][405]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Wände'. -Please see Output Log for details. -[2024.01.19-19.21.27:995][406]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx) -[2024.01.19-19.21.28:000][406]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx -[2024.01.19-19.21.28:002][406]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel.fbx' -[2024.01.19-19.21.28:002][406]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.28:002][406]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel'. -Please see Output Log for details. -[2024.01.19-19.21.28:328][407]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx) -[2024.01.19-19.21.28:333][407]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx -[2024.01.19-19.21.28:335][407]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel_001.fbx' -[2024.01.19-19.21.28:335][407]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.28:336][407]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel_001'. -Please see Output Log for details. -[2024.01.19-19.21.28:662][408]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx) -[2024.01.19-19.21.28:666][408]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx -[2024.01.19-19.21.28:669][408]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Zylinder.fbx' -[2024.01.19-19.21.28:669][408]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.21.28:669][408]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Zylinder'. -Please see Output Log for details. -[2024.01.19-19.21.38:300][ 34]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-19.21.38:313][ 34]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-19.28.45:534][101]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx) -[2024.01.19-19.28.45:539][101]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx -[2024.01.19-19.28.45:542][101]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Cube.fbx' -[2024.01.19-19.28.45:542][101]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.45:566][101]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Cube'. -Please see Output Log for details. -[2024.01.19-19.28.45:875][102]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx) -[2024.01.19-19.28.45:879][102]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx -[2024.01.19-19.28.45:882][102]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Fenster.fbx' -[2024.01.19-19.28.45:882][102]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.45:882][102]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Fenster'. -Please see Output Log for details. -[2024.01.19-19.28.46:209][103]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx) -[2024.01.19-19.28.46:213][103]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx -[2024.01.19-19.28.46:216][103]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Feuermelder.fbx' -[2024.01.19-19.28.46:216][103]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.46:216][103]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Feuermelder'. -Please see Output Log for details. -[2024.01.19-19.28.46:541][104]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx) -[2024.01.19-19.28.46:545][104]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx -[2024.01.19-19.28.46:549][104]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted LAN_Dose.fbx' -[2024.01.19-19.28.46:549][104]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.46:549][104]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/LAN_Dose'. -Please see Output Log for details. -[2024.01.19-19.28.46:874][105]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx) -[2024.01.19-19.28.46:879][105]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx -[2024.01.19-19.28.46:882][105]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampe.fbx' -[2024.01.19-19.28.46:882][105]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.46:882][105]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampe'. -Please see Output Log for details. -[2024.01.19-19.28.47:202][106]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx) -[2024.01.19-19.28.47:206][106]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx -[2024.01.19-19.28.47:208][106]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampen_Leiste.fbx' -[2024.01.19-19.28.47:208][106]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.47:208][106]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampen_Leiste'. -Please see Output Log for details. -[2024.01.19-19.28.47:534][107]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx) -[2024.01.19-19.28.47:539][107]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx -[2024.01.19-19.28.47:541][107]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_Unten_1.fbx' -[2024.01.19-19.28.47:541][107]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.47:541][107]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_Unten_1'. -Please see Output Log for details. -[2024.01.19-19.28.47:876][108]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx) -[2024.01.19-19.28.47:881][108]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx -[2024.01.19-19.28.47:884][108]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_oben.fbx' -[2024.01.19-19.28.47:884][108]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.47:884][108]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_oben'. -Please see Output Log for details. -[2024.01.19-19.28.48:209][109]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx) -[2024.01.19-19.28.48:214][109]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx -[2024.01.19-19.28.48:217][109]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_unten_2.fbx' -[2024.01.19-19.28.48:217][109]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.48:217][109]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_unten_2'. -Please see Output Log for details. -[2024.01.19-19.28.48:542][110]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx) -[2024.01.19-19.28.48:546][110]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx -[2024.01.19-19.28.48:549][110]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lichtschalter.fbx' -[2024.01.19-19.28.48:549][110]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.48:549][110]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lichtschalter'. -Please see Output Log for details. -[2024.01.19-19.28.48:875][111]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx) -[2024.01.19-19.28.48:880][111]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx -[2024.01.19-19.28.48:883][111]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Objekt.fbx' -[2024.01.19-19.28.48:883][111]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.48:883][111]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Objekt'. -Please see Output Log for details. -[2024.01.19-19.28.49:208][112]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx) -[2024.01.19-19.28.49:212][112]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx -[2024.01.19-19.28.49:214][112]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1.fbx' -[2024.01.19-19.28.49:214][112]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.49:215][112]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1'. -Please see Output Log for details. -[2024.01.19-19.28.49:541][113]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx) -[2024.01.19-19.28.49:546][113]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx -[2024.01.19-19.28.49:549][113]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_001.fbx' -[2024.01.19-19.28.49:549][113]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.49:549][113]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_001'. -Please see Output Log for details. -[2024.01.19-19.28.49:875][114]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx) -[2024.01.19-19.28.49:879][114]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx -[2024.01.19-19.28.49:881][114]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_002.fbx' -[2024.01.19-19.28.49:881][114]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.49:882][114]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_002'. -Please see Output Log for details. -[2024.01.19-19.28.50:208][115]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx) -[2024.01.19-19.28.50:212][115]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx -[2024.01.19-19.28.50:215][115]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_003.fbx' -[2024.01.19-19.28.50:215][115]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.50:215][115]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_003'. -Please see Output Log for details. -[2024.01.19-19.28.50:535][116]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx) -[2024.01.19-19.28.50:540][116]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx -[2024.01.19-19.28.50:543][116]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schallschutz_hinten.fbx' -[2024.01.19-19.28.50:543][116]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.50:543][116]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schallschutz_hinten'. -Please see Output Log for details. -[2024.01.19-19.28.50:874][117]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx) -[2024.01.19-19.28.50:879][117]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx -[2024.01.19-19.28.50:881][117]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1.fbx' -[2024.01.19-19.28.50:881][117]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.50:882][117]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1'. -Please see Output Log for details. -[2024.01.19-19.28.51:209][118]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx) -[2024.01.19-19.28.51:214][118]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx -[2024.01.19-19.28.51:216][118]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_001.fbx' -[2024.01.19-19.28.51:216][118]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.51:216][118]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_001'. -Please see Output Log for details. -[2024.01.19-19.28.51:541][119]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx) -[2024.01.19-19.28.51:545][119]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx -[2024.01.19-19.28.51:549][119]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_002.fbx' -[2024.01.19-19.28.51:549][119]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.51:549][119]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_002'. -Please see Output Log for details. -[2024.01.19-19.28.51:874][120]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx) -[2024.01.19-19.28.51:879][120]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx -[2024.01.19-19.28.51:881][120]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_003.fbx' -[2024.01.19-19.28.51:881][120]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.51:882][120]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_003'. -Please see Output Log for details. -[2024.01.19-19.28.52:209][121]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx) -[2024.01.19-19.28.52:213][121]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx -[2024.01.19-19.28.52:216][121]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_4.fbx' -[2024.01.19-19.28.52:216][121]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.52:216][121]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_4'. -Please see Output Log for details. -[2024.01.19-19.28.52:535][122]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx) -[2024.01.19-19.28.52:539][122]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx -[2024.01.19-19.28.52:542][122]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_001.fbx' -[2024.01.19-19.28.52:542][122]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.52:542][122]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_001'. -Please see Output Log for details. -[2024.01.19-19.28.52:874][123]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx) -[2024.01.19-19.28.52:879][123]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx -[2024.01.19-19.28.52:882][123]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_002.fbx' -[2024.01.19-19.28.52:882][123]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.52:882][123]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_002'. -Please see Output Log for details. -[2024.01.19-19.28.53:209][124]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx) -[2024.01.19-19.28.53:213][124]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx -[2024.01.19-19.28.53:216][124]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_003.fbx' -[2024.01.19-19.28.53:216][124]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.53:216][124]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_003'. -Please see Output Log for details. -[2024.01.19-19.28.53:541][125]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx) -[2024.01.19-19.28.53:546][125]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx -[2024.01.19-19.28.53:549][125]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_004.fbx' -[2024.01.19-19.28.53:549][125]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.53:549][125]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_004'. -Please see Output Log for details. -[2024.01.19-19.28.53:874][126]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx) -[2024.01.19-19.28.53:879][126]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx -[2024.01.19-19.28.53:882][126]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Wände.fbx' -[2024.01.19-19.28.53:882][126]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.53:882][126]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Wände'. -Please see Output Log for details. -[2024.01.19-19.28.54:209][127]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx) -[2024.01.19-19.28.54:213][127]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx -[2024.01.19-19.28.54:216][127]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel.fbx' -[2024.01.19-19.28.54:216][127]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.54:216][127]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel'. -Please see Output Log for details. -[2024.01.19-19.28.54:542][128]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx) -[2024.01.19-19.28.54:546][128]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx -[2024.01.19-19.28.54:549][128]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel_001.fbx' -[2024.01.19-19.28.54:549][128]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.54:550][128]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel_001'. -Please see Output Log for details. -[2024.01.19-19.28.54:875][129]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx) -[2024.01.19-19.28.54:879][129]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx -[2024.01.19-19.28.54:882][129]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Zylinder.fbx' -[2024.01.19-19.28.54:882][129]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-19.28.54:882][129]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Zylinder'. -Please see Output Log for details. -[2024.01.19-19.28.59:482][404]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-19.28.59:493][404]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-19.29.12:540][822]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-19.29.12:556][823]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-19.29.12:603][824]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-19.29.12:636][825]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-19.30.52:708][ 57]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Shader/M_Vhs.M_Vhs -[2024.01.19-19.30.52:711][ 57]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.30.52:713][ 57]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-19.30.52:713][ 57]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-19.30.52:832][ 57]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.30.52:833][ 57]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.30.52:847][ 57]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. -[2024.01.19-19.30.52:854][ 57]LogSlate: Took 0.000186 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2024.01.19-19.30.52:855][ 57]LogViewport: Scene viewport resized to 376x444, mode Windowed. -[2024.01.19-19.31.08:271][886]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.31.11:269][238]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-19.31.11:269][238]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.31.11:269][238]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.31.11:269][238]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.31.11:269][238]MaterialEditorStats: Shader Count: 0 -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: ================================================ -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Total job queries 482, among them cache hits 402 (83.40%) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Tracking 58 distinct input hashes that result in 39 distinct outputs (67.24%) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: RAM used: 134,50 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Shaders Compiled: 28 -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Average time worker was idle: 43.47 s -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Total thread time: 11,877 s -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: ================================================ -[2024.01.19-19.31.11:354][240]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-19.31.11:354][240]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.31.11:354][240]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.31.11:354][240]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.31.11:354][240]MaterialEditorStats: Shader Count: 2 -[2024.01.19-19.31.13:754][521]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-19.31.13:754][521]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.31.13:754][521]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.31.13:754][521]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.31.13:754][521]MaterialEditorStats: Shader Count: 0 -[2024.01.19-19.31.13:803][523]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-19.31.13:803][523]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.31.13:803][523]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.31.13:803][523]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.31.13:803][523]MaterialEditorStats: Shader Count: 2 -[2024.01.19-19.31.14:681][623]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-19.31.14:681][623]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.31.14:681][623]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.31.14:681][623]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.31.14:681][623]MaterialEditorStats: Shader Count: 0 -[2024.01.19-19.31.14:729][625]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-19.31.14:729][625]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.31.14:729][625]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.31.14:729][625]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.31.14:730][625]MaterialEditorStats: Shader Count: 2 -[2024.01.19-19.31.15:364][696]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.31.15:368][696]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. -[2024.01.19-19.31.20:312][280]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.31.21:739][445]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-19.31.21:739][445]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.31.21:739][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.31.21:739][445]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.31.21:739][445]MaterialEditorStats: Shader Count: 0 -[2024.01.19-19.31.21:818][447]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-19.31.21:818][447]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.31.21:818][447]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.31.21:818][447]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.31.21:818][447]MaterialEditorStats: Shader Count: 2 -[2024.01.19-19.31.23:333][622]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node AppendVector) Missing AppendVector input A - -[2024.01.19-19.31.23:335][622]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input A -[2024.01.19-19.31.25:108][827]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node AppendVector) Missing AppendVector input B - -[2024.01.19-19.31.25:111][827]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input B -[2024.01.19-19.31.26:533][992]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.31.26:537][992]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. -[2024.01.19-19.34.52:333][156]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.34.52:413][157]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: ================================================ -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Total job queries 490, among them cache hits 408 (83.27%) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Tracking 60 distinct input hashes that result in 40 distinct outputs (66.67%) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: RAM used: 137,73 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Shaders Compiled: 28 -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Average time worker was idle: 43.47 s -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Total thread time: 11,877 s -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: ================================================ -[2024.01.19-19.34.53:643][296]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.35.01:072][173]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.35.03:184][416]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.35.07:922][973]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.35.10:232][243]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-19.35.10:232][243]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.35.10:232][243]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.35.10:232][243]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.35.10:232][243]MaterialEditorStats: Shader Count: 0 -[2024.01.19-19.35.10:312][245]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-19.35.10:312][245]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.35.10:312][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.35.10:312][245]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.35.10:312][245]MaterialEditorStats: Shader Count: 2 -[2024.01.19-19.35.11:715][407]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-19.35.11:716][407]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.35.11:716][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.35.11:716][407]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.35.11:716][407]MaterialEditorStats: Shader Count: 0 -[2024.01.19-19.35.11:764][409]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-19.35.11:764][409]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.35.11:764][409]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.35.11:764][409]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.35.11:764][409]MaterialEditorStats: Shader Count: 2 -[2024.01.19-19.35.13:006][550]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-19.35.13:006][550]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.35.13:006][550]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.35.13:006][550]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.35.13:006][550]MaterialEditorStats: Shader Count: 0 -[2024.01.19-19.35.13:056][552]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-19.35.13:056][552]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.35.13:056][552]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.35.13:056][552]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.35.13:056][552]MaterialEditorStats: Shader Count: 2 -[2024.01.19-19.35.13:904][648]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.35.13:907][648]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. -[2024.01.19-19.35.18:007][134]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-19.35.18:007][134]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.35.18:007][134]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.35.18:007][134]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.35.18:007][134]MaterialEditorStats: Shader Count: 0 -[2024.01.19-19.35.18:090][136]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-19.35.18:090][136]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.35.18:090][136]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.35.18:091][136]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.35.18:091][136]MaterialEditorStats: Shader Count: 2 -[2024.01.19-19.35.19:483][298]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-19.35.19:483][298]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.35.19:483][298]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.35.19:483][298]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.35.19:483][298]MaterialEditorStats: Shader Count: 0 -[2024.01.19-19.35.19:549][300]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-19.35.19:549][300]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-19.35.19:549][300]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-19.35.19:549][300]MaterialEditorStats: LWC Demote usages (Est.): 1 -[2024.01.19-19.35.19:549][300]MaterialEditorStats: Shader Count: 2 -[2024.01.19-19.35.21:219][492]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node AppendVector) Missing AppendVector input A - -[2024.01.19-19.35.21:222][492]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input A -[2024.01.19-19.35.22:437][629]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node AppendVector) Missing AppendVector input B - -[2024.01.19-19.35.22:440][629]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input B -[2024.01.19-19.35.23:893][798]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-19.35.23:896][798]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. -[2024.01.19-19.40.17:792][183]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.119 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8941 files in 10685 folders with total size 487 MiB. -[2024.01.19-20.40.18:743][322]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:17.070 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8941 files in 10685 folders with total size 487 MiB. -[2024.01.19-21.04.04:526][966]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard). -[2024.01.19-21.04.04:527][966]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard). -[2024.01.19-21.06.12:247][342]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) -[2024.01.19-21.06.12:250][342]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx -[2024.01.19-21.06.12:262][342]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.06.42:555][342]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.06.42:580][342]File is corrupted Zylinder.fbx -[2024.01.19-21.06.42:613][342]LogFbx: Display: Triangulating static mesh Würfel.004 -[2024.01.19-21.06.42:614][342]LogStaticMesh: Display: Building static mesh raum_Würfel_004... -[2024.01.19-21.06.42:614][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.42:614][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.42:614][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.42:614][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.42:614][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.42:614][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.42:614][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.42:614][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.42:614][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.42:614][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.42:614][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.42:614][342]LogStaticMesh: Root: GPU size: 512 bytes. 1 Pages. 512.000 bytes per page (1.562% utilization). -[2024.01.19-21.06.42:614][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.42:614][342]LogStaticMesh: Page data disk size: 648 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.42:614][342]LogStaticMesh: Total GPU size: 512 bytes, Total disk size: 672 bytes. -[2024.01.19-21.06.42:614][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.42:614][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.42:615][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel_004.raum_Würfel_004 -[2024.01.19-21.06.42:625][342]LogFbx: Display: Triangulating static mesh Würfel.002 -[2024.01.19-21.06.42:626][342]LogStaticMesh: Display: Building static mesh raum_Würfel_002... -[2024.01.19-21.06.42:626][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.42:626][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.42:626][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.42:626][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.42:626][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.42:626][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.42:626][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.42:626][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.42:626][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.42:626][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.42:626][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.42:626][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). -[2024.01.19-21.06.42:626][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.42:626][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.42:626][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. -[2024.01.19-21.06.42:626][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.42:626][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.42:627][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel_002.raum_Würfel_002 -[2024.01.19-21.06.42:631][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.06.42:631][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.06.42:632][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.06.42:650][342]LogFbx: Display: Triangulating static mesh Würfel.006 -[2024.01.19-21.06.42:650][342]LogStaticMesh: Display: Building static mesh raum_Würfel_006... -[2024.01.19-21.06.42:652][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.42:652][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.42:652][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.42:652][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.42:652][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.42:652][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.42:652][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.42:652][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.42:652][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.42:652][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.42:652][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.42:652][342]LogStaticMesh: Root: GPU size: 528 bytes. 1 Pages. 528.000 bytes per page (1.611% utilization). -[2024.01.19-21.06.42:652][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.42:652][342]LogStaticMesh: Page data disk size: 648 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.42:652][342]LogStaticMesh: Total GPU size: 528 bytes, Total disk size: 672 bytes. -[2024.01.19-21.06.42:652][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.42:652][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.42:653][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel_006.raum_Würfel_006 -[2024.01.19-21.06.42:667][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.06.42:667][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.06.42:669][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.06.42:675][342]LogFbx: Display: Triangulating static mesh Tisch -[2024.01.19-21.06.42:678][342]LogStaticMesh: Display: Building static mesh raum_Tisch... -[2024.01.19-21.06.42:682][342]LogStaticMesh: Adjacency [0.00s], tris: 84, UVs 2 -[2024.01.19-21.06.42:682][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.42:682][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.42:682][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.42:683][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 84 -[2024.01.19-21.06.42:683][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.42:683][342]LogStaticMesh: Input: 1 Clusters, 84 Triangles and 100 Vertices -[2024.01.19-21.06.42:683][342]LogStaticMesh: Output without splits: 1 Clusters, 84 Triangles and 100 Vertices -[2024.01.19-21.06.42:683][342]LogStaticMesh: Output with splits: 1 Clusters, 84 Triangles and 100 Vertices -[2024.01.19-21.06.42:683][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.42:683][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.42:683][342]LogStaticMesh: Root: GPU size: 1660 bytes. 1 Pages. 1660.000 bytes per page (5.066% utilization). -[2024.01.19-21.06.42:683][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.42:683][342]LogStaticMesh: Page data disk size: 1664 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.42:683][342]LogStaticMesh: Total GPU size: 1660 bytes, Total disk size: 1688 bytes. -[2024.01.19-21.06.42:683][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.42:683][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.42:684][342]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_Tisch.raum_Tisch -[2024.01.19-21.06.42:691][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.06.42:691][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.06.42:693][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.06.42:702][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.06.42:702][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.06.42:706][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.06.42:712][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.06.42:713][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.06.42:714][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.06.42:730][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.06.42:730][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.06.42:735][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.06.42:743][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.06.42:743][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.06.42:744][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.06.42:758][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.06.42:759][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.06.42:786][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.06.42:786][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.06.42:787][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.06.42:804][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.06.42:804][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.06.42:805][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.06.42:908][342]LogFbx: Display: Triangulating static mesh Vollständiger Raum -[2024.01.19-21.06.42:938][342]LogStaticMesh: Display: Building static mesh raum_Vollständiger_Raum... -[2024.01.19-21.06.42:947][342]LogStaticMesh: Adjacency [0.00s], tris: 1436, UVs 3 -[2024.01.19-21.06.42:950][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.750000 -[2024.01.19-21.06.42:950][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.42:999][342]LogStaticMesh: Reduce [0.05s] -[2024.01.19-21.06.43:029][342]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 644 -[2024.01.19-21.06.43:030][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:030][342]LogStaticMesh: Input: 33 Clusters, 2944 Triangles and 4997 Vertices -[2024.01.19-21.06.43:030][342]LogStaticMesh: Output without splits: 33 Clusters, 2944 Triangles and 5004 Vertices -[2024.01.19-21.06.43:030][342]LogStaticMesh: Output with splits: 36 Clusters, 2944 Triangles and 5008 Vertices -[2024.01.19-21.06.43:030][342]LogStaticMesh: Material Stats - Unique Materials: 18, Fast Path Clusters: 22, Slow Path Clusters: 14, 1 Material: 12, 2 Materials: 4, 3 Materials: 6, At Least 4 Materials: 14 -[2024.01.19-21.06.43:031][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:031][342]LogStaticMesh: Root: GPU size: 32068 bytes. 1 Pages. 32068.000 bytes per page (97.864% utilization). -[2024.01.19-21.06.43:031][342]LogStaticMesh: Streaming: GPU size: 54116 bytes. 1 Pages (1 with relative encoding). 54116.000 bytes per page (41.287% utilization). -[2024.01.19-21.06.43:031][342]LogStaticMesh: Page data disk size: 56624 bytes. Fixup data size: 216 bytes. -[2024.01.19-21.06.43:031][342]LogStaticMesh: Total GPU size: 86184 bytes, Total disk size: 56840 bytes. -[2024.01.19-21.06.43:031][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:031][342]LogStaticMesh: Nanite build [0.08s] - -[2024.01.19-21.06.43:033][342]LogStaticMesh: Built static mesh [0.10s] /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum -[2024.01.19-21.06.43:035][342]LogStaticMesh: Warning: raum_Vollständiger_Raum has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.06.43:035][342]LogStaticMesh: Warning: raum_Vollständiger_Raum has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.06.43:041][342]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-21.06.43:043][342]LogStaticMesh: Display: Building static mesh raum_Cube... -[2024.01.19-21.06.43:043][342]LogStaticMesh: Adjacency [0.00s], tris: 44, UVs 2 -[2024.01.19-21.06.43:043][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:043][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:043][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:044][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 44 -[2024.01.19-21.06.43:044][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:044][342]LogStaticMesh: Input: 1 Clusters, 44 Triangles and 66 Vertices -[2024.01.19-21.06.43:044][342]LogStaticMesh: Output without splits: 1 Clusters, 44 Triangles and 66 Vertices -[2024.01.19-21.06.43:044][342]LogStaticMesh: Output with splits: 1 Clusters, 44 Triangles and 66 Vertices -[2024.01.19-21.06.43:044][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:044][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:044][342]LogStaticMesh: Root: GPU size: 1148 bytes. 1 Pages. 1148.000 bytes per page (3.503% utilization). -[2024.01.19-21.06.43:044][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:044][342]LogStaticMesh: Page data disk size: 1204 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:044][342]LogStaticMesh: Total GPU size: 1148 bytes, Total disk size: 1228 bytes. -[2024.01.19-21.06.43:044][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:044][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:045][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Cube.raum_Cube -[2024.01.19-21.06.43:049][342]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-21.06.43:050][342]LogStaticMesh: Display: Building static mesh raum_Fenster... -[2024.01.19-21.06.43:050][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:050][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:050][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:050][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:050][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:050][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:050][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:050][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:050][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:050][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:050][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:050][342]LogStaticMesh: Root: GPU size: 372 bytes. 1 Pages. 372.000 bytes per page (1.135% utilization). -[2024.01.19-21.06.43:051][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:051][342]LogStaticMesh: Page data disk size: 508 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:051][342]LogStaticMesh: Total GPU size: 372 bytes, Total disk size: 532 bytes. -[2024.01.19-21.06.43:051][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:051][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:052][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Fenster.raum_Fenster -[2024.01.19-21.06.43:055][342]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-21.06.43:056][342]LogStaticMesh: Display: Building static mesh raum_Feuermelder... -[2024.01.19-21.06.43:058][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:058][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:058][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:058][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:058][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:058][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:058][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:058][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:058][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:058][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:058][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:058][342]LogStaticMesh: Root: GPU size: 492 bytes. 1 Pages. 492.000 bytes per page (1.501% utilization). -[2024.01.19-21.06.43:058][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:058][342]LogStaticMesh: Page data disk size: 628 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:058][342]LogStaticMesh: Total GPU size: 492 bytes, Total disk size: 652 bytes. -[2024.01.19-21.06.43:058][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:058][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:060][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Feuermelder.raum_Feuermelder -[2024.01.19-21.06.43:063][342]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-21.06.43:074][342]LogStaticMesh: Display: Building static mesh raum_Lampe... -[2024.01.19-21.06.43:076][342]LogStaticMesh: Adjacency [0.00s], tris: 444, UVs 2 -[2024.01.19-21.06.43:076][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:076][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:090][342]LogStaticMesh: Reduce [0.01s] -[2024.01.19-21.06.43:091][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 252 -[2024.01.19-21.06.43:092][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:092][342]LogStaticMesh: Input: 7 Clusters, 822 Triangles and 646 Vertices -[2024.01.19-21.06.43:092][342]LogStaticMesh: Output without splits: 7 Clusters, 822 Triangles and 758 Vertices -[2024.01.19-21.06.43:092][342]LogStaticMesh: Output with splits: 7 Clusters, 822 Triangles and 758 Vertices -[2024.01.19-21.06.43:092][342]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 0, Slow Path Clusters: 7, 1 Material: 0, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 7 -[2024.01.19-21.06.43:092][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:092][342]LogStaticMesh: Root: GPU size: 12380 bytes. 1 Pages. 12380.000 bytes per page (37.781% utilization). -[2024.01.19-21.06.43:092][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:092][342]LogStaticMesh: Page data disk size: 8396 bytes. Fixup data size: 56 bytes. -[2024.01.19-21.06.43:092][342]LogStaticMesh: Total GPU size: 12380 bytes, Total disk size: 8452 bytes. -[2024.01.19-21.06.43:092][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:092][342]LogStaticMesh: Nanite build [0.02s] - -[2024.01.19-21.06.43:094][342]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_Lampe.raum_Lampe -[2024.01.19-21.06.43:094][342]LogStaticMesh: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.06.43:094][342]LogStaticMesh: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.06.43:098][342]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-21.06.43:098][342]LogStaticMesh: Display: Building static mesh raum_Lampen_Leiste... -[2024.01.19-21.06.43:098][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:098][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:098][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:098][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:098][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:098][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:098][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:099][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:099][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:099][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:099][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:099][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). -[2024.01.19-21.06.43:099][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:099][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:099][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. -[2024.01.19-21.06.43:099][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:099][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:100][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Lampen_Leiste.raum_Lampen_Leiste -[2024.01.19-21.06.43:104][342]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-21.06.43:105][342]LogStaticMesh: Display: Building static mesh raum_LAN_Dose... -[2024.01.19-21.06.43:106][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:106][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:106][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:106][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:106][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:106][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:106][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:106][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:106][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:106][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:106][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:106][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). -[2024.01.19-21.06.43:106][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:106][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:106][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. -[2024.01.19-21.06.43:106][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:106][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:107][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_LAN_Dose.raum_LAN_Dose -[2024.01.19-21.06.43:111][342]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-21.06.43:111][342]LogStaticMesh: Display: Building static mesh raum_Leiste_oben... -[2024.01.19-21.06.43:112][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:112][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:112][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:112][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:112][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:112][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:112][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:112][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:112][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:112][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:112][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:112][342]LogStaticMesh: Root: GPU size: 512 bytes. 1 Pages. 512.000 bytes per page (1.562% utilization). -[2024.01.19-21.06.43:112][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:112][342]LogStaticMesh: Page data disk size: 652 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:112][342]LogStaticMesh: Total GPU size: 512 bytes, Total disk size: 676 bytes. -[2024.01.19-21.06.43:112][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:112][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:113][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Leiste_oben.raum_Leiste_oben -[2024.01.19-21.06.43:116][342]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-21.06.43:117][342]LogStaticMesh: Display: Building static mesh raum_Leiste_Unten_1... -[2024.01.19-21.06.43:117][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:117][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:117][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:117][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:117][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:117][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:117][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:117][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:117][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:117][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:117][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:117][342]LogStaticMesh: Root: GPU size: 508 bytes. 1 Pages. 508.000 bytes per page (1.550% utilization). -[2024.01.19-21.06.43:117][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:117][342]LogStaticMesh: Page data disk size: 648 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:117][342]LogStaticMesh: Total GPU size: 508 bytes, Total disk size: 672 bytes. -[2024.01.19-21.06.43:117][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:117][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:119][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Leiste_Unten_1.raum_Leiste_Unten_1 -[2024.01.19-21.06.43:122][342]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-21.06.43:123][342]LogStaticMesh: Display: Building static mesh raum_Leiste_unten_2... -[2024.01.19-21.06.43:123][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:123][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:123][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:123][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:123][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:123][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:123][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:123][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:123][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:123][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:123][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:123][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). -[2024.01.19-21.06.43:123][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:123][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:123][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. -[2024.01.19-21.06.43:123][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:123][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:124][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Leiste_unten_2.raum_Leiste_unten_2 -[2024.01.19-21.06.43:128][342]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-21.06.43:128][342]LogStaticMesh: Display: Building static mesh raum_Lichtschalter... -[2024.01.19-21.06.43:130][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:130][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:130][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:131][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:131][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:131][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:131][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:131][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:131][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:131][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:131][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:131][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). -[2024.01.19-21.06.43:131][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:131][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:131][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. -[2024.01.19-21.06.43:131][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:131][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:133][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Lichtschalter.raum_Lichtschalter -[2024.01.19-21.06.43:138][342]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-21.06.43:139][342]LogStaticMesh: Display: Building static mesh raum_Objekt... -[2024.01.19-21.06.43:140][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:140][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:140][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:140][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:140][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:140][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:140][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:140][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:140][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:140][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:140][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:140][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). -[2024.01.19-21.06.43:140][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:140][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:140][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. -[2024.01.19-21.06.43:140][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:140][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:142][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Objekt.raum_Objekt -[2024.01.19-21.06.43:146][342]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-21.06.43:147][342]LogStaticMesh: Display: Building static mesh raum_Schacht_1... -[2024.01.19-21.06.43:147][342]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 2 -[2024.01.19-21.06.43:147][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:147][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:147][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:147][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 10 -[2024.01.19-21.06.43:147][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:147][342]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices -[2024.01.19-21.06.43:147][342]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices -[2024.01.19-21.06.43:147][342]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices -[2024.01.19-21.06.43:147][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:147][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:147][342]LogStaticMesh: Root: GPU size: 460 bytes. 1 Pages. 460.000 bytes per page (1.404% utilization). -[2024.01.19-21.06.43:147][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:147][342]LogStaticMesh: Page data disk size: 596 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:148][342]LogStaticMesh: Total GPU size: 460 bytes, Total disk size: 620 bytes. -[2024.01.19-21.06.43:148][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:148][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:149][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schacht_1.raum_Schacht_1 -[2024.01.19-21.06.43:151][342]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-21.06.43:152][342]LogStaticMesh: Display: Building static mesh raum_Schacht_1_001... -[2024.01.19-21.06.43:152][342]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 -[2024.01.19-21.06.43:152][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:152][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:152][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:152][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 -[2024.01.19-21.06.43:152][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:152][342]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices -[2024.01.19-21.06.43:152][342]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices -[2024.01.19-21.06.43:152][342]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices -[2024.01.19-21.06.43:152][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:152][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:152][342]LogStaticMesh: Root: GPU size: 232 bytes. 1 Pages. 232.000 bytes per page (0.708% utilization). -[2024.01.19-21.06.43:152][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:152][342]LogStaticMesh: Page data disk size: 372 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:153][342]LogStaticMesh: Total GPU size: 232 bytes, Total disk size: 396 bytes. -[2024.01.19-21.06.43:153][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:153][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:153][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schacht_1_001.raum_Schacht_1_001 -[2024.01.19-21.06.43:155][342]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-21.06.43:156][342]LogStaticMesh: Display: Building static mesh raum_Schacht_1_002... -[2024.01.19-21.06.43:156][342]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 2 -[2024.01.19-21.06.43:156][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:156][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:156][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:156][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 10 -[2024.01.19-21.06.43:156][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:156][342]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices -[2024.01.19-21.06.43:156][342]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices -[2024.01.19-21.06.43:156][342]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices -[2024.01.19-21.06.43:156][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:156][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:156][342]LogStaticMesh: Root: GPU size: 460 bytes. 1 Pages. 460.000 bytes per page (1.404% utilization). -[2024.01.19-21.06.43:156][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:156][342]LogStaticMesh: Page data disk size: 596 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:156][342]LogStaticMesh: Total GPU size: 460 bytes, Total disk size: 620 bytes. -[2024.01.19-21.06.43:156][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:156][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:157][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schacht_1_002.raum_Schacht_1_002 -[2024.01.19-21.06.43:161][342]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-21.06.43:161][342]LogStaticMesh: Display: Building static mesh raum_Schacht_1_003... -[2024.01.19-21.06.43:162][342]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 -[2024.01.19-21.06.43:162][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:162][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:162][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:162][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 -[2024.01.19-21.06.43:162][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:162][342]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices -[2024.01.19-21.06.43:162][342]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices -[2024.01.19-21.06.43:162][342]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices -[2024.01.19-21.06.43:162][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:162][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:162][342]LogStaticMesh: Root: GPU size: 232 bytes. 1 Pages. 232.000 bytes per page (0.708% utilization). -[2024.01.19-21.06.43:162][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:162][342]LogStaticMesh: Page data disk size: 372 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:162][342]LogStaticMesh: Total GPU size: 232 bytes, Total disk size: 396 bytes. -[2024.01.19-21.06.43:162][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:162][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:163][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schacht_1_003.raum_Schacht_1_003 -[2024.01.19-21.06.43:165][342]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-21.06.43:166][342]LogStaticMesh: Display: Building static mesh raum_Schallschutz_hinten... -[2024.01.19-21.06.43:166][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:166][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:166][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:166][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:166][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:166][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:166][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:166][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:166][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:166][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:166][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:166][342]LogStaticMesh: Root: GPU size: 380 bytes. 1 Pages. 380.000 bytes per page (1.160% utilization). -[2024.01.19-21.06.43:166][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:166][342]LogStaticMesh: Page data disk size: 532 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:166][342]LogStaticMesh: Total GPU size: 380 bytes, Total disk size: 556 bytes. -[2024.01.19-21.06.43:166][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:166][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:167][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schallschutz_hinten.raum_Schallschutz_hinten -[2024.01.19-21.06.43:171][342]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-21.06.43:171][342]LogStaticMesh: Display: Building static mesh raum_Steckdose_1... -[2024.01.19-21.06.43:173][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:173][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:173][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:173][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:173][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:173][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:173][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:173][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:173][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:173][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:173][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:173][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). -[2024.01.19-21.06.43:173][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:173][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:173][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. -[2024.01.19-21.06.43:173][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:173][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:174][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Steckdose_1.raum_Steckdose_1 -[2024.01.19-21.06.43:177][342]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-21.06.43:182][342]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-21.06.43:182][342]LogStaticMesh: Display: Building static mesh raum_Steckdose_1_002... -[2024.01.19-21.06.43:184][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:184][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:184][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:184][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:184][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:184][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:184][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:184][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:184][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:184][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:184][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:184][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). -[2024.01.19-21.06.43:184][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:184][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:184][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. -[2024.01.19-21.06.43:184][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:184][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:185][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Steckdose_1_002.raum_Steckdose_1_002 -[2024.01.19-21.06.43:188][342]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-21.06.43:188][342]LogStaticMesh: Display: Building static mesh raum_Steckdose_1_003... -[2024.01.19-21.06.43:189][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:189][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:189][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:189][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:189][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:189][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:189][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:189][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:189][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:189][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:189][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:189][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). -[2024.01.19-21.06.43:189][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:189][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:189][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. -[2024.01.19-21.06.43:189][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:189][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:190][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Steckdose_1_003.raum_Steckdose_1_003 -[2024.01.19-21.06.43:193][342]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-21.06.43:194][342]LogStaticMesh: Display: Building static mesh raum_Steckdose_4... -[2024.01.19-21.06.43:195][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:196][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:196][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:196][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:196][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:196][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:196][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:196][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:196][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:196][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:196][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:196][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). -[2024.01.19-21.06.43:196][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:196][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:196][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. -[2024.01.19-21.06.43:196][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:196][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:197][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Steckdose_4.raum_Steckdose_4 -[2024.01.19-21.06.43:200][342]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-21.06.43:203][342]LogStaticMesh: Display: Building static mesh raum_Ständer_2_001... -[2024.01.19-21.06.43:205][342]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.06.43:205][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:205][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:205][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:205][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.06.43:205][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:205][342]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.06.43:205][342]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.06.43:205][342]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.06.43:205][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:205][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:205][342]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.06.43:205][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:205][342]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:205][342]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. -[2024.01.19-21.06.43:205][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:205][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:207][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_001.raum_Ständer_2_001 -[2024.01.19-21.06.43:210][342]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-21.06.43:212][342]LogStaticMesh: Display: Building static mesh raum_Ständer_2_002... -[2024.01.19-21.06.43:215][342]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.06.43:215][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:215][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:215][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:216][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.06.43:216][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:216][342]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.06.43:216][342]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.06.43:216][342]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.06.43:216][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:216][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:216][342]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.06.43:216][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:216][342]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:216][342]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. -[2024.01.19-21.06.43:216][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:216][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:217][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_002.raum_Ständer_2_002 -[2024.01.19-21.06.43:221][342]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-21.06.43:223][342]LogStaticMesh: Display: Building static mesh raum_Ständer_2_003... -[2024.01.19-21.06.43:226][342]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.06.43:226][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:227][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:227][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:227][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.06.43:227][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:227][342]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.06.43:227][342]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.06.43:227][342]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.06.43:227][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:227][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:227][342]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.06.43:227][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:227][342]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:227][342]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. -[2024.01.19-21.06.43:227][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:227][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:228][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_003.raum_Ständer_2_003 -[2024.01.19-21.06.43:231][342]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.06.43:233][342]LogStaticMesh: Display: Building static mesh raum_Ständer_2_004... -[2024.01.19-21.06.43:236][342]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.06.43:236][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:236][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:236][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:236][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.06.43:236][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:236][342]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.06.43:236][342]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.06.43:236][342]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.06.43:236][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:236][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:236][342]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.06.43:236][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:236][342]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:236][342]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. -[2024.01.19-21.06.43:236][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:236][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:238][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_004.raum_Ständer_2_004 -[2024.01.19-21.06.43:242][342]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-21.06.43:253][342]LogStaticMesh: Display: Building static mesh raum_Wände... -[2024.01.19-21.06.43:255][342]LogStaticMesh: Adjacency [0.00s], tris: 264, UVs 2 -[2024.01.19-21.06.43:256][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333 -[2024.01.19-21.06.43:256][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:272][342]LogStaticMesh: Reduce [0.02s] -[2024.01.19-21.06.43:275][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 256 -[2024.01.19-21.06.43:275][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:275][342]LogStaticMesh: Input: 7 Clusters, 642 Triangles and 989 Vertices -[2024.01.19-21.06.43:275][342]LogStaticMesh: Output without splits: 7 Clusters, 642 Triangles and 989 Vertices -[2024.01.19-21.06.43:275][342]LogStaticMesh: Output with splits: 7 Clusters, 642 Triangles and 989 Vertices -[2024.01.19-21.06.43:275][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 4, 2 Materials: 3, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:275][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:275][342]LogStaticMesh: Root: GPU size: 16176 bytes. 1 Pages. 16176.000 bytes per page (49.365% utilization). -[2024.01.19-21.06.43:275][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:275][342]LogStaticMesh: Page data disk size: 10016 bytes. Fixup data size: 56 bytes. -[2024.01.19-21.06.43:275][342]LogStaticMesh: Total GPU size: 16176 bytes, Total disk size: 10072 bytes. -[2024.01.19-21.06.43:276][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:276][342]LogStaticMesh: Nanite build [0.02s] - -[2024.01.19-21.06.43:278][342]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.06.43:278][342]LogStaticMesh: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.06.43:278][342]LogStaticMesh: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.06.43:283][342]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-21.06.43:284][342]LogStaticMesh: Display: Building static mesh raum_Würfel... -[2024.01.19-21.06.43:284][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:284][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:284][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:284][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:284][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:284][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:284][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:284][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:284][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:284][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:284][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:284][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). -[2024.01.19-21.06.43:284][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:284][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:284][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. -[2024.01.19-21.06.43:284][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:284][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:286][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel -[2024.01.19-21.06.43:289][342]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-21.06.43:289][342]LogStaticMesh: Display: Building static mesh raum_Würfel_001... -[2024.01.19-21.06.43:289][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.06.43:289][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:289][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:290][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:290][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.06.43:290][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:290][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:290][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:290][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.06.43:290][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:290][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:290][342]LogStaticMesh: Root: GPU size: 496 bytes. 1 Pages. 496.000 bytes per page (1.514% utilization). -[2024.01.19-21.06.43:290][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:290][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:290][342]LogStaticMesh: Total GPU size: 496 bytes, Total disk size: 648 bytes. -[2024.01.19-21.06.43:290][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:290][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:291][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel_001.raum_Würfel_001 -[2024.01.19-21.06.43:294][342]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-21.06.43:296][342]LogStaticMesh: Display: Building static mesh raum_Zylinder... -[2024.01.19-21.06.43:300][342]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 2 -[2024.01.19-21.06.43:300][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.06.43:300][342]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.06.43:300][342]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.06.43:300][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 124 -[2024.01.19-21.06.43:300][342]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.06.43:300][342]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 192 Vertices -[2024.01.19-21.06.43:300][342]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 192 Vertices -[2024.01.19-21.06.43:300][342]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 192 Vertices -[2024.01.19-21.06.43:300][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.06.43:300][342]LogStaticMesh: WritePages: -[2024.01.19-21.06.43:300][342]LogStaticMesh: Root: GPU size: 2728 bytes. 1 Pages. 2728.000 bytes per page (8.325% utilization). -[2024.01.19-21.06.43:300][342]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.06.43:300][342]LogStaticMesh: Page data disk size: 2668 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.06.43:300][342]LogStaticMesh: Total GPU size: 2728 bytes, Total disk size: 2692 bytes. -[2024.01.19-21.06.43:300][342]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.06.43:300][342]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.06.43:303][342]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_Zylinder.raum_Zylinder -[2024.01.19-21.06.43:863][342]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.06.43:863][342]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Vollständiger_Raum has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Vollständiger_Raum has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.06.46:956][605]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms -[2024.01.19-21.06.46:958][605]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.008 -[2024.01.19-21.06.46:958][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] ([1] browsable assets)... -[2024.01.19-21.06.47:000][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_004.raum_Ständer_2_004] -[2024.01.19-21.06.47:000][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] -[2024.01.19-21.06.47:003][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto4 -[2024.01.19-21.06.47:003][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_004_Auto4C4E1265142EE409A333EA49735213790.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto4.uasset' -[2024.01.19-21.06.47:003][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] ([1] browsable assets)... -[2024.01.19-21.06.47:013][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_unten_2.raum_Leiste_unten_2] -[2024.01.19-21.06.47:013][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] -[2024.01.19-21.06.47:015][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto4 -[2024.01.19-21.06.47:015][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_unten_2_Auto48AD518DC480E69E81FBE4BB6ECB589C8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto4.uasset' -[2024.01.19-21.06.47:015][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] ([1] browsable assets)... -[2024.01.19-21.06.47:022][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_003.raum_Ständer_2_003] -[2024.01.19-21.06.47:022][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] -[2024.01.19-21.06.47:024][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto4 -[2024.01.19-21.06.47:024][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_003_Auto4B00AA1FC47B60D5C5348B686032A988D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto4.uasset' -[2024.01.19-21.06.47:024][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] ([1] browsable assets)... -[2024.01.19-21.06.47:035][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_001.raum_Schacht_1_001] -[2024.01.19-21.06.47:035][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] -[2024.01.19-21.06.47:037][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto4 -[2024.01.19-21.06.47:037][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_001_Auto4E68080354BE130CC750D3E9278260CB5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto4.uasset' -[2024.01.19-21.06.47:037][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Objekt] ([1] browsable assets)... -[2024.01.19-21.06.47:044][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Objekt.raum_Objekt] -[2024.01.19-21.06.47:044][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Objekt] -[2024.01.19-21.06.47:046][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto4 -[2024.01.19-21.06.47:046][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Objekt_Auto4E64DE2BA485E5A80B4D1BBB4C07016EC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto4.uasset' -[2024.01.19-21.06.47:046][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] ([1] browsable assets)... -[2024.01.19-21.06.47:056][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lichtschalter.raum_Lichtschalter] -[2024.01.19-21.06.47:056][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] -[2024.01.19-21.06.47:057][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto4 -[2024.01.19-21.06.47:057][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lichtschalter_Auto4384137434AC890BAA22F02B7D72869A4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto4.uasset' -[2024.01.19-21.06.47:058][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] ([1] browsable assets)... -[2024.01.19-21.06.47:064][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_Unten_1.raum_Leiste_Unten_1] -[2024.01.19-21.06.47:064][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] -[2024.01.19-21.06.47:066][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto4 -[2024.01.19-21.06.47:066][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_Unten_1_Auto47C7D745F4948015EF7B77D96802BB371.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto4.uasset' -[2024.01.19-21.06.47:066][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] ([1] browsable assets)... -[2024.01.19-21.06.47:077][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_LAN_Dose.raum_LAN_Dose] -[2024.01.19-21.06.47:077][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] -[2024.01.19-21.06.47:079][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto4 -[2024.01.19-21.06.47:079][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_LAN_Dose_Auto418313B41400196CC983918915D1710CF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto4.uasset' -[2024.01.19-21.06.47:079][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] ([1] browsable assets)... -[2024.01.19-21.06.47:085][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lampen_Leiste.raum_Lampen_Leiste] -[2024.01.19-21.06.47:085][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] -[2024.01.19-21.06.47:087][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto4 -[2024.01.19-21.06.47:087][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampen_Leiste_Auto4D55B3B0042E795CAA9674D91B835ADB4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto4.uasset' -[2024.01.19-21.06.47:087][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Feuermelder] ([1] browsable assets)... -[2024.01.19-21.06.47:098][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Feuermelder.raum_Feuermelder] -[2024.01.19-21.06.47:098][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Feuermelder] -[2024.01.19-21.06.47:099][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto4 -[2024.01.19-21.06.47:099][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Feuermelder_Auto4B18B61B0435CD03EC79FA8BCEC712F4E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto4.uasset' -[2024.01.19-21.06.47:100][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_001] ([1] browsable assets)... -[2024.01.19-21.06.47:106][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_001.raum_Würfel_001] -[2024.01.19-21.06.47:106][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_001] -[2024.01.19-21.06.47:107][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto4 -[2024.01.19-21.06.47:107][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_001_Auto407B61A184E1077863574838EE883AA85.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto4.uasset' -[2024.01.19-21.06.47:108][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Wände] ([1] browsable assets)... -[2024.01.19-21.06.47:122][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände] -[2024.01.19-21.06.47:122][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Wände] -[2024.01.19-21.06.47:124][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto4 -[2024.01.19-21.06.47:124][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Wände_Auto4157E96CA4D3FCE4C7168079A7C4D2CFF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto4.uasset' -[2024.01.19-21.06.47:125][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] ([1] browsable assets)... -[2024.01.19-21.06.47:131][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_002.raum_Ständer_2_002] -[2024.01.19-21.06.47:131][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] -[2024.01.19-21.06.47:133][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto4 -[2024.01.19-21.06.47:133][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_002_Auto4A590A115405B77D113BC8DAE1B0A4049.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto4.uasset' -[2024.01.19-21.06.47:133][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel] ([1] browsable assets)... -[2024.01.19-21.06.47:140][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel] -[2024.01.19-21.06.47:140][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel] -[2024.01.19-21.06.47:142][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto4 -[2024.01.19-21.06.47:142][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_Auto403CE1636441160788DBE46ACFD69BF19.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto4.uasset' -[2024.01.19-21.06.47:142][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] ([1] browsable assets)... -[2024.01.19-21.06.47:149][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_002.raum_Schacht_1_002] -[2024.01.19-21.06.47:149][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] -[2024.01.19-21.06.47:151][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto4 -[2024.01.19-21.06.47:151][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_002_Auto4DE6BB6B14B76388391E5999587255A32.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto4.uasset' -[2024.01.19-21.06.47:151][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1] ([1] browsable assets)... -[2024.01.19-21.06.47:157][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1.raum_Schacht_1] -[2024.01.19-21.06.47:157][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1] -[2024.01.19-21.06.47:159][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto4 -[2024.01.19-21.06.47:159][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_Auto4E4A4E4FD4BBE6058F8881AB1A62E3DCA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto4.uasset' -[2024.01.19-21.06.47:159][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] ([1] browsable assets)... -[2024.01.19-21.06.47:166][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_oben.raum_Leiste_oben] -[2024.01.19-21.06.47:166][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] -[2024.01.19-21.06.47:168][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto4 -[2024.01.19-21.06.47:168][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_oben_Auto4D4CC1EC246BF81B4DD163EB8C97B5F73.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto4.uasset' -[2024.01.19-21.06.47:168][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampe] ([1] browsable assets)... -[2024.01.19-21.06.47:190][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lampe.raum_Lampe] -[2024.01.19-21.06.47:190][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampe] -[2024.01.19-21.06.47:193][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto4 -[2024.01.19-21.06.47:193][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampe_Auto460B7E6EE4D03FF84119F5D94E019DAD3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto4.uasset' -[2024.01.19-21.06.47:193][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Fenster] ([1] browsable assets)... -[2024.01.19-21.06.47:208][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Fenster.raum_Fenster] -[2024.01.19-21.06.47:208][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Fenster] -[2024.01.19-21.06.47:210][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto4 -[2024.01.19-21.06.47:210][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Fenster_Auto4D64315644B2801A5777E058D899D1562.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto4.uasset' -[2024.01.19-21.06.47:210][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Cube] ([1] browsable assets)... -[2024.01.19-21.06.47:217][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Cube.raum_Cube] -[2024.01.19-21.06.47:217][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Cube] -[2024.01.19-21.06.47:219][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto4 -[2024.01.19-21.06.47:219][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Cube_Auto4283C9B8F4AEC6EF963C132BD1EBC7141.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto4.uasset' -[2024.01.19-21.06.47:219][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... -[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Total job queries 576, among them cache hits 492 (85.42%) -[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Tracking 62 distinct input hashes that result in 41 distinct outputs (66.13%) -[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: RAM used: 140,42 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Shaders Compiled: 28 -[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) -[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Average time worker was idle: 43.47 s -[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Total thread time: 11,877 s -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.06.47:233][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] -[2024.01.19-21.06.47:233][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] -[2024.01.19-21.06.47:235][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto4 -[2024.01.19-21.06.47:235][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto4D4277D64433864F10CDCB1818BC962F7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto4.uasset' -[2024.01.19-21.06.47:235][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] ([1] browsable assets)... -[2024.01.19-21.06.47:242][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_001.raum_Ständer_2_001] -[2024.01.19-21.06.47:242][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] -[2024.01.19-21.06.47:244][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto4 -[2024.01.19-21.06.47:244][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_001_Auto4FF11EA8F4F31DEAECC638BAE339BD5F2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto4.uasset' -[2024.01.19-21.06.47:245][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] ([1] browsable assets)... -[2024.01.19-21.06.47:255][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_4.raum_Steckdose_4] -[2024.01.19-21.06.47:255][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] -[2024.01.19-21.06.47:257][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto4 -[2024.01.19-21.06.47:257][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_4_Auto4A968E5774F6F1FF1FD4ADC99B24E3737.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto4.uasset' -[2024.01.19-21.06.47:257][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] ([1] browsable assets)... -[2024.01.19-21.06.47:268][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_003.raum_Steckdose_1_003] -[2024.01.19-21.06.47:268][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] -[2024.01.19-21.06.47:270][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto4 -[2024.01.19-21.06.47:270][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_003_Auto47C2708684B33B6A98618559269591611.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto4.uasset' -[2024.01.19-21.06.47:270][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] ([1] browsable assets)... -[2024.01.19-21.06.47:276][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_002.raum_Steckdose_1_002] -[2024.01.19-21.06.47:276][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] -[2024.01.19-21.06.47:278][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto4 -[2024.01.19-21.06.47:278][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_002_Auto4577D88164B003460C444E2959638D1E7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto4.uasset' -[2024.01.19-21.06.47:278][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] ([1] browsable assets)... -[2024.01.19-21.06.47:284][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_001.raum_Steckdose_1_001] -[2024.01.19-21.06.47:284][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] -[2024.01.19-21.06.47:286][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto4 -[2024.01.19-21.06.47:286][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_001_Auto452CD3AF3404F1C4EB336E3AA187E6832.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto4.uasset' -[2024.01.19-21.06.47:286][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] ([1] browsable assets)... -[2024.01.19-21.06.47:292][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1.raum_Steckdose_1] -[2024.01.19-21.06.47:292][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] -[2024.01.19-21.06.47:294][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto4 -[2024.01.19-21.06.47:294][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_Auto4BC91C23D4B2DA0005572F6984D7F23C4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto4.uasset' -[2024.01.19-21.06.47:294][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] ([1] browsable assets)... -[2024.01.19-21.06.47:305][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schallschutz_hinten.raum_Schallschutz_hinten] -[2024.01.19-21.06.47:306][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] -[2024.01.19-21.06.47:307][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto4 -[2024.01.19-21.06.47:307][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schallschutz_hinten_Auto49A3751084470448951FD5DB79F44751A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto4.uasset' -[2024.01.19-21.06.47:308][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] ([1] browsable assets)... -[2024.01.19-21.06.47:314][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_003.raum_Schacht_1_003] -[2024.01.19-21.06.47:314][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] -[2024.01.19-21.06.47:315][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto4 -[2024.01.19-21.06.47:315][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_003_Auto4CCAE02324EB63E7CB58983BC3360CFE5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto4.uasset' -[2024.01.19-21.06.47:316][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Zylinder] ([1] browsable assets)... -[2024.01.19-21.06.47:322][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Zylinder.raum_Zylinder] -[2024.01.19-21.06.47:322][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Zylinder] -[2024.01.19-21.06.47:324][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto4 -[2024.01.19-21.06.47:324][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Zylinder_Auto4736159B5414904BA9180BFA7C85F9C59.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto4.uasset' -[2024.01.19-21.06.47:324][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_004] ([1] browsable assets)... -[2024.01.19-21.06.47:330][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_004.raum_Würfel_004] -[2024.01.19-21.06.47:330][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_004] -[2024.01.19-21.06.47:332][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto4 -[2024.01.19-21.06.47:332][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_004_Auto43EDAAF474DBEC7CCFCE2C8A2820E4E35.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto4.uasset' -[2024.01.19-21.06.47:333][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... -[2024.01.19-21.06.47:346][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] -[2024.01.19-21.06.47:346][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] -[2024.01.19-21.06.47:348][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto4 -[2024.01.19-21.06.47:348][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto42571AD0640A39BAC9001428253258BA8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto4.uasset' -[2024.01.19-21.06.47:349][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_002] ([1] browsable assets)... -[2024.01.19-21.06.47:357][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_002.raum_Würfel_002] -[2024.01.19-21.06.47:357][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_002] -[2024.01.19-21.06.47:359][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto4 -[2024.01.19-21.06.47:359][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_002_Auto4DFFAD16F4E176399B359118D44ED7CB2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto4.uasset' -[2024.01.19-21.06.47:359][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_006] ([1] browsable assets)... -[2024.01.19-21.06.47:366][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_006.raum_Würfel_006] -[2024.01.19-21.06.47:367][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_006] -[2024.01.19-21.06.47:368][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto4 -[2024.01.19-21.06.47:368][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_006_Auto4F8345DEC4F0DC5F9129A6489FACC20DC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto4.uasset' -[2024.01.19-21.06.47:369][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... -[2024.01.19-21.06.47:383][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] -[2024.01.19-21.06.47:383][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] -[2024.01.19-21.06.47:384][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto4 -[2024.01.19-21.06.47:384][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto41DF5BF234A1EA3807D645AA23C56C864.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto4.uasset' -[2024.01.19-21.06.47:385][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... -[2024.01.19-21.06.47:390][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-21.06.47:390][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-21.06.47:391][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto4 -[2024.01.19-21.06.47:391][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu4032143B4547D2599D51BC960831752A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto4.uasset' -[2024.01.19-21.06.47:391][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... -[2024.01.19-21.06.47:406][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] -[2024.01.19-21.06.47:406][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] -[2024.01.19-21.06.47:407][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto4 -[2024.01.19-21.06.47:407][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto4953E1D4B43403A09453D47B78E6DDBC7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto4.uasset' -[2024.01.19-21.06.47:408][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Tisch] ([1] browsable assets)... -[2024.01.19-21.06.47:415][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Tisch.raum_Tisch] -[2024.01.19-21.06.47:415][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Tisch] -[2024.01.19-21.06.47:418][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto4 -[2024.01.19-21.06.47:418][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Tisch_Auto4208ED9F14CD583B4A8D1A786CE3068DB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto4.uasset' -[2024.01.19-21.06.47:418][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... -[2024.01.19-21.06.47:433][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] -[2024.01.19-21.06.47:433][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] -[2024.01.19-21.06.47:435][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto4 -[2024.01.19-21.06.47:435][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto4C669C6984D2237F5882110BB108C7592.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto4.uasset' -[2024.01.19-21.06.47:435][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... -[2024.01.19-21.06.47:436][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] -[2024.01.19-21.06.47:436][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] -[2024.01.19-21.06.47:437][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto4 -[2024.01.19-21.06.47:437][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto45F5EDAFF474D3D96C53F1BBE2F273C28.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto4.uasset' -[2024.01.19-21.06.47:437][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] ([1] browsable assets)... -[2024.01.19-21.06.47:449][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum] -[2024.01.19-21.06.47:449][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] -[2024.01.19-21.06.47:453][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto4 -[2024.01.19-21.06.47:453][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Vollständiger_Raum_Auto467FA71ED4373C2ACFC4ED790742CA8DE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto4.uasset' -[2024.01.19-21.06.47:454][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... -[2024.01.19-21.06.47:467][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] -[2024.01.19-21.06.47:467][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] -[2024.01.19-21.06.47:469][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto4 -[2024.01.19-21.06.47:469][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto49327A8FE402079669C5D3595335DFF46.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto4.uasset' -[2024.01.19-21.06.47:469][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... -[2024.01.19-21.06.47:470][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] -[2024.01.19-21.06.47:470][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] -[2024.01.19-21.06.47:471][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto4 -[2024.01.19-21.06.47:471][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto49DD40C2A4FF6BDC33562E8919E1BCB19.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto4.uasset' -[2024.01.19-21.06.47:471][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... -[2024.01.19-21.06.47:487][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] -[2024.01.19-21.06.47:488][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] -[2024.01.19-21.06.47:489][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto4 -[2024.01.19-21.06.47:489][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto46BE1A1FD43BE2BCFF9C291845B08B6C4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto4.uasset' -[2024.01.19-21.06.47:489][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... -[2024.01.19-21.06.47:490][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] -[2024.01.19-21.06.47:490][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] -[2024.01.19-21.06.47:491][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto4 -[2024.01.19-21.06.47:491][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto4597AA5974A1D93D9A9B2DEAA83E01561.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto4.uasset' -[2024.01.19-21.06.47:491][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... -[2024.01.19-21.06.47:505][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] -[2024.01.19-21.06.47:505][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] -[2024.01.19-21.06.47:507][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto4 -[2024.01.19-21.06.47:507][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto49F33AACA40081F6E96065CAD91964A99.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto4.uasset' -[2024.01.19-21.06.47:507][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... -[2024.01.19-21.06.47:508][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] -[2024.01.19-21.06.47:508][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] -[2024.01.19-21.06.47:508][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto4 -[2024.01.19-21.06.47:508][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto4BD07388A4B442614BB2676ACFB15210A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto4.uasset' -[2024.01.19-21.06.47:509][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... -[2024.01.19-21.06.47:522][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] -[2024.01.19-21.06.47:523][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] -[2024.01.19-21.06.47:524][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto4 -[2024.01.19-21.06.47:524][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto4B889F8F8426BB18FE28E2A8F98E036B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto4.uasset' -[2024.01.19-21.06.47:524][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... -[2024.01.19-21.06.47:525][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] -[2024.01.19-21.06.47:525][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] -[2024.01.19-21.06.47:526][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto4 -[2024.01.19-21.06.47:526][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto42932E17E4B9C3A34BB63B5A138F9281F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto4.uasset' -[2024.01.19-21.06.47:527][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... -[2024.01.19-21.06.47:543][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] -[2024.01.19-21.06.47:543][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] -[2024.01.19-21.06.47:544][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto4 -[2024.01.19-21.06.47:545][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto4F49E7A774A444A2BBE8C08A737E65D66.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto4.uasset' -[2024.01.19-21.06.47:545][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... -[2024.01.19-21.06.47:546][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] -[2024.01.19-21.06.47:546][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] -[2024.01.19-21.06.47:546][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto4 -[2024.01.19-21.06.47:546][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto428BB03494709E562E6FE3A85B80AB11F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto4.uasset' -[2024.01.19-21.06.47:547][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... -[2024.01.19-21.06.47:561][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] -[2024.01.19-21.06.47:561][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] -[2024.01.19-21.06.47:562][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto4 -[2024.01.19-21.06.47:562][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto4FC3B725D422DED30A70EB78183FE6700.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto4.uasset' -[2024.01.19-21.06.47:562][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... -[2024.01.19-21.06.47:563][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] -[2024.01.19-21.06.47:563][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] -[2024.01.19-21.06.47:564][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto4 -[2024.01.19-21.06.47:564][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto49DB85E59476998829964D9B89183E820.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto4.uasset' -[2024.01.19-21.06.47:564][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... -[2024.01.19-21.06.47:580][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] -[2024.01.19-21.06.47:580][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] -[2024.01.19-21.06.47:580][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto4 -[2024.01.19-21.06.47:580][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto4DBADBD8F4FBCF42482317EAEE4C9778E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto4.uasset' -[2024.01.19-21.06.47:581][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... -[2024.01.19-21.06.47:597][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] -[2024.01.19-21.06.47:597][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] -[2024.01.19-21.06.47:598][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto4 -[2024.01.19-21.06.47:598][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto47A6590B040E751A2A203249CA42D806D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto4.uasset' -[2024.01.19-21.06.47:599][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... -[2024.01.19-21.06.47:599][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-21.06.47:599][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-21.06.47:600][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto4 -[2024.01.19-21.06.47:600][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu2F4D5AE842B4E51FE1F78FBB50F4D023.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto4.uasset' -[2024.01.19-21.06.47:600][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... -[2024.01.19-21.06.47:616][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] -[2024.01.19-21.06.47:616][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] -[2024.01.19-21.06.47:617][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto4 -[2024.01.19-21.06.47:617][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto4330459AD422E02E2EA08158609A4BDFC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto4.uasset' -[2024.01.19-21.06.47:618][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... -[2024.01.19-21.06.47:618][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] -[2024.01.19-21.06.47:618][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] -[2024.01.19-21.06.47:619][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto4 -[2024.01.19-21.06.47:619][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto4C04C8EFF42930F54582DB5844C2B9B54.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto4.uasset' -[2024.01.19-21.06.47:619][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... -[2024.01.19-21.06.47:633][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] -[2024.01.19-21.06.47:633][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] -[2024.01.19-21.06.47:634][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto4 -[2024.01.19-21.06.47:634][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto46CE9CEA94E6EA0E4D2112280CD575909.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto4.uasset' -[2024.01.19-21.06.47:635][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... -[2024.01.19-21.06.47:650][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] -[2024.01.19-21.06.47:650][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] -[2024.01.19-21.06.47:650][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto4 -[2024.01.19-21.06.47:650][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto4F75E7CEB4C6C122EAA5B3F97FBA625EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto4.uasset' -[2024.01.19-21.06.47:651][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... -[2024.01.19-21.06.47:666][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] -[2024.01.19-21.06.47:666][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] -[2024.01.19-21.06.47:667][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto4 -[2024.01.19-21.06.47:667][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto47DC214504C2201449EBB02B236188EF1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto4.uasset' -[2024.01.19-21.06.47:668][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... -[2024.01.19-21.06.47:685][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] -[2024.01.19-21.06.47:685][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] -[2024.01.19-21.06.47:686][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto4 -[2024.01.19-21.06.47:686][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto4411288764C0C731D92B1A08B7BF8F70E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto4.uasset' -[2024.01.19-21.06.47:687][605]LogFileHelpers: Auto-saving content packages took 0.729 -[2024.01.19-21.07.00:875][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum -[2024.01.19-21.07.00:875][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum -[2024.01.19-21.07.00:876][658]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_7 -[2024.01.19-21.07.01:332][689]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum -[2024.01.19-21.07.01:332][689]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum -[2024.01.19-21.07.01:333][689]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_8 -[2024.01.19-21.09.25:170][812]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2024.01.19-21.09.25:170][812]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2024.01.19-21.09.27:816][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-21.09.28:792][ 39]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.09.28:802][ 39]LogUObjectGlobals: Force Deleting 62 Package(s): - Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/Black.Black - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/BrightLight.BrightLight - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/lan_dose.lan_dose - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/Material.Material - Asset Type: Material -[2024.01.19-21.09.28:914][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_004.Material_004: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.09.28:915][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.09.28:916][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.09.28:917][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.09.28:918][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.09.28:918][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.09.28:919][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.09.28:920][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_008.Material_008: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.09.28:920][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.09.28:922][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_009.Material_009: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.09.29:075][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.01.19-21.09.29:078][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.09.29:082][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-21.09.31:861][184]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) -[2024.01.19-21.09.31:865][184]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx -[2024.01.19-21.09.31:875][184]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.09.47:054][184]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.09.47:072][184]File is corrupted Zylinder.fbx -[2024.01.19-21.09.47:098][184]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-21.09.47:125][184]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-21.09.47:126][184]LogStaticMesh: Display: Building static mesh raum_Fenster... -[2024.01.19-21.09.47:127][184]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.09.47:127][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.09.47:127][184]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.09.47:127][184]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.09.47:127][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.09.47:127][184]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.09.47:127][184]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.09.47:127][184]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.09.47:127][184]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.09.47:127][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.09.47:127][184]LogStaticMesh: WritePages: -[2024.01.19-21.09.47:127][184]LogStaticMesh: Root: GPU size: 372 bytes. 1 Pages. 372.000 bytes per page (1.135% utilization). -[2024.01.19-21.09.47:127][184]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.09.47:127][184]LogStaticMesh: Page data disk size: 508 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.09.47:127][184]LogStaticMesh: Total GPU size: 372 bytes, Total disk size: 532 bytes. -[2024.01.19-21.09.47:127][184]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.09.47:127][184]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.09.47:128][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Fenster.raum_Fenster -[2024.01.19-21.09.47:140][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.09.47:140][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.09.47:146][184]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-21.09.47:197][184]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-21.09.47:207][184]LogStaticMesh: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.09.47:207][184]LogStaticMesh: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.09.47:212][184]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-21.09.47:221][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.09.47:221][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.09.47:224][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.09.47:228][184]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-21.09.47:245][184]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-21.09.47:255][184]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-21.09.47:258][184]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-21.09.47:263][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.09.47:263][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.09.47:264][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.09.47:269][184]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-21.09.47:281][184]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-21.09.47:286][184]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-21.09.47:291][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.09.47:291][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.09.47:292][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.09.47:297][184]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-21.09.47:307][184]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-21.09.47:313][184]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-21.09.47:317][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.09.47:317][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.09.47:318][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.09.47:323][184]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-21.09.47:324][184]LogStaticMesh: Display: Building static mesh raum_Schallschutz_hinten... -[2024.01.19-21.09.47:325][184]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.09.47:325][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.09.47:325][184]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.09.47:325][184]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.09.47:325][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.09.47:325][184]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.09.47:325][184]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.09.47:325][184]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.09.47:325][184]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.09.47:325][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.09.47:325][184]LogStaticMesh: WritePages: -[2024.01.19-21.09.47:325][184]LogStaticMesh: Root: GPU size: 380 bytes. 1 Pages. 380.000 bytes per page (1.160% utilization). -[2024.01.19-21.09.47:325][184]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.09.47:325][184]LogStaticMesh: Page data disk size: 532 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.09.47:325][184]LogStaticMesh: Total GPU size: 380 bytes, Total disk size: 556 bytes. -[2024.01.19-21.09.47:325][184]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.09.47:325][184]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.09.47:326][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schallschutz_hinten.raum_Schallschutz_hinten -[2024.01.19-21.09.47:340][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.09.47:340][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.09.47:342][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.09.47:348][184]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-21.09.47:360][184]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-21.09.47:364][184]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-21.09.47:368][184]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-21.09.47:375][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.09.47:375][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.09.47:380][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.09.47:382][184]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-21.09.47:398][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.09.47:398][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.09.47:399][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.09.47:405][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.09.47:405][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.09.47:406][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.09.47:417][184]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-21.09.47:418][184]LogStaticMesh: Display: Building static mesh raum_Ständer_2_001... -[2024.01.19-21.09.47:421][184]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.09.47:422][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.09.47:422][184]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.09.47:422][184]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.09.47:422][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.09.47:422][184]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.09.47:422][184]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.09.47:422][184]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.09.47:422][184]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.09.47:422][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.09.47:422][184]LogStaticMesh: WritePages: -[2024.01.19-21.09.47:422][184]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.09.47:422][184]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.09.47:422][184]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.09.47:422][184]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. -[2024.01.19-21.09.47:422][184]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.09.47:422][184]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.09.47:423][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_001.raum_Ständer_2_001 -[2024.01.19-21.09.47:430][184]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-21.09.47:431][184]LogStaticMesh: Display: Building static mesh raum_Ständer_2_002... -[2024.01.19-21.09.47:433][184]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.09.47:433][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.09.47:433][184]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.09.47:433][184]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.09.47:433][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.09.47:433][184]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.09.47:433][184]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.09.47:433][184]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.09.47:433][184]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.09.47:433][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.09.47:433][184]LogStaticMesh: WritePages: -[2024.01.19-21.09.47:433][184]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.09.47:433][184]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.09.47:433][184]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.09.47:433][184]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. -[2024.01.19-21.09.47:433][184]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.09.47:433][184]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.09.47:435][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_002.raum_Ständer_2_002 -[2024.01.19-21.09.47:437][184]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-21.09.47:439][184]LogStaticMesh: Display: Building static mesh raum_Ständer_2_003... -[2024.01.19-21.09.47:441][184]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.09.47:442][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.09.47:442][184]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.09.47:442][184]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.09.47:442][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.09.47:442][184]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.09.47:442][184]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.09.47:442][184]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.09.47:442][184]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.09.47:442][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.09.47:442][184]LogStaticMesh: WritePages: -[2024.01.19-21.09.47:442][184]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.09.47:442][184]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.09.47:442][184]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.09.47:442][184]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. -[2024.01.19-21.09.47:442][184]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.09.47:442][184]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.09.47:443][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_003.raum_Ständer_2_003 -[2024.01.19-21.09.47:446][184]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.09.47:447][184]LogStaticMesh: Display: Building static mesh raum_Ständer_2_004... -[2024.01.19-21.09.47:449][184]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.09.47:449][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.09.47:449][184]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.09.47:449][184]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.09.47:449][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.09.47:449][184]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.09.47:449][184]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.09.47:449][184]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.09.47:449][184]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.09.47:449][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.09.47:449][184]LogStaticMesh: WritePages: -[2024.01.19-21.09.47:449][184]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.09.47:449][184]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.09.47:449][184]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.09.47:449][184]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. -[2024.01.19-21.09.47:449][184]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.09.47:449][184]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.09.47:450][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_004.raum_Ständer_2_004 -[2024.01.19-21.09.47:455][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.09.47:455][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.09.47:456][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.09.47:461][184]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-21.09.47:470][184]LogStaticMesh: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.09.47:470][184]LogStaticMesh: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.09.47:474][184]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-21.09.47:478][184]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-21.09.47:480][184]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-21.09.47:514][184]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.09.47:514][184]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.09.47:514][184]FBXImport: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.09.47:514][184]FBXImport: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.09.47:514][184]FBXImport: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.09.47:514][184]FBXImport: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Total job queries 800, among them cache hits 716 (89.50%) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Tracking 62 distinct input hashes that result in 41 distinct outputs (66.13%) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: RAM used: 140,42 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Shaders Compiled: 28 -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Average time worker was idle: 43.47 s -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Total thread time: 11,877 s -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.09.52:631][479]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.09.52:632][479]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.09.52:632][479]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_10 -[2024.01.19-21.09.53:155][502]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.09.53:155][502]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.09.53:156][502]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_12 -[2024.01.19-21.10.00:287][121]Cmd: DELETE -[2024.01.19-21.10.00:288][121]Cmd: ACTOR DELETE -[2024.01.19-21.10.00:294][121]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.10.00:300][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms -[2024.01.19-21.10.00:302][121]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2024.01.19-21.10.05:701][520]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster -[2024.01.19-21.10.05:830][520]LogViewport: Scene viewport resized to 1419x768, mode Windowed. -[2024.01.19-21.10.07:414][649]LogSlate: Window '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' being destroyed -[2024.01.19-21.10.18:025][463]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel -[2024.01.19-21.10.18:025][463]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel -[2024.01.19-21.10.18:026][463]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_15 -[2024.01.19-21.10.18:461][483]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel -[2024.01.19-21.10.18:461][483]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel -[2024.01.19-21.10.18:462][483]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_17 -[2024.01.19-21.10.19:675][581]Cmd: DELETE -[2024.01.19-21.10.19:675][581]Cmd: ACTOR DELETE -[2024.01.19-21.10.19:680][581]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.10.19:686][581]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-21.10.19:688][581]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2024.01.19-21.10.28:826][411]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher -[2024.01.19-21.10.28:928][411]LogViewport: Scene viewport resized to 1419x768, mode Windowed. -[2024.01.19-21.10.31:209][598]LogSlate: Window 'lautsprecher' being destroyed -[2024.01.19-21.10.40:689][397]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.10.40:689][397]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.10.40:690][397]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_23 -[2024.01.19-21.10.41:475][461]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.10.41:475][461]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.10.41:476][461]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_24 -[2024.01.19-21.10.58:356][878]Cmd: DELETE -[2024.01.19-21.10.58:356][878]Cmd: ACTOR DELETE -[2024.01.19-21.10.58:362][878]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.10.58:366][878]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.10.58:370][878]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2024.01.19-21.11.34:161][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-21.11.35:310][533]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.11.35:338][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-21.11.35:342][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-21.11.35:345][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-21.11.37:689][627]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) -[2024.01.19-21.11.37:693][627]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx -[2024.01.19-21.11.37:703][627]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.11.38:799][627]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.11.38:817][627]File is corrupted Zylinder.fbx -[2024.01.19-21.11.38:847][627]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-21.11.38:874][627]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-21.11.38:886][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.11.38:887][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.11.38:892][627]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-21.11.38:941][627]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-21.11.38:951][627]LogStaticMesh: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.11.38:951][627]LogStaticMesh: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.11.38:956][627]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-21.11.38:965][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.11.38:965][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.11.38:968][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.11.38:971][627]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-21.11.38:989][627]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-21.11.38:999][627]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-21.11.39:003][627]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-21.11.39:007][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.11.39:007][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.11.39:008][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.11.39:012][627]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-21.11.39:024][627]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-21.11.39:028][627]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-21.11.39:033][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.11.39:033][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.11.39:033][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.11.39:037][627]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-21.11.39:049][627]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-21.11.39:053][627]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-21.11.39:057][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.11.39:057][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.11.39:058][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.11.39:063][627]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-21.11.39:075][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.11.39:075][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.11.39:076][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.11.39:083][627]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-21.11.39:094][627]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-21.11.39:098][627]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-21.11.39:101][627]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-21.11.39:108][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.11.39:108][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.11.39:111][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.11.39:114][627]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-21.11.39:129][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.11.39:129][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.11.39:130][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.11.39:137][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.11.39:137][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.11.39:138][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.11.39:149][627]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-21.11.39:161][627]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-21.11.39:167][627]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-21.11.39:172][627]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.11.39:178][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.11.39:178][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.11.39:180][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.11.39:185][627]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-21.11.39:193][627]LogStaticMesh: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.11.39:193][627]LogStaticMesh: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.11.39:199][627]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-21.11.39:203][627]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-21.11.39:207][627]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-21.11.39:222][627]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.11.39:222][627]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.11.39:222][627]FBXImport: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.11.39:222][627]FBXImport: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.11.39:222][627]FBXImport: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.11.39:222][627]FBXImport: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.11.44:550][980]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.11.44:550][980]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.11.44:551][980]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_25 -[2024.01.19-21.11.44:988][998]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.11.44:988][998]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.11.44:989][998]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_26 -[2024.01.19-21.11.50:660][510]Cmd: DELETE -[2024.01.19-21.11.50:660][510]Cmd: ACTOR DELETE -[2024.01.19-21.11.50:668][510]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.11.50:672][510]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.11.50:674][510]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2024.01.19-21.11.55:801][840]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.11.55:812][840]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.11.59:977][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-21.12.01:021][276]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.12.01:037][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-21.12.01:042][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-21.12.01:045][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-21.13.07:977][694]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) -[2024.01.19-21.13.07:981][694]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx -[2024.01.19-21.13.07:990][694]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.13.09:085][694]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.13.09:099][694]File is corrupted Zylinder.fbx -[2024.01.19-21.13.09:125][694]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-21.13.09:151][694]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-21.13.09:163][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.13.09:163][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.13.09:168][694]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-21.13.09:216][694]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-21.13.09:226][694]LogStaticMesh: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.13.09:226][694]LogStaticMesh: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.13.09:231][694]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-21.13.09:238][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.13.09:239][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.13.09:243][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.13.09:244][694]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-21.13.09:262][694]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-21.13.09:272][694]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-21.13.09:276][694]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-21.13.09:281][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.13.09:281][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.13.09:282][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.13.09:287][694]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-21.13.09:298][694]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-21.13.09:302][694]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-21.13.09:306][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.13.09:306][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.13.09:307][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.13.09:311][694]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-21.13.09:321][694]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-21.13.09:325][694]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-21.13.09:329][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.13.09:329][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.13.09:330][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.13.09:335][694]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-21.13.09:347][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.13.09:347][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.13.09:348][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.13.09:353][694]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-21.13.09:365][694]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-21.13.09:369][694]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-21.13.09:373][694]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-21.13.09:382][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.13.09:382][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.13.09:386][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.13.09:387][694]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-21.13.09:402][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.13.09:402][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.13.09:403][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.13.09:409][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.13.09:409][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.13.09:410][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.13.09:421][694]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-21.13.09:432][694]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-21.13.09:437][694]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-21.13.09:443][694]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.13.09:450][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.13.09:450][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.13.09:451][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.13.09:456][694]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-21.13.09:464][694]LogStaticMesh: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.13.09:464][694]LogStaticMesh: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.13.09:470][694]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-21.13.09:473][694]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-21.13.09:476][694]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-21.13.09:491][694]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.13.09:491][694]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.13.09:491][694]FBXImport: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.13.09:491][694]FBXImport: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.13.09:491][694]FBXImport: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.13.09:491][694]FBXImport: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.13.09:543][694]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.13.09:543][694]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-21.13.09:543][694]LogShaderCompilers: Display: Total job queries 1.008, among them cache hits 924 (91.67%) -[2024.01.19-21.13.09:543][694]LogShaderCompilers: Display: Tracking 62 distinct input hashes that result in 41 distinct outputs (66.13%) -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: RAM used: 140,42 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Shaders Compiled: 28 -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Average time worker was idle: 43.47 s -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Total thread time: 11,877 s -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.13.15:478][ 56]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.13.15:478][ 56]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.13.15:478][ 56]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_27 -[2024.01.19-21.13.15:956][ 76]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.13.15:956][ 76]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände -[2024.01.19-21.13.15:957][ 76]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_31 -[2024.01.19-21.13.20:774][516]Cmd: DELETE -[2024.01.19-21.13.20:774][516]Cmd: ACTOR DELETE -[2024.01.19-21.13.20:782][516]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.13.20:786][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-21.13.20:787][516]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2024.01.19-21.13.26:059][911]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Start_Endraum/Material_006.Material_006 -[2024.01.19-21.13.26:063][911]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.13.26:063][911]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.13.26:181][911]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-21.13.26:181][911]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-21.13.26:181][911]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-21.13.26:181][911]MaterialEditorStats: Shader Count: 0 -[2024.01.19-21.13.26:187][911]LogViewport: Scene viewport resized to 375x383, mode Windowed. -[2024.01.19-21.13.26:270][913]MaterialEditorStats: Base pass shader: 144 instructions -[2024.01.19-21.13.26:270][913]MaterialEditorStats: Base pass vertex shader: 122 instructions -[2024.01.19-21.13.26:270][913]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-21.13.26:270][913]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-21.13.26:270][913]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-21.13.26:270][913]MaterialEditorStats: Shader Count: 4 -[2024.01.19-21.13.29:508][174]LogSlate: Window 'Material_006' being destroyed -[2024.01.19-21.13.29:559][174]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.13.29:559][174]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.13.45:162][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.19-21.13.46:441][ 28]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.13.46:464][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.13.46:468][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-21.13.46:471][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-21.15.16:370][492]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-21.15.16:375][492]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-21.15.16:385][492]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.15.23:415][492]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.15.23:433][492]File is corrupted Zylinder.fbx -[2024.01.19-21.15.23:466][492]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-21.15.23:493][492]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-21.15.23:505][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.15.23:506][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.15.23:512][492]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-21.15.23:562][492]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-21.15.23:572][492]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.15.23:572][492]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.15.23:576][492]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-21.15.23:584][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.15.23:584][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.15.23:588][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.15.23:590][492]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-21.15.23:608][492]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-21.15.23:618][492]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-21.15.23:621][492]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-21.15.23:625][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.15.23:625][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.15.23:626][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.15.23:631][492]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-21.15.23:641][492]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-21.15.23:646][492]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-21.15.23:652][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.15.23:652][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.15.23:653][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.15.23:657][492]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-21.15.23:669][492]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-21.15.23:673][492]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-21.15.23:677][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.15.23:677][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.15.23:678][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.15.23:683][492]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-21.15.23:696][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.15.23:696][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.15.23:697][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.15.23:703][492]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-21.15.23:715][492]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-21.15.23:719][492]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-21.15.23:722][492]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-21.15.23:728][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.15.23:728][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.15.23:732][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.15.23:735][492]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-21.15.23:748][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.15.23:748][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.15.23:749][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.15.23:756][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.15.23:756][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.15.23:758][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.15.23:768][492]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-21.15.23:780][492]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-21.15.23:786][492]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-21.15.23:790][492]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.15.23:796][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.15.23:796][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.15.23:797][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.15.23:802][492]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-21.15.23:811][492]LogStaticMesh: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.15.23:811][492]LogStaticMesh: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.15.23:816][492]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-21.15.23:820][492]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-21.15.23:823][492]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-21.15.23:839][492]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.15.23:839][492]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.15.23:839][492]FBXImport: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.15.23:839][492]FBXImport: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.15.23:839][492]FBXImport: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.15.23:839][492]FBXImport: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.15.31:929][ 39]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-21.15.31:929][ 39]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-21.15.31:930][ 39]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_32 -[2024.01.19-21.15.32:132][ 49]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-21.15.32:132][ 49]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-21.15.32:133][ 49]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_33 -[2024.01.19-21.15.42:127][887]Cmd: DELETE -[2024.01.19-21.15.42:127][887]Cmd: ACTOR DELETE -[2024.01.19-21.15.42:134][887]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.15.42:139][887]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.01.19-21.15.42:142][887]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2024.01.19-21.16.06:367][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-21.16.07:302][565]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.16.07:319][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-21.16.07:323][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-21.16.07:326][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.19-21.16.10:023][638]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-21.16.10:027][638]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-21.16.10:037][638]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.17.00:969][638]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.17.00:987][638]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.17.00:989][638]LogUObjectGlobals: Force Deleting 0 Package(s): -[2024.01.19-21.17.01:101][638]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2024.01.19-21.17.01:103][638]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.17.01:103][638]FBXImport: Import was canceled. -[2024.01.19-21.17.01:105][638]LogAssetTools: The import task was canceled. -[2024.01.19-21.17.18:224][856]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.17.18:235][856]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.17.26:262][418]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-21.17.26:266][418]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-21.17.26:275][418]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.18.19:009][418]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.18.19:027][418]File is corrupted Zylinder.fbx -[2024.01.19-21.18.19:053][418]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-21.18.19:078][418]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-21.18.19:081][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.18.19:082][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.18.19:092][418]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-21.18.19:141][418]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-21.18.19:150][418]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-21.18.19:154][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.18.19:154][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.18.19:159][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.18.19:163][418]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-21.18.19:176][418]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-21.18.19:177][418]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-21.18.19:177][418]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-21.18.19:179][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.18.19:179][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.18.19:180][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.18.19:189][418]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-21.18.19:189][418]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-21.18.19:190][418]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-21.18.19:192][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.18.19:192][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.18.19:193][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.18.19:203][418]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-21.18.19:203][418]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-21.18.19:204][418]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-21.18.19:206][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.18.19:206][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.18.19:206][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.18.19:216][418]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-21.18.19:218][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.18.19:218][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.18.19:220][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.18.19:231][418]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-21.18.19:231][418]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-21.18.19:232][418]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-21.18.19:232][418]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-21.18.19:236][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.18.19:237][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.18.19:241][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.18.19:246][418]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-21.18.19:257][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.18.19:258][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.18.19:258][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.18.19:265][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.18.19:265][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.18.19:266][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.18.19:278][418]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-21.18.19:279][418]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-21.18.19:280][418]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-21.18.19:281][418]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.18.19:284][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.18.19:284][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.18.19:287][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.18.19:296][418]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-21.18.19:301][418]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-21.18.19:302][418]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-21.18.19:302][418]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-21.18.19:398][418]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-21.18.19:432][418]LogStaticMesh: Adjacency [0.00s], tris: 1352, UVs 2 -[2024.01.19-21.18.19:435][418]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.18.19:435][418]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.18.19:482][418]LogStaticMesh: Reduce [0.05s] -[2024.01.19-21.18.19:510][418]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 582 -[2024.01.19-21.18.19:511][418]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.18.19:511][418]LogStaticMesh: Input: 23 Clusters, 2861 Triangles and 4798 Vertices -[2024.01.19-21.18.19:511][418]LogStaticMesh: Output without splits: 23 Clusters, 2861 Triangles and 4837 Vertices -[2024.01.19-21.18.19:511][418]LogStaticMesh: Output with splits: 26 Clusters, 2861 Triangles and 4839 Vertices -[2024.01.19-21.18.19:511][418]LogStaticMesh: Material Stats - Unique Materials: 19, Fast Path Clusters: 13, Slow Path Clusters: 13, 1 Material: 7, 2 Materials: 3, 3 Materials: 3, At Least 4 Materials: 13 -[2024.01.19-21.18.19:512][418]LogStaticMesh: WritePages: -[2024.01.19-21.18.19:512][418]LogStaticMesh: Root: GPU size: 30052 bytes. 1 Pages. 30052.000 bytes per page (91.711% utilization). -[2024.01.19-21.18.19:512][418]LogStaticMesh: Streaming: GPU size: 46716 bytes. 1 Pages (1 with relative encoding). 46716.000 bytes per page (35.641% utilization). -[2024.01.19-21.18.19:512][418]LogStaticMesh: Page data disk size: 48428 bytes. Fixup data size: 232 bytes. -[2024.01.19-21.18.19:512][418]LogStaticMesh: Total GPU size: 76768 bytes, Total disk size: 48660 bytes. -[2024.01.19-21.18.19:512][418]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.18.19:512][418]LogStaticMesh: Nanite build [0.08s] - -[2024.01.19-21.18.19:514][418]LogStaticMesh: Built static mesh [0.12s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.18.19:520][418]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.18.19:521][418]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.18.19:528][418]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.18.19:528][418]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.18.19:528][418]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.18.19:528][418]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.18.19:889][418]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-21.18.19:899][418]LogStaticMesh: Adjacency [0.00s], tris: 1352, UVs 2 -[2024.01.19-21.18.19:901][418]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.18.19:902][418]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.18.19:952][418]LogStaticMesh: Reduce [0.05s] -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Total job queries 1.222, among them cache hits 1.136 (92.96%) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.18.19:981][418]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 582 -[2024.01.19-21.18.19:982][418]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.18.19:982][418]LogStaticMesh: Input: 23 Clusters, 2861 Triangles and 4798 Vertices -[2024.01.19-21.18.19:982][418]LogStaticMesh: Output without splits: 23 Clusters, 2861 Triangles and 4837 Vertices -[2024.01.19-21.18.19:983][418]LogStaticMesh: Output with splits: 26 Clusters, 2861 Triangles and 4841 Vertices -[2024.01.19-21.18.19:983][418]LogStaticMesh: Material Stats - Unique Materials: 19, Fast Path Clusters: 13, Slow Path Clusters: 13, 1 Material: 7, 2 Materials: 3, 3 Materials: 3, At Least 4 Materials: 13 -[2024.01.19-21.18.19:984][418]LogStaticMesh: WritePages: -[2024.01.19-21.18.19:984][418]LogStaticMesh: Root: GPU size: 30076 bytes. 1 Pages. 30076.000 bytes per page (91.785% utilization). -[2024.01.19-21.18.19:984][418]LogStaticMesh: Streaming: GPU size: 46716 bytes. 1 Pages (1 with relative encoding). 46716.000 bytes per page (35.641% utilization). -[2024.01.19-21.18.19:984][418]LogStaticMesh: Page data disk size: 48576 bytes. Fixup data size: 232 bytes. -[2024.01.19-21.18.19:984][418]LogStaticMesh: Total GPU size: 76792 bytes, Total disk size: 48808 bytes. -[2024.01.19-21.18.19:984][418]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.18.19:984][418]LogStaticMesh: Nanite build [0.08s] - -[2024.01.19-21.18.19:987][418]LogStaticMesh: Built static mesh [0.10s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.18.19:988][418]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.18.19:988][418]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.18.22:795][608]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.18.23:054][626]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.18.23:057][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.19-21.18.23:101][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto5 -[2024.01.19-21.18.23:101][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto5A9F2A6E343F97F19ACB17187452F2F02.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap' -[2024.01.19-21.18.23:102][626]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap is in the /Temp path, will not scan. -[2024.01.19-21.18.23:102][626]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.052 -[2024.01.19-21.18.23:102][626]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.052 -[2024.01.19-21.18.23:102][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1] ([1] browsable assets)... -[2024.01.19-21.18.23:134][626]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1] -[2024.01.19-21.18.23:134][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1] -[2024.01.19-21.18.23:138][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto5 -[2024.01.19-21.18.23:138][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Auto58B7BAAFD433B9DB8D39DC2B0FE1C027C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto5.uasset' -[2024.01.19-21.18.23:138][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... -[2024.01.19-21.18.23:153][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] -[2024.01.19-21.18.23:154][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] -[2024.01.19-21.18.23:155][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto5 -[2024.01.19-21.18.23:155][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto55D67602F45ABE97CC2A528935F65B706.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto5.uasset' -[2024.01.19-21.18.23:155][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... -[2024.01.19-21.18.23:171][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] -[2024.01.19-21.18.23:171][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] -[2024.01.19-21.18.23:172][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto5 -[2024.01.19-21.18.23:172][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto5397259E5410EFC6EE3ABF7A955AA8246.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto5.uasset' -[2024.01.19-21.18.23:172][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... -[2024.01.19-21.18.23:188][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] -[2024.01.19-21.18.23:188][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] -[2024.01.19-21.18.23:189][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto5 -[2024.01.19-21.18.23:189][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto5B0095D8A46E67BBD8A7A74BB958DF1D8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto5.uasset' -[2024.01.19-21.18.23:189][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... -[2024.01.19-21.18.23:204][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] -[2024.01.19-21.18.23:204][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] -[2024.01.19-21.18.23:206][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto5 -[2024.01.19-21.18.23:206][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto57F5B165646730601A9B6EC9F3196B83D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto5.uasset' -[2024.01.19-21.18.23:207][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... -[2024.01.19-21.18.23:207][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] -[2024.01.19-21.18.23:207][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] -[2024.01.19-21.18.23:209][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto5 -[2024.01.19-21.18.23:209][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto5AAC1B2014378C660D6780F8F737E5190.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto5.uasset' -[2024.01.19-21.18.23:209][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... -[2024.01.19-21.18.23:224][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] -[2024.01.19-21.18.23:224][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] -[2024.01.19-21.18.23:226][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto5 -[2024.01.19-21.18.23:226][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto589ADD37448311DFDE197D59B591A72C8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto5.uasset' -[2024.01.19-21.18.23:226][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... -[2024.01.19-21.18.23:241][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] -[2024.01.19-21.18.23:241][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] -[2024.01.19-21.18.23:242][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto5 -[2024.01.19-21.18.23:242][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto53063ACA841F8175B5D3F3ABA90EC3E6B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto5.uasset' -[2024.01.19-21.18.23:243][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... -[2024.01.19-21.18.23:260][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] -[2024.01.19-21.18.23:260][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] -[2024.01.19-21.18.23:261][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto5 -[2024.01.19-21.18.23:261][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto5117751724A165538F188FDB23C8A47A7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto5.uasset' -[2024.01.19-21.18.23:262][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... -[2024.01.19-21.18.23:277][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] -[2024.01.19-21.18.23:277][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] -[2024.01.19-21.18.23:278][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto5 -[2024.01.19-21.18.23:278][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto58D45D73F4A4978AB166F6493BA397C73.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto5.uasset' -[2024.01.19-21.18.23:278][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... -[2024.01.19-21.18.23:294][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] -[2024.01.19-21.18.23:294][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] -[2024.01.19-21.18.23:295][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto5 -[2024.01.19-21.18.23:295][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto5927852E64AFD96D48EE1DE92DB8DC482.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto5.uasset' -[2024.01.19-21.18.23:296][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... -[2024.01.19-21.18.23:296][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] -[2024.01.19-21.18.23:296][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] -[2024.01.19-21.18.23:297][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto5 -[2024.01.19-21.18.23:297][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto539ADA9FE4E0245EC065526842134B269.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto5.uasset' -[2024.01.19-21.18.23:298][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... -[2024.01.19-21.18.23:313][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] -[2024.01.19-21.18.23:313][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] -[2024.01.19-21.18.23:314][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto5 -[2024.01.19-21.18.23:314][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto5013D23734E3E8835E15C268D098BD0AD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto5.uasset' -[2024.01.19-21.18.23:315][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... -[2024.01.19-21.18.23:330][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] -[2024.01.19-21.18.23:330][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] -[2024.01.19-21.18.23:332][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto5 -[2024.01.19-21.18.23:332][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto54706481047AD736FC9FEEF98E10C9C0A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto5.uasset' -[2024.01.19-21.18.23:332][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... -[2024.01.19-21.18.23:333][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] -[2024.01.19-21.18.23:333][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] -[2024.01.19-21.18.23:334][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto5 -[2024.01.19-21.18.23:334][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto512883372469C0DBE29EDA49AC978F6B8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto5.uasset' -[2024.01.19-21.18.23:334][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... -[2024.01.19-21.18.23:349][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] -[2024.01.19-21.18.23:349][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] -[2024.01.19-21.18.23:350][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto5 -[2024.01.19-21.18.23:350][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto5E3EDFE514FD0DD82B9C384B61C24AD11.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto5.uasset' -[2024.01.19-21.18.23:351][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... -[2024.01.19-21.18.23:351][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] -[2024.01.19-21.18.23:351][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] -[2024.01.19-21.18.23:352][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto5 -[2024.01.19-21.18.23:352][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto51F392B3E4A1D2C416F1710B02E3DD5A3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto5.uasset' -[2024.01.19-21.18.23:353][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... -[2024.01.19-21.18.23:367][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] -[2024.01.19-21.18.23:367][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] -[2024.01.19-21.18.23:369][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto5 -[2024.01.19-21.18.23:369][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto5C1E9EC52407DEB7F7306C599F7F357E7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto5.uasset' -[2024.01.19-21.18.23:369][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... -[2024.01.19-21.18.23:370][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-21.18.23:370][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-21.18.23:371][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto5 -[2024.01.19-21.18.23:371][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu5D7CDB2F48FC2EB8E9F2178F6884C497.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto5.uasset' -[2024.01.19-21.18.23:371][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... -[2024.01.19-21.18.23:386][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] -[2024.01.19-21.18.23:386][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] -[2024.01.19-21.18.23:387][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto5 -[2024.01.19-21.18.23:387][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto514B4467D42D37D44F619949033500F2A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto5.uasset' -[2024.01.19-21.18.23:388][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... -[2024.01.19-21.18.23:388][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] -[2024.01.19-21.18.23:388][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] -[2024.01.19-21.18.23:389][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto5 -[2024.01.19-21.18.23:389][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto5F7883BEE43A38BADDFCBACA44831F669.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto5.uasset' -[2024.01.19-21.18.23:390][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... -[2024.01.19-21.18.23:405][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] -[2024.01.19-21.18.23:405][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] -[2024.01.19-21.18.23:406][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto5 -[2024.01.19-21.18.23:406][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto5918B9AA2441D8AD76A5884BDE1D99F1D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto5.uasset' -[2024.01.19-21.18.23:406][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... -[2024.01.19-21.18.23:407][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] -[2024.01.19-21.18.23:407][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] -[2024.01.19-21.18.23:408][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto5 -[2024.01.19-21.18.23:408][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto5D04533794962B87749F1A79031388F6A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto5.uasset' -[2024.01.19-21.18.23:408][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... -[2024.01.19-21.18.23:423][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] -[2024.01.19-21.18.23:423][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] -[2024.01.19-21.18.23:425][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto5 -[2024.01.19-21.18.23:425][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto5E9130715451403EF2C5223A0DA202D06.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto5.uasset' -[2024.01.19-21.18.23:425][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... -[2024.01.19-21.18.23:426][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] -[2024.01.19-21.18.23:426][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] -[2024.01.19-21.18.23:427][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto5 -[2024.01.19-21.18.23:427][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto531787DE242EC343A2F904DAF5037CF81.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto5.uasset' -[2024.01.19-21.18.23:427][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... -[2024.01.19-21.18.23:442][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] -[2024.01.19-21.18.23:442][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] -[2024.01.19-21.18.23:443][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto5 -[2024.01.19-21.18.23:443][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto548FBAB9B42EBB2770BE6D1A07D7A7936.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto5.uasset' -[2024.01.19-21.18.23:444][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... -[2024.01.19-21.18.23:444][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] -[2024.01.19-21.18.23:444][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] -[2024.01.19-21.18.23:446][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto5 -[2024.01.19-21.18.23:446][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto5ACD60E884F2F979D5B6509A775F34D06.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto5.uasset' -[2024.01.19-21.18.23:446][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... -[2024.01.19-21.18.23:464][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] -[2024.01.19-21.18.23:464][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] -[2024.01.19-21.18.23:466][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto5 -[2024.01.19-21.18.23:466][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto59B5895A8430BF3B1482392B51A1096B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto5.uasset' -[2024.01.19-21.18.23:466][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... -[2024.01.19-21.18.23:466][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-21.18.23:466][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-21.18.23:468][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto5 -[2024.01.19-21.18.23:468][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-puD6C694E54FDFF4A007E3708E1F88B4F7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto5.uasset' -[2024.01.19-21.18.23:468][626]LogFileHelpers: Auto-saving content packages took 0.366 -[2024.01.19-21.18.24:786][740]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.18.24:794][740]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.18.33:315][533]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.18.33:349][533]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.18.33:349][533]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.18.33:769][533]LogViewport: Scene viewport resized to 1401x772, mode Windowed. -[2024.01.19-21.19.14:137][108]LogSlate: Window 'raum_1' being destroyed -[2024.01.19-21.19.14:183][108]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.19.14:183][108]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.19.15:940][294]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.19.15:940][294]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.19.15:940][294]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_35 -[2024.01.19-21.19.16:156][315]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.19.16:156][315]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.19.16:157][315]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_36 -[2024.01.19-21.19.21:021][878]Cmd: TRANSACTION UNDO -[2024.01.19-21.19.21:021][878]LogEditorTransaction: Undo Create Actors -[2024.01.19-21.21.02:697][278]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.21.02:698][278]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.21.05:604][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms -[2024.01.19-21.21.06:606][504]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.21.06:622][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.21.06:627][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.19-21.21.06:629][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.19-21.21.08:090][586]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-21.21.08:094][586]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-21.21.08:103][586]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.22.03:908][586]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.22.03:932][586]File is corrupted Zylinder.fbx -[2024.01.19-21.22.03:961][586]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-21.22.03:987][586]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-21.22.03:990][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.22.03:990][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.22.04:000][586]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-21.22.04:049][586]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-21.22.04:057][586]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-21.22.04:062][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.22.04:062][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.22.04:065][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.22.04:070][586]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-21.22.04:083][586]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-21.22.04:084][586]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-21.22.04:084][586]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-21.22.04:086][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.22.04:086][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.22.04:087][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.22.04:097][586]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-21.22.04:097][586]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-21.22.04:098][586]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-21.22.04:100][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.22.04:100][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.22.04:101][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.22.04:114][586]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-21.22.04:114][586]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-21.22.04:114][586]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-21.22.04:116][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.22.04:116][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.22.04:118][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.22.04:132][586]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-21.22.04:134][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.22.04:134][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.22.04:136][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.22.04:152][586]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-21.22.04:153][586]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-21.22.04:153][586]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-21.22.04:153][586]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-21.22.04:169][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.22.04:169][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.22.04:173][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.22.04:177][586]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-21.22.04:180][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.22.04:180][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.22.04:181][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.22.04:198][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.22.04:198][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.22.04:200][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.22.04:216][586]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-21.22.04:217][586]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-21.22.04:218][586]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-21.22.04:219][586]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.22.04:223][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.22.04:223][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.22.04:223][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.22.04:237][586]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-21.22.04:242][586]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-21.22.04:242][586]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-21.22.04:243][586]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-21.22.04:323][586]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-21.22.04:357][586]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.22.04:371][586]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.22.04:371][586]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.22.04:729][586]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-21.22.04:742][586]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Total job queries 1.514, among them cache hits 1.428 (94.32%) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.22.08:245][856]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.22.08:258][856]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.22.09:452][974]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.22.09:467][974]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.22.11:207][145]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.22.11:207][145]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.22.11:208][145]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_37 -[2024.01.19-21.22.11:470][158]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.22.11:470][158]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.22.11:471][158]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_39 -[2024.01.19-21.25.56:163][808]Cmd: DELETE -[2024.01.19-21.25.56:163][808]Cmd: ACTOR DELETE -[2024.01.19-21.25.56:169][808]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.25.56:174][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.01.19-21.25.56:179][808]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2024.01.19-21.26.00:746][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-21.26.01:891][298]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.26.01:903][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.26.01:907][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.19-21.26.01:910][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-21.26.03:708][409]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-21.26.03:711][409]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-21.26.03:721][409]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.26.07:120][409]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.26.07:143][409]File is corrupted Zylinder.fbx -[2024.01.19-21.26.07:176][409]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-21.26.07:197][409]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-21.26.07:201][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.26.07:201][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.26.07:209][409]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-21.26.07:251][409]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-21.26.07:260][409]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-21.26.07:265][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.26.07:265][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.26.07:268][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.26.07:273][409]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-21.26.07:284][409]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-21.26.07:285][409]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-21.26.07:285][409]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-21.26.07:287][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.26.07:287][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.26.07:288][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.26.07:297][409]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-21.26.07:297][409]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-21.26.07:298][409]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-21.26.07:300][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.26.07:300][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.26.07:301][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.26.07:309][409]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-21.26.07:309][409]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-21.26.07:309][409]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-21.26.07:311][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.26.07:311][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.26.07:313][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.26.07:321][409]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-21.26.07:323][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.26.07:323][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.26.07:325][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.26.07:334][409]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-21.26.07:335][409]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-21.26.07:335][409]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-21.26.07:335][409]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-21.26.07:340][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.26.07:340][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.26.07:345][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.26.07:348][409]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-21.26.07:351][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.26.07:351][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.26.07:352][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.26.07:366][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.26.07:366][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.26.07:368][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.26.07:378][409]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-21.26.07:387][409]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-21.26.07:388][409]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-21.26.07:389][409]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.26.07:391][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.26.07:391][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.26.07:393][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.26.07:397][409]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-21.26.07:405][409]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-21.26.07:405][409]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-21.26.07:405][409]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-21.26.07:601][409]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.26.07:601][409]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.26.07:608][409]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.26.07:608][409]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.26.07:608][409]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.26.07:608][409]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.26.07:968][409]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.26.07:968][409]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Total job queries 1.674, among them cache hits 1.588 (94.86%) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.26.09:304][484]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.26.09:315][484]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.26.09:883][534]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.26.09:897][534]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.26.11:403][672]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.26.11:403][672]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.26.11:404][672]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_41 -[2024.01.19-21.26.11:815][692]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.26.11:815][692]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.26.11:816][692]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_43 -[2024.01.19-21.26.31:136][970]Cmd: DELETE -[2024.01.19-21.26.31:136][970]Cmd: ACTOR DELETE -[2024.01.19-21.26.31:142][970]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.26.31:147][970]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.01.19-21.26.31:152][970]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2024.01.19-21.28.23:798][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-21.28.23:801][474]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto6.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.19-21.28.23:848][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto6 -[2024.01.19-21.28.23:848][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto6C7475A014F06EFF89CFE38B7033A33BA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto6.umap' -[2024.01.19-21.28.23:849][474]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto6.umap is in the /Temp path, will not scan. -[2024.01.19-21.28.23:849][474]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.053 -[2024.01.19-21.28.23:849][474]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.053 -[2024.01.19-21.28.23:849][474]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... -[2024.01.19-21.28.23:849][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] -[2024.01.19-21.28.23:851][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto6 -[2024.01.19-21.28.23:851][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto63D97327A4B6220CC9B1994A908EF52FC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto6.uasset' -[2024.01.19-21.28.23:852][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1] ([1] browsable assets)... -[2024.01.19-21.28.23:895][474]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1] -[2024.01.19-21.28.23:895][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1] -[2024.01.19-21.28.23:899][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto6 -[2024.01.19-21.28.23:899][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Auto64F1456014FEEE4CD438C3D839461D672.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto6.uasset' -[2024.01.19-21.28.23:900][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... -[2024.01.19-21.28.23:913][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] -[2024.01.19-21.28.23:913][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] -[2024.01.19-21.28.23:914][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto6 -[2024.01.19-21.28.23:914][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto6D5DAA16F451FC34F2EFAACBB2BD5A335.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto6.uasset' -[2024.01.19-21.28.23:915][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... -[2024.01.19-21.28.23:928][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] -[2024.01.19-21.28.23:928][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] -[2024.01.19-21.28.23:929][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto6 -[2024.01.19-21.28.23:929][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto64F54195A4E54E3F91FE1B38A8E89F5D1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto6.uasset' -[2024.01.19-21.28.23:930][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... -[2024.01.19-21.28.23:943][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] -[2024.01.19-21.28.23:943][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] -[2024.01.19-21.28.23:944][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto6 -[2024.01.19-21.28.23:944][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto63B77232F4EABB5595FF742B6337214E7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto6.uasset' -[2024.01.19-21.28.23:945][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... -[2024.01.19-21.28.23:958][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] -[2024.01.19-21.28.23:958][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] -[2024.01.19-21.28.23:959][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto6 -[2024.01.19-21.28.23:959][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto6487DF9E74763D71FCD965BAB7E192499.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto6.uasset' -[2024.01.19-21.28.23:959][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... -[2024.01.19-21.28.23:961][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] -[2024.01.19-21.28.23:961][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] -[2024.01.19-21.28.23:962][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto6 -[2024.01.19-21.28.23:962][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto61AB4F85946DE5349F95D3DA947B057C3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto6.uasset' -[2024.01.19-21.28.23:963][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... -[2024.01.19-21.28.23:976][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] -[2024.01.19-21.28.23:976][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] -[2024.01.19-21.28.23:978][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto6 -[2024.01.19-21.28.23:978][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto67C20C6944893415BA6AF78A7CC311E34.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto6.uasset' -[2024.01.19-21.28.23:978][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... -[2024.01.19-21.28.23:993][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] -[2024.01.19-21.28.23:993][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] -[2024.01.19-21.28.23:995][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto6 -[2024.01.19-21.28.23:995][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto62F0C9B8D44CAB4078162CB91B9240158.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto6.uasset' -[2024.01.19-21.28.23:996][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... -[2024.01.19-21.28.24:010][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] -[2024.01.19-21.28.24:010][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] -[2024.01.19-21.28.24:011][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto6 -[2024.01.19-21.28.24:011][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto616007F3643B8DE5EFF42C5B4BB65E43C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto6.uasset' -[2024.01.19-21.28.24:012][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... -[2024.01.19-21.28.24:026][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] -[2024.01.19-21.28.24:027][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] -[2024.01.19-21.28.24:028][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto6 -[2024.01.19-21.28.24:028][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto649CF41334845C66C2F514C8DA1FCC62E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto6.uasset' -[2024.01.19-21.28.24:028][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... -[2024.01.19-21.28.24:043][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] -[2024.01.19-21.28.24:043][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] -[2024.01.19-21.28.24:045][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto6 -[2024.01.19-21.28.24:045][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto655C345344BF8799EABA97DB94DC31204.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto6.uasset' -[2024.01.19-21.28.24:045][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... -[2024.01.19-21.28.24:046][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] -[2024.01.19-21.28.24:046][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] -[2024.01.19-21.28.24:047][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto6 -[2024.01.19-21.28.24:047][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto6FFC072FA4BC69AED07F4859920D6990F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto6.uasset' -[2024.01.19-21.28.24:047][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... -[2024.01.19-21.28.24:062][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] -[2024.01.19-21.28.24:062][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] -[2024.01.19-21.28.24:063][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto6 -[2024.01.19-21.28.24:063][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto6F5D21BBD4036EDE7B7602CBA7A1E2979.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto6.uasset' -[2024.01.19-21.28.24:064][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... -[2024.01.19-21.28.24:079][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] -[2024.01.19-21.28.24:079][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] -[2024.01.19-21.28.24:080][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto6 -[2024.01.19-21.28.24:080][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto6876899624CF4450CE1944B9FC2EA6632.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto6.uasset' -[2024.01.19-21.28.24:081][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... -[2024.01.19-21.28.24:081][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] -[2024.01.19-21.28.24:081][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] -[2024.01.19-21.28.24:082][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto6 -[2024.01.19-21.28.24:082][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto631A737A9426299BB660F0B9C0BA501D1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto6.uasset' -[2024.01.19-21.28.24:082][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... -[2024.01.19-21.28.24:097][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] -[2024.01.19-21.28.24:097][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] -[2024.01.19-21.28.24:098][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto6 -[2024.01.19-21.28.24:098][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto63D1737D84BC55EDC246DA9BB78ADD7DC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto6.uasset' -[2024.01.19-21.28.24:099][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... -[2024.01.19-21.28.24:099][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] -[2024.01.19-21.28.24:099][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] -[2024.01.19-21.28.24:100][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto6 -[2024.01.19-21.28.24:100][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto67005386F4C38185F48588BB13A96D814.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto6.uasset' -[2024.01.19-21.28.24:100][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... -[2024.01.19-21.28.24:113][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] -[2024.01.19-21.28.24:113][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] -[2024.01.19-21.28.24:114][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto6 -[2024.01.19-21.28.24:114][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto63A14D81F4FF0872ABD9902A3C6B03841.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto6.uasset' -[2024.01.19-21.28.24:115][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... -[2024.01.19-21.28.24:115][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-21.28.24:115][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-21.28.24:116][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto6 -[2024.01.19-21.28.24:116][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu16960FB64D66A0751E1215983C630AD2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto6.uasset' -[2024.01.19-21.28.24:116][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... -[2024.01.19-21.28.24:130][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] -[2024.01.19-21.28.24:130][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] -[2024.01.19-21.28.24:131][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto6 -[2024.01.19-21.28.24:131][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto650AA33D1466E1D841DF612A45A79AB21.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto6.uasset' -[2024.01.19-21.28.24:131][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... -[2024.01.19-21.28.24:132][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] -[2024.01.19-21.28.24:132][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] -[2024.01.19-21.28.24:133][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto6 -[2024.01.19-21.28.24:133][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto61B35A70C4E78D9348AB5F7A904A48B75.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto6.uasset' -[2024.01.19-21.28.24:133][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... -[2024.01.19-21.28.24:147][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] -[2024.01.19-21.28.24:147][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] -[2024.01.19-21.28.24:149][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto6 -[2024.01.19-21.28.24:149][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto6EFDBE2F347F150EAF0D7CAB9B59C1C33.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto6.uasset' -[2024.01.19-21.28.24:149][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... -[2024.01.19-21.28.24:150][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] -[2024.01.19-21.28.24:150][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] -[2024.01.19-21.28.24:151][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto6 -[2024.01.19-21.28.24:151][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto661CF46884EB9F12D8C34F89BB9D55388.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto6.uasset' -[2024.01.19-21.28.24:151][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... -[2024.01.19-21.28.24:166][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] -[2024.01.19-21.28.24:166][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] -[2024.01.19-21.28.24:167][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto6 -[2024.01.19-21.28.24:167][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto6006A5A04447B575CDE5CBDB9D738DE47.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto6.uasset' -[2024.01.19-21.28.24:168][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... -[2024.01.19-21.28.24:168][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] -[2024.01.19-21.28.24:168][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] -[2024.01.19-21.28.24:169][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto6 -[2024.01.19-21.28.24:169][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto62767019A437D818DAE52FA9BA9FA8779.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto6.uasset' -[2024.01.19-21.28.24:170][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... -[2024.01.19-21.28.24:184][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] -[2024.01.19-21.28.24:184][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] -[2024.01.19-21.28.24:186][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto6 -[2024.01.19-21.28.24:186][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto68D66B51A4354075B29BC41A24BD308B5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto6.uasset' -[2024.01.19-21.28.24:186][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... -[2024.01.19-21.28.24:187][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] -[2024.01.19-21.28.24:187][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] -[2024.01.19-21.28.24:188][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto6 -[2024.01.19-21.28.24:188][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto664A0433A4D01AE29C533AE9DA6C3ADF6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto6.uasset' -[2024.01.19-21.28.24:188][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... -[2024.01.19-21.28.24:202][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] -[2024.01.19-21.28.24:202][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] -[2024.01.19-21.28.24:203][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto6 -[2024.01.19-21.28.24:203][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto68BA317834434C4DF36D4078549C3A313.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto6.uasset' -[2024.01.19-21.28.24:204][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... -[2024.01.19-21.28.24:204][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-21.28.24:205][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-21.28.24:205][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto6 -[2024.01.19-21.28.24:206][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu8AE9EA544AEB5D17BB3E1596DE0535B8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto6.uasset' -[2024.01.19-21.28.24:206][474]LogFileHelpers: Auto-saving content packages took 0.358 -[2024.01.19-21.34.23:095][122]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.34.23:095][122]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.34.23:096][122]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_45 -[2024.01.19-21.34.23:593][173]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.34.23:593][173]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.34.23:594][173]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_49 -[2024.01.19-21.34.25:616][404]Cmd: DELETE -[2024.01.19-21.34.25:616][404]Cmd: ACTOR DELETE -[2024.01.19-21.34.25:622][404]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.34.25:627][404]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms -[2024.01.19-21.34.25:629][404]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2024.01.19-21.34.28:805][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-21.34.29:743][721]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.34.29:756][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-21.34.29:760][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-21.34.29:763][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-21.38.24:715][562]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms -[2024.01.19-21.38.24:716][562]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.19-21.38.24:765][562]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto7 -[2024.01.19-21.38.24:765][562]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto7D795442D455631A867FDC3A1E6FD34BF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap' -[2024.01.19-21.38.24:766][562]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap is in the /Temp path, will not scan. -[2024.01.19-21.38.24:766][562]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.055 -[2024.01.19-21.38.24:766][562]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.055 -[2024.01.19-21.40.19:763][908]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:18.089 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9435 files in 11317 folders with total size 499 MiB. -[2024.01.19-21.45.08:733][ 76]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-21.45.08:737][ 76]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-21.45.08:749][ 76]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.45.10:266][ 76]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.45.10:284][ 76]File is corrupted Zylinder.fbx -[2024.01.19-21.45.10:314][ 76]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-21.45.10:336][ 76]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-21.45.10:339][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:340][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:347][ 76]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-21.45.10:392][ 76]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-21.45.10:401][ 76]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-21.45.10:405][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:405][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:409][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:412][ 76]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-21.45.10:425][ 76]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-21.45.10:425][ 76]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-21.45.10:426][ 76]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-21.45.10:428][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:428][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:429][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:436][ 76]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-21.45.10:436][ 76]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-21.45.10:436][ 76]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-21.45.10:438][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:438][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:440][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:449][ 76]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-21.45.10:449][ 76]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-21.45.10:449][ 76]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-21.45.10:452][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:452][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:452][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:461][ 76]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-21.45.10:464][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:464][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:466][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:474][ 76]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-21.45.10:474][ 76]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-21.45.10:475][ 76]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-21.45.10:475][ 76]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-21.45.10:480][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:480][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:485][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:488][ 76]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-21.45.10:491][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:491][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:492][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:505][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:505][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:506][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:516][ 76]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-21.45.10:523][ 76]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-21.45.10:525][ 76]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-21.45.10:526][ 76]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.45.10:528][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:528][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:530][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:535][ 76]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-21.45.10:542][ 76]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-21.45.10:542][ 76]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-21.45.10:542][ 76]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-21.45.10:546][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:546][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:547][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher_ncl1_1.lautsprecher_ncl1_1 (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:554][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:554][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:555][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander_ncl1_1.stander_ncl1_1 (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:591][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:592][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:593][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:607][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:607][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:611][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose_ncl1_1.doppel_steckdose_ncl1_1 (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:619][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:619][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:621][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose_ncl1_1.steckdose_ncl1_1 (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:633][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:633][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:634][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:646][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:646][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:647][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht_ncl1_1.schacht_ncl1_1 (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:658][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:658][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:659][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose_ncl1_1.lict__steckdose_ncl1_1 (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:673][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.45.10:673][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:677][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose_ncl1_1.lan_dose_ncl1_1 (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:739][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.45.10:740][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder_ncl1_1.Feuermelder_ncl1_1 (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.45.10:758][ 76]LogFbx: Display: Triangulating static mesh Raum_noTable -[2024.01.19-21.45.10:825][ 76]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-21.45.10:871][ 76]LogStaticMesh: Adjacency [0.00s], tris: 2698, UVs 3 -[2024.01.19-21.45.10:876][ 76]LogStaticMesh: Clustering [0.01s]. Ratio: 1.409091 -[2024.01.19-21.45.10:877][ 76]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.45.10:984][ 76]LogStaticMesh: Reduce [0.11s] -[2024.01.19-21.45.11:049][ 76]LogStaticMesh: Fallback 0/1 [0.06s], num tris: 851 -[2024.01.19-21.45.11:051][ 76]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.45.11:051][ 76]LogStaticMesh: Input: 54 Clusters, 5593 Triangles and 9467 Vertices -[2024.01.19-21.45.11:051][ 76]LogStaticMesh: Output without splits: 54 Clusters, 5593 Triangles and 9504 Vertices -[2024.01.19-21.45.11:051][ 76]LogStaticMesh: Output with splits: 62 Clusters, 5593 Triangles and 9512 Vertices -[2024.01.19-21.45.11:051][ 76]LogStaticMesh: Material Stats - Unique Materials: 36, Fast Path Clusters: 38, Slow Path Clusters: 24, 1 Material: 15, 2 Materials: 12, 3 Materials: 11, At Least 4 Materials: 24 -[2024.01.19-21.45.11:053][ 76]LogStaticMesh: WritePages: -[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Root: GPU size: 30520 bytes. 1 Pages. 30520.000 bytes per page (93.140% utilization). -[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Streaming: GPU size: 132368 bytes. 2 Pages (2 with relative encoding). 66184.000 bytes per page (50.494% utilization). -[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Page data disk size: 110088 bytes. Fixup data size: 536 bytes. -[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Total GPU size: 162888 bytes, Total disk size: 110624 bytes. -[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Nanite build [0.18s] - -[2024.01.19-21.45.11:057][ 76]LogStaticMesh: Built static mesh [0.23s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.45.11:062][ 76]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.45.11:063][ 76]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lautsprecher' was renamed 'lautsprecher_ncl1_1' -[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'stander' was renamed 'stander_ncl1_1' -[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2' -[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'doppel_steckdose' was renamed 'doppel_steckdose_ncl1_1' -[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'steckdose' was renamed 'steckdose_ncl1_1' -[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3' -[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'schacht' was renamed 'schacht_ncl1_1' -[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lict__steckdose' was renamed 'lict__steckdose_ncl1_1' -[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lan_dose' was renamed 'lan_dose_ncl1_1' -[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'Feuermelder' was renamed 'Feuermelder_ncl1_1' -[2024.01.19-21.45.11:072][ 76]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.45.11:072][ 76]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.45.11:072][ 76]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.45.11:527][ 76]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-21.45.11:548][ 76]LogStaticMesh: Adjacency [0.00s], tris: 2698, UVs 3 -[2024.01.19-21.45.11:553][ 76]LogStaticMesh: Clustering [0.01s]. Ratio: 1.409091 -[2024.01.19-21.45.11:554][ 76]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Total job queries 2.020, among them cache hits 1.934 (95.74%) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.45.11:671][ 78]LogStaticMesh: Reduce [0.12s] -[2024.01.19-21.45.11:742][ 81]LogStaticMesh: Fallback 0/1 [0.07s], num tris: 851 -[2024.01.19-21.45.11:744][ 81]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.45.11:744][ 81]LogStaticMesh: Input: 54 Clusters, 5593 Triangles and 9467 Vertices -[2024.01.19-21.45.11:744][ 81]LogStaticMesh: Output without splits: 54 Clusters, 5593 Triangles and 9504 Vertices -[2024.01.19-21.45.11:744][ 81]LogStaticMesh: Output with splits: 62 Clusters, 5593 Triangles and 9512 Vertices -[2024.01.19-21.45.11:744][ 81]LogStaticMesh: Material Stats - Unique Materials: 36, Fast Path Clusters: 38, Slow Path Clusters: 24, 1 Material: 15, 2 Materials: 12, 3 Materials: 11, At Least 4 Materials: 24 -[2024.01.19-21.45.11:747][ 81]LogStaticMesh: WritePages: -[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Root: GPU size: 30520 bytes. 1 Pages. 30520.000 bytes per page (93.140% utilization). -[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Streaming: GPU size: 132368 bytes. 2 Pages (2 with relative encoding). 66184.000 bytes per page (50.494% utilization). -[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Page data disk size: 110088 bytes. Fixup data size: 536 bytes. -[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Total GPU size: 162888 bytes, Total disk size: 110624 bytes. -[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Nanite build [0.19s] - -[2024.01.19-21.45.11:751][ 82]LogStaticMesh: Built static mesh [0.22s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.45.11:752][ 82]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.45.11:752][ 82]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.45.16:258][198]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.45.16:268][198]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.45.17:162][254]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.45.17:173][254]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.45.28:473][309]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.45.28:473][309]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.45.28:473][309]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_50 -[2024.01.19-21.45.29:186][348]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.45.29:186][348]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.45.29:187][348]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_51 -[2024.01.19-21.45.39:695][582]Cmd: DELETE -[2024.01.19-21.45.39:695][582]Cmd: ACTOR DELETE -[2024.01.19-21.45.39:701][582]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.45.39:705][582]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.01.19-21.45.39:710][582]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2024.01.19-21.46.13:557][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-21.46.14:678][897]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.46.14:695][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.46.14:699][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.01.19-21.46.14:702][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.19-21.46.17:077][ 46]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-21.46.17:080][ 46]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-21.46.17:093][ 46]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.46.18:211][ 46]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.46.18:229][ 46]File is corrupted Zylinder.fbx -[2024.01.19-21.46.18:259][ 46]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-21.46.18:281][ 46]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-21.46.18:284][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:284][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:293][ 46]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-21.46.18:335][ 46]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-21.46.18:343][ 46]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-21.46.18:348][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:348][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:351][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:356][ 46]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-21.46.18:368][ 46]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-21.46.18:369][ 46]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-21.46.18:369][ 46]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-21.46.18:371][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:371][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:373][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:381][ 46]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-21.46.18:381][ 46]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-21.46.18:381][ 46]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-21.46.18:383][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:383][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:385][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:393][ 46]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-21.46.18:393][ 46]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-21.46.18:393][ 46]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-21.46.18:395][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:395][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:397][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:405][ 46]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-21.46.18:408][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:408][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:410][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:419][ 46]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-21.46.18:420][ 46]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-21.46.18:420][ 46]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-21.46.18:420][ 46]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-21.46.18:425][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:426][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:430][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:433][ 46]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-21.46.18:435][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:435][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:437][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:449][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:449][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:450][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:460][ 46]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-21.46.18:468][ 46]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-21.46.18:470][ 46]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-21.46.18:470][ 46]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.46.18:473][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:473][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:474][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:479][ 46]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-21.46.18:486][ 46]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-21.46.18:486][ 46]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-21.46.18:487][ 46]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-21.46.18:489][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:490][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:491][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher_ncl1_1.lautsprecher_ncl1_1 (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:498][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:498][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:499][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander_ncl1_1.stander_ncl1_1 (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:536][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:536][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:537][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:550][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:551][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:555][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose_ncl1_1.doppel_steckdose_ncl1_1 (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:563][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:563][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:564][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose_ncl1_1.steckdose_ncl1_1 (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:578][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:578][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:580][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:591][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:591][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:592][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht_ncl1_1.schacht_ncl1_1 (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:604][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:604][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:605][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose_ncl1_1.lict__steckdose_ncl1_1 (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:619][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.46.18:619][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:623][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose_ncl1_1.lan_dose_ncl1_1 (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:687][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.46.18:688][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder_ncl1_1.Feuermelder_ncl1_1 (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.46.18:706][ 46]LogFbx: Display: Triangulating static mesh Raum_noTable -[2024.01.19-21.46.18:770][ 46]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-21.46.18:815][ 46]LogStaticMesh: Adjacency [0.00s], tris: 2704, UVs 3 -[2024.01.19-21.46.18:821][ 46]LogStaticMesh: Clustering [0.01s]. Ratio: 1.545455 -[2024.01.19-21.46.18:821][ 46]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.46.18:907][ 46]LogStaticMesh: Reduce [0.09s] -[2024.01.19-21.46.18:951][ 46]LogStaticMesh: Fallback 0/1 [0.04s], num tris: 872 -[2024.01.19-21.46.18:953][ 46]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.46.18:953][ 46]LogStaticMesh: Input: 58 Clusters, 5727 Triangles and 9555 Vertices -[2024.01.19-21.46.18:953][ 46]LogStaticMesh: Output without splits: 58 Clusters, 5727 Triangles and 9597 Vertices -[2024.01.19-21.46.18:953][ 46]LogStaticMesh: Output with splits: 60 Clusters, 5727 Triangles and 9597 Vertices -[2024.01.19-21.46.18:954][ 46]LogStaticMesh: Material Stats - Unique Materials: 36, Fast Path Clusters: 35, Slow Path Clusters: 25, 1 Material: 18, 2 Materials: 6, 3 Materials: 11, At Least 4 Materials: 25 -[2024.01.19-21.46.18:956][ 46]LogStaticMesh: WritePages: -[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Root: GPU size: 31796 bytes. 1 Pages. 31796.000 bytes per page (97.034% utilization). -[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Streaming: GPU size: 130304 bytes. 1 Pages (1 with relative encoding). 130304.000 bytes per page (99.414% utilization). -[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Page data disk size: 106240 bytes. Fixup data size: 248 bytes. -[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Total GPU size: 162100 bytes, Total disk size: 106488 bytes. -[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Nanite build [0.13s] - -[2024.01.19-21.46.18:959][ 46]LogStaticMesh: Built static mesh [0.19s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.46.18:967][ 46]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.46.18:967][ 46]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.46.18:973][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.46.18:973][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lautsprecher' was renamed 'lautsprecher_ncl1_1' -[2024.01.19-21.46.18:973][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'stander' was renamed 'stander_ncl1_1' -[2024.01.19-21.46.18:973][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2' -[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'doppel_steckdose' was renamed 'doppel_steckdose_ncl1_1' -[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'steckdose' was renamed 'steckdose_ncl1_1' -[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3' -[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'schacht' was renamed 'schacht_ncl1_1' -[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lict__steckdose' was renamed 'lict__steckdose_ncl1_1' -[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lan_dose' was renamed 'lan_dose_ncl1_1' -[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'Feuermelder' was renamed 'Feuermelder_ncl1_1' -[2024.01.19-21.46.18:974][ 46]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.46.18:974][ 46]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.46.18:974][ 46]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.46.19:440][ 46]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-21.46.19:460][ 46]LogStaticMesh: Adjacency [0.00s], tris: 2704, UVs 3 -[2024.01.19-21.46.19:466][ 46]LogStaticMesh: Clustering [0.01s]. Ratio: 1.545455 -[2024.01.19-21.46.19:467][ 46]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.46.19:557][ 47]LogStaticMesh: Reduce [0.09s] -[2024.01.19-21.46.19:604][ 48]LogStaticMesh: Fallback 0/1 [0.05s], num tris: 872 -[2024.01.19-21.46.19:605][ 48]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.46.19:605][ 48]LogStaticMesh: Input: 58 Clusters, 5727 Triangles and 9555 Vertices -[2024.01.19-21.46.19:605][ 48]LogStaticMesh: Output without splits: 58 Clusters, 5727 Triangles and 9597 Vertices -[2024.01.19-21.46.19:605][ 48]LogStaticMesh: Output with splits: 60 Clusters, 5727 Triangles and 9597 Vertices -[2024.01.19-21.46.19:606][ 48]LogStaticMesh: Material Stats - Unique Materials: 36, Fast Path Clusters: 35, Slow Path Clusters: 25, 1 Material: 18, 2 Materials: 6, 3 Materials: 11, At Least 4 Materials: 25 -[2024.01.19-21.46.19:609][ 48]LogStaticMesh: WritePages: -[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Root: GPU size: 31796 bytes. 1 Pages. 31796.000 bytes per page (97.034% utilization). -[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Streaming: GPU size: 130304 bytes. 1 Pages (1 with relative encoding). 130304.000 bytes per page (99.414% utilization). -[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Page data disk size: 106244 bytes. Fixup data size: 248 bytes. -[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Total GPU size: 162100 bytes, Total disk size: 106492 bytes. -[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Encode [0.01s] -[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Nanite build [0.14s] - -[2024.01.19-21.46.19:613][ 48]LogStaticMesh: Built static mesh [0.17s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.46.19:615][ 49]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. -[2024.01.19-21.46.19:615][ 49]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.46.20:367][ 89]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.46.20:378][ 89]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.46.20:945][125]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.46.20:955][125]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.46.24:127][339]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.46.24:127][339]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.46.24:127][339]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_52 -[2024.01.19-21.46.24:359][347]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.46.24:359][347]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-21.46.24:360][347]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_53 -[2024.01.19-21.46.29:838][965]Cmd: DELETE -[2024.01.19-21.46.29:838][965]Cmd: ACTOR DELETE -[2024.01.19-21.46.29:844][965]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.46.29:849][965]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.46.29:854][965]LogEditorActor: Deleted 1 Actors (0.017 secs) -[2024.01.19-21.47.28:805][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-21.47.30:468][318]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.47.30:484][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-21.47.30:488][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.19-21.47.30:491][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-21.47.32:229][390]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-21.47.32:232][390]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-21.47.32:241][390]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.47.37:793][390]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.47.37:815][390]File is corrupted Zylinder.fbx -[2024.01.19-21.47.37:849][390]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-21.47.37:850][390]LogStaticMesh: Display: Building static mesh raum_1_Cube... -[2024.01.19-21.47.37:850][390]LogStaticMesh: Adjacency [0.00s], tris: 44, UVs 2 -[2024.01.19-21.47.37:850][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.37:850][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.37:850][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.37:850][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 44 -[2024.01.19-21.47.37:850][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.37:850][390]LogStaticMesh: Input: 1 Clusters, 44 Triangles and 66 Vertices -[2024.01.19-21.47.37:850][390]LogStaticMesh: Output without splits: 1 Clusters, 44 Triangles and 66 Vertices -[2024.01.19-21.47.37:850][390]LogStaticMesh: Output with splits: 1 Clusters, 44 Triangles and 66 Vertices -[2024.01.19-21.47.37:850][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.37:850][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.37:850][390]LogStaticMesh: Root: GPU size: 1148 bytes. 1 Pages. 1148.000 bytes per page (3.503% utilization). -[2024.01.19-21.47.37:850][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.37:850][390]LogStaticMesh: Page data disk size: 1204 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.37:850][390]LogStaticMesh: Total GPU size: 1148 bytes, Total disk size: 1228 bytes. -[2024.01.19-21.47.37:851][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.37:851][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.37:852][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Cube.raum_1_Cube -[2024.01.19-21.47.37:877][390]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-21.47.37:878][390]LogStaticMesh: Display: Building static mesh raum_1_Fenster... -[2024.01.19-21.47.37:878][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.37:878][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.37:878][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.37:878][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.37:879][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.37:879][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.37:879][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.37:879][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.37:879][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.37:879][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.37:879][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.37:879][390]LogStaticMesh: Root: GPU size: 372 bytes. 1 Pages. 372.000 bytes per page (1.135% utilization). -[2024.01.19-21.47.37:879][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.37:879][390]LogStaticMesh: Page data disk size: 508 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.37:879][390]LogStaticMesh: Total GPU size: 372 bytes, Total disk size: 532 bytes. -[2024.01.19-21.47.37:879][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.37:879][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.37:880][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Fenster.raum_1_Fenster -[2024.01.19-21.47.37:889][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.47.37:890][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.47.37:895][390]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-21.47.37:896][390]LogStaticMesh: Display: Building static mesh raum_1_Feuermelder... -[2024.01.19-21.47.37:898][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.37:898][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.37:898][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.37:898][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.37:898][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.37:898][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.37:898][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.37:898][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.37:898][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.37:898][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.37:898][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.37:898][390]LogStaticMesh: Root: GPU size: 492 bytes. 1 Pages. 492.000 bytes per page (1.501% utilization). -[2024.01.19-21.47.37:898][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.37:898][390]LogStaticMesh: Page data disk size: 628 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.37:898][390]LogStaticMesh: Total GPU size: 492 bytes, Total disk size: 652 bytes. -[2024.01.19-21.47.37:898][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.37:898][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.37:899][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Feuermelder.raum_1_Feuermelder -[2024.01.19-21.47.37:945][390]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-21.47.37:953][390]LogStaticMesh: Display: Building static mesh raum_1_Lampe... -[2024.01.19-21.47.37:955][390]LogStaticMesh: Adjacency [0.00s], tris: 444, UVs 2 -[2024.01.19-21.47.37:955][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.37:955][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.37:969][390]LogStaticMesh: Reduce [0.01s] -[2024.01.19-21.47.37:970][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 252 -[2024.01.19-21.47.37:970][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.37:970][390]LogStaticMesh: Input: 7 Clusters, 822 Triangles and 646 Vertices -[2024.01.19-21.47.37:970][390]LogStaticMesh: Output without splits: 7 Clusters, 822 Triangles and 758 Vertices -[2024.01.19-21.47.37:970][390]LogStaticMesh: Output with splits: 7 Clusters, 822 Triangles and 758 Vertices -[2024.01.19-21.47.37:970][390]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 0, Slow Path Clusters: 7, 1 Material: 0, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 7 -[2024.01.19-21.47.37:970][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.37:970][390]LogStaticMesh: Root: GPU size: 12380 bytes. 1 Pages. 12380.000 bytes per page (37.781% utilization). -[2024.01.19-21.47.37:970][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.37:970][390]LogStaticMesh: Page data disk size: 8396 bytes. Fixup data size: 56 bytes. -[2024.01.19-21.47.37:970][390]LogStaticMesh: Total GPU size: 12380 bytes, Total disk size: 8452 bytes. -[2024.01.19-21.47.37:970][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.37:970][390]LogStaticMesh: Nanite build [0.01s] - -[2024.01.19-21.47.37:972][390]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_1_Lampe.raum_1_Lampe -[2024.01.19-21.47.37:972][390]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.47.37:972][390]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.47.37:977][390]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-21.47.37:978][390]LogStaticMesh: Display: Building static mesh raum_1_Lampen_Leiste... -[2024.01.19-21.47.37:978][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.37:978][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.37:978][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.37:978][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.37:978][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.37:978][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.37:978][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.37:978][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.37:978][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.37:978][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.37:978][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.37:978][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). -[2024.01.19-21.47.37:978][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.37:978][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.37:978][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. -[2024.01.19-21.47.37:978][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.37:978][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.37:979][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste.raum_1_Lampen_Leiste -[2024.01.19-21.47.37:989][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.47.37:989][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.47.37:992][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.47.37:996][390]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-21.47.37:996][390]LogStaticMesh: Display: Building static mesh raum_1_LAN_Dose... -[2024.01.19-21.47.37:997][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.37:997][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.37:997][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.37:997][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.37:997][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.37:997][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.37:997][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.37:997][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.37:997][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.37:997][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.37:997][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.37:997][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). -[2024.01.19-21.47.37:997][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.37:997][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.37:997][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. -[2024.01.19-21.47.37:997][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.37:998][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.37:998][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_LAN_Dose.raum_1_LAN_Dose -[2024.01.19-21.47.38:013][390]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-21.47.38:013][390]LogStaticMesh: Display: Building static mesh raum_1_Leiste_oben... -[2024.01.19-21.47.38:014][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.38:014][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:014][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:014][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:014][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.38:014][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:014][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:014][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:014][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:014][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:014][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:014][390]LogStaticMesh: Root: GPU size: 512 bytes. 1 Pages. 512.000 bytes per page (1.562% utilization). -[2024.01.19-21.47.38:014][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:014][390]LogStaticMesh: Page data disk size: 652 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:014][390]LogStaticMesh: Total GPU size: 512 bytes, Total disk size: 676 bytes. -[2024.01.19-21.47.38:014][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:014][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:015][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Leiste_oben.raum_1_Leiste_oben -[2024.01.19-21.47.38:023][390]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-21.47.38:024][390]LogStaticMesh: Display: Building static mesh raum_1_Leiste_Unten_1... -[2024.01.19-21.47.38:024][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.38:024][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:024][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:024][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:024][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.38:024][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:024][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:024][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:024][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:024][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:024][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:024][390]LogStaticMesh: Root: GPU size: 508 bytes. 1 Pages. 508.000 bytes per page (1.550% utilization). -[2024.01.19-21.47.38:024][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:024][390]LogStaticMesh: Page data disk size: 648 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:024][390]LogStaticMesh: Total GPU size: 508 bytes, Total disk size: 672 bytes. -[2024.01.19-21.47.38:024][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:024][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:025][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1.raum_1_Leiste_Unten_1 -[2024.01.19-21.47.38:028][390]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-21.47.38:029][390]LogStaticMesh: Display: Building static mesh raum_1_Leiste_unten_2... -[2024.01.19-21.47.38:029][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.38:029][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:029][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:029][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:029][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.38:029][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:029][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:029][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:029][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:029][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:029][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:029][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). -[2024.01.19-21.47.38:029][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:029][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:029][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. -[2024.01.19-21.47.38:029][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:029][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:030][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2.raum_1_Leiste_unten_2 -[2024.01.19-21.47.38:035][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.47.38:035][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.47.38:036][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.47.38:041][390]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-21.47.38:049][390]LogStaticMesh: Display: Building static mesh raum_1_Lichtschalter... -[2024.01.19-21.47.38:050][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.38:050][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:050][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:050][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:050][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.38:050][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:050][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:050][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:050][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:050][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:050][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:050][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). -[2024.01.19-21.47.38:050][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:050][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:050][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. -[2024.01.19-21.47.38:050][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:050][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:051][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Lichtschalter.raum_1_Lichtschalter -[2024.01.19-21.47.38:056][390]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-21.47.38:056][390]LogStaticMesh: Display: Building static mesh raum_1_Objekt... -[2024.01.19-21.47.38:057][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.38:057][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:057][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:057][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:057][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.38:057][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:057][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:057][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:057][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:057][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:057][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:057][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). -[2024.01.19-21.47.38:057][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:057][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:057][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. -[2024.01.19-21.47.38:057][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:057][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:058][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Objekt.raum_1_Objekt -[2024.01.19-21.47.38:060][390]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-21.47.38:061][390]LogStaticMesh: Display: Building static mesh raum_1_Schacht_1... -[2024.01.19-21.47.38:061][390]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 2 -[2024.01.19-21.47.38:061][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:061][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:061][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:061][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 10 -[2024.01.19-21.47.38:061][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:061][390]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices -[2024.01.19-21.47.38:061][390]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices -[2024.01.19-21.47.38:061][390]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices -[2024.01.19-21.47.38:061][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:061][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:061][390]LogStaticMesh: Root: GPU size: 460 bytes. 1 Pages. 460.000 bytes per page (1.404% utilization). -[2024.01.19-21.47.38:061][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:061][390]LogStaticMesh: Page data disk size: 596 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:061][390]LogStaticMesh: Total GPU size: 460 bytes, Total disk size: 620 bytes. -[2024.01.19-21.47.38:061][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:061][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:062][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schacht_1.raum_1_Schacht_1 -[2024.01.19-21.47.38:066][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.47.38:066][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.47.38:067][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.47.38:072][390]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-21.47.38:072][390]LogStaticMesh: Display: Building static mesh raum_1_Schacht_1_001... -[2024.01.19-21.47.38:073][390]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 -[2024.01.19-21.47.38:073][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:073][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:073][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:073][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 -[2024.01.19-21.47.38:073][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:073][390]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices -[2024.01.19-21.47.38:073][390]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices -[2024.01.19-21.47.38:073][390]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices -[2024.01.19-21.47.38:073][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:073][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:073][390]LogStaticMesh: Root: GPU size: 232 bytes. 1 Pages. 232.000 bytes per page (0.708% utilization). -[2024.01.19-21.47.38:073][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:073][390]LogStaticMesh: Page data disk size: 372 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:073][390]LogStaticMesh: Total GPU size: 232 bytes, Total disk size: 396 bytes. -[2024.01.19-21.47.38:073][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:073][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:074][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schacht_1_001.raum_1_Schacht_1_001 -[2024.01.19-21.47.38:080][390]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-21.47.38:082][390]LogStaticMesh: Display: Building static mesh raum_1_Schacht_1_002... -[2024.01.19-21.47.38:082][390]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 2 -[2024.01.19-21.47.38:082][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:082][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:082][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:082][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 10 -[2024.01.19-21.47.38:082][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:082][390]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices -[2024.01.19-21.47.38:082][390]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices -[2024.01.19-21.47.38:082][390]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices -[2024.01.19-21.47.38:082][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:082][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:082][390]LogStaticMesh: Root: GPU size: 460 bytes. 1 Pages. 460.000 bytes per page (1.404% utilization). -[2024.01.19-21.47.38:082][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:082][390]LogStaticMesh: Page data disk size: 596 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:082][390]LogStaticMesh: Total GPU size: 460 bytes, Total disk size: 620 bytes. -[2024.01.19-21.47.38:082][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:082][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:083][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schacht_1_002.raum_1_Schacht_1_002 -[2024.01.19-21.47.38:087][390]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-21.47.38:087][390]LogStaticMesh: Display: Building static mesh raum_1_Schacht_1_003... -[2024.01.19-21.47.38:088][390]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 -[2024.01.19-21.47.38:088][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:088][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:088][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:088][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 -[2024.01.19-21.47.38:088][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:088][390]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices -[2024.01.19-21.47.38:088][390]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices -[2024.01.19-21.47.38:088][390]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices -[2024.01.19-21.47.38:088][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:088][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:088][390]LogStaticMesh: Root: GPU size: 232 bytes. 1 Pages. 232.000 bytes per page (0.708% utilization). -[2024.01.19-21.47.38:088][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:088][390]LogStaticMesh: Page data disk size: 372 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:088][390]LogStaticMesh: Total GPU size: 232 bytes, Total disk size: 396 bytes. -[2024.01.19-21.47.38:088][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:088][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:089][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schacht_1_003.raum_1_Schacht_1_003 -[2024.01.19-21.47.38:092][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.47.38:092][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.47.38:093][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.47.38:098][390]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-21.47.38:099][390]LogStaticMesh: Display: Building static mesh raum_1_Schallschutz_hinten... -[2024.01.19-21.47.38:099][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.38:099][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:099][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:099][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:099][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.38:099][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:099][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:099][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:099][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:099][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:099][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:099][390]LogStaticMesh: Root: GPU size: 380 bytes. 1 Pages. 380.000 bytes per page (1.160% utilization). -[2024.01.19-21.47.38:099][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:099][390]LogStaticMesh: Page data disk size: 532 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:099][390]LogStaticMesh: Total GPU size: 380 bytes, Total disk size: 556 bytes. -[2024.01.19-21.47.38:099][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:099][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:101][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten.raum_1_Schallschutz_hinten -[2024.01.19-21.47.38:113][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.47.38:113][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.47.38:115][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.47.38:120][390]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-21.47.38:121][390]LogStaticMesh: Display: Building static mesh raum_1_Steckdose_1... -[2024.01.19-21.47.38:122][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.38:122][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:122][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:122][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:122][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.38:122][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:122][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:122][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:122][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:122][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:122][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:122][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). -[2024.01.19-21.47.38:122][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:122][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:122][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. -[2024.01.19-21.47.38:122][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:122][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:123][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Steckdose_1.raum_1_Steckdose_1 -[2024.01.19-21.47.38:132][390]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-21.47.38:136][390]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-21.47.38:137][390]LogStaticMesh: Display: Building static mesh raum_1_Steckdose_1_002... -[2024.01.19-21.47.38:138][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.38:138][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:138][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:138][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:138][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.38:138][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:138][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:138][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:138][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:138][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:138][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:138][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). -[2024.01.19-21.47.38:138][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:138][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:138][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. -[2024.01.19-21.47.38:138][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:138][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:139][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002.raum_1_Steckdose_1_002 -[2024.01.19-21.47.38:141][390]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-21.47.38:142][390]LogStaticMesh: Display: Building static mesh raum_1_Steckdose_1_003... -[2024.01.19-21.47.38:143][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.38:143][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:143][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:143][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:143][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.38:143][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:143][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:143][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:143][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:143][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:143][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:143][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). -[2024.01.19-21.47.38:143][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:143][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:143][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. -[2024.01.19-21.47.38:143][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:143][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:144][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003.raum_1_Steckdose_1_003 -[2024.01.19-21.47.38:150][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.47.38:150][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.47.38:154][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.47.38:156][390]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-21.47.38:157][390]LogStaticMesh: Display: Building static mesh raum_1_Steckdose_4... -[2024.01.19-21.47.38:159][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.38:159][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:159][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:159][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:159][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.38:159][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:159][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:159][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:159][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:159][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:159][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:159][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). -[2024.01.19-21.47.38:159][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:159][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:159][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. -[2024.01.19-21.47.38:159][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:159][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:161][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Steckdose_4.raum_1_Steckdose_4 -[2024.01.19-21.47.38:170][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.47.38:170][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.47.38:172][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.47.38:179][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.47.38:179][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.47.38:180][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.47.38:190][390]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-21.47.38:192][390]LogStaticMesh: Display: Building static mesh raum_1_Ständer_2_001... -[2024.01.19-21.47.38:194][390]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.47.38:194][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:194][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:194][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:194][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.47.38:194][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:194][390]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.47.38:195][390]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.47.38:195][390]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.47.38:195][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:195][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:195][390]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.47.38:195][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:195][390]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:195][390]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. -[2024.01.19-21.47.38:195][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:195][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:196][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 -[2024.01.19-21.47.38:201][390]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-21.47.38:203][390]LogStaticMesh: Display: Building static mesh raum_1_Ständer_2_002... -[2024.01.19-21.47.38:205][390]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.47.38:205][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:205][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:205][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:205][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.47.38:205][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:205][390]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.47.38:205][390]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.47.38:205][390]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.47.38:205][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:205][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:205][390]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.47.38:205][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:205][390]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:205][390]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. -[2024.01.19-21.47.38:205][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:205][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:206][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Ständer_2_002.raum_1_Ständer_2_002 -[2024.01.19-21.47.38:209][390]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-21.47.38:211][390]LogStaticMesh: Display: Building static mesh raum_1_Ständer_2_003... -[2024.01.19-21.47.38:212][390]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.47.38:212][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:212][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:212][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:213][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.47.38:213][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:213][390]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.47.38:213][390]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.47.38:213][390]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.47.38:213][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:213][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:213][390]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.47.38:213][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:213][390]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:213][390]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. -[2024.01.19-21.47.38:213][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:213][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:214][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Ständer_2_003.raum_1_Ständer_2_003 -[2024.01.19-21.47.38:216][390]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.47.38:218][390]LogStaticMesh: Display: Building static mesh raum_1_Ständer_2_004... -[2024.01.19-21.47.38:220][390]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.47.38:220][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:220][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:220][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:220][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.47.38:220][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:220][390]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.47.38:220][390]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.47.38:220][390]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.47.38:220][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:220][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:220][390]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.47.38:220][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:220][390]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:220][390]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. -[2024.01.19-21.47.38:220][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:220][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:222][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Ständer_2_004.raum_1_Ständer_2_004 -[2024.01.19-21.47.38:226][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.47.38:226][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.47.38:227][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.47.38:232][390]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-21.47.38:240][390]LogStaticMesh: Display: Building static mesh raum_1_Wände... -[2024.01.19-21.47.38:241][390]LogStaticMesh: Adjacency [0.00s], tris: 264, UVs 2 -[2024.01.19-21.47.38:242][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333 -[2024.01.19-21.47.38:242][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:254][390]LogStaticMesh: Reduce [0.01s] -[2024.01.19-21.47.38:256][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 256 -[2024.01.19-21.47.38:256][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:256][390]LogStaticMesh: Input: 7 Clusters, 642 Triangles and 989 Vertices -[2024.01.19-21.47.38:256][390]LogStaticMesh: Output without splits: 7 Clusters, 642 Triangles and 989 Vertices -[2024.01.19-21.47.38:256][390]LogStaticMesh: Output with splits: 7 Clusters, 642 Triangles and 989 Vertices -[2024.01.19-21.47.38:256][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 4, 2 Materials: 3, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:257][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:257][390]LogStaticMesh: Root: GPU size: 16176 bytes. 1 Pages. 16176.000 bytes per page (49.365% utilization). -[2024.01.19-21.47.38:257][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:257][390]LogStaticMesh: Page data disk size: 10016 bytes. Fixup data size: 56 bytes. -[2024.01.19-21.47.38:257][390]LogStaticMesh: Total GPU size: 16176 bytes, Total disk size: 10072 bytes. -[2024.01.19-21.47.38:257][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:257][390]LogStaticMesh: Nanite build [0.01s] - -[2024.01.19-21.47.38:260][390]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-21.47.38:261][390]LogStaticMesh: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-21.47.38:261][390]LogStaticMesh: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.47.38:265][390]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-21.47.38:266][390]LogStaticMesh: Display: Building static mesh raum_1_Würfel... -[2024.01.19-21.47.38:266][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.38:266][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:266][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:266][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:266][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.38:266][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:266][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:266][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:266][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:266][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:266][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:267][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). -[2024.01.19-21.47.38:267][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:267][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:267][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. -[2024.01.19-21.47.38:267][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:267][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:268][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Würfel.raum_1_Würfel -[2024.01.19-21.47.38:270][390]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-21.47.38:272][390]LogStaticMesh: Display: Building static mesh raum_1_Würfel_001... -[2024.01.19-21.47.38:272][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 -[2024.01.19-21.47.38:272][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:272][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:272][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:273][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 -[2024.01.19-21.47.38:273][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:273][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:273][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:273][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices -[2024.01.19-21.47.38:273][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:273][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:273][390]LogStaticMesh: Root: GPU size: 496 bytes. 1 Pages. 496.000 bytes per page (1.514% utilization). -[2024.01.19-21.47.38:273][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:273][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:273][390]LogStaticMesh: Total GPU size: 496 bytes, Total disk size: 648 bytes. -[2024.01.19-21.47.38:273][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:273][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:274][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Würfel_001.raum_1_Würfel_001 -[2024.01.19-21.47.38:277][390]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-21.47.38:280][390]LogStaticMesh: Display: Building static mesh raum_1_Zylinder... -[2024.01.19-21.47.38:283][390]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 2 -[2024.01.19-21.47.38:283][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.47.38:283][390]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.47.38:283][390]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.47.38:283][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 124 -[2024.01.19-21.47.38:283][390]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.47.38:283][390]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 192 Vertices -[2024.01.19-21.47.38:283][390]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 192 Vertices -[2024.01.19-21.47.38:283][390]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 192 Vertices -[2024.01.19-21.47.38:283][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.47.38:283][390]LogStaticMesh: WritePages: -[2024.01.19-21.47.38:283][390]LogStaticMesh: Root: GPU size: 2728 bytes. 1 Pages. 2728.000 bytes per page (8.325% utilization). -[2024.01.19-21.47.38:283][390]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.47.38:283][390]LogStaticMesh: Page data disk size: 2668 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.47.38:283][390]LogStaticMesh: Total GPU size: 2728 bytes, Total disk size: 2692 bytes. -[2024.01.19-21.47.38:283][390]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.47.38:283][390]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.47.38:286][390]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1_Zylinder.raum_1_Zylinder -[2024.01.19-21.47.38:605][390]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.47.38:605][390]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.47.38:605][390]FBXImport: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.47.38:605][390]FBXImport: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.47.38:605][390]FBXImport: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-21.47.38:605][390]FBXImport: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.47.39:051][410]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyDIST/36/68/d65452d568f02a9766e388c053432dbbfb82.udd from '/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001.raum_1_Steckdose_1_001'. -[2024.01.19-21.47.39:163][416]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyCARD/5a/24/2d3ac3b59edc99a96d5cd217d19c2edc00c4.udd from '/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001.raum_1_Steckdose_1_001'. -[2024.01.19-21.47.39:687][453]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.47.39:698][453]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.47.42:518][691]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-21.47.42:518][691]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-21.47.42:518][691]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_54 -[2024.01.19-21.47.43:168][726]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-21.47.43:169][726]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-21.47.43:170][726]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_55 -[2024.01.19-21.47.45:270][964]Cmd: DELETE -[2024.01.19-21.47.45:270][964]Cmd: ACTOR DELETE -[2024.01.19-21.47.45:277][964]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.47.45:280][964]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.47.45:287][964]LogEditorActor: Deleted 1 Actors (0.017 secs) -[2024.01.19-21.47.51:721][523]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 -[2024.01.19-21.47.51:721][523]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 -[2024.01.19-21.47.51:721][523]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_57 -[2024.01.19-21.47.51:970][535]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 -[2024.01.19-21.47.51:970][535]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 -[2024.01.19-21.47.51:971][535]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_59 -[2024.01.19-21.48.53:909][315]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms -[2024.01.19-21.48.53:913][315]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto8.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.19-21.48.53:963][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto8 -[2024.01.19-21.48.53:964][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto8D916CFA44ACE394D627204BE2D9D2385.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto8.umap' -[2024.01.19-21.48.53:964][315]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto8.umap is in the /Temp path, will not scan. -[2024.01.19-21.48.53:964][315]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.061 -[2024.01.19-21.48.53:964][315]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.061 -[2024.01.19-21.48.53:965][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Zylinder] ([1] browsable assets)... -[2024.01.19-21.48.54:007][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Zylinder.raum_1_Zylinder] -[2024.01.19-21.48.54:007][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Zylinder] -[2024.01.19-21.48.54:009][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Zylinder_Auto8 -[2024.01.19-21.48.54:009][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Zylinder_Auto8A6B31A14493FE54E57E99E990E150BB6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Zylinder_Auto8.uasset' -[2024.01.19-21.48.54:010][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Cube] ([1] browsable assets)... -[2024.01.19-21.48.54:016][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Cube.raum_1_Cube] -[2024.01.19-21.48.54:016][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Cube] -[2024.01.19-21.48.54:019][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Cube_Auto8 -[2024.01.19-21.48.54:019][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Cube_Auto87CAEC8C3421524E4D4865E9D78A0831C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Cube_Auto8.uasset' -[2024.01.19-21.48.54:019][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Total job queries 2.688, among them cache hits 2.602 (96.80%) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.48.54:033][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] -[2024.01.19-21.48.54:033][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] -[2024.01.19-21.48.54:034][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto8 -[2024.01.19-21.48.54:034][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto874BB1A26449C9DE8CC85DC964D36105A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto8.uasset' -[2024.01.19-21.48.54:035][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Fenster] ([1] browsable assets)... -[2024.01.19-21.48.54:042][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Fenster.raum_1_Fenster] -[2024.01.19-21.48.54:042][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Fenster] -[2024.01.19-21.48.54:044][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Fenster_Auto8 -[2024.01.19-21.48.54:044][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Fenster_Auto81FB0538C4156AFE3148A7E892E784AA1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Fenster_Auto8.uasset' -[2024.01.19-21.48.54:045][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... -[2024.01.19-21.48.54:061][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] -[2024.01.19-21.48.54:061][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] -[2024.01.19-21.48.54:063][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto8 -[2024.01.19-21.48.54:063][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto874BB1B8A43EE5F52C2CC77B5AA20E023.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto8.uasset' -[2024.01.19-21.48.54:063][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... -[2024.01.19-21.48.54:078][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] -[2024.01.19-21.48.54:078][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] -[2024.01.19-21.48.54:079][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto8 -[2024.01.19-21.48.54:079][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto89D288F2B4848E8EA6B5BE8AA669C3F3D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto8.uasset' -[2024.01.19-21.48.54:080][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Feuermelder] ([1] browsable assets)... -[2024.01.19-21.48.54:087][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Feuermelder.raum_1_Feuermelder] -[2024.01.19-21.48.54:087][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Feuermelder] -[2024.01.19-21.48.54:089][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Feuermelder_Auto8 -[2024.01.19-21.48.54:089][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Feuermelder_Auto8B521A1D341DB9CEFD4A1FCBDAA1C8BA1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Feuermelder_Auto8.uasset' -[2024.01.19-21.48.54:089][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... -[2024.01.19-21.48.54:105][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] -[2024.01.19-21.48.54:105][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] -[2024.01.19-21.48.54:107][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto8 -[2024.01.19-21.48.54:107][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto8100928B44E129FAF308ACDB27F71FD7E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto8.uasset' -[2024.01.19-21.48.54:108][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... -[2024.01.19-21.48.54:108][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] -[2024.01.19-21.48.54:108][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] -[2024.01.19-21.48.54:109][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto8 -[2024.01.19-21.48.54:109][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto89D4CE6484949D6DF77176FBF4F9703A2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto8.uasset' -[2024.01.19-21.48.54:110][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Lampe] ([1] browsable assets)... -[2024.01.19-21.48.54:117][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Lampe.raum_1_Lampe] -[2024.01.19-21.48.54:117][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Lampe] -[2024.01.19-21.48.54:119][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lampe_Auto8 -[2024.01.19-21.48.54:119][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Lampe_Auto8975E4DFC4A8D6E1DE8ADA78356AC7797.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lampe_Auto8.uasset' -[2024.01.19-21.48.54:120][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... -[2024.01.19-21.48.54:138][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] -[2024.01.19-21.48.54:138][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] -[2024.01.19-21.48.54:140][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto8 -[2024.01.19-21.48.54:140][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto8F26B1D5248021CB55AA8B2982DB04238.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto8.uasset' -[2024.01.19-21.48.54:140][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... -[2024.01.19-21.48.54:156][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] -[2024.01.19-21.48.54:156][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] -[2024.01.19-21.48.54:157][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto8 -[2024.01.19-21.48.54:157][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto82072FF0D4801B5AF2D1365A7903C8B8F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto8.uasset' -[2024.01.19-21.48.54:157][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... -[2024.01.19-21.48.54:173][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] -[2024.01.19-21.48.54:173][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] -[2024.01.19-21.48.54:175][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto8 -[2024.01.19-21.48.54:175][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto8644E552945F3D54D57BD9688B5B1096C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto8.uasset' -[2024.01.19-21.48.54:176][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... -[2024.01.19-21.48.54:191][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] -[2024.01.19-21.48.54:191][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] -[2024.01.19-21.48.54:192][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto8 -[2024.01.19-21.48.54:192][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto81FC0C1104A500E4A2A2E919B750F768C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto8.uasset' -[2024.01.19-21.48.54:192][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste] ([1] browsable assets)... -[2024.01.19-21.48.54:200][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste.raum_1_Lampen_Leiste] -[2024.01.19-21.48.54:200][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste] -[2024.01.19-21.48.54:203][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste_Auto8 -[2024.01.19-21.48.54:203][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Lampen_Leiste_Auto8B056DACD494D0E07D13B7E946131A924.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste_Auto8.uasset' -[2024.01.19-21.48.54:203][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_LAN_Dose] ([1] browsable assets)... -[2024.01.19-21.48.54:210][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_LAN_Dose.raum_1_LAN_Dose] -[2024.01.19-21.48.54:210][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_LAN_Dose] -[2024.01.19-21.48.54:212][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_LAN_Dose_Auto8 -[2024.01.19-21.48.54:212][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_LAN_Dose_Auto8DB12C88A48E26EBF794B15AFB8C4428A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_LAN_Dose_Auto8.uasset' -[2024.01.19-21.48.54:213][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... -[2024.01.19-21.48.54:227][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] -[2024.01.19-21.48.54:227][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] -[2024.01.19-21.48.54:228][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto8 -[2024.01.19-21.48.54:228][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto8F57C19FD4DC42A05DB989F8A642C0C91.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto8.uasset' -[2024.01.19-21.48.54:229][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... -[2024.01.19-21.48.54:230][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] -[2024.01.19-21.48.54:230][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] -[2024.01.19-21.48.54:230][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto8 -[2024.01.19-21.48.54:230][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto813DF503F4A52490DCCF068B79D16E8B2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto8.uasset' -[2024.01.19-21.48.54:231][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Leiste_oben] ([1] browsable assets)... -[2024.01.19-21.48.54:237][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Leiste_oben.raum_1_Leiste_oben] -[2024.01.19-21.48.54:237][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Leiste_oben] -[2024.01.19-21.48.54:239][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_oben_Auto8 -[2024.01.19-21.48.54:239][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Leiste_oben_Auto8B78B3D634C8465FAA72CB5BE72FA7EDC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_oben_Auto8.uasset' -[2024.01.19-21.48.54:240][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... -[2024.01.19-21.48.54:255][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] -[2024.01.19-21.48.54:255][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] -[2024.01.19-21.48.54:256][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto8 -[2024.01.19-21.48.54:256][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto89C0F17754564FDE6FCC541B040C7CA2A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto8.uasset' -[2024.01.19-21.48.54:256][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1] ([1] browsable assets)... -[2024.01.19-21.48.54:263][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1.raum_1_Leiste_Unten_1] -[2024.01.19-21.48.54:263][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1] -[2024.01.19-21.48.54:265][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1_Auto8 -[2024.01.19-21.48.54:265][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Leiste_Unten_1_Auto8A9DE349942276D3144E417A34A5F1235.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1_Auto8.uasset' -[2024.01.19-21.48.54:266][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2] ([1] browsable assets)... -[2024.01.19-21.48.54:273][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2.raum_1_Leiste_unten_2] -[2024.01.19-21.48.54:273][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2] -[2024.01.19-21.48.54:275][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2_Auto8 -[2024.01.19-21.48.54:275][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Leiste_unten_2_Auto8CC8F5C6D443F7D2B112073A9D4DFE9F3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2_Auto8.uasset' -[2024.01.19-21.48.54:275][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Lichtschalter] ([1] browsable assets)... -[2024.01.19-21.48.54:282][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Lichtschalter.raum_1_Lichtschalter] -[2024.01.19-21.48.54:282][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Lichtschalter] -[2024.01.19-21.48.54:284][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lichtschalter_Auto8 -[2024.01.19-21.48.54:284][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Lichtschalter_Auto836BC691A412473B0E629ACBBCE16B7FE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lichtschalter_Auto8.uasset' -[2024.01.19-21.48.54:285][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... -[2024.01.19-21.48.54:299][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] -[2024.01.19-21.48.54:299][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] -[2024.01.19-21.48.54:300][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto8 -[2024.01.19-21.48.54:300][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto8455904534485E9B70BF52F83EB5E1ED5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto8.uasset' -[2024.01.19-21.48.54:301][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... -[2024.01.19-21.48.54:302][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] -[2024.01.19-21.48.54:302][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] -[2024.01.19-21.48.54:303][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto8 -[2024.01.19-21.48.54:303][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto8EBD383864BF814E1A81374B8AEA6CC89.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto8.uasset' -[2024.01.19-21.48.54:303][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Objekt] ([1] browsable assets)... -[2024.01.19-21.48.54:310][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Objekt.raum_1_Objekt] -[2024.01.19-21.48.54:310][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Objekt] -[2024.01.19-21.48.54:313][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Objekt_Auto8 -[2024.01.19-21.48.54:313][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Objekt_Auto824DBB70F4068728CC152199E6652F971.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Objekt_Auto8.uasset' -[2024.01.19-21.48.54:313][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1] ([1] browsable assets)... -[2024.01.19-21.48.54:320][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schacht_1.raum_1_Schacht_1] -[2024.01.19-21.48.54:320][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1] -[2024.01.19-21.48.54:323][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_Auto8 -[2024.01.19-21.48.54:323][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schacht_1_Auto847B6180F42EEE7CA1BA9B6B7F061EA7A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_Auto8.uasset' -[2024.01.19-21.48.54:323][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_001] ([1] browsable assets)... -[2024.01.19-21.48.54:330][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schacht_1_001.raum_1_Schacht_1_001] -[2024.01.19-21.48.54:330][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_001] -[2024.01.19-21.48.54:332][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_001_Auto8 -[2024.01.19-21.48.54:332][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schacht_1_001_Auto87CCD50094CD0C9985BF6D9A221CD22EA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_001_Auto8.uasset' -[2024.01.19-21.48.54:332][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... -[2024.01.19-21.48.54:348][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] -[2024.01.19-21.48.54:348][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] -[2024.01.19-21.48.54:349][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto8 -[2024.01.19-21.48.54:349][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto8D99226B34A68CD9DF63B8CB069D7A34D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto8.uasset' -[2024.01.19-21.48.54:350][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... -[2024.01.19-21.48.54:350][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] -[2024.01.19-21.48.54:350][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] -[2024.01.19-21.48.54:351][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto8 -[2024.01.19-21.48.54:351][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto88F22F9E54DCD52E42DCF34A04BEC0AB7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto8.uasset' -[2024.01.19-21.48.54:352][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_002] ([1] browsable assets)... -[2024.01.19-21.48.54:359][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schacht_1_002.raum_1_Schacht_1_002] -[2024.01.19-21.48.54:359][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_002] -[2024.01.19-21.48.54:362][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_002_Auto8 -[2024.01.19-21.48.54:362][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schacht_1_002_Auto89CCF64154CF56F71348CF2934895233B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_002_Auto8.uasset' -[2024.01.19-21.48.54:362][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_003] ([1] browsable assets)... -[2024.01.19-21.48.54:369][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schacht_1_003.raum_1_Schacht_1_003] -[2024.01.19-21.48.54:369][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_003] -[2024.01.19-21.48.54:371][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_003_Auto8 -[2024.01.19-21.48.54:371][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schacht_1_003_Auto8734225014B11CBDD9576DB9A92637E56.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_003_Auto8.uasset' -[2024.01.19-21.48.54:371][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten] ([1] browsable assets)... -[2024.01.19-21.48.54:378][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten.raum_1_Schallschutz_hinten] -[2024.01.19-21.48.54:378][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten] -[2024.01.19-21.48.54:380][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten_Auto8 -[2024.01.19-21.48.54:380][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schallschutz_hinten_Auto813BA9EDA48B0EBF17D7702951152CB62.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten_Auto8.uasset' -[2024.01.19-21.48.54:380][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... -[2024.01.19-21.48.54:395][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] -[2024.01.19-21.48.54:395][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] -[2024.01.19-21.48.54:396][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto8 -[2024.01.19-21.48.54:396][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto893199EFD43D5E816C0328A8084A2BA90.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto8.uasset' -[2024.01.19-21.48.54:397][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... -[2024.01.19-21.48.54:397][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-21.48.54:397][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-21.48.54:399][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto8 -[2024.01.19-21.48.54:399][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu18FAD06E495AAB38DF80DC8DACDC3BC9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto8.uasset' -[2024.01.19-21.48.54:399][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1] ([1] browsable assets)... -[2024.01.19-21.48.54:406][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_1.raum_1_Steckdose_1] -[2024.01.19-21.48.54:406][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1] -[2024.01.19-21.48.54:408][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_Auto8 -[2024.01.19-21.48.54:408][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_1_Auto8702B029D4010C38CD6D12FA6BBD2C429.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_Auto8.uasset' -[2024.01.19-21.48.54:409][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... -[2024.01.19-21.48.54:424][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] -[2024.01.19-21.48.54:424][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] -[2024.01.19-21.48.54:425][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto8 -[2024.01.19-21.48.54:425][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto81E8FD52640775CB8495291BB73729EE4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto8.uasset' -[2024.01.19-21.48.54:426][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... -[2024.01.19-21.48.54:426][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] -[2024.01.19-21.48.54:426][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] -[2024.01.19-21.48.54:427][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto8 -[2024.01.19-21.48.54:427][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto8D30635F840C2B8614C62BFA07490E744.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto8.uasset' -[2024.01.19-21.48.54:427][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001] ([1] browsable assets)... -[2024.01.19-21.48.54:434][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001.raum_1_Steckdose_1_001] -[2024.01.19-21.48.54:434][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001] -[2024.01.19-21.48.54:436][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001_Auto8 -[2024.01.19-21.48.54:436][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_1_001_Auto829305CC449186E4563AE4AB0E00ED661.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001_Auto8.uasset' -[2024.01.19-21.48.54:437][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002] ([1] browsable assets)... -[2024.01.19-21.48.54:445][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002.raum_1_Steckdose_1_002] -[2024.01.19-21.48.54:445][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002] -[2024.01.19-21.48.54:447][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002_Auto8 -[2024.01.19-21.48.54:447][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_1_002_Auto8687186AB47167B13E40635ABDB179F84.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002_Auto8.uasset' -[2024.01.19-21.48.54:447][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003] ([1] browsable assets)... -[2024.01.19-21.48.54:454][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003.raum_1_Steckdose_1_003] -[2024.01.19-21.48.54:454][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003] -[2024.01.19-21.48.54:456][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003_Auto8 -[2024.01.19-21.48.54:456][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_1_003_Auto8137F758F4ED6AAE04F057E8760EFBCCD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003_Auto8.uasset' -[2024.01.19-21.48.54:456][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_4] ([1] browsable assets)... -[2024.01.19-21.48.54:463][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_4.raum_1_Steckdose_4] -[2024.01.19-21.48.54:463][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_4] -[2024.01.19-21.48.54:465][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_4_Auto8 -[2024.01.19-21.48.54:465][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_4_Auto8107CDE1942831948FCE635AAD3631845.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_4_Auto8.uasset' -[2024.01.19-21.48.54:465][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... -[2024.01.19-21.48.54:481][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] -[2024.01.19-21.48.54:481][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] -[2024.01.19-21.48.54:482][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto8 -[2024.01.19-21.48.54:482][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto88F02FF09428ED84BC92CF1B36404CB58.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto8.uasset' -[2024.01.19-21.48.54:482][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... -[2024.01.19-21.48.54:483][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] -[2024.01.19-21.48.54:483][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] -[2024.01.19-21.48.54:484][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto8 -[2024.01.19-21.48.54:484][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto8F77F2C984E15A41E1885D2896C9C2D52.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto8.uasset' -[2024.01.19-21.48.54:485][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001] ([1] browsable assets)... -[2024.01.19-21.48.54:492][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001] -[2024.01.19-21.48.54:492][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001] -[2024.01.19-21.48.54:494][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001_Auto8 -[2024.01.19-21.48.54:494][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Ständer_2_001_Auto8A21CA8804EEF49DA4D73A1A989EF7264.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001_Auto8.uasset' -[2024.01.19-21.48.54:494][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... -[2024.01.19-21.48.54:508][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] -[2024.01.19-21.48.54:508][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] -[2024.01.19-21.48.54:510][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto8 -[2024.01.19-21.48.54:510][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto82793C80846C01EC9331A19BCFCD0C818.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto8.uasset' -[2024.01.19-21.48.54:510][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... -[2024.01.19-21.48.54:511][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] -[2024.01.19-21.48.54:511][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] -[2024.01.19-21.48.54:513][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto8 -[2024.01.19-21.48.54:513][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto884A56DC54C1B86E603F65A81970730C7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto8.uasset' -[2024.01.19-21.48.54:513][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... -[2024.01.19-21.48.54:528][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] -[2024.01.19-21.48.54:528][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] -[2024.01.19-21.48.54:529][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto8 -[2024.01.19-21.48.54:529][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto80E7A45094D0F52AD8085E1B68FEE8DF3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto8.uasset' -[2024.01.19-21.48.54:530][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... -[2024.01.19-21.48.54:530][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] -[2024.01.19-21.48.54:530][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] -[2024.01.19-21.48.54:531][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto8 -[2024.01.19-21.48.54:531][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto835E8468A4541B0530482B2A01FACA688.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto8.uasset' -[2024.01.19-21.48.54:532][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_002] ([1] browsable assets)... -[2024.01.19-21.48.54:539][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_002.raum_1_Ständer_2_002] -[2024.01.19-21.48.54:539][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_002] -[2024.01.19-21.48.54:541][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_002_Auto8 -[2024.01.19-21.48.54:541][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Ständer_2_002_Auto83ADCBBB644509245966AB8A6839F9C3E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_002_Auto8.uasset' -[2024.01.19-21.48.54:541][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_003] ([1] browsable assets)... -[2024.01.19-21.48.54:548][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_003.raum_1_Ständer_2_003] -[2024.01.19-21.48.54:548][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_003] -[2024.01.19-21.48.54:551][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_003_Auto8 -[2024.01.19-21.48.54:551][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Ständer_2_003_Auto8A506C84540658A49B00B629098ACCA54.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_003_Auto8.uasset' -[2024.01.19-21.48.54:552][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_004] ([1] browsable assets)... -[2024.01.19-21.48.54:558][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_004.raum_1_Ständer_2_004] -[2024.01.19-21.48.54:558][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_004] -[2024.01.19-21.48.54:560][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_004_Auto8 -[2024.01.19-21.48.54:560][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Ständer_2_004_Auto8B7563A3542EA2AF7631019817C5D5F9F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_004_Auto8.uasset' -[2024.01.19-21.48.54:560][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Wände] ([1] browsable assets)... -[2024.01.19-21.48.54:568][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände] -[2024.01.19-21.48.54:568][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Wände] -[2024.01.19-21.48.54:570][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Wände_Auto8 -[2024.01.19-21.48.54:570][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Wände_Auto81CEFA88D4BCD7EDC7A46819FD44C72AE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Wände_Auto8.uasset' -[2024.01.19-21.48.54:570][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... -[2024.01.19-21.48.54:584][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] -[2024.01.19-21.48.54:584][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] -[2024.01.19-21.48.54:586][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto8 -[2024.01.19-21.48.54:586][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto8C442E71D4FCD758A7817A3B23FE8BB64.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto8.uasset' -[2024.01.19-21.48.54:586][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... -[2024.01.19-21.48.54:587][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-21.48.54:587][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-21.48.54:588][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto8 -[2024.01.19-21.48.54:588][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu75C137C24734816A8008488D4D67291D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto8.uasset' -[2024.01.19-21.48.54:589][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Würfel] ([1] browsable assets)... -[2024.01.19-21.48.54:597][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Würfel.raum_1_Würfel] -[2024.01.19-21.48.54:597][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Würfel] -[2024.01.19-21.48.54:599][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Würfel_Auto8 -[2024.01.19-21.48.54:599][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Würfel_Auto8187E409741EB50CF62022AB50C9A22B1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Würfel_Auto8.uasset' -[2024.01.19-21.48.54:599][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Würfel_001] ([1] browsable assets)... -[2024.01.19-21.48.54:605][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Würfel_001.raum_1_Würfel_001] -[2024.01.19-21.48.54:605][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Würfel_001] -[2024.01.19-21.48.54:607][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Würfel_001_Auto8 -[2024.01.19-21.48.54:607][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Würfel_001_Auto832E577D24A8987A79C3B9DA11B05955C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Würfel_001_Auto8.uasset' -[2024.01.19-21.48.54:607][315]LogFileHelpers: Auto-saving content packages took 0.643 -[2024.01.19-21.49.33:469][445]Cmd: DELETE -[2024.01.19-21.49.33:469][445]Cmd: ACTOR DELETE -[2024.01.19-21.49.33:477][445]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.49.33:480][445]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.01.19-21.49.33:484][445]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2024.01.19-21.50.02:303][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.19-21.50.03:135][818]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.50.03:152][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.01.19-21.50.03:156][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-21.50.03:159][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.19-21.50.05:870][960]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) -[2024.01.19-21.50.05:873][960]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx -[2024.01.19-21.50.05:884][960]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.50.06:841][960]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.50.06:859][960]File is corrupted Zylinder.fbx -[2024.01.19-21.50.06:890][960]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-21.50.06:915][960]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-21.50.06:927][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.50.06:928][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-21.50.06:934][960]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-21.50.06:981][960]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-21.50.06:990][960]LogStaticMesh: Warning: speaker_only_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.50.06:990][960]LogStaticMesh: Warning: speaker_only_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.50.06:995][960]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-21.50.07:004][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.50.07:004][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.50.07:007][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-21.50.07:011][960]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-21.50.07:028][960]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-21.50.07:038][960]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-21.50.07:042][960]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-21.50.07:048][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.50.07:048][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.50.07:049][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-21.50.07:054][960]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-21.50.07:065][960]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-21.50.07:069][960]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-21.50.07:074][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.50.07:074][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.50.07:075][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-21.50.07:079][960]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-21.50.07:091][960]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-21.50.07:095][960]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-21.50.07:099][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.50.07:099][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.50.07:099][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.50.07:105][960]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-21.50.07:118][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.50.07:118][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.50.07:120][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-21.50.07:125][960]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-21.50.07:136][960]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-21.50.07:139][960]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-21.50.07:144][960]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-21.50.07:150][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.50.07:150][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.50.07:154][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-21.50.07:157][960]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-21.50.07:172][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.50.07:172][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.50.07:173][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.50.07:179][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.50.07:179][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.50.07:181][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.50.07:191][960]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-21.50.07:202][960]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-21.50.07:206][960]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-21.50.07:210][960]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.50.07:215][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.50.07:215][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.50.07:216][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-21.50.07:221][960]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-21.50.07:230][960]LogStaticMesh: Warning: speaker_only_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-21.50.07:230][960]LogStaticMesh: Warning: speaker_only_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.50.07:235][960]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-21.50.07:238][960]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-21.50.07:241][960]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-21.50.07:257][960]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-21.50.07:257][960]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.50.07:257][960]FBXImport: Warning: speaker_only_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.50.07:257][960]FBXImport: Warning: speaker_only_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.50.07:257][960]FBXImport: Warning: speaker_only_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-21.50.07:257][960]FBXImport: Warning: speaker_only_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-21.50.08:177][ 12]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.50.08:193][ 12]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.50.12:767][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-21.50.13:667][377]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.50.13:684][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.50.13:688][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-21.50.13:691][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-21.51.40:821][772]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) -[2024.01.19-21.51.40:825][772]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx -[2024.01.19-21.51.40:828][772]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.51.41:764][772]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.51.41:777][772]File is corrupted Zylinder.fbx -[2024.01.19-21.51.41:802][772]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.51.41:802][772]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.51.41:803][772]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.51.41:810][772]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.51.41:810][772]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.51.41:811][772]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.51.41:820][772]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.51.41:835][772]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.51.43:331][900]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.51.43:344][900]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.51.48:950][487]LogWindows: LaunchURL https://docs.unrealengine.com/5.3/en/WorkingWithContent/Importing/FBX/FbxErrors?utm_source=editor&utm_medium=docs&utm_campaign=msg_log#generic_mesh_nosmoothinggroup -[2024.01.19-21.51.56:139][594]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.51.56:151][594]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.51.57:634][752]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.51.57:634][752]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.51.57:635][752]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_60 -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Total job queries 2.992, among them cache hits 2.906 (97.13%) -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.51.57:766][759]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.51.57:766][759]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.51.57:767][759]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_62 -[2024.01.19-21.52.05:498][665]Cmd: DELETE -[2024.01.19-21.52.05:498][665]Cmd: ACTOR DELETE -[2024.01.19-21.52.05:504][665]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.52.05:509][665]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-21.52.05:513][665]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2024.01.19-21.53.56:542][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-21.53.57:652][800]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.53.57:660][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.53.57:664][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-21.53.57:667][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-21.53.59:817][919]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) -[2024.01.19-21.53.59:821][919]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx -[2024.01.19-21.53.59:824][919]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.54.00:690][919]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.54.00:702][919]File is corrupted Zylinder.fbx -[2024.01.19-21.54.00:731][919]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.54.00:731][919]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.54.00:732][919]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.54.00:738][919]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.54.00:738][919]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.54.00:739][919]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.54.00:749][919]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.54.00:751][919]LogStaticMesh: Display: Building static mesh speaker_only... -[2024.01.19-21.54.00:753][919]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.54.00:753][919]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.54.00:753][919]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.54.00:753][919]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.54.00:753][919]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.54.00:753][919]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.54.00:753][919]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 86 Vertices -[2024.01.19-21.54.00:753][919]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 86 Vertices -[2024.01.19-21.54.00:753][919]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 86 Vertices -[2024.01.19-21.54.00:753][919]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.54.00:753][919]LogStaticMesh: WritePages: -[2024.01.19-21.54.00:753][919]LogStaticMesh: Root: GPU size: 1404 bytes. 1 Pages. 1404.000 bytes per page (4.285% utilization). -[2024.01.19-21.54.00:753][919]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.54.00:753][919]LogStaticMesh: Page data disk size: 1476 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.54.00:753][919]LogStaticMesh: Total GPU size: 1404 bytes, Total disk size: 1500 bytes. -[2024.01.19-21.54.00:753][919]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.54.00:753][919]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.54.00:755][919]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.54.00:766][919]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-21.54.02:276][ 41]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.54.02:289][ 41]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.54.03:716][161]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.54.03:716][161]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.54.03:716][161]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_64 -[2024.01.19-21.54.03:910][169]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.54.03:910][169]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.54.03:911][169]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_66 -[2024.01.19-21.54.06:464][387]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.54.06:472][387]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-21.54.09:032][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.54.10:732][635]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.54.10:742][635]LogUObjectGlobals: Force Deleting 5 Package(s): - Asset Name: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/Material.Material - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/Material_005.Material_005 - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/speaker_only.speaker_only - Asset Type: StaticMesh - Asset Name: /Game/GameMap/Start_Endraum/stander.stander - Asset Type: Texture2D -[2024.01.19-21.54.10:848][635]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.54.10:848][635]LogMaterial: Warning: Material: Requesting an invalid TextureIndex! (0 / 0) -[2024.01.19-21.54.10:849][635]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.54.10:850][635]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.54.10:851][635]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-21.54.10:873][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-21.54.10:877][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-21.54.10:880][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-21.56.55:038][544]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) -[2024.01.19-21.56.55:042][544]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx -[2024.01.19-21.56.55:045][544]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.56.57:412][544]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.56.57:425][544]File is corrupted Zylinder.fbx -[2024.01.19-21.56.57:452][544]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.56.57:452][544]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.56.57:454][544]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.56.57:459][544]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.56.57:459][544]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.56.57:461][544]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.56.57:471][544]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.56.57:473][544]LogStaticMesh: Display: Building static mesh speaker_only... -[2024.01.19-21.56.57:475][544]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-21.56.57:475][544]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-21.56.57:475][544]LogStaticMesh: Leaves [0.00s] -[2024.01.19-21.56.57:475][544]LogStaticMesh: Reduce [0.00s] -[2024.01.19-21.56.57:475][544]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-21.56.57:475][544]LogStaticMesh: ConstrainClusters: -[2024.01.19-21.56.57:475][544]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.56.57:475][544]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.56.57:475][544]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-21.56.57:475][544]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-21.56.57:475][544]LogStaticMesh: WritePages: -[2024.01.19-21.56.57:475][544]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-21.56.57:475][544]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-21.56.57:475][544]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. -[2024.01.19-21.56.57:475][544]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. -[2024.01.19-21.56.57:475][544]LogStaticMesh: Encode [0.00s] -[2024.01.19-21.56.57:475][544]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-21.56.57:476][544]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Total job queries 3.016, among them cache hits 2.930 (97.15%) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: ================================================ -[2024.01.19-21.56.59:154][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.56.59:155][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.56.59:155][720]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_68 -[2024.01.19-21.56.59:209][723]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.56.59:209][723]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.56.59:210][723]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_72 -[2024.01.19-21.57.01:556][990]Cmd: DELETE -[2024.01.19-21.57.01:556][990]Cmd: ACTOR DELETE -[2024.01.19-21.57.01:561][990]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-21.57.01:566][990]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.01.19-21.57.01:571][990]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2024.01.19-21.57.02:867][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-21.57.03:726][114]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-21.57.03:734][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.19-21.57.03:738][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-21.57.03:741][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.19-21.57.06:014][181]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) -[2024.01.19-21.57.06:017][181]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx -[2024.01.19-21.57.06:020][181]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.59.06:655][181]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.59.06:676][181]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-21.59.06:678][181]LogUObjectGlobals: Force Deleting 0 Package(s): -[2024.01.19-21.59.06:785][181]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.19-21.59.06:787][181]FBXImport: Import was canceled. -[2024.01.19-21.59.06:805][181]LogAssetTools: The import task was canceled. -[2024.01.19-21.59.09:733][467]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.59.09:747][467]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.59.11:705][602]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) -[2024.01.19-21.59.11:709][602]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx -[2024.01.19-21.59.11:712][602]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-21.59.12:625][602]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-21.59.12:638][602]File is corrupted Zylinder.fbx -[2024.01.19-21.59.12:668][602]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.59.12:669][602]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.59.12:670][602]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-21.59.12:676][602]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-21.59.12:676][602]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-21.59.12:677][602]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-21.59.12:687][602]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-21.59.14:054][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.59.14:054][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.59.14:055][720]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_73 -[2024.01.19-21.59.14:167][726]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.59.14:167][726]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.59.14:168][726]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_75 -[2024.01.19-21.59.18:537][174]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2024.01.19-21.59.22:609][531]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.59.22:610][531]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.59.22:611][531]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.59.22:611][531]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.59.22:759][531]LogViewport: Scene viewport resized to 758x772, mode Windowed. -[2024.01.19-21.59.22:764][531]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.01.19-21.59.22:765][531]LogViewport: Scene viewport resized to 758x772, mode Windowed. -[2024.01.19-21.59.33:111][134]LogSlate: Window 'UV: speaker_only' being destroyed -[2024.01.19-21.59.33:128][134]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.59.33:129][134]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.59.33:129][134]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.59.33:129][134]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.59.43:021][975]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.59.43:021][975]AssetCheck: Data validation SUCCEEDED. -[2024.01.19-21.59.43:021][975]AssetCheck: Files Checked: 1, Passed: 1, Failed: 0, Skipped: 0, Unable to validate: 0 -[2024.01.19-21.59.46:356][282]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.59.46:372][282]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-21.59.47:460][379]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-21.59.47:495][379]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.59.47:495][379]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.59.47:910][379]LogViewport: Scene viewport resized to 1401x772, mode Windowed. -[2024.01.19-22.01.04:734][614]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2024.01.19-22.01.04:736][614]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto9.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.19-22.01.04:783][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto9 -[2024.01.19-22.01.04:784][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto9EBBC5FC9432EDEEC65B6349B6A66349F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto9.umap' -[2024.01.19-22.01.04:784][614]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto9.umap is in the /Temp path, will not scan. -[2024.01.19-22.01.04:784][614]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.056 -[2024.01.19-22.01.04:784][614]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.056 -[2024.01.19-22.01.04:784][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/speaker_only] ([1] browsable assets)... -[2024.01.19-22.01.04:823][614]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only] -[2024.01.19-22.01.04:824][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/speaker_only] -[2024.01.19-22.01.04:826][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/speaker_only_Auto9 -[2024.01.19-22.01.04:826][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/speaker_only_Auto9E1A8AD6744EC5299596645B00DF6459D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/speaker_only_Auto9.uasset' -[2024.01.19-22.01.04:826][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Total job queries 3.056, among them cache hits 2.970 (97.19%) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.01.04:841][614]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] -[2024.01.19-22.01.04:841][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] -[2024.01.19-22.01.04:841][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto9 -[2024.01.19-22.01.04:841][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto94A051A11471F7F9185237AA4D5413D03.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto9.uasset' -[2024.01.19-22.01.04:842][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... -[2024.01.19-22.01.04:842][614]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] -[2024.01.19-22.01.04:843][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] -[2024.01.19-22.01.04:843][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto9 -[2024.01.19-22.01.04:843][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto9D8D430C0499320544B2AF380D50537D0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto9.uasset' -[2024.01.19-22.01.04:844][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... -[2024.01.19-22.01.04:858][614]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] -[2024.01.19-22.01.04:858][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] -[2024.01.19-22.01.04:859][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto9 -[2024.01.19-22.01.04:859][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto9F50DF58244EBB10D0320649F6F2B682C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto9.uasset' -[2024.01.19-22.01.04:859][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... -[2024.01.19-22.01.04:860][614]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] -[2024.01.19-22.01.04:860][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] -[2024.01.19-22.01.04:861][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto9 -[2024.01.19-22.01.04:861][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto9C13EBD68428343546F7D0ABE8406F181.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto9.uasset' -[2024.01.19-22.01.04:861][614]LogFileHelpers: Auto-saving content packages took 0.077 -[2024.01.19-22.01.30:040][744]LogSlate: Window 'speaker_only' being destroyed -[2024.01.19-22.01.30:081][744]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.01.30:084][744]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.01.32:576][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-22.01.33:680][978]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-22.01.33:689][978]LogUObjectGlobals: Force Deleting 5 Package(s): - Asset Name: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/Material.Material - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/Material_005.Material_005 - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/speaker_only.speaker_only - Asset Type: StaticMesh - Asset Name: /Game/GameMap/Start_Endraum/stander.stander - Asset Type: Texture2D -[2024.01.19-22.01.33:793][978]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.01.33:794][978]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.01.33:795][978]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.01.33:796][978]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.01.33:822][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.01.33:826][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-22.01.33:829][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-22.01.36:108][ 94]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) -[2024.01.19-22.01.36:111][ 94]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx -[2024.01.19-22.01.36:114][ 94]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.01.37:084][ 94]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-22.01.37:102][ 94]File is corrupted Zylinder.fbx -[2024.01.19-22.01.37:131][ 94]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.01.37:131][ 94]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.01.37:132][ 94]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-22.01.37:139][ 94]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.01.37:139][ 94]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.01.37:140][ 94]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-22.01.37:151][ 94]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-22.01.44:762][900]Cmd: DELETE -[2024.01.19-22.01.44:762][900]Cmd: ACTOR DELETE -[2024.01.19-22.01.44:768][900]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-22.01.44:773][900]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.01.44:777][900]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2024.01.19-22.01.45:970][ 21]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.01.45:970][ 21]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.01.45:971][ 21]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_77 -[2024.01.19-22.01.46:221][ 41]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.01.46:221][ 41]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.01.46:222][ 41]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_78 -[2024.01.19-22.01.48:564][289]Cmd: DELETE -[2024.01.19-22.01.48:564][289]Cmd: ACTOR DELETE -[2024.01.19-22.01.48:569][289]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-22.01.48:573][289]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-22.01.48:577][289]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2024.01.19-22.03.20:884][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-22.03.21:825][203]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-22.03.21:833][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.03.21:838][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.19-22.03.21:841][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-22.03.23:906][270]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) -[2024.01.19-22.03.23:910][270]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx -[2024.01.19-22.03.23:913][270]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.03.24:751][270]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-22.03.24:768][270]File is corrupted Zylinder.fbx -[2024.01.19-22.03.24:794][270]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.03.24:794][270]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.03.24:795][270]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-22.03.24:801][270]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.03.24:801][270]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.03.24:802][270]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-22.03.24:812][270]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-22.03.24:814][270]LogStaticMesh: Display: Building static mesh speaker_only... -[2024.01.19-22.03.24:816][270]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 -[2024.01.19-22.03.24:816][270]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-22.03.24:816][270]LogStaticMesh: Leaves [0.00s] -[2024.01.19-22.03.24:816][270]LogStaticMesh: Reduce [0.00s] -[2024.01.19-22.03.24:816][270]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 -[2024.01.19-22.03.24:817][270]LogStaticMesh: ConstrainClusters: -[2024.01.19-22.03.24:817][270]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-22.03.24:817][270]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-22.03.24:817][270]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices -[2024.01.19-22.03.24:817][270]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 -[2024.01.19-22.03.24:817][270]LogStaticMesh: WritePages: -[2024.01.19-22.03.24:817][270]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). -[2024.01.19-22.03.24:817][270]LogStaticMesh: Streaming: 0 bytes. -[2024.01.19-22.03.24:817][270]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. -[2024.01.19-22.03.24:817][270]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. -[2024.01.19-22.03.24:817][270]LogStaticMesh: Encode [0.00s] -[2024.01.19-22.03.24:817][270]LogStaticMesh: Nanite build [0.00s] - -[2024.01.19-22.03.24:818][270]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.03.24:818][270]LogStaticMesh: Warning: speaker_only has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.03.24:818][270]LogStaticMesh: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.03.24:830][270]FBXImport: Warning: speaker_only has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.03.24:830][270]FBXImport: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.03.26:927][445]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.03.26:941][445]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.03.28:377][584]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.03.28:384][584]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.03.29:303][673]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.03.29:303][673]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.03.29:305][673]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_79 -[2024.01.19-22.03.29:470][682]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.03.29:470][682]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.03.29:471][682]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_81 -[2024.01.19-22.03.34:535][280]Cmd: DELETE -[2024.01.19-22.03.34:535][280]Cmd: ACTOR DELETE -[2024.01.19-22.03.34:540][280]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-22.03.34:544][280]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.03.34:547][280]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2024.01.19-22.03.37:013][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.19-22.03.38:193][461]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-22.03.38:201][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-22.03.38:205][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.19-22.03.38:209][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-22.09.13:377][946]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-22.09.13:381][946]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-22.09.13:390][946]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.09.14:259][946]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-22.09.14:273][946]File is corrupted Zylinder.fbx -[2024.01.19-22.09.14:300][946]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-22.09.14:327][946]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-22.09.14:339][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.09.14:340][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-22.09.14:346][946]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-22.09.14:396][946]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-22.09.14:407][946]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.09.14:407][946]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.09.14:411][946]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-22.09.14:418][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.09.14:418][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.09.14:422][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-22.09.14:424][946]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-22.09.14:441][946]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-22.09.14:450][946]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-22.09.14:454][946]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-22.09.14:458][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.09.14:458][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.09.14:459][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-22.09.14:463][946]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-22.09.14:474][946]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-22.09.14:476][946]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-22.09.14:480][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.09.14:480][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.09.14:482][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-22.09.14:487][946]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-22.09.14:497][946]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-22.09.14:501][946]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-22.09.14:504][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.09.14:504][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.09.14:506][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.09.14:510][946]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-22.09.14:523][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.09.14:523][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.09.14:524][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-22.09.14:530][946]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-22.09.14:539][946]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-22.09.14:543][946]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-22.09.14:546][946]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-22.09.14:553][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.09.14:553][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.09.14:557][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-22.09.14:559][946]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-22.09.14:574][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.09.14:574][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.09.14:575][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-22.09.14:582][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.09.14:582][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.09.14:583][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-22.09.14:595][946]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-22.09.14:605][946]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-22.09.14:609][946]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-22.09.14:613][946]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-22.09.14:619][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.09.14:619][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.09.14:620][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.09.14:625][946]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-22.09.14:634][946]LogStaticMesh: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-22.09.14:634][946]LogStaticMesh: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.09.14:639][946]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-22.09.14:642][946]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-22.09.14:644][946]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-22.09.14:660][946]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-22.09.14:660][946]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-22.09.14:660][946]FBXImport: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.09.14:660][946]FBXImport: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.09.14:660][946]FBXImport: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-22.09.14:660][946]FBXImport: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.09.14:699][946]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Total job queries 3.106, among them cache hits 3.020 (97.23%) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.09.15:662][ 31]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.09.15:675][ 31]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.09.19:458][366]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-22.09.19:458][366]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-22.09.19:458][366]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_82 -[2024.01.19-22.09.20:003][399]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-22.09.20:003][399]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände -[2024.01.19-22.09.20:004][399]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_83 -[2024.01.19-22.09.27:751][301]Cmd: DELETE -[2024.01.19-22.09.27:751][301]Cmd: ACTOR DELETE -[2024.01.19-22.09.27:758][301]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-22.09.27:764][301]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.01.19-22.09.27:769][301]LogEditorActor: Deleted 1 Actors (0.018 secs) -[2024.01.19-22.09.31:006][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.19-22.09.31:927][474]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-22.09.31:943][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-22.09.31:948][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-22.09.31:951][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-22.11.05:194][774]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms -[2024.01.19-22.11.05:196][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto0.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.19-22.11.05:240][774]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto0 -[2024.01.19-22.11.05:240][774]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto0483260A8483B40F44D8765AB8BD7075A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto0.umap' -[2024.01.19-22.11.05:240][774]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto0.umap is in the /Temp path, will not scan. -[2024.01.19-22.11.05:240][774]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/BackroomsMap_Auto0 is in the /Temp path, will not scan. -[2024.01.19-22.11.05:240][774]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/BackroomsMap_Auto0 is in the /Temp path, will not scan. -[2024.01.19-22.11.05:241][774]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.050 -[2024.01.19-22.11.05:241][774]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.050 -[2024.01.19-22.13.10:216][149]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx) -[2024.01.19-22.13.10:222][149]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx -[2024.01.19-22.13.10:224][149]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Cube.fbx' -[2024.01.19-22.13.10:224][149]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.10:249][149]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Cube'. -Please see Output Log for details. -[2024.01.19-22.13.10:552][150]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx) -[2024.01.19-22.13.10:558][150]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx -[2024.01.19-22.13.10:560][150]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Fenster.fbx' -[2024.01.19-22.13.10:560][150]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.10:560][150]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Fenster'. -Please see Output Log for details. -[2024.01.19-22.13.10:884][151]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx) -[2024.01.19-22.13.10:888][151]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx -[2024.01.19-22.13.10:891][151]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Feuermelder.fbx' -[2024.01.19-22.13.10:891][151]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.10:891][151]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Feuermelder'. -Please see Output Log for details. -[2024.01.19-22.13.11:218][152]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx) -[2024.01.19-22.13.11:224][152]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx -[2024.01.19-22.13.11:227][152]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted LAN_Dose.fbx' -[2024.01.19-22.13.11:227][152]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.11:227][152]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/LAN_Dose'. -Please see Output Log for details. -[2024.01.19-22.13.11:551][153]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx) -[2024.01.19-22.13.11:556][153]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx -[2024.01.19-22.13.11:558][153]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampe.fbx' -[2024.01.19-22.13.11:558][153]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.11:559][153]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampe'. -Please see Output Log for details. -[2024.01.19-22.13.11:884][154]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx) -[2024.01.19-22.13.11:888][154]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx -[2024.01.19-22.13.11:891][154]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampen_Leiste.fbx' -[2024.01.19-22.13.11:891][154]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.11:892][154]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampen_Leiste'. -Please see Output Log for details. -[2024.01.19-22.13.12:226][155]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx) -[2024.01.19-22.13.12:231][155]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx -[2024.01.19-22.13.12:234][155]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_Unten_1.fbx' -[2024.01.19-22.13.12:234][155]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.12:234][155]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_Unten_1'. -Please see Output Log for details. -[2024.01.19-22.13.12:344][161]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx) -[2024.01.19-22.13.12:348][161]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx -[2024.01.19-22.13.12:351][161]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_oben.fbx' -[2024.01.19-22.13.12:351][161]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.12:351][161]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_oben'. -Please see Output Log for details. -[2024.01.19-22.13.12:462][169]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx) -[2024.01.19-22.13.12:467][169]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx -[2024.01.19-22.13.12:470][169]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_unten_2.fbx' -[2024.01.19-22.13.12:470][169]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.12:470][169]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_unten_2'. -Please see Output Log for details. -[2024.01.19-22.13.12:566][176]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx) -[2024.01.19-22.13.12:571][176]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx -[2024.01.19-22.13.12:574][176]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lichtschalter.fbx' -[2024.01.19-22.13.12:574][176]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.12:574][176]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lichtschalter'. -Please see Output Log for details. -[2024.01.19-22.13.12:684][184]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx) -[2024.01.19-22.13.12:688][184]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx -[2024.01.19-22.13.12:691][184]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Objekt.fbx' -[2024.01.19-22.13.12:691][184]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.12:691][184]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Objekt'. -Please see Output Log for details. -[2024.01.19-22.13.12:795][192]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx) -[2024.01.19-22.13.12:800][192]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx -[2024.01.19-22.13.12:803][192]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1.fbx' -[2024.01.19-22.13.12:803][192]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.12:803][192]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1'. -Please see Output Log for details. -[2024.01.19-22.13.12:914][200]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx) -[2024.01.19-22.13.12:918][200]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx -[2024.01.19-22.13.12:921][200]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_001.fbx' -[2024.01.19-22.13.12:921][200]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.12:921][200]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_001'. -Please see Output Log for details. -[2024.01.19-22.13.13:031][208]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx) -[2024.01.19-22.13.13:036][208]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx -[2024.01.19-22.13.13:038][208]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_002.fbx' -[2024.01.19-22.13.13:038][208]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.13:038][208]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_002'. -Please see Output Log for details. -[2024.01.19-22.13.13:135][215]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx) -[2024.01.19-22.13.13:140][215]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx -[2024.01.19-22.13.13:142][215]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_003.fbx' -[2024.01.19-22.13.13:142][215]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.13:143][215]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_003'. -Please see Output Log for details. -[2024.01.19-22.13.13:254][223]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx) -[2024.01.19-22.13.13:259][223]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx -[2024.01.19-22.13.13:261][223]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schallschutz_hinten.fbx' -[2024.01.19-22.13.13:261][223]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.13:261][223]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schallschutz_hinten'. -Please see Output Log for details. -[2024.01.19-22.13.13:364][230]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx) -[2024.01.19-22.13.13:368][230]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx -[2024.01.19-22.13.13:371][230]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1.fbx' -[2024.01.19-22.13.13:371][230]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.13:372][230]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1'. -Please see Output Log for details. -[2024.01.19-22.13.13:482][238]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx) -[2024.01.19-22.13.13:487][238]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx -[2024.01.19-22.13.13:490][238]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_001.fbx' -[2024.01.19-22.13.13:490][238]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.13:491][238]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_001'. -Please see Output Log for details. -[2024.01.19-22.13.13:593][246]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx) -[2024.01.19-22.13.13:598][246]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx -[2024.01.19-22.13.13:601][246]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_002.fbx' -[2024.01.19-22.13.13:601][246]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.13:602][246]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_002'. -Please see Output Log for details. -[2024.01.19-22.13.13:705][253]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx) -[2024.01.19-22.13.13:710][253]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx -[2024.01.19-22.13.13:713][253]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_003.fbx' -[2024.01.19-22.13.13:713][253]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.13:713][253]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_003'. -Please see Output Log for details. -[2024.01.19-22.13.13:816][260]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx) -[2024.01.19-22.13.13:821][260]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx -[2024.01.19-22.13.13:824][260]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_4.fbx' -[2024.01.19-22.13.13:824][260]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.13:824][260]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_4'. -Please see Output Log for details. -[2024.01.19-22.13.13:934][268]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx) -[2024.01.19-22.13.13:938][268]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx -[2024.01.19-22.13.13:942][268]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Wände.fbx' -[2024.01.19-22.13.13:942][268]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.13:942][268]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Wände'. -Please see Output Log for details. -[2024.01.19-22.13.14:038][275]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx) -[2024.01.19-22.13.14:042][275]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx -[2024.01.19-22.13.14:044][275]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel.fbx' -[2024.01.19-22.13.14:044][275]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.14:045][275]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel'. -Please see Output Log for details. -[2024.01.19-22.13.14:157][283]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx) -[2024.01.19-22.13.14:161][283]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx -[2024.01.19-22.13.14:164][283]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel_001.fbx' -[2024.01.19-22.13.14:164][283]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.14:164][283]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel_001'. -Please see Output Log for details. -[2024.01.19-22.13.14:269][290]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx) -[2024.01.19-22.13.14:273][290]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx -[2024.01.19-22.13.14:276][290]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Zylinder.fbx' -[2024.01.19-22.13.14:276][290]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.13.14:276][290]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Zylinder'. -Please see Output Log for details. -[2024.01.19-22.13.25:830][323]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.13.25:845][323]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.16.09:746][628]LogSlateStyle: Warning: Missing Resource from 'NiagaraEditorStyle' Style: 'Unable to find Color 'NiagaraEditor.AssetColors.DataChannel'.' -[2024.01.19-22.16.43:282][248]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-22.16.43:286][248]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-22.16.43:295][248]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.17.35:023][248]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-22.17.35:046][248]File is corrupted Zylinder.fbx -[2024.01.19-22.17.35:076][248]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-22.17.35:100][248]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-22.17.35:103][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.17.35:104][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-22.17.35:113][248]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-22.17.35:160][248]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-22.17.35:168][248]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-22.17.35:172][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.17.35:172][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.17.35:176][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-22.17.35:180][248]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-22.17.35:193][248]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-22.17.35:193][248]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-22.17.35:193][248]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-22.17.35:195][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.17.35:195][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.17.35:196][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-22.17.35:206][248]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-22.17.35:206][248]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-22.17.35:207][248]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-22.17.35:208][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.17.35:208][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.17.35:209][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-22.17.35:219][248]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-22.17.35:219][248]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-22.17.35:220][248]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-22.17.35:222][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.17.35:222][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.17.35:223][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.17.35:232][248]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-22.17.35:234][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.17.35:234][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.17.35:236][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-22.17.35:247][248]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-22.17.35:247][248]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-22.17.35:247][248]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-22.17.35:247][248]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-22.17.35:252][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.17.35:252][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.17.35:257][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-22.17.35:261][248]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-22.17.35:264][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.17.35:264][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.17.35:265][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-22.17.35:284][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.17.35:284][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.17.35:286][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-22.17.35:290][248]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-22.17.35:292][248]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-22.17.35:294][248]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-22.17.35:295][248]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-22.17.35:298][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.17.35:298][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.17.35:299][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.17.35:305][248]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-22.17.35:311][248]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-22.17.35:312][248]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-22.17.35:312][248]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-22.17.35:499][248]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-22.17.35:536][248]LogStaticMesh: Adjacency [0.00s], tris: 1352, UVs 2 -[2024.01.19-22.17.35:540][248]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-22.17.35:540][248]LogStaticMesh: Leaves [0.00s] -[2024.01.19-22.17.35:586][248]LogStaticMesh: Reduce [0.05s] -[2024.01.19-22.17.35:615][248]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 582 -[2024.01.19-22.17.35:616][248]LogStaticMesh: ConstrainClusters: -[2024.01.19-22.17.35:616][248]LogStaticMesh: Input: 23 Clusters, 2861 Triangles and 4798 Vertices -[2024.01.19-22.17.35:616][248]LogStaticMesh: Output without splits: 23 Clusters, 2861 Triangles and 4837 Vertices -[2024.01.19-22.17.35:616][248]LogStaticMesh: Output with splits: 26 Clusters, 2861 Triangles and 4839 Vertices -[2024.01.19-22.17.35:616][248]LogStaticMesh: Material Stats - Unique Materials: 19, Fast Path Clusters: 13, Slow Path Clusters: 13, 1 Material: 7, 2 Materials: 3, 3 Materials: 3, At Least 4 Materials: 13 -[2024.01.19-22.17.35:618][248]LogStaticMesh: WritePages: -[2024.01.19-22.17.35:618][248]LogStaticMesh: Root: GPU size: 30052 bytes. 1 Pages. 30052.000 bytes per page (91.711% utilization). -[2024.01.19-22.17.35:618][248]LogStaticMesh: Streaming: GPU size: 46716 bytes. 1 Pages (1 with relative encoding). 46716.000 bytes per page (35.641% utilization). -[2024.01.19-22.17.35:618][248]LogStaticMesh: Page data disk size: 48428 bytes. Fixup data size: 232 bytes. -[2024.01.19-22.17.35:618][248]LogStaticMesh: Total GPU size: 76768 bytes, Total disk size: 48660 bytes. -[2024.01.19-22.17.35:618][248]LogStaticMesh: Encode [0.00s] -[2024.01.19-22.17.35:618][248]LogStaticMesh: Nanite build [0.08s] - -[2024.01.19-22.17.35:620][248]LogStaticMesh: Built static mesh [0.12s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.17.35:627][248]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-22.17.35:627][248]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.17.35:634][248]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-22.17.35:634][248]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-22.17.35:634][248]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-22.17.35:634][248]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.17.35:992][248]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-22.17.36:002][248]LogStaticMesh: Adjacency [0.00s], tris: 1352, UVs 2 -[2024.01.19-22.17.36:004][248]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-22.17.36:005][248]LogStaticMesh: Leaves [0.00s] -[2024.01.19-22.17.36:055][248]LogStaticMesh: Reduce [0.05s] -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Total job queries 3.206, among them cache hits 3.120 (97.32%) -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.17.36:088][248]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 582 -[2024.01.19-22.17.36:089][248]LogStaticMesh: ConstrainClusters: -[2024.01.19-22.17.36:089][248]LogStaticMesh: Input: 23 Clusters, 2861 Triangles and 4798 Vertices -[2024.01.19-22.17.36:089][248]LogStaticMesh: Output without splits: 23 Clusters, 2861 Triangles and 4837 Vertices -[2024.01.19-22.17.36:089][248]LogStaticMesh: Output with splits: 26 Clusters, 2861 Triangles and 4841 Vertices -[2024.01.19-22.17.36:089][248]LogStaticMesh: Material Stats - Unique Materials: 19, Fast Path Clusters: 13, Slow Path Clusters: 13, 1 Material: 7, 2 Materials: 3, 3 Materials: 3, At Least 4 Materials: 13 -[2024.01.19-22.17.36:090][248]LogStaticMesh: WritePages: -[2024.01.19-22.17.36:090][248]LogStaticMesh: Root: GPU size: 30076 bytes. 1 Pages. 30076.000 bytes per page (91.785% utilization). -[2024.01.19-22.17.36:090][248]LogStaticMesh: Streaming: GPU size: 46716 bytes. 1 Pages (1 with relative encoding). 46716.000 bytes per page (35.641% utilization). -[2024.01.19-22.17.36:090][248]LogStaticMesh: Page data disk size: 48576 bytes. Fixup data size: 232 bytes. -[2024.01.19-22.17.36:091][248]LogStaticMesh: Total GPU size: 76792 bytes, Total disk size: 48808 bytes. -[2024.01.19-22.17.36:091][248]LogStaticMesh: Encode [0.00s] -[2024.01.19-22.17.36:091][248]LogStaticMesh: Nanite build [0.09s] - -[2024.01.19-22.17.36:093][248]LogStaticMesh: Built static mesh [0.10s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.17.36:094][248]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-22.17.36:094][248]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.17.37:155][303]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.17.37:164][303]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.17.37:911][374]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.17.37:924][374]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.17.39:530][512]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.17.39:530][512]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.17.39:530][512]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_84 -[2024.01.19-22.17.39:777][522]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.17.39:777][522]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.17.39:778][522]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_85 -[2024.01.19-22.17.55:744][417]Cmd: DELETE -[2024.01.19-22.17.55:744][417]Cmd: ACTOR DELETE -[2024.01.19-22.17.55:750][417]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-22.17.55:759][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.01.19-22.17.55:766][417]LogEditorActor: Deleted 1 Actors (0.021 secs) -[2024.01.19-22.17.57:516][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-22.17.58:427][593]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-22.17.58:439][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-22.17.58:442][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.19-22.17.58:446][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-22.18.00:242][664]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-22.18.00:245][664]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-22.18.00:254][664]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.18.35:300][664]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-22.18.35:322][664]File is corrupted Zylinder.fbx -[2024.01.19-22.18.35:345][664]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-22.18.35:371][664]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-22.18.35:374][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.18.35:374][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-22.18.35:383][664]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-22.18.35:429][664]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-22.18.35:439][664]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-22.18.35:443][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.18.35:443][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.18.35:446][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-22.18.35:450][664]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-22.18.35:464][664]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-22.18.35:465][664]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-22.18.35:465][664]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-22.18.35:467][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.18.35:467][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.18.35:469][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-22.18.35:477][664]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-22.18.35:477][664]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-22.18.35:477][664]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-22.18.35:479][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.18.35:479][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.18.35:481][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-22.18.35:490][664]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-22.18.35:490][664]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-22.18.35:491][664]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-22.18.35:493][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.18.35:493][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.18.35:494][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.18.35:503][664]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-22.18.35:505][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.18.35:505][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.18.35:507][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-22.18.35:518][664]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-22.18.35:519][664]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-22.18.35:519][664]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-22.18.35:520][664]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-22.18.35:524][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.18.35:525][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.18.35:528][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-22.18.35:531][664]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-22.18.35:534][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.18.35:534][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.18.35:535][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-22.18.35:555][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.18.35:555][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.18.35:556][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-22.18.35:561][664]LogFbx: Display: Triangulating static mesh Ständer 2.001 -[2024.01.19-22.18.35:562][664]LogFbx: Display: Triangulating static mesh Ständer 2.002 -[2024.01.19-22.18.35:564][664]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-22.18.35:565][664]LogFbx: Display: Triangulating static mesh Ständer 2.004 -[2024.01.19-22.18.35:569][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.18.35:569][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.18.35:570][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.18.35:576][664]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-22.18.35:582][664]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-22.18.35:582][664]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-22.18.35:583][664]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-22.18.35:772][664]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-22.18.36:052][664]LogStaticMesh: Built static mesh [0.28s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.18.36:056][664]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-22.18.36:435][664]LogStaticMesh: Built static mesh [0.38s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.18.36:453][664]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-22.18.36:453][664]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-22.18.36:842][664]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-22.18.37:119][672]LogStaticMesh: Built static mesh [0.28s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.18.37:126][672]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=-150.070 Y=-116.883 Z=191.499, BoxExtent=(X=236.139 Y=126.489 Z=292.533), SphereRadius=(396.657364)) and MeshDescription Bounds (Origin=X=-151.263 Y=-109.452 Z=232.718, BoxExtent=(X=232.899 Y=115.317 Z=222.873), SphereRadius=(342.280899)) is significative for StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.18.37:886][711]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.18.37:899][711]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.18.39:403][830]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.18.39:403][830]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.18.39:404][830]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_86 -[2024.01.19-22.18.39:536][832]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.18.39:536][832]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.18.39:537][832]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_87 -[2024.01.19-22.18.40:390][881]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.18.40:399][881]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.18.57:883][962]Cmd: DELETE -[2024.01.19-22.18.57:883][962]Cmd: ACTOR DELETE -[2024.01.19-22.18.57:889][962]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-22.18.57:894][962]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.18.57:898][962]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2024.01.19-22.18.59:872][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2024.01.19-22.19.00:841][161]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-22.19.00:853][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.19.00:857][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.19.00:860][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-22.19.29:829][353]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-22.19.29:832][353]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-22.19.29:834][353]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.19.29:834][353]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.19.32:545][353]LogSlate: Window 'Message' being destroyed -[2024.01.19-22.19.32:554][353]Message dialog closed, result: Ok, title: Message, text: Failed to import '../../../../../digital_art/blender/Startroom/raum_1.fbx'. Failed to create asset '/Game/GameMap/Start_Endraum/raum_1'. -Please see Output Log for details. -[2024.01.19-22.19.32:554][353]LogAssetTools: Warning: Failed to import '../../../../../digital_art/blender/Startroom/raum_1.fbx'. Failed to create asset '/Game/GameMap/Start_Endraum/raum_1'. -Please see Output Log for details. -[2024.01.19-22.19.34:826][582]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.19.34:840][582]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.19.39:173][844]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) -[2024.01.19-22.19.39:176][844]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx -[2024.01.19-22.19.39:184][844]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.19.45:467][844]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-22.19.45:485][844]File is corrupted Zylinder.fbx -[2024.01.19-22.19.45:512][844]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-22.19.45:530][844]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-22.19.45:533][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.19.45:534][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-22.19.45:542][844]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-22.19.45:585][844]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-22.19.45:593][844]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-22.19.45:598][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.19.45:598][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.19.45:601][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-22.19.45:605][844]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-22.19.45:616][844]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-22.19.45:617][844]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-22.19.45:618][844]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-22.19.45:620][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.19.45:620][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.19.45:621][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-22.19.45:628][844]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-22.19.45:629][844]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-22.19.45:629][844]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-22.19.45:631][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.19.45:631][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.19.45:633][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-22.19.45:640][844]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-22.19.45:640][844]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-22.19.45:641][844]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-22.19.45:643][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.19.45:643][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.19.45:644][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.19.45:653][844]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-22.19.45:656][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.19.45:656][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.19.45:657][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-22.19.45:668][844]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-22.19.45:668][844]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-22.19.45:669][844]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-22.19.45:669][844]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-22.19.45:674][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.19.45:674][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.19.45:678][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-22.19.45:681][844]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-22.19.45:684][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.19.45:684][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.19.45:685][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.19.45:695][844]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-22.19.45:702][844]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-22.19.45:703][844]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-22.19.45:703][844]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-22.19.45:873][844]LogStaticMesh: Display: Building static mesh speaker_only... -[2024.01.19-22.19.45:896][844]LogStaticMesh: Adjacency [0.00s], tris: 1104, UVs 2 -[2024.01.19-22.19.45:897][844]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-22.19.45:897][844]LogStaticMesh: Leaves [0.00s] -[2024.01.19-22.19.45:941][844]LogStaticMesh: Reduce [0.04s] -[2024.01.19-22.19.45:968][844]LogStaticMesh: Fallback 0/6 [0.03s], num tris: 436 -[2024.01.19-22.19.45:999][844]LogStaticMesh: Fallback 1/6 [0.03s], num tris: 217 -[2024.01.19-22.19.46:038][844]LogStaticMesh: Fallback 2/6 [0.04s], num tris: 108 -[2024.01.19-22.19.46:078][844]LogStaticMesh: Fallback 3/6 [0.04s], num tris: 61 -[2024.01.19-22.19.46:118][844]LogStaticMesh: Fallback 4/6 [0.04s], num tris: 61 -[2024.01.19-22.19.46:158][844]LogStaticMesh: Fallback 5/6 [0.04s], num tris: 61 -[2024.01.19-22.19.46:159][844]LogStaticMesh: ConstrainClusters: -[2024.01.19-22.19.46:159][844]LogStaticMesh: Input: 20 Clusters, 2489 Triangles and 4015 Vertices -[2024.01.19-22.19.46:159][844]LogStaticMesh: Output without splits: 20 Clusters, 2489 Triangles and 4081 Vertices -[2024.01.19-22.19.46:159][844]LogStaticMesh: Output with splits: 21 Clusters, 2489 Triangles and 4081 Vertices -[2024.01.19-22.19.46:159][844]LogStaticMesh: Material Stats - Unique Materials: 16, Fast Path Clusters: 10, Slow Path Clusters: 11, 1 Material: 3, 2 Materials: 2, 3 Materials: 5, At Least 4 Materials: 11 -[2024.01.19-22.19.46:160][844]LogStaticMesh: WritePages: -[2024.01.19-22.19.46:160][844]LogStaticMesh: Root: GPU size: 29696 bytes. 1 Pages. 29696.000 bytes per page (90.625% utilization). -[2024.01.19-22.19.46:160][844]LogStaticMesh: Streaming: GPU size: 34472 bytes. 1 Pages (1 with relative encoding). 34472.000 bytes per page (26.300% utilization). -[2024.01.19-22.19.46:160][844]LogStaticMesh: Page data disk size: 38124 bytes. Fixup data size: 216 bytes. -[2024.01.19-22.19.46:160][844]LogStaticMesh: Total GPU size: 64168 bytes, Total disk size: 38340 bytes. -[2024.01.19-22.19.46:160][844]LogStaticMesh: Encode [0.00s] -[2024.01.19-22.19.46:160][844]LogStaticMesh: Nanite build [0.26s] - -[2024.01.19-22.19.46:163][844]LogStaticMesh: Built static mesh [0.29s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.19.46:169][844]LogStaticMesh: Warning: speaker_only has degenerate tangent bases which will result in incorrect shading. -[2024.01.19-22.19.46:169][844]LogStaticMesh: Warning: speaker_only has some nearly zero normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.19.46:169][844]LogStaticMesh: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.19.46:178][844]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-22.19.46:178][844]FBXImport: Warning: speaker_only has degenerate tangent bases which will result in incorrect shading. -[2024.01.19-22.19.46:178][844]FBXImport: Warning: speaker_only has some nearly zero normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.19.46:178][844]FBXImport: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.19.46:538][844]LogStaticMesh: Display: Building static mesh speaker_only... -[2024.01.19-22.19.46:546][844]LogStaticMesh: Adjacency [0.00s], tris: 1104, UVs 2 -[2024.01.19-22.19.46:548][844]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2024.01.19-22.19.46:548][844]LogStaticMesh: Leaves [0.00s] -[2024.01.19-22.19.46:593][844]LogStaticMesh: Reduce [0.05s] -[2024.01.19-22.19.46:622][844]LogStaticMesh: Fallback 0/6 [0.03s], num tris: 436 -[2024.01.19-22.19.46:654][845]LogStaticMesh: Fallback 1/6 [0.03s], num tris: 217 -[2024.01.19-22.19.46:695][846]LogStaticMesh: Fallback 2/6 [0.04s], num tris: 108 -[2024.01.19-22.19.46:739][848]LogStaticMesh: Fallback 3/6 [0.04s], num tris: 61 -[2024.01.19-22.19.46:781][850]LogStaticMesh: Fallback 4/6 [0.04s], num tris: 61 -[2024.01.19-22.19.46:827][853]LogStaticMesh: Fallback 5/6 [0.05s], num tris: 61 -[2024.01.19-22.19.46:828][853]LogStaticMesh: ConstrainClusters: -[2024.01.19-22.19.46:828][853]LogStaticMesh: Input: 20 Clusters, 2489 Triangles and 4015 Vertices -[2024.01.19-22.19.46:828][853]LogStaticMesh: Output without splits: 20 Clusters, 2489 Triangles and 4081 Vertices -[2024.01.19-22.19.46:828][853]LogStaticMesh: Output with splits: 21 Clusters, 2489 Triangles and 4081 Vertices -[2024.01.19-22.19.46:828][853]LogStaticMesh: Material Stats - Unique Materials: 16, Fast Path Clusters: 10, Slow Path Clusters: 11, 1 Material: 3, 2 Materials: 2, 3 Materials: 5, At Least 4 Materials: 11 -[2024.01.19-22.19.46:830][853]LogStaticMesh: WritePages: -[2024.01.19-22.19.46:830][853]LogStaticMesh: Root: GPU size: 29696 bytes. 1 Pages. 29696.000 bytes per page (90.625% utilization). -[2024.01.19-22.19.46:830][853]LogStaticMesh: Streaming: GPU size: 34472 bytes. 1 Pages (1 with relative encoding). 34472.000 bytes per page (26.300% utilization). -[2024.01.19-22.19.46:830][853]LogStaticMesh: Page data disk size: 38124 bytes. Fixup data size: 216 bytes. -[2024.01.19-22.19.46:830][853]LogStaticMesh: Total GPU size: 64168 bytes, Total disk size: 38340 bytes. -[2024.01.19-22.19.46:830][853]LogStaticMesh: Encode [0.00s] -[2024.01.19-22.19.46:830][853]LogStaticMesh: Nanite build [0.28s] - -[2024.01.19-22.19.46:833][853]LogStaticMesh: Built static mesh [0.30s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.19.46:834][854]LogStaticMesh: Warning: speaker_only has degenerate tangent bases which will result in incorrect shading. -[2024.01.19-22.19.46:834][854]LogStaticMesh: Warning: speaker_only has some nearly zero normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.19.46:834][854]LogStaticMesh: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.19.48:328][957]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.19.48:342][957]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.19.49:066][ 28]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.19.49:079][ 28]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.19.50:509][160]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.19.50:509][160]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.19.50:509][160]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_88 -[2024.01.19-22.19.50:905][180]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.19.50:905][180]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only -[2024.01.19-22.19.50:906][180]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_89 -[2024.01.19-22.20.02:621][573]Cmd: DELETE -[2024.01.19-22.20.02:621][573]Cmd: ACTOR DELETE -[2024.01.19-22.20.02:627][573]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-22.20.02:632][573]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-22.20.02:637][573]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2024.01.19-22.21.09:090][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.19-22.21.09:092][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.19-22.21.09:140][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto1 -[2024.01.19-22.21.09:140][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto12B0DBB90401023631AF744B1169A092A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap' -[2024.01.19-22.21.09:140][879]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap is in the /Temp path, will not scan. -[2024.01.19-22.21.09:141][879]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.055 -[2024.01.19-22.21.09:141][879]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.055 -[2024.01.19-22.21.09:141][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... -[2024.01.19-22.21.09:142][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-22.21.09:142][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-22.21.09:143][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto1 -[2024.01.19-22.21.09:143][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu4BB3D67C498AC1D648557EAD9A4632BA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto1.uasset' -[2024.01.19-22.21.09:143][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/speaker_only] ([1] browsable assets)... -[2024.01.19-22.21.09:168][879]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only] -[2024.01.19-22.21.09:168][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/speaker_only] -[2024.01.19-22.21.09:174][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/speaker_only_Auto1 -[2024.01.19-22.21.09:174][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/speaker_only_Auto1BA9E5AD34318A85AFA7133B401868629.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/speaker_only_Auto1.uasset' -[2024.01.19-22.21.09:175][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... -[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: Total job queries 3.646, among them cache hits 3.560 (97.64%) -[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.21.09:190][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] -[2024.01.19-22.21.09:190][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] -[2024.01.19-22.21.09:191][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto1 -[2024.01.19-22.21.09:191][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto1AB3729764631B81EE3EBD19F93D7E935.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto1.uasset' -[2024.01.19-22.21.09:192][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... -[2024.01.19-22.21.09:204][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] -[2024.01.19-22.21.09:205][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] -[2024.01.19-22.21.09:206][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto1 -[2024.01.19-22.21.09:206][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto172406A2649C1DB9E5502FF893BDC0703.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto1.uasset' -[2024.01.19-22.21.09:206][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... -[2024.01.19-22.21.09:219][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] -[2024.01.19-22.21.09:219][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] -[2024.01.19-22.21.09:221][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto1 -[2024.01.19-22.21.09:221][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto1D858F64543B19BC3FD809889E77FFFE1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto1.uasset' -[2024.01.19-22.21.09:221][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... -[2024.01.19-22.21.09:222][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] -[2024.01.19-22.21.09:222][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] -[2024.01.19-22.21.09:223][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto1 -[2024.01.19-22.21.09:223][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto168011DF54B6615C4F510F98779369E3A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto1.uasset' -[2024.01.19-22.21.09:223][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... -[2024.01.19-22.21.09:236][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] -[2024.01.19-22.21.09:237][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] -[2024.01.19-22.21.09:238][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto1 -[2024.01.19-22.21.09:238][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto163493A10413F96C46B5994BE43AFBD9C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto1.uasset' -[2024.01.19-22.21.09:238][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... -[2024.01.19-22.21.09:253][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] -[2024.01.19-22.21.09:253][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] -[2024.01.19-22.21.09:254][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto1 -[2024.01.19-22.21.09:254][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto17FFAA7C445408A8AAAE33FAA5076D1DF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto1.uasset' -[2024.01.19-22.21.09:255][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... -[2024.01.19-22.21.09:270][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] -[2024.01.19-22.21.09:270][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] -[2024.01.19-22.21.09:272][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto1 -[2024.01.19-22.21.09:272][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto13B5B54534724FC008E2E41B1243D97B5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto1.uasset' -[2024.01.19-22.21.09:273][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... -[2024.01.19-22.21.09:288][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] -[2024.01.19-22.21.09:288][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] -[2024.01.19-22.21.09:289][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto1 -[2024.01.19-22.21.09:289][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto171B6AC2F45F6E01EA18677BE3CBB7327.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto1.uasset' -[2024.01.19-22.21.09:289][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... -[2024.01.19-22.21.09:304][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] -[2024.01.19-22.21.09:304][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] -[2024.01.19-22.21.09:305][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto1 -[2024.01.19-22.21.09:305][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto150FC51434F2435C53076AF9C6678885B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto1.uasset' -[2024.01.19-22.21.09:305][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... -[2024.01.19-22.21.09:306][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] -[2024.01.19-22.21.09:306][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] -[2024.01.19-22.21.09:306][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto1 -[2024.01.19-22.21.09:306][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto14A7A55264BA0C7AA870C2A9BB086B8BF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto1.uasset' -[2024.01.19-22.21.09:307][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... -[2024.01.19-22.21.09:320][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] -[2024.01.19-22.21.09:320][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] -[2024.01.19-22.21.09:321][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto1 -[2024.01.19-22.21.09:321][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto1334017B14D6FDE25E17EEB93A0D48A29.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto1.uasset' -[2024.01.19-22.21.09:322][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... -[2024.01.19-22.21.09:335][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] -[2024.01.19-22.21.09:335][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] -[2024.01.19-22.21.09:337][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto1 -[2024.01.19-22.21.09:337][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto16B3C3B5140FD32400E8D3597EBC4C391.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto1.uasset' -[2024.01.19-22.21.09:337][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... -[2024.01.19-22.21.09:338][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] -[2024.01.19-22.21.09:338][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] -[2024.01.19-22.21.09:339][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto1 -[2024.01.19-22.21.09:339][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto18FA2F5F24E3AAAEFF3A32AA71AA4A232.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto1.uasset' -[2024.01.19-22.21.09:339][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... -[2024.01.19-22.21.09:353][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] -[2024.01.19-22.21.09:353][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] -[2024.01.19-22.21.09:354][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto1 -[2024.01.19-22.21.09:354][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto1A098C3C04273E449EE96E9AC73458548.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto1.uasset' -[2024.01.19-22.21.09:355][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... -[2024.01.19-22.21.09:355][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] -[2024.01.19-22.21.09:355][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] -[2024.01.19-22.21.09:357][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto1 -[2024.01.19-22.21.09:357][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto12FD53FA14E8824BD3FDC78B89954AF7D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto1.uasset' -[2024.01.19-22.21.09:357][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... -[2024.01.19-22.21.09:371][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] -[2024.01.19-22.21.09:371][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] -[2024.01.19-22.21.09:372][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto1 -[2024.01.19-22.21.09:372][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto174990A154C3BF060635E88A729147B7B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto1.uasset' -[2024.01.19-22.21.09:373][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... -[2024.01.19-22.21.09:373][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-22.21.09:373][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-22.21.09:375][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto1 -[2024.01.19-22.21.09:375][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu59803E8B4793467725E1F5B00888B877.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto1.uasset' -[2024.01.19-22.21.09:375][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... -[2024.01.19-22.21.09:390][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] -[2024.01.19-22.21.09:390][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] -[2024.01.19-22.21.09:391][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto1 -[2024.01.19-22.21.09:391][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto185DEDF704662DF06AFBA7685A007BF6D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto1.uasset' -[2024.01.19-22.21.09:392][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... -[2024.01.19-22.21.09:393][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] -[2024.01.19-22.21.09:393][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] -[2024.01.19-22.21.09:393][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto1 -[2024.01.19-22.21.09:393][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto1E421842D42444F249A97E4B6BEA8E06F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto1.uasset' -[2024.01.19-22.21.09:394][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... -[2024.01.19-22.21.09:407][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] -[2024.01.19-22.21.09:407][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] -[2024.01.19-22.21.09:408][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto1 -[2024.01.19-22.21.09:408][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto1BD48BE16411B6C168F5E9983901CBCE0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto1.uasset' -[2024.01.19-22.21.09:409][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... -[2024.01.19-22.21.09:409][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] -[2024.01.19-22.21.09:409][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] -[2024.01.19-22.21.09:411][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto1 -[2024.01.19-22.21.09:411][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto1E5DA4F894359009D65CFB9A4597AC0F2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto1.uasset' -[2024.01.19-22.21.09:411][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... -[2024.01.19-22.21.09:425][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] -[2024.01.19-22.21.09:425][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] -[2024.01.19-22.21.09:426][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto1 -[2024.01.19-22.21.09:426][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto1579E241F4784C614009F2E9BF1F58D7B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto1.uasset' -[2024.01.19-22.21.09:428][879]LogFileHelpers: Auto-saving content packages took 0.286 -[2024.01.19-22.21.48:598][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.19-22.21.49:502][121]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-22.21.49:514][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms -[2024.01.19-22.21.49:518][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-22.21.49:521][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-22.21.51:736][178]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-22.21.51:740][178]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-22.21.51:742][178]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.21.51:742][178]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. -[2024.01.19-22.21.54:789][178]LogSlate: Window 'Message' being destroyed -[2024.01.19-22.21.54:799][178]Message dialog closed, result: Ok, title: Message, text: Failed to import '../../../../../digital_art/blender/Startroom/raum_1.fbx'. Failed to create asset '/Game/GameMap/Start_Endraum/raum_1'. -Please see Output Log for details. -[2024.01.19-22.21.54:800][178]LogAssetTools: Warning: Failed to import '../../../../../digital_art/blender/Startroom/raum_1.fbx'. Failed to create asset '/Game/GameMap/Start_Endraum/raum_1'. -Please see Output Log for details. -[2024.01.19-22.21.57:465][352]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.21.57:478][352]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.27.39:581][824]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-22.27.39:585][824]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-22.27.39:593][824]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.27.52:554][824]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-22.27.52:577][824]File is corrupted Zylinder.fbx -[2024.01.19-22.27.52:605][824]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-22.27.52:627][824]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-22.27.52:630][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.27.52:631][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast -[2024.01.19-22.27.52:639][824]LogFbx: Display: Triangulating static mesh Feuermelder -[2024.01.19-22.27.52:683][824]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-22.27.52:693][824]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-22.27.52:697][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.27.52:697][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.27.52:700][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-22.27.52:705][824]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-22.27.52:717][824]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-22.27.52:718][824]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-22.27.52:718][824]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-22.27.52:720][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.27.52:720][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.27.52:722][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-22.27.52:729][824]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-22.27.52:729][824]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-22.27.52:729][824]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-22.27.52:731][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.27.52:731][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.27.52:733][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-22.27.52:742][824]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-22.27.52:742][824]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-22.27.52:742][824]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-22.27.52:744][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.27.52:744][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.27.52:745][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.27.52:754][824]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-22.27.52:756][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.27.52:756][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.27.52:757][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-22.27.52:768][824]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-22.27.52:768][824]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-22.27.52:769][824]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-22.27.52:769][824]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-22.27.52:773][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.27.52:774][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.27.52:778][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-22.27.52:781][824]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-22.27.52:785][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.27.52:785][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.27.52:786][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.27.52:806][824]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-22.27.52:815][824]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-22.27.52:815][824]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-22.27.52:816][824]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-22.27.53:006][824]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-22.27.53:042][824]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.27.53:047][824]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. -[2024.01.19-22.27.53:047][824]LogStaticMesh: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.27.53:047][824]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.27.53:047][824]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.27.53:056][824]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-22.27.53:056][824]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. -[2024.01.19-22.27.53:056][824]FBXImport: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.27.53:056][824]FBXImport: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.27.53:056][824]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.27.53:409][824]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-22.27.53:419][824]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.27.53:421][824]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. -[2024.01.19-22.27.53:421][824]LogStaticMesh: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.27.53:421][824]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.27.53:421][824]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Total job queries 3.794, among them cache hits 3.708 (97.73%) -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.27.54:833][912]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.27.54:848][912]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.27.55:383][964]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.27.55:396][964]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.27.56:979][112]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.27.56:979][112]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.27.56:980][112]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_90 -[2024.01.19-22.27.57:558][149]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.27.57:559][149]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.27.57:560][149]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_91 -[2024.01.19-22.29.32:583][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2024.01.19-22.29.33:588][156]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-22.29.33:598][156]LogUObjectGlobals: Force Deleting 26 Package(s): - Asset Name: /Game/GameMap/Start_Endraum/WeakLight.WeakLight - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/Black.Black - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/BrightLight.BrightLight - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/lan_dose.lan_dose - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/Material_001.Material_001 - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/Material_002.Material_002 - Asset Type: Material -[2024.01.19-22.29.33:705][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_009.Material_009: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:706][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:706][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:707][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:708][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:708][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_008.Material_008: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:709][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_008.Material_008: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:710][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:711][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:711][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:711][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:712][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_004.Material_004: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:713][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_004.Material_004: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:714][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:714][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.29.33:780][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-22.29.33:784][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-22.29.33:787][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-22.29.37:996][396]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-22.29.38:000][396]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-22.29.38:009][396]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.29.41:325][396]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-22.29.41:338][396]File is corrupted Zylinder.fbx -[2024.01.19-22.29.41:369][396]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-22.29.41:391][396]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-22.29.41:434][396]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-22.29.41:443][396]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-22.29.41:447][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.29.41:447][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.29.41:451][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-22.29.41:455][396]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-22.29.41:467][396]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-22.29.41:468][396]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-22.29.41:468][396]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-22.29.41:470][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.29.41:470][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.29.41:471][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-22.29.41:478][396]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-22.29.41:479][396]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-22.29.41:479][396]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-22.29.41:481][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.29.41:481][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.29.41:483][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-22.29.41:491][396]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-22.29.41:491][396]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-22.29.41:492][396]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-22.29.41:494][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.29.41:494][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.29.41:495][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.29.41:504][396]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-22.29.41:506][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.29.41:506][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.29.41:507][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-22.29.41:518][396]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-22.29.41:518][396]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-22.29.41:519][396]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-22.29.41:519][396]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-22.29.41:524][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.29.41:525][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.29.41:529][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-22.29.41:533][396]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-22.29.41:536][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.29.41:536][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.29.41:538][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.29.41:559][396]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-22.29.41:568][396]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-22.29.41:568][396]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-22.29.41:569][396]LogFbx: Display: Triangulating static mesh Zylinder -[2024.01.19-22.29.41:747][396]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-22.29.41:782][396]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.29.41:789][396]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. -[2024.01.19-22.29.41:789][396]LogStaticMesh: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.29.41:789][396]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.29.41:789][396]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.29.41:795][396]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-22.29.41:795][396]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. -[2024.01.19-22.29.41:795][396]FBXImport: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.29.41:795][396]FBXImport: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.29.41:795][396]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.29.42:159][396]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-22.29.42:169][396]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.29.42:170][396]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. -[2024.01.19-22.29.42:171][396]LogStaticMesh: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.29.42:171][396]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.29.42:171][396]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.29.42:952][428]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.29.42:967][428]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.29.43:633][488]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.29.43:645][488]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.29.45:049][614]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.29.45:049][614]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.29.45:049][614]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_92 -[2024.01.19-22.29.45:465][633]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.29.45:465][633]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.29.45:466][633]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_93 -[2024.01.19-22.31.09:592][159]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2024.01.19-22.31.09:597][159]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.19-22.31.09:644][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2 -[2024.01.19-22.31.09:644][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2BF023D524E13604BC7EF82BC3B1FC8A5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap' -[2024.01.19-22.31.09:645][159]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan. -[2024.01.19-22.31.09:645][159]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.059 -[2024.01.19-22.31.09:645][159]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.059 -[2024.01.19-22.31.09:645][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1] ([1] browsable assets)... -[2024.01.19-22.31.09:688][159]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1] -[2024.01.19-22.31.09:688][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1] -[2024.01.19-22.31.09:693][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto2 -[2024.01.19-22.31.09:693][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Auto27E20A3554276013FD48AEF868E6873A0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto2.uasset' -[2024.01.19-22.31.09:693][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Wall_Material_2] ([1] browsable assets)... -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Total job queries 4.066, among them cache hits 3.980 (97.88%) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.31.09:706][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Wall_Material_2.Wall_Material_2] -[2024.01.19-22.31.09:706][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Wall_Material_2] -[2024.01.19-22.31.09:708][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Wall_Material_2_Auto2 -[2024.01.19-22.31.09:708][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_Material_2_Auto2DCFF0D634736BB84CCD682A50D068471.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Wall_Material_2_Auto2.uasset' -[2024.01.19-22.31.09:708][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... -[2024.01.19-22.31.09:722][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] -[2024.01.19-22.31.09:722][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] -[2024.01.19-22.31.09:723][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto2 -[2024.01.19-22.31.09:723][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto257DB3D154B16B23FD99E82B7616BB6FB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto2.uasset' -[2024.01.19-22.31.09:724][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... -[2024.01.19-22.31.09:738][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] -[2024.01.19-22.31.09:738][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] -[2024.01.19-22.31.09:739][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto2 -[2024.01.19-22.31.09:739][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto20065D283416F95E1FFC0E29116ACF524.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto2.uasset' -[2024.01.19-22.31.09:740][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... -[2024.01.19-22.31.09:754][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] -[2024.01.19-22.31.09:754][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] -[2024.01.19-22.31.09:756][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto2 -[2024.01.19-22.31.09:756][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto22A540D054D11D9F67E9F979EC87F5701.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto2.uasset' -[2024.01.19-22.31.09:756][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... -[2024.01.19-22.31.09:770][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] -[2024.01.19-22.31.09:770][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] -[2024.01.19-22.31.09:770][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto2 -[2024.01.19-22.31.09:771][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto264CAEE204AF349174D57F092C5C964EC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto2.uasset' -[2024.01.19-22.31.09:771][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... -[2024.01.19-22.31.09:786][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] -[2024.01.19-22.31.09:786][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] -[2024.01.19-22.31.09:788][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto2 -[2024.01.19-22.31.09:789][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto2C58E5C9A41CDC7D18D4FC0ACA41138F6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto2.uasset' -[2024.01.19-22.31.09:789][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... -[2024.01.19-22.31.09:803][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] -[2024.01.19-22.31.09:803][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] -[2024.01.19-22.31.09:804][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto2 -[2024.01.19-22.31.09:804][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto2DD383F004B3B494C660E7CAB284D863D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto2.uasset' -[2024.01.19-22.31.09:805][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... -[2024.01.19-22.31.09:825][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] -[2024.01.19-22.31.09:825][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] -[2024.01.19-22.31.09:826][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto2 -[2024.01.19-22.31.09:826][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto2B428C3DE4104CE5F7B2A469488570CB1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto2.uasset' -[2024.01.19-22.31.09:827][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... -[2024.01.19-22.31.09:827][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] -[2024.01.19-22.31.09:827][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] -[2024.01.19-22.31.09:828][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto2 -[2024.01.19-22.31.09:828][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto205FB90984A867FFADAA8CDBE8DBF53C1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto2.uasset' -[2024.01.19-22.31.09:829][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... -[2024.01.19-22.31.09:843][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] -[2024.01.19-22.31.09:843][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] -[2024.01.19-22.31.09:845][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto2 -[2024.01.19-22.31.09:845][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto253EF4B67449AB06BA880989998E93E08.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto2.uasset' -[2024.01.19-22.31.09:845][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... -[2024.01.19-22.31.09:859][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] -[2024.01.19-22.31.09:859][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] -[2024.01.19-22.31.09:860][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto2 -[2024.01.19-22.31.09:860][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto2845E2276428A99825661CA85B8B2FF88.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto2.uasset' -[2024.01.19-22.31.09:862][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... -[2024.01.19-22.31.09:862][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] -[2024.01.19-22.31.09:862][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] -[2024.01.19-22.31.09:863][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto2 -[2024.01.19-22.31.09:863][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto26FFD3E4D4F0A16B12E95F6A7571AA04D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto2.uasset' -[2024.01.19-22.31.09:864][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... -[2024.01.19-22.31.09:877][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] -[2024.01.19-22.31.09:877][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] -[2024.01.19-22.31.09:879][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto2 -[2024.01.19-22.31.09:879][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto2506835774B3F71F6D44F839E505FC8A1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto2.uasset' -[2024.01.19-22.31.09:879][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... -[2024.01.19-22.31.09:880][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] -[2024.01.19-22.31.09:880][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] -[2024.01.19-22.31.09:881][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto2 -[2024.01.19-22.31.09:881][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto25D4B949A4E9DA30C8AEF3D85A5CE12D9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto2.uasset' -[2024.01.19-22.31.09:882][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... -[2024.01.19-22.31.09:902][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] -[2024.01.19-22.31.09:902][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] -[2024.01.19-22.31.09:903][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto2 -[2024.01.19-22.31.09:904][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto209E8536B432B6CFC3C520EB01A8C7BC7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto2.uasset' -[2024.01.19-22.31.09:904][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... -[2024.01.19-22.31.09:905][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-22.31.09:905][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] -[2024.01.19-22.31.09:906][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto2 -[2024.01.19-22.31.09:906][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-puA39350EB42D6C4E3C73B6685769C29C7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto2.uasset' -[2024.01.19-22.31.09:906][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... -[2024.01.19-22.31.09:919][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] -[2024.01.19-22.31.09:920][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] -[2024.01.19-22.31.09:920][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto2 -[2024.01.19-22.31.09:920][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto25F69DC9746F8F00E2BF76DA55DDEB5CE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto2.uasset' -[2024.01.19-22.31.09:921][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... -[2024.01.19-22.31.09:922][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] -[2024.01.19-22.31.09:922][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] -[2024.01.19-22.31.09:922][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto2 -[2024.01.19-22.31.09:923][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto22FA584674B5CAC513C2F57A60A2C9139.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto2.uasset' -[2024.01.19-22.31.09:923][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... -[2024.01.19-22.31.09:937][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] -[2024.01.19-22.31.09:937][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] -[2024.01.19-22.31.09:938][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto2 -[2024.01.19-22.31.09:938][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto213835881450EF5257B5D529074418674.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto2.uasset' -[2024.01.19-22.31.09:939][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... -[2024.01.19-22.31.09:939][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] -[2024.01.19-22.31.09:939][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] -[2024.01.19-22.31.09:940][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto2 -[2024.01.19-22.31.09:940][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto2CA4B5BAD4B87CC5DA612DEAE52ED798E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto2.uasset' -[2024.01.19-22.31.09:941][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... -[2024.01.19-22.31.09:954][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] -[2024.01.19-22.31.09:954][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] -[2024.01.19-22.31.09:956][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto2 -[2024.01.19-22.31.09:956][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto2263529DB476A8ED3E4DA22AD2EAF44B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto2.uasset' -[2024.01.19-22.31.09:956][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... -[2024.01.19-22.31.09:957][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-22.31.09:957][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] -[2024.01.19-22.31.09:958][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto2 -[2024.01.19-22.31.09:958][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-puEEBCD7FC42CCFA3CD6FB70855B2ED2A3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto2.uasset' -[2024.01.19-22.31.09:959][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Wall_material] ([1] browsable assets)... -[2024.01.19-22.31.09:972][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Wall_material.Wall_material] -[2024.01.19-22.31.09:972][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Wall_material] -[2024.01.19-22.31.09:973][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Wall_material_Auto2 -[2024.01.19-22.31.09:973][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material_Auto2F58FC1EB4180181F5A6D71A5C1A73CD5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Wall_material_Auto2.uasset' -[2024.01.19-22.31.09:974][159]LogFileHelpers: Auto-saving content packages took 0.329 -[2024.01.19-22.31.25:185][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-22.31.26:174][362]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-22.31.26:184][362]LogUObjectGlobals: Force Deleting 24 Package(s): - Asset Name: /Game/GameMap/Start_Endraum/WeakLight.WeakLight - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/Black.Black - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/BrightLight.BrightLight - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/lan_dose.lan_dose - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose - Asset Type: Texture2D - Asset Name: /Game/GameMap/Start_Endraum/Material_001.Material_001 - Asset Type: Material - Asset Name: /Game/GameMap/Start_Endraum/Material_002.Material_002 - Asset Type: Material -[2024.01.19-22.31.26:289][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_004.Material_004: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:290][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:292][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:293][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_009.Material_009: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:293][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_009.Material_009: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:294][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:295][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:296][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:297][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:297][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:298][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:299][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:299][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node TextureSample) Texture Sample> Missing input texture - -[2024.01.19-22.31.26:361][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-22.31.26:365][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-22.31.26:368][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-22.31.27:811][421]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) -[2024.01.19-22.31.27:815][421]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx -[2024.01.19-22.31.27:824][421]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.31.28:747][421]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-22.31.28:765][421]File is corrupted Zylinder.fbx -[2024.01.19-22.31.28:800][421]LogFbx: Display: Triangulating static mesh Cube -[2024.01.19-22.31.28:821][421]LogFbx: Display: Triangulating static mesh Fenster -[2024.01.19-22.31.28:865][421]LogFbx: Display: Triangulating static mesh Lampe -[2024.01.19-22.31.28:873][421]LogFbx: Display: Triangulating static mesh Lampen Leiste -[2024.01.19-22.31.28:877][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.31.28:877][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.31.28:881][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.19-22.31.28:886][421]LogFbx: Display: Triangulating static mesh LAN Dose -[2024.01.19-22.31.28:898][421]LogFbx: Display: Triangulating static mesh Leiste oben -[2024.01.19-22.31.28:899][421]LogFbx: Display: Triangulating static mesh Leiste Unten 1 -[2024.01.19-22.31.28:899][421]LogFbx: Display: Triangulating static mesh Leiste unten 2 -[2024.01.19-22.31.28:900][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.31.28:900][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.31.28:901][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.19-22.31.28:910][421]LogFbx: Display: Triangulating static mesh Lichtschalter -[2024.01.19-22.31.28:910][421]LogFbx: Display: Triangulating static mesh Objekt -[2024.01.19-22.31.28:910][421]LogFbx: Display: Triangulating static mesh Schacht 1 -[2024.01.19-22.31.28:913][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.31.28:913][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.31.28:914][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.19-22.31.28:922][421]LogFbx: Display: Triangulating static mesh Schacht 1.001 -[2024.01.19-22.31.28:923][421]LogFbx: Display: Triangulating static mesh Schacht 1.002 -[2024.01.19-22.31.28:923][421]LogFbx: Display: Triangulating static mesh Schacht 1.003 -[2024.01.19-22.31.28:925][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.31.28:925][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.31.28:926][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.31.28:935][421]LogFbx: Display: Triangulating static mesh Schallschutz hinten -[2024.01.19-22.31.28:937][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.31.28:937][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.31.28:938][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.19-22.31.28:949][421]LogFbx: Display: Triangulating static mesh Steckdose 1 -[2024.01.19-22.31.28:949][421]LogFbx: Display: Triangulating static mesh Steckdose 1.001 -[2024.01.19-22.31.28:950][421]LogFbx: Display: Triangulating static mesh Steckdose 1.002 -[2024.01.19-22.31.28:950][421]LogFbx: Display: Triangulating static mesh Steckdose 1.003 -[2024.01.19-22.31.28:955][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.31.28:956][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.31.28:960][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.19-22.31.28:963][421]LogFbx: Display: Triangulating static mesh Steckdose 4 -[2024.01.19-22.31.28:966][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.31.28:966][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.31.28:967][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.19-22.31.28:989][421]LogFbx: Display: Triangulating static mesh Wände -[2024.01.19-22.31.28:998][421]LogFbx: Display: Triangulating static mesh Würfel -[2024.01.19-22.31.28:998][421]LogFbx: Display: Triangulating static mesh Würfel.001 -[2024.01.19-22.31.29:177][421]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-22.31.29:212][421]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.31.29:225][421]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-22.31.29:580][421]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-22.31.29:588][421]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.31.30:340][446]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.31.30:351][446]LogSlate: Window 'Message Log' being destroyed -[2024.01.19-22.31.30:844][491]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.31.30:859][491]LogSlate: Window 'Content Browser' being destroyed -[2024.01.19-22.31.32:066][590]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.31.32:066][590]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.31.32:066][590]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_94 -[2024.01.19-22.31.32:773][644]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.31.32:773][644]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.31.32:774][644]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_95 -[2024.01.19-22.31.55:657][230]Cmd: TRANSACTION UNDO -[2024.01.19-22.31.55:657][230]LogEditorTransaction: Undo Scale Elements -[2024.01.19-22.32.26:020][452]Cmd: MODE ROTGRID=0 -[2024.01.19-22.32.41:951][291]Cmd: MODE ROTGRID=1 -[2024.01.19-22.32.50:689][312]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.32.50:697][312]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.32.50:697][312]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:32:50) -[2024.01.19-22.32.50:697][312]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.32.50:714][312]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017007s) -[2024.01.19-22.32.50:714][312]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017040s) -[2024.01.19-22.32.50:719][312]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-22.32.50:725][312]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.32.50:725][312]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.32.50:725][312]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.32.50:725][312]LogPlayLevel: PIE: World Init took: (0.000780s) -[2024.01.19-22.32.50:725][312]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.32.50:725][312]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.32.50:726][312]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.32.50:726][312]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.32.50:726][312]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.32.50:728][312]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.32.50:754][312]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.32.50:754][312]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.32.50:754][312]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.32.50:754][312]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.32.50:755][312]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 -[2024.01.19-22.32.50:755][312]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 -[2024.01.19-22.32.50:757][312]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 -[2024.01.19-22.32.50:757][312]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 -[2024.01.19-22.32.50:757][312]LogInit: FAudioDevice initialized with ID 4. -[2024.01.19-22.32.50:757][312]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'. -[2024.01.19-22.32.50:757][312]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 -[2024.01.19-22.32.50:758][312]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.32.50:767][312]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.32.50 -[2024.01.19-22.32.50:767][312]LogWorld: Bringing up level for play took: 0.009043 -[2024.01.19-22.32.50:769][312]LogOnline: OSS: Created online subsystem instance for: :Context_16 -[2024.01.19-22.32.50:771][312]PIE: Server logged in -[2024.01.19-22.32.50:773][312]PIE: Play in editor total start time 0,076 seconds. -[2024.01.19-22.32.51:862][355]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.32.51:862][355]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.32.51:862][355]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.32.51:863][355]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.32.51:875][355]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.32.51:878][355]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.32.51:883][355]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-22.32.51:883][355]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 -[2024.01.19-22.32.51:883][355]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2024.01.19-22.32.51:885][355]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2024.01.19-22.32.51:888][355]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.32.51:891][355]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.01.19-22.32.51:955][356]LogPlayLevel: Display: Destroying online subsystem :Context_16 -[2024.01.19-22.33.12:421][607]LogNavigationPoint: PostEditMove Clear paths rebuilt -[2024.01.19-22.33.12:880][660]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.33.12:905][660]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.33.12:931][660]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.01.19-22.33.12:979][660]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.33.12:979][660]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap9F6B72854DFC51C1AB2031B4B7DE92B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.33.12:986][660]LogFileHelpers: All files are already saved. -[2024.01.19-22.33.12:986][660]LogFileHelpers: Saving map 'BackroomsMap' took 0.081 -[2024.01.19-22.33.12:994][660]LogFileHelpers: InternalPromptForCheckoutAndSave took 114 ms -[2024.01.19-22.33.12:996][660]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.33.12:996][660]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.33.13:360][700]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.33.13:367][700]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.33.13:367][700]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:33:13) -[2024.01.19-22.33.13:391][700]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.33.13:408][700]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016166s) -[2024.01.19-22.33.13:408][700]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016202s) -[2024.01.19-22.33.13:411][700]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-22.33.13:412][700]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.33.13:412][700]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.33.13:412][700]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.33.13:412][700]LogPlayLevel: PIE: World Init took: (0.000751s) -[2024.01.19-22.33.13:413][700]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True -[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.33.13:413][700]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.33.13:413][700]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.33.13:413][700]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.33.13:413][700]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.33.13:415][700]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.33.13:439][700]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 -[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 -[2024.01.19-22.33.13:441][700]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 -[2024.01.19-22.33.13:441][700]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 -[2024.01.19-22.33.13:441][700]LogInit: FAudioDevice initialized with ID 5. -[2024.01.19-22.33.13:441][700]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'. -[2024.01.19-22.33.13:441][700]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 -[2024.01.19-22.33.13:443][700]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.33.13:452][700]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.33.13 -[2024.01.19-22.33.13:452][700]LogWorld: Bringing up level for play took: 0.009092 -[2024.01.19-22.33.13:454][700]LogOnline: OSS: Created online subsystem instance for: :Context_17 -[2024.01.19-22.33.13:456][700]PIE: Server logged in -[2024.01.19-22.33.13:457][700]PIE: Play in editor total start time 0,09 seconds. -[2024.01.19-22.34.06:821][576]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.34.06:821][576]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.34.06:821][576]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.34.06:822][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.34.06:825][576]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.34.06:828][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.34.06:832][576]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.34.06:833][576]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 -[2024.01.19-22.34.06:833][576]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 -[2024.01.19-22.34.06:835][576]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 -[2024.01.19-22.34.06:841][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.01.19-22.34.06:933][578]LogPlayLevel: Display: Destroying online subsystem :Context_17 -[2024.01.19-22.35.16:523][694]LogViewport: Scene viewport resized to 978x892, mode Windowed. -[2024.01.19-22.36.10:426][482]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. -[2024.01.19-22.36.17:159][851]LogSlate: Window 'Message' being destroyed -[2024.01.19-22.36.17:163][851]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/GameMap/Shader/M_Vhs.M_Vhs -(Selecting 'No' will cause all changes to be lost!) -[2024.01.19-22.36.17:959][851]LogSlate: Window 'Warning: Compilation errors in this Material' being destroyed -[2024.01.19-22.36.17:983][851]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-22.36.17:991][851]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Shader\M_Vhs.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. - -[2024.01.19-22.36.17:998][851]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-22.36.18:032][851]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-22.36.18:100][851]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.36.18:100][851]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.37.56:675][857]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.01.19-22.37.56:704][857]LogContentBrowser: Creating deferred item: NewFolder -[2024.01.19-22.37.56:717][858]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). -[2024.01.19-22.38.00:188][236]LogContentBrowser: Attempting asset rename: NewFolder -> Speaker -[2024.01.19-22.38.00:188][236]LogContentBrowser: End creating deferred item NewFolder -[2024.01.19-22.38.15:837][753]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) -[2024.01.19-22.38.15:840][753]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx -[2024.01.19-22.38.15:843][753]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.38.16:916][753]LogSlate: Window 'FBX Import Options' being destroyed -[2024.01.19-22.38.16:928][753]File is corrupted Zylinder.fbx -[2024.01.19-22.38.16:952][753]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.38.16:952][753]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.38.16:953][753]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Speaker/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast -[2024.01.19-22.38.16:964][753]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. -[2024.01.19-22.38.16:964][753]LogEditorFactories: Display: Image imported as : TSF BGRA8 -[2024.01.19-22.38.16:965][753]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Speaker/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast -[2024.01.19-22.38.16:975][753]LogFbx: Display: Triangulating static mesh Ständer 2.003 -[2024.01.19-22.38.16:987][753]LogStaticMesh: Display: Building static mesh speaker_only... -[2024.01.19-22.38.17:016][753]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Total job queries 4.356, among them cache hits 4.270 (98.03%) -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.38.18:909][923]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only -[2024.01.19-22.38.18:909][923]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only -[2024.01.19-22.38.18:910][923]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_96 -[2024.01.19-22.38.19:100][932]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only -[2024.01.19-22.38.19:100][932]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only -[2024.01.19-22.38.19:101][932]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_97 -[2024.01.19-22.38.38:354][ 7]LogStaticMesh: Display: Building static mesh speaker_only... -[2024.01.19-22.38.38:356][ 7]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only -[2024.01.19-22.38.54:466][673]LogStaticMesh: Display: Building static mesh speaker_only... -[2024.01.19-22.38.54:470][673]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only -[2024.01.19-22.39.05:427][808]Cmd: SELECT NONE -[2024.01.19-22.40.20:769][837]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:19.095 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9991 files in 11962 folders with total size 518 MiB. -[2024.01.19-22.40.58:215][568]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.40.58:241][568]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.40.58:241][568]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.40.58:662][568]LogViewport: Scene viewport resized to 1401x772, mode Windowed. -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Total job queries 4.366, among them cache hits 4.280 (98.03%) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Shaders Compiled: 30 -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Average time worker was idle: 770.50 s -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Total thread time: 12,395 s -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.42.04:679][137]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.42.04:740][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/raum_1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset" SILENT=true -[2024.01.19-22.42.04:744][137]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/raum_1 -[2024.01.19-22.42.04:745][137]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_108CF607B4794D1BB5DDB47B86B58D598.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset' -[2024.01.19-22.42.04:758][137]LogFileHelpers: InternalPromptForCheckoutAndSave took 78 ms (total: 192 ms) -[2024.01.19-22.42.04:759][137]AssetCheck: New page: Asset Save: raum_1 -[2024.01.19-22.42.04:759][137]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.42.07:199][276]LogViewport: Scene viewport resized to 1398x795, mode Windowed. -[2024.01.19-22.42.07:248][278]LogViewport: Scene viewport resized to 886x465, mode Windowed. -[2024.01.19-22.42.07:270][279]LogViewport: Scene viewport resized to 1405x894, mode Windowed. -[2024.01.19-22.42.07:448][294]LogSlate: Window 'raum_1' being destroyed -[2024.01.19-22.42.08:939][448]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.42.08:947][448]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.42.08:947][448]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:42:08) -[2024.01.19-22.42.08:987][448]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.42.09:003][448]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016273s) -[2024.01.19-22.42.09:003][448]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016308s) -[2024.01.19-22.42.09:010][448]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.01.19-22.42.09:013][448]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.42.09:013][448]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.42.09:013][448]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.42.09:014][448]LogPlayLevel: PIE: World Init took: (0.000766s) -[2024.01.19-22.42.09:014][448]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True -[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.42.09:014][448]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.42.09:014][448]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.42.09:014][448]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.42.09:014][448]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.42.09:017][448]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.42.09:041][448]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.42.09:041][448]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.42.09:041][448]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.42.09:041][448]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.42.09:042][448]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 -[2024.01.19-22.42.09:042][448]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 -[2024.01.19-22.42.09:044][448]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 -[2024.01.19-22.42.09:044][448]LogInit: FAudioDevice initialized with ID 6. -[2024.01.19-22.42.09:044][448]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 -[2024.01.19-22.42.09:044][448]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'. -[2024.01.19-22.42.09:044][448]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 -[2024.01.19-22.42.09:045][448]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.42.09:055][448]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.42.09 -[2024.01.19-22.42.09:056][448]LogWorld: Bringing up level for play took: 0.009238 -[2024.01.19-22.42.09:057][448]LogOnline: OSS: Created online subsystem instance for: :Context_19 -[2024.01.19-22.42.09:059][448]PIE: Server logged in -[2024.01.19-22.42.09:060][448]PIE: Play in editor total start time 0,113 seconds. -[2024.01.19-22.42.19:498][585]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.42.19:498][585]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.42.19:498][585]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.42.19:499][585]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.42.19:502][585]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.42.19:505][585]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.42.19:508][585]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.42.19:509][585]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 -[2024.01.19-22.42.19:509][585]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 -[2024.01.19-22.42.19:511][585]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 -[2024.01.19-22.42.19:518][585]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.01.19-22.42.19:581][586]LogPlayLevel: Display: Destroying online subsystem :Context_19 -[2024.01.19-22.42.26:369][251]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.42.26:394][251]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.42.26:421][251]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.19-22.42.26:475][251]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.42.26:475][251]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA5A3A60B4172F5D935E2D5A9F88BD725.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.42.26:482][251]LogFileHelpers: All files are already saved. -[2024.01.19-22.42.26:482][251]LogFileHelpers: Saving map 'BackroomsMap' took 0.087 -[2024.01.19-22.42.26:489][251]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 312 ms) -[2024.01.19-22.42.26:490][251]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.42.26:490][251]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.42.26:841][291]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.42.26:850][291]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.42.26:850][291]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:42:26) -[2024.01.19-22.42.26:887][291]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.42.26:903][291]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016138s) -[2024.01.19-22.42.26:903][291]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016175s) -[2024.01.19-22.42.26:906][291]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-22.42.26:907][291]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.42.26:907][291]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.42.26:907][291]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.42.26:908][291]LogPlayLevel: PIE: World Init took: (0.000763s) -[2024.01.19-22.42.26:908][291]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True -[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.42.26:908][291]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.42.26:908][291]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.42.26:908][291]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.42.26:908][291]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.42.26:910][291]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.42.26:935][291]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 -[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 -[2024.01.19-22.42.26:938][291]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 -[2024.01.19-22.42.26:938][291]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 -[2024.01.19-22.42.26:938][291]LogInit: FAudioDevice initialized with ID 7. -[2024.01.19-22.42.26:938][291]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'. -[2024.01.19-22.42.26:938][291]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 -[2024.01.19-22.42.26:939][291]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.42.26:948][291]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.42.26 -[2024.01.19-22.42.26:948][291]LogWorld: Bringing up level for play took: 0.009386 -[2024.01.19-22.42.26:950][291]LogOnline: OSS: Created online subsystem instance for: :Context_20 -[2024.01.19-22.42.26:953][291]PIE: Server logged in -[2024.01.19-22.42.26:954][291]PIE: Play in editor total start time 0,104 seconds. -[2024.01.19-22.42.55:737][847]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.42.55:737][847]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.42.55:737][847]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.42.55:739][847]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.42.55:741][847]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.42.55:744][847]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.42.55:748][847]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.42.55:749][847]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 -[2024.01.19-22.42.55:749][847]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 -[2024.01.19-22.42.55:751][847]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 -[2024.01.19-22.42.55:758][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.01.19-22.42.55:804][848]LogPlayLevel: Display: Destroying online subsystem :Context_20 -[2024.01.19-22.45.42:175][287]Cmd: TRANSACTION UNDO -[2024.01.19-22.45.42:175][287]LogEditorTransaction: Undo Transform -[2024.01.19-22.45.49:637][ 26]LogStaticMesh: Display: Building static mesh Floor... -[2024.01.19-22.45.49:638][ 26]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Floor.Floor -[2024.01.19-22.45.51:210][202]Cmd: TRANSACTION UNDO -[2024.01.19-22.45.51:210][202]LogEditorTransaction: Undo Cut Hole -[2024.01.19-22.45.56:197][617]Cmd: TRANSACTION UNDO -[2024.01.19-22.45.56:197][617]LogEditorTransaction: Undo Transform -[2024.01.19-22.46.09:836][967]Cmd: TRANSACTION UNDO -[2024.01.19-22.46.09:836][967]LogEditorTransaction: Undo Transform -[2024.01.19-22.46.14:598][388]LogStaticMesh: Display: Building static mesh Floor... -[2024.01.19-22.46.14:599][388]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Floor.Floor -[2024.01.19-22.46.16:532][588]Cmd: TRANSACTION UNDO -[2024.01.19-22.46.16:532][588]LogEditorTransaction: Undo Cut Hole -[2024.01.19-22.47.08:779][ 58]LogStaticMesh: Display: Building static mesh Ceiling... -[2024.01.19-22.47.08:781][ 58]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Ceiling.Ceiling -[2024.01.19-22.47.19:094][234]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.47.19:121][234]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.47.19:147][234]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.01.19-22.47.19:199][234]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.47.19:199][234]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapFA352BDF40A66076BFC575A7FA9295DA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.47.19:205][234]LogFileHelpers: All files are already saved. -[2024.01.19-22.47.19:205][234]LogFileHelpers: Saving map 'BackroomsMap' took 0.084 -[2024.01.19-22.47.19:211][234]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 429 ms) -[2024.01.19-22.47.19:212][234]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.47.19:212][234]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.47.19:796][301]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.47.19:803][301]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.47.19:803][301]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:47:19) -[2024.01.19-22.47.19:835][301]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.47.19:851][301]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016661s) -[2024.01.19-22.47.19:851][301]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016697s) -[2024.01.19-22.47.19:855][301]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-22.47.19:856][301]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.47.19:856][301]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.47.19:856][301]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.47.19:857][301]LogPlayLevel: PIE: World Init took: (0.000814s) -[2024.01.19-22.47.19:857][301]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True -[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.47.19:857][301]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.47.19:857][301]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.47.19:857][301]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.47.19:857][301]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.47.19:859][301]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.47.19:884][301]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.47.19:884][301]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.47.19:884][301]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.47.19:884][301]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.47.19:885][301]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 -[2024.01.19-22.47.19:885][301]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 -[2024.01.19-22.47.19:887][301]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 -[2024.01.19-22.47.19:887][301]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 -[2024.01.19-22.47.19:887][301]LogInit: FAudioDevice initialized with ID 8. -[2024.01.19-22.47.19:887][301]LogAudio: Display: Audio Device (ID: 8) registered with world 'BackroomsMap'. -[2024.01.19-22.47.19:887][301]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 -[2024.01.19-22.47.19:889][301]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.47.19:898][301]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.47.19 -[2024.01.19-22.47.19:898][301]LogWorld: Bringing up level for play took: 0.009201 -[2024.01.19-22.47.19:900][301]LogOnline: OSS: Created online subsystem instance for: :Context_21 -[2024.01.19-22.47.19:902][301]PIE: Server logged in -[2024.01.19-22.47.19:903][301]PIE: Play in editor total start time 0,1 seconds. -[2024.01.19-22.47.23:725][669]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.47.23:725][669]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.47.23:725][669]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.47.23:726][669]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.47.23:729][669]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.47.23:731][669]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.47.23:735][669]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.47.23:737][669]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 -[2024.01.19-22.47.23:737][669]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 -[2024.01.19-22.47.23:738][669]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 -[2024.01.19-22.47.23:744][669]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.01.19-22.47.23:809][670]LogPlayLevel: Display: Destroying online subsystem :Context_21 -[2024.01.19-22.47.32:476][608]Cmd: DELETE -[2024.01.19-22.47.32:476][608]Cmd: ACTOR DELETE -[2024.01.19-22.47.32:482][608]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-22.47.32:487][608]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.47.32:492][608]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2024.01.19-22.47.36:462][ 42]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.47.36:462][ 42]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.47.36:463][ 42]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_98 -[2024.01.19-22.47.36:607][ 53]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.47.36:607][ 53]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.47.36:607][ 53]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_99 -[2024.01.19-22.47.37:214][119]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.47.37:214][119]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.47.37:215][119]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_100 -[2024.01.19-22.48.15:255][436]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2 -[2024.01.19-22.48.35:105][687]LogEditorViewport: Clicking Background -[2024.01.19-22.48.35:411][714]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.48.35:432][714]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.48.35:456][714]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-22.48.35:508][714]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.48.35:508][714]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap9A422A7842D993DFB0C553BA2283E4A8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.48.35:514][714]LogFileHelpers: All files are already saved. -[2024.01.19-22.48.35:514][714]LogFileHelpers: Saving map 'BackroomsMap' took 0.083 -[2024.01.19-22.48.35:520][714]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 538 ms) -[2024.01.19-22.48.35:522][714]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.48.35:522][714]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.48.40:415][253]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.48.40:422][253]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.48.40:422][253]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:48:40) -[2024.01.19-22.48.40:444][253]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.48.40:460][253]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016693s) -[2024.01.19-22.48.40:460][253]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016731s) -[2024.01.19-22.48.40:464][253]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.48.40:465][253]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.48.40:465][253]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.48.40:466][253]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.48.40:466][253]LogPlayLevel: PIE: World Init took: (0.000789s) -[2024.01.19-22.48.40:466][253]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True -[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.48.40:466][253]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.48.40:466][253]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.48.40:466][253]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.48.40:466][253]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.48.40:468][253]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.48.40:492][253]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.48.40:492][253]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.48.40:493][253]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.48.40:493][253]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.48.40:493][253]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 -[2024.01.19-22.48.40:493][253]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9 -[2024.01.19-22.48.40:495][253]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 -[2024.01.19-22.48.40:495][253]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 -[2024.01.19-22.48.40:495][253]LogInit: FAudioDevice initialized with ID 9. -[2024.01.19-22.48.40:495][253]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'. -[2024.01.19-22.48.40:495][253]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 -[2024.01.19-22.48.40:497][253]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.48.40:506][253]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.48.40 -[2024.01.19-22.48.40:507][253]LogWorld: Bringing up level for play took: 0.009060 -[2024.01.19-22.48.40:508][253]LogOnline: OSS: Created online subsystem instance for: :Context_22 -[2024.01.19-22.48.40:511][253]PIE: Server logged in -[2024.01.19-22.48.40:512][253]PIE: Play in editor total start time 0,089 seconds. -[2024.01.19-22.48.44:745][667]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.48.44:745][667]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.48.44:745][667]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.48.44:746][667]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.48.44:749][667]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.48.44:751][667]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.48.44:754][667]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-22.48.44:755][667]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 -[2024.01.19-22.48.44:755][667]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 -[2024.01.19-22.48.44:756][667]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 -[2024.01.19-22.48.44:760][667]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.48.44:764][667]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.01.19-22.48.44:819][669]LogPlayLevel: Display: Destroying online subsystem :Context_22 -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Total job queries 4.372, among them cache hits 4.284 (97.99%) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Tracking 65 distinct input hashes that result in 44 distinct outputs (67.69%) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: RAM used: 146,77 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Shaders Compiled: 31 -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Jobs assigned 32, completed 31 (96.88%) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Average time worker was idle: 1183.39 s -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Time job spent in pending queue: average 0.13 s, longest 0.69 s -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Job life time (pending + execution): average 0.67 s, max 1.00 -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Shader code size: average 6,162 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.00 s -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Jobs were issued in 32 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Average processing rate: 7.75 jobs/sec -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Total thread time: 12,643 s -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Total thread preprocess time: 0,905 s -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Percentage time preprocessing: 7.16% -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Effective parallelization: 3.16 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.53% of total time (compiled 4 times, average 0.30 sec, max 0.38 sec, min 0.20 sec) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 8.89% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 8.85% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.65% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.40% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: ================================================ -[2024.01.19-22.48.54:462][634]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.48.54:488][634]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/raum_1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset" SILENT=true -[2024.01.19-22.48.54:492][634]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/raum_1 -[2024.01.19-22.48.54:492][634]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1386C7F4545A14EB24A99F78CF1877986.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset' -[2024.01.19-22.48.54:496][634]LogFileHelpers: InternalPromptForCheckoutAndSave took 34 ms (total: 573 ms) -[2024.01.19-22.48.54:497][634]AssetCheck: New page: Asset Save: raum_1 -[2024.01.19-22.48.54:497][634]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.48.54:868][672]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.48.54:868][672]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.48.56:211][827]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.48.56:219][827]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.48.56:219][827]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:48:56) -[2024.01.19-22.48.56:219][827]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.48.56:236][827]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016782s) -[2024.01.19-22.48.56:236][827]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016813s) -[2024.01.19-22.48.56:240][827]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-22.48.56:248][827]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.48.56:248][827]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.48.56:248][827]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.48.56:249][827]LogPlayLevel: PIE: World Init took: (0.000794s) -[2024.01.19-22.48.56:249][827]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True -[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.48.56:249][827]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.48.56:249][827]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.48.56:249][827]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.48.56:249][827]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.48.56:251][827]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.48.56:276][827]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 -[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10 -[2024.01.19-22.48.56:278][827]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 -[2024.01.19-22.48.56:278][827]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 -[2024.01.19-22.48.56:278][827]LogInit: FAudioDevice initialized with ID 10. -[2024.01.19-22.48.56:278][827]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'. -[2024.01.19-22.48.56:278][827]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 -[2024.01.19-22.48.56:279][827]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.48.56:288][827]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.48.56 -[2024.01.19-22.48.56:289][827]LogWorld: Bringing up level for play took: 0.009242 -[2024.01.19-22.48.56:291][827]LogOnline: OSS: Created online subsystem instance for: :Context_23 -[2024.01.19-22.48.56:293][827]PIE: Server logged in -[2024.01.19-22.48.56:294][827]PIE: Play in editor total start time 0,075 seconds. -[2024.01.19-22.48.58:004][971]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.48.58:004][971]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.48.58:005][971]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.48.58:006][971]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.48.58:009][971]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.48.58:011][971]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.48.58:015][971]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.48.58:016][971]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 -[2024.01.19-22.48.58:016][971]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 -[2024.01.19-22.48.58:018][971]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 -[2024.01.19-22.48.58:025][971]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.01.19-22.48.58:083][973]LogPlayLevel: Display: Destroying online subsystem :Context_23 -[2024.01.19-22.49.11:865][470]Cmd: TRANSACTION UNDO -[2024.01.19-22.49.11:865][470]LogEditorTransaction: Undo Move Elements -[2024.01.19-22.49.20:021][283]Cmd: DELETE -[2024.01.19-22.49.20:021][283]Cmd: ACTOR DELETE -[2024.01.19-22.49.20:028][283]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.19-22.49.20:032][283]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.49.20:036][283]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2024.01.19-22.49.23:972][722]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.49.23:997][722]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.49.24:020][722]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2024.01.19-22.49.24:067][722]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.49.24:067][722]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapF8E329A94B8151470C70F59B5467B719.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.49.24:073][722]LogFileHelpers: All files are already saved. -[2024.01.19-22.49.24:073][722]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 -[2024.01.19-22.49.24:081][722]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 682 ms) -[2024.01.19-22.49.24:082][722]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.49.24:082][722]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.49.24:361][751]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.49.24:369][751]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.49.24:369][751]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:49:24) -[2024.01.19-22.49.24:394][751]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.49.24:410][751]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016363s) -[2024.01.19-22.49.24:410][751]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016396s) -[2024.01.19-22.49.24:413][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.49.24:414][751]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.49.24:414][751]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.49.24:415][751]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.49.24:415][751]LogPlayLevel: PIE: World Init took: (0.000768s) -[2024.01.19-22.49.24:415][751]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True -[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.49.24:415][751]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.49.24:415][751]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.49.24:415][751]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.49.24:415][751]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.49.24:417][751]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.49.24:441][751]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.49.24:443][751]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.49.24:443][751]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.49.24:443][751]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.49.24:443][751]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11 -[2024.01.19-22.49.24:443][751]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11 -[2024.01.19-22.49.24:445][751]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 -[2024.01.19-22.49.24:445][751]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11 -[2024.01.19-22.49.24:445][751]LogInit: FAudioDevice initialized with ID 11. -[2024.01.19-22.49.24:445][751]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'. -[2024.01.19-22.49.24:445][751]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11 -[2024.01.19-22.49.24:446][751]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.49.24:455][751]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.49.24 -[2024.01.19-22.49.24:456][751]LogWorld: Bringing up level for play took: 0.009166 -[2024.01.19-22.49.24:458][751]LogOnline: OSS: Created online subsystem instance for: :Context_24 -[2024.01.19-22.49.24:460][751]PIE: Server logged in -[2024.01.19-22.49.24:461][751]PIE: Play in editor total start time 0,092 seconds. -[2024.01.19-22.49.26:684][946]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.49.26:684][946]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.49.26:684][946]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.49.26:686][946]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.49.26:688][946]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.49.26:691][946]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.49.26:694][946]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.49.26:694][946]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11 -[2024.01.19-22.49.26:694][946]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 -[2024.01.19-22.49.26:695][946]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 -[2024.01.19-22.49.26:704][946]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.01.19-22.49.26:768][947]LogPlayLevel: Display: Destroying online subsystem :Context_24 -[2024.01.19-22.49.34:230][708]Cmd: TRANSACTION UNDO -[2024.01.19-22.49.34:230][708]LogEditorTransaction: Undo Move Elements -[2024.01.19-22.49.34:753][731]Cmd: TRANSACTION UNDO -[2024.01.19-22.49.34:753][731]LogEditorTransaction: Undo Move Elements -[2024.01.19-22.49.35:753][824]Cmd: DELETE -[2024.01.19-22.49.35:753][824]Cmd: ACTOR DELETE -[2024.01.19-22.49.35:759][824]LogEditorActor: Deleted Actor: Lamp_C -[2024.01.19-22.49.35:766][824]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.49.35:772][824]LogEditorActor: Deleted 1 Actors (0.018 secs) -[2024.01.19-22.49.38:371][ 79]LogViewport: Scene viewport resized to 1342x892, mode Windowed. -[2024.01.19-22.49.40:349][281]LogViewport: Scene viewport resized to 978x892, mode Windowed. -[2024.01.19-22.49.41:274][381]LogViewport: Scene viewport resized to 1342x892, mode Windowed. -[2024.01.19-22.49.43:771][633]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight -[2024.01.19-22.49.43:771][633]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight -[2024.01.19-22.49.54:148][795]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.49.54:176][795]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.49.54:203][795]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.01.19-22.49.54:257][795]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.49.54:257][795]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap6173238D48A31E172334DD85F2AD662C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.49.54:263][795]LogFileHelpers: All files are already saved. -[2024.01.19-22.49.54:263][795]LogFileHelpers: Saving map 'BackroomsMap' took 0.087 -[2024.01.19-22.49.54:269][795]LogFileHelpers: InternalPromptForCheckoutAndSave took 120 ms (total: 802 ms) -[2024.01.19-22.49.54:270][795]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.49.54:270][795]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.49.54:578][825]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.49.54:586][825]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.49.54:586][825]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:49:54) -[2024.01.19-22.49.54:586][825]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.49.54:601][825]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016438s) -[2024.01.19-22.49.54:603][825]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016473s) -[2024.01.19-22.49.54:606][825]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.49.54:606][825]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.49.54:606][825]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.49.54:607][825]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.49.54:607][825]LogPlayLevel: PIE: World Init took: (0.000756s) -[2024.01.19-22.49.54:607][825]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True -[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.49.54:607][825]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.49.54:607][825]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.49.54:607][825]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.49.54:607][825]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.49.54:609][825]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.49.54:635][825]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.49.54:635][825]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.49.54:635][825]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.49.54:635][825]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.49.54:636][825]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12 -[2024.01.19-22.49.54:636][825]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12 -[2024.01.19-22.49.54:638][825]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 -[2024.01.19-22.49.54:638][825]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12 -[2024.01.19-22.49.54:638][825]LogInit: FAudioDevice initialized with ID 12. -[2024.01.19-22.49.54:638][825]LogAudio: Display: Audio Device (ID: 12) registered with world 'BackroomsMap'. -[2024.01.19-22.49.54:638][825]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12 -[2024.01.19-22.49.54:639][825]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.49.54:648][825]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.49.54 -[2024.01.19-22.49.54:648][825]LogWorld: Bringing up level for play took: 0.008991 -[2024.01.19-22.49.54:650][825]LogOnline: OSS: Created online subsystem instance for: :Context_25 -[2024.01.19-22.49.54:653][825]PIE: Server logged in -[2024.01.19-22.49.54:653][825]PIE: Play in editor total start time 0,067 seconds. -[2024.01.19-22.50.04:094][631]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.50.04:094][631]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.50.04:094][631]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.50.04:095][631]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.50.04:098][631]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.50.04:101][631]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.50.04:104][631]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-22.50.04:105][631]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12 -[2024.01.19-22.50.04:105][631]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 -[2024.01.19-22.50.04:106][631]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 -[2024.01.19-22.50.04:110][631]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.50.04:114][631]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.01.19-22.50.04:163][632]LogPlayLevel: Display: Destroying online subsystem :Context_25 -[2024.01.19-22.50.04:582][673]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.50.04:608][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.50.04:631][673]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.19-22.50.04:678][673]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.50.04:679][673]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapDE352788460999BD5FD544AE3DE4399B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.50.04:685][673]LogFileHelpers: All files are already saved. -[2024.01.19-22.50.04:685][673]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 -[2024.01.19-22.50.04:691][673]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 912 ms) -[2024.01.19-22.50.04:693][673]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.50.04:693][673]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.51.34:393][912]LogEditorFactories: Performing atomic reimport of [G:/digital_art/blender/world/world.fbx] -[2024.01.19-22.51.34:397][912]LogFbx: Loading FBX Scene from G:/digital_art/blender/world/world.fbx -[2024.01.19-22.51.34:403][912]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-22.51.34:435][912]LogFbx: Display: Triangulating static mesh RoomStructure -[2024.01.19-22.51.34:456][912]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-22.51.34:507][912]LogStaticMesh: Built static mesh [0.05s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-22.51.34:520][912]LogEditorFactories: -- imported successfully -[2024.01.19-22.51.34:520][912]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-22.51.34:520][912]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-22.51.36:046][912]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure -[2024.01.19-22.51.36:047][912]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-22.51.36:072][912]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-22.51.37:395][ 1]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.51.37:438][ 1]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.51.37:473][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.01.19-22.51.37:544][ 1]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.51.37:544][ 1]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7F9E1D964836A464921739BEFE27331D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.51.37:554][ 1]LogFileHelpers: All files are already saved. -[2024.01.19-22.51.37:554][ 1]LogFileHelpers: Saving map 'BackroomsMap' took 0.116 -[2024.01.19-22.51.37:562][ 1]LogFileHelpers: InternalPromptForCheckoutAndSave took 166 ms (total: 1.07 sec) -[2024.01.19-22.51.37:564][ 1]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.51.37:564][ 1]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.51.37:731][ 14]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure -[2024.01.19-22.51.53:094][545]Cmd: MODE ROTGRID=0 -[2024.01.19-22.51.58:107][ 72]Cmd: MODE ROTGRID=1 -[2024.01.19-22.51.58:959][145]Cmd: MODE ROTGRID=0 -[2024.01.19-22.51.59:608][201]Cmd: MODE ROTGRID=1 -[2024.01.19-22.51.59:946][230]Cmd: MODE ROTGRID=0 -[2024.01.19-22.52.01:348][368]Cmd: MODE GRID=1 -[2024.01.19-22.52.01:641][393]Cmd: MODE GRID=0 -[2024.01.19-22.52.34:145][233]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.52.34:152][233]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.52.34:152][233]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:52:34) -[2024.01.19-22.52.34:172][233]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.52.34:188][233]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016184s) -[2024.01.19-22.52.34:188][233]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016217s) -[2024.01.19-22.52.34:191][233]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.52.34:196][233]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.52.34:196][233]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.52.34:197][233]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.52.34:197][233]LogPlayLevel: PIE: World Init took: (0.000840s) -[2024.01.19-22.52.34:197][233]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True -[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.52.34:197][233]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.52.34:197][233]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.52.34:197][233]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.52.34:197][233]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.52.34:199][233]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.52.34:225][233]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13 -[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13 -[2024.01.19-22.52.34:227][233]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13 -[2024.01.19-22.52.34:227][233]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13 -[2024.01.19-22.52.34:227][233]LogInit: FAudioDevice initialized with ID 13. -[2024.01.19-22.52.34:227][233]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'. -[2024.01.19-22.52.34:227][233]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13 -[2024.01.19-22.52.34:229][233]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.52.34:237][233]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.52.34 -[2024.01.19-22.52.34:238][233]LogWorld: Bringing up level for play took: 0.009253 -[2024.01.19-22.52.34:240][233]LogOnline: OSS: Created online subsystem instance for: :Context_26 -[2024.01.19-22.52.34:243][233]PIE: Server logged in -[2024.01.19-22.52.34:243][233]PIE: Play in editor total start time 0,092 seconds. -[2024.01.19-22.52.36:212][401]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.52.36:212][401]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.52.36:213][401]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.52.36:214][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.52.36:217][401]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.52.36:219][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.52.36:223][401]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.52.36:224][401]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13 -[2024.01.19-22.52.36:224][401]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 -[2024.01.19-22.52.36:226][401]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 -[2024.01.19-22.52.36:233][401]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.01.19-22.52.36:298][402]LogPlayLevel: Display: Destroying online subsystem :Context_26 -[2024.01.19-22.52.37:270][501]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.52.37:294][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.52.37:318][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-22.52.37:366][501]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.52.37:367][501]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapBF763DE345BC886261D5C49FA0F5A3FA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.52.37:373][501]LogFileHelpers: All files are already saved. -[2024.01.19-22.52.37:373][501]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 -[2024.01.19-22.52.37:382][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 111 ms (total: 1.19 sec) -[2024.01.19-22.52.37:384][501]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.52.37:384][501]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.52.39:524][684]LogNavigationPoint: PostEditMove Clear paths rebuilt -[2024.01.19-22.52.39:819][706]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.52.39:836][706]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.52.39:859][706]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-22.52.39:908][706]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.52.39:908][706]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7DEBC0D248FFC6D230D6DA929323DAA7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.52.39:914][706]LogFileHelpers: All files are already saved. -[2024.01.19-22.52.39:914][706]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 -[2024.01.19-22.52.39:925][706]LogFileHelpers: InternalPromptForCheckoutAndSave took 105 ms (total: 1.29 sec) -[2024.01.19-22.52.39:926][706]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.52.39:926][706]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.52.40:388][757]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.52.40:396][757]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.52.40:396][757]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:52:40) -[2024.01.19-22.52.40:422][757]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.52.40:438][757]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016426s) -[2024.01.19-22.52.40:438][757]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016460s) -[2024.01.19-22.52.40:441][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.52.40:442][757]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.52.40:442][757]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.52.40:442][757]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.52.40:443][757]LogPlayLevel: PIE: World Init took: (0.000763s) -[2024.01.19-22.52.40:443][757]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True -[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.52.40:443][757]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.52.40:443][757]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.52.40:443][757]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.52.40:443][757]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.52.40:445][757]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.52.40:469][757]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.52.40:470][757]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.52.40:470][757]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.52.40:470][757]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.52.40:470][757]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14 -[2024.01.19-22.52.40:470][757]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14 -[2024.01.19-22.52.40:472][757]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14 -[2024.01.19-22.52.40:472][757]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14 -[2024.01.19-22.52.40:472][757]LogInit: FAudioDevice initialized with ID 14. -[2024.01.19-22.52.40:472][757]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'. -[2024.01.19-22.52.40:472][757]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14 -[2024.01.19-22.52.40:474][757]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.52.40:482][757]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.52.40 -[2024.01.19-22.52.40:483][757]LogWorld: Bringing up level for play took: 0.008966 -[2024.01.19-22.52.40:484][757]LogOnline: OSS: Created online subsystem instance for: :Context_27 -[2024.01.19-22.52.40:487][757]PIE: Server logged in -[2024.01.19-22.52.40:487][757]PIE: Play in editor total start time 0,092 seconds. -[2024.01.19-22.53.03:882][184]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.53.03:882][184]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.53.03:882][184]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.53.03:883][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.53.03:886][184]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.53.03:889][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.53.03:893][184]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-22.53.03:893][184]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14 -[2024.01.19-22.53.03:893][184]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 -[2024.01.19-22.53.03:894][184]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 -[2024.01.19-22.53.03:897][184]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.53.03:903][184]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.01.19-22.53.03:952][185]LogPlayLevel: Display: Destroying online subsystem :Context_27 -[2024.01.19-22.53.30:152][959]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.53.30:160][959]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.53.30:160][959]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:53:30) -[2024.01.19-22.53.30:160][959]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.53.30:177][959]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016872s) -[2024.01.19-22.53.30:177][959]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016902s) -[2024.01.19-22.53.30:180][959]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.53.30:191][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.53.30:191][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.53.30:192][959]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.53.30:192][959]LogPlayLevel: PIE: World Init took: (0.000821s) -[2024.01.19-22.53.30:192][959]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True -[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.53.30:192][959]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.53.30:192][959]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.53.30:192][959]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.53.30:192][959]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.53.30:194][959]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.53.30:220][959]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15 -[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15 -[2024.01.19-22.53.30:222][959]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15 -[2024.01.19-22.53.30:222][959]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15 -[2024.01.19-22.53.30:222][959]LogInit: FAudioDevice initialized with ID 15. -[2024.01.19-22.53.30:222][959]LogAudio: Display: Audio Device (ID: 15) registered with world 'BackroomsMap'. -[2024.01.19-22.53.30:222][959]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15 -[2024.01.19-22.53.30:223][959]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.53.30:232][959]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.53.30 -[2024.01.19-22.53.30:233][959]LogWorld: Bringing up level for play took: 0.009181 -[2024.01.19-22.53.30:235][959]LogOnline: OSS: Created online subsystem instance for: :Context_28 -[2024.01.19-22.53.30:237][959]PIE: Server logged in -[2024.01.19-22.53.30:237][959]PIE: Play in editor total start time 0,078 seconds. -[2024.01.19-22.53.31:402][ 20]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.53.31:402][ 20]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.53.31:402][ 20]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.53.31:403][ 20]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.53.31:406][ 20]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.53.31:409][ 20]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.53.31:413][ 20]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-22.53.31:413][ 20]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15 -[2024.01.19-22.53.31:413][ 20]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 -[2024.01.19-22.53.31:415][ 20]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 -[2024.01.19-22.53.31:418][ 20]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.53.31:422][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2024.01.19-22.53.31:537][ 21]LogPlayLevel: Display: Destroying online subsystem :Context_28 -[2024.01.19-22.53.36:378][519]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.53.36:385][519]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.53.36:385][519]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:53:36) -[2024.01.19-22.53.36:385][519]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.53.36:402][519]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016611s) -[2024.01.19-22.53.36:402][519]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016639s) -[2024.01.19-22.53.36:405][519]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.53.36:410][519]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.53.36:411][519]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.53.36:411][519]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.53.36:412][519]LogPlayLevel: PIE: World Init took: (0.000769s) -[2024.01.19-22.53.36:412][519]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True -[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.53.36:412][519]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.53.36:412][519]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.53.36:412][519]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.53.36:412][519]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.53.36:414][519]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.53.36:439][519]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16 -[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=16 -[2024.01.19-22.53.36:441][519]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16 -[2024.01.19-22.53.36:441][519]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16 -[2024.01.19-22.53.36:441][519]LogInit: FAudioDevice initialized with ID 16. -[2024.01.19-22.53.36:441][519]LogAudio: Display: Audio Device (ID: 16) registered with world 'BackroomsMap'. -[2024.01.19-22.53.36:441][519]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16 -[2024.01.19-22.53.36:443][519]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.53.36:452][519]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.53.36 -[2024.01.19-22.53.36:453][519]LogWorld: Bringing up level for play took: 0.009056 -[2024.01.19-22.53.36:454][519]LogOnline: OSS: Created online subsystem instance for: :Context_29 -[2024.01.19-22.53.36:457][519]PIE: Server logged in -[2024.01.19-22.53.36:457][519]PIE: Play in editor total start time 0,072 seconds. -[2024.01.19-22.53.37:122][549]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.53.37:122][549]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.53.37:123][549]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.53.37:124][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.53.37:126][549]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.53.37:128][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.53.37:131][549]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.53.37:133][549]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16 -[2024.01.19-22.53.37:133][549]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 -[2024.01.19-22.53.37:135][549]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 -[2024.01.19-22.53.37:141][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.01.19-22.53.37:192][552]LogPlayLevel: Display: Destroying online subsystem :Context_29 -[2024.01.19-22.53.46:983][708]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.53.47:001][708]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.53.47:025][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.53.47:071][708]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.53.47:071][708]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap24E39B9A44E7097FB84F44A96D733488.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.53.47:077][708]LogFileHelpers: All files are already saved. -[2024.01.19-22.53.47:077][708]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 -[2024.01.19-22.53.47:082][708]LogFileHelpers: InternalPromptForCheckoutAndSave took 98 ms (total: 1.39 sec) -[2024.01.19-22.53.47:084][708]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.53.47:084][708]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.53.57:084][855]LogViewport: Scene viewport resized to 978x892, mode Windowed. -[2024.01.19-22.55.05:377][146]Cmd: TRANSACTION UNDO -[2024.01.19-22.55.05:377][146]LogEditorTransaction: Undo Transform -[2024.01.19-22.55.07:550][315]Cmd: TRANSACTION UNDO -[2024.01.19-22.55.07:550][315]LogEditorTransaction: Undo Transform -[2024.01.19-22.55.51:459][225]Cmd: TRANSACTION UNDO -[2024.01.19-22.55.51:459][225]LogEditorTransaction: Undo Activate Tool -[2024.01.19-22.56.10:131][ 58]Cmd: TRANSACTION UNDO -[2024.01.19-22.56.10:131][ 58]LogEditorTransaction: Undo Activate Tool -[2024.01.19-22.56.15:912][568]Cmd: TRANSACTION UNDO -[2024.01.19-22.56.15:912][568]LogEditorTransaction: Undo Activate Tool -[2024.01.19-22.56.23:479][261]Cmd: TRANSACTION UNDO -[2024.01.19-22.56.23:479][261]LogEditorTransaction: Undo Activate Tool -[2024.01.19-22.56.26:980][539]Cmd: TRANSACTION UNDO -[2024.01.19-22.56.26:980][539]LogEditorTransaction: Undo Activate Tool -[2024.01.19-22.56.29:775][818]Cmd: TRANSACTION UNDO -[2024.01.19-22.56.29:776][818]LogEditorTransaction: Undo Activate Tool -[2024.01.19-22.56.30:988][904]LogTemp: Error: Spectral Conformal UV Solver failed to converge. Resulting parametarization might be invalid. You alternatively can try the default Conformal solve instead. -[2024.01.19-22.56.31:270][928]LogTemp: Error: Spectral Conformal UV Solver failed to converge. Resulting parametarization might be invalid. You alternatively can try the default Conformal solve instead. -[2024.01.19-22.56.31:978][993]Cmd: TRANSACTION UNDO -[2024.01.19-22.56.31:978][993]LogEditorTransaction: Undo Activate Tool -[2024.01.19-22.56.42:853][ 92]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-22.56.42:870][ 92]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2024.01.19-22.56.42:877][ 92]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-22.56.44:585][238]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure -[2024.01.19-22.56.50:179][879]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.56.50:208][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.56.50:235][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2024.01.19-22.56.50:289][879]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.56.50:289][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap48EC160B4F29D6C5B225BC81EA29895A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.56.50:296][879]LogFileHelpers: All files are already saved. -[2024.01.19-22.56.50:296][879]LogFileHelpers: Saving map 'BackroomsMap' took 0.088 -[2024.01.19-22.56.50:301][879]LogFileHelpers: InternalPromptForCheckoutAndSave took 122 ms (total: 1.51 sec) -[2024.01.19-22.56.50:303][879]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.56.50:303][879]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.56.50:643][919]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.56.50:649][919]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.56.50:649][919]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:56:50) -[2024.01.19-22.56.50:649][919]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.56.50:667][919]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017002s) -[2024.01.19-22.56.50:667][919]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017041s) -[2024.01.19-22.56.50:671][919]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-22.56.50:671][919]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.56.50:672][919]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.56.50:672][919]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.56.50:672][919]LogPlayLevel: PIE: World Init took: (0.000825s) -[2024.01.19-22.56.50:672][919]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True -[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.56.50:672][919]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.56.50:673][919]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.56.50:673][919]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.56.50:673][919]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.56.50:675][919]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.56.50:699][919]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.56.50:699][919]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.56.50:699][919]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.56.50:699][919]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.56.50:700][919]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17 -[2024.01.19-22.56.50:700][919]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=17 -[2024.01.19-22.56.50:701][919]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17 -[2024.01.19-22.56.50:701][919]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17 -[2024.01.19-22.56.50:701][919]LogInit: FAudioDevice initialized with ID 17. -[2024.01.19-22.56.50:701][919]LogAudio: Display: Audio Device (ID: 17) registered with world 'BackroomsMap'. -[2024.01.19-22.56.50:702][919]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17 -[2024.01.19-22.56.50:703][919]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.56.50:713][919]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.56.50 -[2024.01.19-22.56.50:714][919]LogWorld: Bringing up level for play took: 0.009289 -[2024.01.19-22.56.50:715][919]LogOnline: OSS: Created online subsystem instance for: :Context_30 -[2024.01.19-22.56.50:718][919]PIE: Server logged in -[2024.01.19-22.56.50:718][919]PIE: Play in editor total start time 0,069 seconds. -[2024.01.19-22.56.53:930][143]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.56.53:930][143]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.56.53:930][143]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.56.53:931][143]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.56.53:934][143]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.56.53:937][143]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.56.53:940][143]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.56.53:942][143]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17 -[2024.01.19-22.56.53:942][143]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 -[2024.01.19-22.56.53:943][143]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 -[2024.01.19-22.56.53:950][143]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.01.19-22.56.54:010][144]LogPlayLevel: Display: Destroying online subsystem :Context_30 -[2024.01.19-22.56.56:420][375]LogNavigationPoint: PostEditMove Clear paths rebuilt -[2024.01.19-22.56.57:888][526]LogNavigationPoint: PostEditMove Clear paths rebuilt -[2024.01.19-22.56.58:205][552]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.56.58:228][552]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.56.58:252][552]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-22.56.58:299][552]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.56.58:300][552]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD3D7396B4B1FB1CE73C72297B999BC82.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.56.58:306][552]LogFileHelpers: All files are already saved. -[2024.01.19-22.56.58:306][552]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 -[2024.01.19-22.56.58:314][552]LogFileHelpers: InternalPromptForCheckoutAndSave took 108 ms (total: 1.62 sec) -[2024.01.19-22.56.58:315][552]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.56.58:315][552]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-22.56.58:654][589]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.56.58:661][589]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.56.58:662][589]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:56:58) -[2024.01.19-22.56.58:662][589]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.56.58:679][589]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016888s) -[2024.01.19-22.56.58:679][589]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016920s) -[2024.01.19-22.56.58:683][589]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-22.56.58:683][589]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.56.58:684][589]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.56.58:684][589]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.56.58:684][589]LogPlayLevel: PIE: World Init took: (0.000761s) -[2024.01.19-22.56.58:684][589]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True -[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.56.58:684][589]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.56.58:685][589]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.56.58:685][589]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.56.58:685][589]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.56.58:686][589]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.56.58:711][589]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.56.58:711][589]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.56.58:711][589]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.56.58:711][589]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.56.58:712][589]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18 -[2024.01.19-22.56.58:712][589]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=18 -[2024.01.19-22.56.58:714][589]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18 -[2024.01.19-22.56.58:714][589]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18 -[2024.01.19-22.56.58:714][589]LogInit: FAudioDevice initialized with ID 18. -[2024.01.19-22.56.58:714][589]LogAudio: Display: Audio Device (ID: 18) registered with world 'BackroomsMap'. -[2024.01.19-22.56.58:714][589]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18 -[2024.01.19-22.56.58:716][589]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.56.58:724][589]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.56.58 -[2024.01.19-22.56.58:725][589]LogWorld: Bringing up level for play took: 0.009043 -[2024.01.19-22.56.58:727][589]LogOnline: OSS: Created online subsystem instance for: :Context_31 -[2024.01.19-22.56.58:730][589]PIE: Server logged in -[2024.01.19-22.56.58:730][589]PIE: Play in editor total start time 0,068 seconds. -[2024.01.19-22.57.20:560][729]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.57.20:561][729]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.57.20:561][729]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.57.20:562][729]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.57.20:565][729]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.57.20:567][729]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.57.20:570][729]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.57.20:570][729]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18 -[2024.01.19-22.57.20:570][729]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 -[2024.01.19-22.57.20:572][729]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 -[2024.01.19-22.57.20:580][729]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.01.19-22.57.20:621][730]LogPlayLevel: Display: Destroying online subsystem :Context_31 -[2024.01.19-22.58.01:025][ 99]Cmd: DELETE -[2024.01.19-22.58.01:025][ 99]Cmd: ACTOR DELETE -[2024.01.19-22.58.06:564][617]Cmd: DELETE -[2024.01.19-22.58.06:564][617]Cmd: ACTOR DELETE -[2024.01.19-22.58.18:045][899]Cmd: TRANSACTION UNDO -[2024.01.19-22.58.18:045][899]LogEditorTransaction: Undo Mesh Selection -[2024.01.19-22.58.40:373][269]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-22.58.40:390][269]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2024.01.19-22.58.40:398][269]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-22.58.42:096][438]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 440 triangles, world_fixed_RoomStructure -[2024.01.19-22.58.44:248][656]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-22.58.44:256][656]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-22.58.44:256][656]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:58:44) -[2024.01.19-22.58.44:278][656]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.58.44:295][656]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016422s) -[2024.01.19-22.58.44:295][656]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016457s) -[2024.01.19-22.58.44:300][656]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.01.19-22.58.44:307][656]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-22.58.44:308][656]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-22.58.44:308][656]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-22.58.44:308][656]LogPlayLevel: PIE: World Init took: (0.000787s) -[2024.01.19-22.58.44:308][656]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True -[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-22.58.44:308][656]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-22.58.44:309][656]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-22.58.44:309][656]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-22.58.44:309][656]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-22.58.44:310][656]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-22.58.44:336][656]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-22.58.44:336][656]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-22.58.44:336][656]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-22.58.44:336][656]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-22.58.44:337][656]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19 -[2024.01.19-22.58.44:337][656]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=19 -[2024.01.19-22.58.44:339][656]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19 -[2024.01.19-22.58.44:339][656]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19 -[2024.01.19-22.58.44:339][656]LogInit: FAudioDevice initialized with ID 19. -[2024.01.19-22.58.44:339][656]LogAudio: Display: Audio Device (ID: 19) registered with world 'BackroomsMap'. -[2024.01.19-22.58.44:339][656]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19 -[2024.01.19-22.58.44:340][656]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-22.58.44:349][656]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.58.44 -[2024.01.19-22.58.44:350][656]LogWorld: Bringing up level for play took: 0.009123 -[2024.01.19-22.58.44:352][656]LogOnline: OSS: Created online subsystem instance for: :Context_32 -[2024.01.19-22.58.44:354][656]PIE: Server logged in -[2024.01.19-22.58.44:355][656]PIE: Play in editor total start time 0,099 seconds. -[2024.01.19-22.58.53:339][553]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.58.53:339][553]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-22.58.53:340][553]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-22.58.53:341][553]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.58.53:344][553]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-22.58.53:347][553]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-22.58.53:351][553]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-22.58.53:351][553]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19 -[2024.01.19-22.58.53:351][553]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 -[2024.01.19-22.58.53:352][553]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 -[2024.01.19-22.58.53:356][553]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-22.58.53:359][553]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.19-22.58.53:417][554]LogPlayLevel: Display: Destroying online subsystem :Context_32 -[2024.01.19-22.59.11:065][537]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.19-22.59.11:073][537]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-22.59.11:074][537]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.59.11:074][537]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-22.59.37:330][884]Cmd: TRANSACTION UNDO -[2024.01.19-22.59.37:330][884]LogEditorTransaction: Undo Edit Mesh -[2024.01.19-22.59.47:266][544]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-22.59.47:297][544]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-22.59.47:322][544]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.01.19-22.59.47:372][544]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-22.59.47:372][544]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap3DC4D7F848FF7BB5E3D3B397FE46D186.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-22.59.47:379][544]LogFileHelpers: All files are already saved. -[2024.01.19-22.59.47:379][544]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 -[2024.01.19-22.59.47:386][544]LogFileHelpers: InternalPromptForCheckoutAndSave took 118 ms (total: 1.74 sec) -[2024.01.19-22.59.47:387][544]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-22.59.47:387][544]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.00.26:174][310]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.00.26:182][310]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.00.26:182][310]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:00:26) -[2024.01.19-23.00.26:182][310]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.00.26:200][310]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018461s) -[2024.01.19-23.00.26:201][310]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.018499s) -[2024.01.19-23.00.26:213][310]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.19-23.00.26:225][310]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.00.26:225][310]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.00.26:226][310]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.00.26:226][310]LogPlayLevel: PIE: World Init took: (0.000823s) -[2024.01.19-23.00.26:226][310]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True -[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.00.26:226][310]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.00.26:226][310]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.00.26:226][310]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.00.26:226][310]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.00.26:229][310]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.00.26:254][310]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.00.26:254][310]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.00.26:254][310]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.00.26:254][310]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.00.26:255][310]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20 -[2024.01.19-23.00.26:255][310]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=20 -[2024.01.19-23.00.26:256][310]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20 -[2024.01.19-23.00.26:256][310]LogInit: FAudioDevice initialized with ID 20. -[2024.01.19-23.00.26:256][310]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20 -[2024.01.19-23.00.26:256][310]LogAudio: Display: Audio Device (ID: 20) registered with world 'BackroomsMap'. -[2024.01.19-23.00.26:256][310]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20 -[2024.01.19-23.00.26:258][310]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.00.26:266][310]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.00.26 -[2024.01.19-23.00.26:268][310]LogWorld: Bringing up level for play took: 0.009446 -[2024.01.19-23.00.26:269][310]LogOnline: OSS: Created online subsystem instance for: :Context_33 -[2024.01.19-23.00.26:272][310]PIE: Server logged in -[2024.01.19-23.00.26:272][310]PIE: Play in editor total start time 0,09 seconds. -[2024.01.19-23.00.34:639][ 48]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.00.34:639][ 48]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.00.34:639][ 48]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.00.34:640][ 48]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.00.34:643][ 48]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.00.34:646][ 48]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.00.34:649][ 48]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.00.34:649][ 48]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20 -[2024.01.19-23.00.34:649][ 48]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 -[2024.01.19-23.00.34:650][ 48]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 -[2024.01.19-23.00.34:659][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.01.19-23.00.34:774][ 50]LogPlayLevel: Display: Destroying online subsystem :Context_33 -[2024.01.19-23.00.39:618][425]Cmd: TRANSACTION UNDO -[2024.01.19-23.00.39:618][425]LogEditorTransaction: Undo Rotate Elements -[2024.01.19-23.00.40:341][455]Cmd: MODE ROTGRID=1 -[2024.01.19-23.00.44:193][671]Cmd: SELECT NONE -[2024.01.19-23.00.45:624][801]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.00.45:631][801]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.00.45:631][801]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:00:45) -[2024.01.19-23.00.45:631][801]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.00.45:648][801]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017119s) -[2024.01.19-23.00.45:648][801]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017153s) -[2024.01.19-23.00.45:654][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.01.19-23.00.45:662][801]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.00.45:662][801]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.00.45:662][801]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.00.45:663][801]LogPlayLevel: PIE: World Init took: (0.000793s) -[2024.01.19-23.00.45:663][801]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True -[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.00.45:663][801]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.00.45:663][801]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.00.45:663][801]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.00.45:663][801]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.00.45:665][801]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.00.45:690][801]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21 -[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=21 -[2024.01.19-23.00.45:692][801]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21 -[2024.01.19-23.00.45:692][801]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21 -[2024.01.19-23.00.45:692][801]LogInit: FAudioDevice initialized with ID 21. -[2024.01.19-23.00.45:692][801]LogAudio: Display: Audio Device (ID: 21) registered with world 'BackroomsMap'. -[2024.01.19-23.00.45:692][801]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21 -[2024.01.19-23.00.45:694][801]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.00.45:703][801]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.00.45 -[2024.01.19-23.00.45:703][801]LogWorld: Bringing up level for play took: 0.008948 -[2024.01.19-23.00.45:705][801]LogOnline: OSS: Created online subsystem instance for: :Context_34 -[2024.01.19-23.00.45:707][801]PIE: Server logged in -[2024.01.19-23.00.45:708][801]PIE: Play in editor total start time 0,077 seconds. -[2024.01.19-23.00.51:513][351]LogChaos: Warning: Degenerate triangle 421: (-3990.302246 1018.982605 450.680511) (-3990.302246 1018.982727 -54.320183) (-3990.302246 1018.982605 451.664124) -[2024.01.19-23.00.51:513][351]LogChaos: Warning: Degenerate triangle 421: (-3990.302246 1018.982605 450.680511) (-3990.302246 1018.982727 -54.320183) (-3990.302246 1018.982605 451.664124) -[2024.01.19-23.00.51:513][351]LogChaos: Warning: Degenerate triangle 421: (-3990.302246 1018.982605 450.680511) (-3990.302246 1018.982727 -54.320183) (-3990.302246 1018.982605 451.664124) -[2024.01.19-23.00.51:513][351]LogChaos: Warning: Degenerate triangle 421: (-3990.302246 1018.982605 450.680511) (-3990.302246 1018.982727 -54.320183) (-3990.302246 1018.982605 451.664124) -[2024.01.19-23.00.53:648][567]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.00.53:648][567]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.00.53:649][567]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.00.53:650][567]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.00.53:653][567]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.00.53:655][567]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.00.53:660][567]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-23.00.53:661][567]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21 -[2024.01.19-23.00.53:661][567]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 -[2024.01.19-23.00.53:662][567]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 -[2024.01.19-23.00.53:666][567]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.00.53:669][567]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.19-23.00.53:773][569]LogPlayLevel: Display: Destroying online subsystem :Context_34 -[2024.01.19-23.01.06:958][514]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.01.06:984][514]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.01.07:009][514]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-23.01.07:064][514]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.01.07:064][514]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapBB0943644CF2EEA098F31F9B5ECD82C8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.01.07:070][514]LogFileHelpers: All files are already saved. -[2024.01.19-23.01.07:070][514]LogFileHelpers: Saving map 'BackroomsMap' took 0.087 -[2024.01.19-23.01.07:080][514]LogFileHelpers: InternalPromptForCheckoutAndSave took 122 ms (total: 1.86 sec) -[2024.01.19-23.01.07:082][514]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.01.07:082][514]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.01.08:080][561]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.01.08:089][561]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.01.08:089][561]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:01:08) -[2024.01.19-23.01.08:090][561]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.01.08:106][561]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016459s) -[2024.01.19-23.01.08:106][561]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016493s) -[2024.01.19-23.01.08:109][561]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.01.08:110][561]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.01.08:110][561]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.01.08:111][561]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.01.08:111][561]LogPlayLevel: PIE: World Init took: (0.000790s) -[2024.01.19-23.01.08:111][561]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True -[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.01.08:111][561]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.01.08:111][561]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.01.08:111][561]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.01.08:111][561]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.01.08:113][561]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.01.08:139][561]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=22 -[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=22 -[2024.01.19-23.01.08:141][561]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22 -[2024.01.19-23.01.08:141][561]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=22 -[2024.01.19-23.01.08:141][561]LogInit: FAudioDevice initialized with ID 22. -[2024.01.19-23.01.08:141][561]LogAudio: Display: Audio Device (ID: 22) registered with world 'BackroomsMap'. -[2024.01.19-23.01.08:141][561]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 22 -[2024.01.19-23.01.08:143][561]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.01.08:151][561]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.01.08 -[2024.01.19-23.01.08:151][561]LogWorld: Bringing up level for play took: 0.008961 -[2024.01.19-23.01.08:153][561]LogOnline: OSS: Created online subsystem instance for: :Context_35 -[2024.01.19-23.01.08:156][561]PIE: Server logged in -[2024.01.19-23.01.08:156][561]PIE: Play in editor total start time 0,067 seconds. -[2024.01.19-23.01.10:788][801]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.01.10:788][801]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.01.10:788][801]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.01.10:790][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.01.10:792][801]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.01.10:795][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.01.10:798][801]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.01.10:800][801]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 22 -[2024.01.19-23.01.10:800][801]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 -[2024.01.19-23.01.10:802][801]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 -[2024.01.19-23.01.10:808][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.01.19-23.01.10:924][803]LogPlayLevel: Display: Destroying online subsystem :Context_35 -[2024.01.19-23.01.14:367][ 24]LogNavigationPoint: PostEditMove Clear paths rebuilt -[2024.01.19-23.01.15:825][131]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.01.15:852][131]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.01.15:876][131]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.01.15:924][131]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.01.15:924][131]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapC3DB1C9C4FCB6A8DF7B0119413C861E8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.01.15:930][131]LogFileHelpers: All files are already saved. -[2024.01.19-23.01.15:930][131]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 -[2024.01.19-23.01.15:936][131]LogFileHelpers: InternalPromptForCheckoutAndSave took 111 ms (total: 1.97 sec) -[2024.01.19-23.01.15:938][131]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.01.15:938][131]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.01.16:109][142]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.01.16:116][142]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.01.16:116][142]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:01:16) -[2024.01.19-23.01.16:117][142]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.01.16:134][142]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017094s) -[2024.01.19-23.01.16:134][142]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017130s) -[2024.01.19-23.01.16:137][142]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.01.16:138][142]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.01.16:138][142]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.01.16:138][142]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.01.16:138][142]LogPlayLevel: PIE: World Init took: (0.000792s) -[2024.01.19-23.01.16:139][142]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True -[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.01.16:139][142]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.01.16:139][142]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.01.16:139][142]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.01.16:139][142]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.01.16:141][142]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.01.16:166][142]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.01.16:166][142]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.01.16:166][142]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.01.16:166][142]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.01.16:167][142]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=23 -[2024.01.19-23.01.16:167][142]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=23 -[2024.01.19-23.01.16:168][142]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23 -[2024.01.19-23.01.16:168][142]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=23 -[2024.01.19-23.01.16:168][142]LogInit: FAudioDevice initialized with ID 23. -[2024.01.19-23.01.16:168][142]LogAudio: Display: Audio Device (ID: 23) registered with world 'BackroomsMap'. -[2024.01.19-23.01.16:168][142]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 23 -[2024.01.19-23.01.16:170][142]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.01.16:179][142]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.01.16 -[2024.01.19-23.01.16:179][142]LogWorld: Bringing up level for play took: 0.009110 -[2024.01.19-23.01.16:181][142]LogOnline: OSS: Created online subsystem instance for: :Context_36 -[2024.01.19-23.01.16:183][142]PIE: Server logged in -[2024.01.19-23.01.16:184][142]PIE: Play in editor total start time 0,069 seconds. -[2024.01.19-23.02.03:225][408]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=7.28 Y=108.89 Z=0.00 Location: X=3161.96 Y=124.67 Z=100.06 Normal: X=0.76 Y=-0.45 Z=-0.47 PenetrationDepth:0.874 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) -[2024.01.19-23.02.09:148][910]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.02.09:149][910]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.02.09:149][910]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.02.09:150][910]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.02.09:153][910]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.02.09:156][910]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.02.09:158][910]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-23.02.09:158][910]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 23 -[2024.01.19-23.02.09:159][910]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 -[2024.01.19-23.02.09:160][910]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 -[2024.01.19-23.02.09:164][910]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.02.09:169][910]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.01.19-23.02.09:214][912]LogPlayLevel: Display: Destroying online subsystem :Context_36 -[2024.01.19-23.02.28:105][148]Cmd: TRANSACTION UNDO -[2024.01.19-23.02.28:105][148]LogEditorTransaction: Undo Selection -[2024.01.19-23.02.31:369][274]Cmd: TRANSACTION UNDO -[2024.01.19-23.02.31:369][274]LogEditorTransaction: Undo Transform -[2024.01.19-23.02.32:633][350]Cmd: TRANSACTION UNDO -[2024.01.19-23.02.32:633][350]LogEditorTransaction: Undo Selection -[2024.01.19-23.02.34:358][414]Cmd: TRANSACTION UNDO -[2024.01.19-23.02.34:358][414]LogEditorTransaction: Undo Transform -[2024.01.19-23.02.41:739][812]Cmd: TRANSACTION UNDO -[2024.01.19-23.02.41:739][812]LogEditorTransaction: Undo Transform -[2024.01.19-23.02.55:564][666]Cmd: TRANSACTION UNDO -[2024.01.19-23.02.55:564][666]LogEditorTransaction: Undo Transform -[2024.01.19-23.02.56:371][689]Cmd: TRANSACTION UNDO -[2024.01.19-23.02.56:371][689]LogEditorTransaction: Undo Transform -[2024.01.19-23.03.00:726][909]Cmd: TRANSACTION UNDO -[2024.01.19-23.03.00:726][909]LogEditorTransaction: Undo Transform -[2024.01.19-23.03.36:813][209]Cmd: TRANSACTION UNDO -[2024.01.19-23.03.36:813][209]LogEditorTransaction: Undo Transform -[2024.01.19-23.04.15:170][510]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-23.04.15:187][510]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2024.01.19-23.04.15:194][510]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-23.04.15:196][510]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-23.04.15:196][510]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-23.04.16:888][608]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 440 triangles, world_fixed_RoomStructure -[2024.01.19-23.04.17:645][674]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.04.17:682][674]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.04.17:707][674]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.04.17:757][674]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.04.17:758][674]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap1FA16977461D43C00F263798831D19AF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.04.17:764][674]LogFileHelpers: All files are already saved. -[2024.01.19-23.04.17:764][674]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 -[2024.01.19-23.04.17:775][674]LogFileHelpers: InternalPromptForCheckoutAndSave took 130 ms (total: 2.10 sec) -[2024.01.19-23.04.17:776][674]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.04.17:776][674]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.04.22:720][ 54]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.04.22:727][ 54]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.04.22:727][ 54]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:04:22) -[2024.01.19-23.04.22:727][ 54]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.04.22:744][ 54]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016947s) -[2024.01.19-23.04.22:744][ 54]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016981s) -[2024.01.19-23.04.22:748][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-23.04.22:748][ 54]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.04.22:749][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.04.22:749][ 54]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.04.22:749][ 54]LogPlayLevel: PIE: World Init took: (0.000804s) -[2024.01.19-23.04.22:749][ 54]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True -[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.04.22:749][ 54]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.04.22:750][ 54]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.04.22:750][ 54]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.04.22:750][ 54]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.04.22:751][ 54]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.04.22:777][ 54]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=24 -[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=24 -[2024.01.19-23.04.22:780][ 54]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24 -[2024.01.19-23.04.22:780][ 54]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=24 -[2024.01.19-23.04.22:780][ 54]LogInit: FAudioDevice initialized with ID 24. -[2024.01.19-23.04.22:780][ 54]LogAudio: Display: Audio Device (ID: 24) registered with world 'BackroomsMap'. -[2024.01.19-23.04.22:780][ 54]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 24 -[2024.01.19-23.04.22:781][ 54]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.04.22:790][ 54]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.04.22 -[2024.01.19-23.04.22:791][ 54]LogWorld: Bringing up level for play took: 0.009324 -[2024.01.19-23.04.22:793][ 54]LogOnline: OSS: Created online subsystem instance for: :Context_37 -[2024.01.19-23.04.22:794][ 54]PIE: Server logged in -[2024.01.19-23.04.22:796][ 54]PIE: Play in editor total start time 0,069 seconds. -[2024.01.19-23.04.26:570][378]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) -[2024.01.19-23.04.26:570][378]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) -[2024.01.19-23.04.26:570][378]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) -[2024.01.19-23.04.26:570][378]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) -[2024.01.19-23.04.26:578][379]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) -[2024.01.19-23.04.26:578][379]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) -[2024.01.19-23.04.26:578][379]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) -[2024.01.19-23.04.26:578][379]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) -[2024.01.19-23.04.33:297][ 18]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.04.33:297][ 18]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.04.33:297][ 18]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.04.33:298][ 18]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.04.33:301][ 18]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.04.33:304][ 18]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.04.33:306][ 18]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.04.33:308][ 18]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 24 -[2024.01.19-23.04.33:308][ 18]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 -[2024.01.19-23.04.33:310][ 18]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 -[2024.01.19-23.04.33:317][ 18]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.01.19-23.04.33:375][ 19]LogPlayLevel: Display: Destroying online subsystem :Context_37 -[2024.01.19-23.06.52:221][ 87]LogEditorFactories: Performing atomic reimport of [G:/digital_art/blender/world/world.fbx] -[2024.01.19-23.06.52:225][ 87]LogFbx: Loading FBX Scene from G:/digital_art/blender/world/world.fbx -[2024.01.19-23.06.52:231][ 87]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-23.06.52:260][ 87]LogFbx: Display: Triangulating static mesh RoomStructure -[2024.01.19-23.06.52:293][ 87]LogEditorFactories: -- imported successfully -[2024.01.19-23.06.52:294][ 87]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' -[2024.01.19-23.06.52:294][ 87]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-23.06.53:777][ 87]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure -[2024.01.19-23.06.59:429][300]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.06.59:467][300]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.06.59:493][300]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2024.01.19-23.06.59:551][300]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.06.59:551][300]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap148628204B1BED4BF38F5E938B9E92F3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.06.59:558][300]LogFileHelpers: All files are already saved. -[2024.01.19-23.06.59:558][300]LogFileHelpers: Saving map 'BackroomsMap' took 0.092 -[2024.01.19-23.06.59:564][300]LogFileHelpers: InternalPromptForCheckoutAndSave took 135 ms (total: 2.24 sec) -[2024.01.19-23.06.59:566][300]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.06.59:566][300]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.07.13:179][252]Cmd: TRANSACTION UNDO -[2024.01.19-23.07.13:179][252]LogEditorTransaction: Undo Transform -[2024.01.19-23.07.20:342][560]Cmd: TRANSACTION UNDO -[2024.01.19-23.07.20:342][560]LogEditorTransaction: Undo Transform -[2024.01.19-23.07.29:043][ 31]Cmd: TRANSACTION UNDO -[2024.01.19-23.07.29:043][ 31]LogEditorTransaction: Undo Transform -[2024.01.19-23.07.29:233][ 35]Cmd: TRANSACTION UNDO -[2024.01.19-23.07.29:233][ 35]LogEditorTransaction: Undo Transform -[2024.01.19-23.07.29:685][ 46]Cmd: TRANSACTION UNDO -[2024.01.19-23.07.29:685][ 46]LogEditorTransaction: Undo Selection -[2024.01.19-23.07.30:150][ 64]Cmd: TRANSACTION UNDO -[2024.01.19-23.07.30:150][ 64]LogEditorTransaction: Undo Transform -[2024.01.19-23.07.30:676][ 84]Cmd: TRANSACTION UNDO -[2024.01.19-23.07.30:676][ 84]LogEditorTransaction: Undo Transform -[2024.01.19-23.07.57:929][811]LogActorComponent: UnregisterComponent: (/Game/BackroomsMap.BackroomsMap:PersistentLevel.InternalToolFrameworkActor_0.DynamicMeshComponent_0) Not registered. Aborting. -[2024.01.19-23.09.02:565][105]Cmd: SELECT NONE -[2024.01.19-23.09.29:166][814]Cmd: TRANSACTION UNDO -[2024.01.19-23.09.29:166][814]LogEditorTransaction: Undo Transform -[2024.01.19-23.09.30:226][855]Cmd: TRANSACTION UNDO -[2024.01.19-23.09.30:226][855]LogEditorTransaction: Undo Transform -[2024.01.19-23.09.33:555][ 6]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-23.09.33:573][ 6]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2024.01.19-23.09.33:583][ 6]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-23.09.35:149][ 88]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure -[2024.01.19-23.10.08:511][106]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-23.10.08:528][106]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2024.01.19-23.10.08:536][106]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-23.10.08:538][106]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-23.10.09:773][169]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.10.09:815][169]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.10.09:859][169]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms -[2024.01.19-23.10.09:946][169]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.10.09:946][169]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap9BAC460A488565D7FF007E9A2B500902.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.10.09:956][169]LogFileHelpers: All files are already saved. -[2024.01.19-23.10.09:956][169]LogFileHelpers: Saving map 'BackroomsMap' took 0.142 -[2024.01.19-23.10.09:969][169]LogFileHelpers: InternalPromptForCheckoutAndSave took 196 ms (total: 2.44 sec) -[2024.01.19-23.10.09:972][169]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.10.09:972][169]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.10.10:112][176]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure -[2024.01.19-23.10.11:003][241]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.10.11:012][241]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.10.11:012][241]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:10:11) -[2024.01.19-23.10.11:012][241]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.10.11:029][241]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016966s) -[2024.01.19-23.10.11:029][241]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016999s) -[2024.01.19-23.10.11:032][241]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.10.11:033][241]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.10.11:033][241]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.10.11:034][241]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.10.11:034][241]LogPlayLevel: PIE: World Init took: (0.000829s) -[2024.01.19-23.10.11:034][241]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True -[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.10.11:034][241]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.10.11:034][241]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.10.11:034][241]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.10.11:034][241]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.10.11:036][241]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.10.11:061][241]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.10.11:061][241]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.10.11:062][241]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.10.11:062][241]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.10.11:062][241]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=25 -[2024.01.19-23.10.11:062][241]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=25 -[2024.01.19-23.10.11:064][241]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25 -[2024.01.19-23.10.11:064][241]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=25 -[2024.01.19-23.10.11:064][241]LogInit: FAudioDevice initialized with ID 25. -[2024.01.19-23.10.11:064][241]LogAudio: Display: Audio Device (ID: 25) registered with world 'BackroomsMap'. -[2024.01.19-23.10.11:064][241]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 25 -[2024.01.19-23.10.11:066][241]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.10.11:074][241]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.10.11 -[2024.01.19-23.10.11:075][241]LogWorld: Bringing up level for play took: 0.009243 -[2024.01.19-23.10.11:077][241]LogOnline: OSS: Created online subsystem instance for: :Context_38 -[2024.01.19-23.10.11:079][241]PIE: Server logged in -[2024.01.19-23.10.11:080][241]PIE: Play in editor total start time 0,069 seconds. -[2024.01.19-23.10.23:274][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.10.23:274][210]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.10.23:274][210]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.10.23:275][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.10.23:278][210]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.10.23:282][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.10.23:284][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.10.23:286][210]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 25 -[2024.01.19-23.10.23:286][210]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 -[2024.01.19-23.10.23:288][210]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 -[2024.01.19-23.10.23:295][210]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.01.19-23.10.23:355][211]LogPlayLevel: Display: Destroying online subsystem :Context_38 -[2024.01.19-23.10.27:228][472]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2 -[2024.01.19-23.10.41:138][515]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.10.41:174][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.10.41:177][515]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-23.10.41:195][515]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2024.01.19-23.10.41:202][515]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-23.10.41:203][515]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-23.10.41:244][515]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms -[2024.01.19-23.10.41:310][515]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.10.41:311][515]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap2652C997428C3E98E5B2F985E5A23548.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.10.41:320][515]LogFileHelpers: All files are already saved. -[2024.01.19-23.10.41:320][515]LogFileHelpers: Saving map 'BackroomsMap' took 0.146 -[2024.01.19-23.10.41:329][515]LogFileHelpers: InternalPromptForCheckoutAndSave took 190 ms (total: 2.63 sec) -[2024.01.19-23.10.41:330][515]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.10.41:330][515]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.10.42:779][600]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure -[2024.01.19-23.10.43:896][671]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.10.43:904][671]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.10.43:904][671]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:10:43) -[2024.01.19-23.10.43:904][671]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.10.43:921][671]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017066s) -[2024.01.19-23.10.43:921][671]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017100s) -[2024.01.19-23.10.43:925][671]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-23.10.43:927][671]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.10.43:927][671]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.10.43:927][671]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.10.43:927][671]LogPlayLevel: PIE: World Init took: (0.000868s) -[2024.01.19-23.10.43:927][671]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True -[2024.01.19-23.10.43:927][671]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.10.43:927][671]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.10.43:927][671]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.10.43:927][671]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.10.43:928][671]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.10.43:928][671]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.10.43:928][671]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.10.43:928][671]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.10.43:928][671]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.10.43:928][671]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.10.43:928][671]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.10.43:930][671]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.10.43:954][671]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=26 -[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=26 -[2024.01.19-23.10.43:956][671]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26 -[2024.01.19-23.10.43:956][671]LogInit: FAudioDevice initialized with ID 26. -[2024.01.19-23.10.43:956][671]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=26 -[2024.01.19-23.10.43:956][671]LogAudio: Display: Audio Device (ID: 26) registered with world 'BackroomsMap'. -[2024.01.19-23.10.43:956][671]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 26 -[2024.01.19-23.10.43:958][671]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.10.43:967][671]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.10.43 -[2024.01.19-23.10.43:968][671]LogWorld: Bringing up level for play took: 0.009438 -[2024.01.19-23.10.43:970][671]LogOnline: OSS: Created online subsystem instance for: :Context_39 -[2024.01.19-23.10.43:973][671]PIE: Server logged in -[2024.01.19-23.10.43:973][671]PIE: Play in editor total start time 0,069 seconds. -[2024.01.19-23.11.04:414][605]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.11.04:414][605]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.11.04:414][605]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.11.04:415][605]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.11.04:418][605]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.11.04:421][605]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.11.04:424][605]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.11.04:425][605]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 26 -[2024.01.19-23.11.04:425][605]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 -[2024.01.19-23.11.04:427][605]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 -[2024.01.19-23.11.04:435][605]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.01.19-23.11.04:495][606]LogPlayLevel: Display: Destroying online subsystem :Context_39 -[2024.01.19-23.11.05:170][657]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.11.05:195][657]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.11.05:219][657]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.19-23.11.05:269][657]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.11.05:270][657]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap4614E07F4CBF6EE8E64FF890778B64F0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.11.05:275][657]LogFileHelpers: All files are already saved. -[2024.01.19-23.11.05:275][657]LogFileHelpers: Saving map 'BackroomsMap' took 0.081 -[2024.01.19-23.11.05:285][657]LogFileHelpers: InternalPromptForCheckoutAndSave took 114 ms (total: 2.74 sec) -[2024.01.19-23.11.05:286][657]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.11.05:286][657]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.12.29:527][570]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.01.19-23.12.29:543][570]LogContentBrowser: Creating deferred item: NewFolder -[2024.01.19-23.12.29:555][571]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). -[2024.01.19-23.12.32:649][866]LogContentBrowser: Attempting asset rename: NewFolder -> Wall_Material -[2024.01.19-23.12.32:649][866]LogContentBrowser: End creating deferred item NewFolder -[2024.01.19-23.12.36:590][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.12.36:645][ 93]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/raum_1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset" SILENT=true -[2024.01.19-23.12.36:650][ 93]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/raum_1 -[2024.01.19-23.12.36:650][ 93]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1042F870649D5BD4FF04A559EAE7DA8DE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset' -[2024.01.19-23.12.36:657][ 93]LogShaderCompilers: Display: ================================================ -[2024.01.19-23.12.36:657][ 93]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Total job queries 4.382, among them cache hits 4.294 (97.99%) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Tracking 66 distinct input hashes that result in 44 distinct outputs (66.67%) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: RAM used: 148,71 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Shaders Compiled: 32 -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Jobs assigned 32, completed 32 (100%) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Average time worker was idle: 1183.39 s -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Time job spent in pending queue: average 0.13 s, longest 0.69 s -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Job life time (pending + execution): average 0.67 s, max 1.00 -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Shader code size: average 6,099 KiB, min 1,594 KiB, max 10,727 KiB -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.10 s -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Jobs were issued in 32 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Average processing rate: 7.81 jobs/sec -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Total thread time: 12,891 s -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Total thread preprocess time: 0,933 s -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Percentage time preprocessing: 7.24% -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Effective parallelization: 3.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.41% of total time (compiled 4 times, average 0.34 sec, max 0.40 sec, min 0.25 sec) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.35% of total time (compiled 4 times, average 0.30 sec, max 0.38 sec, min 0.20 sec) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 8.72% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 8.68% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.24% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) -[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: ================================================ -[2024.01.19-23.12.36:666][ 93]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material -[2024.01.19-23.12.36:666][ 93]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material8211F99D438B7BC8874E95AA5CA7D535.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' -[2024.01.19-23.12.36:678][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave took 87 ms (total: 2.83 sec) -[2024.01.19-23.12.36:685][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2024.01.19-23.12.36:691][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.12.36:694][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.19-23.12.36:703][ 93]AssetCheck: New page: Asset Save: multiple assets -[2024.01.19-23.12.36:703][ 93]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.19-23.12.36:703][ 93]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material -[2024.01.19-23.12.48:229][281]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed -[2024.01.19-23.12.48:235][281]LogInterchangeEngine: [Pending] Importing -[2024.01.19-23.12.48:235][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG.mtlx] -[2024.01.19-23.12.48:235][281]LogInterchangeEngine: [Pending] Importing - (2) -[2024.01.19-23.12.48:235][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Roughness.jpg] -[2024.01.19-23.12.48:236][281]LogInterchangeEngine: [Pending] Importing - (3) -[2024.01.19-23.12.48:236][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Displacement.jpg] -[2024.01.19-23.12.48:236][281]LogInterchangeEngine: [Pending] Importing - (4) -[2024.01.19-23.12.48:236][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalDX.jpg] -[2024.01.19-23.12.48:237][281]LogInterchangeEngine: [Pending] Importing - (5) -[2024.01.19-23.12.48:237][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Color.jpg] -[2024.01.19-23.12.48:237][281]LogInterchangeEngine: [Pending] Importing - (6) -[2024.01.19-23.12.48:237][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalGL.jpg] -[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' -[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' -[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' -[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' -[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' -[2024.01.19-23.12.48:273][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness.Wallpaper001A_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast -[2024.01.19-23.12.48:320][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Displacement.Wallpaper001A_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast -[2024.01.19-23.12.48:327][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color.Wallpaper001A_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast -[2024.01.19-23.12.48:386][282]LogInterchangePipeline: Display: Auto-detected normal map -[2024.01.19-23.12.48:408][282]LogInterchangeImport: Warning: the surfaceshader of <Wallpaper001A_2K_JPG> is not supported -[2024.01.19-23.12.48:467][282]LogInterchangePipeline: Display: Auto-detected normal map -[2024.01.19-23.12.48:467][282]LogInterchangeEngine: [Pending] Importing - (5) -[2024.01.19-23.12.48:467][282]LogInterchangeEngine: [Pending] Importing - (4) -[2024.01.19-23.12.48:467][282]LogInterchangeEngine: [Pending] Importing - (3) -[2024.01.19-23.12.48:473][282]LogInterchangeEngine: [Pending] Importing - (3) -[2024.01.19-23.12.48:474][282]LogInterchangeEngine: [Pending] Importing - (2) -[2024.01.19-23.12.48:474][282]LogInterchangeEngine: [Pending] Importing - (1) -[2024.01.19-23.12.48:522][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL.Wallpaper001A_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast -[2024.01.19-23.12.48:545][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalDX.Wallpaper001A_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast -[2024.01.19-23.12.48:669][284]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness_jpg.Wallpaper001A_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast -[2024.01.19-23.12.48:670][284]LogInterchangeEngine: [Success] Import Done -[2024.01.19-23.12.48:679][284]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color_jpg.Wallpaper001A_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast -[2024.01.19-23.12.48:679][284]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL_jpg.Wallpaper001A_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast -[2024.01.19-23.12.48:793][285]LogInterchangeEngine: [Success] Import Done -[2024.01.19-23.12.53:192][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.19-23.12.54:008][467]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-23.12.54:016][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.19-23.12.54:020][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.19-23.12.54:023][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.19-23.13.26:967][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2024.01.19-23.13.28:085][137]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-23.13.28:092][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.01.19-23.13.28:096][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.13.28:100][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2024.01.19-23.13.29:880][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.19-23.13.30:971][254]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.19-23.13.30:979][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.01.19-23.13.30:983][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-23.13.30:986][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2024.01.19-23.13.36:357][581]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material -[2024.01.19-23.13.36:360][581]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.13.36:360][581]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.13.36:487][581]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.13.36:487][581]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.19-23.13.36:487][581]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.13.36:495][581]LogViewport: Scene viewport resized to 375x383, mode Windowed. -[2024.01.19-23.13.36:553][583]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.19-23.13.36:553][583]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.13.36:553][583]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-23.13.36:554][583]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.19-23.13.36:554][583]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.13.38:388][673]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.13.38:388][673]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.19-23.13.38:388][673]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.13.38:455][675]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.19-23.13.38:455][675]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.13.38:455][675]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-23.13.38:455][675]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.19-23.13.38:455][675]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.13.42:707][874]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.13.42:707][874]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.19-23.13.42:707][874]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.13.42:779][876]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.19-23.13.42:779][876]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.13.42:779][876]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-23.13.42:779][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.19-23.13.42:779][876]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.13.45:828][ 26]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.13.45:828][ 26]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-23.13.45:828][ 26]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-23.13.45:828][ 26]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Base pass shader: 144 instructions -[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Base pass vertex shader: 122 instructions -[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.13.46:255][ 44]LogMaterialEditor: Saving and Compiling material Wall_material -[2024.01.19-23.13.46:333][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-23.13.46:527][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.19-23.13.46:540][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.13.46:604][ 44]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material -[2024.01.19-23.13.46:604][ 44]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material42BE799F44ACA2938C61C585A44580DE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' -[2024.01.19-23.13.46:613][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 2.90 sec) -[2024.01.19-23.13.46:614][ 44]AssetCheck: New page: Asset Save: Wall_material -[2024.01.19-23.13.46:614][ 44]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material -[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Base pass shader: 144 instructions -[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Base pass vertex shader: 122 instructions -[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: MaxSampler: 193 instructions -[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Texture samplers: 4/16 -[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Shader Count: 16 -[2024.01.19-23.13.48:248][125]LogViewport: Scene viewport resized to 374x395, mode Windowed. -[2024.01.19-23.13.48:262][126]LogViewport: Scene viewport resized to 376x444, mode Windowed. -[2024.01.19-23.13.48:415][139]LogSlate: Window 'Wall_material' being destroyed -[2024.01.19-23.14.09:175][707]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.14.09:207][707]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.14.09:229][707]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-23.14.09:280][707]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.14.09:280][707]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap775010E44AB7C0A64E48A3BB3DE0F1B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.14.09:286][707]LogFileHelpers: All files are already saved. -[2024.01.19-23.14.09:286][707]LogFileHelpers: Saving map 'BackroomsMap' took 0.080 -[2024.01.19-23.14.09:294][707]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 3.02 sec) -[2024.01.19-23.14.09:296][707]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.14.09:297][707]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.14.10:129][770]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.14.10:135][770]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.14.10:136][770]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:14:10) -[2024.01.19-23.14.10:136][770]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.14.10:154][770]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017613s) -[2024.01.19-23.14.10:154][770]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017646s) -[2024.01.19-23.14.10:158][770]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-23.14.10:158][770]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.14.10:159][770]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.14.10:159][770]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.14.10:159][770]LogPlayLevel: PIE: World Init took: (0.000782s) -[2024.01.19-23.14.10:159][770]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True -[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.14.10:159][770]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.14.10:159][770]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.14.10:160][770]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.14.10:160][770]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.14.10:161][770]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.14.10:187][770]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=27 -[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=27 -[2024.01.19-23.14.10:189][770]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=27 -[2024.01.19-23.14.10:189][770]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=27 -[2024.01.19-23.14.10:189][770]LogInit: FAudioDevice initialized with ID 27. -[2024.01.19-23.14.10:189][770]LogAudio: Display: Audio Device (ID: 27) registered with world 'BackroomsMap'. -[2024.01.19-23.14.10:189][770]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 27 -[2024.01.19-23.14.10:191][770]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.14.10:200][770]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.14.10 -[2024.01.19-23.14.10:200][770]LogWorld: Bringing up level for play took: 0.009006 -[2024.01.19-23.14.10:202][770]LogOnline: OSS: Created online subsystem instance for: :Context_41 -[2024.01.19-23.14.10:204][770]PIE: Server logged in -[2024.01.19-23.14.10:205][770]PIE: Play in editor total start time 0,07 seconds. -[2024.01.19-23.14.12:192][903]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.14.12:192][903]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.14.12:193][903]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.14.12:194][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.14.12:197][903]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.14.12:200][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.14.12:204][903]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.14.12:205][903]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 27 -[2024.01.19-23.14.12:205][903]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27 -[2024.01.19-23.14.12:207][903]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27 -[2024.01.19-23.14.12:213][903]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.01.19-23.14.12:256][904]LogPlayLevel: Display: Destroying online subsystem :Context_41 -[2024.01.19-23.14.24:357][693]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Walls/Wall_Instance.Wall_Instance -[2024.01.19-23.14.24:358][693]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.14.24:358][693]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.14.24:491][693]LogViewport: Scene viewport resized to 1335x894, mode Windowed. -[2024.01.19-23.14.26:256][888]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.14.26:256][888]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.14.27:418][ 13]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Walls/Wall_Material.Wall_Material -[2024.01.19-23.14.27:422][ 13]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.14.27:422][ 13]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: LWC Promote usages (Est.): 9 -[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 -[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: LWC Other usages (Est.): 12 -[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.14.27:519][ 13]LogViewport: Scene viewport resized to 376x444, mode Windowed. -[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Base pass shader: 183 instructions -[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: LWC Promote usages (Est.): 9 -[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 -[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: LWC Other usages (Est.): 12 -[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.14.32:949][590]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - Cannot force a cast between non-numeric types. - -[2024.01.19-23.14.32:953][590]MaterialEditorStats: Error: [SM5] Cannot force a cast between non-numeric types. -[2024.01.19-23.14.39:317][340]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - Cannot force a cast between non-numeric types. - -[2024.01.19-23.14.41:257][562]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - Cannot force a cast between non-numeric types. - -[2024.01.19-23.14.41:258][562]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - Cannot force a cast between non-numeric types. - -[2024.01.19-23.14.41:545][584]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.14.41:545][584]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.19-23.14.41:545][584]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.14.41:593][586]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.19-23.14.41:593][586]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.14.41:593][586]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-23.14.41:593][586]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.19-23.14.41:593][586]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.14.43:292][781]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.14.43:292][781]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.19-23.14.43:292][781]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.14.43:343][783]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.19-23.14.43:343][783]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.14.43:343][783]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-23.14.43:343][783]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.19-23.14.43:343][783]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.14.44:084][866]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.14.44:084][866]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.01.19-23.14.44:084][866]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.14.44:084][866]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.14.44:084][866]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.14.44:084][866]MaterialEditorStats: LWC Other usages (Est.): 3 -[2024.01.19-23.14.44:084][866]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.14.44:327][892]MaterialEditorStats: Texture samplers: 1/16 -[2024.01.19-23.14.44:327][892]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.01.19-23.14.44:327][892]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.14.44:327][892]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.14.44:327][892]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.14.44:327][892]MaterialEditorStats: LWC Other usages (Est.): 3 -[2024.01.19-23.14.44:327][892]MaterialEditorStats: Shader Count: 1 -[2024.01.19-23.14.44:436][902]MaterialEditorStats: Base pass shader: 151 instructions -[2024.01.19-23.14.44:436][902]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.14.44:436][902]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.14.44:436][902]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.01.19-23.14.44:436][902]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.14.44:436][902]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.14.44:436][902]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.14.44:436][902]MaterialEditorStats: LWC Other usages (Est.): 3 -[2024.01.19-23.14.44:436][902]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.14.45:061][973]LogMaterialEditor: Saving and Compiling material Wall_material -[2024.01.19-23.14.45:125][973]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.01.19-23.14.45:754][973]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-23.14.45:769][973]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.14.46:383][973]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material -[2024.01.19-23.14.46:383][973]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material9292F90D455A653E141B55B56AC093AD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' -[2024.01.19-23.14.46:390][973]LogFileHelpers: InternalPromptForCheckoutAndSave took 620 ms (total: 3.64 sec) -[2024.01.19-23.14.46:390][973]AssetCheck: New page: Asset Save: Wall_material -[2024.01.19-23.14.46:390][973]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material -[2024.01.19-23.14.46:391][973]MaterialEditorStats: Base pass shader: 151 instructions -[2024.01.19-23.14.46:391][973]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.14.46:391][973]MaterialEditorStats: MaxSampler: 200 instructions -[2024.01.19-23.14.46:391][973]MaterialEditorStats: Texture samplers: 4/16 -[2024.01.19-23.14.46:391][973]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.01.19-23.14.46:391][973]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.14.46:391][973]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.14.46:391][973]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.14.46:391][973]MaterialEditorStats: LWC Other usages (Est.): 3 -[2024.01.19-23.14.46:391][973]MaterialEditorStats: Shader Count: 16 -[2024.01.19-23.15.12:694][202]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.15.12:701][202]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.15.12:702][202]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:15:12) -[2024.01.19-23.15.12:702][202]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.15.12:719][202]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016991s) -[2024.01.19-23.15.12:719][202]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017030s) -[2024.01.19-23.15.12:723][202]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-23.15.12:724][202]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.15.12:724][202]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.15.12:724][202]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.15.12:724][202]LogPlayLevel: PIE: World Init took: (0.000776s) -[2024.01.19-23.15.12:724][202]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True -[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.15.12:724][202]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.15.12:725][202]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.15.12:725][202]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.15.12:725][202]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.15.12:727][202]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.15.12:752][202]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.15.12:752][202]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.15.12:752][202]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.15.12:752][202]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.15.12:753][202]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=28 -[2024.01.19-23.15.12:753][202]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=28 -[2024.01.19-23.15.12:754][202]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=28 -[2024.01.19-23.15.12:754][202]LogInit: FAudioDevice initialized with ID 28. -[2024.01.19-23.15.12:754][202]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=28 -[2024.01.19-23.15.12:754][202]LogAudio: Display: Audio Device (ID: 28) registered with world 'BackroomsMap'. -[2024.01.19-23.15.12:754][202]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 28 -[2024.01.19-23.15.12:756][202]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.15.12:765][202]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.15.12 -[2024.01.19-23.15.12:766][202]LogWorld: Bringing up level for play took: 0.009230 -[2024.01.19-23.15.12:768][202]LogOnline: OSS: Created online subsystem instance for: :Context_44 -[2024.01.19-23.15.12:770][202]PIE: Server logged in -[2024.01.19-23.15.12:771][202]PIE: Play in editor total start time 0,069 seconds. -[2024.01.19-23.15.14:872][357]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.15.14:872][357]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.15.14:873][357]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.15.14:874][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.15.14:877][357]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.15.14:879][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.15.14:883][357]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.15.14:884][357]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 28 -[2024.01.19-23.15.14:884][357]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28 -[2024.01.19-23.15.14:886][357]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28 -[2024.01.19-23.15.14:893][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.01.19-23.15.14:937][358]LogPlayLevel: Display: Destroying online subsystem :Context_44 -[2024.01.19-23.15.21:558][637]Cmd: DELETE -[2024.01.19-23.15.21:558][637]Cmd: ACTOR DELETE -[2024.01.19-23.15.21:558][637]LogConsoleManager: Warning: Performance warning: Many (31) failed FindConsoleObject() for 'ACTOR'. -[2024.01.19-23.15.21:563][637]LogEditorActor: Deleted Actor: BP_VHS_C -[2024.01.19-23.15.21:584][637]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-23.15.21:589][637]LogEditorActor: Deleted 1 Actors (0.031 secs) -[2024.01.19-23.15.22:556][705]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.15.22:595][705]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.15.22:619][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-23.15.22:664][705]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.15.22:664][705]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5D5ACB194A72C8D9A2B6848866C13440.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.15.22:669][705]LogFileHelpers: All files are already saved. -[2024.01.19-23.15.22:669][705]LogFileHelpers: Saving map 'BackroomsMap' took 0.075 -[2024.01.19-23.15.22:676][705]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 3.76 sec) -[2024.01.19-23.15.22:678][705]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.15.22:678][705]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.15.22:909][715]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.15.22:916][715]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.15.22:917][715]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:15:22) -[2024.01.19-23.15.22:917][715]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.15.22:933][715]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017109s) -[2024.01.19-23.15.22:933][715]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017143s) -[2024.01.19-23.15.22:937][715]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.15.22:938][715]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.15.22:938][715]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.15.22:938][715]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.15.22:939][715]LogPlayLevel: PIE: World Init took: (0.000802s) -[2024.01.19-23.15.22:939][715]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True -[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.15.22:939][715]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.15.22:939][715]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.15.22:939][715]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.15.22:939][715]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.15.22:942][715]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.15.22:966][715]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.15.22:966][715]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.15.22:966][715]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.15.22:966][715]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.15.22:967][715]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=29 -[2024.01.19-23.15.22:967][715]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=29 -[2024.01.19-23.15.22:968][715]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=29 -[2024.01.19-23.15.22:968][715]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=29 -[2024.01.19-23.15.22:968][715]LogInit: FAudioDevice initialized with ID 29. -[2024.01.19-23.15.22:968][715]LogAudio: Display: Audio Device (ID: 29) registered with world 'BackroomsMap'. -[2024.01.19-23.15.22:968][715]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 29 -[2024.01.19-23.15.22:969][715]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.15.22:979][715]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.15.22 -[2024.01.19-23.15.22:979][715]LogWorld: Bringing up level for play took: 0.009047 -[2024.01.19-23.15.22:981][715]LogOnline: OSS: Created online subsystem instance for: :Context_45 -[2024.01.19-23.15.22:983][715]PIE: Server logged in -[2024.01.19-23.15.22:984][715]PIE: Play in editor total start time 0,068 seconds. -[2024.01.19-23.15.44:042][604]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.15.44:042][604]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.15.44:042][604]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.15.44:044][604]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.15.44:047][604]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.15.44:049][604]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.15.44:052][604]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.15.44:053][604]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 29 -[2024.01.19-23.15.44:053][604]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 -[2024.01.19-23.15.44:054][604]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 -[2024.01.19-23.15.44:063][604]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.01.19-23.15.44:138][607]LogPlayLevel: Display: Destroying online subsystem :Context_45 -[2024.01.19-23.16.09:516][371]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.16.09:532][371]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.16.09:557][371]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.16.09:609][371]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.16.09:609][371]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap27EC29F6414FE666CDF2939B137E342B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.16.09:615][371]LogFileHelpers: All files are already saved. -[2024.01.19-23.16.09:615][371]LogFileHelpers: Saving map 'BackroomsMap' took 0.083 -[2024.01.19-23.16.09:623][371]LogFileHelpers: InternalPromptForCheckoutAndSave took 107 ms (total: 3.87 sec) -[2024.01.19-23.16.09:625][371]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.16.09:625][371]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.17.47:206][801]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.17.47:233][801]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.17.47:260][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms -[2024.01.19-23.17.47:312][801]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.17.47:312][801]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8D328B13405FBBB09ED91C9408DCB5C6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.17.47:318][801]LogFileHelpers: All files are already saved. -[2024.01.19-23.17.47:318][801]LogFileHelpers: Saving map 'BackroomsMap' took 0.085 -[2024.01.19-23.17.47:326][801]LogFileHelpers: InternalPromptForCheckoutAndSave took 120 ms (total: 3.99 sec) -[2024.01.19-23.17.47:328][801]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.17.47:328][801]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.17.57:348][743]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.17.57:379][743]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.17.57:403][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.19-23.17.57:451][743]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.17.57:452][743]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapAE12B656431D2E88C0638AB263540340.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.17.57:458][743]LogFileHelpers: All files are already saved. -[2024.01.19-23.17.57:458][743]LogFileHelpers: Saving map 'BackroomsMap' took 0.080 -[2024.01.19-23.17.57:468][743]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 4.11 sec) -[2024.01.19-23.17.57:470][743]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.17.57:470][743]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: LWC Other usages (Est.): 3 -[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: ================================================ -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Total job queries 4.485, among them cache hits 4.357 (97.15%) -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Tracking 106 distinct input hashes that result in 63 distinct outputs (59.43%) -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: RAM used: 238,88 KiB of 1,60 GiB budget. Usage: 0.01% -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Shaders Compiled: 62 -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Jobs assigned 62, completed 62 (100%) -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Average time worker was idle: 2285.57 s -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.69 s -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Job execution time: average 0.48 s, max 0.73 s -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Job life time (pending + execution): average 0.57 s, max 1.00 -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Shader code size: average 5,678 KiB, min 1,594 KiB, max 12,859 KiB -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6.98 s -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Jobs were issued in 62 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Average processing rate: 8.89 jobs/sec -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Total thread time: 23,221 s -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Total thread preprocess time: 1,722 s -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Percentage time preprocessing: 7.42% -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Effective parallelization: 3.33 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 3 times, average 0.53 sec, max 0.56 sec, min 0.48 sec) -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 3 times, average 0.53 sec, max 0.58 sec, min 0.46 sec) -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 3 times, average 0.51 sec, max 0.54 sec, min 0.47 sec) -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 3 times, average 0.50 sec, max 0.54 sec, min 0.47 sec) -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy (compiled 3 times, average 0.47 sec, max 0.50 sec, min 0.43 sec) -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.48% of total time (compiled 11 times, average 0.37 sec, max 0.49 sec, min 0.25 sec) -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.90% of total time (compiled 11 times, average 0.29 sec, max 0.38 sec, min 0.19 sec) -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 6.91% of total time (compiled 3 times, average 0.53 sec, max 0.56 sec, min 0.48 sec) -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.80% of total time (compiled 3 times, average 0.53 sec, max 0.58 sec, min 0.46 sec) -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 6.60% of total time (compiled 3 times, average 0.51 sec, max 0.54 sec, min 0.47 sec) -[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: ================================================ -[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Base pass shader: 151 instructions -[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: LWC Other usages (Est.): 3 -[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Shader Count: 2 -[2024.01.19-23.18.00:874][120]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.18.00:874][120]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.19-23.18.00:874][120]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.18.00:911][122]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.19-23.18.00:911][122]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.18.00:911][122]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.19-23.18.00:911][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.19-23.18.00:911][122]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.18.01:841][224]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.18.01:841][224]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.18.01:841][224]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.18.01:841][224]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.18.01:841][224]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.18.01:841][224]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.18.01:841][224]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.18.02:209][264]MaterialEditorStats: Texture samplers: 1/16 -[2024.01.19-23.18.02:209][264]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.18.02:209][264]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.18.02:209][264]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.18.02:209][264]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.18.02:209][264]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.18.02:209][264]MaterialEditorStats: Shader Count: 1 -[2024.01.19-23.18.02:316][275]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.18.02:316][275]MaterialEditorStats: Texture samplers: 1/16 -[2024.01.19-23.18.02:316][275]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.18.02:316][275]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.18.02:316][275]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.18.02:316][275]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.18.02:316][275]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.18.02:316][275]MaterialEditorStats: Shader Count: 3 -[2024.01.19-23.18.02:423][286]MaterialEditorStats: Base pass shader: 154 instructions -[2024.01.19-23.18.02:423][286]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.18.02:423][286]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.18.02:423][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.18.02:423][286]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.18.02:423][286]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.18.02:423][286]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.18.02:423][286]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.18.02:423][286]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.18.02:496][291]LogMaterialEditor: Saving and Compiling material Wall_material -[2024.01.19-23.18.02:532][291]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2024.01.19-23.18.03:301][291]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-23.18.03:314][291]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.18.03:998][291]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material -[2024.01.19-23.18.03:998][291]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_materialB741DFC547D5E50F53A8B48F022D9153.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' -[2024.01.19-23.18.04:005][291]LogFileHelpers: InternalPromptForCheckoutAndSave took 690 ms (total: 4.80 sec) -[2024.01.19-23.18.04:006][291]AssetCheck: New page: Asset Save: Wall_material -[2024.01.19-23.18.04:006][291]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material -[2024.01.19-23.18.04:015][291]MaterialEditorStats: Base pass shader: 154 instructions -[2024.01.19-23.18.04:015][291]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.18.04:015][291]MaterialEditorStats: MaxSampler: 203 instructions -[2024.01.19-23.18.04:015][291]MaterialEditorStats: Texture samplers: 4/16 -[2024.01.19-23.18.04:015][291]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.18.04:015][291]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.18.04:015][291]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.18.04:015][291]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.18.04:015][291]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.18.04:015][291]MaterialEditorStats: Shader Count: 16 -[2024.01.19-23.18.12:661][964]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.18.12:669][964]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.18.12:669][964]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:18:12) -[2024.01.19-23.18.12:700][964]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.18.12:717][964]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016712s) -[2024.01.19-23.18.12:717][964]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016751s) -[2024.01.19-23.18.12:721][964]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.18.12:724][964]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.18.12:724][964]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.18.12:724][964]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.18.12:725][964]LogPlayLevel: PIE: World Init took: (0.000767s) -[2024.01.19-23.18.12:725][964]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True -[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.18.12:725][964]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.18.12:725][964]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.18.12:725][964]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.18.12:725][964]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.18.12:727][964]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.18.12:752][964]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.18.12:752][964]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.18.12:752][964]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.18.12:752][964]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.18.12:753][964]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=30 -[2024.01.19-23.18.12:753][964]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=30 -[2024.01.19-23.18.12:754][964]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30 -[2024.01.19-23.18.12:754][964]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=30 -[2024.01.19-23.18.12:754][964]LogInit: FAudioDevice initialized with ID 30. -[2024.01.19-23.18.12:754][964]LogAudio: Display: Audio Device (ID: 30) registered with world 'BackroomsMap'. -[2024.01.19-23.18.12:754][964]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 30 -[2024.01.19-23.18.12:756][964]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.18.12:765][964]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.18.12 -[2024.01.19-23.18.12:766][964]LogWorld: Bringing up level for play took: 0.009036 -[2024.01.19-23.18.12:768][964]LogOnline: OSS: Created online subsystem instance for: :Context_46 -[2024.01.19-23.18.12:770][964]PIE: Server logged in -[2024.01.19-23.18.12:771][964]PIE: Play in editor total start time 0,101 seconds. -[2024.01.19-23.18.26:470][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.18.26:470][112]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.18.26:470][112]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.18.26:471][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.18.26:474][112]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.18.26:477][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.18.26:481][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.18.26:483][112]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 30 -[2024.01.19-23.18.26:483][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30 -[2024.01.19-23.18.26:485][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30 -[2024.01.19-23.18.26:491][112]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.01.19-23.18.26:549][113]LogPlayLevel: Display: Destroying online subsystem :Context_46 -[2024.01.19-23.18.32:129][550]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.18.32:163][550]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.18.32:188][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-23.18.32:236][550]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.18.32:236][550]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapAE70D65A45A08845E2806D86713EF8C3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.18.32:243][550]LogFileHelpers: All files are already saved. -[2024.01.19-23.18.32:243][550]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 -[2024.01.19-23.18.32:250][550]LogFileHelpers: InternalPromptForCheckoutAndSave took 121 ms (total: 4.92 sec) -[2024.01.19-23.18.32:251][550]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.18.32:251][550]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.18.32:619][580]Cmd: SELECT NONE -[2024.01.19-23.18.33:633][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.18.33:667][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.18.33:692][675]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.19-23.18.33:736][675]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.18.33:737][675]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD9B45B4B46808708F40064BC4CDF0863.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.18.33:743][675]LogFileHelpers: All files are already saved. -[2024.01.19-23.18.33:743][675]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 -[2024.01.19-23.18.33:748][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 115 ms (total: 5.04 sec) -[2024.01.19-23.18.33:749][675]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.18.33:749][675]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.18.34:758][766]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.18.34:766][766]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.18.34:766][766]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:18:34) -[2024.01.19-23.18.34:766][766]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.18.34:783][766]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016671s) -[2024.01.19-23.18.34:783][766]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016706s) -[2024.01.19-23.18.34:786][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-23.18.34:787][766]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.18.34:787][766]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.18.34:787][766]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.18.34:788][766]LogPlayLevel: PIE: World Init took: (0.000813s) -[2024.01.19-23.18.34:788][766]LogAudio: Display: Creating Audio Device: Id: 31, Scope: Unique, Realtime: True -[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.18.34:788][766]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.18.34:788][766]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.18.34:788][766]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.18.34:788][766]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.18.34:790][766]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.18.34:815][766]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.18.34:816][766]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.18.34:816][766]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.18.34:816][766]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.18.34:816][766]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=31 -[2024.01.19-23.18.34:816][766]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=31 -[2024.01.19-23.18.34:818][766]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=31 -[2024.01.19-23.18.34:818][766]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=31 -[2024.01.19-23.18.34:818][766]LogInit: FAudioDevice initialized with ID 31. -[2024.01.19-23.18.34:818][766]LogAudio: Display: Audio Device (ID: 31) registered with world 'BackroomsMap'. -[2024.01.19-23.18.34:818][766]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 31 -[2024.01.19-23.18.34:819][766]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.18.34:828][766]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.18.34 -[2024.01.19-23.18.34:828][766]LogWorld: Bringing up level for play took: 0.009260 -[2024.01.19-23.18.34:830][766]LogOnline: OSS: Created online subsystem instance for: :Context_47 -[2024.01.19-23.18.34:832][766]PIE: Server logged in -[2024.01.19-23.18.34:833][766]PIE: Play in editor total start time 0,067 seconds. -[2024.01.19-23.18.42:690][503]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.18.42:690][503]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.18.42:690][503]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.18.42:692][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.18.42:694][503]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.18.42:697][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.18.42:701][503]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.18.42:703][503]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 31 -[2024.01.19-23.18.42:703][503]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31 -[2024.01.19-23.18.42:704][503]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31 -[2024.01.19-23.18.42:710][503]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.01.19-23.18.42:794][506]LogPlayLevel: Display: Destroying online subsystem :Context_47 -[2024.01.19-23.18.45:720][718]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.18.45:761][718]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.18.45:784][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.18.45:830][718]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.18.45:830][718]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap3ABC794446740DECCD28498617AD0251.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.18.45:836][718]LogFileHelpers: All files are already saved. -[2024.01.19-23.18.45:836][718]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 -[2024.01.19-23.18.45:844][718]LogFileHelpers: InternalPromptForCheckoutAndSave took 123 ms (total: 5.16 sec) -[2024.01.19-23.18.45:846][718]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.18.45:846][718]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.27.53:112][920]LogEditorFactories: Performing atomic reimport of [G:/digital_art/blender/world/world.fbx] -[2024.01.19-23.27.53:116][920]LogFbx: Loading FBX Scene from G:/digital_art/blender/world/world.fbx -[2024.01.19-23.27.53:120][920]LogFbx: FBX Scene Loaded Succesfully -[2024.01.19-23.27.53:154][920]LogFbx: Display: Triangulating static mesh RoomStructure -[2024.01.19-23.27.53:177][920]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-23.27.53:226][920]LogStaticMesh: Built static mesh [0.05s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-23.27.53:242][920]LogEditorFactories: -- imported successfully -[2024.01.19-23.27.53:243][920]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.01.19-23.27.54:630][920]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure -[2024.01.19-23.27.54:631][920]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-23.27.54:656][920]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-23.27.56:140][956]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure -[2024.01.19-23.28.02:440][136]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.28.02:465][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.28.02:491][136]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.01.19-23.28.02:538][136]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.28.02:538][136]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap4C808FDB4196F34BE1202AA0C9ACDA5B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.28.02:544][136]LogFileHelpers: All files are already saved. -[2024.01.19-23.28.02:544][136]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 -[2024.01.19-23.28.02:550][136]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 5.27 sec) -[2024.01.19-23.28.02:553][136]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.28.02:553][136]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.28.12:563][783]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.28.12:573][783]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.28.12:573][783]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:28:12) -[2024.01.19-23.28.12:573][783]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.28.12:591][783]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017724s) -[2024.01.19-23.28.12:591][783]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017767s) -[2024.01.19-23.28.12:595][783]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.19-23.28.12:597][783]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.28.12:597][783]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.28.12:597][783]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.28.12:598][783]LogPlayLevel: PIE: World Init took: (0.000812s) -[2024.01.19-23.28.12:598][783]LogAudio: Display: Creating Audio Device: Id: 32, Scope: Unique, Realtime: True -[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.28.12:598][783]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.28.12:598][783]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.28.12:598][783]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.28.12:598][783]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.28.12:600][783]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.28.12:625][783]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.28.12:625][783]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.28.12:625][783]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.28.12:625][783]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.28.12:626][783]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=32 -[2024.01.19-23.28.12:626][783]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=32 -[2024.01.19-23.28.12:628][783]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=32 -[2024.01.19-23.28.12:628][783]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=32 -[2024.01.19-23.28.12:628][783]LogInit: FAudioDevice initialized with ID 32. -[2024.01.19-23.28.12:628][783]LogAudio: Display: Audio Device (ID: 32) registered with world 'BackroomsMap'. -[2024.01.19-23.28.12:628][783]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 32 -[2024.01.19-23.28.12:629][783]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.28.12:638][783]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.28.12 -[2024.01.19-23.28.12:638][783]LogWorld: Bringing up level for play took: 0.009147 -[2024.01.19-23.28.12:640][783]LogOnline: OSS: Created online subsystem instance for: :Context_48 -[2024.01.19-23.28.12:642][783]PIE: Server logged in -[2024.01.19-23.28.12:643][783]PIE: Play in editor total start time 0,07 seconds. -[2024.01.19-23.28.30:525][421]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.28.30:525][421]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.28.30:526][421]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.28.30:527][421]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.28.30:530][421]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.28.30:532][421]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.28.30:536][421]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.28.30:538][421]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 32 -[2024.01.19-23.28.30:538][421]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32 -[2024.01.19-23.28.30:539][421]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32 -[2024.01.19-23.28.30:547][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms -[2024.01.19-23.28.30:666][423]LogPlayLevel: Display: Destroying online subsystem :Context_48 -[2024.01.19-23.29.14:900][957]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-23.29.14:916][957]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2024.01.19-23.29.14:925][957]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-23.29.14:926][957]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-23.29.14:926][957]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-23.29.16:399][ 39]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure -[2024.01.19-23.29.16:569][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.29.16:596][ 44]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.29.16:620][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.19-23.29.16:667][ 44]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.29.16:668][ 44]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5C24E37241AA3FBECDBEB2A8F7CBEE8B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.29.16:674][ 44]LogFileHelpers: All files are already saved. -[2024.01.19-23.29.16:674][ 44]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 -[2024.01.19-23.29.16:680][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave took 110 ms (total: 5.38 sec) -[2024.01.19-23.29.16:680][ 44]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.29.16:680][ 44]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.32.01:709][598]Cmd: TRANSACTION UNDO -[2024.01.19-23.32.01:709][598]LogEditorTransaction: Undo Activate Tool -[2024.01.19-23.32.07:468][120]Cmd: TRANSACTION UNDO -[2024.01.19-23.32.07:468][120]LogEditorTransaction: Undo Activate Tool -[2024.01.19-23.32.18:336][175]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.32.18:365][175]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.32.18:394][175]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-23.32.18:411][175]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2024.01.19-23.32.18:472][175]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-23.32.18:481][175]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-23.32.18:481][175]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-23.32.18:521][175]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms -[2024.01.19-23.32.18:601][175]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.32.18:601][175]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapDA0D036A460C9A0B1F11CB86D45A5724.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.32.18:611][175]LogFileHelpers: All files are already saved. -[2024.01.19-23.32.18:611][175]LogFileHelpers: Saving map 'BackroomsMap' took 0.247 -[2024.01.19-23.32.18:624][175]LogFileHelpers: InternalPromptForCheckoutAndSave took 288 ms (total: 5.67 sec) -[2024.01.19-23.32.18:627][175]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.32.18:627][175]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.32.20:156][301]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 2779 triangles, world_fixed_RoomStructure -[2024.01.19-23.32.51:919][684]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.32.51:941][684]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.32.51:966][684]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-23.32.52:017][684]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.32.52:017][684]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap085AEDDC462B975D51EA51ACD3B1C903.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.32.52:024][684]LogFileHelpers: All files are already saved. -[2024.01.19-23.32.52:024][684]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 -[2024.01.19-23.32.52:035][684]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 5.79 sec) -[2024.01.19-23.32.52:037][684]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.32.52:037][684]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.32.54:251][918]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-23.32.54:259][918]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-23.32.54:259][918]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:32:54) -[2024.01.19-23.32.54:259][918]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.32.54:275][918]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016657s) -[2024.01.19-23.32.54:275][918]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016687s) -[2024.01.19-23.32.54:279][918]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.32.54:280][918]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-23.32.54:280][918]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-23.32.54:280][918]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.19-23.32.54:280][918]LogPlayLevel: PIE: World Init took: (0.000816s) -[2024.01.19-23.32.54:280][918]LogAudio: Display: Creating Audio Device: Id: 33, Scope: Unique, Realtime: True -[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-23.32.54:280][918]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-23.32.54:281][918]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-23.32.54:281][918]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-23.32.54:281][918]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-23.32.54:282][918]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-23.32.54:307][918]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.19-23.32.54:307][918]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-23.32.54:307][918]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-23.32.54:307][918]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-23.32.54:308][918]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=33 -[2024.01.19-23.32.54:308][918]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=33 -[2024.01.19-23.32.54:309][918]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=33 -[2024.01.19-23.32.54:309][918]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=33 -[2024.01.19-23.32.54:309][918]LogInit: FAudioDevice initialized with ID 33. -[2024.01.19-23.32.54:309][918]LogAudio: Display: Audio Device (ID: 33) registered with world 'BackroomsMap'. -[2024.01.19-23.32.54:309][918]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 33 -[2024.01.19-23.32.54:311][918]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.19-23.32.54:321][918]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.32.54 -[2024.01.19-23.32.54:322][918]LogWorld: Bringing up level for play took: 0.009490 -[2024.01.19-23.32.54:323][918]LogOnline: OSS: Created online subsystem instance for: :Context_49 -[2024.01.19-23.32.54:325][918]PIE: Server logged in -[2024.01.19-23.32.54:326][918]PIE: Play in editor total start time 0,068 seconds. -[2024.01.19-23.33.18:113][129]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.33.18:113][129]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.19-23.33.18:113][129]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.19-23.33.18:115][129]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.33.18:117][129]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-23.33.18:121][129]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-23.33.18:125][129]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-23.33.18:126][129]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 33 -[2024.01.19-23.33.18:126][129]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33 -[2024.01.19-23.33.18:127][129]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33 -[2024.01.19-23.33.18:135][129]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2024.01.19-23.33.18:192][130]LogPlayLevel: Display: Destroying online subsystem :Context_49 -[2024.01.19-23.33.25:885][959]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.33.25:913][959]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.33.25:937][959]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.19-23.33.25:984][959]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.33.25:984][959]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap14C0E74C4EBB4E6CB49E7F98359902E9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.33.25:991][959]LogFileHelpers: All files are already saved. -[2024.01.19-23.33.25:991][959]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 -[2024.01.19-23.33.26:004][959]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 5.91 sec) -[2024.01.19-23.33.26:006][959]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.33.26:006][959]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.33.57:379][606]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.19-23.33.57:395][606]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2024.01.19-23.33.57:456][606]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.19-23.33.57:464][606]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.01.19-23.33.57:464][606]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-23.33.57:464][606]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.01.19-23.33.59:175][779]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 2779 triangles, world_fixed_RoomStructure -[2024.01.19-23.34.00:075][879]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.34.00:100][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.34.00:127][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2024.01.19-23.34.00:177][879]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.34.00:177][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapFC887EE64BF20654EF32C78959995EB9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.34.00:183][879]LogFileHelpers: All files are already saved. -[2024.01.19-23.34.00:183][879]LogFileHelpers: Saving map 'BackroomsMap' took 0.083 -[2024.01.19-23.34.00:194][879]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 6.03 sec) -[2024.01.19-23.34.00:196][879]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.34.00:196][879]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.36.08:144][279]Cmd: DELETE -[2024.01.19-23.36.08:144][279]Cmd: ACTOR DELETE -[2024.01.19-23.36.08:150][279]LogEditorActor: Deleted Actor: PointLight -[2024.01.19-23.36.08:154][279]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.01.19-23.36.08:157][279]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2024.01.19-23.36.10:446][536]LogViewport: Scene viewport resized to 1342x892, mode Windowed. -[2024.01.19-23.36.14:055][896]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight -[2024.01.19-23.36.14:055][896]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight -[2024.01.19-23.36.31:651][691]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 3 -[2024.01.19-23.37.23:991][909]Cmd: TRANSACTION UNDO -[2024.01.19-23.37.23:991][909]LogEditorTransaction: Undo Edit Source Height -[2024.01.19-23.37.45:130][558]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.37.45:154][558]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.37.45:179][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.19-23.37.45:229][558]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.37.45:229][558]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapF92ED77D4C00F4F1091238AD2537E5A1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.37.45:235][558]LogFileHelpers: All files are already saved. -[2024.01.19-23.37.45:235][558]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 -[2024.01.19-23.37.45:246][558]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 6.14 sec) -[2024.01.19-23.37.45:247][558]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.37.45:247][558]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.38.15:524][631]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2 -[2024.01.19-23.38.16:015][689]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2 -[2024.01.19-23.38.28:114][997]Cmd: TRANSACTION UNDO -[2024.01.19-23.38.28:114][997]LogEditorTransaction: Undo Edit Source Width -[2024.01.19-23.39.55:798][972]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.39.55:835][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.19-23.39.55:862][972]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms -[2024.01.19-23.39.55:915][972]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.19-23.39.55:916][972]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8437CBFB4F585409F7CD3B9820C58019.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.19-23.39.55:922][972]LogFileHelpers: All files are already saved. -[2024.01.19-23.39.55:922][972]LogFileHelpers: Saving map 'BackroomsMap' took 0.088 -[2024.01.19-23.39.55:932][972]LogFileHelpers: InternalPromptForCheckoutAndSave took 134 ms (total: 6.28 sec) -[2024.01.19-23.39.55:934][972]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.19-23.39.55:934][972]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.19-23.40.03:334][805]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.40.03:334][805]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.40.03:334][805]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.03:334][805]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.40.03:334][805]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.03:334][805]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.40.03:334][805]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: ================================================ -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Total job queries 4.521, among them cache hits 4.377 (96.81%) -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Tracking 122 distinct input hashes that result in 73 distinct outputs (59.84%) -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: RAM used: 281,07 KiB of 1,60 GiB budget. Usage: 0.02% -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Shaders Compiled: 78 -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Jobs assigned 78, completed 78 (100%) -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Average time worker was idle: 1785.62 s -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.69 s -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Job execution time: average 0.48 s, max 0.73 s -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Job life time (pending + execution): average 0.56 s, max 1.00 -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Shader code size: average 5,877 KiB, min 1,594 KiB, max 14,078 KiB -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 8.75 s -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Jobs were issued in 78 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Average processing rate: 8.92 jobs/sec -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Total thread time: 28,918 s -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Total thread preprocess time: 2,148 s -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Percentage time preprocessing: 7.43% -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Effective parallelization: 3.31 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 4 times, average 0.52 sec, max 0.56 sec, min 0.46 sec) -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.51 sec, max 0.58 sec, min 0.45 sec) -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 4 times, average 0.49 sec, max 0.54 sec, min 0.44 sec) -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 4 times, average 0.48 sec, max 0.54 sec, min 0.43 sec) -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 4 times, average 0.47 sec, max 0.51 sec, min 0.41 sec) -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 15.07% of total time (compiled 12 times, average 0.36 sec, max 0.49 sec, min 0.25 sec) -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.23% of total time (compiled 12 times, average 0.29 sec, max 0.38 sec, min 0.19 sec) -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 7.13% of total time (compiled 4 times, average 0.52 sec, max 0.56 sec, min 0.46 sec) -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 7.01% of total time (compiled 4 times, average 0.51 sec, max 0.58 sec, min 0.45 sec) -[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 6.83% of total time (compiled 4 times, average 0.49 sec, max 0.54 sec, min 0.44 sec) -[2024.01.19-23.40.03:366][806]LogShaderCompilers: Display: ================================================ -[2024.01.19-23.40.03:395][807]MaterialEditorStats: Base pass shader: 154 instructions -[2024.01.19-23.40.03:395][807]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.03:395][807]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.40.03:395][807]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.40.03:395][807]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.03:395][807]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.40.03:395][807]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.03:395][807]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.40.03:395][807]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.40.05:978][102]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.40.05:978][102]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.40.05:978][102]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.05:978][102]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.40.05:978][102]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.05:978][102]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.40.05:978][102]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.40.06:034][104]MaterialEditorStats: Base pass shader: 154 instructions -[2024.01.19-23.40.06:034][104]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.06:034][104]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.40.06:034][104]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.40.06:034][104]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.06:034][104]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.40.06:034][104]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.06:034][104]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.40.06:034][104]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.40.07:187][239]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.40.07:187][239]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.40.07:187][239]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.07:187][239]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.40.07:187][239]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.07:187][239]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.40.07:187][239]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.40.07:243][241]MaterialEditorStats: Base pass shader: 154 instructions -[2024.01.19-23.40.07:243][241]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.07:243][241]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.40.07:243][241]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.40.07:243][241]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.07:243][241]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.40.07:243][241]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.07:243][241]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.40.07:243][241]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.40.08:171][349]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.40.08:171][349]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.40.08:171][349]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.08:171][349]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.40.08:171][349]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.08:171][349]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.40.08:171][349]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.40.08:231][351]MaterialEditorStats: Base pass shader: 154 instructions -[2024.01.19-23.40.08:231][351]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.08:231][351]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.40.08:231][351]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.40.08:231][351]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.08:231][351]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.40.08:231][351]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.08:231][351]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.40.08:231][351]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.40.11:524][739]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.40.11:524][739]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.40.11:524][739]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.11:524][739]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.40.11:524][739]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.11:524][739]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.40.11:524][739]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.40.11:551][740]MaterialEditorStats: Base pass shader: 154 instructions -[2024.01.19-23.40.11:551][740]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.11:551][740]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.40.11:551][740]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.40.11:551][740]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.11:551][740]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.40.11:551][740]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.11:551][740]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.40.11:551][740]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.40.14:234][ 54]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - Function WorldAlignedTexture: Missing function input 'TextureObject' - -[2024.01.19-23.40.14:237][ 54]MaterialEditorStats: Error: [SM5] Function WorldAlignedTexture: Missing function input 'TextureObject' -[2024.01.19-23.40.15:310][176]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.40.15:310][176]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) -[2024.01.19-23.40.15:310][176]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.15:310][176]MaterialEditorStats: LWC Divide usages (Est.): 6 -[2024.01.19-23.40.15:310][176]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.15:310][176]MaterialEditorStats: LWC Other usages (Est.): 6 -[2024.01.19-23.40.15:310][176]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.40.15:663][212]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.15:663][212]MaterialEditorStats: Texture samplers: 1/16 -[2024.01.19-23.40.15:663][212]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) -[2024.01.19-23.40.15:663][212]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.15:663][212]MaterialEditorStats: LWC Divide usages (Est.): 6 -[2024.01.19-23.40.15:663][212]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.15:663][212]MaterialEditorStats: LWC Other usages (Est.): 6 -[2024.01.19-23.40.15:663][212]MaterialEditorStats: Shader Count: 2 -[2024.01.19-23.40.15:774][223]MaterialEditorStats: Base pass shader: 168 instructions -[2024.01.19-23.40.15:774][223]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.15:774][223]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.40.15:774][223]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) -[2024.01.19-23.40.15:774][223]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.15:774][223]MaterialEditorStats: LWC Divide usages (Est.): 6 -[2024.01.19-23.40.15:774][223]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.15:774][223]MaterialEditorStats: LWC Other usages (Est.): 6 -[2024.01.19-23.40.15:774][223]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.40.16:629][323]LogMaterialEditor: Saving and Compiling material Wall_material -[2024.01.19-23.40.16:665][323]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms -[2024.01.19-23.40.17:380][323]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.19-23.40.17:394][323]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-23.40.18:159][323]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material -[2024.01.19-23.40.18:159][323]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material642DB61A4CD584D27DA1F8848CA1315F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' -[2024.01.19-23.40.18:171][323]LogFileHelpers: InternalPromptForCheckoutAndSave took 776 ms (total: 7.05 sec) -[2024.01.19-23.40.18:171][323]AssetCheck: New page: Asset Save: Wall_material -[2024.01.19-23.40.18:172][323]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material -[2024.01.19-23.40.18:172][323]MaterialEditorStats: Base pass shader: 168 instructions -[2024.01.19-23.40.18:172][323]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.18:172][323]MaterialEditorStats: MaxSampler: 217 instructions -[2024.01.19-23.40.18:172][323]MaterialEditorStats: Texture samplers: 4/16 -[2024.01.19-23.40.18:172][323]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) -[2024.01.19-23.40.18:172][323]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.18:173][323]MaterialEditorStats: LWC Divide usages (Est.): 6 -[2024.01.19-23.40.18:173][323]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.18:173][323]MaterialEditorStats: LWC Other usages (Est.): 6 -[2024.01.19-23.40.18:173][323]MaterialEditorStats: Shader Count: 16 -[2024.01.19-23.40.20:782][628]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:19.108 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 10165 files in 12158 folders with total size 540 MiB. -[2024.01.19-23.40.24:938][109]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.40.24:938][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) -[2024.01.19-23.40.24:938][109]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.24:938][109]MaterialEditorStats: LWC Divide usages (Est.): 6 -[2024.01.19-23.40.24:938][109]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.24:938][109]MaterialEditorStats: LWC Other usages (Est.): 6 -[2024.01.19-23.40.24:938][109]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.40.25:001][111]MaterialEditorStats: Base pass shader: 168 instructions -[2024.01.19-23.40.25:001][111]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.25:001][111]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.40.25:001][111]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) -[2024.01.19-23.40.25:001][111]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.25:001][111]MaterialEditorStats: LWC Divide usages (Est.): 6 -[2024.01.19-23.40.25:001][111]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.25:001][111]MaterialEditorStats: LWC Other usages (Est.): 6 -[2024.01.19-23.40.25:001][111]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.40.27:729][427]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.40.27:729][427]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) -[2024.01.19-23.40.27:729][427]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.27:729][427]MaterialEditorStats: LWC Divide usages (Est.): 6 -[2024.01.19-23.40.27:729][427]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.27:729][427]MaterialEditorStats: LWC Other usages (Est.): 6 -[2024.01.19-23.40.27:729][427]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.40.27:752][428]MaterialEditorStats: Base pass shader: 168 instructions -[2024.01.19-23.40.27:752][428]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.27:752][428]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.40.27:752][428]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) -[2024.01.19-23.40.27:752][428]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.27:752][428]MaterialEditorStats: LWC Divide usages (Est.): 6 -[2024.01.19-23.40.27:752][428]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.27:752][428]MaterialEditorStats: LWC Other usages (Est.): 6 -[2024.01.19-23.40.27:752][428]MaterialEditorStats: Shader Count: 2 -[2024.01.19-23.40.28:020][454]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.40.28:020][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.40.28:020][454]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.28:020][454]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.40.28:020][454]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.28:020][454]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.40.28:020][454]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.40.28:077][456]MaterialEditorStats: Base pass shader: 154 instructions -[2024.01.19-23.40.28:077][456]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.28:077][456]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.40.28:077][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) -[2024.01.19-23.40.28:077][456]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.28:077][456]MaterialEditorStats: LWC Divide usages (Est.): 4 -[2024.01.19-23.40.28:077][456]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.28:077][456]MaterialEditorStats: LWC Other usages (Est.): 4 -[2024.01.19-23.40.28:077][456]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.40.30:241][705]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.19-23.40.30:241][705]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) -[2024.01.19-23.40.30:241][705]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.30:241][705]MaterialEditorStats: LWC Divide usages (Est.): 6 -[2024.01.19-23.40.30:241][705]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.30:241][705]MaterialEditorStats: LWC Other usages (Est.): 7 -[2024.01.19-23.40.30:241][705]MaterialEditorStats: Shader Count: 0 -[2024.01.19-23.40.30:518][734]MaterialEditorStats: Texture samplers: 1/16 -[2024.01.19-23.40.30:518][734]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) -[2024.01.19-23.40.30:518][734]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.30:518][734]MaterialEditorStats: LWC Divide usages (Est.): 6 -[2024.01.19-23.40.30:518][734]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.30:518][734]MaterialEditorStats: LWC Other usages (Est.): 7 -[2024.01.19-23.40.30:518][734]MaterialEditorStats: Shader Count: 1 -[2024.01.19-23.40.30:623][745]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.30:623][745]MaterialEditorStats: Texture samplers: 1/16 -[2024.01.19-23.40.30:623][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) -[2024.01.19-23.40.30:623][745]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.30:623][745]MaterialEditorStats: LWC Divide usages (Est.): 6 -[2024.01.19-23.40.30:623][745]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.30:623][745]MaterialEditorStats: LWC Other usages (Est.): 7 -[2024.01.19-23.40.30:623][745]MaterialEditorStats: Shader Count: 3 -[2024.01.19-23.40.30:730][756]MaterialEditorStats: Base pass shader: 176 instructions -[2024.01.19-23.40.30:730][756]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.19-23.40.30:730][756]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.19-23.40.30:730][756]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) -[2024.01.19-23.40.30:730][756]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.19-23.40.30:730][756]MaterialEditorStats: LWC Divide usages (Est.): 6 -[2024.01.19-23.40.30:730][756]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.19-23.40.30:730][756]MaterialEditorStats: LWC Other usages (Est.): 7 -[2024.01.19-23.40.30:730][756]MaterialEditorStats: Shader Count: 4 -[2024.01.19-23.40.32:747][983]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - Function WorldAlignedTexture: Missing function input 'TextureObject' - -[2024.01.19-23.40.32:750][983]MaterialEditorStats: Error: [SM5] Function WorldAlignedTexture: Missing function input 'TextureObject' -[2024.01.19-23.40.34:765][216]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - Function WorldAlignedTexture: Missing function input 'TextureObject' - -[2024.01.19-23.40.34:773][216]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - Function WorldAlignedTexture: Missing function input 'TextureObject' - diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.21-12.06.13.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.21-12.06.13.log new file mode 100644 index 0000000000000000000000000000000000000000..659e24601eae54e09ae955cf66c87b6688e9b57e --- /dev/null +++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.21-12.06.13.log @@ -0,0 +1,5401 @@ +Log file open, 01/21/24 10:00:07 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=19016) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: BackroomsDigitalArt +LogCore: UnrealTraceServer: Trace store launch successful +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" +LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" +LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.3007] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 3800X 8-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"" +LogCsvProfiler: Display: Metadata set : loginid="002976d644467f527d076c834710bdb4" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.298748 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-2B77B1C84D7BB71A9CA7D6B6B4E139D4 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogAssetRegistry: Display: Asset registry cache read as 17.6 MiB from D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin OpenXR +LogPluginManager: Mounting Engine plugin OpenXREyeTracker +LogPluginManager: Mounting Engine plugin OpenXRHandTracking +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin XRBase +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin ConcertSyncCore +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.2.13 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader. +LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.3-CL-29314046 +LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 +LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 +LogInit: Net CL: 27405482 +LogInit: OS: Windows 11 (22H2) [10.0.22621.3007] (), CPU: AMD Ryzen 7 3800X 8-Core Processor , GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.36.32537.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.3 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.21-09.00.07:972][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.21-09.00.07:972][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.21-09.00.07:973][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.21-09.00.07:975][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.21-09.00.07:975][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.21-09.00.07:976][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.21-09.00.07:978][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.21-09.00.07:978][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.21-09.00.07:978][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.21-09.00.08:003][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.01.21-09.00.08:003][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: D3D11 adapters: +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: VendorId : 10de +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: DeviceId : 2484 +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: SubSysId : 87c11043 +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: Revision : 00a1 +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: DedicatedVideoMemory : 8422162432 bytes +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: SharedSystemMemory : 8548954112 bytes +[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: AdapterLuid : 0 66303 +[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3070' (Feature Level 11_1) +[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: 8032/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de +[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: +[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver +[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: VendorId : 1414 +[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: DeviceId : 008c +[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: SubSysId : 0000 +[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: Revision : 0000 +[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes +[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: SharedSystemMemory : 8548954112 bytes +[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: AdapterLuid : 0 69664 +[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) +[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: 0/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 +[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: VendorId : 10de +[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: DeviceId : 2484 +[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: SubSysId : 87c11043 +[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: Revision : 00a1 +[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: DedicatedVideoMemory : 8422162432 bytes +[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: SharedSystemMemory : 8548954112 bytes +[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: AdapterLuid : 0 66303 +[2024.01.21-09.00.08:159][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.21-09.00.08:159][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.21-09.00.08:159][ 0]LogHAL: Display: Platform has ~ 16 GB [17097908224 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.21-09.00.08:159][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.21-09.00.08:159][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.21-09.00.08:159][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.21-09.00.08:159][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.21-09.00.08:159][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.21-09.00.08:159][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.21-09.00.08:159][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.21-09.00.08:159][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.21-09.00.08:159][ 0]LogInit: Computer: DESKTOP-EOLA6SK +[2024.01.21-09.00.08:159][ 0]LogInit: User: Thomas +[2024.01.21-09.00.08:159][ 0]LogInit: CPU Page size=4096, Cores=8 +[2024.01.21-09.00.08:159][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.21-09.00.08:159][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) +[2024.01.21-09.00.08:159][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.21-09.00.08:159][ 0]LogMemory: Process Physical Memory: 490.18 MB used, 500.85 MB peak +[2024.01.21-09.00.08:159][ 0]LogMemory: Process Virtual Memory: 499.86 MB used, 499.86 MB peak +[2024.01.21-09.00.08:159][ 0]LogMemory: Physical Memory: 10719.64 MB used, 5586.20 MB free, 16305.84 MB total +[2024.01.21-09.00.08:159][ 0]LogMemory: Virtual Memory: 11560.50 MB used, 11401.34 MB free, 22961.84 MB total +[2024.01.21-09.00.08:159][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.21-09.00.08:165][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.21-09.00.08:175][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.21-09.00.08:175][ 0]LogInit: Using OS detected language (de-DE). +[2024.01.21-09.00.08:175][ 0]LogInit: Using OS detected locale (de-DE). +[2024.01.21-09.00.08:180][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language. +[2024.01.21-09.00.08:180][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.01.21-09.00.08:193][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.21-09.00.08:193][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard). +[2024.01.21-09.00.08:194][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). +[2024.01.21-09.00.08:208][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.21-09.00.08:208][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.21-09.00.08:347][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.21-09.00.08:348][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.21-09.00.08:348][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.21-09.00.08:348][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.21-09.00.08:348][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.21-09.00.08:352][ 0]LogWindows: Attached monitors: +[2024.01.21-09.00.08:352][ 0]LogWindows: resolution: 3440x1440, work area: (0, 0) -> (3440, 1392), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.21-09.00.08:352][ 0]LogWindows: Found 1 attached monitors. +[2024.01.21-09.00.08:352][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.21-09.00.08:352][ 0]LogRHI: RHI Adapter Info: +[2024.01.21-09.00.08:352][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 +[2024.01.21-09.00.08:352][ 0]LogRHI: Driver Version: 546.29 (internal:31.0.15.4629, unified:546.29) +[2024.01.21-09.00.08:352][ 0]LogRHI: Driver Date: 11-29-2023 +[2024.01.21-09.00.08:352][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2024.01.21-09.00.08:353][ 0]LogRHI: Texture pool is 5622 MB (70% of 8032 MB) +[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 +[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: VendorId : 10de +[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: DeviceId : 2484 +[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: SubSysId : 87c11043 +[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: Revision : 00a1 +[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: DedicatedVideoMemory : 8422162432 bytes +[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: SharedSystemMemory : 8548954112 bytes +[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: AdapterLuid : 0 66303 +[2024.01.21-09.00.08:434][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2024.01.21-09.00.08:435][ 0]LogD3D11RHI: Async texture creation enabled +[2024.01.21-09.00.08:435][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported +[2024.01.21-09.00.08:435][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.01.21-09.00.08:497][ 0]LogVRS: Current RHI does not support Variable Rate Shading +[2024.01.21-09.00.08:507][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) +[2024.01.21-09.00.08:517][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' +[2024.01.21-09.00.08:517][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] +[2024.01.21-09.00.08:552][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.21-09.00.08:552][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.21-09.00.08:552][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.21-09.00.08:552][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.21-09.00.08:552][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.21-09.00.08:552][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.21-09.00.08:552][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.21-09.00.08:552][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.21-09.00.08:552][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.21-09.00.08:553][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.21-09.00.08:553][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.21-09.00.08:554][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.21-09.00.08:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.21-09.00.08:578][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.21-09.00.08:578][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.21-09.00.08:582][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.21-09.00.08:582][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.21-09.00.08:582][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.21-09.00.08:582][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.21-09.00.08:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.21-09.00.08:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.21-09.00.08:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.21-09.00.08:589][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.21-09.00.08:589][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.21-09.00.08:589][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.21-09.00.08:589][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.21-09.00.08:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.21-09.00.08:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.21-09.00.08:599][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.21-09.00.08:599][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.21-09.00.08:599][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.21-09.00.08:599][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.21-09.00.08:599][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.21-09.00.08:607][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.21-09.00.08:658][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.21-09.00.08:663][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.21-09.00.08:663][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.21-09.00.08:663][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.21-09.00.08:663][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.21-09.00.08:663][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.21-09.00.08:663][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.21-09.00.08:666][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.21-09.00.08:666][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.21-09.00.08:666][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.21-09.00.08:666][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.21-09.00.08:666][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.21-09.00.08:709][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.21-09.00.08:709][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.21-09.00.08:709][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.21-09.00.08:719][ 0]LogDerivedDataCache: C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2024.01.21-09.00.08:719][ 0]LogDerivedDataCache: Display: C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=1194.20MBs, RandomWriteSpeed=122.73MBs. Assigned SpeedClass 'Local' +[2024.01.21-09.00.08:721][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.01.21-09.00.08:721][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.01.21-09.00.08:721][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.01.21-09.00.08:721][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.01.21-09.00.08:721][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.01.21-09.00.08:722][ 0]LogShaderCompilers: Guid format shader working directory is -11 characters bigger than the processId version (D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/6072/). +[2024.01.21-09.00.08:722][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Thomas/AppData/Local/Temp/UnrealShaderWorkingDir/DA070AF5466584BB6BD2BBBECD18B8AB/'. +[2024.01.21-09.00.08:722][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.01.21-09.00.08:722][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. +[2024.01.21-09.00.09:579][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.01.21-09.00.09:678][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.21-09.00.09:679][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.21-09.00.09:956][ 0]LogSlate: Using FreeType 2.10.0 +[2024.01.21-09.00.09:956][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.01.21-09.00.09:975][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin. +[2024.01.21-09.00.09:975][ 0]LogAssetRegistry: FAssetRegistry took 0.0021 seconds to start up +[2024.01.21-09.00.09:998][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.01.21-09.00.10:245][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.01.21-09.00.10:245][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.01.21-09.00.10:245][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.01.21-09.00.10:246][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.01.21-09.00.10:246][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.01.21-09.00.10:425][ 0]LogDeviceProfileManager: Available device profiles: +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBE400][0000081837362800 66] GlobalDefaults, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBF200][0000081837360000 66] Windows, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBF400][00000818380BC800 66] WindowsEditor, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBF600][0000081835F2C800 66] WindowsServer, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBF800][00000818151A7800 66] WindowsClient, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBFA00][000008183E410000 66] IOS, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBFC00][000008183E412800 66] iPadAir2, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBFE00][000008183E415000 66] IPadPro, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [0000081830AA6600][000008183E417800 66] iPadAir3, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420000][000008183E41A000 66] iPadAir4, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420200][000008183E41C800 66] iPadAir5, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420400][000008183E430000 66] iPadMini4, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420600][000008183E432800 66] iPadMini5, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420800][000008183E435000 66] iPadMini6, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420A00][000008183E437800 66] iPhone6S, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420C00][000008183E43A000 66] iPhone7, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420E00][000008183E43C800 66] iPodTouch7, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421000][000008183E440000 66] iPhone6SPlus, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421200][000008183E442800 66] iPhone7Plus, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421400][000008183E445000 66] iPhoneSE, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421600][000008183E447800 66] iPhone8, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421800][000008183E44A000 66] iPhone8Plus, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421A00][000008183E44C800 66] iPhoneX, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421C00][000008183E450000 66] iPhoneXS, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421E00][000008183E452800 66] iPhoneXSMax, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422000][000008183E455000 66] iPhoneXR, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422200][000008183E457800 66] iPhone11, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422400][000008183E45A000 66] iPhone11Pro, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422600][000008183E45C800 66] iPhone11ProMax, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422800][000008183E460000 66] iPhoneSE2, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422A00][000008183E462800 66] iPhone12Mini, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422C00][000008183E465000 66] iPhone12, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422E00][000008183E467800 66] iPhone12Pro, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423000][000008183E46A000 66] iPhone12ProMax, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423200][000008183E46C800 66] iPhone13Mini, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423400][000008183E470000 66] iPhone13, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423600][000008183E472800 66] iPhone13Pro, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423800][000008183E475000 66] iPhone13ProMax, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423A00][000008183E477800 66] iPhoneSE3, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423C00][000008183E47A000 66] iPhone14, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423E00][000008183E47C800 66] iPhone14Plus, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424000][000008183E480000 66] iPhone14Pro, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424200][000008183E482800 66] iPhone14ProMax, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424400][000008183E485000 66] iPhone15, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424600][000008183E487800 66] iPhone15Plus, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424800][000008183E48A000 66] iPhone15Pro, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424A00][000008183E48C800 66] iPhone15ProMax, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424C00][000008183E490000 66] iPadPro105, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424E00][000008183E492800 66] iPadPro129, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425000][000008183E495000 66] iPadPro97, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425200][000008183E497800 66] iPadPro2_129, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425400][000008183E49A000 66] iPad5, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425600][000008183E49C800 66] iPad6, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425800][000008183E4A0000 66] iPad7, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425A00][000008183E4A2800 66] iPad8, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425C00][000008183E4A5000 66] iPad9, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425E00][000008183E4A7800 66] iPad10, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426000][000008183E4AA000 66] iPadPro11, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426200][000008183E4AC800 66] iPadPro2_11, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426400][000008183E4B0000 66] iPadPro3_11, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426600][000008183E4B2800 66] iPadPro4_11, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426800][000008183E4B5000 66] iPadPro3_129, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426A00][000008183E4B7800 66] iPadPro4_129, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426C00][000008183E4BA000 66] iPadPro5_129, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426E00][000008183E4BC800 66] iPadPro6_129, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427000][000008183E4C0000 66] AppleTV, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427200][000008183E4C2800 66] AppleTV4K, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427400][000008183E4C5000 66] AppleTV2_4K, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427600][000008183E4C7800 66] TVOS, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427800][000008183E4CA000 66] Mac, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427A00][000008183E4CC800 66] MacEditor, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427C00][000008183E4D0000 66] MacClient, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427E00][000008183E4D2800 66] MacServer, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428000][000008183E4D5000 66] Linux, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428200][000008183E4D7800 66] LinuxEditor, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428400][000008183E4DA000 66] LinuxArm64Editor, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428600][000008183E4DC800 66] LinuxArm64, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428800][000008183E4E0000 66] LinuxClient, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428A00][000008183E4E2800 66] LinuxArm64Client, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428C00][000008183E4E5000 66] LinuxServer, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428E00][000008183E4E7800 66] LinuxArm64Server, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429000][000008183E4EA000 66] Android, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429200][000008183E4EC800 66] Android_Preview_OpenGL, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429400][000008183E4F0000 66] Android_Preview_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429600][000008183E4F2800 66] Android_Low, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429800][000008183E4F5000 66] Android_Mid, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429A00][000008183E4F7800 66] Android_High, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429C00][000008183E4FA000 66] Android_Default, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429E00][000008183E4FC800 66] Android_Adreno4xx, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42A000][000008183E500000 66] Android_Adreno5xx_Low, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42A200][000008183E502800 66] Android_Adreno5xx, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42A400][000008183E505000 66] Android_Adreno6xx, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42A600][000008183E507800 66] Android_Adreno6xx_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42A800][000008183E50A000 66] Android_Adreno7xx, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42AA00][000008183E50C800 66] Android_Adreno7xx_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42AC00][000008183E510000 66] Android_Mali_T6xx, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42AE00][000008183E512800 66] Android_Mali_T7xx, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42B000][000008183E515000 66] Android_Mali_T8xx, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42B200][000008183E517800 66] Android_Mali_G71, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42B400][000008183E51A000 66] Android_Mali_G72, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42B600][000008183E51C800 66] Android_Mali_G72_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42B800][000008183E520000 66] Android_Mali_G76, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42BA00][000008183E522800 66] Android_Mali_G76_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42BC00][000008183E525000 66] Android_Mali_G77, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42BE00][000008183E527800 66] Android_Mali_G77_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42C000][000008183E52A000 66] Android_Mali_G78, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42C200][000008183E52C800 66] Android_Mali_G78_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42C400][000008183E530000 66] Android_Mali_G710, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42C600][000008183E532800 66] Android_Mali_G710_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42CA00][000008183E535000 66] Android_Mali_G7xx, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42CC00][000008183E537800 66] Android_Mali_G7xx_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42CE00][000008183E53A000 66] Android_Xclipse_920, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42D000][000008183E53C800 66] Android_Xclipse_920_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42D400][000008183E540000 66] Android_Vulkan_SM5, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42D600][000008183E542800 66] Android_PowerVR_G6xxx, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42D800][000008183E545000 66] Android_PowerVR_GT7xxx, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42DA00][000008183E547800 66] Android_PowerVR_GE8xxx, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42DC00][000008183E54A000 66] Android_PowerVR_GM9xxx, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42DE00][000008183E54C800 66] Android_PowerVR_GM9xxx_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42E000][000008183E550000 66] Android_TegraK1, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42E200][000008183E552800 66] Android_Unknown_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42E400][000008183E555000 66] Oculus_Quest, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42E600][000008183E557800 66] Oculus_Quest2, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42E800][000008183E55A000 66] Meta_Quest_Pro, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42EA00][000008183E55C800 66] Meta_Quest_3, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42EC00][000008183E560000 66] HoloLens, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42EE00][000008183E562800 66] MagicLeap_Vulkan, +[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: Active device profile: [000008183DDBF400][00000818380BC800 66] WindowsEditor +[2024.01.21-09.00.10:426][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.01.21-09.00.10:426][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.21-09.00.10:529][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.21-09.00.10:530][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-09.00.10:530][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-09.00.10:530][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-09.00.10:530][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-09.00.10:530][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-09.00.10:533][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-EOLA6SK' +[2024.01.21-09.00.10:533][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-EOLA6SK" -nocompile -nocompileuat ] +[2024.01.21-09.00.10:636][ 0]LogMaterial: WorldGridMaterial-SM5-Default: MATSM_DA9E5626FCAE01590760E73DF088B4B4_PCD3D_SM5_-86156035__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC0_VFO_SKYATM_SKYHF_SLWSMDLT_gs1_sdct_VT-0-0-1-0_MIN_DF_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_347391141DB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM5_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_A05E64F5EBD44C64BD24277E1DB8EBB792FC705C___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F1D3D5B5AF4A6D9ADE7391C36E24BD5A02F4BAF61_FLumenCardPS<false>0_0_0D25E975B63E407DD6CCDFE4BE03CD3DF848122EAC200DC679A410C1D8AF12A00F0044876007851BC_TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F5F6D284012F74DD2CFC45AAEF7606EB9D574CE14_TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B4E731E4363CF47597678D99A2AE4FAE80343B3DC_TLightMapDensityPSTLightMapPolicyHQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523A6F8EDE90BA70B7A37D281661EEE0A46689F58DC5_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316FDA2E61854F80E0F91AE4D21CD0BB79DEC508B58_TBasePassPSTLightMapPolicyLQSkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B43165D7C57B710379F5E917839EBE882255DAA29AF8C_FLandscapeGrassWeightVS0_0_077204F3CE0C4459388557E81DE05752C3D36790F47C0690A66AEBFB62A3248327AB8B3401F67DA0D_TLightMapDensityVSFNoLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523ACE92005F85D160B7FACC465666DB47AD63FF14F7_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ0_0_067553F61B5470C464BC7EDD63DFF5C95B47B43168A2DFEB19681995675B59DD9556978C705446847_FHitProxyVS0_0_035066ECBC7ACAFB429F4F029D7F02660C69AAB0A52D62CB854026D5374EC4E8A00F09A8B1D3302B8_FHitProxyPS0_0_0E427B9138BA536F768FD73ED5EBD629434FE712F591AC01CFB8D5107B679B4AC4E6A2D25CEE2821A_FLandscapeGrassWeightPS0_0_077204F3CE0C4459388557E81DE05752C3D36790FB0B2C106151A19D437E6A81208418E180C9A94FC_TBasePassPSFNoLightMapPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316AA7AFF0410210797DA8DBFDCE4DCE7BD73648BF2_TShadowDepthVSVertexShadowDepth_OutputDepth0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14BF87CEE5C05DBEF9DC24EE7C0F6CF60618ED0AF73_TDepthOnlyVS<true>0_0_0A4B1DB9B93D59E72F068E9E0A27D85C1396E331A6C2F9E9E0F29C1CC4BD070290C8B56F4775CBAE7_FLandscapePhysicalMaterialPS0_0_020E1030965D9050BE2F2C5A9779AD02AE39502F1EB9F96523E4AC1F2529D86D76BDF869A153FCD4A_TLightMapDensityVSFDummyLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523A7B900AFE3BA5C55A32FF9BDFB44D3099D0056480_FLumenCardVS0_0_06124D99229D9D82CAA55E03425A9B9C0FD582F11CC43E529207B75738B69C90E919763AEC6FA2C8A_TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy0_0_0F0765E97F80A58082337947551EC5C71F929BC6C10A5156EA848D21CFBF57CE1492E504233A65909_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316825624867C61F3DE53BFA02233D16BD0B82A683D_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316899CC7EE1C80A173D8CCB78A28FD236F5F2A6D59_TBasePassPSTLightMapPolicyHQ0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316898AEA5165589EBF175921373DEB413FB7F34F22_TLightMapDensityPSFDummyLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523AED5721127772996308073D8F8E9736D48C4F7391_TBasePassPSFCachedPointIndirectLightingPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316B3D33D9C4C484723E672E95931A0FA27C9E8BBF0_FTranslucentLightingInjectPS0_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS1_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS2_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS3_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS4_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS5_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS6_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS7_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS8_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS9_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS10_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS11_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS12_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS13_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS14_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS15_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_TBasePassVSFCachedPointIndirectLightingPolicy0_0_0F0765E97F80A58082337947551EC5C71F929BC6C63D4D5DEDB79A8344B5CE12C0658C647A5BAE06B_TBasePassPSFCachedPointIndirectLightingPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316141E3C1005BE613F467BBA75C870B8B0ABB5922D_FVelocityPS0_0_0578E1DFC040BAC3A5887E55EDAA7D7643A3C5703424AC0BEE559BE53397AB3C2FC130F4C90538CDB_TBasePassPSFCachedVolumeIndirectLightingPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431618CE64D2B7609F1F0EE3F172AE7FC4A9A40D6F19_TShadowDepthVSVertexShadowDepth_PerspectiveCorrect0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B9396F3B9CB091423F82674523BC72504438631DE_TBasePassPSFCachedVolumeIndirectLightingPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431626DE51AC3872760C99EBD5D6428B8429D8654B09_TLightMapDensityPSFNoLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523A4E0A359E93DD037794AD9F3BFF2229E192443465_TLightMapDensityVSTLightMapPolicyLQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523A74E0F86ABDC86BABD4121E29A6C471D25795F1CD_TBasePassVSTLightMapPolicyHQ0_0_0F0765E97F80A58082337947551EC5C71F929BC6C5C554DFD6561B915DE45D241DDB26421D7D92563_FLandscapePhysicalMaterialVS0_0_020E1030965D9050BE2F2C5A9779AD02AE39502F111D5D4108CFDB5B6CBE8F3ADC4BE30C19859186B_TBasePassPSFNoLightMapPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431623AEF5FC38580B9DD682422255AA9EC62059678A_TBasePassVSFCachedVolumeIndirectLightingPolicy0_0_0F0765E97F80A58082337947551EC5C71F929BC6C27C635E797CBD2619F0D39BEE7CD18E130F05E26_TShadowDepthPSPixelShadowDepth_OnePassPointLight0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F3189543DEB1E5450A6398EF5AC45B9A88DC3459B_TShadowDepthVSVertexShadowDepth_PerspectiveCorrectPositionOnly0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14BFD365E6D701BA2F152E8623339642107E5FF7FC6_TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ0_0_0F0765E97F80A58082337947551EC5C71F929BC6C6EF60DE3C0CA277D8FBECBFCB0B5E02D0DFD2B1A_TShadowDepthVSVertexShadowDepth_OnePassPointLight0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B95DED9C73DC5F223F091004CF57334C099017CF0_TBasePassPSTLightMapPolicyLQ0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431673C1FA12A57DB2481B209BC117CF77EAF777E48D_TLightMapDensityPSTLightMapPolicyLQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523A60462DA9E455B94945F102A0576E9055D6B63400_TBasePassVSTLightMapPolicyLQ0_0_0F0765E97F80A58082337947551EC5C71F929BC6C15BE5EAD592CA3B8CD12BA18828DD2294877D9CA_TLightMapDensityVSTLightMapPolicyHQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523AE6479A49666B1424EE545AF64EE0BE2ED2964B8F_FDebugViewModePS0_0_0CCFA47BD7FA67195CAFC899931E16F7252214F020074CFCF9A67BE69CCE53140F9193C858B3006EA_TBasePassPSTLightMapPolicyHQSkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431634F240AFBCA6DC4F1885665AD7EBA74031254A3C_TDepthOnlyVS<false>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ogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.21-09.00.10:686][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.21-09.00.10:686][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.21-09.00.10:686][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.21-09.00.10:686][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.21-09.00.11:412][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.21-09.00.12:563][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.21-09.00.12:563][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.21-09.00.12:573][ 0]LogUObjectArray: 22493 objects as part of root set at end of initial load. +[2024.01.21-09.00.12:573][ 0]LogUObjectAllocator: 6340888 out of 0 bytes used by permanent object pool. +[2024.01.21-09.00.12:573][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.21-09.00.12:579][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.21-09.00.12:579][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.21-09.00.12:580][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0xfbf7b153", spawning console +[2024.01.21-09.00.12:585][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.21-09.00.12:605][ 0]LogSlate: Border +[2024.01.21-09.00.12:605][ 0]LogSlate: BreadcrumbButton +[2024.01.21-09.00.12:605][ 0]LogSlate: Brushes.Title +[2024.01.21-09.00.12:605][ 0]LogSlate: Default +[2024.01.21-09.00.12:605][ 0]LogSlate: Icons.Save +[2024.01.21-09.00.12:605][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.21-09.00.12:605][ 0]LogSlate: ListView +[2024.01.21-09.00.12:605][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.21-09.00.12:605][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.21-09.00.12:605][ 0]LogSlate: TableView.DarkRow +[2024.01.21-09.00.12:605][ 0]LogSlate: TableView.Row +[2024.01.21-09.00.12:605][ 0]LogSlate: TreeView +[2024.01.21-09.00.12:765][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.21-09.00.12:771][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 6 ms +[2024.01.21-09.00.12:791][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.21-09.00.12:791][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.21-09.00.12:791][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.21-09.00.12:791][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-EOLA6SK: (Name=DESKTOP-EOLA6SK, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22621.0, Flags="Device_InstallSoftwareValid") +[2024.01.21-09.00.13:064][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.21-09.00.13:090][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.21-09.00.13:172][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.21-09.00.13:372][ 0]LogPython: Using Python 3.9.7 +[2024.01.21-09.00.14:373][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 35450FEE47EB23732B9E1DBA06AC5B03 | Instance: 6D621FA149BC484EA4A2BC9EFDE4B516 (DESKTOP-EOLA6SK-6072). +[2024.01.21-09.00.15:161][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.21-09.00.15:166][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.21-09.00.15:169][ 0]LogUdpMessaging: Display: Added local interface '192.168.178.56' to multicast group '230.0.0.1:6666' +[2024.01.21-09.00.16:037][ 0]SourceControl: Revision control is disabled +[2024.01.21-09.00.16:041][ 0]LogUProjectInfo: Found projects: +[2024.01.21-09.00.16:060][ 0]SourceControl: Revision control is disabled +[2024.01.21-09.00.16:072][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-09.00.16:073][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-09.00.16:073][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-09.00.16:096][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.21-09.00.16:121][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.21-09.00.16:121][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.21-09.00.16:489][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. +[2024.01.21-09.00.17:267][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.21-09.00.18:786][ 0]LogCollectionManager: Loaded 0 collections in 0.002209 seconds +[2024.01.21-09.00.18:788][ 0]LogFileCache: Scanning file cache for directory 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s +[2024.01.21-09.00.18:789][ 0]LogFileCache: Scanning file cache for directory 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/Developers/Thomas/Collections/' took 0.00s +[2024.01.21-09.00.18:790][ 0]LogFileCache: Scanning file cache for directory 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s +[2024.01.21-09.00.19:369][ 0]LogEngine: Initializing Engine... +[2024.01.21-09.00.19:378][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.01.21-09.00.19:483][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.21-09.00.19:490][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.00.19:490][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.00.19:496][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.21-09.00.19:497][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.21-09.00.19:497][ 0]LogInit: Texture streaming: Enabled +[2024.01.21-09.00.19:513][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.21-09.00.19:558][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.21-09.00.19:576][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.21-09.00.19:577][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.21-09.00.19:577][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.21-09.00.19:578][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.21-09.00.19:578][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.21-09.00.19:578][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.21-09.00.19:578][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.21-09.00.19:579][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.21-09.00.19:579][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.00.19:579][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.00.19:579][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.00.19:579][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.00.19:579][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.00.19:586][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.00.19:640][ 0]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.00.19:640][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.00.19:643][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.00.19:643][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.00.19:644][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.21-09.00.19:644][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=1 +[2024.01.21-09.00.19:646][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.21-09.00.19:646][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.21-09.00.19:646][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.21-09.00.19:646][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.21-09.00.19:646][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.21-09.00.19:663][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.21-09.00.19:667][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.21-09.00.19:667][ 0]LogInit: Transaction tracking system initialized +[2024.01.21-09.00.19:694][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.21-09.00.19:698][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.21-09.00.19:706][ 0]BlueprintLog: New page: Editor Load +[2024.01.21-09.00.19:709][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.011693 seconds (Found 160 uncontrolled assets) +[2024.01.21-09.00.19:809][ 0]LocalizationService: Localization service is disabled +[2024.01.21-09.00.19:829][ 0]TimingProfiler: Initialize +[2024.01.21-09.00.19:829][ 0]TimingProfiler: OnSessionChanged +[2024.01.21-09.00.19:829][ 0]LoadingProfiler: Initialize +[2024.01.21-09.00.19:829][ 0]LoadingProfiler: OnSessionChanged +[2024.01.21-09.00.19:829][ 0]NetworkingProfiler: Initialize +[2024.01.21-09.00.19:829][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.21-09.00.19:829][ 0]MemoryProfiler: Initialize +[2024.01.21-09.00.19:829][ 0]MemoryProfiler: OnSessionChanged +[2024.01.21-09.00.19:930][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-09.00.19:931][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-09.00.19:931][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-09.00.20:086][ 0]LogFileCache: Scanning file cache for directory 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/' took 0.01s +[2024.01.21-09.00.20:542][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.21-09.00.20:612][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.21-09.00.20:614][ 0]SourceControl: Revision control is disabled +[2024.01.21-09.00.20:614][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 13.784 +[2024.01.21-09.00.20:614][ 0]Cmd: MAP LOAD FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.01.21-09.00.20:615][ 0]LightingResults: New page: Lighting Build +[2024.01.21-09.00.20:617][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.00.20:618][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.00.20:618][ 0]MapCheck: New page: Map Check +[2024.01.21-09.00.20:618][ 0]LightingResults: New page: Lighting Build +[2024.01.21-09.00.20:621][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.00.20:627][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms +[2024.01.21-09.00.20:845][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.21-09.00.20:960][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.6 MiB to D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin +[2024.01.21-09.00.21:500][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.21-09.00.21:652][ 0]LogStaticMesh: Display: Building static mesh Abgrund_Wall... +[2024.01.21-09.00.21:657][ 0]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole... +[2024.01.21-09.00.21:657][ 0]LogStaticMesh: Display: Building static mesh Ceiling... +[2024.01.21-09.00.21:684][ 0]LogStaticMesh: Display: Building static mesh chair_big... +[2024.01.21-09.00.21:711][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/GameMap/Ceiling.Ceiling +[2024.01.21-09.00.21:716][ 0]LogStaticMesh: Display: Building static mesh chair_small... +[2024.01.21-09.00.21:729][ 0]LogStaticMesh: Adjacency [0.01s], tris: 1462, UVs 2 +[2024.01.21-09.00.21:729][ 0]LogStaticMesh: Adjacency [0.01s], tris: 1480, UVs 2 +[2024.01.21-09.00.21:734][ 0]LogStaticMesh: Display: Building static mesh clock... +[2024.01.21-09.00.21:737][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Props/clock.clock +[2024.01.21-09.00.21:738][ 0]LogStaticMesh: Display: Building static mesh exit_left... +[2024.01.21-09.00.21:741][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Props/exit_left.exit_left +[2024.01.21-09.00.21:745][ 0]LogStaticMesh: Display: Building static mesh file_cabinet2... +[2024.01.21-09.00.21:745][ 0]LogStaticMesh: Display: Building static mesh kaffee... +[2024.01.21-09.00.21:753][ 0]LogStaticMesh: Clustering [0.02s]. Ratio: 1.000000 +[2024.01.21-09.00.21:753][ 0]LogStaticMesh: Clustering [0.02s]. Ratio: 1.000000 +[2024.01.21-09.00.21:753][ 0]LogStaticMesh: Leaves [0.00s] +[2024.01.21-09.00.21:753][ 0]LogStaticMesh: Leaves [0.00s] +[2024.01.21-09.00.21:757][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Props/kaffee.kaffee +[2024.01.21-09.00.21:760][ 0]LogStaticMesh: Display: Building static mesh paper... +[2024.01.21-09.00.21:762][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Props/paper.paper +[2024.01.21-09.00.21:764][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.21-09.00.21:767][ 0]LogStaticMesh: Display: Building static mesh paper_stack... +[2024.01.21-09.00.21:769][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. +[2024.01.21-09.00.21:769][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.00.21:769][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.00.21:769][ 0]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.00.21:771][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Props/paper_stack.paper_stack +[2024.01.21-09.00.21:772][ 0]LogStaticMesh: Display: Building static mesh phone_Circle_001... +[2024.01.21-09.00.21:773][ 0]LogStaticMesh: Display: Building static mesh phone_Circle_002... +[2024.01.21-09.00.21:780][ 0]LogStaticMesh: Display: Building static mesh phone_Plane_002... +[2024.01.21-09.00.21:793][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 +[2024.01.21-09.00.21:795][ 0]LogStaticMesh: Display: Building static mesh phone_Plane_003... +[2024.01.21-09.00.21:808][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 +[2024.01.21-09.00.21:812][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 +[2024.01.21-09.00.21:812][ 0]LogStaticMesh: Display: Building static mesh table_big... +[2024.01.21-09.00.21:818][ 0]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.21-09.00.21:820][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 +[2024.01.21-09.00.21:820][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Props/table_big.table_big +[2024.01.21-09.00.21:825][ 0]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.21-09.00.21:840][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.21-09.00.21:923][ 0]LogStaticMesh: Reduce [0.17s] +[2024.01.21-09.00.21:927][ 0]LogStaticMesh: Reduce [0.17s] +[2024.01.21-09.00.21:943][ 0]LogStaticMesh: Built static mesh [0.12s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.21-09.00.21:960][ 0]LogStaticMesh: Fallback 0/1 [0.04s], num tris: 1256 +[2024.01.21-09.00.21:960][ 0]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1276 +[2024.01.21-09.00.21:965][ 0]LogStaticMesh: ConstrainClusters: +[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Input: 24 Clusters, 2966 Triangles and 3809 Vertices +[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Output without splits: 24 Clusters, 2966 Triangles and 3818 Vertices +[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Output with splits: 24 Clusters, 2966 Triangles and 3818 Vertices +[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 17, 3 Materials: 7, At Least 4 Materials: 0 +[2024.01.21-09.00.21:965][ 0]LogStaticMesh: ConstrainClusters: +[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Input: 24 Clusters, 2985 Triangles and 3855 Vertices +[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Output without splits: 24 Clusters, 2985 Triangles and 3869 Vertices +[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Output with splits: 24 Clusters, 2985 Triangles and 3869 Vertices +[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 17, 3 Materials: 7, At Least 4 Materials: 0 +[2024.01.21-09.00.21:966][ 0]LogStaticMesh: WritePages: +[2024.01.21-09.00.21:966][ 0]LogStaticMesh: Root: GPU size: 30964 bytes. 1 Pages. 30964.000 bytes per page (94.495% utilization). +[2024.01.21-09.00.21:966][ 0]LogStaticMesh: Streaming: GPU size: 32936 bytes. 1 Pages (1 with relative encoding). 32936.000 bytes per page (25.128% utilization). +[2024.01.21-09.00.21:966][ 0]LogStaticMesh: Page data disk size: 52840 bytes. Fixup data size: 144 bytes. +[2024.01.21-09.00.21:966][ 0]LogStaticMesh: Total GPU size: 63900 bytes, Total disk size: 52984 bytes. +[2024.01.21-09.00.21:966][ 0]LogStaticMesh: Encode [0.01s] +[2024.01.21-09.00.21:966][ 0]LogStaticMesh: Nanite build [0.21s] + +[2024.01.21-09.00.21:967][ 0]LogStaticMesh: WritePages: +[2024.01.21-09.00.21:967][ 0]LogStaticMesh: Root: GPU size: 31180 bytes. 1 Pages. 31180.000 bytes per page (95.154% utilization). +[2024.01.21-09.00.21:967][ 0]LogStaticMesh: Streaming: GPU size: 33356 bytes. 1 Pages (1 with relative encoding). 33356.000 bytes per page (25.449% utilization). +[2024.01.21-09.00.21:967][ 0]LogStaticMesh: Page data disk size: 51188 bytes. Fixup data size: 144 bytes. +[2024.01.21-09.00.21:967][ 0]LogStaticMesh: Total GPU size: 64536 bytes, Total disk size: 51332 bytes. +[2024.01.21-09.00.21:967][ 0]LogStaticMesh: Encode [0.01s] +[2024.01.21-09.00.21:967][ 0]LogStaticMesh: Nanite build [0.21s] + +[2024.01.21-09.00.21:969][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.479156 MB), EncodeSpeed: Fast +[2024.01.21-09.00.21:973][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_3 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Fast +[2024.01.21-09.00.21:973][ 0]LogStaticMesh: Built static mesh [0.32s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole +[2024.01.21-09.00.21:973][ 0]LogStaticMesh: Built static mesh [0.32s] /Game/GameMap/Abgrund_Wall.Abgrund_Wall +[2024.01.21-09.00.21:983][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_4 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Fast +[2024.01.21-09.00.21:986][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.229082 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:035][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_4 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:035][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_3 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:035][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:ShadowMapTexture2D_4 (BGRA8, 1024x64 x1x1x1) (Required Memory Estimate: 2.062531 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:035][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_2 (TFO_DXT1, 256x256 x1x1x1) (Required Memory Estimate: 7.604136 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:044][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:ShadowMapTexture2D_5 (BGRA8, 128x64 x1x1x1) (Required Memory Estimate: 0.312489 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:057][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.21-09.00.22:074][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.01.21-09.00.22:075][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.21-09.00.22:075][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,142ms to complete. +[2024.01.21-09.00.22:092][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 15.262 +[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 819,20 MiB budget. Usage: 0.00% +[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.21-09.00.22:110][ 0]LogTexture: Display: Building textures: /Game/GameMap/Abgrund/Concrete030_1K-JPG_Roughness.Concrete030_1K-JPG_Roughness (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 121.145823 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:112][ 0]LogTexture: Display: Building textures: /Game/GameMap/Abgrund/Concrete030_1K-JPG_Color.Concrete030_1K-JPG_Color (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:115][ 0]LogTexture: Display: Building textures: /Game/GameMap/Abgrund/Concrete030_1K-JPG_NormalGL.Concrete030_1K-JPG_NormalGL (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 213.562488 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:152][ 0]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Color.Wood028_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:197][ 0]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalGL.Wood028_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:340][ 0]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Roughness.Wood028_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:389][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Floor_Material/WoodFloor054_2K-JPG_Color.WoodFloor054_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:410][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color.Wallpaper001A_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:454][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL.Wallpaper001A_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:696][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness.Wallpaper001A_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:783][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.00.22:822][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.00.22:834][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.00.22:849][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.00.22:920][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:930][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:945][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:956][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:956][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:964][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:964][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:964][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:969][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_2 (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.479041 MB), EncodeSpeed: Fast +[2024.01.21-09.00.22:977][ 0]LogTexture: Display: Building textures: /Game/GameMap/Abgrund/Concrete030_1K-JPG_AmbientOcclusion.Concrete030_1K-JPG_AmbientOcclusion (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 121.145823 MB), EncodeSpeed: Fast +[2024.01.21-09.00.23:275][ 0]LogStaticMesh: Built static mesh [1.56s] /Game/GameMap/Props/chair_small.chair_small +[2024.01.21-09.00.23:539][ 0]LogStaticMesh: Built static mesh [1.85s] /Game/GameMap/Props/chair_big.chair_big +[2024.01.21-09.00.24:281][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-09.00.24:304][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.21-09.00.24:334][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-09.00.24:361][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.21-09.00.24:365][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-09.00.24:381][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.21-09.00.24:382][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-09.00.24:388][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.21-09.00.24:391][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-09.00.24:406][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.21-09.00.24:413][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-09.00.24:443][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.21-09.00.24:451][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-09.00.24:473][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.21-09.00.24:473][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-09.00.24:499][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.21-09.00.24:501][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-09.00.24:518][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.21-09.00.24:523][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-09.00.24:546][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.21-09.00.26:740][ 0]LogSlate: Took 0.000231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.21-09.00.26:789][ 0]LogSlate: Took 0.009586 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.21-09.00.26:802][ 0]LogSlate: Took 0.010456 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.21-09.00.26:825][ 0]LogViewport: Scene viewport resized to 2742x1252, mode Windowed. +[2024.01.21-09.00.27:555][ 0]LogStall: Startup... +[2024.01.21-09.00.27:557][ 0]LogStall: Startup complete. +[2024.01.21-09.00.27:562][ 0]LogLoad: (Engine Initialization) Total time: 20.73 seconds +[2024.01.21-09.00.27:562][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.21-09.00.27:639][ 0]LogAssetRegistry: AssetRegistryGather time 9.3089s: AssetDataDiscovery 0.1988s, AssetDataGather 9.0592s, StoreResults 0.0508s. +[2024.01.21-09.00.27:662][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2024.01.21-09.00.27:743][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.21-09.00.27:858][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> + +[2024.01.21-09.00.27:867][ 1]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.035550 secs +[2024.01.21-09.00.28:885][ 1]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 9 triangles, Ceiling +[2024.01.21-09.00.29:802][ 4]LogSlate: Took 0.000227 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.21-09.00.29:914][ 6]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.424 seconds, threshold is 0.300 s), will parallelize next time. +[2024.01.21-09.00.31:339][ 15]LogMeshUtilities: Finished distance field build in 1.8s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2779 triangles, world_fixed_RoomStructure +[2024.01.21-09.00.33:621][ 31]LogMeshUtilities: Finished distance field build in 2.3s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole +[2024.01.21-09.00.35:829][ 43]LogMeshUtilities: Finished distance field build in 2.2s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 493 triangles, Abgrund_Wall +[2024.01.21-09.01.42:742][665]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.01.42:753][665]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.01.42:760][665]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:01:42) +[2024.01.21-09.01.42:764][665]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.01.21-09.01.42:764][665]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.01.21-09.01.42:766][665]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.01.42:798][665]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031978s) +[2024.01.21-09.01.42:798][665]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032037s) +[2024.01.21-09.01.42:803][665]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2024.01.21-09.01.42:805][665]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.01.42:805][665]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.01.42:805][665]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.01.42:806][665]LogPlayLevel: PIE: World Init took: (0.001612s) +[2024.01.21-09.01.42:806][665]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.01.42:807][665]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.01.42:807][665]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.01.42:807][665]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.01.42:807][665]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.01.42:809][665]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.01.42:846][665]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.01.42:846][665]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.01.42:846][665]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.01.42:846][665]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.01.42:847][665]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.01.21-09.01.42:847][665]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=2 +[2024.01.21-09.01.42:849][665]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.01.21-09.01.42:849][665]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.01.21-09.01.42:849][665]LogInit: FAudioDevice initialized with ID 2. +[2024.01.21-09.01.42:849][665]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. +[2024.01.21-09.01.42:849][665]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.21-09.01.43:175][665]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.01.43:188][665]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.01.43 +[2024.01.21-09.01.43:201][665]LogWorld: Bringing up level for play took: 0.024852 +[2024.01.21-09.01.43:203][665]LogOnline: OSS: Created online subsystem instance for: :Context_1 +[2024.01.21-09.01.43:234][665]PIE: Server logged in +[2024.01.21-09.01.43:235][665]PIE: Play in editor total start time 0,483 seconds. +[2024.01.21-09.01.46:248][735]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.01.46:248][735]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.01.46:248][735]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.01.46:250][735]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.01.46:277][735]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.01.46:283][735]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.01.46:288][735]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.01.46:292][735]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.21-09.01.46:292][735]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.21-09.01.46:294][735]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.21-09.01.46:326][735]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.01.21-09.01.46:354][736]LogPlayLevel: Display: Destroying online subsystem :Context_1 +[2024.01.21-09.01.49:102][927]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.01.49:111][927]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.01.49:111][927]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:01:49) +[2024.01.21-09.01.49:111][927]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.01.49:142][927]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031633s) +[2024.01.21-09.01.49:143][927]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031672s) +[2024.01.21-09.01.49:147][927]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.21-09.01.49:148][927]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.01.49:148][927]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.01.49:148][927]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.01.49:149][927]LogPlayLevel: PIE: World Init took: (0.000951s) +[2024.01.21-09.01.49:149][927]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.01.49:149][927]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.01.49:149][927]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.01.49:149][927]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.01.49:149][927]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.01.49:151][927]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.01.49:187][927]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.01.49:187][927]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.01.49:187][927]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.01.49:187][927]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.01.49:187][927]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.01.21-09.01.49:187][927]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=3 +[2024.01.21-09.01.49:190][927]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.01.21-09.01.49:190][927]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.01.21-09.01.49:190][927]LogInit: FAudioDevice initialized with ID 3. +[2024.01.21-09.01.49:190][927]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. +[2024.01.21-09.01.49:190][927]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.21-09.01.49:192][927]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.01.49:202][927]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.01.49 +[2024.01.21-09.01.49:203][927]LogWorld: Bringing up level for play took: 0.010469 +[2024.01.21-09.01.49:205][927]LogOnline: OSS: Created online subsystem instance for: :Context_2 +[2024.01.21-09.01.49:208][927]PIE: Server logged in +[2024.01.21-09.01.49:208][927]PIE: Play in editor total start time 0,098 seconds. +[2024.01.21-09.02.13:015][224]LogDerivedDataCache: C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.293 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2756 files in 4100 folders with total size 205 MiB. +[2024.01.21-09.02.19:585][560]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.02.19:586][560]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.02.19:586][560]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.02.19:587][560]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.02.19:603][560]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.02.19:607][560]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.02.19:611][560]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.02.19:613][560]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.21-09.02.19:613][560]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.21-09.02.19:616][560]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.21-09.02.19:651][560]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.21-09.02.19:690][561]LogPlayLevel: Display: Destroying online subsystem :Context_2 +[2024.01.21-09.02.27:236][874]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.02.27:244][874]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.02.27:244][874]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:02:27) +[2024.01.21-09.02.27:244][874]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.02.27:277][874]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032763s) +[2024.01.21-09.02.27:277][874]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032802s) +[2024.01.21-09.02.27:281][874]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.21-09.02.27:282][874]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.02.27:282][874]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.02.27:283][874]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.02.27:283][874]LogPlayLevel: PIE: World Init took: (0.000934s) +[2024.01.21-09.02.27:283][874]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.02.27:283][874]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.02.27:284][874]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.02.27:284][874]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.02.27:284][874]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.02.27:286][874]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.02.27:324][874]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.02.27:324][874]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.02.27:324][874]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.02.27:324][874]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.02.27:324][874]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.01.21-09.02.27:324][874]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=4 +[2024.01.21-09.02.27:327][874]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.01.21-09.02.27:327][874]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.01.21-09.02.27:327][874]LogInit: FAudioDevice initialized with ID 4. +[2024.01.21-09.02.27:327][874]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'. +[2024.01.21-09.02.27:327][874]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.21-09.02.27:329][874]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.02.27:339][874]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.02.27 +[2024.01.21-09.02.27:339][874]LogWorld: Bringing up level for play took: 0.010109 +[2024.01.21-09.02.27:342][874]LogOnline: OSS: Created online subsystem instance for: :Context_3 +[2024.01.21-09.02.27:345][874]PIE: Server logged in +[2024.01.21-09.02.27:346][874]PIE: Play in editor total start time 0,102 seconds. +[2024.01.21-09.02.36:991][380]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=32.18 Y=6.23 Z=0.00 Location: X=3114.70 Y=120.06 Z=98.20 Normal: X=-0.50 Y=-0.43 Z=-0.75 PenetrationDepth:33.237 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) +[2024.01.21-09.06.43:966][424]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.06.43:966][424]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.06.43:966][424]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.06.43:967][424]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.06.43:972][424]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.06.43:976][424]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.06.43:980][424]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.06.43:982][424]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.21-09.06.43:983][424]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.21-09.06.43:984][424]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.21-09.06.44:019][424]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2024.01.21-09.06.44:059][425]LogPlayLevel: Display: Destroying online subsystem :Context_3 +[2024.01.21-09.07.04:822][518]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.07.04:831][518]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.07.04:831][518]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:07:04) +[2024.01.21-09.07.04:831][518]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.07.04:866][518]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034135s) +[2024.01.21-09.07.04:866][518]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.034182s) +[2024.01.21-09.07.04:870][518]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.21-09.07.04:871][518]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.07.04:871][518]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.07.04:871][518]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.07.04:872][518]LogPlayLevel: PIE: World Init took: (0.001043s) +[2024.01.21-09.07.04:872][518]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.07.04:872][518]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.07.04:873][518]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.07.04:873][518]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.07.04:873][518]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.07.04:875][518]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.07.04:912][518]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.07.04:913][518]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.07.04:913][518]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.07.04:913][518]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.07.04:913][518]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2024.01.21-09.07.04:913][518]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=5 +[2024.01.21-09.07.04:916][518]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2024.01.21-09.07.04:916][518]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2024.01.21-09.07.04:916][518]LogInit: FAudioDevice initialized with ID 5. +[2024.01.21-09.07.04:916][518]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'. +[2024.01.21-09.07.04:916][518]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.21-09.07.04:918][518]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.07.04:928][518]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.07.04 +[2024.01.21-09.07.04:929][518]LogWorld: Bringing up level for play took: 0.010721 +[2024.01.21-09.07.04:932][518]LogOnline: OSS: Created online subsystem instance for: :Context_4 +[2024.01.21-09.07.04:935][518]PIE: Server logged in +[2024.01.21-09.07.04:935][518]PIE: Play in editor total start time 0,105 seconds. +[2024.01.21-09.07.17:925][167]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.07.17:925][167]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.07.17:926][167]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.07.17:927][167]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.07.17:948][167]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.07.17:952][167]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.07.17:956][167]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.07.17:958][167]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.21-09.07.17:958][167]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.21-09.07.17:960][167]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.21-09.07.17:990][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.01.21-09.07.18:027][168]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2024.01.21-09.07.19:018][209]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.07.19:027][209]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.07.19:027][209]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:07:19) +[2024.01.21-09.07.19:027][209]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.07.19:060][209]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032861s) +[2024.01.21-09.07.19:060][209]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032898s) +[2024.01.21-09.07.19:064][209]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.21-09.07.19:065][209]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.07.19:065][209]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.07.19:065][209]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.07.19:066][209]LogPlayLevel: PIE: World Init took: (0.000963s) +[2024.01.21-09.07.19:066][209]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.07.19:066][209]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.07.19:066][209]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.07.19:066][209]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.07.19:066][209]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.07.19:068][209]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.07.19:105][209]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.07.19:105][209]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.07.19:105][209]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.07.19:105][209]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.07.19:106][209]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 +[2024.01.21-09.07.19:106][209]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=6 +[2024.01.21-09.07.19:109][209]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 +[2024.01.21-09.07.19:109][209]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 +[2024.01.21-09.07.19:109][209]LogInit: FAudioDevice initialized with ID 6. +[2024.01.21-09.07.19:109][209]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'. +[2024.01.21-09.07.19:109][209]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 +[2024.01.21-09.07.19:110][209]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.07.19:120][209]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.07.19 +[2024.01.21-09.07.19:121][209]LogWorld: Bringing up level for play took: 0.010419 +[2024.01.21-09.07.19:123][209]LogOnline: OSS: Created online subsystem instance for: :Context_5 +[2024.01.21-09.07.19:126][209]PIE: Server logged in +[2024.01.21-09.07.19:127][209]PIE: Play in editor total start time 0,1 seconds. +[2024.01.21-09.07.22:865][395]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.07.22:865][395]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.07.22:866][395]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.07.22:867][395]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.07.22:870][395]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.07.22:874][395]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.07.22:878][395]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.07.22:880][395]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 +[2024.01.21-09.07.22:880][395]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.01.21-09.07.22:882][395]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.01.21-09.07.22:898][395]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.01.21-09.07.22:934][396]LogPlayLevel: Display: Destroying online subsystem :Context_5 +[2024.01.21-09.07.25:304][545]LogSlate: Took 0.007230 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.21-09.07.25:364][547]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.07.25:440][549]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.07.25:534][552]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.07.27:731][661]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door +[2024.01.21-09.07.27:735][661]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.07.27:735][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.07.27:752][661]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] +[2024.01.21-09.07.28:645][661]LogSlate: Took 0.000224 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.21-09.07.28:654][661]LogSlate: Took 0.005123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.21-09.07.31:833][826]LogViewport: Scene viewport resized to 1014x580, mode Windowed. +[2024.01.21-09.07.32:757][862]LogViewport: Scene viewport resized to 1361x1246, mode Windowed. +[2024.01.21-09.07.42:186][369]LogViewport: Scene viewport resized to 894x968, mode Windowed. +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: ================================================ +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Total job queries 176, among them cache hits 58 (32.95%) +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Tracking 73 distinct input hashes that result in 44 distinct outputs (60.27%) +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: RAM used: 162,87 KiB of 819,20 MiB budget. Usage: 0.02% +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Shaders Compiled: 57 +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Jobs assigned 58, completed 57 (98.28%) +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Average time worker was idle: 17.90 s +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Time job spent in pending queue: average 3.74 s, longest 7.33 s +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Job execution time: average 1.16 s, max 2.96 s +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Job life time (pending + execution): average 4.96 s, max 8.01 +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Shader code size: average 5,073 KiB, min 1,402 KiB, max 8,711 KiB +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.25 s +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Jobs were issued in 58 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Average processing rate: 6.16 jobs/sec +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Total thread time: 44,655 s +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Total thread preprocess time: 5,42 s +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Percentage time preprocessing: 12.14% +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Effective parallelization: 4.83 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) +[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) +[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 23.41% of total time (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) +[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ - 19.31% of total time (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) +[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 18.17% of total time (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) +[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 16.04% of total time (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) +[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: FLumenCardVS - 15.11% of total time (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) +[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: ================================================ +[2024.01.21-09.08.05:863][485]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.08.05:876][485]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.08.05:876][485]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:08:05) +[2024.01.21-09.08.05:876][485]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.08.05:915][485]LogPlayLevel: PIE: StaticDuplicateObject took: (0.038422s) +[2024.01.21-09.08.05:915][485]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.038479s) +[2024.01.21-09.08.05:933][485]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms +[2024.01.21-09.08.05:935][485]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.08.05:935][485]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.08.05:936][485]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.08.05:936][485]LogPlayLevel: PIE: World Init took: (0.001541s) +[2024.01.21-09.08.05:936][485]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.08.05:936][485]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.08.05:937][485]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.08.05:937][485]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.08.05:937][485]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.08.05:940][485]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.08.05:989][485]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.08.05:989][485]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.08.05:989][485]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.08.05:989][485]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.08.05:990][485]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 +[2024.01.21-09.08.05:990][485]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=7 +[2024.01.21-09.08.05:992][485]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 +[2024.01.21-09.08.05:992][485]LogInit: FAudioDevice initialized with ID 7. +[2024.01.21-09.08.05:992][485]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'. +[2024.01.21-09.08.05:992][485]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 +[2024.01.21-09.08.05:992][485]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.21-09.08.05:994][485]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.08.06:010][485]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.08.06 +[2024.01.21-09.08.06:011][485]LogWorld: Bringing up level for play took: 0.015846 +[2024.01.21-09.08.06:013][485]LogOnline: OSS: Created online subsystem instance for: :Context_10 +[2024.01.21-09.08.06:017][485]PIE: Server logged in +[2024.01.21-09.08.06:018][485]PIE: Play in editor total start time 0,143 seconds. +[2024.01.21-09.08.10:407][687]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.08.10:408][687]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.08.10:408][687]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.08.10:409][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.08.10:412][687]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.08.10:419][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.08.10:432][687]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.08.10:432][687]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.21-09.08.10:432][687]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.21-09.08.10:434][687]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.21-09.08.10:456][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-09.08.10:543][688]LogPlayLevel: Display: Destroying online subsystem :Context_10 +[2024.01.21-09.08.25:984][360]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings' +[2024.01.21-09.08.36:137][798]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.08.36:146][798]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.08.36:147][798]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.08.36:206][798]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-09.08.36:207][798]LogPlayLevel: PlayLevel: Blueprint regeneration took 61 ms (1 blueprints) +[2024.01.21-09.08.36:207][798]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:08:36) +[2024.01.21-09.08.36:207][798]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.08.36:239][798]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031598s) +[2024.01.21-09.08.36:239][798]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031636s) +[2024.01.21-09.08.36:253][798]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.01.21-09.08.36:254][798]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.08.36:254][798]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.08.36:254][798]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.08.36:255][798]LogPlayLevel: PIE: World Init took: (0.001086s) +[2024.01.21-09.08.36:255][798]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True +[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.08.36:255][798]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.08.36:256][798]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.08.36:256][798]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.08.36:256][798]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.08.36:258][798]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.08.36:295][798]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.08.36:295][798]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.08.36:295][798]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.08.36:295][798]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.08.36:296][798]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 +[2024.01.21-09.08.36:296][798]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=8 +[2024.01.21-09.08.36:298][798]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 +[2024.01.21-09.08.36:298][798]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 +[2024.01.21-09.08.36:298][798]LogInit: FAudioDevice initialized with ID 8. +[2024.01.21-09.08.36:298][798]LogAudio: Display: Audio Device (ID: 8) registered with world 'BackroomsMap'. +[2024.01.21-09.08.36:298][798]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 +[2024.01.21-09.08.36:301][798]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.08.36:310][798]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.08.36 +[2024.01.21-09.08.36:311][798]LogWorld: Bringing up level for play took: 0.010256 +[2024.01.21-09.08.36:313][798]LogOnline: OSS: Created online subsystem instance for: :Context_11 +[2024.01.21-09.08.36:316][798]PIE: Server logged in +[2024.01.21-09.08.36:317][798]PIE: Play in editor total start time 0,171 seconds. +[2024.01.21-09.08.50:465][415]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.08.50:465][415]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.08.50:466][415]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.08.50:467][415]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.08.50:481][415]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.08.50:487][415]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.08.50:500][415]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.08.50:503][415]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 +[2024.01.21-09.08.50:503][415]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.01.21-09.08.50:504][415]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.01.21-09.08.50:532][415]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.08.50:537][415]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.01.21-09.08.50:625][416]LogPlayLevel: Display: Destroying online subsystem :Context_11 +[2024.01.21-09.08.53:169][494]Cmd: SELECT NONE +[2024.01.21-09.09.21:867][120]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.09.21:876][120]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.09.21:876][120]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:09:21) +[2024.01.21-09.09.21:876][120]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.09.21:909][120]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032670s) +[2024.01.21-09.09.21:909][120]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032710s) +[2024.01.21-09.09.21:922][120]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.01.21-09.09.21:924][120]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.09.21:924][120]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.09.21:924][120]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.09.21:925][120]LogPlayLevel: PIE: World Init took: (0.001044s) +[2024.01.21-09.09.21:925][120]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True +[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.09.21:925][120]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.09.21:926][120]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.09.21:926][120]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.09.21:926][120]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.09.21:928][120]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.09.21:964][120]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.09.21:965][120]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.09.21:965][120]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.09.21:965][120]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.09.21:965][120]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 +[2024.01.21-09.09.21:965][120]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=9 +[2024.01.21-09.09.21:968][120]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 +[2024.01.21-09.09.21:968][120]LogInit: FAudioDevice initialized with ID 9. +[2024.01.21-09.09.21:968][120]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 +[2024.01.21-09.09.21:968][120]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'. +[2024.01.21-09.09.21:968][120]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 +[2024.01.21-09.09.21:969][120]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.09.21:979][120]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.09.21 +[2024.01.21-09.09.21:980][120]LogWorld: Bringing up level for play took: 0.010172 +[2024.01.21-09.09.21:982][120]LogOnline: OSS: Created online subsystem instance for: :Context_12 +[2024.01.21-09.09.21:985][120]PIE: Server logged in +[2024.01.21-09.09.21:986][120]PIE: Play in editor total start time 0,11 seconds. +[2024.01.21-09.09.44:245][146]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.09.44:245][146]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.09.44:246][146]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.09.44:247][146]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.09.44:250][146]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.09.44:256][146]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.09.44:269][146]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.09.44:272][146]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 +[2024.01.21-09.09.44:272][146]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.01.21-09.09.44:274][146]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.01.21-09.09.44:312][146]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.01.21-09.09.44:355][147]LogPlayLevel: Display: Destroying online subsystem :Context_12 +[2024.01.21-09.10.04:256][ 52]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.10.04:265][ 52]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.10.04:266][ 52]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.10.04:328][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.01.21-09.10.04:330][ 52]LogPlayLevel: PlayLevel: Blueprint regeneration took 64 ms (1 blueprints) +[2024.01.21-09.10.04:330][ 52]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:10:04) +[2024.01.21-09.10.04:330][ 52]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.10.04:362][ 52]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031182s) +[2024.01.21-09.10.04:362][ 52]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031219s) +[2024.01.21-09.10.04:374][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.01.21-09.10.04:375][ 52]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.10.04:375][ 52]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.10.04:375][ 52]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.10.04:376][ 52]LogPlayLevel: PIE: World Init took: (0.001063s) +[2024.01.21-09.10.04:376][ 52]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True +[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.10.04:376][ 52]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.10.04:377][ 52]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.10.04:377][ 52]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.10.04:377][ 52]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.10.04:379][ 52]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.10.04:414][ 52]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.10.04:415][ 52]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.10.04:415][ 52]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.10.04:415][ 52]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.10.04:415][ 52]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 +[2024.01.21-09.10.04:415][ 52]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=10 +[2024.01.21-09.10.04:418][ 52]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 +[2024.01.21-09.10.04:418][ 52]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 +[2024.01.21-09.10.04:418][ 52]LogInit: FAudioDevice initialized with ID 10. +[2024.01.21-09.10.04:418][ 52]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'. +[2024.01.21-09.10.04:418][ 52]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 +[2024.01.21-09.10.04:420][ 52]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.10.04:429][ 52]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.10.04 +[2024.01.21-09.10.04:430][ 52]LogWorld: Bringing up level for play took: 0.010373 +[2024.01.21-09.10.04:433][ 52]LogOnline: OSS: Created online subsystem instance for: :Context_13 +[2024.01.21-09.10.04:435][ 52]PIE: Server logged in +[2024.01.21-09.10.04:436][ 52]PIE: Play in editor total start time 0,171 seconds. +[2024.01.21-09.10.17:715][617]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.10.17:715][617]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.10.17:716][617]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.10.17:717][617]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.10.17:720][617]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.10.17:726][617]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.10.17:738][617]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.10.17:741][617]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 +[2024.01.21-09.10.17:741][617]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.01.21-09.10.17:743][617]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.01.21-09.10.17:780][617]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.01.21-09.10.17:826][618]LogPlayLevel: Display: Destroying online subsystem :Context_13 +[2024.01.21-09.10.19:327][666]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.10.19:805][676]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.10.20:627][700]LogEditorTransaction: Undo Select None +[2024.01.21-09.10.21:940][742]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.10.24:832][833]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.10.24:841][833]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.10.24:841][833]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:10:24) +[2024.01.21-09.10.24:841][833]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.10.24:875][833]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033919s) +[2024.01.21-09.10.24:875][833]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033958s) +[2024.01.21-09.10.24:888][833]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.01.21-09.10.24:889][833]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.10.24:889][833]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.10.24:890][833]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.10.24:890][833]LogPlayLevel: PIE: World Init took: (0.001002s) +[2024.01.21-09.10.24:890][833]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True +[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.10.24:890][833]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.10.24:891][833]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.10.24:891][833]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.10.24:891][833]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.10.24:893][833]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.10.24:928][833]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.10.24:928][833]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.10.24:928][833]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.10.24:928][833]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.10.24:929][833]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11 +[2024.01.21-09.10.24:929][833]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=11 +[2024.01.21-09.10.24:932][833]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 +[2024.01.21-09.10.24:932][833]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11 +[2024.01.21-09.10.24:932][833]LogInit: FAudioDevice initialized with ID 11. +[2024.01.21-09.10.24:932][833]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'. +[2024.01.21-09.10.24:932][833]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11 +[2024.01.21-09.10.24:933][833]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.10.24:943][833]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.10.24 +[2024.01.21-09.10.24:944][833]LogWorld: Bringing up level for play took: 0.010411 +[2024.01.21-09.10.24:946][833]LogOnline: OSS: Created online subsystem instance for: :Context_14 +[2024.01.21-09.10.24:949][833]PIE: Server logged in +[2024.01.21-09.10.24:949][833]PIE: Play in editor total start time 0,109 seconds. +[2024.01.21-09.10.29:658][ 48]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-12.51 Y=2.72 Z=0.00 Location: X=3126.17 Y=140.49 Z=98.02 Normal: X=0.80 Y=-0.41 Z=-0.44 PenetrationDepth:5.772 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) +[2024.01.21-09.10.35:366][322]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.10.35:366][322]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.10.35:366][322]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.10.35:368][322]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.10.35:370][322]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.10.35:377][322]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.10.35:392][322]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.10.35:392][322]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11 +[2024.01.21-09.10.35:392][322]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 +[2024.01.21-09.10.35:394][322]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 +[2024.01.21-09.10.35:415][322]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.10.35:420][322]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-09.10.35:508][323]LogPlayLevel: Display: Destroying online subsystem :Context_14 +[2024.01.21-09.10.53:992][127]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.10.54:001][127]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.10.54:002][127]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.10.54:056][127]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.10.54:058][127]LogPlayLevel: PlayLevel: Blueprint regeneration took 57 ms (1 blueprints) +[2024.01.21-09.10.54:058][127]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:10:54) +[2024.01.21-09.10.54:058][127]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.10.54:090][127]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031509s) +[2024.01.21-09.10.54:090][127]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031546s) +[2024.01.21-09.10.54:103][127]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.01.21-09.10.54:103][127]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.10.54:103][127]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.10.54:104][127]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.10.54:104][127]LogPlayLevel: PIE: World Init took: (0.001063s) +[2024.01.21-09.10.54:104][127]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True +[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.10.54:104][127]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.10.54:105][127]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.10.54:105][127]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.10.54:105][127]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.10.54:107][127]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.10.54:143][127]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.10.54:143][127]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.10.54:143][127]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.10.54:143][127]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.10.54:144][127]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12 +[2024.01.21-09.10.54:144][127]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=12 +[2024.01.21-09.10.54:146][127]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 +[2024.01.21-09.10.54:146][127]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12 +[2024.01.21-09.10.54:146][127]LogInit: FAudioDevice initialized with ID 12. +[2024.01.21-09.10.54:146][127]LogAudio: Display: Audio Device (ID: 12) registered with world 'BackroomsMap'. +[2024.01.21-09.10.54:146][127]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12 +[2024.01.21-09.10.54:148][127]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.10.54:158][127]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.10.54 +[2024.01.21-09.10.54:159][127]LogWorld: Bringing up level for play took: 0.010320 +[2024.01.21-09.10.54:161][127]LogOnline: OSS: Created online subsystem instance for: :Context_15 +[2024.01.21-09.10.54:164][127]PIE: Server logged in +[2024.01.21-09.10.54:165][127]PIE: Play in editor total start time 0,164 seconds. +[2024.01.21-09.11.11:485][869]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.11.11:486][869]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.11.11:486][869]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.11.11:487][869]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.11.11:496][869]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.11.11:503][869]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.11.11:514][869]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.11.11:515][869]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12 +[2024.01.21-09.11.11:515][869]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.01.21-09.11.11:517][869]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.01.21-09.11.11:549][869]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.11.11:556][869]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-09.11.11:646][870]LogPlayLevel: Display: Destroying online subsystem :Context_15 +[2024.01.21-09.11.15:357][989]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.11.15:366][989]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.11.15:367][989]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.11.15:416][989]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.01.21-09.11.15:418][989]LogPlayLevel: PlayLevel: Blueprint regeneration took 52 ms (1 blueprints) +[2024.01.21-09.11.15:418][989]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:11:15) +[2024.01.21-09.11.15:418][989]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.11.15:450][989]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031498s) +[2024.01.21-09.11.15:450][989]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031535s) +[2024.01.21-09.11.15:463][989]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.11.15:465][989]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.11.15:465][989]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.11.15:465][989]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.11.15:466][989]LogPlayLevel: PIE: World Init took: (0.001087s) +[2024.01.21-09.11.15:466][989]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True +[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.11.15:466][989]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.11.15:466][989]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.11.15:466][989]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.11.15:466][989]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.11.15:468][989]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.11.15:504][989]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.11.15:504][989]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.11.15:504][989]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.11.15:504][989]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.11.15:504][989]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13 +[2024.01.21-09.11.15:504][989]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=13 +[2024.01.21-09.11.15:507][989]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13 +[2024.01.21-09.11.15:507][989]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13 +[2024.01.21-09.11.15:507][989]LogInit: FAudioDevice initialized with ID 13. +[2024.01.21-09.11.15:507][989]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'. +[2024.01.21-09.11.15:507][989]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13 +[2024.01.21-09.11.15:509][989]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.11.15:519][989]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.11.15 +[2024.01.21-09.11.15:520][989]LogWorld: Bringing up level for play took: 0.010363 +[2024.01.21-09.11.15:522][989]LogOnline: OSS: Created online subsystem instance for: :Context_16 +[2024.01.21-09.11.15:524][989]PIE: Server logged in +[2024.01.21-09.11.15:525][989]PIE: Play in editor total start time 0,16 seconds. +[2024.01.21-09.11.31:416][658]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.11.31:416][658]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.11.31:416][658]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.11.31:417][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.11.31:425][658]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.11.31:432][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.11.31:446][658]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.11.31:449][658]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13 +[2024.01.21-09.11.31:449][658]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 +[2024.01.21-09.11.31:451][658]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 +[2024.01.21-09.11.31:489][658]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms +[2024.01.21-09.11.31:582][659]LogPlayLevel: Display: Destroying online subsystem :Context_16 +[2024.01.21-09.11.33:650][725]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.11.34:132][734]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.11.37:185][830]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.11.37:194][830]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.11.37:194][830]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:11:37) +[2024.01.21-09.11.37:194][830]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.11.37:227][830]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033239s) +[2024.01.21-09.11.37:227][830]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033278s) +[2024.01.21-09.11.37:242][830]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.11.37:243][830]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.11.37:243][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.11.37:243][830]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.11.37:244][830]LogPlayLevel: PIE: World Init took: (0.000984s) +[2024.01.21-09.11.37:244][830]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True +[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.11.37:244][830]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.11.37:245][830]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.11.37:245][830]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.11.37:245][830]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.11.37:247][830]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.11.37:284][830]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.11.37:284][830]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.11.37:284][830]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.11.37:284][830]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.11.37:284][830]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14 +[2024.01.21-09.11.37:285][830]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=14 +[2024.01.21-09.11.37:287][830]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14 +[2024.01.21-09.11.37:287][830]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14 +[2024.01.21-09.11.37:287][830]LogInit: FAudioDevice initialized with ID 14. +[2024.01.21-09.11.37:287][830]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'. +[2024.01.21-09.11.37:287][830]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14 +[2024.01.21-09.11.37:289][830]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.11.37:299][830]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.11.37 +[2024.01.21-09.11.37:300][830]LogWorld: Bringing up level for play took: 0.010337 +[2024.01.21-09.11.37:302][830]LogOnline: OSS: Created online subsystem instance for: :Context_17 +[2024.01.21-09.11.37:305][830]PIE: Server logged in +[2024.01.21-09.11.37:305][830]PIE: Play in editor total start time 0,111 seconds. +[2024.01.21-09.11.43:895][145]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.11.43:895][145]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.11.43:896][145]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.11.43:897][145]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.11.43:900][145]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.11.43:906][145]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.11.43:922][145]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.11.43:922][145]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14 +[2024.01.21-09.11.43:922][145]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 +[2024.01.21-09.11.43:924][145]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 +[2024.01.21-09.11.43:953][145]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.11.43:958][145]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-09.11.44:046][146]LogPlayLevel: Display: Destroying online subsystem :Context_17 +[2024.01.21-09.12.11:836][399]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.12.14:761][518]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.12.14:770][518]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.12.14:770][518]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:12:14) +[2024.01.21-09.12.14:771][518]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.12.14:806][518]LogPlayLevel: PIE: StaticDuplicateObject took: (0.035488s) +[2024.01.21-09.12.14:806][518]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.035531s) +[2024.01.21-09.12.14:821][518]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.01.21-09.12.14:822][518]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.12.14:822][518]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.12.14:823][518]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.12.14:823][518]LogPlayLevel: PIE: World Init took: (0.000979s) +[2024.01.21-09.12.14:823][518]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True +[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.12.14:823][518]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.12.14:824][518]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.12.14:824][518]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.12.14:824][518]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.12.14:826][518]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.12.14:863][518]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.12.14:863][518]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.12.14:863][518]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.12.14:863][518]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.12.14:863][518]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15 +[2024.01.21-09.12.14:864][518]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=15 +[2024.01.21-09.12.14:866][518]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15 +[2024.01.21-09.12.14:866][518]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15 +[2024.01.21-09.12.14:866][518]LogInit: FAudioDevice initialized with ID 15. +[2024.01.21-09.12.14:866][518]LogAudio: Display: Audio Device (ID: 15) registered with world 'BackroomsMap'. +[2024.01.21-09.12.14:866][518]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15 +[2024.01.21-09.12.14:868][518]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.12.14:878][518]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.12.14 +[2024.01.21-09.12.14:879][518]LogWorld: Bringing up level for play took: 0.010241 +[2024.01.21-09.12.14:881][518]LogOnline: OSS: Created online subsystem instance for: :Context_18 +[2024.01.21-09.12.14:884][518]PIE: Server logged in +[2024.01.21-09.12.14:885][518]PIE: Play in editor total start time 0,115 seconds. +[2024.01.21-09.12.30:877][329]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=33.30 Y=-14.65 Z=0.00 Location: X=3145.22 Y=146.33 Z=98.15 Normal: X=-0.17 Y=0.89 Z=-0.43 PenetrationDepth:4.791 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) +[2024.01.21-09.12.31:525][363]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.12.31:525][363]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.12.31:526][363]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.12.31:527][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.12.31:530][363]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.12.31:537][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.12.31:553][363]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.12.31:553][363]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15 +[2024.01.21-09.12.31:553][363]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 +[2024.01.21-09.12.31:555][363]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 +[2024.01.21-09.12.31:579][363]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.12.31:583][363]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-09.12.31:671][364]LogPlayLevel: Display: Destroying online subsystem :Context_18 +[2024.01.21-09.12.43:237][767]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.12.43:246][767]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.12.43:246][767]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:12:43) +[2024.01.21-09.12.43:246][767]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.12.43:279][767]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032556s) +[2024.01.21-09.12.43:279][767]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032593s) +[2024.01.21-09.12.43:294][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.12.43:296][767]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.12.43:296][767]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.12.43:296][767]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.12.43:296][767]LogPlayLevel: PIE: World Init took: (0.001042s) +[2024.01.21-09.12.43:297][767]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True +[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.12.43:297][767]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.12.43:297][767]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.12.43:297][767]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.12.43:297][767]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.12.43:299][767]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.12.43:335][767]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.12.43:335][767]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.12.43:335][767]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.12.43:335][767]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.12.43:336][767]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16 +[2024.01.21-09.12.43:336][767]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=16 +[2024.01.21-09.12.43:338][767]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16 +[2024.01.21-09.12.43:338][767]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16 +[2024.01.21-09.12.43:338][767]LogInit: FAudioDevice initialized with ID 16. +[2024.01.21-09.12.43:338][767]LogAudio: Display: Audio Device (ID: 16) registered with world 'BackroomsMap'. +[2024.01.21-09.12.43:338][767]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16 +[2024.01.21-09.12.43:340][767]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.12.43:350][767]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.12.43 +[2024.01.21-09.12.43:351][767]LogWorld: Bringing up level for play took: 0.010360 +[2024.01.21-09.12.43:353][767]LogOnline: OSS: Created online subsystem instance for: :Context_19 +[2024.01.21-09.12.43:356][767]PIE: Server logged in +[2024.01.21-09.12.43:357][767]PIE: Play in editor total start time 0,111 seconds. +[2024.01.21-09.14.10:255][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.14.10:256][457]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.14.10:256][457]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.14.10:257][457]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.14.10:260][457]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.14.10:267][457]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.14.10:280][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.14.10:284][457]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16 +[2024.01.21-09.14.10:284][457]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 +[2024.01.21-09.14.10:285][457]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 +[2024.01.21-09.14.10:320][457]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms +[2024.01.21-09.14.10:410][458]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2024.01.21-09.14.47:025][133]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.14.47:034][133]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.14.47:035][133]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.14.47:084][133]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-09.14.47:086][133]LogPlayLevel: PlayLevel: Blueprint regeneration took 52 ms (1 blueprints) +[2024.01.21-09.14.47:086][133]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:14:47) +[2024.01.21-09.14.47:086][133]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.14.47:118][133]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031428s) +[2024.01.21-09.14.47:118][133]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031465s) +[2024.01.21-09.14.47:130][133]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-09.14.47:131][133]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.14.47:131][133]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.14.47:131][133]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.14.47:132][133]LogPlayLevel: PIE: World Init took: (0.001060s) +[2024.01.21-09.14.47:132][133]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True +[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.14.47:132][133]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.14.47:132][133]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.14.47:132][133]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.14.47:132][133]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.14.47:134][133]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.14.47:171][133]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.14.47:171][133]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.14.47:171][133]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.14.47:171][133]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.14.47:172][133]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17 +[2024.01.21-09.14.47:172][133]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=17 +[2024.01.21-09.14.47:174][133]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17 +[2024.01.21-09.14.47:174][133]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17 +[2024.01.21-09.14.47:174][133]LogInit: FAudioDevice initialized with ID 17. +[2024.01.21-09.14.47:174][133]LogAudio: Display: Audio Device (ID: 17) registered with world 'BackroomsMap'. +[2024.01.21-09.14.47:174][133]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17 +[2024.01.21-09.14.47:176][133]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.14.47:186][133]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.14.47 +[2024.01.21-09.14.47:187][133]LogWorld: Bringing up level for play took: 0.010436 +[2024.01.21-09.14.47:189][133]LogOnline: OSS: Created online subsystem instance for: :Context_20 +[2024.01.21-09.14.47:192][133]PIE: Server logged in +[2024.01.21-09.14.47:193][133]PIE: Play in editor total start time 0,159 seconds. +[2024.01.21-09.14.55:385][622]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.14.55:385][622]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.14.55:386][622]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.14.55:387][622]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.14.55:390][622]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.14.55:397][622]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.14.55:410][622]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.14.55:412][622]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17 +[2024.01.21-09.14.55:412][622]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 +[2024.01.21-09.14.55:414][622]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 +[2024.01.21-09.14.55:439][622]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-09.14.55:525][623]LogPlayLevel: Display: Destroying online subsystem :Context_20 +[2024.01.21-09.14.58:684][761]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.14.58:693][761]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.14.58:694][761]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:14:58) +[2024.01.21-09.14.58:694][761]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.14.58:726][761]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032415s) +[2024.01.21-09.14.58:726][761]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032456s) +[2024.01.21-09.14.58:740][761]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.01.21-09.14.58:742][761]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.14.58:742][761]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.14.58:742][761]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.14.58:743][761]LogPlayLevel: PIE: World Init took: (0.001000s) +[2024.01.21-09.14.58:743][761]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True +[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.14.58:743][761]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.14.58:743][761]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.14.58:743][761]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.14.58:743][761]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.14.58:746][761]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.14.58:783][761]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.14.58:783][761]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.14.58:783][761]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.14.58:784][761]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.14.58:784][761]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18 +[2024.01.21-09.14.58:784][761]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=18 +[2024.01.21-09.14.58:786][761]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18 +[2024.01.21-09.14.58:786][761]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18 +[2024.01.21-09.14.58:786][761]LogInit: FAudioDevice initialized with ID 18. +[2024.01.21-09.14.58:786][761]LogAudio: Display: Audio Device (ID: 18) registered with world 'BackroomsMap'. +[2024.01.21-09.14.58:786][761]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18 +[2024.01.21-09.14.58:788][761]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.14.58:798][761]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.14.58 +[2024.01.21-09.14.58:799][761]LogWorld: Bringing up level for play took: 0.010234 +[2024.01.21-09.14.58:801][761]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.01.21-09.14.58:804][761]PIE: Server logged in +[2024.01.21-09.14.58:804][761]PIE: Play in editor total start time 0,111 seconds. +[2024.01.21-09.15.08:896][184]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.15.08:896][184]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.15.08:896][184]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.15.08:897][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.15.08:904][184]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.15.08:911][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.15.08:922][184]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.15.08:926][184]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18 +[2024.01.21-09.15.08:926][184]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 +[2024.01.21-09.15.08:928][184]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 +[2024.01.21-09.15.08:962][184]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.01.21-09.15.09:051][185]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.01.21-09.15.24:442][678]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.15.24:451][678]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.15.24:452][678]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.15.24:502][678]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-09.15.24:504][678]LogPlayLevel: PlayLevel: Blueprint regeneration took 52 ms (1 blueprints) +[2024.01.21-09.15.24:504][678]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:15:24) +[2024.01.21-09.15.24:504][678]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.15.24:535][678]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031191s) +[2024.01.21-09.15.24:535][678]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031230s) +[2024.01.21-09.15.24:547][678]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.01.21-09.15.24:548][678]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.15.24:548][678]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.15.24:548][678]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.15.24:549][678]LogPlayLevel: PIE: World Init took: (0.001024s) +[2024.01.21-09.15.24:549][678]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True +[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.15.24:549][678]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.15.24:550][678]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.15.24:550][678]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.15.24:550][678]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.15.24:552][678]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.15.24:587][678]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.15.24:587][678]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.15.24:587][678]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.15.24:587][678]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.15.24:588][678]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19 +[2024.01.21-09.15.24:588][678]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=19 +[2024.01.21-09.15.24:590][678]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19 +[2024.01.21-09.15.24:590][678]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19 +[2024.01.21-09.15.24:590][678]LogInit: FAudioDevice initialized with ID 19. +[2024.01.21-09.15.24:590][678]LogAudio: Display: Audio Device (ID: 19) registered with world 'BackroomsMap'. +[2024.01.21-09.15.24:590][678]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19 +[2024.01.21-09.15.24:594][678]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.15.24:604][678]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.15.24 +[2024.01.21-09.15.24:604][678]LogWorld: Bringing up level for play took: 0.010576 +[2024.01.21-09.15.24:607][678]LogOnline: OSS: Created online subsystem instance for: :Context_22 +[2024.01.21-09.15.24:610][678]PIE: Server logged in +[2024.01.21-09.15.24:610][678]PIE: Play in editor total start time 0,159 seconds. +[2024.01.21-09.15.30:905][945]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.15.30:905][945]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.15.30:906][945]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.15.30:907][945]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.15.30:911][945]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.15.30:918][945]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.15.30:931][945]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.15.30:931][945]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19 +[2024.01.21-09.15.30:931][945]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 +[2024.01.21-09.15.30:933][945]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 +[2024.01.21-09.15.30:944][945]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.15.30:951][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-09.15.31:042][946]LogPlayLevel: Display: Destroying online subsystem :Context_22 +[2024.01.21-09.15.39:272][214]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.15.39:281][214]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.15.39:281][214]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.15.39:338][214]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.01.21-09.15.39:340][214]LogPlayLevel: PlayLevel: Blueprint regeneration took 59 ms (1 blueprints) +[2024.01.21-09.15.39:340][214]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:15:39) +[2024.01.21-09.15.39:340][214]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.15.39:371][214]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031199s) +[2024.01.21-09.15.39:371][214]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031236s) +[2024.01.21-09.15.39:385][214]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-09.15.39:385][214]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.15.39:385][214]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.15.39:386][214]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.15.39:386][214]LogPlayLevel: PIE: World Init took: (0.001035s) +[2024.01.21-09.15.39:386][214]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True +[2024.01.21-09.15.39:386][214]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.15.39:386][214]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.15.39:386][214]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.15.39:386][214]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.15.39:386][214]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.15.39:387][214]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.15.39:387][214]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.15.39:387][214]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.15.39:387][214]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.15.39:387][214]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.15.39:387][214]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.15.39:389][214]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.15.39:425][214]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.15.39:425][214]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.15.39:425][214]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.15.39:425][214]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.15.39:426][214]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20 +[2024.01.21-09.15.39:426][214]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=20 +[2024.01.21-09.15.39:428][214]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20 +[2024.01.21-09.15.39:428][214]LogInit: FAudioDevice initialized with ID 20. +[2024.01.21-09.15.39:428][214]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20 +[2024.01.21-09.15.39:428][214]LogAudio: Display: Audio Device (ID: 20) registered with world 'BackroomsMap'. +[2024.01.21-09.15.39:428][214]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20 +[2024.01.21-09.15.39:430][214]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.15.39:439][214]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.15.39 +[2024.01.21-09.15.39:440][214]LogWorld: Bringing up level for play took: 0.010319 +[2024.01.21-09.15.39:443][214]LogOnline: OSS: Created online subsystem instance for: :Context_23 +[2024.01.21-09.15.39:445][214]PIE: Server logged in +[2024.01.21-09.15.39:446][214]PIE: Play in editor total start time 0,166 seconds. +[2024.01.21-09.15.52:834][814]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=34.13 Y=2.88 Z=0.00 Location: X=3109.75 Y=107.71 Z=98.05 Normal: X=-0.41 Y=-0.68 Z=-0.61 PenetrationDepth:22.609 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) +[2024.01.21-09.15.57:666][ 63]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.15.57:666][ 63]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.15.57:666][ 63]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.15.57:667][ 63]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.15.57:680][ 63]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.15.57:687][ 63]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.15.57:700][ 63]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.15.57:703][ 63]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20 +[2024.01.21-09.15.57:703][ 63]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 +[2024.01.21-09.15.57:705][ 63]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 +[2024.01.21-09.15.57:745][ 63]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.01.21-09.15.57:839][ 64]LogPlayLevel: Display: Destroying online subsystem :Context_23 +[2024.01.21-09.15.58:623][ 87]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.15.58:632][ 87]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.15.58:632][ 87]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:15:58) +[2024.01.21-09.15.58:632][ 87]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.15.58:666][ 87]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033043s) +[2024.01.21-09.15.58:666][ 87]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033084s) +[2024.01.21-09.15.58:680][ 87]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.01.21-09.15.58:682][ 87]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.15.58:682][ 87]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.15.58:682][ 87]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.15.58:683][ 87]LogPlayLevel: PIE: World Init took: (0.001008s) +[2024.01.21-09.15.58:683][ 87]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True +[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.15.58:683][ 87]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.15.58:684][ 87]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.15.58:684][ 87]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.15.58:684][ 87]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.15.58:686][ 87]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.15.58:721][ 87]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.15.58:721][ 87]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.15.58:721][ 87]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.15.58:721][ 87]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.15.58:721][ 87]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21 +[2024.01.21-09.15.58:721][ 87]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=21 +[2024.01.21-09.15.58:724][ 87]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21 +[2024.01.21-09.15.58:724][ 87]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21 +[2024.01.21-09.15.58:724][ 87]LogInit: FAudioDevice initialized with ID 21. +[2024.01.21-09.15.58:724][ 87]LogAudio: Display: Audio Device (ID: 21) registered with world 'BackroomsMap'. +[2024.01.21-09.15.58:724][ 87]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21 +[2024.01.21-09.15.58:726][ 87]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.15.58:736][ 87]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.15.58 +[2024.01.21-09.15.58:737][ 87]LogWorld: Bringing up level for play took: 0.010469 +[2024.01.21-09.15.58:739][ 87]LogOnline: OSS: Created online subsystem instance for: :Context_24 +[2024.01.21-09.15.58:742][ 87]PIE: Server logged in +[2024.01.21-09.15.58:743][ 87]PIE: Play in editor total start time 0,111 seconds. +[2024.01.21-09.16.01:535][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.16.01:535][200]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.16.01:536][200]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.16.01:537][200]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.16.01:550][200]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.16.01:556][200]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.16.01:570][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.16.01:573][200]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21 +[2024.01.21-09.16.01:573][200]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 +[2024.01.21-09.16.01:575][200]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 +[2024.01.21-09.16.01:616][200]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.01.21-09.16.01:704][201]LogPlayLevel: Display: Destroying online subsystem :Context_24 +[2024.01.21-09.16.13:642][583]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.16.13:651][583]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.16.13:652][583]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.16.13:707][583]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.01.21-09.16.13:709][583]LogPlayLevel: PlayLevel: Blueprint regeneration took 58 ms (1 blueprints) +[2024.01.21-09.16.13:709][583]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:16:13) +[2024.01.21-09.16.13:710][583]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.16.13:742][583]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031838s) +[2024.01.21-09.16.13:742][583]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031876s) +[2024.01.21-09.16.13:755][583]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.16.13:756][583]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.16.13:756][583]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.16.13:756][583]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.16.13:757][583]LogPlayLevel: PIE: World Init took: (0.001043s) +[2024.01.21-09.16.13:757][583]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True +[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.16.13:757][583]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.16.13:758][583]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.16.13:758][583]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.16.13:758][583]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.16.13:760][583]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.16.13:795][583]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.16.13:795][583]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.16.13:795][583]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.16.13:795][583]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.16.13:796][583]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=22 +[2024.01.21-09.16.13:796][583]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=22 +[2024.01.21-09.16.13:798][583]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22 +[2024.01.21-09.16.13:798][583]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=22 +[2024.01.21-09.16.13:798][583]LogInit: FAudioDevice initialized with ID 22. +[2024.01.21-09.16.13:798][583]LogAudio: Display: Audio Device (ID: 22) registered with world 'BackroomsMap'. +[2024.01.21-09.16.13:798][583]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 22 +[2024.01.21-09.16.13:800][583]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.16.13:811][583]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.16.13 +[2024.01.21-09.16.13:811][583]LogWorld: Bringing up level for play took: 0.010314 +[2024.01.21-09.16.13:814][583]LogOnline: OSS: Created online subsystem instance for: :Context_25 +[2024.01.21-09.16.13:817][583]PIE: Server logged in +[2024.01.21-09.16.13:817][583]PIE: Play in editor total start time 0,166 seconds. +[2024.01.21-09.16.35:795][536]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.16.35:795][536]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.16.35:796][536]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.16.35:797][536]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.16.35:814][536]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.16.35:820][536]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.16.35:833][536]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.16.35:836][536]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 22 +[2024.01.21-09.16.35:836][536]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 +[2024.01.21-09.16.35:838][536]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 +[2024.01.21-09.16.35:864][536]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-09.16.35:954][537]LogPlayLevel: Display: Destroying online subsystem :Context_25 +[2024.01.21-09.16.49:501][970]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.16.49:510][970]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.16.49:510][970]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.16.49:564][970]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.01.21-09.16.49:566][970]LogPlayLevel: PlayLevel: Blueprint regeneration took 56 ms (1 blueprints) +[2024.01.21-09.16.49:566][970]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:16:49) +[2024.01.21-09.16.49:566][970]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.16.49:597][970]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031283s) +[2024.01.21-09.16.49:597][970]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031319s) +[2024.01.21-09.16.49:611][970]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.01.21-09.16.49:611][970]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.16.49:611][970]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.16.49:612][970]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.16.49:612][970]LogPlayLevel: PIE: World Init took: (0.001022s) +[2024.01.21-09.16.49:612][970]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True +[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.16.49:612][970]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.16.49:613][970]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.16.49:613][970]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.16.49:613][970]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.16.49:615][970]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.16.49:651][970]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.16.49:651][970]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.16.49:651][970]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.16.49:651][970]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.16.49:652][970]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=23 +[2024.01.21-09.16.49:652][970]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=23 +[2024.01.21-09.16.49:654][970]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23 +[2024.01.21-09.16.49:654][970]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=23 +[2024.01.21-09.16.49:654][970]LogInit: FAudioDevice initialized with ID 23. +[2024.01.21-09.16.49:654][970]LogAudio: Display: Audio Device (ID: 23) registered with world 'BackroomsMap'. +[2024.01.21-09.16.49:654][970]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 23 +[2024.01.21-09.16.49:656][970]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.16.49:666][970]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.16.49 +[2024.01.21-09.16.49:667][970]LogWorld: Bringing up level for play took: 0.010555 +[2024.01.21-09.16.49:669][970]LogOnline: OSS: Created online subsystem instance for: :Context_26 +[2024.01.21-09.16.49:672][970]PIE: Server logged in +[2024.01.21-09.16.49:673][970]PIE: Play in editor total start time 0,163 seconds. +[2024.01.21-09.16.55:325][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.16.55:326][210]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.16.55:326][210]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.16.55:327][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.16.55:338][210]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.16.55:344][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.16.55:357][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.16.55:360][210]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 23 +[2024.01.21-09.16.55:360][210]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 +[2024.01.21-09.16.55:362][210]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 +[2024.01.21-09.16.55:373][210]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-09.16.55:464][211]LogPlayLevel: Display: Destroying online subsystem :Context_26 +[2024.01.21-09.18.51:428][413]Cmd: SELECT NONE +[2024.01.21-09.20.18:257][706]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms +[2024.01.21-09.20.18:261][706]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.21-09.20.18:273][706]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.010868 seconds +[2024.01.21-09.20.18:377][706]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto1 +[2024.01.21-09.20.18:378][706]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto1F669A87D404C664C6094979C59FFAE6A.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap' +[2024.01.21-09.20.18:382][706]LogAssetRegistry: Warning: ScanPathsSynchronous: D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap is in the /Temp path, will not scan. +[2024.01.21-09.20.18:383][706]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.142 +[2024.01.21-09.20.18:383][706]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.142 +[2024.01.21-09.20.18:387][706]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/GameMap/Door/Blueprint_door] ([2] browsable assets)... +[2024.01.21-09.20.18:444][706]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door] +[2024.01.21-09.20.18:445][706]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Door/Blueprint_door] +[2024.01.21-09.20.18:458][706]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Door/Blueprint_door_Auto1 +[2024.01.21-09.20.18:458][706]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door_Auto11ADE3B09446AD2906CCBF68E5977A066.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Door/Blueprint_door_Auto1.uasset' +[2024.01.21-09.20.18:458][706]LogFileHelpers: Auto-saving content packages took 0.072 +[2024.01.21-09.22.27:334][130]LogEditorTransaction: Undo Select None +[2024.01.21-09.22.28:337][159]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.22.28:957][177]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.22.29:418][190]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.22.29:843][202]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.22.30:361][217]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.22.30:948][233]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.22.31:644][251]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.22.35:832][385]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.22.38:202][454]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.22.38:211][454]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.22.38:211][454]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:22:38) +[2024.01.21-09.22.38:212][454]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.22.38:246][454]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034859s) +[2024.01.21-09.22.38:246][454]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.034904s) +[2024.01.21-09.22.38:262][454]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-09.22.38:263][454]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.22.38:263][454]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.22.38:264][454]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.22.38:264][454]LogPlayLevel: PIE: World Init took: (0.001082s) +[2024.01.21-09.22.38:264][454]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True +[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.22.38:264][454]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.22.38:265][454]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.22.38:265][454]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.22.38:265][454]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.22.38:267][454]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.22.38:304][454]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.22.38:304][454]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.22.38:304][454]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.22.38:304][454]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.22.38:305][454]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=24 +[2024.01.21-09.22.38:305][454]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=24 +[2024.01.21-09.22.38:307][454]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24 +[2024.01.21-09.22.38:307][454]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=24 +[2024.01.21-09.22.38:307][454]LogInit: FAudioDevice initialized with ID 24. +[2024.01.21-09.22.38:307][454]LogAudio: Display: Audio Device (ID: 24) registered with world 'BackroomsMap'. +[2024.01.21-09.22.38:307][454]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 24 +[2024.01.21-09.22.38:309][454]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.22.38:319][454]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.22.38 +[2024.01.21-09.22.38:320][454]LogWorld: Bringing up level for play took: 0.010523 +[2024.01.21-09.22.38:322][454]LogOnline: OSS: Created online subsystem instance for: :Context_27 +[2024.01.21-09.22.38:325][454]PIE: Server logged in +[2024.01.21-09.22.38:326][454]PIE: Play in editor total start time 0,115 seconds. +[2024.01.21-09.22.43:545][697]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-106.47 Y=1.15 Z=0.00 Location: X=3152.34 Y=167.26 Z=97.84 Normal: X=0.90 Y=0.03 Z=-0.43 PenetrationDepth:4.175 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) +[2024.01.21-09.23.03:069][690]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-258.74 Y=-97.04 Z=0.00 Location: X=3076.48 Y=155.50 Z=99.91 Normal: X=-0.60 Y=0.80 Z=0.00 PenetrationDepth:6.756 Actor:Blueprint_door_C_4 Component:door_Tuer BoneName:None (2 other events since notify) +[2024.01.21-09.23.33:075][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.23.33:075][326]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.23.33:076][326]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.23.33:077][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.23.33:080][326]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.23.33:086][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.23.33:101][326]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.23.33:102][326]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 24 +[2024.01.21-09.23.33:102][326]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 +[2024.01.21-09.23.33:104][326]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 +[2024.01.21-09.23.33:121][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.23.33:126][326]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.01.21-09.23.33:213][327]LogPlayLevel: Display: Destroying online subsystem :Context_27 +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: ================================================ +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Total job queries 178, among them cache hits 58 (32.58%) +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Tracking 76 distinct input hashes that result in 46 distinct outputs (60.53%) +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: RAM used: 170,59 KiB of 819,20 MiB budget. Usage: 0.02% +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Shaders Compiled: 60 +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Jobs assigned 60, completed 60 (100%) +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Average time worker was idle: 53.04 s +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Time job spent in pending queue: average 3.61 s, longest 7.33 s +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Job execution time: average 1.13 s, max 2.96 s +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Job life time (pending + execution): average 4.74 s, max 8.01 +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Shader code size: average 5,119 KiB, min 1,402 KiB, max 8,711 KiB +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.87 s +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Jobs were issued in 60 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Average processing rate: 6.08 jobs/sec +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Total thread time: 45,669 s +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Total thread preprocess time: 5,524 s +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Percentage time preprocessing: 12.09% +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Effective parallelization: 4.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 22.89% of total time (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) +[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ - 18.88% of total time (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) +[2024.01.21-09.23.36:548][454]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 17.76% of total time (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) +[2024.01.21-09.23.36:548][454]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 15.68% of total time (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) +[2024.01.21-09.23.36:548][454]LogShaderCompilers: Display: FLumenCardVS - 14.77% of total time (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) +[2024.01.21-09.23.36:548][454]LogShaderCompilers: Display: ================================================ +[2024.01.21-09.24.34:808][929]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.24.34:817][929]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.24.34:817][929]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:24:34) +[2024.01.21-09.24.34:817][929]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.24.34:850][929]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033113s) +[2024.01.21-09.24.34:850][929]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033156s) +[2024.01.21-09.24.34:865][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.24.34:867][929]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.24.34:867][929]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.24.34:867][929]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.24.34:868][929]LogPlayLevel: PIE: World Init took: (0.001019s) +[2024.01.21-09.24.34:868][929]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True +[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.24.34:868][929]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.24.34:868][929]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.24.34:868][929]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.24.34:868][929]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.24.34:870][929]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.24.34:906][929]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.24.34:907][929]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.24.34:907][929]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.24.34:907][929]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.24.34:907][929]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=25 +[2024.01.21-09.24.34:907][929]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=25 +[2024.01.21-09.24.34:910][929]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25 +[2024.01.21-09.24.34:910][929]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=25 +[2024.01.21-09.24.34:910][929]LogInit: FAudioDevice initialized with ID 25. +[2024.01.21-09.24.34:910][929]LogAudio: Display: Audio Device (ID: 25) registered with world 'BackroomsMap'. +[2024.01.21-09.24.34:910][929]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 25 +[2024.01.21-09.24.34:911][929]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.24.34:921][929]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.24.34 +[2024.01.21-09.24.34:922][929]LogWorld: Bringing up level for play took: 0.010402 +[2024.01.21-09.24.34:924][929]LogOnline: OSS: Created online subsystem instance for: :Context_28 +[2024.01.21-09.24.34:927][929]PIE: Server logged in +[2024.01.21-09.24.34:928][929]PIE: Play in editor total start time 0,111 seconds. +[2024.01.21-09.24.36:955][ 13]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.24.36:955][ 13]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.24.36:955][ 13]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.24.36:957][ 13]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.24.36:960][ 13]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.24.36:966][ 13]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.24.36:979][ 13]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.24.36:982][ 13]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 25 +[2024.01.21-09.24.36:982][ 13]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 +[2024.01.21-09.24.36:984][ 13]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 +[2024.01.21-09.24.37:012][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-09.24.37:102][ 14]LogPlayLevel: Display: Destroying online subsystem :Context_28 +[2024.01.21-09.24.54:995][616]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.24.55:003][616]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.24.55:003][616]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:24:55) +[2024.01.21-09.24.55:003][616]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.24.55:036][616]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032507s) +[2024.01.21-09.24.55:036][616]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032543s) +[2024.01.21-09.24.55:050][616]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.01.21-09.24.55:052][616]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.24.55:052][616]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.24.55:052][616]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.24.55:052][616]LogPlayLevel: PIE: World Init took: (0.000995s) +[2024.01.21-09.24.55:052][616]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True +[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.24.55:052][616]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.24.55:053][616]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.24.55:053][616]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.24.55:053][616]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.24.55:055][616]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.24.55:091][616]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.24.55:091][616]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.24.55:091][616]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.24.55:091][616]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.24.55:092][616]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=26 +[2024.01.21-09.24.55:092][616]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=26 +[2024.01.21-09.24.55:095][616]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26 +[2024.01.21-09.24.55:095][616]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=26 +[2024.01.21-09.24.55:095][616]LogInit: FAudioDevice initialized with ID 26. +[2024.01.21-09.24.55:095][616]LogAudio: Display: Audio Device (ID: 26) registered with world 'BackroomsMap'. +[2024.01.21-09.24.55:095][616]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 26 +[2024.01.21-09.24.55:097][616]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.24.55:107][616]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.24.55 +[2024.01.21-09.24.55:107][616]LogWorld: Bringing up level for play took: 0.010577 +[2024.01.21-09.24.55:110][616]LogOnline: OSS: Created online subsystem instance for: :Context_29 +[2024.01.21-09.24.55:112][616]PIE: Server logged in +[2024.01.21-09.24.55:113][616]PIE: Play in editor total start time 0,11 seconds. +[2024.01.21-09.25.27:754][439]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.25.27:754][439]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.25.27:755][439]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.25.27:757][439]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.25.27:760][439]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.25.27:767][439]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.25.27:781][439]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.25.27:784][439]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 26 +[2024.01.21-09.25.27:784][439]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 +[2024.01.21-09.25.27:786][439]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 +[2024.01.21-09.25.27:800][439]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.01.21-09.25.27:886][440]LogPlayLevel: Display: Destroying online subsystem :Context_29 +[2024.01.21-09.25.32:894][621]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.25.32:903][621]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.25.32:903][621]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:25:32) +[2024.01.21-09.25.32:903][621]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.25.32:936][621]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032648s) +[2024.01.21-09.25.32:936][621]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032687s) +[2024.01.21-09.25.32:950][621]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-09.25.32:952][621]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.25.32:952][621]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.25.32:953][621]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.25.32:953][621]LogPlayLevel: PIE: World Init took: (0.001032s) +[2024.01.21-09.25.32:953][621]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True +[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.25.32:953][621]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.25.32:954][621]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.25.32:954][621]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.25.32:954][621]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.25.32:956][621]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.25.32:991][621]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.25.32:992][621]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.25.32:992][621]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.25.32:992][621]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.25.32:992][621]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=27 +[2024.01.21-09.25.32:992][621]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=27 +[2024.01.21-09.25.32:995][621]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=27 +[2024.01.21-09.25.32:995][621]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=27 +[2024.01.21-09.25.32:995][621]LogInit: FAudioDevice initialized with ID 27. +[2024.01.21-09.25.32:995][621]LogAudio: Display: Audio Device (ID: 27) registered with world 'BackroomsMap'. +[2024.01.21-09.25.32:995][621]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 27 +[2024.01.21-09.25.32:997][621]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.25.33:006][621]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.25.33 +[2024.01.21-09.25.33:007][621]LogWorld: Bringing up level for play took: 0.010317 +[2024.01.21-09.25.33:010][621]LogOnline: OSS: Created online subsystem instance for: :Context_30 +[2024.01.21-09.25.33:012][621]PIE: Server logged in +[2024.01.21-09.25.33:013][621]PIE: Play in editor total start time 0,11 seconds. +[2024.01.21-09.25.39:135][938]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.25.39:135][938]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.25.39:136][938]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.25.39:137][938]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.25.39:140][938]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.25.39:146][938]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.25.39:160][938]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.25.39:162][938]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 27 +[2024.01.21-09.25.39:162][938]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27 +[2024.01.21-09.25.39:165][938]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27 +[2024.01.21-09.25.39:180][938]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.01.21-09.25.39:267][939]LogPlayLevel: Display: Destroying online subsystem :Context_30 +[2024.01.21-09.25.55:346][574]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.25.55:355][574]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.25.55:355][574]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:25:55) +[2024.01.21-09.25.55:355][574]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.25.55:388][574]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033039s) +[2024.01.21-09.25.55:388][574]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033076s) +[2024.01.21-09.25.55:403][574]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.01.21-09.25.55:405][574]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.25.55:405][574]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.25.55:406][574]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.25.55:406][574]LogPlayLevel: PIE: World Init took: (0.001034s) +[2024.01.21-09.25.55:406][574]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True +[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.25.55:406][574]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.25.55:407][574]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.25.55:407][574]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.25.55:407][574]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.25.55:409][574]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.25.55:444][574]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.25.55:444][574]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.25.55:444][574]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.25.55:444][574]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.25.55:445][574]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=28 +[2024.01.21-09.25.55:445][574]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=28 +[2024.01.21-09.25.55:447][574]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=28 +[2024.01.21-09.25.55:447][574]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=28 +[2024.01.21-09.25.55:447][574]LogInit: FAudioDevice initialized with ID 28. +[2024.01.21-09.25.55:447][574]LogAudio: Display: Audio Device (ID: 28) registered with world 'BackroomsMap'. +[2024.01.21-09.25.55:448][574]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 28 +[2024.01.21-09.25.55:449][574]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.25.55:459][574]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.25.55 +[2024.01.21-09.25.55:460][574]LogWorld: Bringing up level for play took: 0.010173 +[2024.01.21-09.25.55:462][574]LogOnline: OSS: Created online subsystem instance for: :Context_31 +[2024.01.21-09.25.55:465][574]PIE: Server logged in +[2024.01.21-09.25.55:466][574]PIE: Play in editor total start time 0,111 seconds. +[2024.01.21-09.26.05:415][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.26.05:415][ 57]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.26.05:416][ 57]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.26.05:417][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.26.05:420][ 57]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.26.05:426][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.26.05:440][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.26.05:442][ 57]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 28 +[2024.01.21-09.26.05:442][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28 +[2024.01.21-09.26.05:444][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28 +[2024.01.21-09.26.05:478][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.01.21-09.26.05:567][ 58]LogPlayLevel: Display: Destroying online subsystem :Context_31 +[2024.01.21-09.26.10:660][268]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.26.10:669][268]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.26.10:669][268]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:26:10) +[2024.01.21-09.26.10:670][268]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.26.10:702][268]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032801s) +[2024.01.21-09.26.10:702][268]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032842s) +[2024.01.21-09.26.10:716][268]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.01.21-09.26.10:718][268]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.26.10:718][268]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.26.10:719][268]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.26.10:719][268]LogPlayLevel: PIE: World Init took: (0.001063s) +[2024.01.21-09.26.10:719][268]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True +[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.26.10:719][268]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.26.10:720][268]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.26.10:720][268]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.26.10:720][268]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.26.10:722][268]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.26.10:758][268]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.26.10:758][268]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.26.10:758][268]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.26.10:758][268]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.26.10:758][268]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=29 +[2024.01.21-09.26.10:758][268]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=29 +[2024.01.21-09.26.10:761][268]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=29 +[2024.01.21-09.26.10:761][268]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=29 +[2024.01.21-09.26.10:761][268]LogInit: FAudioDevice initialized with ID 29. +[2024.01.21-09.26.10:761][268]LogAudio: Display: Audio Device (ID: 29) registered with world 'BackroomsMap'. +[2024.01.21-09.26.10:761][268]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 29 +[2024.01.21-09.26.10:763][268]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.26.10:772][268]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.26.10 +[2024.01.21-09.26.10:773][268]LogWorld: Bringing up level for play took: 0.010211 +[2024.01.21-09.26.10:775][268]LogOnline: OSS: Created online subsystem instance for: :Context_32 +[2024.01.21-09.26.10:778][268]PIE: Server logged in +[2024.01.21-09.26.10:779][268]PIE: Play in editor total start time 0,11 seconds. +[2024.01.21-09.26.14:495][432]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.26.14:495][432]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.26.14:496][432]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.26.14:497][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.26.14:500][432]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.26.14:506][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.26.14:518][432]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.26.14:520][432]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 29 +[2024.01.21-09.26.14:520][432]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 +[2024.01.21-09.26.14:522][432]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 +[2024.01.21-09.26.14:556][432]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-09.26.14:643][433]LogPlayLevel: Display: Destroying online subsystem :Context_32 +[2024.01.21-09.27.50:055][879]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.27.50:064][879]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.27.50:064][879]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:27:50) +[2024.01.21-09.27.50:064][879]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.27.50:097][879]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032538s) +[2024.01.21-09.27.50:097][879]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032580s) +[2024.01.21-09.27.50:111][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.27.50:113][879]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.27.50:114][879]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.27.50:114][879]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.27.50:114][879]LogPlayLevel: PIE: World Init took: (0.001095s) +[2024.01.21-09.27.50:114][879]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True +[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.27.50:114][879]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.27.50:115][879]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.27.50:115][879]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.27.50:115][879]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.27.50:118][879]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.27.50:153][879]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.27.50:153][879]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.27.50:153][879]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.27.50:153][879]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.27.50:153][879]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=30 +[2024.01.21-09.27.50:153][879]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=30 +[2024.01.21-09.27.50:156][879]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30 +[2024.01.21-09.27.50:156][879]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=30 +[2024.01.21-09.27.50:156][879]LogInit: FAudioDevice initialized with ID 30. +[2024.01.21-09.27.50:156][879]LogAudio: Display: Audio Device (ID: 30) registered with world 'BackroomsMap'. +[2024.01.21-09.27.50:156][879]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 30 +[2024.01.21-09.27.50:158][879]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.27.50:168][879]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.27.50 +[2024.01.21-09.27.50:169][879]LogWorld: Bringing up level for play took: 0.010464 +[2024.01.21-09.27.50:171][879]LogOnline: OSS: Created online subsystem instance for: :Context_33 +[2024.01.21-09.27.50:174][879]PIE: Server logged in +[2024.01.21-09.27.50:175][879]PIE: Play in editor total start time 0,111 seconds. +[2024.01.21-09.27.54:885][108]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.27.54:885][108]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.27.54:886][108]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.27.54:887][108]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.27.54:890][108]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.27.54:896][108]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.27.54:909][108]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.27.54:912][108]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 30 +[2024.01.21-09.27.54:912][108]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30 +[2024.01.21-09.27.54:913][108]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30 +[2024.01.21-09.27.54:941][108]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.01.21-09.27.55:028][109]LogPlayLevel: Display: Destroying online subsystem :Context_33 +[2024.01.21-09.28.05:097][445]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.21-09.28.10:035][596]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.21-09.28.11:692][651]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.28.11:701][651]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.28.11:701][651]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:28:11) +[2024.01.21-09.28.11:701][651]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.28.11:734][651]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032999s) +[2024.01.21-09.28.11:734][651]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033042s) +[2024.01.21-09.28.11:748][651]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.01.21-09.28.11:750][651]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.28.11:750][651]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.28.11:751][651]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.28.11:751][651]LogPlayLevel: PIE: World Init took: (0.001106s) +[2024.01.21-09.28.11:751][651]LogAudio: Display: Creating Audio Device: Id: 31, Scope: Unique, Realtime: True +[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.28.11:751][651]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.28.11:752][651]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.28.11:752][651]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.28.11:752][651]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.28.11:754][651]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.28.11:789][651]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.28.11:790][651]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.28.11:790][651]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.28.11:790][651]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.28.11:790][651]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=31 +[2024.01.21-09.28.11:790][651]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=31 +[2024.01.21-09.28.11:792][651]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=31 +[2024.01.21-09.28.11:792][651]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=31 +[2024.01.21-09.28.11:792][651]LogInit: FAudioDevice initialized with ID 31. +[2024.01.21-09.28.11:792][651]LogAudio: Display: Audio Device (ID: 31) registered with world 'BackroomsMap'. +[2024.01.21-09.28.11:792][651]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 31 +[2024.01.21-09.28.11:795][651]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.28.11:805][651]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.28.11 +[2024.01.21-09.28.11:806][651]LogWorld: Bringing up level for play took: 0.010769 +[2024.01.21-09.28.11:808][651]LogOnline: OSS: Created online subsystem instance for: :Context_34 +[2024.01.21-09.28.11:811][651]PIE: Server logged in +[2024.01.21-09.28.11:812][651]PIE: Play in editor total start time 0,111 seconds. +[2024.01.21-09.28.17:205][898]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.28.17:205][898]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.28.17:205][898]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.28.17:207][898]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.28.17:210][898]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.28.17:218][898]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.28.17:231][898]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.28.17:233][898]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 31 +[2024.01.21-09.28.17:234][898]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31 +[2024.01.21-09.28.17:235][898]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31 +[2024.01.21-09.28.17:252][898]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-09.28.17:324][899]LogPlayLevel: Display: Destroying online subsystem :Context_34 +[2024.01.21-09.29.22:837][108]BlueprintLog: New page: Compile Blueprint_door +[2024.01.21-09.29.22:874][108]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.01.21-09.29.23:909][147]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-09.29.23:960][147]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset" SILENT=true +[2024.01.21-09.29.23:970][147]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door +[2024.01.21-09.29.23:970][147]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door0F6FA7DA4BA66FCD19BCD3BB2552907B.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset' +[2024.01.21-09.29.23:977][147]LogFileHelpers: InternalPromptForCheckoutAndSave took 67 ms +[2024.01.21-09.29.23:978][147]AssetCheck: New page: Asset Save: Blueprint_door +[2024.01.21-09.29.23:978][147]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door +[2024.01.21-09.29.25:733][222]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.29.25:743][222]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.29.25:743][222]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:29:25) +[2024.01.21-09.29.25:743][222]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.29.25:776][222]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032642s) +[2024.01.21-09.29.25:776][222]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032682s) +[2024.01.21-09.29.25:790][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.01.21-09.29.25:793][222]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.29.25:793][222]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.29.25:793][222]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.29.25:794][222]LogPlayLevel: PIE: World Init took: (0.001007s) +[2024.01.21-09.29.25:794][222]LogAudio: Display: Creating Audio Device: Id: 32, Scope: Unique, Realtime: True +[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.29.25:794][222]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.29.25:795][222]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.29.25:795][222]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.29.25:795][222]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.29.25:797][222]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.29.25:833][222]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.29.25:833][222]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.29.25:833][222]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.29.25:833][222]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.29.25:834][222]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=32 +[2024.01.21-09.29.25:834][222]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=32 +[2024.01.21-09.29.25:836][222]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=32 +[2024.01.21-09.29.25:836][222]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=32 +[2024.01.21-09.29.25:836][222]LogInit: FAudioDevice initialized with ID 32. +[2024.01.21-09.29.25:836][222]LogAudio: Display: Audio Device (ID: 32) registered with world 'BackroomsMap'. +[2024.01.21-09.29.25:836][222]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 32 +[2024.01.21-09.29.25:838][222]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.29.25:847][222]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.29.25 +[2024.01.21-09.29.25:848][222]LogWorld: Bringing up level for play took: 0.010290 +[2024.01.21-09.29.25:851][222]LogOnline: OSS: Created online subsystem instance for: :Context_35 +[2024.01.21-09.29.25:853][222]PIE: Server logged in +[2024.01.21-09.29.25:854][222]PIE: Play in editor total start time 0,111 seconds. +[2024.01.21-09.29.32:615][534]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.29.32:615][534]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.29.32:616][534]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.29.32:617][534]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.29.32:620][534]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.29.32:626][534]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.29.32:641][534]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.29.32:642][534]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 32 +[2024.01.21-09.29.32:642][534]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32 +[2024.01.21-09.29.32:644][534]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32 +[2024.01.21-09.29.32:665][534]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.29.32:670][534]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.01.21-09.29.32:740][535]LogPlayLevel: Display: Destroying online subsystem :Context_35 +[2024.01.21-09.29.57:408][450]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.29.57:417][450]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.29.57:418][450]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.29.57:485][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.01.21-09.29.57:488][450]LogPlayLevel: PlayLevel: Blueprint regeneration took 71 ms (1 blueprints) +[2024.01.21-09.29.57:488][450]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:29:57) +[2024.01.21-09.29.57:489][450]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.29.57:520][450]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031877s) +[2024.01.21-09.29.57:521][450]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031919s) +[2024.01.21-09.29.57:535][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.29.57:535][450]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.29.57:535][450]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.29.57:536][450]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.29.57:536][450]LogPlayLevel: PIE: World Init took: (0.001091s) +[2024.01.21-09.29.57:536][450]LogAudio: Display: Creating Audio Device: Id: 33, Scope: Unique, Realtime: True +[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.29.57:536][450]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.29.57:537][450]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.29.57:537][450]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.29.57:537][450]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.29.57:539][450]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.29.57:574][450]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.29.57:575][450]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.29.57:575][450]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.29.57:575][450]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.29.57:576][450]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=33 +[2024.01.21-09.29.57:576][450]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=33 +[2024.01.21-09.29.57:577][450]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=33 +[2024.01.21-09.29.57:577][450]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=33 +[2024.01.21-09.29.57:577][450]LogInit: FAudioDevice initialized with ID 33. +[2024.01.21-09.29.57:577][450]LogAudio: Display: Audio Device (ID: 33) registered with world 'BackroomsMap'. +[2024.01.21-09.29.57:577][450]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 33 +[2024.01.21-09.29.57:579][450]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.29.57:589][450]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.29.57 +[2024.01.21-09.29.57:590][450]LogWorld: Bringing up level for play took: 0.010372 +[2024.01.21-09.29.57:592][450]LogOnline: OSS: Created online subsystem instance for: :Context_36 +[2024.01.21-09.29.57:595][450]PIE: Server logged in +[2024.01.21-09.29.57:596][450]PIE: Play in editor total start time 0,179 seconds. +[2024.01.21-09.30.19:255][575]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.30.19:255][575]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.30.19:256][575]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.30.19:257][575]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.30.19:272][575]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.30.19:279][575]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.30.19:291][575]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.30.19:294][575]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 33 +[2024.01.21-09.30.19:294][575]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33 +[2024.01.21-09.30.19:296][575]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33 +[2024.01.21-09.30.19:314][575]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.01.21-09.30.19:385][576]LogPlayLevel: Display: Destroying online subsystem :Context_36 +[2024.01.21-09.30.26:304][775]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.30.34:151][ 20]BlueprintLog: New page: Compile Blueprint_door +[2024.01.21-09.30.34:206][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-09.30.35:215][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-09.30.35:281][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset" SILENT=true +[2024.01.21-09.30.35:291][ 49]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door +[2024.01.21-09.30.35:291][ 49]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_doorC527F8344E1461E6411AD7B0AF22E16F.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset' +[2024.01.21-09.30.35:296][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave took 80 ms (total: 147 ms) +[2024.01.21-09.30.35:297][ 49]AssetCheck: New page: Asset Save: Blueprint_door +[2024.01.21-09.30.35:297][ 49]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: ================================================ +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Total job queries 220, among them cache hits 96 (43.64%) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Tracking 80 distinct input hashes that result in 48 distinct outputs (60.00%) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: RAM used: 179,42 KiB of 819,20 MiB budget. Usage: 0.02% +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Shaders Compiled: 60 +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Jobs assigned 60, completed 60 (100%) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Average time worker was idle: 53.04 s +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Time job spent in pending queue: average 3.61 s, longest 7.33 s +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Job execution time: average 1.13 s, max 2.96 s +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Job life time (pending + execution): average 4.74 s, max 8.01 +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Shader code size: average 5,119 KiB, min 1,402 KiB, max 8,711 KiB +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.87 s +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Jobs were issued in 60 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Average processing rate: 6.08 jobs/sec +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Total thread time: 45,669 s +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Total thread preprocess time: 5,524 s +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Percentage time preprocessing: 12.09% +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Effective parallelization: 4.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 22.89% of total time (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ - 18.88% of total time (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 17.76% of total time (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 15.68% of total time (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: FLumenCardVS - 14.77% of total time (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) +[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: ================================================ +[2024.01.21-09.30.37:408][104]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.30.37:435][104]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.30.37:435][104]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:30:37) +[2024.01.21-09.30.37:435][104]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.30.37:468][104]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032313s) +[2024.01.21-09.30.37:468][104]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032356s) +[2024.01.21-09.30.37:483][104]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-09.30.37:484][104]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.30.37:484][104]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.30.37:485][104]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.30.37:485][104]LogPlayLevel: PIE: World Init took: (0.001130s) +[2024.01.21-09.30.37:485][104]LogAudio: Display: Creating Audio Device: Id: 34, Scope: Unique, Realtime: True +[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.30.37:485][104]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.30.37:486][104]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.30.37:486][104]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.30.37:486][104]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.30.37:488][104]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.30.37:523][104]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.30.37:524][104]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.30.37:524][104]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.30.37:524][104]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.30.37:524][104]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=34 +[2024.01.21-09.30.37:524][104]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=34 +[2024.01.21-09.30.37:527][104]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=34 +[2024.01.21-09.30.37:527][104]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=34 +[2024.01.21-09.30.37:527][104]LogInit: FAudioDevice initialized with ID 34. +[2024.01.21-09.30.37:527][104]LogAudio: Display: Audio Device (ID: 34) registered with world 'BackroomsMap'. +[2024.01.21-09.30.37:527][104]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 34 +[2024.01.21-09.30.37:529][104]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.30.37:539][104]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.30.37 +[2024.01.21-09.30.37:539][104]LogWorld: Bringing up level for play took: 0.010477 +[2024.01.21-09.30.37:542][104]LogOnline: OSS: Created online subsystem instance for: :Context_37 +[2024.01.21-09.30.37:545][104]PIE: Server logged in +[2024.01.21-09.30.37:545][104]PIE: Play in editor total start time 0,11 seconds. +[2024.01.21-09.30.46:395][494]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.30.46:395][494]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.30.46:396][494]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.30.46:397][494]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.30.46:407][494]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.30.46:413][494]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.30.46:429][494]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.30.46:429][494]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 34 +[2024.01.21-09.30.46:429][494]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=34 +[2024.01.21-09.30.46:431][494]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=34 +[2024.01.21-09.30.46:448][494]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.30.46:453][494]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.01.21-09.30.46:544][495]LogPlayLevel: Display: Destroying online subsystem :Context_37 +[2024.01.21-09.30.54:321][734]BlueprintLog: New page: Compile Blueprint_door +[2024.01.21-09.30.54:369][734]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-09.30.54:717][742]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-09.30.54:782][742]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset" SILENT=true +[2024.01.21-09.30.54:792][742]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door +[2024.01.21-09.30.54:792][742]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_doorA7B999F54C9D621F5984F8884F7130A6.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset' +[2024.01.21-09.30.54:796][742]LogFileHelpers: InternalPromptForCheckoutAndSave took 79 ms (total: 227 ms) +[2024.01.21-09.30.54:798][742]AssetCheck: New page: Asset Save: Blueprint_door +[2024.01.21-09.30.54:798][742]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door +[2024.01.21-09.30.56:500][796]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.30.56:509][796]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.30.56:509][796]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:30:56) +[2024.01.21-09.30.56:509][796]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.30.56:543][796]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033245s) +[2024.01.21-09.30.56:543][796]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033292s) +[2024.01.21-09.30.56:557][796]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.30.56:558][796]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.30.56:559][796]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.30.56:559][796]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.30.56:559][796]LogPlayLevel: PIE: World Init took: (0.001084s) +[2024.01.21-09.30.56:560][796]LogAudio: Display: Creating Audio Device: Id: 35, Scope: Unique, Realtime: True +[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.30.56:560][796]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.30.56:560][796]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.30.56:560][796]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.30.56:560][796]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.30.56:562][796]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.30.56:598][796]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.30.56:598][796]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.30.56:599][796]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.30.56:599][796]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.30.56:599][796]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=35 +[2024.01.21-09.30.56:599][796]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=35 +[2024.01.21-09.30.56:601][796]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=35 +[2024.01.21-09.30.56:601][796]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=35 +[2024.01.21-09.30.56:601][796]LogInit: FAudioDevice initialized with ID 35. +[2024.01.21-09.30.56:601][796]LogAudio: Display: Audio Device (ID: 35) registered with world 'BackroomsMap'. +[2024.01.21-09.30.56:602][796]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 35 +[2024.01.21-09.30.56:603][796]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.30.56:613][796]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.30.56 +[2024.01.21-09.30.56:614][796]LogWorld: Bringing up level for play took: 0.010148 +[2024.01.21-09.30.56:616][796]LogOnline: OSS: Created online subsystem instance for: :Context_38 +[2024.01.21-09.30.56:619][796]PIE: Server logged in +[2024.01.21-09.30.56:620][796]PIE: Play in editor total start time 0,111 seconds. +[2024.01.21-09.31.24:165][ 36]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.31.24:165][ 36]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.31.24:165][ 36]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.31.24:167][ 36]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.31.24:169][ 36]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.31.24:177][ 36]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.31.24:191][ 36]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.31.24:191][ 36]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 35 +[2024.01.21-09.31.24:192][ 36]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=35 +[2024.01.21-09.31.24:193][ 36]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=35 +[2024.01.21-09.31.24:229][ 36]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.31.24:234][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.01.21-09.31.24:325][ 37]LogPlayLevel: Display: Destroying online subsystem :Context_38 +[2024.01.21-09.32.44:366][563]Cmd: TRANSACTION UNDO +[2024.01.21-09.32.44:366][563]LogEditorTransaction: Undo Scale Elements +[2024.01.21-09.33.39:865][106]Cmd: TRANSACTION UNDO +[2024.01.21-09.33.39:865][106]LogEditorTransaction: Undo Move Elements +[2024.01.21-09.33.40:372][119]Cmd: TRANSACTION UNDO +[2024.01.21-09.33.40:372][119]LogEditorTransaction: Undo Clicking on Elements +[2024.01.21-09.33.40:911][134]Cmd: TRANSACTION UNDO +[2024.01.21-09.33.40:912][134]LogEditorTransaction: Undo Clicking on Actors +[2024.01.21-09.33.41:820][167]Cmd: TRANSACTION UNDO +[2024.01.21-09.33.41:820][167]LogEditorTransaction: Undo Clicking on Elements +[2024.01.21-09.33.43:570][229]Cmd: TRANSACTION UNDO +[2024.01.21-09.33.43:571][229]LogEditorTransaction: Undo Clicking on Actors +[2024.01.21-09.33.44:412][254]Cmd: TRANSACTION UNDO +[2024.01.21-09.33.44:412][254]LogEditorTransaction: Undo Clicking on Actors +[2024.01.21-09.33.48:731][411]Cmd: TRANSACTION UNDO +[2024.01.21-09.33.48:731][411]LogEditorTransaction: Undo Clicking on Actors +[2024.01.21-09.33.50:820][482]Cmd: TRANSACTION UNDO +[2024.01.21-09.33.50:820][482]LogEditorTransaction: Undo Clicking on Elements +[2024.01.21-09.33.52:658][543]Cmd: TRANSACTION UNDO +[2024.01.21-09.33.52:658][543]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.33.57:599][719]Cmd: TRANSACTION UNDO +[2024.01.21-09.33.57:599][719]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.33.59:200][771]Cmd: TRANSACTION UNDO +[2024.01.21-09.33.59:200][771]LogEditorTransaction: Undo Clicking on Elements +[2024.01.21-09.34.10:232][193]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.34.10:241][193]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.34.10:241][193]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:34:10) +[2024.01.21-09.34.10:242][193]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.34.10:275][193]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033495s) +[2024.01.21-09.34.10:275][193]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033537s) +[2024.01.21-09.34.10:295][193]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.01.21-09.34.10:297][193]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.34.10:297][193]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.34.10:297][193]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.34.10:298][193]LogPlayLevel: PIE: World Init took: (0.001118s) +[2024.01.21-09.34.10:298][193]LogAudio: Display: Creating Audio Device: Id: 36, Scope: Unique, Realtime: True +[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.34.10:298][193]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.34.10:298][193]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.34.10:298][193]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.34.10:298][193]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.34.10:300][193]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.34.10:337][193]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.34.10:338][193]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.34.10:338][193]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.34.10:338][193]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.34.10:338][193]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=36 +[2024.01.21-09.34.10:338][193]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=36 +[2024.01.21-09.34.10:341][193]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=36 +[2024.01.21-09.34.10:341][193]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=36 +[2024.01.21-09.34.10:341][193]LogInit: FAudioDevice initialized with ID 36. +[2024.01.21-09.34.10:341][193]LogAudio: Display: Audio Device (ID: 36) registered with world 'BackroomsMap'. +[2024.01.21-09.34.10:341][193]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 36 +[2024.01.21-09.34.10:343][193]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.34.10:352][193]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.34.10 +[2024.01.21-09.34.10:353][193]LogWorld: Bringing up level for play took: 0.010643 +[2024.01.21-09.34.10:356][193]LogOnline: OSS: Created online subsystem instance for: :Context_39 +[2024.01.21-09.34.10:359][193]PIE: Server logged in +[2024.01.21-09.34.10:360][193]PIE: Play in editor total start time 0,119 seconds. +[2024.01.21-09.34.13:705][366]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-593.62 Y=87.25 Z=0.00 Location: X=3658.42 Y=-958.58 Z=99.48 Normal: X=0.00 Y=-1.00 Z=0.00 PenetrationDepth:0.281 Actor:StaticMeshActor_11 Component:StaticMeshComponent0 BoneName:None (0 other events since notify) +[2024.01.21-09.34.18:465][582]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.34.18:465][582]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.34.18:466][582]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.34.18:467][582]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.34.18:483][582]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.34.18:489][582]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.34.18:502][582]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.34.18:502][582]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 36 +[2024.01.21-09.34.18:502][582]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=36 +[2024.01.21-09.34.18:504][582]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=36 +[2024.01.21-09.34.18:538][582]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.01.21-09.34.18:619][583]LogPlayLevel: Display: Destroying online subsystem :Context_39 +[2024.01.21-09.34.21:821][674]Cmd: TRANSACTION UNDO +[2024.01.21-09.34.21:821][674]LogEditorTransaction: Undo Clicking on Elements +[2024.01.21-09.34.22:206][680]Cmd: TRANSACTION UNDO +[2024.01.21-09.34.22:206][680]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.34.22:699][691]Cmd: TRANSACTION UNDO +[2024.01.21-09.34.22:699][691]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.34.23:301][707]Cmd: TRANSACTION UNDO +[2024.01.21-09.34.23:302][707]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.34.23:734][718]Cmd: TRANSACTION UNDO +[2024.01.21-09.34.23:734][718]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.34.24:202][730]Cmd: TRANSACTION UNDO +[2024.01.21-09.34.24:202][730]LogEditorTransaction: Undo Move Elements +[2024.01.21-09.34.53:644][696]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.34.53:653][696]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.34.53:654][696]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.34.53:716][696]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-09.34.53:719][696]LogPlayLevel: PlayLevel: Blueprint regeneration took 66 ms (1 blueprints) +[2024.01.21-09.34.53:719][696]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:34:53) +[2024.01.21-09.34.53:719][696]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.34.53:751][696]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031535s) +[2024.01.21-09.34.53:751][696]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031577s) +[2024.01.21-09.34.53:764][696]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.34.53:765][696]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.34.53:765][696]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.34.53:766][696]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.34.53:766][696]LogPlayLevel: PIE: World Init took: (0.001070s) +[2024.01.21-09.34.53:766][696]LogAudio: Display: Creating Audio Device: Id: 37, Scope: Unique, Realtime: True +[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.34.53:766][696]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.34.53:767][696]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.34.53:767][696]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.34.53:767][696]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.34.53:769][696]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.34.53:804][696]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.34.53:805][696]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.34.53:805][696]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.34.53:805][696]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.34.53:805][696]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=37 +[2024.01.21-09.34.53:805][696]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=37 +[2024.01.21-09.34.53:808][696]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=37 +[2024.01.21-09.34.53:808][696]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=37 +[2024.01.21-09.34.53:808][696]LogInit: FAudioDevice initialized with ID 37. +[2024.01.21-09.34.53:808][696]LogAudio: Display: Audio Device (ID: 37) registered with world 'BackroomsMap'. +[2024.01.21-09.34.53:808][696]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 37 +[2024.01.21-09.34.53:810][696]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.34.53:820][696]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.34.53 +[2024.01.21-09.34.53:821][696]LogWorld: Bringing up level for play took: 0.010452 +[2024.01.21-09.34.53:822][696]LogOnline: OSS: Created online subsystem instance for: :Context_40 +[2024.01.21-09.34.53:826][696]PIE: Server logged in +[2024.01.21-09.34.53:827][696]PIE: Play in editor total start time 0,174 seconds. +[2024.01.21-09.35.07:655][365]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.35.07:655][365]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.35.07:655][365]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.35.07:657][365]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.35.07:662][365]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.35.07:669][365]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.35.07:683][365]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.35.07:685][365]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 37 +[2024.01.21-09.35.07:685][365]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=37 +[2024.01.21-09.35.07:687][365]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=37 +[2024.01.21-09.35.07:699][365]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.01.21-09.35.07:769][366]LogPlayLevel: Display: Destroying online subsystem :Context_40 +[2024.01.21-09.35.33:148][479]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.01.21-09.35.33:151][479]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.21-09.35.33:248][479]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2 +[2024.01.21-09.35.33:248][479]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2186E11954BED3279E96BD89271121A03.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap' +[2024.01.21-09.35.33:249][479]LogAssetRegistry: Warning: ScanPathsSynchronous: D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan. +[2024.01.21-09.35.33:250][479]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.116 +[2024.01.21-09.35.33:250][479]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.116 +[2024.01.21-09.35.33:250][479]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/GameMap/Door/Blueprint_door] ([2] browsable assets)... +[2024.01.21-09.35.33:292][479]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door] +[2024.01.21-09.35.33:292][479]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Door/Blueprint_door] +[2024.01.21-09.35.33:302][479]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Door/Blueprint_door_Auto2 +[2024.01.21-09.35.33:302][479]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door_Auto2EE32290B4BD68DAE9EED29898D348171.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Door/Blueprint_door_Auto2.uasset' +[2024.01.21-09.35.33:303][479]LogFileHelpers: Auto-saving content packages took 0.053 +[2024.01.21-09.35.48:842][720]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.35.48:851][720]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.35.48:851][720]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:35:48) +[2024.01.21-09.35.48:851][720]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.35.48:884][720]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032714s) +[2024.01.21-09.35.48:884][720]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032755s) +[2024.01.21-09.35.48:898][720]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.35.48:899][720]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.35.48:899][720]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.35.48:899][720]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.35.48:900][720]LogPlayLevel: PIE: World Init took: (0.000995s) +[2024.01.21-09.35.48:900][720]LogAudio: Display: Creating Audio Device: Id: 38, Scope: Unique, Realtime: True +[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.35.48:900][720]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.35.48:900][720]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.35.48:900][720]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.35.48:900][720]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.35.48:902][720]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.35.48:939][720]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.35.48:940][720]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.35.48:940][720]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.35.48:940][720]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.35.48:940][720]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=38 +[2024.01.21-09.35.48:940][720]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=38 +[2024.01.21-09.35.48:943][720]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=38 +[2024.01.21-09.35.48:943][720]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=38 +[2024.01.21-09.35.48:943][720]LogInit: FAudioDevice initialized with ID 38. +[2024.01.21-09.35.48:943][720]LogAudio: Display: Audio Device (ID: 38) registered with world 'BackroomsMap'. +[2024.01.21-09.35.48:943][720]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 38 +[2024.01.21-09.35.48:945][720]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.35.48:954][720]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.35.48 +[2024.01.21-09.35.48:955][720]LogWorld: Bringing up level for play took: 0.010389 +[2024.01.21-09.35.48:957][720]LogOnline: OSS: Created online subsystem instance for: :Context_41 +[2024.01.21-09.35.48:960][720]PIE: Server logged in +[2024.01.21-09.35.48:961][720]PIE: Play in editor total start time 0,11 seconds. +[2024.01.21-09.36.06:711][552]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-36.35 Y=-3.85 Z=0.00 Location: X=3167.93 Y=152.43 Z=97.80 Normal: X=0.25 Y=0.88 Z=-0.40 PenetrationDepth:0.128 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) +[2024.01.21-09.36.12:475][811]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.36.12:475][811]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.36.12:476][811]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.36.12:477][811]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.36.12:480][811]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.36.12:486][811]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.36.12:498][811]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.36.12:498][811]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 38 +[2024.01.21-09.36.12:499][811]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=38 +[2024.01.21-09.36.12:500][811]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=38 +[2024.01.21-09.36.12:515][811]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-09.36.12:586][812]LogPlayLevel: Display: Destroying online subsystem :Context_41 +[2024.01.21-09.36.39:502][ 13]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.36.39:510][ 13]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.36.39:510][ 13]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:36:39) +[2024.01.21-09.36.39:511][ 13]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.36.39:544][ 13]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033587s) +[2024.01.21-09.36.39:544][ 13]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033636s) +[2024.01.21-09.36.39:559][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.01.21-09.36.39:561][ 13]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.36.39:561][ 13]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.36.39:562][ 13]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.36.39:562][ 13]LogPlayLevel: PIE: World Init took: (0.001042s) +[2024.01.21-09.36.39:562][ 13]LogAudio: Display: Creating Audio Device: Id: 39, Scope: Unique, Realtime: True +[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.36.39:562][ 13]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.36.39:563][ 13]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.36.39:563][ 13]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.36.39:563][ 13]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.36.39:565][ 13]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.36.39:600][ 13]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.36.39:601][ 13]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.36.39:601][ 13]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.36.39:601][ 13]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.36.39:601][ 13]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=39 +[2024.01.21-09.36.39:601][ 13]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=39 +[2024.01.21-09.36.39:604][ 13]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=39 +[2024.01.21-09.36.39:604][ 13]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=39 +[2024.01.21-09.36.39:604][ 13]LogInit: FAudioDevice initialized with ID 39. +[2024.01.21-09.36.39:604][ 13]LogAudio: Display: Audio Device (ID: 39) registered with world 'BackroomsMap'. +[2024.01.21-09.36.39:604][ 13]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 39 +[2024.01.21-09.36.39:606][ 13]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.36.39:616][ 13]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.36.39 +[2024.01.21-09.36.39:617][ 13]LogWorld: Bringing up level for play took: 0.010591 +[2024.01.21-09.36.39:619][ 13]LogOnline: OSS: Created online subsystem instance for: :Context_42 +[2024.01.21-09.36.39:621][ 13]PIE: Server logged in +[2024.01.21-09.36.39:622][ 13]PIE: Play in editor total start time 0,112 seconds. +[2024.01.21-09.36.49:834][510]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.36.49:835][510]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.36.49:835][510]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.36.49:837][510]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.36.49:858][510]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.36.49:864][510]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.36.49:877][510]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.36.49:880][510]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 39 +[2024.01.21-09.36.49:881][510]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=39 +[2024.01.21-09.36.49:882][510]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=39 +[2024.01.21-09.36.49:909][510]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.01.21-09.36.49:980][511]LogPlayLevel: Display: Destroying online subsystem :Context_42 +[2024.01.21-09.40.31:976][163]LogSlate: Took 0.000242 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.21-09.40.32:668][182]LogShaderCompilers: Display: ================================================ +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Total job queries 224, among them cache hits 96 (42.86%) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Tracking 84 distinct input hashes that result in 50 distinct outputs (59.52%) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: RAM used: 192,34 KiB of 819,20 MiB budget. Usage: 0.02% +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Shaders Compiled: 64 +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Jobs assigned 64, completed 64 (100%) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Average time worker was idle: 85.51 s +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Time job spent in pending queue: average 3.39 s, longest 7.33 s +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Job execution time: average 1.09 s, max 2.96 s +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Job life time (pending + execution): average 4.48 s, max 8.01 +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Shader code size: average 5,145 KiB, min 1,402 KiB, max 8,711 KiB +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 10.91 s +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Jobs were issued in 64 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Average processing rate: 5.87 jobs/sec +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Total thread time: 47,062 s +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Total thread preprocess time: 5,652 s +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Percentage time preprocessing: 12.01% +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Effective parallelization: 4.31 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 22.22% of total time (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ - 18.32% of total time (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 17.24% of total time (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 15.22% of total time (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: FLumenCardVS - 14.34% of total time (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) +[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: ================================================ +[2024.01.21-09.41.24:222][ 9]Cmd: MODE GRID=0 +[2024.01.21-09.42.34:104][204]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.42.34:113][204]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.42.34:114][204]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.42.34:298][204]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.01.21-09.42.34:299][204]LogPlayLevel: PlayLevel: Blueprint regeneration took 186 ms (1 blueprints) +[2024.01.21-09.42.34:300][204]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:42:34) +[2024.01.21-09.42.34:300][204]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.42.34:331][204]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031254s) +[2024.01.21-09.42.34:331][204]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031294s) +[2024.01.21-09.42.34:345][204]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.01.21-09.42.34:346][204]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.42.34:346][204]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.42.34:346][204]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.42.34:347][204]LogPlayLevel: PIE: World Init took: (0.001038s) +[2024.01.21-09.42.34:347][204]LogAudio: Display: Creating Audio Device: Id: 40, Scope: Unique, Realtime: True +[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.42.34:347][204]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.42.34:347][204]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.42.34:347][204]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.42.34:347][204]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.42.34:349][204]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.42.34:385][204]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.42.34:385][204]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.42.34:385][204]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.42.34:385][204]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.42.34:387][204]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=40 +[2024.01.21-09.42.34:387][204]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=40 +[2024.01.21-09.42.34:389][204]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=40 +[2024.01.21-09.42.34:389][204]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=40 +[2024.01.21-09.42.34:389][204]LogInit: FAudioDevice initialized with ID 40. +[2024.01.21-09.42.34:389][204]LogAudio: Display: Audio Device (ID: 40) registered with world 'BackroomsMap'. +[2024.01.21-09.42.34:389][204]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 40 +[2024.01.21-09.42.34:391][204]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.42.34:402][204]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.42.34 +[2024.01.21-09.42.34:402][204]LogWorld: Bringing up level for play took: 0.010827 +[2024.01.21-09.42.34:405][204]LogOnline: OSS: Created online subsystem instance for: :Context_43 +[2024.01.21-09.42.34:408][204]PIE: Server logged in +[2024.01.21-09.42.34:408][204]PIE: Play in editor total start time 0,295 seconds. +[2024.01.21-09.42.41:174][486]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.42.41:174][486]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.42.41:175][486]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.42.41:177][486]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.42.41:184][486]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.42.41:190][486]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.42.41:202][486]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.42.41:205][486]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 40 +[2024.01.21-09.42.41:205][486]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=40 +[2024.01.21-09.42.41:207][486]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=40 +[2024.01.21-09.42.41:244][486]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.01.21-09.42.41:324][487]LogPlayLevel: Display: Destroying online subsystem :Context_43 +[2024.01.21-09.42.44:512][590]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.42.44:522][590]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.42.44:522][590]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:42:44) +[2024.01.21-09.42.44:522][590]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.42.44:556][590]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033291s) +[2024.01.21-09.42.44:556][590]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033329s) +[2024.01.21-09.42.44:570][590]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.01.21-09.42.44:572][590]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.42.44:572][590]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.42.44:573][590]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.42.44:574][590]LogPlayLevel: PIE: World Init took: (0.001056s) +[2024.01.21-09.42.44:574][590]LogAudio: Display: Creating Audio Device: Id: 41, Scope: Unique, Realtime: True +[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.42.44:574][590]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.42.44:574][590]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.42.44:574][590]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.42.44:574][590]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.42.44:576][590]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.42.44:611][590]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.42.44:611][590]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.42.44:611][590]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.42.44:611][590]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.42.44:612][590]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=41 +[2024.01.21-09.42.44:612][590]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=41 +[2024.01.21-09.42.44:615][590]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=41 +[2024.01.21-09.42.44:615][590]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=41 +[2024.01.21-09.42.44:615][590]LogInit: FAudioDevice initialized with ID 41. +[2024.01.21-09.42.44:615][590]LogAudio: Display: Audio Device (ID: 41) registered with world 'BackroomsMap'. +[2024.01.21-09.42.44:615][590]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 41 +[2024.01.21-09.42.44:616][590]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.42.44:627][590]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.42.44 +[2024.01.21-09.42.44:627][590]LogWorld: Bringing up level for play took: 0.010629 +[2024.01.21-09.42.44:630][590]LogOnline: OSS: Created online subsystem instance for: :Context_44 +[2024.01.21-09.42.44:632][590]PIE: Server logged in +[2024.01.21-09.42.44:632][590]PIE: Play in editor total start time 0,111 seconds. +[2024.01.21-09.42.51:925][903]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.42.51:925][903]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.42.51:925][903]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.42.51:926][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.42.51:929][903]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.42.51:936][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.42.51:952][903]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.42.51:952][903]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 41 +[2024.01.21-09.42.51:952][903]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=41 +[2024.01.21-09.42.51:954][903]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=41 +[2024.01.21-09.42.51:979][903]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.42.51:984][903]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.01.21-09.42.52:056][904]LogPlayLevel: Display: Destroying online subsystem :Context_44 +[2024.01.21-09.43.11:513][538]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.43.11:522][538]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.43.11:522][538]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:43:11) +[2024.01.21-09.43.11:522][538]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.43.11:556][538]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033232s) +[2024.01.21-09.43.11:556][538]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033271s) +[2024.01.21-09.43.11:570][538]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.01.21-09.43.11:572][538]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.43.11:572][538]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.43.11:572][538]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.43.11:573][538]LogPlayLevel: PIE: World Init took: (0.001128s) +[2024.01.21-09.43.11:573][538]LogAudio: Display: Creating Audio Device: Id: 42, Scope: Unique, Realtime: True +[2024.01.21-09.43.11:573][538]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.43.11:573][538]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.43.11:573][538]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.43.11:573][538]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.43.11:573][538]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.43.11:574][538]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.43.11:574][538]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.43.11:574][538]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.43.11:575][538]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.43.11:575][538]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.43.11:575][538]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.43.11:577][538]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.43.11:612][538]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.43.11:612][538]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.43.11:612][538]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.43.11:612][538]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.43.11:612][538]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=42 +[2024.01.21-09.43.11:612][538]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=42 +[2024.01.21-09.43.11:615][538]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=42 +[2024.01.21-09.43.11:615][538]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=42 +[2024.01.21-09.43.11:615][538]LogInit: FAudioDevice initialized with ID 42. +[2024.01.21-09.43.11:615][538]LogAudio: Display: Audio Device (ID: 42) registered with world 'BackroomsMap'. +[2024.01.21-09.43.11:615][538]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 42 +[2024.01.21-09.43.11:617][538]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.43.11:628][538]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.43.11 +[2024.01.21-09.43.11:628][538]LogWorld: Bringing up level for play took: 0.011078 +[2024.01.21-09.43.11:631][538]LogOnline: OSS: Created online subsystem instance for: :Context_45 +[2024.01.21-09.43.11:634][538]PIE: Server logged in +[2024.01.21-09.43.11:634][538]PIE: Play in editor total start time 0,113 seconds. +[2024.01.21-09.43.35:674][679]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.43.35:674][679]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.43.35:675][679]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.43.35:677][679]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.43.35:680][679]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.43.35:687][679]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.43.35:701][679]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.43.35:703][679]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 42 +[2024.01.21-09.43.35:703][679]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=42 +[2024.01.21-09.43.35:705][679]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=42 +[2024.01.21-09.43.35:728][679]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.43.35:800][680]LogPlayLevel: Display: Destroying online subsystem :Context_45 +[2024.01.21-09.44.29:615][ 31]LogInterchangeEngine: [Pending] Importing +[2024.01.21-09.44.29:615][ 31]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Thomas/Downloads/Notrufe.jpg] +[2024.01.21-09.44.29:640][ 32]LogInterchangeEngine: [Pending] Importing +[2024.01.21-09.44.29:970][ 33]LogInterchangeImport: JPEG file [C:/Users/Thomas/Downloads/Notrufe.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.21-09.44.30:327][ 34]LogTexture: Display: Building textures: /Game/GameMap/Door/Notrufe.Notrufe (BGRA8, 2350x1652 x1x1x1) (Required Memory Estimate: 113.601357 MB), EncodeSpeed: Fast +[2024.01.21-09.44.30:631][ 35]LogInterchangeEngine: [Success] Import Done +[2024.01.21-09.44.30:637][ 35]LogInterchangeEngine: [Success] Import Done +[2024.01.21-09.44.38:085][176]LogShaderCompilers: Display: ================================================ +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Total job queries 242, among them cache hits 110 (45.45%) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Tracking 88 distinct input hashes that result in 52 distinct outputs (59.09%) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: RAM used: 201,73 KiB of 819,20 MiB budget. Usage: 0.02% +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Shaders Compiled: 66 +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Jobs assigned 66, completed 66 (100%) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Average time worker was idle: 82.60 s +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Time job spent in pending queue: average 3.29 s, longest 7.33 s +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Job execution time: average 1.07 s, max 2.96 s +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Job life time (pending + execution): average 4.36 s, max 8.01 +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Shader code size: average 5,135 KiB, min 1,402 KiB, max 8,711 KiB +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.38 s +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Jobs were issued in 66 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Average processing rate: 5.80 jobs/sec +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Total thread time: 47,695 s +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Total thread preprocess time: 5,715 s +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Percentage time preprocessing: 11.98% +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Effective parallelization: 4.19 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 21.92% of total time (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ - 18.08% of total time (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 17.01% of total time (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 15.02% of total time (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: FLumenCardVS - 14.15% of total time (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) +[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: ================================================ +[2024.01.21-09.46.46:354][717]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.01.21-09.46.46:359][717]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.21-09.46.46:462][717]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3 +[2024.01.21-09.46.46:462][717]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto3908E15ED4A07009A71C0E598A280789C.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap' +[2024.01.21-09.46.46:464][717]LogAssetRegistry: Warning: ScanPathsSynchronous: D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan. +[2024.01.21-09.46.46:464][717]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.125 +[2024.01.21-09.46.46:464][717]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.125 +[2024.01.21-09.46.46:464][717]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/GameMap/Door/Blueprint_door] ([2] browsable assets)... +[2024.01.21-09.46.46:517][717]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door] +[2024.01.21-09.46.46:517][717]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Door/Blueprint_door] +[2024.01.21-09.46.46:529][717]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Door/Blueprint_door_Auto3 +[2024.01.21-09.46.46:529][717]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door_Auto30B60466F4BAA999E7EC510B08B5B7ED3.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Door/Blueprint_door_Auto3.uasset' +[2024.01.21-09.46.46:530][717]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Door/Notrufe] ([1] browsable assets)... +[2024.01.21-09.46.46:532][717]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Door/Notrufe.Notrufe] +[2024.01.21-09.46.46:532][717]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Door/Notrufe] +[2024.01.21-09.46.46:534][717]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Door/Notrufe_Auto3 +[2024.01.21-09.46.46:534][717]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Notrufe_Auto3E0A4E2B84218940DBF3E52B22B3352B7.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Door/Notrufe_Auto3.uasset' +[2024.01.21-09.46.46:534][717]LogFileHelpers: Auto-saving content packages took 0.070 +[2024.01.21-09.46.56:192][810]LogContentBrowser: Deferred new asset file creation: Notrufe_Mat +[2024.01.21-09.46.56:237][810]LogContentBrowser: Creating deferred item: Notrufe_Mat +[2024.01.21-09.46.56:257][811]LogContentBrowser: Renaming the item being created (Deferred Item: Notrufe_Mat). +[2024.01.21-09.46.58:315][886]LogContentBrowser: Attempting asset rename: Notrufe_Mat -> Notrufe_Mat +[2024.01.21-09.46.58:351][886]LogContentBrowser: End creating deferred item Notrufe_Mat +[2024.01.21-09.47.12:568][369]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Door/Notrufe_Mat.Notrufe_Mat +[2024.01.21-09.47.12:614][369]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.47.12:614][369]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.47.12:827][369]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-09.47.12:827][369]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.21-09.47.12:827][369]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.21-09.47.12:827][369]MaterialEditorStats: Shader Count: 0 +[2024.01.21-09.47.12:841][369]LogViewport: Scene viewport resized to 517x621, mode Windowed. +[2024.01.21-09.47.12:990][371]MaterialEditorStats: Base pass shader: 144 instructions +[2024.01.21-09.47.12:990][371]MaterialEditorStats: Base pass vertex shader: 122 instructions +[2024.01.21-09.47.12:990][371]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-09.47.12:990][371]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.21-09.47.12:990][371]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.21-09.47.12:990][371]MaterialEditorStats: Shader Count: 4 +[2024.01.21-09.47.25:995][881]LogMaterialEditor: Saving and Compiling material Notrufe_Mat +[2024.01.21-09.47.25:998][881]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-09.47.26:100][881]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Notrufe_Mat" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Notrufe_Mat.uasset" SILENT=true +[2024.01.21-09.47.26:101][881]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Notrufe_Mat +[2024.01.21-09.47.26:101][881]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Notrufe_MatE41E3F824624E5516BD9DEB7E1DDB7A3.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Notrufe_Mat.uasset' +[2024.01.21-09.47.26:108][881]LogFileHelpers: InternalPromptForCheckoutAndSave took 110 ms (total: 337 ms) +[2024.01.21-09.47.26:109][881]AssetCheck: New page: Asset Save: Notrufe_Mat +[2024.01.21-09.47.26:109][881]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Door/Notrufe_Mat.Notrufe_Mat +[2024.01.21-09.47.41:147][397]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.47.41:157][397]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.47.41:158][397]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.47.41:233][397]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.01.21-09.47.41:234][397]LogPlayLevel: PlayLevel: Blueprint regeneration took 77 ms (1 blueprints) +[2024.01.21-09.47.41:234][397]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:47:41) +[2024.01.21-09.47.41:234][397]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.47.41:266][397]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031489s) +[2024.01.21-09.47.41:266][397]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031530s) +[2024.01.21-09.47.41:280][397]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.01.21-09.47.41:280][397]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.47.41:280][397]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.47.41:281][397]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.47.41:281][397]LogPlayLevel: PIE: World Init took: (0.001093s) +[2024.01.21-09.47.41:281][397]LogAudio: Display: Creating Audio Device: Id: 43, Scope: Unique, Realtime: True +[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.47.41:281][397]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.47.41:282][397]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.47.41:282][397]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.47.41:282][397]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.47.41:284][397]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.47.41:321][397]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.47.41:321][397]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.47.41:321][397]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.47.41:321][397]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.47.41:322][397]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=43 +[2024.01.21-09.47.41:322][397]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=43 +[2024.01.21-09.47.41:324][397]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=43 +[2024.01.21-09.47.41:324][397]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=43 +[2024.01.21-09.47.41:324][397]LogInit: FAudioDevice initialized with ID 43. +[2024.01.21-09.47.41:324][397]LogAudio: Display: Audio Device (ID: 43) registered with world 'BackroomsMap'. +[2024.01.21-09.47.41:324][397]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 43 +[2024.01.21-09.47.41:326][397]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.47.41:337][397]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.47.41 +[2024.01.21-09.47.41:338][397]LogWorld: Bringing up level for play took: 0.011287 +[2024.01.21-09.47.41:340][397]LogOnline: OSS: Created online subsystem instance for: :Context_47 +[2024.01.21-09.47.41:343][397]PIE: Server logged in +[2024.01.21-09.47.41:344][397]PIE: Play in editor total start time 0,188 seconds. +[2024.01.21-09.47.53:034][982]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.47.53:034][982]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.47.53:035][982]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.47.53:037][982]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.47.53:046][982]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.47.53:052][982]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.47.53:066][982]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.47.53:068][982]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 43 +[2024.01.21-09.47.53:069][982]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=43 +[2024.01.21-09.47.53:070][982]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=43 +[2024.01.21-09.47.53:112][982]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.01.21-09.47.53:181][983]LogPlayLevel: Display: Destroying online subsystem :Context_47 +[2024.01.21-09.48.01:700][317]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.48.01:709][317]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.48.01:710][317]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-09.48.01:767][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.01.21-09.48.01:769][317]LogPlayLevel: PlayLevel: Blueprint regeneration took 59 ms (1 blueprints) +[2024.01.21-09.48.01:769][317]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:48:01) +[2024.01.21-09.48.01:769][317]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.48.01:802][317]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033199s) +[2024.01.21-09.48.01:802][317]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033238s) +[2024.01.21-09.48.01:815][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-09.48.01:816][317]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.48.01:816][317]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.48.01:817][317]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.48.01:817][317]LogPlayLevel: PIE: World Init took: (0.001131s) +[2024.01.21-09.48.01:817][317]LogAudio: Display: Creating Audio Device: Id: 44, Scope: Unique, Realtime: True +[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.48.01:817][317]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.48.01:818][317]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.48.01:818][317]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.48.01:818][317]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.48.01:820][317]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.48.01:855][317]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.48.01:855][317]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.48.01:855][317]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.48.01:855][317]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.48.01:856][317]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=44 +[2024.01.21-09.48.01:856][317]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=44 +[2024.01.21-09.48.01:858][317]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=44 +[2024.01.21-09.48.01:858][317]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=44 +[2024.01.21-09.48.01:858][317]LogInit: FAudioDevice initialized with ID 44. +[2024.01.21-09.48.01:858][317]LogAudio: Display: Audio Device (ID: 44) registered with world 'BackroomsMap'. +[2024.01.21-09.48.01:858][317]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 44 +[2024.01.21-09.48.01:861][317]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.48.01:871][317]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.48.01 +[2024.01.21-09.48.01:872][317]LogWorld: Bringing up level for play took: 0.010813 +[2024.01.21-09.48.01:875][317]LogOnline: OSS: Created online subsystem instance for: :Context_48 +[2024.01.21-09.48.01:877][317]PIE: Server logged in +[2024.01.21-09.48.01:878][317]PIE: Play in editor total start time 0,169 seconds. +[2024.01.21-09.48.25:755][543]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.48.25:755][543]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.48.25:756][543]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.48.25:757][543]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.48.25:760][543]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.48.25:768][543]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.48.25:782][543]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.48.25:784][543]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 44 +[2024.01.21-09.48.25:784][543]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=44 +[2024.01.21-09.48.25:786][543]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=44 +[2024.01.21-09.48.25:811][543]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-09.48.25:881][544]LogPlayLevel: Display: Destroying online subsystem :Context_48 +[2024.01.21-09.48.29:996][625]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.48.30:005][625]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.48.30:005][625]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:48:30) +[2024.01.21-09.48.30:005][625]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.48.30:037][625]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032310s) +[2024.01.21-09.48.30:037][625]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032346s) +[2024.01.21-09.48.30:051][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-09.48.30:052][625]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.48.30:052][625]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.48.30:053][625]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.48.30:054][625]LogPlayLevel: PIE: World Init took: (0.001026s) +[2024.01.21-09.48.30:054][625]LogAudio: Display: Creating Audio Device: Id: 45, Scope: Unique, Realtime: True +[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.48.30:054][625]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.48.30:054][625]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.48.30:054][625]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.48.30:054][625]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.48.30:056][625]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.48.30:092][625]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.48.30:092][625]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.48.30:092][625]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.48.30:092][625]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.48.30:093][625]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=45 +[2024.01.21-09.48.30:093][625]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=45 +[2024.01.21-09.48.30:096][625]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=45 +[2024.01.21-09.48.30:096][625]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=45 +[2024.01.21-09.48.30:096][625]LogInit: FAudioDevice initialized with ID 45. +[2024.01.21-09.48.30:096][625]LogAudio: Display: Audio Device (ID: 45) registered with world 'BackroomsMap'. +[2024.01.21-09.48.30:096][625]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 45 +[2024.01.21-09.48.30:098][625]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.48.30:108][625]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.48.30 +[2024.01.21-09.48.30:108][625]LogWorld: Bringing up level for play took: 0.010841 +[2024.01.21-09.48.30:111][625]LogOnline: OSS: Created online subsystem instance for: :Context_49 +[2024.01.21-09.48.30:114][625]PIE: Server logged in +[2024.01.21-09.48.30:114][625]PIE: Play in editor total start time 0,11 seconds. +[2024.01.21-09.49.22:732][852]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-108.35 Y=20.10 Z=0.00 Location: X=3076.50 Y=155.61 Z=99.91 Normal: X=-0.57 Y=0.82 Z=0.00 PenetrationDepth:3.364 Actor:Blueprint_door_C_4 Component:door_Tuer BoneName:None (0 other events since notify) +[2024.01.21-09.49.40:065][667]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.49.40:065][667]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.49.40:066][667]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.49.40:067][667]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.49.40:075][667]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.49.40:082][667]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.49.40:094][667]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.49.40:097][667]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 45 +[2024.01.21-09.49.40:097][667]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=45 +[2024.01.21-09.49.40:098][667]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=45 +[2024.01.21-09.49.40:119][667]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.01.21-09.49.40:209][668]LogPlayLevel: Display: Destroying online subsystem :Context_49 +[2024.01.21-09.49.50:931][ 27]Cmd: SELECT NONE +[2024.01.21-09.49.51:660][ 48]Cmd: SELECT NONE +[2024.01.21-09.50.28:111][731]LogContentBrowser: Deferred new asset file creation: Blueprint_door_Child +[2024.01.21-09.50.28:165][731]LogContentBrowser: Creating deferred item: Blueprint_door_Child +[2024.01.21-09.50.28:191][732]LogContentBrowser: Renaming the item being created (Deferred Item: Blueprint_door_Child). +[2024.01.21-09.50.35:960][ 19]LogContentBrowser: Attempting asset rename: Blueprint_door_Child -> Blueprint_door_start +[2024.01.21-09.50.35:964][ 19]LogContentBrowser: End creating deferred item Blueprint_door_Child +[2024.01.21-09.50.35:984][ 19]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.50.37:497][ 72]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start +[2024.01.21-09.50.37:497][ 72]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.50.37:497][ 72]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.50.37:635][ 72]LogViewport: Scene viewport resized to 894x968, mode Windowed. +[2024.01.21-09.50.54:322][698]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-09.53.42:444][135]Cmd: DELETE +[2024.01.21-09.53.42:447][135]Cmd: ACTOR DELETE +[2024.01.21-09.53.42:466][135]LogEditorActor: Deleted Actor: Blueprint_door_C +[2024.01.21-09.53.42:503][135]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.01.21-09.53.42:505][135]LogEditorActor: Deleted 1 Actors (0.058 secs) +[2024.01.21-09.53.46:103][296]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.53.46:105][296]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.53.46:108][296]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_0 +[2024.01.21-09.53.46:110][296]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_0 +[2024.01.21-09.53.46:122][296]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.01.21-09.53.49:279][408]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.53.49:279][408]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.53.49:283][408]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_1 +[2024.01.21-09.53.49:286][408]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_1 +[2024.01.21-09.54.56:988][965]Cmd: TRANSACTION UNDO +[2024.01.21-09.54.56:988][965]LogEditorTransaction: Undo Scale Elements +[2024.01.21-09.54.57:513][981]Cmd: TRANSACTION UNDO +[2024.01.21-09.54.57:513][981]LogEditorTransaction: Undo Move Elements +[2024.01.21-09.54.59:740][ 73]Cmd: TRANSACTION UNDO +[2024.01.21-09.54.59:740][ 73]LogEditorTransaction: Undo Scale Elements +[2024.01.21-09.55.00:119][ 88]Cmd: TRANSACTION UNDO +[2024.01.21-09.55.00:119][ 88]LogEditorTransaction: Undo Move Elements +[2024.01.21-09.55.00:505][103]Cmd: TRANSACTION UNDO +[2024.01.21-09.55.00:505][103]LogEditorTransaction: Undo Move Elements +[2024.01.21-09.55.01:652][149]Cmd: DELETE +[2024.01.21-09.55.01:652][149]Cmd: ACTOR DELETE +[2024.01.21-09.55.01:665][149]LogEditorActor: Deleted Actor: Blueprint_door_start_C +[2024.01.21-09.55.01:710][149]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.01.21-09.55.01:712][149]LogEditorActor: Deleted 1 Actors (0.060 secs) +[2024.01.21-09.55.10:723][542]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.55.10:723][542]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.55.10:726][542]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_2 +[2024.01.21-09.55.10:728][542]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_2 +[2024.01.21-09.55.18:839][838]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.55.18:839][838]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.55.18:842][838]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_3 +[2024.01.21-09.55.18:845][838]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_3 +[2024.01.21-09.55.36:967][553]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.55.36:981][553]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-09.55.36:982][553]LogPlayLevel: [PlayLevel] Compiling Blueprint_door_start before play... +[2024.01.21-09.55.37:064][553]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.01.21-09.55.37:066][553]LogPlayLevel: PlayLevel: Blueprint regeneration took 85 ms (1 blueprints) +[2024.01.21-09.55.37:066][553]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:55:37) +[2024.01.21-09.55.37:066][553]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.55.37:099][553]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032691s) +[2024.01.21-09.55.37:099][553]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032729s) +[2024.01.21-09.55.37:112][553]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-09.55.37:114][553]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.55.37:114][553]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.55.37:114][553]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.55.37:115][553]LogPlayLevel: PIE: World Init took: (0.001095s) +[2024.01.21-09.55.37:115][553]LogAudio: Display: Creating Audio Device: Id: 46, Scope: Unique, Realtime: True +[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.55.37:115][553]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.55.37:116][553]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.55.37:116][553]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.55.37:116][553]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.55.37:118][553]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.55.37:162][553]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.55.37:163][553]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.55.37:163][553]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.55.37:163][553]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.55.37:164][553]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=46 +[2024.01.21-09.55.37:164][553]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=46 +[2024.01.21-09.55.37:166][553]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=46 +[2024.01.21-09.55.37:166][553]LogInit: FAudioDevice initialized with ID 46. +[2024.01.21-09.55.37:166][553]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=46 +[2024.01.21-09.55.37:166][553]LogAudio: Display: Audio Device (ID: 46) registered with world 'BackroomsMap'. +[2024.01.21-09.55.37:166][553]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 46 +[2024.01.21-09.55.37:168][553]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.55.37:179][553]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.55.37 +[2024.01.21-09.55.37:180][553]LogWorld: Bringing up level for play took: 0.011122 +[2024.01.21-09.55.37:182][553]LogOnline: OSS: Created online subsystem instance for: :Context_52 +[2024.01.21-09.55.37:186][553]PIE: Server logged in +[2024.01.21-09.55.37:186][553]PIE: Play in editor total start time 0,207 seconds. +[2024.01.21-09.55.47:165][ 55]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.55.47:165][ 55]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.55.47:165][ 55]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.55.47:167][ 55]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.55.47:171][ 55]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.55.47:178][ 55]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.55.47:191][ 55]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.55.47:194][ 55]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 46 +[2024.01.21-09.55.47:194][ 55]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=46 +[2024.01.21-09.55.47:196][ 55]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=46 +[2024.01.21-09.55.47:232][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-09.55.47:338][ 56]LogPlayLevel: Display: Destroying online subsystem :Context_52 +[2024.01.21-09.56.58:260][723]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-09.56.58:270][723]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-09.56.58:270][723]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:56:58) +[2024.01.21-09.56.58:271][723]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.56.58:306][723]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034516s) +[2024.01.21-09.56.58:306][723]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.034556s) +[2024.01.21-09.56.58:327][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.01.21-09.56.58:329][723]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-09.56.58:329][723]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-09.56.58:330][723]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-09.56.58:330][723]LogPlayLevel: PIE: World Init took: (0.001142s) +[2024.01.21-09.56.58:330][723]LogAudio: Display: Creating Audio Device: Id: 47, Scope: Unique, Realtime: True +[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-09.56.58:330][723]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-09.56.58:331][723]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-09.56.58:331][723]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-09.56.58:331][723]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-09.56.58:333][723]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-09.56.58:370][723]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-09.56.58:370][723]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-09.56.58:370][723]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-09.56.58:370][723]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-09.56.58:371][723]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=47 +[2024.01.21-09.56.58:371][723]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=47 +[2024.01.21-09.56.58:373][723]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=47 +[2024.01.21-09.56.58:373][723]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=47 +[2024.01.21-09.56.58:373][723]LogInit: FAudioDevice initialized with ID 47. +[2024.01.21-09.56.58:373][723]LogAudio: Display: Audio Device (ID: 47) registered with world 'BackroomsMap'. +[2024.01.21-09.56.58:373][723]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 47 +[2024.01.21-09.56.58:375][723]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-09.56.58:386][723]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.56.58 +[2024.01.21-09.56.58:387][723]LogWorld: Bringing up level for play took: 0.011144 +[2024.01.21-09.56.58:389][723]LogOnline: OSS: Created online subsystem instance for: :Context_53 +[2024.01.21-09.56.58:392][723]PIE: Server logged in +[2024.01.21-09.56.58:392][723]PIE: Play in editor total start time 0,122 seconds. +[2024.01.21-09.57.10:084][276]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.57.10:084][276]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-09.57.10:085][276]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-09.57.10:087][276]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.57.10:091][276]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-09.57.10:097][276]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-09.57.10:114][276]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-09.57.10:114][276]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 47 +[2024.01.21-09.57.10:114][276]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=47 +[2024.01.21-09.57.10:116][276]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=47 +[2024.01.21-09.57.10:126][276]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-09.57.10:131][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.01.21-09.57.10:237][277]LogPlayLevel: Display: Destroying online subsystem :Context_53 +[2024.01.21-09.57.35:290][236]Cmd: SELECT NONE +[2024.01.21-09.57.36:076][260]Cmd: SELECT NONE +[2024.01.21-09.57.38:572][337]Cmd: DELETE +[2024.01.21-09.57.38:572][337]Cmd: ACTOR DELETE +[2024.01.21-09.57.38:584][337]LogEditorActor: Deleted Actor: Blueprint_door_start_C +[2024.01.21-09.57.38:608][337]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.01.21-09.57.38:610][337]LogEditorActor: Deleted 1 Actors (0.037 secs) +[2024.01.21-09.57.42:338][450]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.57.42:338][450]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.57.42:340][450]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_4 +[2024.01.21-09.57.42:342][450]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_4 +[2024.01.21-09.57.46:008][562]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.57.46:008][562]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.57.46:012][562]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_5 +[2024.01.21-09.57.46:014][562]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_5 +[2024.01.21-09.58.56:579][109]Cmd: DELETE +[2024.01.21-09.58.56:579][109]Cmd: ACTOR DELETE +[2024.01.21-09.58.56:591][109]LogEditorActor: Deleted Actor: Blueprint_door_start_C +[2024.01.21-09.58.56:624][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.01.21-09.58.56:626][109]LogEditorActor: Deleted 1 Actors (0.047 secs) +[2024.01.21-09.59.10:425][566]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.59.10:425][566]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.59.10:428][566]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_6 +[2024.01.21-09.59.10:430][566]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_6 +[2024.01.21-09.59.13:707][658]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.59.13:707][658]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C +[2024.01.21-09.59.13:710][658]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_7 +[2024.01.21-09.59.13:712][658]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_7 +[2024.01.21-10.02.13:832][424]LogDerivedDataCache: C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.110 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2784 files in 4128 folders with total size 209 MiB. +[2024.01.21-10.03.28:355][876]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-10.03.28:365][876]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-10.03.28:366][876]LogPlayLevel: [PlayLevel] Compiling Blueprint_door_start before play... +[2024.01.21-10.03.28:602][876]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.01.21-10.03.28:604][876]LogPlayLevel: PlayLevel: Blueprint regeneration took 239 ms (1 blueprints) +[2024.01.21-10.03.28:604][876]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:03:28) +[2024.01.21-10.03.28:604][876]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.03.28:637][876]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032163s) +[2024.01.21-10.03.28:637][876]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032203s) +[2024.01.21-10.03.28:650][876]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-10.03.28:651][876]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-10.03.28:651][876]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-10.03.28:652][876]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-10.03.28:652][876]LogPlayLevel: PIE: World Init took: (0.001081s) +[2024.01.21-10.03.28:652][876]LogAudio: Display: Creating Audio Device: Id: 48, Scope: Unique, Realtime: True +[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-10.03.28:652][876]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-10.03.28:653][876]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-10.03.28:653][876]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-10.03.28:653][876]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-10.03.28:655][876]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-10.03.28:691][876]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-10.03.28:692][876]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-10.03.28:692][876]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-10.03.28:692][876]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-10.03.28:693][876]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=48 +[2024.01.21-10.03.28:693][876]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=48 +[2024.01.21-10.03.28:695][876]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=48 +[2024.01.21-10.03.28:695][876]LogInit: FAudioDevice initialized with ID 48. +[2024.01.21-10.03.28:695][876]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=48 +[2024.01.21-10.03.28:695][876]LogAudio: Display: Audio Device (ID: 48) registered with world 'BackroomsMap'. +[2024.01.21-10.03.28:695][876]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 48 +[2024.01.21-10.03.28:697][876]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-10.03.28:707][876]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.03.28 +[2024.01.21-10.03.28:708][876]LogWorld: Bringing up level for play took: 0.010427 +[2024.01.21-10.03.28:710][876]LogOnline: OSS: Created online subsystem instance for: :Context_54 +[2024.01.21-10.03.28:713][876]PIE: Server logged in +[2024.01.21-10.03.28:714][876]PIE: Play in editor total start time 0,349 seconds. +[2024.01.21-10.03.36:161][194]LogOutputDevice: Warning: + +Script Stack (1 frames) : +/Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C.BndEvt__Blueprint_door_start_closeCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature + +[2024.01.21-10.03.36:225][194]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.064 s +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: === Handled ensure: === +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: Ensure condition failed: NewObject->IsA(this->GeneratedClass) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp] [Line: 897] +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: Type mismatch: Expected Blueprint_door_start_C, Found REINST_Blueprint_door_start_C_125 +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: Stack: +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d04b188 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4a69a37f UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4acc62ea UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc69f3bba6 UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc69f4bb70 UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc69f1a7b8 UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc69f19777 UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc69c0d280 UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc69f1828f UnrealEditor-CoreUObject.dll!UnknownFunction [] +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4ca8aacd UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4c876817 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4c9d7f5d UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d334cc6 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d39f5c0 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d434b48 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d3e3a22 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d67e01f UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d2b5aaf UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d27a03d UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d2f96cd UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d17c658 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d28b695 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4ea687eb UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4ea6fd32 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc529c1c9f UnrealEditor-Core.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc529c22ae UnrealEditor-Core.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc529ceeb0 UnrealEditor-Core.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4ea975aa UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4eaa0bfe UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4db59839 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4db667a2 UnrealEditor-Engine.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4a0d58f8 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4ad2ea06 UnrealEditor-UnrealEd.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ff666498af2 UnrealEditor.exe!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ff6664bd28c UnrealEditor.exe!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ff6664bd37a UnrealEditor.exe!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ff6664c0854 UnrealEditor.exe!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ff6664d6984 UnrealEditor.exe!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ff6664d9d7a UnrealEditor.exe!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffcd6a5257d KERNEL32.DLL!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffcd84caa58 ntdll.dll!UnknownFunction [] +[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: +[2024.01.21-10.03.36:227][194]LogStats: SubmitErrorReport - 0.000 s +[2024.01.21-10.03.38:095][194]LogStats: SendNewReport - 1.868 s +[2024.01.21-10.03.38:095][194]LogStats: FDebug::EnsureFailed - 1.934 s +[2024.01.21-10.03.49:324][789]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.03.49:324][789]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.03.49:325][789]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.03.49:326][789]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.03.49:329][789]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-10.03.49:336][789]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.03.49:350][789]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.03.49:352][789]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 48 +[2024.01.21-10.03.49:352][789]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=48 +[2024.01.21-10.03.49:355][789]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=48 +[2024.01.21-10.03.49:369][789]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-10.03.49:435][790]LogPlayLevel: Display: Destroying online subsystem :Context_54 +[2024.01.21-10.03.51:706][885]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-10.03.51:717][885]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-10.03.51:717][885]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:03:51) +[2024.01.21-10.03.51:717][885]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.03.51:750][885]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032806s) +[2024.01.21-10.03.51:751][885]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032851s) +[2024.01.21-10.03.51:765][885]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.01.21-10.03.51:767][885]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-10.03.51:767][885]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-10.03.51:768][885]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-10.03.51:768][885]LogPlayLevel: PIE: World Init took: (0.001073s) +[2024.01.21-10.03.51:768][885]LogAudio: Display: Creating Audio Device: Id: 49, Scope: Unique, Realtime: True +[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-10.03.51:768][885]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-10.03.51:769][885]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-10.03.51:769][885]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-10.03.51:769][885]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-10.03.51:771][885]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-10.03.51:807][885]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-10.03.51:807][885]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-10.03.51:807][885]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-10.03.51:807][885]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-10.03.51:808][885]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=49 +[2024.01.21-10.03.51:808][885]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=49 +[2024.01.21-10.03.51:811][885]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=49 +[2024.01.21-10.03.51:811][885]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=49 +[2024.01.21-10.03.51:811][885]LogInit: FAudioDevice initialized with ID 49. +[2024.01.21-10.03.51:811][885]LogAudio: Display: Audio Device (ID: 49) registered with world 'BackroomsMap'. +[2024.01.21-10.03.51:811][885]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 49 +[2024.01.21-10.03.51:812][885]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-10.03.51:823][885]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.03.51 +[2024.01.21-10.03.51:823][885]LogWorld: Bringing up level for play took: 0.010874 +[2024.01.21-10.03.51:826][885]LogOnline: OSS: Created online subsystem instance for: :Context_55 +[2024.01.21-10.03.51:829][885]PIE: Server logged in +[2024.01.21-10.03.51:829][885]PIE: Play in editor total start time 0,114 seconds. +[2024.01.21-10.04.00:234][312]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.04.00:235][312]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.04.00:235][312]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.04.00:237][312]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.04.00:241][312]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-10.04.00:247][312]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.04.00:261][312]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.04.00:264][312]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 49 +[2024.01.21-10.04.00:264][312]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=49 +[2024.01.21-10.04.00:266][312]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=49 +[2024.01.21-10.04.00:302][312]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.01.21-10.04.00:415][313]LogPlayLevel: Display: Destroying online subsystem :Context_55 +[2024.01.21-10.05.20:501][477]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-10.05.24:130][582]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-10.05.31:318][796]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-10.05.58:005][630]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-10.08.57:917][367]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-10.08.57:926][367]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-10.08.57:927][367]LogPlayLevel: [PlayLevel] Compiling Blueprint_door_start before play... +[2024.01.21-10.08.58:080][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms +[2024.01.21-10.08.58:082][367]LogPlayLevel: PlayLevel: Blueprint regeneration took 155 ms (1 blueprints) +[2024.01.21-10.08.58:082][367]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:08:58) +[2024.01.21-10.08.58:082][367]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.08.58:114][367]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031764s) +[2024.01.21-10.08.58:114][367]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031801s) +[2024.01.21-10.08.58:128][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.01.21-10.08.58:129][367]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-10.08.58:129][367]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-10.08.58:129][367]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-10.08.58:130][367]LogPlayLevel: PIE: World Init took: (0.001158s) +[2024.01.21-10.08.58:130][367]LogAudio: Display: Creating Audio Device: Id: 50, Scope: Unique, Realtime: True +[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-10.08.58:130][367]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-10.08.58:131][367]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-10.08.58:131][367]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-10.08.58:131][367]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-10.08.58:133][367]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-10.08.58:170][367]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-10.08.58:170][367]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-10.08.58:170][367]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-10.08.58:170][367]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-10.08.58:171][367]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=50 +[2024.01.21-10.08.58:171][367]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=50 +[2024.01.21-10.08.58:174][367]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=50 +[2024.01.21-10.08.58:174][367]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=50 +[2024.01.21-10.08.58:174][367]LogInit: FAudioDevice initialized with ID 50. +[2024.01.21-10.08.58:174][367]LogAudio: Display: Audio Device (ID: 50) registered with world 'BackroomsMap'. +[2024.01.21-10.08.58:174][367]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 50 +[2024.01.21-10.08.58:176][367]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-10.08.58:186][367]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.08.58 +[2024.01.21-10.08.58:186][367]LogWorld: Bringing up level for play took: 0.010703 +[2024.01.21-10.08.58:189][367]LogOnline: OSS: Created online subsystem instance for: :Context_56 +[2024.01.21-10.08.58:192][367]PIE: Server logged in +[2024.01.21-10.08.58:192][367]PIE: Play in editor total start time 0,266 seconds. +[2024.01.21-10.09.08:554][893]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.09.08:555][893]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.09.08:555][893]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.09.08:556][893]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.09.08:561][893]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-10.09.08:568][893]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.09.08:582][893]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.09.08:584][893]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 50 +[2024.01.21-10.09.08:584][893]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=50 +[2024.01.21-10.09.08:586][893]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=50 +[2024.01.21-10.09.08:600][893]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-10.09.08:708][894]LogPlayLevel: Display: Destroying online subsystem :Context_56 +[2024.01.21-10.09.34:102][840]Cmd: TRANSACTION UNDO +[2024.01.21-10.09.34:102][840]LogEditorTransaction: Undo Scale Elements +[2024.01.21-10.09.56:692][632]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-10.09.56:702][632]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-10.09.56:704][632]LogPlayLevel: [PlayLevel] Compiling Blueprint_door_start before play... +[2024.01.21-10.09.56:770][632]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-10.09.56:772][632]LogPlayLevel: PlayLevel: Blueprint regeneration took 69 ms (1 blueprints) +[2024.01.21-10.09.56:772][632]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:09:56) +[2024.01.21-10.09.56:772][632]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.09.56:805][632]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032457s) +[2024.01.21-10.09.56:805][632]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032493s) +[2024.01.21-10.09.56:819][632]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-10.09.56:820][632]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-10.09.56:820][632]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-10.09.56:821][632]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-10.09.56:821][632]LogPlayLevel: PIE: World Init took: (0.001074s) +[2024.01.21-10.09.56:821][632]LogAudio: Display: Creating Audio Device: Id: 51, Scope: Unique, Realtime: True +[2024.01.21-10.09.56:821][632]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-10.09.56:821][632]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-10.09.56:821][632]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-10.09.56:821][632]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-10.09.56:822][632]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-10.09.56:822][632]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-10.09.56:822][632]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-10.09.56:822][632]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-10.09.56:822][632]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-10.09.56:822][632]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-10.09.56:822][632]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-10.09.56:824][632]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-10.09.56:860][632]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-10.09.56:861][632]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-10.09.56:861][632]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-10.09.56:861][632]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-10.09.56:861][632]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=51 +[2024.01.21-10.09.56:861][632]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=51 +[2024.01.21-10.09.56:864][632]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=51 +[2024.01.21-10.09.56:864][632]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=51 +[2024.01.21-10.09.56:864][632]LogInit: FAudioDevice initialized with ID 51. +[2024.01.21-10.09.56:864][632]LogAudio: Display: Audio Device (ID: 51) registered with world 'BackroomsMap'. +[2024.01.21-10.09.56:864][632]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 51 +[2024.01.21-10.09.56:866][632]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-10.09.56:876][632]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.09.56 +[2024.01.21-10.09.56:877][632]LogWorld: Bringing up level for play took: 0.010618 +[2024.01.21-10.09.56:879][632]LogOnline: OSS: Created online subsystem instance for: :Context_57 +[2024.01.21-10.09.56:882][632]PIE: Server logged in +[2024.01.21-10.09.56:883][632]PIE: Play in editor total start time 0,18 seconds. +[2024.01.21-10.10.53:245][406]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.10.53:245][406]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.10.53:245][406]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.10.53:246][406]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.10.53:251][406]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-10.10.53:258][406]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.10.53:270][406]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.10.53:273][406]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 51 +[2024.01.21-10.10.53:273][406]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=51 +[2024.01.21-10.10.53:275][406]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=51 +[2024.01.21-10.10.53:303][406]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.01.21-10.10.53:411][407]LogPlayLevel: Display: Destroying online subsystem :Context_57 +[2024.01.21-10.11.30:717][857]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-10.11.30:726][857]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-10.11.30:727][857]LogPlayLevel: [PlayLevel] Compiling Blueprint_door_start before play... +[2024.01.21-10.11.30:795][857]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-10.11.30:797][857]LogPlayLevel: PlayLevel: Blueprint regeneration took 70 ms (1 blueprints) +[2024.01.21-10.11.30:797][857]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:11:30) +[2024.01.21-10.11.30:797][857]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.11.30:829][857]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032281s) +[2024.01.21-10.11.30:829][857]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032321s) +[2024.01.21-10.11.30:844][857]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-10.11.30:845][857]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-10.11.30:845][857]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-10.11.30:845][857]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-10.11.30:846][857]LogPlayLevel: PIE: World Init took: (0.001040s) +[2024.01.21-10.11.30:846][857]LogAudio: Display: Creating Audio Device: Id: 52, Scope: Unique, Realtime: True +[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-10.11.30:846][857]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-10.11.30:846][857]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-10.11.30:846][857]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-10.11.30:846][857]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-10.11.30:848][857]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-10.11.30:884][857]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-10.11.30:885][857]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-10.11.30:885][857]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-10.11.30:885][857]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-10.11.30:885][857]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=52 +[2024.01.21-10.11.30:885][857]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=52 +[2024.01.21-10.11.30:888][857]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=52 +[2024.01.21-10.11.30:888][857]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=52 +[2024.01.21-10.11.30:888][857]LogInit: FAudioDevice initialized with ID 52. +[2024.01.21-10.11.30:888][857]LogAudio: Display: Audio Device (ID: 52) registered with world 'BackroomsMap'. +[2024.01.21-10.11.30:888][857]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 52 +[2024.01.21-10.11.30:890][857]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-10.11.30:900][857]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.11.30 +[2024.01.21-10.11.30:901][857]LogWorld: Bringing up level for play took: 0.011133 +[2024.01.21-10.11.30:904][857]LogOnline: OSS: Created online subsystem instance for: :Context_58 +[2024.01.21-10.11.30:907][857]PIE: Server logged in +[2024.01.21-10.11.30:907][857]PIE: Play in editor total start time 0,181 seconds. +[2024.01.21-10.11.39:674][286]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.11.39:675][286]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.11.39:675][286]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.11.39:676][286]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.11.39:680][286]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-10.11.39:687][286]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.11.39:700][286]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.11.39:703][286]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 52 +[2024.01.21-10.11.39:703][286]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=52 +[2024.01.21-10.11.39:705][286]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=52 +[2024.01.21-10.11.39:743][286]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.01.21-10.11.39:850][287]LogPlayLevel: Display: Destroying online subsystem :Context_58 +[2024.01.21-10.13.55:238][941]BlueprintLog: New page: Compile Blueprint_door_start +[2024.01.21-10.13.55:280][941]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.01.21-10.13.55:359][941]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Graph.Node.Comment.TextColor'.' +[2024.01.21-10.14.33:260][ 21]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-10.14.33:311][ 21]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door_start" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset" SILENT=true +[2024.01.21-10.14.33:317][ 21]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door_start +[2024.01.21-10.14.33:317][ 21]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door_startED57C5E04027C718D47790BAC2BB9A5E.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset' +[2024.01.21-10.14.33:324][ 21]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 401 ms) +[2024.01.21-10.14.33:324][ 21]AssetCheck: New page: Asset Save: Blueprint_door_start +[2024.01.21-10.14.33:324][ 21]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start +[2024.01.21-10.14.42:232][511]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-10.14.42:261][511]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door_start" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset" SILENT=true +[2024.01.21-10.14.42:272][511]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door_start +[2024.01.21-10.14.42:273][511]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door_start443BD8764142E782B6A0229F7B2659ED.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset' +[2024.01.21-10.14.42:278][511]LogFileHelpers: InternalPromptForCheckoutAndSave took 46 ms (total: 448 ms) +[2024.01.21-10.14.42:279][511]AssetCheck: New page: Asset Save: Blueprint_door_start +[2024.01.21-10.14.42:279][511]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start +[2024.01.21-10.15.27:032][942]BlueprintLog: New page: Compile Blueprint_door_start +[2024.01.21-10.15.27:074][942]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.01.21-10.15.40:365][669]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-10.15.40:375][669]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-10.15.40:378][669]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... +[2024.01.21-10.15.40:378][669]LogPlayLevel: [PlayLevel] Compiling Blueprint_door_start as a dependent... +[2024.01.21-10.15.40:463][669]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.01.21-10.15.40:466][669]LogPlayLevel: PlayLevel: Blueprint regeneration took 91 ms (2 blueprints) +[2024.01.21-10.15.40:466][669]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:15:40) +[2024.01.21-10.15.40:466][669]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.15.40:498][669]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032055s) +[2024.01.21-10.15.40:498][669]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032093s) +[2024.01.21-10.15.40:511][669]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-10.15.40:512][669]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-10.15.40:512][669]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-10.15.40:512][669]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-10.15.40:513][669]LogPlayLevel: PIE: World Init took: (0.001113s) +[2024.01.21-10.15.40:513][669]LogAudio: Display: Creating Audio Device: Id: 53, Scope: Unique, Realtime: True +[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-10.15.40:513][669]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-10.15.40:514][669]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-10.15.40:514][669]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-10.15.40:514][669]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-10.15.40:516][669]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-10.15.40:553][669]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-10.15.40:553][669]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-10.15.40:553][669]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-10.15.40:553][669]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-10.15.40:554][669]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=53 +[2024.01.21-10.15.40:554][669]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=53 +[2024.01.21-10.15.40:556][669]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=53 +[2024.01.21-10.15.40:556][669]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=53 +[2024.01.21-10.15.40:556][669]LogInit: FAudioDevice initialized with ID 53. +[2024.01.21-10.15.40:556][669]LogAudio: Display: Audio Device (ID: 53) registered with world 'BackroomsMap'. +[2024.01.21-10.15.40:556][669]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 53 +[2024.01.21-10.15.40:559][669]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-10.15.40:569][669]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.15.40 +[2024.01.21-10.15.40:570][669]LogWorld: Bringing up level for play took: 0.010950 +[2024.01.21-10.15.40:572][669]LogOnline: OSS: Created online subsystem instance for: :Context_59 +[2024.01.21-10.15.40:575][669]PIE: Server logged in +[2024.01.21-10.15.40:576][669]PIE: Play in editor total start time 0,201 seconds. +[2024.01.21-10.15.47:984][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.15.47:985][ 57]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.15.47:985][ 57]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.15.47:986][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.15.47:992][ 57]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-10.15.47:999][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.15.48:011][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.15.48:014][ 57]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 53 +[2024.01.21-10.15.48:014][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=53 +[2024.01.21-10.15.48:016][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=53 +[2024.01.21-10.15.48:037][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-10.15.48:122][ 58]LogPlayLevel: Display: Destroying online subsystem :Context_59 +[2024.01.21-10.15.49:320][120]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-10.15.49:329][120]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-10.15.49:329][120]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:15:49) +[2024.01.21-10.15.49:329][120]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.15.49:362][120]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033272s) +[2024.01.21-10.15.49:362][120]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033313s) +[2024.01.21-10.15.49:378][120]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.01.21-10.15.49:381][120]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-10.15.49:381][120]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-10.15.49:381][120]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-10.15.49:382][120]LogPlayLevel: PIE: World Init took: (0.001064s) +[2024.01.21-10.15.49:382][120]LogAudio: Display: Creating Audio Device: Id: 54, Scope: Unique, Realtime: True +[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-10.15.49:382][120]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-10.15.49:382][120]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-10.15.49:382][120]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-10.15.49:382][120]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-10.15.49:384][120]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-10.15.49:421][120]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-10.15.49:421][120]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-10.15.49:421][120]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-10.15.49:421][120]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-10.15.49:422][120]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=54 +[2024.01.21-10.15.49:422][120]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=54 +[2024.01.21-10.15.49:424][120]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=54 +[2024.01.21-10.15.49:424][120]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=54 +[2024.01.21-10.15.49:424][120]LogInit: FAudioDevice initialized with ID 54. +[2024.01.21-10.15.49:424][120]LogAudio: Display: Audio Device (ID: 54) registered with world 'BackroomsMap'. +[2024.01.21-10.15.49:424][120]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 54 +[2024.01.21-10.15.49:426][120]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-10.15.49:436][120]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.15.49 +[2024.01.21-10.15.49:437][120]LogWorld: Bringing up level for play took: 0.011018 +[2024.01.21-10.15.49:440][120]LogOnline: OSS: Created online subsystem instance for: :Context_60 +[2024.01.21-10.15.49:443][120]PIE: Server logged in +[2024.01.21-10.15.49:443][120]PIE: Play in editor total start time 0,114 seconds. +[2024.01.21-10.16.47:075][ 63]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~ + @#'.. Invalidating and reverting to Default URL. +[2024.01.21-10.16.47:091][ 64]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~ + @#'.. Invalidating and reverting to Default URL. +[2024.01.21-10.16.47:091][ 64]LogNet: Browse: /Game/BackroomsMap +[2024.01.21-10.16.47:091][ 64]LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/BackroomsMap +[2024.01.21-10.16.47:092][ 64]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/BackroomsMap' +[2024.01.21-10.16.47:092][ 64]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/BackroomsMap +[2024.01.21-10.16.47:092][ 64]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/BackroomsMap' +[2024.01.21-10.16.47:109][ 65]LogNet: Browse: /Game/BackroomsMap?closed +[2024.01.21-10.16.47:109][ 65]LogNet: Connection failed; returning to Entry +[2024.01.21-10.16.47:110][ 65]LogLoad: LoadMap: /Game/BackroomsMap?closed +[2024.01.21-10.16.47:110][ 65]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.16.47:110][ 65]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.16.47:112][ 65]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.16.47:161][ 65]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-10.16.47:166][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms +[2024.01.21-10.16.47:168][ 65]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.16.47:201][ 65]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032792s) +[2024.01.21-10.16.47:201][ 65]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032850s) +[2024.01.21-10.16.47:201][ 65]LogAudio: Display: Audio Device (ID: 54) registered with world 'BackroomsMap'. +[2024.01.21-10.16.47:201][ 65]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-10.16.47:201][ 65]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-10.16.47:202][ 65]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-10.16.47:202][ 65]LogPlayLevel: PIE: World Init took: (0.001013s) +[2024.01.21-10.16.47:202][ 65]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-10.16.47:211][ 65]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.16.47 +[2024.01.21-10.16.47:212][ 65]LogWorld: Bringing up level for play took: 0.009956 +[2024.01.21-10.16.47:216][ 65]LogLoad: Took 0.106517 seconds to LoadMap(/Game/UEDPIE_0_BackroomsMap) +[2024.01.21-10.16.47:230][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-10.16.53:884][397]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.16.53:884][397]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-10.16.53:885][397]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.16.53:886][397]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.16.53:894][397]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-10.16.53:900][397]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.16.53:915][397]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-10.16.53:918][397]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 54 +[2024.01.21-10.16.53:918][397]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=54 +[2024.01.21-10.16.53:919][397]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=54 +[2024.01.21-10.16.53:952][397]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.01.21-10.16.54:038][398]LogPlayLevel: Display: Destroying online subsystem :Context_60 +[2024.01.21-10.16.56:276][516]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-10.16.56:313][516]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-10.16.56:354][516]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.01.21-10.16.56:458][516]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-10.16.56:458][516]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/BackroomsMapCAEFC09949B0F425D85FC49F31C37ADF.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-10.16.56:468][516]LogFileHelpers: All files are already saved. +[2024.01.21-10.16.56:468][516]LogFileHelpers: Saving map 'BackroomsMap' took 0.156 +[2024.01.21-10.16.56:479][516]LogFileHelpers: InternalPromptForCheckoutAndSave took 203 ms (total: 652 ms) +[2024.01.21-10.16.56:483][516]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-10.16.56:483][516]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-10.16.57:518][568]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.21-10.16.59:430][568]LogSlate: Window 'Save Content' being destroyed +[2024.01.21-10.16.59:436][568]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-10.16.59:472][568]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset" SILENT=true +[2024.01.21-10.16.59:482][568]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door +[2024.01.21-10.16.59:483][568]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_doorA09974FD4179D946A6C3E4873266036E.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset' +[2024.01.21-10.16.59:492][568]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door_start" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset" SILENT=true +[2024.01.21-10.16.59:499][568]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door_start +[2024.01.21-10.16.59:500][568]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door_start96E124BA45B55DFE4E366B8E2A7CBA4D.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset' +[2024.01.21-10.16.59:500][568]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Notrufe" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Notrufe.uasset" SILENT=true +[2024.01.21-10.16.59:501][568]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Notrufe +[2024.01.21-10.16.59:502][568]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Notrufe8C7260764FA0300E970DC3BA9AF73D2A.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Notrufe.uasset' +[2024.01.21-10.16.59:508][568]LogFileHelpers: InternalPromptForCheckoutAndSave took 71 ms (total: 723 ms) +[2024.01.21-10.16.59:508][568]LogStall: Shutdown... +[2024.01.21-10.16.59:512][568]LogStall: Shutdown complete. +[2024.01.21-10.16.59:545][568]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.16.59:545][568]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.16.59:645][568]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.16.59:646][568]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.16.59:671][568]LogSlate: Window 'Blueprint_door_start' being destroyed +[2024.01.21-10.16.59:686][568]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.01.21-10.16.59:686][568]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.16.59:686][568]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.16.59:797][568]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed +[2024.01.21-10.16.59:854][568]AssetCheck: New page: Asset Save: multiple assets +[2024.01.21-10.16.59:854][568]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door +[2024.01.21-10.16.59:854][568]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start +[2024.01.21-10.16.59:854][568]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Door/Notrufe.Notrufe +[2024.01.21-10.16.59:858][569]Cmd: QUIT_EDITOR +[2024.01.21-10.16.59:858][569]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.01.21-10.16.59:866][569]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.01.21-10.16.59:866][569]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2024.01.21-10.16.59:866][569]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2024.01.21-10.16.59:870][569]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.16.59:870][569]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-10.16.59:879][569]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2024.01.21-10.17.00:184][569]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.01.21-10.17.00:184][569]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.01.21-10.17.00:184][569]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'. +[2024.01.21-10.17.00:184][569]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.21-10.17.00:184][569]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2024.01.21-10.17.00:186][569]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2024.01.21-10.17.00:214][569]LogAudio: Display: Audio Device Manager Shutdown +[2024.01.21-10.17.00:214][569]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). +[2024.01.21-10.17.00:217][569]LogExit: Preparing to exit. +[2024.01.21-10.17.00:242][569]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.01.21-10.17.00:270][569]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:270][569]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:379][569]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.21-10.17.01:380][569]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.01.21-10.17.01:547][569]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2024.01.21-10.17.01:589][569]LogExit: Editor shut down +[2024.01.21-10.17.01:594][569]LogExit: Transaction tracking system shut down +[2024.01.21-10.17.01:812][569]LogExit: Object subsystem successfully closed. +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: ================================================ +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Total job queries 308, among them cache hits 148 (48.05%) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Tracking 116 distinct input hashes that result in 70 distinct outputs (60.34%) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: RAM used: 271,70 KiB of 819,20 MiB budget. Usage: 0.03% +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Shaders Compiled: 80 +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Jobs assigned 80, completed 80 (100%) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Average time worker was idle: 73.70 s +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Time job spent in pending queue: average 2.72 s, longest 7.33 s +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Job execution time: average 0.96 s, max 2.96 s +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Job life time (pending + execution): average 3.68 s, max 8.01 +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Shader code size: average 5,14 KiB, min 1,402 KiB, max 8,711 KiB +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 14.73 s +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Jobs were issued in 80 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Average processing rate: 5.43 jobs/sec +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Total thread time: 52,225 s +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Total thread preprocess time: 6,134 s +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Percentage time preprocessing: 11.75% +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Effective parallelization: 3.55 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 20.02% of total time (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ - 16.51% of total time (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 15.53% of total time (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 13.71% of total time (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: FLumenCardVS - 12.92% of total time (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) +[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: ================================================ +[2024.01.21-10.17.01:892][569]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.01.21-10.17.01:915][569]LogVirtualization: UE::Virtualization was shutdown +[2024.01.21-10.17.01:953][569]LogModuleManager: Shutting down and abandoning module MaterialEditor (1106) +[2024.01.21-10.17.01:953][569]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1104) +[2024.01.21-10.17.01:953][569]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1102) +[2024.01.21-10.17.01:953][569]LogModuleManager: Shutting down and abandoning module Voice (1100) +[2024.01.21-10.17.01:953][569]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1098) +[2024.01.21-10.17.01:953][569]LogModuleManager: Shutting down and abandoning module AddContentDialog (1096) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1095) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1092) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module SceneOutliner (1090) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module StatusBar (1088) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1086) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1084) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module StatsViewer (1082) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1080) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module AutomationWorker (1078) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module SmartSnapping (1076) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1074) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module BspMode (1072) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module GeometryMode (1070) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1068) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1066) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1064) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1062) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module IKRigEditor (1060) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module LiveLinkMultiUser (1058) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1056) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1054) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1052) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1050) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1048) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module WebMMedia (1046) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1044) +[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1042) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1041) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (1038) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (1036) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1034) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1032) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1030) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (1028) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (1026) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module PlanarCut (1024) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module FractureEngine (1022) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module CharacterAI (1020) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1018) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module RigVMEditor (1016) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1014) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module OpenXRInput (1012) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1010) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1008) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1006) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1004) +[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module SessionServices (1002) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module MeshPaint (1000) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (998) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module PlacementMode (997) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module FoliageEdit (994) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module LandscapeEditor (992) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (990) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module ActorPickerMode (988) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module ViewportSnapping (986) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module EditorWidgets (984) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module ViewportInteraction (982) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module ClothPainter (980) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (979) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module WidgetRegistration (976) +[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module LogVisualizer (974) +[2024.01.21-10.17.01:957][569]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (972) +[2024.01.21-10.17.01:957][569]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (970) +[2024.01.21-10.17.01:957][569]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (969) +[2024.01.21-10.17.01:957][569]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (967) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (964) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (962) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (960) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (958) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (956) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (954) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module AnimationSettings (952) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (950) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module CSVtoSVG (948) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (946) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module EditorConfig (944) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module EditorFramework (942) +[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module TraceInsights (940) +[2024.01.21-10.17.02:327][569]MemoryProfiler: Shutdown +[2024.01.21-10.17.02:327][569]NetworkingProfiler: Shutdown +[2024.01.21-10.17.02:327][569]LoadingProfiler: Shutdown +[2024.01.21-10.17.02:327][569]TimingProfiler: Shutdown +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module TraceServices (939) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module TraceAnalysis (938) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (934) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (933) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module InputBindingEditor (930) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module MergeActors (928) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (926) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module LocalizationService (925) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module HardwareTargeting (922) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (920) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module UndoHistory (918) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module XmlParser (916) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module Blutility (914) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (912) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (911) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (908) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (907) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module SettingsEditor (904) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module ProjectLauncher (902) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module SessionFrontend (900) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module ProfilerClient (898) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module DeviceManager (896) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module AutomationController (894) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module AutomationWindow (892) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module Layers (890) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (888) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module DetailCustomizations (886) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module PackagesDialog (884) +[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (882) +[2024.01.21-10.17.02:329][569]LogModuleManager: Shutting down and abandoning module Persona (880) +[2024.01.21-10.17.02:329][569]LogModuleManager: Shutting down and abandoning module Kismet (878) +[2024.01.21-10.17.02:337][569]LogModuleManager: Shutting down and abandoning module KismetWidgets (877) +[2024.01.21-10.17.02:337][569]LogModuleManager: Shutting down and abandoning module GraphEditor (874) +[2024.01.21-10.17.02:337][569]LogModuleManager: Shutting down and abandoning module StructViewer (872) +[2024.01.21-10.17.02:337][569]LogModuleManager: Shutting down and abandoning module ClassViewer (870) +[2024.01.21-10.17.02:337][569]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (868) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (866) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module SourceControlWindows (864) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module OutputLog (862) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module Documentation (860) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (858) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (856) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module MovieScene (854) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (852) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (850) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (848) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module AudioMixer (847) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module AudioMixerCore (846) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module LauncherPlatform (842) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module AnalyticsET (840) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module PortalServices (838) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module PortalRpc (836) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module MessagingRpc (834) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module AIModule (832) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module GameplayDebugger (831) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module AITestSuite (829) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module NavigationSystem (827) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (824) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (822) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module TypedElementFramework (820) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (818) +[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module ProfilerService (816) +[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (814) +[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (812) +[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (810) +[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (808) +[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module TakesCore (806) +[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (804) +[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module MegascansPlugin (802) +[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module Bridge (800) +[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module ConcertSyncClient (798) +[2024.01.21-10.17.02:462][569]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (796) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (794) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (792) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module CollectionManager (791) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (788) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module LightMixer (786) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (784) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module VariantManager (782) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (780) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (778) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (776) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (774) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module UVEditorTools (772) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module UVEditor (770) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (768) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (766) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (764) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module Paper2DEditor (762) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (760) +[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (758) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module PluginBrowser (756) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (754) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (752) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (750) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module EditorDebugTools (748) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module CurveEditorTools (746) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (744) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module CryptoKeys (742) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module ChangelistReview (740) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (738) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module TemplateSequence (736) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (734) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeTests (732) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (730) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module SequencerScripting (728) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (726) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module AlembicImporter (724) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module AlembicLibrary (723) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (720) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (718) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (716) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeExport (714) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeMessages (712) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module GLTFCore (710) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (708) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (706) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeEditor (704) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (702) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (700) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (698) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (696) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (694) +[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module LiveLink (692) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module ControlRigSpline (690) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (688) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (686) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (684) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (682) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module TakeSequencer (680) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module TakeMovieScene (678) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (676) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module MediaPlate (674) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module MediaCompositing (672) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module ImgMedia (670) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (668) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (666) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (664) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (662) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (660) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (658) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (656) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (655) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (654) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (650) +[2024.01.21-10.17.03:328][569]LogOpenImageDenoise: OIDN shutting down +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (648) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (646) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (644) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (642) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (640) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module MeshLODToolset (638) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (636) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module LocalizableMessage (634) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (632) +[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (630) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (628) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (626) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (624) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (623) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (621) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (618) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module DataflowNodes (616) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (614) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module DataflowEditor (612) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (610) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (608) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ChaosNiagara (606) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (604) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module FractureEditor (602) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module BackChannel (600) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (598) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AutomationUtils (596) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module XRBaseEditor (594) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module XRBase (592) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module SynthesisEditor (590) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ResonanceAudio (588) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (586) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module OpenXRHandTrackingEditor (584) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module OpenXREditor (582) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (580) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (578) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ModelingOperators (576) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (574) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ModelingComponents (572) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryFramework (571) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (568) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module MeshModelingTools (566) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (564) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module InputDebugging (562) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GooglePAD (560) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module DynamicMesh (558) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (556) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (554) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCache (552) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (550) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (548) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (546) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AudioCapture (544) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (543) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (540) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AppleImageUtils (538) +[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AssetTags (536) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (534) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module AndroidPermission (532) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (530) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (528) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (526) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (524) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module UObjectPlugin (522) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (520) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (518) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (516) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module DumpGPUServices (514) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module PluginUtils (512) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (510) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module GitSourceControl (508) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (506) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (502) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module TraceUtilities (500) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (498) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (496) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module InputEditor (494) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ConcertSyncCore (492) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module SQLiteCore (490) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ConcertServer (488) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ConcertClient (486) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ConcertTransport (485) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module Concert (482) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module Paper2D (480) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (478) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module FacialAnimation (476) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (474) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module DataValidation (472) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (470) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module TreeMap (469) +[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module UdpMessaging (466) +[2024.01.21-10.17.03:431][569]LogModuleManager: Shutting down and abandoning module TcpMessaging (464) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module ActorSequence (462) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module InterchangePipelines (460) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module InterchangeImport (458) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (456) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module InterchangeNodes (454) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (452) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module IKRig (450) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (448) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module ControlRig (446) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module Constraints (445) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (442) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module Niagara (440) +[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module NiagaraEditor (439) +[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module ContentBrowser (438) +[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module ContentBrowserData (437) +[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module NiagaraCore (432) +[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module AnimationData (430) +[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (428) +[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module StructUtils (426) +[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (424) +[2024.01.21-10.17.03:558][569]LogModuleManager: Shutting down and abandoning module PBIK (422) +[2024.01.21-10.17.03:558][569]LogModuleManager: Shutting down and abandoning module FullBodyIK (420) +[2024.01.21-10.17.03:558][569]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (418) +[2024.01.21-10.17.03:558][569]LogModuleManager: Shutting down and abandoning module TakeRecorder (417) +[2024.01.21-10.17.03:558][569]LogModuleManager: Shutting down and abandoning module LevelEditor (415) +[2024.01.21-10.17.03:561][569]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (414) +[2024.01.21-10.17.03:561][569]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (412) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MainFrame (410) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module HotReload (409) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module ChaosCaching (404) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module LevelSequence (403) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module Synthesis (400) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module SoundFields (398) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module SignificanceManager (396) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (394) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module RigVM (392) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (390) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (388) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (386) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MetasoundEditor (384) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module ToolMenus (383) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module AudioWidgets (381) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (380) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (376) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MetasoundEngine (374) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module WaveTable (373) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (371) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (368) +[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (366) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (364) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (362) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (360) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (358) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module CableComponent (356) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (354) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (353) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (350) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module SignalProcessing (349) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module GameplayCameras (346) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (344) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (342) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module AnimationSharing (340) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (338) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (336) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module BlueprintGraph (335) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module EnhancedInput (332) +[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (330) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (328) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module AndroidFileServer (326) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (324) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module PacketHandler (322) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (320) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module AnimGraph (318) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module TimeManagement (316) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module AnimationDataController (314) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (312) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (310) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module MediaAssets (308) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module Overlay (306) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module OverlayEditor (305) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module VREditor (302) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module StringTableEditor (300) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (298) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (296) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module FunctionalTesting (294) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (292) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (291) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (288) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module UMG (286) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module UMGEditor (285) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module EditorStyle (280) +[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module SlateReflector (278) +[2024.01.21-10.17.03:573][569]LogModuleManager: Shutting down and abandoning module Slate (276) +[2024.01.21-10.17.03:573][569]LogModuleManager: Shutting down and abandoning module SlateCore (274) +[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (272) +[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (270) +[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module UnrealEd (268) +[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module MRMesh (266) +[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module Messaging (264) +[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (262) +[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (260) +[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module LiveCoding (258) +[2024.01.21-10.17.03:586][569]LogModuleManager: Shutting down and abandoning module Networking (256) +[2024.01.21-10.17.03:586][569]LogModuleManager: Shutting down and abandoning module Core (254) +[2024.01.21-10.17.03:586][569]LogModuleManager: Shutting down and abandoning module AssetDefinition (252) +[2024.01.21-10.17.03:586][569]LogModuleManager: Shutting down and abandoning module MovieSceneTools (250) +[2024.01.21-10.17.03:586][569]LogModuleManager: Shutting down and abandoning module CurveEditor (249) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module Sequencer (247) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module KismetCompiler (244) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module MeshBuilder (242) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module NaniteBuilder (240) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module MeshUtilities (238) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (237) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (236) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (235) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (232) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (231) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (229) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (227) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (225) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module MaterialBaking (221) +[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (218) +[2024.01.21-10.17.03:598][569]LogModuleManager: Shutting down and abandoning module TelemetryUtils (215) +[2024.01.21-10.17.03:598][569]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (212) +[2024.01.21-10.17.03:598][569]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (210) +[2024.01.21-10.17.03:598][569]LogModuleManager: Shutting down and abandoning module DerivedDataCache (208) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module TargetPlatform (206) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (205) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (203) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (201) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (199) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (197) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (195) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (193) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (191) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (189) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (187) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (185) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (183) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (181) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (179) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (177) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (175) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module TextureFormat (173) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module ImageWrapper (172) +[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (170) +[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (168) +[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (166) +[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (164) +[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (162) +[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (160) +[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module TurnkeySupport (157) +[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module InputCore (154) +[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module Settings (152) +[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (150) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (148) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (147) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module Chaos (144) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module GeometryCore (143) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (140) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (139) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module AVEncoder (138) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module VariantManagerContent (132) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module GLTFExporter (130) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module DatasmithContent (128) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (126) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module ACLPlugin (124) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (122) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module NiagaraShader (120) +[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module WmfMedia (118) +[2024.01.21-10.17.03:618][569]LogModuleManager: Shutting down and abandoning module Media (117) +[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (114) +[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module ChaosCloth (112) +[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (110) +[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (108) +[2024.01.21-10.17.03:619][569]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (106) +[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module OpenXRAR (104) +[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module AugmentedReality (103) +[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100) +[2024.01.21-10.17.03:622][569]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) +[2024.01.21-10.17.03:622][569]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) +[2024.01.21-10.17.03:622][569]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (94) +[2024.01.21-10.17.03:622][569]RenderDocPlugin: plugin has been unloaded. +[2024.01.21-10.17.03:622][569]LogModuleManager: Shutting down and abandoning module PixWinPlugin (92) +[2024.01.21-10.17.03:622][569]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (90) +[2024.01.21-10.17.03:623][569]LogModuleManager: Shutting down and abandoning module XMPP (85) +[2024.01.21-10.17.03:623][569]LogModuleManager: Shutting down and abandoning module WebSockets (84) +[2024.01.21-10.17.03:658][569]LogModuleManager: Shutting down and abandoning module HTTP (81) +[2024.01.21-10.17.03:658][569]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: +[2024.01.21-10.17.03:658][569]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BFCC13A5A-41A6-0D0E-49FE-C3A3F9105636%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=002976d644467f527d076c834710bdb4%7Ccd35b1242a2748e081d62e29436d61f6%7Cd9b9d71b-f921-4b23-8fde-93c9a0418955&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.01.21-10.17.03:685][569]LogModuleManager: Shutting down and abandoning module SSL (80) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (76) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (74) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (72) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (70) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (68) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module AISupportModule (66) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (62) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (60) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (58) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module PlatformCrypto (56) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (54) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (52) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module SourceControl (51) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module XGEController (48) +[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module FastBuildController (46) +[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44) +[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42) +[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module AudioEditor (40) +[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module PropertyEditor (39) +[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module Virtualization (36) +[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module MessageLog (35) +[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) +[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31) +[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module RenderCore (28) +[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module Landscape (26) +[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module Renderer (20) +[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module Engine (18) +[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module CoreUObject (16) +[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module SandboxFile (14) +[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module PakFile (12) +[2024.01.21-10.17.03:689][569]LogPakFile: Destroying PakPlatformFile +[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module RSA (11) +[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module NetworkFile (8) +[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module StreamingFile (6) +[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2024.01.21-10.17.03:693][569]LogD3D11RHI: Shutdown +[2024.01.21-10.17.03:693][569]LogD3D11RHI: CleanupD3DDevice +[2024.01.21-10.17.03:747][569]LogExit: Exiting. +[2024.01.21-10.17.03:753][569]Log file closed, 01/21/24 11:17:03 diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log index 659e24601eae54e09ae955cf66c87b6688e9b57e..0b1911535298ef4b9fb44fdc8294558ef239459c 100644 --- a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log +++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log @@ -1,5401 +1,1885 @@ -Log file open, 01/21/24 10:00:07 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=19016) -LogWindows: Custom abort handler registered for crash reporting. -LogInit: Display: Running engine for game: BackroomsDigitalArt -LogCore: UnrealTraceServer: Trace store launch successful -LogTrace: Initializing trace... -LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' -LogTrace: Finished trace initialization. -LogCsvProfiler: Display: Metadata set : platform="Windows" -LogCsvProfiler: Display: Metadata set : config="Development" -LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" -LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" -LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.3007] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 3800X 8-Core Processor" -LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" -LogCsvProfiler: Display: Metadata set : ltoenabled="0" -LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"" -LogCsvProfiler: Display: Metadata set : loginid="002976d644467f527d076c834710bdb4" -LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.298748 -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +Log file open, 01/21/24 13:07:08 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=10148) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: BackroomsDigitalArt +LogCore: UnrealTraceServer: Trace store launch successful +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" +LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" +LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.3007] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 3800X 8-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"" +LogCsvProfiler: Display: Metadata set : loginid="002976d644467f527d076c834710bdb4" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.282811 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-2B77B1C84D7BB71A9CA7D6B6B4E139D4 - Session CrashGUID >==================================================== -LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds -LogConfig: Display: Loading Mac ini files took 0.03 seconds -LogConfig: Display: Loading IOS ini files took 0.03 seconds -LogConfig: Display: Loading Android ini files took 0.04 seconds -LogConfig: Display: Loading Windows ini files took 0.04 seconds -LogConfig: Display: Loading Unix ini files took 0.04 seconds -LogConfig: Display: Loading TVOS ini files took 0.04 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds -LogConfig: Display: Loading Linux ini files took 0.05 seconds -LogAssetRegistry: Display: Asset registry cache read as 17.6 MiB from D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin -LogPluginManager: Mounting Engine plugin FastBuildController -LogPluginManager: Mounting Engine plugin EnhancedInput -LogPluginManager: Found config from plugin[EnhancedInput] Input -LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin MeshPainting -LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin TraceDataFilters -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin CustomMeshComponent -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Found config from plugin[InputDebugging] Input -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary -LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin MsQuic -LogPluginManager: Mounting Engine plugin OpenXR -LogPluginManager: Mounting Engine plugin OpenXREyeTracker -LogPluginManager: Mounting Engine plugin OpenXRHandTracking -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin RigVM -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin XRBase -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosClothEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin LocalizableMessage -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling -LogPluginManager: Mounting Engine plugin StructUtils -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin ACLPlugin -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin LiveLink -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource -LogPluginManager: Mounting Engine plugin ConcertMain -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin SQLiteCore -LogPluginManager: Mounting Engine plugin ConcertSyncClient -LogPluginManager: Mounting Engine plugin ConcertSyncCore -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -LogInit: Using libcurl 8.4.0 -LogInit: - built for Windows -LogInit: - supports SSL with OpenSSL/1.1.1t -LogInit: - supports HTTP deflate (compression) using libz 1.2.13 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: Created online subsystem instance for: NULL -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader. -LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. -LogInit: ExecutableName: UnrealEditor.exe -LogInit: Build: ++UE5+Release-5.3-CL-29314046 -LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 -LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 -LogInit: Net CL: 27405482 -LogInit: OS: Windows 11 (22H2) [10.0.22621.3007] (), CPU: AMD Ryzen 7 3800X 8-Core Processor , GPU: NVIDIA GeForce RTX 3070 -LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 -LogInit: Architecture: x64 -LogInit: Compiled with Visual C++: 19.36.32537.00 -LogInit: Build Configuration: Development -LogInit: Branch Name: ++UE5+Release-5.3 -LogInit: Command Line: -LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/ -LogInit: Allocator: Mimalloc -LogInit: Installed Engine Build: 1 -LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no -LogDevObjectVersion: Number of dev versions registered: 36 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 -LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 -LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 -LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 -LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 -LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogInit: Object subsystem initialized -LogConfig: Set CVar [[con.DebugEarlyDefault:1]] -LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -LogConfig: Set CVar [[r.setres:1280x720]] -LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created -LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created -LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2024.01.21-09.00.07:972][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2024.01.21-09.00.07:972][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2024.01.21-09.00.07:972][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2024.01.21-09.00.07:972][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2024.01.21-09.00.07:973][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2024.01.21-09.00.07:973][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2024.01.21-09.00.07:973][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2024.01.21-09.00.07:975][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] -[2024.01.21-09.00.07:975][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2024.01.21-09.00.07:975][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.01.21-09.00.07:976][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.01.21-09.00.07:976][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2024.01.21-09.00.07:978][ 0]LogRHI: Using Default RHI: D3D11 -[2024.01.21-09.00.07:978][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 -[2024.01.21-09.00.07:978][ 0]LogRHI: Loading RHI module D3D11RHI -[2024.01.21-09.00.08:003][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll -[2024.01.21-09.00.08:003][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: D3D11 adapters: -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: VendorId : 10de -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: DeviceId : 2484 -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: SubSysId : 87c11043 -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: Revision : 00a1 -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: DedicatedVideoMemory : 8422162432 bytes -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: SharedSystemMemory : 8548954112 bytes -[2024.01.21-09.00.08:008][ 0]LogD3D11RHI: AdapterLuid : 0 66303 -[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3070' (Feature Level 11_1) -[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: 8032/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de -[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: -[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver -[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: VendorId : 1414 -[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: DeviceId : 008c -[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: SubSysId : 0000 -[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: Revision : 0000 -[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes -[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: SharedSystemMemory : 8548954112 bytes -[2024.01.21-09.00.08:157][ 0]LogD3D11RHI: AdapterLuid : 0 69664 -[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) -[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: 0/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: Chosen D3D11 Adapter: -[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 -[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: VendorId : 10de -[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: DeviceId : 2484 -[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: SubSysId : 87c11043 -[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: Revision : 00a1 -[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: DedicatedVideoMemory : 8422162432 bytes -[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: SharedSystemMemory : 8548954112 bytes -[2024.01.21-09.00.08:159][ 0]LogD3D11RHI: AdapterLuid : 0 66303 -[2024.01.21-09.00.08:159][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. -[2024.01.21-09.00.08:159][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2024.01.21-09.00.08:159][ 0]LogHAL: Display: Platform has ~ 16 GB [17097908224 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.01.21-09.00.08:159][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2024.01.21-09.00.08:159][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.01.21-09.00.08:159][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.01.21-09.00.08:159][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2024.01.21-09.00.08:159][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.01.21-09.00.08:159][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.01.21-09.00.08:159][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2024.01.21-09.00.08:159][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] -[2024.01.21-09.00.08:159][ 0]LogInit: Computer: DESKTOP-EOLA6SK -[2024.01.21-09.00.08:159][ 0]LogInit: User: Thomas -[2024.01.21-09.00.08:159][ 0]LogInit: CPU Page size=4096, Cores=8 -[2024.01.21-09.00.08:159][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.01.21-09.00.08:159][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) -[2024.01.21-09.00.08:159][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2024.01.21-09.00.08:159][ 0]LogMemory: Process Physical Memory: 490.18 MB used, 500.85 MB peak -[2024.01.21-09.00.08:159][ 0]LogMemory: Process Virtual Memory: 499.86 MB used, 499.86 MB peak -[2024.01.21-09.00.08:159][ 0]LogMemory: Physical Memory: 10719.64 MB used, 5586.20 MB free, 16305.84 MB total -[2024.01.21-09.00.08:159][ 0]LogMemory: Virtual Memory: 11560.50 MB used, 11401.34 MB free, 22961.84 MB total -[2024.01.21-09.00.08:159][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2024.01.21-09.00.08:165][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.01.21-09.00.08:175][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2024.01.21-09.00.08:175][ 0]LogInit: Using OS detected language (de-DE). -[2024.01.21-09.00.08:175][ 0]LogInit: Using OS detected locale (de-DE). -[2024.01.21-09.00.08:180][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language. -[2024.01.21-09.00.08:180][ 0]LogInit: Setting process to per monitor DPI aware -[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! -[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! -[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! -[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! -[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! -[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! -[2024.01.21-09.00.08:180][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! -[2024.01.21-09.00.08:193][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2024.01.21-09.00.08:193][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard). -[2024.01.21-09.00.08:194][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). -[2024.01.21-09.00.08:208][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2024.01.21-09.00.08:208][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.01.21-09.00.08:347][ 0]LogRHI: Using Default RHI: D3D11 -[2024.01.21-09.00.08:348][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 -[2024.01.21-09.00.08:348][ 0]LogRHI: Loading RHI module D3D11RHI -[2024.01.21-09.00.08:348][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. -[2024.01.21-09.00.08:348][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. -[2024.01.21-09.00.08:352][ 0]LogWindows: Attached monitors: -[2024.01.21-09.00.08:352][ 0]LogWindows: resolution: 3440x1440, work area: (0, 0) -> (3440, 1392), device: '\\.\DISPLAY1' [PRIMARY] -[2024.01.21-09.00.08:352][ 0]LogWindows: Found 1 attached monitors. -[2024.01.21-09.00.08:352][ 0]LogWindows: Gathering driver information using Windows Setup API -[2024.01.21-09.00.08:352][ 0]LogRHI: RHI Adapter Info: -[2024.01.21-09.00.08:352][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 -[2024.01.21-09.00.08:352][ 0]LogRHI: Driver Version: 546.29 (internal:31.0.15.4629, unified:546.29) -[2024.01.21-09.00.08:352][ 0]LogRHI: Driver Date: 11-29-2023 -[2024.01.21-09.00.08:352][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") -[2024.01.21-09.00.08:353][ 0]LogRHI: Texture pool is 5622 MB (70% of 8032 MB) -[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: Creating D3DDevice using adapter: -[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 -[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: VendorId : 10de -[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: DeviceId : 2484 -[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: SubSysId : 87c11043 -[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: Revision : 00a1 -[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: DedicatedVideoMemory : 8422162432 bytes -[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: SharedSystemMemory : 8548954112 bytes -[2024.01.21-09.00.08:353][ 0]LogD3D11RHI: AdapterLuid : 0 66303 -[2024.01.21-09.00.08:434][ 0]LogD3D11RHI: RHI has support for 64 bit atomics -[2024.01.21-09.00.08:435][ 0]LogD3D11RHI: Async texture creation enabled -[2024.01.21-09.00.08:435][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported -[2024.01.21-09.00.08:435][ 0]LogD3D11RHI: Array index from any shader is supported -[2024.01.21-09.00.08:497][ 0]LogVRS: Current RHI does not support Variable Rate Shading -[2024.01.21-09.00.08:507][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) -[2024.01.21-09.00.08:517][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' -[2024.01.21-09.00.08:517][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] -[2024.01.21-09.00.08:552][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2024.01.21-09.00.08:552][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2024.01.21-09.00.08:552][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2024.01.21-09.00.08:552][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2024.01.21-09.00.08:552][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2024.01.21-09.00.08:552][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 -[2024.01.21-09.00.08:552][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2024.01.21-09.00.08:552][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2024.01.21-09.00.08:552][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2024.01.21-09.00.08:553][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2024.01.21-09.00.08:553][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll -[2024.01.21-09.00.08:554][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll -[2024.01.21-09.00.08:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.01.21-09.00.08:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.01.21-09.00.08:578][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.01.21-09.00.08:578][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.01.21-09.00.08:582][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.01.21-09.00.08:582][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2024.01.21-09.00.08:582][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.01.21-09.00.08:582][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.01.21-09.00.08:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2024.01.21-09.00.08:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2024.01.21-09.00.08:586][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2024.01.21-09.00.08:589][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.01.21-09.00.08:589][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2024.01.21-09.00.08:589][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.01.21-09.00.08:589][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.01.21-09.00.08:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.01.21-09.00.08:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.01.21-09.00.08:599][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.01.21-09.00.08:599][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2024.01.21-09.00.08:599][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.01.21-09.00.08:599][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.01.21-09.00.08:599][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2024.01.21-09.00.08:607][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.01.21-09.00.08:658][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: VVM_1_0 -[2024.01.21-09.00.08:662][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2024.01.21-09.00.08:663][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2024.01.21-09.00.08:663][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2024.01.21-09.00.08:663][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2024.01.21-09.00.08:663][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2024.01.21-09.00.08:663][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2024.01.21-09.00.08:663][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2024.01.21-09.00.08:666][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2024.01.21-09.00.08:666][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.01.21-09.00.08:666][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2024.01.21-09.00.08:666][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.01.21-09.00.08:666][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2024.01.21-09.00.08:709][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) -[2024.01.21-09.00.08:709][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.01.21-09.00.08:709][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2024.01.21-09.00.08:719][ 0]LogDerivedDataCache: C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. -[2024.01.21-09.00.08:719][ 0]LogDerivedDataCache: Display: C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=1194.20MBs, RandomWriteSpeed=122.73MBs. Assigned SpeedClass 'Local' -[2024.01.21-09.00.08:721][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.01.21-09.00.08:721][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2024.01.21-09.00.08:721][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2024.01.21-09.00.08:721][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2024.01.21-09.00.08:721][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2024.01.21-09.00.08:722][ 0]LogShaderCompilers: Guid format shader working directory is -11 characters bigger than the processId version (D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/6072/). -[2024.01.21-09.00.08:722][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Thomas/AppData/Local/Temp/UnrealShaderWorkingDir/DA070AF5466584BB6BD2BBBECD18B8AB/'. -[2024.01.21-09.00.08:722][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.01.21-09.00.08:722][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. -[2024.01.21-09.00.09:579][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2024.01.21-09.00.09:678][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2024.01.21-09.00.09:679][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.01.21-09.00.09:956][ 0]LogSlate: Using FreeType 2.10.0 -[2024.01.21-09.00.09:956][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.01.21-09.00.09:975][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin. -[2024.01.21-09.00.09:975][ 0]LogAssetRegistry: FAssetRegistry took 0.0021 seconds to start up -[2024.01.21-09.00.09:998][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2024.01.21-09.00.10:245][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2024.01.21-09.00.10:245][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2024.01.21-09.00.10:245][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2024.01.21-09.00.10:246][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2024.01.21-09.00.10:246][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2024.01.21-09.00.10:425][ 0]LogDeviceProfileManager: Available device profiles: -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBE400][0000081837362800 66] GlobalDefaults, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBF200][0000081837360000 66] Windows, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBF400][00000818380BC800 66] WindowsEditor, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBF600][0000081835F2C800 66] WindowsServer, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBF800][00000818151A7800 66] WindowsClient, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBFA00][000008183E410000 66] IOS, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBFC00][000008183E412800 66] iPadAir2, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183DDBFE00][000008183E415000 66] IPadPro, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [0000081830AA6600][000008183E417800 66] iPadAir3, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420000][000008183E41A000 66] iPadAir4, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420200][000008183E41C800 66] iPadAir5, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420400][000008183E430000 66] iPadMini4, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420600][000008183E432800 66] iPadMini5, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420800][000008183E435000 66] iPadMini6, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420A00][000008183E437800 66] iPhone6S, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420C00][000008183E43A000 66] iPhone7, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E420E00][000008183E43C800 66] iPodTouch7, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421000][000008183E440000 66] iPhone6SPlus, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421200][000008183E442800 66] iPhone7Plus, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421400][000008183E445000 66] iPhoneSE, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421600][000008183E447800 66] iPhone8, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421800][000008183E44A000 66] iPhone8Plus, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421A00][000008183E44C800 66] iPhoneX, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421C00][000008183E450000 66] iPhoneXS, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E421E00][000008183E452800 66] iPhoneXSMax, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422000][000008183E455000 66] iPhoneXR, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422200][000008183E457800 66] iPhone11, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422400][000008183E45A000 66] iPhone11Pro, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422600][000008183E45C800 66] iPhone11ProMax, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422800][000008183E460000 66] iPhoneSE2, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422A00][000008183E462800 66] iPhone12Mini, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422C00][000008183E465000 66] iPhone12, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E422E00][000008183E467800 66] iPhone12Pro, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423000][000008183E46A000 66] iPhone12ProMax, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423200][000008183E46C800 66] iPhone13Mini, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423400][000008183E470000 66] iPhone13, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423600][000008183E472800 66] iPhone13Pro, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423800][000008183E475000 66] iPhone13ProMax, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423A00][000008183E477800 66] iPhoneSE3, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423C00][000008183E47A000 66] iPhone14, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E423E00][000008183E47C800 66] iPhone14Plus, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424000][000008183E480000 66] iPhone14Pro, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424200][000008183E482800 66] iPhone14ProMax, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424400][000008183E485000 66] iPhone15, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424600][000008183E487800 66] iPhone15Plus, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424800][000008183E48A000 66] iPhone15Pro, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424A00][000008183E48C800 66] iPhone15ProMax, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424C00][000008183E490000 66] iPadPro105, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E424E00][000008183E492800 66] iPadPro129, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425000][000008183E495000 66] iPadPro97, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425200][000008183E497800 66] iPadPro2_129, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425400][000008183E49A000 66] iPad5, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425600][000008183E49C800 66] iPad6, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425800][000008183E4A0000 66] iPad7, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425A00][000008183E4A2800 66] iPad8, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425C00][000008183E4A5000 66] iPad9, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E425E00][000008183E4A7800 66] iPad10, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426000][000008183E4AA000 66] iPadPro11, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426200][000008183E4AC800 66] iPadPro2_11, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426400][000008183E4B0000 66] iPadPro3_11, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426600][000008183E4B2800 66] iPadPro4_11, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426800][000008183E4B5000 66] iPadPro3_129, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426A00][000008183E4B7800 66] iPadPro4_129, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426C00][000008183E4BA000 66] iPadPro5_129, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E426E00][000008183E4BC800 66] iPadPro6_129, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427000][000008183E4C0000 66] AppleTV, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427200][000008183E4C2800 66] AppleTV4K, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427400][000008183E4C5000 66] AppleTV2_4K, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427600][000008183E4C7800 66] TVOS, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427800][000008183E4CA000 66] Mac, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427A00][000008183E4CC800 66] MacEditor, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427C00][000008183E4D0000 66] MacClient, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E427E00][000008183E4D2800 66] MacServer, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428000][000008183E4D5000 66] Linux, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428200][000008183E4D7800 66] LinuxEditor, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428400][000008183E4DA000 66] LinuxArm64Editor, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428600][000008183E4DC800 66] LinuxArm64, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428800][000008183E4E0000 66] LinuxClient, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428A00][000008183E4E2800 66] LinuxArm64Client, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428C00][000008183E4E5000 66] LinuxServer, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E428E00][000008183E4E7800 66] LinuxArm64Server, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429000][000008183E4EA000 66] Android, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429200][000008183E4EC800 66] Android_Preview_OpenGL, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429400][000008183E4F0000 66] Android_Preview_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429600][000008183E4F2800 66] Android_Low, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429800][000008183E4F5000 66] Android_Mid, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429A00][000008183E4F7800 66] Android_High, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429C00][000008183E4FA000 66] Android_Default, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E429E00][000008183E4FC800 66] Android_Adreno4xx, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42A000][000008183E500000 66] Android_Adreno5xx_Low, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42A200][000008183E502800 66] Android_Adreno5xx, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42A400][000008183E505000 66] Android_Adreno6xx, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42A600][000008183E507800 66] Android_Adreno6xx_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42A800][000008183E50A000 66] Android_Adreno7xx, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42AA00][000008183E50C800 66] Android_Adreno7xx_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42AC00][000008183E510000 66] Android_Mali_T6xx, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42AE00][000008183E512800 66] Android_Mali_T7xx, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42B000][000008183E515000 66] Android_Mali_T8xx, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42B200][000008183E517800 66] Android_Mali_G71, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42B400][000008183E51A000 66] Android_Mali_G72, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42B600][000008183E51C800 66] Android_Mali_G72_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42B800][000008183E520000 66] Android_Mali_G76, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42BA00][000008183E522800 66] Android_Mali_G76_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42BC00][000008183E525000 66] Android_Mali_G77, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42BE00][000008183E527800 66] Android_Mali_G77_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42C000][000008183E52A000 66] Android_Mali_G78, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42C200][000008183E52C800 66] Android_Mali_G78_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42C400][000008183E530000 66] Android_Mali_G710, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42C600][000008183E532800 66] Android_Mali_G710_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42CA00][000008183E535000 66] Android_Mali_G7xx, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42CC00][000008183E537800 66] Android_Mali_G7xx_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42CE00][000008183E53A000 66] Android_Xclipse_920, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42D000][000008183E53C800 66] Android_Xclipse_920_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42D400][000008183E540000 66] Android_Vulkan_SM5, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42D600][000008183E542800 66] Android_PowerVR_G6xxx, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42D800][000008183E545000 66] Android_PowerVR_GT7xxx, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42DA00][000008183E547800 66] Android_PowerVR_GE8xxx, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42DC00][000008183E54A000 66] Android_PowerVR_GM9xxx, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42DE00][000008183E54C800 66] Android_PowerVR_GM9xxx_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42E000][000008183E550000 66] Android_TegraK1, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42E200][000008183E552800 66] Android_Unknown_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42E400][000008183E555000 66] Oculus_Quest, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42E600][000008183E557800 66] Oculus_Quest2, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42E800][000008183E55A000 66] Meta_Quest_Pro, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42EA00][000008183E55C800 66] Meta_Quest_3, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42EC00][000008183E560000 66] HoloLens, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: [000008183E42EE00][000008183E562800 66] MagicLeap_Vulkan, -[2024.01.21-09.00.10:426][ 0]LogDeviceProfileManager: Active device profile: [000008183DDBF400][00000818380BC800 66] WindowsEditor -[2024.01.21-09.00.10:426][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2024.01.21-09.00.10:426][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2024.01.21-09.00.10:529][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.01.21-09.00.10:530][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.21-09.00.10:530][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.21-09.00.10:530][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.21-09.00.10:530][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.21-09.00.10:530][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.21-09.00.10:533][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-EOLA6SK' -[2024.01.21-09.00.10:533][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-EOLA6SK" -nocompile -nocompileuat ] -[2024.01.21-09.00.10:636][ 0]LogMaterial: WorldGridMaterial-SM5-Default: MATSM_DA9E5626FCAE01590760E73DF088B4B4_PCD3D_SM5_-86156035__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC0_VFO_SKYATM_SKYHF_SLWSMDLT_gs1_sdct_VT-0-0-1-0_MIN_DF_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_347391141DB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM5_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_A05E64F5EBD44C64BD24277E1DB8EBB792FC705C___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F1D3D5B5AF4A6D9ADE7391C36E24BD5A02F4BAF61_FLumenCardPS<false>0_0_0D25E975B63E407DD6CCDFE4BE03CD3DF848122EAC200DC679A410C1D8AF12A00F0044876007851BC_TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F5F6D284012F74DD2CFC45AAEF7606EB9D574CE14_TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B4E731E4363CF47597678D99A2AE4FAE80343B3DC_TLightMapDensityPSTLightMapPolicyHQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523A6F8EDE90BA70B7A37D281661EEE0A46689F58DC5_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316FDA2E61854F80E0F91AE4D21CD0BB79DEC508B58_TBasePassPSTLightMapPolicyLQSkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B43165D7C57B710379F5E917839EBE882255DAA29AF8C_FLandscapeGrassWeightVS0_0_077204F3CE0C4459388557E81DE05752C3D36790F47C0690A66AEBFB62A3248327AB8B3401F67DA0D_TLightMapDensityVSFNoLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523ACE92005F85D160B7FACC465666DB47AD63FF14F7_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ0_0_067553F61B5470C464BC7EDD63DFF5C95B47B43168A2DFEB19681995675B59DD9556978C705446847_FHitProxyVS0_0_035066ECBC7ACAFB429F4F029D7F02660C69AAB0A52D62CB854026D5374EC4E8A00F09A8B1D3302B8_FHitProxyPS0_0_0E427B9138BA536F768FD73ED5EBD629434FE712F591AC01CFB8D5107B679B4AC4E6A2D25CEE2821A_FLandscapeGrassWeightPS0_0_077204F3CE0C4459388557E81DE05752C3D36790FB0B2C106151A19D437E6A81208418E180C9A94FC_TBasePassPSFNoLightMapPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316AA7AFF0410210797DA8DBFDCE4DCE7BD73648BF2_TShadowDepthVSVertexShadowDepth_OutputDepth0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14BF87CEE5C05DBEF9DC24EE7C0F6CF60618ED0AF73_TDepthOnlyVS<true>0_0_0A4B1DB9B93D59E72F068E9E0A27D85C1396E331A6C2F9E9E0F29C1CC4BD070290C8B56F4775CBAE7_FLandscapePhysicalMaterialPS0_0_020E1030965D9050BE2F2C5A9779AD02AE39502F1EB9F96523E4AC1F2529D86D76BDF869A153FCD4A_TLightMapDensityVSFDummyLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523A7B900AFE3BA5C55A32FF9BDFB44D3099D0056480_FLumenCardVS0_0_06124D99229D9D82CAA55E03425A9B9C0FD582F11CC43E529207B75738B69C90E919763AEC6FA2C8A_TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy0_0_0F0765E97F80A58082337947551EC5C71F929BC6C10A5156EA848D21CFBF57CE1492E504233A65909_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316825624867C61F3DE53BFA02233D16BD0B82A683D_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316899CC7EE1C80A173D8CCB78A28FD236F5F2A6D59_TBasePassPSTLightMapPolicyHQ0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316898AEA5165589EBF175921373DEB413FB7F34F22_TLightMapDensityPSFDummyLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523AED5721127772996308073D8F8E9736D48C4F7391_TBasePassPSFCachedPointIndirectLightingPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316B3D33D9C4C484723E672E95931A0FA27C9E8BBF0_FTranslucentLightingInjectPS0_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS1_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS2_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS3_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS4_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS5_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS6_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS7_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS8_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS9_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS10_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS11_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS12_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS13_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS14_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS15_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_TBasePassVSFCachedPointIndirectLightingPolicy0_0_0F0765E97F80A58082337947551EC5C71F929BC6C63D4D5DEDB79A8344B5CE12C0658C647A5BAE06B_TBasePassPSFCachedPointIndirectLightingPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316141E3C1005BE613F467BBA75C870B8B0ABB5922D_FVelocityPS0_0_0578E1DFC040BAC3A5887E55EDAA7D7643A3C5703424AC0BEE559BE53397AB3C2FC130F4C90538CDB_TBasePassPSFCachedVolumeIndirectLightingPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431618CE64D2B7609F1F0EE3F172AE7FC4A9A40D6F19_TShadowDepthVSVertexShadowDepth_PerspectiveCorrect0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B9396F3B9CB091423F82674523BC72504438631DE_TBasePassPSFCachedVolumeIndirectLightingPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431626DE51AC3872760C99EBD5D6428B8429D8654B09_TLightMapDensityPSFNoLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523A4E0A359E93DD037794AD9F3BFF2229E192443465_TLightMapDensityVSTLightMapPolicyLQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523A74E0F86ABDC86BABD4121E29A6C471D25795F1CD_TBasePassVSTLightMapPolicyHQ0_0_0F0765E97F80A58082337947551EC5C71F929BC6C5C554DFD6561B915DE45D241DDB26421D7D92563_FLandscapePhysicalMaterialVS0_0_020E1030965D9050BE2F2C5A9779AD02AE39502F111D5D4108CFDB5B6CBE8F3ADC4BE30C19859186B_TBasePassPSFNoLightMapPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431623AEF5FC38580B9DD682422255AA9EC62059678A_TBasePassVSFCachedVolumeIndirectLightingPolicy0_0_0F0765E97F80A58082337947551EC5C71F929BC6C27C635E797CBD2619F0D39BEE7CD18E130F05E26_TShadowDepthPSPixelShadowDepth_OnePassPointLight0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F3189543DEB1E5450A6398EF5AC45B9A88DC3459B_TShadowDepthVSVertexShadowDepth_PerspectiveCorrectPositionOnly0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14BFD365E6D701BA2F152E8623339642107E5FF7FC6_TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ0_0_0F0765E97F80A58082337947551EC5C71F929BC6C6EF60DE3C0CA277D8FBECBFCB0B5E02D0DFD2B1A_TShadowDepthVSVertexShadowDepth_OnePassPointLight0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B95DED9C73DC5F223F091004CF57334C099017CF0_TBasePassPSTLightMapPolicyLQ0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431673C1FA12A57DB2481B209BC117CF77EAF777E48D_TLightMapDensityPSTLightMapPolicyLQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523A60462DA9E455B94945F102A0576E9055D6B63400_TBasePassVSTLightMapPolicyLQ0_0_0F0765E97F80A58082337947551EC5C71F929BC6C15BE5EAD592CA3B8CD12BA18828DD2294877D9CA_TLightMapDensityVSTLightMapPolicyHQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523AE6479A49666B1424EE545AF64EE0BE2ED2964B8F_FDebugViewModePS0_0_0CCFA47BD7FA67195CAFC899931E16F7252214F020074CFCF9A67BE69CCE53140F9193C858B3006EA_TBasePassPSTLightMapPolicyHQSkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431634F240AFBCA6DC4F1885665AD7EBA74031254A3C_TDepthOnlyVS<false>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ogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2024.01.21-09.00.10:686][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2024.01.21-09.00.10:686][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2024.01.21-09.00.10:686][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2024.01.21-09.00.10:686][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.01.21-09.00.11:412][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2024.01.21-09.00.12:563][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2024.01.21-09.00.12:563][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2024.01.21-09.00.12:573][ 0]LogUObjectArray: 22493 objects as part of root set at end of initial load. -[2024.01.21-09.00.12:573][ 0]LogUObjectAllocator: 6340888 out of 0 bytes used by permanent object pool. -[2024.01.21-09.00.12:573][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.01.21-09.00.12:579][ 0]LogLiveCoding: Display: Starting LiveCoding -[2024.01.21-09.00.12:579][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2024.01.21-09.00.12:580][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0xfbf7b153", spawning console -[2024.01.21-09.00.12:585][ 0]LogLiveCoding: Display: Waiting for server -[2024.01.21-09.00.12:605][ 0]LogSlate: Border -[2024.01.21-09.00.12:605][ 0]LogSlate: BreadcrumbButton -[2024.01.21-09.00.12:605][ 0]LogSlate: Brushes.Title -[2024.01.21-09.00.12:605][ 0]LogSlate: Default -[2024.01.21-09.00.12:605][ 0]LogSlate: Icons.Save -[2024.01.21-09.00.12:605][ 0]LogSlate: Icons.Toolbar.Settings -[2024.01.21-09.00.12:605][ 0]LogSlate: ListView -[2024.01.21-09.00.12:605][ 0]LogSlate: SoftwareCursor_CardinalCross -[2024.01.21-09.00.12:605][ 0]LogSlate: SoftwareCursor_Grab -[2024.01.21-09.00.12:605][ 0]LogSlate: TableView.DarkRow -[2024.01.21-09.00.12:605][ 0]LogSlate: TableView.Row -[2024.01.21-09.00.12:605][ 0]LogSlate: TreeView -[2024.01.21-09.00.12:765][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2024.01.21-09.00.12:771][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 6 ms -[2024.01.21-09.00.12:791][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2024.01.21-09.00.12:791][ 0]LogInit: XR: MultiViewport is Disabled -[2024.01.21-09.00.12:791][ 0]LogInit: XR: Mobile Multiview is Disabled -[2024.01.21-09.00.12:791][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-EOLA6SK: (Name=DESKTOP-EOLA6SK, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22621.0, Flags="Device_InstallSoftwareValid") -[2024.01.21-09.00.13:064][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2024.01.21-09.00.13:090][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2024.01.21-09.00.13:172][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2024.01.21-09.00.13:372][ 0]LogPython: Using Python 3.9.7 -[2024.01.21-09.00.14:373][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 35450FEE47EB23732B9E1DBA06AC5B03 | Instance: 6D621FA149BC484EA4A2BC9EFDE4B516 (DESKTOP-EOLA6SK-6072). -[2024.01.21-09.00.15:161][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.01.21-09.00.15:166][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.01.21-09.00.15:169][ 0]LogUdpMessaging: Display: Added local interface '192.168.178.56' to multicast group '230.0.0.1:6666' -[2024.01.21-09.00.16:037][ 0]SourceControl: Revision control is disabled -[2024.01.21-09.00.16:041][ 0]LogUProjectInfo: Found projects: -[2024.01.21-09.00.16:060][ 0]SourceControl: Revision control is disabled -[2024.01.21-09.00.16:072][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.21-09.00.16:073][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.21-09.00.16:073][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.21-09.00.16:096][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.01.21-09.00.16:121][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.01.21-09.00.16:121][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.01.21-09.00.16:489][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. -[2024.01.21-09.00.17:267][ 0]LogOpenImageDenoise: OIDN starting up -[2024.01.21-09.00.18:786][ 0]LogCollectionManager: Loaded 0 collections in 0.002209 seconds -[2024.01.21-09.00.18:788][ 0]LogFileCache: Scanning file cache for directory 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s -[2024.01.21-09.00.18:789][ 0]LogFileCache: Scanning file cache for directory 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/Developers/Thomas/Collections/' took 0.00s -[2024.01.21-09.00.18:790][ 0]LogFileCache: Scanning file cache for directory 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s -[2024.01.21-09.00.19:369][ 0]LogEngine: Initializing Engine... -[2024.01.21-09.00.19:378][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.01.21-09.00.19:483][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.01.21-09.00.19:490][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.00.19:490][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.00.19:496][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.01.21-09.00.19:497][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.01.21-09.00.19:497][ 0]LogInit: Texture streaming: Enabled -[2024.01.21-09.00.19:513][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 -[2024.01.21-09.00.19:558][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.01.21-09.00.19:576][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.01.21-09.00.19:577][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.01.21-09.00.19:577][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2024.01.21-09.00.19:578][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2024.01.21-09.00.19:578][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2024.01.21-09.00.19:578][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2024.01.21-09.00.19:578][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2024.01.21-09.00.19:579][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.01.21-09.00.19:579][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.00.19:579][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.00.19:579][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.00.19:579][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.00.19:579][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.00.19:579][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.00.19:586][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.00.19:640][ 0]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.00.19:640][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.00.19:643][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.00.19:643][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.00.19:644][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2024.01.21-09.00.19:644][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=1 -[2024.01.21-09.00.19:646][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2024.01.21-09.00.19:646][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2024.01.21-09.00.19:646][ 0]LogInit: FAudioDevice initialized with ID 1. -[2024.01.21-09.00.19:646][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.01.21-09.00.19:646][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2024.01.21-09.00.19:663][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2024.01.21-09.00.19:667][ 0]LogInit: Undo buffer set to 32 MB -[2024.01.21-09.00.19:667][ 0]LogInit: Transaction tracking system initialized -[2024.01.21-09.00.19:694][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json -[2024.01.21-09.00.19:698][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2024.01.21-09.00.19:706][ 0]BlueprintLog: New page: Editor Load -[2024.01.21-09.00.19:709][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.011693 seconds (Found 160 uncontrolled assets) -[2024.01.21-09.00.19:809][ 0]LocalizationService: Localization service is disabled -[2024.01.21-09.00.19:829][ 0]TimingProfiler: Initialize -[2024.01.21-09.00.19:829][ 0]TimingProfiler: OnSessionChanged -[2024.01.21-09.00.19:829][ 0]LoadingProfiler: Initialize -[2024.01.21-09.00.19:829][ 0]LoadingProfiler: OnSessionChanged -[2024.01.21-09.00.19:829][ 0]NetworkingProfiler: Initialize -[2024.01.21-09.00.19:829][ 0]NetworkingProfiler: OnSessionChanged -[2024.01.21-09.00.19:829][ 0]MemoryProfiler: Initialize -[2024.01.21-09.00.19:829][ 0]MemoryProfiler: OnSessionChanged -[2024.01.21-09.00.19:930][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.21-09.00.19:931][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.21-09.00.19:931][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.21-09.00.20:086][ 0]LogFileCache: Scanning file cache for directory 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/' took 0.01s -[2024.01.21-09.00.20:542][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2024.01.21-09.00.20:612][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.01.21-09.00.20:614][ 0]SourceControl: Revision control is disabled -[2024.01.21-09.00.20:614][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 13.784 -[2024.01.21-09.00.20:614][ 0]Cmd: MAP LOAD FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.01.21-09.00.20:615][ 0]LightingResults: New page: Lighting Build -[2024.01.21-09.00.20:617][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.00.20:618][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.00.20:618][ 0]MapCheck: New page: Map Check -[2024.01.21-09.00.20:618][ 0]LightingResults: New page: Lighting Build -[2024.01.21-09.00.20:621][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.00.20:627][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms -[2024.01.21-09.00.20:845][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2024.01.21-09.00.20:960][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.6 MiB to D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin -[2024.01.21-09.00.21:500][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.01.21-09.00.21:652][ 0]LogStaticMesh: Display: Building static mesh Abgrund_Wall... -[2024.01.21-09.00.21:657][ 0]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole... -[2024.01.21-09.00.21:657][ 0]LogStaticMesh: Display: Building static mesh Ceiling... -[2024.01.21-09.00.21:684][ 0]LogStaticMesh: Display: Building static mesh chair_big... -[2024.01.21-09.00.21:711][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/GameMap/Ceiling.Ceiling -[2024.01.21-09.00.21:716][ 0]LogStaticMesh: Display: Building static mesh chair_small... -[2024.01.21-09.00.21:729][ 0]LogStaticMesh: Adjacency [0.01s], tris: 1462, UVs 2 -[2024.01.21-09.00.21:729][ 0]LogStaticMesh: Adjacency [0.01s], tris: 1480, UVs 2 -[2024.01.21-09.00.21:734][ 0]LogStaticMesh: Display: Building static mesh clock... -[2024.01.21-09.00.21:737][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Props/clock.clock -[2024.01.21-09.00.21:738][ 0]LogStaticMesh: Display: Building static mesh exit_left... -[2024.01.21-09.00.21:741][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Props/exit_left.exit_left -[2024.01.21-09.00.21:745][ 0]LogStaticMesh: Display: Building static mesh file_cabinet2... -[2024.01.21-09.00.21:745][ 0]LogStaticMesh: Display: Building static mesh kaffee... -[2024.01.21-09.00.21:753][ 0]LogStaticMesh: Clustering [0.02s]. Ratio: 1.000000 -[2024.01.21-09.00.21:753][ 0]LogStaticMesh: Clustering [0.02s]. Ratio: 1.000000 -[2024.01.21-09.00.21:753][ 0]LogStaticMesh: Leaves [0.00s] -[2024.01.21-09.00.21:753][ 0]LogStaticMesh: Leaves [0.00s] -[2024.01.21-09.00.21:757][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Props/kaffee.kaffee -[2024.01.21-09.00.21:760][ 0]LogStaticMesh: Display: Building static mesh paper... -[2024.01.21-09.00.21:762][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Props/paper.paper -[2024.01.21-09.00.21:764][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.21-09.00.21:767][ 0]LogStaticMesh: Display: Building static mesh paper_stack... -[2024.01.21-09.00.21:769][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. -[2024.01.21-09.00.21:769][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.00.21:769][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.00.21:769][ 0]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.00.21:771][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Props/paper_stack.paper_stack -[2024.01.21-09.00.21:772][ 0]LogStaticMesh: Display: Building static mesh phone_Circle_001... -[2024.01.21-09.00.21:773][ 0]LogStaticMesh: Display: Building static mesh phone_Circle_002... -[2024.01.21-09.00.21:780][ 0]LogStaticMesh: Display: Building static mesh phone_Plane_002... -[2024.01.21-09.00.21:793][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 -[2024.01.21-09.00.21:795][ 0]LogStaticMesh: Display: Building static mesh phone_Plane_003... -[2024.01.21-09.00.21:808][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 -[2024.01.21-09.00.21:812][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 -[2024.01.21-09.00.21:812][ 0]LogStaticMesh: Display: Building static mesh table_big... -[2024.01.21-09.00.21:818][ 0]LogStaticMesh: Display: Building static mesh raum_1... -[2024.01.21-09.00.21:820][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 -[2024.01.21-09.00.21:820][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Props/table_big.table_big -[2024.01.21-09.00.21:825][ 0]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2024.01.21-09.00.21:840][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_1.raum_1 -[2024.01.21-09.00.21:923][ 0]LogStaticMesh: Reduce [0.17s] -[2024.01.21-09.00.21:927][ 0]LogStaticMesh: Reduce [0.17s] -[2024.01.21-09.00.21:943][ 0]LogStaticMesh: Built static mesh [0.12s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2024.01.21-09.00.21:960][ 0]LogStaticMesh: Fallback 0/1 [0.04s], num tris: 1256 -[2024.01.21-09.00.21:960][ 0]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1276 -[2024.01.21-09.00.21:965][ 0]LogStaticMesh: ConstrainClusters: -[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Input: 24 Clusters, 2966 Triangles and 3809 Vertices -[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Output without splits: 24 Clusters, 2966 Triangles and 3818 Vertices -[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Output with splits: 24 Clusters, 2966 Triangles and 3818 Vertices -[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 17, 3 Materials: 7, At Least 4 Materials: 0 -[2024.01.21-09.00.21:965][ 0]LogStaticMesh: ConstrainClusters: -[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Input: 24 Clusters, 2985 Triangles and 3855 Vertices -[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Output without splits: 24 Clusters, 2985 Triangles and 3869 Vertices -[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Output with splits: 24 Clusters, 2985 Triangles and 3869 Vertices -[2024.01.21-09.00.21:965][ 0]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 17, 3 Materials: 7, At Least 4 Materials: 0 -[2024.01.21-09.00.21:966][ 0]LogStaticMesh: WritePages: -[2024.01.21-09.00.21:966][ 0]LogStaticMesh: Root: GPU size: 30964 bytes. 1 Pages. 30964.000 bytes per page (94.495% utilization). -[2024.01.21-09.00.21:966][ 0]LogStaticMesh: Streaming: GPU size: 32936 bytes. 1 Pages (1 with relative encoding). 32936.000 bytes per page (25.128% utilization). -[2024.01.21-09.00.21:966][ 0]LogStaticMesh: Page data disk size: 52840 bytes. Fixup data size: 144 bytes. -[2024.01.21-09.00.21:966][ 0]LogStaticMesh: Total GPU size: 63900 bytes, Total disk size: 52984 bytes. -[2024.01.21-09.00.21:966][ 0]LogStaticMesh: Encode [0.01s] -[2024.01.21-09.00.21:966][ 0]LogStaticMesh: Nanite build [0.21s] - -[2024.01.21-09.00.21:967][ 0]LogStaticMesh: WritePages: -[2024.01.21-09.00.21:967][ 0]LogStaticMesh: Root: GPU size: 31180 bytes. 1 Pages. 31180.000 bytes per page (95.154% utilization). -[2024.01.21-09.00.21:967][ 0]LogStaticMesh: Streaming: GPU size: 33356 bytes. 1 Pages (1 with relative encoding). 33356.000 bytes per page (25.449% utilization). -[2024.01.21-09.00.21:967][ 0]LogStaticMesh: Page data disk size: 51188 bytes. Fixup data size: 144 bytes. -[2024.01.21-09.00.21:967][ 0]LogStaticMesh: Total GPU size: 64536 bytes, Total disk size: 51332 bytes. -[2024.01.21-09.00.21:967][ 0]LogStaticMesh: Encode [0.01s] -[2024.01.21-09.00.21:967][ 0]LogStaticMesh: Nanite build [0.21s] - -[2024.01.21-09.00.21:969][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.479156 MB), EncodeSpeed: Fast -[2024.01.21-09.00.21:973][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_3 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Fast -[2024.01.21-09.00.21:973][ 0]LogStaticMesh: Built static mesh [0.32s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole -[2024.01.21-09.00.21:973][ 0]LogStaticMesh: Built static mesh [0.32s] /Game/GameMap/Abgrund_Wall.Abgrund_Wall -[2024.01.21-09.00.21:983][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_4 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Fast -[2024.01.21-09.00.21:986][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.229082 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:035][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_4 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:035][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_3 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:035][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:ShadowMapTexture2D_4 (BGRA8, 1024x64 x1x1x1) (Required Memory Estimate: 2.062531 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:035][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_2 (TFO_DXT1, 256x256 x1x1x1) (Required Memory Estimate: 7.604136 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:044][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:ShadowMapTexture2D_5 (BGRA8, 128x64 x1x1x1) (Required Memory Estimate: 0.312489 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:057][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.01.21-09.00.22:074][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms -[2024.01.21-09.00.22:075][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.01.21-09.00.22:075][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,142ms to complete. -[2024.01.21-09.00.22:092][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 15.262 -[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: ================================================ -[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 819,20 MiB budget. Usage: 0.00% -[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) -[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2024.01.21-09.00.22:092][ 0]LogShaderCompilers: Display: ================================================ -[2024.01.21-09.00.22:110][ 0]LogTexture: Display: Building textures: /Game/GameMap/Abgrund/Concrete030_1K-JPG_Roughness.Concrete030_1K-JPG_Roughness (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 121.145823 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:112][ 0]LogTexture: Display: Building textures: /Game/GameMap/Abgrund/Concrete030_1K-JPG_Color.Concrete030_1K-JPG_Color (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:115][ 0]LogTexture: Display: Building textures: /Game/GameMap/Abgrund/Concrete030_1K-JPG_NormalGL.Concrete030_1K-JPG_NormalGL (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 213.562488 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:152][ 0]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Color.Wood028_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:197][ 0]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalGL.Wood028_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:340][ 0]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Roughness.Wood028_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:389][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Floor_Material/WoodFloor054_2K-JPG_Color.WoodFloor054_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:410][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color.Wallpaper001A_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:454][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL.Wallpaper001A_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:696][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness.Wallpaper001A_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:783][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.00.22:822][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.00.22:834][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.00.22:849][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.00.22:920][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:930][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:945][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:956][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:956][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:964][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:964][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:964][ 0]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:969][ 0]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_2 (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.479041 MB), EncodeSpeed: Fast -[2024.01.21-09.00.22:977][ 0]LogTexture: Display: Building textures: /Game/GameMap/Abgrund/Concrete030_1K-JPG_AmbientOcclusion.Concrete030_1K-JPG_AmbientOcclusion (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 121.145823 MB), EncodeSpeed: Fast -[2024.01.21-09.00.23:275][ 0]LogStaticMesh: Built static mesh [1.56s] /Game/GameMap/Props/chair_small.chair_small -[2024.01.21-09.00.23:539][ 0]LogStaticMesh: Built static mesh [1.85s] /Game/GameMap/Props/chair_big.chair_big -[2024.01.21-09.00.24:281][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.21-09.00.24:304][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2024.01.21-09.00.24:334][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.21-09.00.24:361][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2024.01.21-09.00.24:365][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.21-09.00.24:381][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2024.01.21-09.00.24:382][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.21-09.00.24:388][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2024.01.21-09.00.24:391][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.21-09.00.24:406][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2024.01.21-09.00.24:413][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.21-09.00.24:443][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2024.01.21-09.00.24:451][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.21-09.00.24:473][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2024.01.21-09.00.24:473][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.21-09.00.24:499][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2024.01.21-09.00.24:501][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.21-09.00.24:518][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2024.01.21-09.00.24:523][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.21-09.00.24:546][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2024.01.21-09.00.26:740][ 0]LogSlate: Took 0.000231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.01.21-09.00.26:789][ 0]LogSlate: Took 0.009586 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.01.21-09.00.26:802][ 0]LogSlate: Took 0.010456 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.01.21-09.00.26:825][ 0]LogViewport: Scene viewport resized to 2742x1252, mode Windowed. -[2024.01.21-09.00.27:555][ 0]LogStall: Startup... -[2024.01.21-09.00.27:557][ 0]LogStall: Startup complete. -[2024.01.21-09.00.27:562][ 0]LogLoad: (Engine Initialization) Total time: 20.73 seconds -[2024.01.21-09.00.27:562][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.01.21-09.00.27:639][ 0]LogAssetRegistry: AssetRegistryGather time 9.3089s: AssetDataDiscovery 0.1988s, AssetDataGather 9.0592s, StoreResults 0.0508s. -[2024.01.21-09.00.27:662][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) -[2024.01.21-09.00.27:743][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.01.21-09.00.27:858][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> - -[2024.01.21-09.00.27:867][ 1]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.035550 secs -[2024.01.21-09.00.28:885][ 1]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 9 triangles, Ceiling -[2024.01.21-09.00.29:802][ 4]LogSlate: Took 0.000227 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.01.21-09.00.29:914][ 6]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.424 seconds, threshold is 0.300 s), will parallelize next time. -[2024.01.21-09.00.31:339][ 15]LogMeshUtilities: Finished distance field build in 1.8s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2779 triangles, world_fixed_RoomStructure -[2024.01.21-09.00.33:621][ 31]LogMeshUtilities: Finished distance field build in 2.3s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole -[2024.01.21-09.00.35:829][ 43]LogMeshUtilities: Finished distance field build in 2.2s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 493 triangles, Abgrund_Wall -[2024.01.21-09.01.42:742][665]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.01.42:753][665]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.01.42:760][665]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:01:42) -[2024.01.21-09.01.42:764][665]LogOnline: OSS: Created online subsystem instance for: NULL -[2024.01.21-09.01.42:764][665]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -[2024.01.21-09.01.42:766][665]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.01.42:798][665]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031978s) -[2024.01.21-09.01.42:798][665]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032037s) -[2024.01.21-09.01.42:803][665]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms -[2024.01.21-09.01.42:805][665]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.01.42:805][665]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.01.42:805][665]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.01.42:806][665]LogPlayLevel: PIE: World Init took: (0.001612s) -[2024.01.21-09.01.42:806][665]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.01.42:807][665]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.01.42:807][665]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.01.42:807][665]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.01.42:807][665]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.01.42:807][665]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.01.42:809][665]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.01.42:846][665]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.01.42:846][665]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.01.42:846][665]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.01.42:846][665]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.01.42:847][665]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2024.01.21-09.01.42:847][665]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=2 -[2024.01.21-09.01.42:849][665]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2024.01.21-09.01.42:849][665]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2024.01.21-09.01.42:849][665]LogInit: FAudioDevice initialized with ID 2. -[2024.01.21-09.01.42:849][665]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. -[2024.01.21-09.01.42:849][665]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2024.01.21-09.01.43:175][665]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.01.43:188][665]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.01.43 -[2024.01.21-09.01.43:201][665]LogWorld: Bringing up level for play took: 0.024852 -[2024.01.21-09.01.43:203][665]LogOnline: OSS: Created online subsystem instance for: :Context_1 -[2024.01.21-09.01.43:234][665]PIE: Server logged in -[2024.01.21-09.01.43:235][665]PIE: Play in editor total start time 0,483 seconds. -[2024.01.21-09.01.46:248][735]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.01.46:248][735]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.01.46:248][735]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.01.46:250][735]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.01.46:277][735]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.01.46:283][735]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.01.46:288][735]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.01.46:292][735]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 -[2024.01.21-09.01.46:292][735]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.01.21-09.01.46:294][735]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.01.21-09.01.46:326][735]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms -[2024.01.21-09.01.46:354][736]LogPlayLevel: Display: Destroying online subsystem :Context_1 -[2024.01.21-09.01.49:102][927]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.01.49:111][927]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.01.49:111][927]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:01:49) -[2024.01.21-09.01.49:111][927]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.01.49:142][927]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031633s) -[2024.01.21-09.01.49:143][927]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031672s) -[2024.01.21-09.01.49:147][927]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2024.01.21-09.01.49:148][927]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.01.49:148][927]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.01.49:148][927]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.01.49:149][927]LogPlayLevel: PIE: World Init took: (0.000951s) -[2024.01.21-09.01.49:149][927]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.01.49:149][927]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.01.49:149][927]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.01.49:149][927]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.01.49:149][927]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.01.49:149][927]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.01.49:151][927]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.01.49:187][927]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.01.49:187][927]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.01.49:187][927]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.01.49:187][927]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.01.49:187][927]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 -[2024.01.21-09.01.49:187][927]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=3 -[2024.01.21-09.01.49:190][927]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 -[2024.01.21-09.01.49:190][927]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 -[2024.01.21-09.01.49:190][927]LogInit: FAudioDevice initialized with ID 3. -[2024.01.21-09.01.49:190][927]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. -[2024.01.21-09.01.49:190][927]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 -[2024.01.21-09.01.49:192][927]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.01.49:202][927]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.01.49 -[2024.01.21-09.01.49:203][927]LogWorld: Bringing up level for play took: 0.010469 -[2024.01.21-09.01.49:205][927]LogOnline: OSS: Created online subsystem instance for: :Context_2 -[2024.01.21-09.01.49:208][927]PIE: Server logged in -[2024.01.21-09.01.49:208][927]PIE: Play in editor total start time 0,098 seconds. -[2024.01.21-09.02.13:015][224]LogDerivedDataCache: C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.293 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2756 files in 4100 folders with total size 205 MiB. -[2024.01.21-09.02.19:585][560]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.02.19:586][560]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.02.19:586][560]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.02.19:587][560]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.02.19:603][560]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.02.19:607][560]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.02.19:611][560]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.02.19:613][560]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 -[2024.01.21-09.02.19:613][560]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.01.21-09.02.19:616][560]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.01.21-09.02.19:651][560]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.01.21-09.02.19:690][561]LogPlayLevel: Display: Destroying online subsystem :Context_2 -[2024.01.21-09.02.27:236][874]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.02.27:244][874]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.02.27:244][874]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:02:27) -[2024.01.21-09.02.27:244][874]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.02.27:277][874]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032763s) -[2024.01.21-09.02.27:277][874]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032802s) -[2024.01.21-09.02.27:281][874]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.01.21-09.02.27:282][874]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.02.27:282][874]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.02.27:283][874]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.02.27:283][874]LogPlayLevel: PIE: World Init took: (0.000934s) -[2024.01.21-09.02.27:283][874]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.02.27:283][874]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.02.27:283][874]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.02.27:284][874]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.02.27:284][874]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.02.27:284][874]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.02.27:286][874]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.02.27:324][874]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.02.27:324][874]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.02.27:324][874]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.02.27:324][874]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.02.27:324][874]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 -[2024.01.21-09.02.27:324][874]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=4 -[2024.01.21-09.02.27:327][874]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 -[2024.01.21-09.02.27:327][874]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 -[2024.01.21-09.02.27:327][874]LogInit: FAudioDevice initialized with ID 4. -[2024.01.21-09.02.27:327][874]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'. -[2024.01.21-09.02.27:327][874]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 -[2024.01.21-09.02.27:329][874]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.02.27:339][874]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.02.27 -[2024.01.21-09.02.27:339][874]LogWorld: Bringing up level for play took: 0.010109 -[2024.01.21-09.02.27:342][874]LogOnline: OSS: Created online subsystem instance for: :Context_3 -[2024.01.21-09.02.27:345][874]PIE: Server logged in -[2024.01.21-09.02.27:346][874]PIE: Play in editor total start time 0,102 seconds. -[2024.01.21-09.02.36:991][380]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=32.18 Y=6.23 Z=0.00 Location: X=3114.70 Y=120.06 Z=98.20 Normal: X=-0.50 Y=-0.43 Z=-0.75 PenetrationDepth:33.237 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) -[2024.01.21-09.06.43:966][424]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.06.43:966][424]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.06.43:966][424]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.06.43:967][424]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.06.43:972][424]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.06.43:976][424]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.06.43:980][424]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.06.43:982][424]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 -[2024.01.21-09.06.43:983][424]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2024.01.21-09.06.43:984][424]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2024.01.21-09.06.44:019][424]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms -[2024.01.21-09.06.44:059][425]LogPlayLevel: Display: Destroying online subsystem :Context_3 -[2024.01.21-09.07.04:822][518]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.07.04:831][518]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.07.04:831][518]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:07:04) -[2024.01.21-09.07.04:831][518]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.07.04:866][518]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034135s) -[2024.01.21-09.07.04:866][518]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.034182s) -[2024.01.21-09.07.04:870][518]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.01.21-09.07.04:871][518]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.07.04:871][518]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.07.04:871][518]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.07.04:872][518]LogPlayLevel: PIE: World Init took: (0.001043s) -[2024.01.21-09.07.04:872][518]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True -[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.07.04:872][518]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.07.04:872][518]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.07.04:873][518]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.07.04:873][518]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.07.04:873][518]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.07.04:875][518]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.07.04:912][518]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.07.04:913][518]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.07.04:913][518]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.07.04:913][518]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.07.04:913][518]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 -[2024.01.21-09.07.04:913][518]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=5 -[2024.01.21-09.07.04:916][518]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 -[2024.01.21-09.07.04:916][518]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 -[2024.01.21-09.07.04:916][518]LogInit: FAudioDevice initialized with ID 5. -[2024.01.21-09.07.04:916][518]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'. -[2024.01.21-09.07.04:916][518]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 -[2024.01.21-09.07.04:918][518]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.07.04:928][518]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.07.04 -[2024.01.21-09.07.04:929][518]LogWorld: Bringing up level for play took: 0.010721 -[2024.01.21-09.07.04:932][518]LogOnline: OSS: Created online subsystem instance for: :Context_4 -[2024.01.21-09.07.04:935][518]PIE: Server logged in -[2024.01.21-09.07.04:935][518]PIE: Play in editor total start time 0,105 seconds. -[2024.01.21-09.07.17:925][167]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.07.17:925][167]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.07.17:926][167]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.07.17:927][167]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.07.17:948][167]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.07.17:952][167]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.07.17:956][167]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.07.17:958][167]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 -[2024.01.21-09.07.17:958][167]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 -[2024.01.21-09.07.17:960][167]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 -[2024.01.21-09.07.17:990][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms -[2024.01.21-09.07.18:027][168]LogPlayLevel: Display: Destroying online subsystem :Context_4 -[2024.01.21-09.07.19:018][209]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.07.19:027][209]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.07.19:027][209]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:07:19) -[2024.01.21-09.07.19:027][209]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.07.19:060][209]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032861s) -[2024.01.21-09.07.19:060][209]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032898s) -[2024.01.21-09.07.19:064][209]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.01.21-09.07.19:065][209]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.07.19:065][209]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.07.19:065][209]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.07.19:066][209]LogPlayLevel: PIE: World Init took: (0.000963s) -[2024.01.21-09.07.19:066][209]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True -[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.07.19:066][209]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.07.19:066][209]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.07.19:066][209]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.07.19:066][209]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.07.19:066][209]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.07.19:068][209]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.07.19:105][209]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.07.19:105][209]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.07.19:105][209]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.07.19:105][209]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.07.19:106][209]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 -[2024.01.21-09.07.19:106][209]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=6 -[2024.01.21-09.07.19:109][209]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 -[2024.01.21-09.07.19:109][209]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 -[2024.01.21-09.07.19:109][209]LogInit: FAudioDevice initialized with ID 6. -[2024.01.21-09.07.19:109][209]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'. -[2024.01.21-09.07.19:109][209]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 -[2024.01.21-09.07.19:110][209]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.07.19:120][209]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.07.19 -[2024.01.21-09.07.19:121][209]LogWorld: Bringing up level for play took: 0.010419 -[2024.01.21-09.07.19:123][209]LogOnline: OSS: Created online subsystem instance for: :Context_5 -[2024.01.21-09.07.19:126][209]PIE: Server logged in -[2024.01.21-09.07.19:127][209]PIE: Play in editor total start time 0,1 seconds. -[2024.01.21-09.07.22:865][395]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.07.22:865][395]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.07.22:866][395]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.07.22:867][395]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.07.22:870][395]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.07.22:874][395]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.07.22:878][395]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.07.22:880][395]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 -[2024.01.21-09.07.22:880][395]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 -[2024.01.21-09.07.22:882][395]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 -[2024.01.21-09.07.22:898][395]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2024.01.21-09.07.22:934][396]LogPlayLevel: Display: Destroying online subsystem :Context_5 -[2024.01.21-09.07.25:304][545]LogSlate: Took 0.007230 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.01.21-09.07.25:364][547]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.07.25:440][549]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.07.25:534][552]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.07.27:731][661]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door -[2024.01.21-09.07.27:735][661]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.07.27:735][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.07.27:752][661]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] -[2024.01.21-09.07.28:645][661]LogSlate: Took 0.000224 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2024.01.21-09.07.28:654][661]LogSlate: Took 0.005123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2024.01.21-09.07.31:833][826]LogViewport: Scene viewport resized to 1014x580, mode Windowed. -[2024.01.21-09.07.32:757][862]LogViewport: Scene viewport resized to 1361x1246, mode Windowed. -[2024.01.21-09.07.42:186][369]LogViewport: Scene viewport resized to 894x968, mode Windowed. -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: ================================================ -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Total job queries 176, among them cache hits 58 (32.95%) -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Tracking 73 distinct input hashes that result in 44 distinct outputs (60.27%) -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: RAM used: 162,87 KiB of 819,20 MiB budget. Usage: 0.02% -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Shaders Compiled: 57 -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Jobs assigned 58, completed 57 (98.28%) -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Average time worker was idle: 17.90 s -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Time job spent in pending queue: average 3.74 s, longest 7.33 s -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Job execution time: average 1.16 s, max 2.96 s -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Job life time (pending + execution): average 4.96 s, max 8.01 -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Shader code size: average 5,073 KiB, min 1,402 KiB, max 8,711 KiB -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.25 s -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Jobs were issued in 58 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Average processing rate: 6.16 jobs/sec -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Total thread time: 44,655 s -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Total thread preprocess time: 5,42 s -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Percentage time preprocessing: 12.14% -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Effective parallelization: 4.83 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) -[2024.01.21-09.08.04:495][428]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) -[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 23.41% of total time (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) -[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ - 19.31% of total time (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) -[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 18.17% of total time (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) -[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 16.04% of total time (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) -[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: FLumenCardVS - 15.11% of total time (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) -[2024.01.21-09.08.04:496][428]LogShaderCompilers: Display: ================================================ -[2024.01.21-09.08.05:863][485]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.08.05:876][485]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.08.05:876][485]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:08:05) -[2024.01.21-09.08.05:876][485]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.08.05:915][485]LogPlayLevel: PIE: StaticDuplicateObject took: (0.038422s) -[2024.01.21-09.08.05:915][485]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.038479s) -[2024.01.21-09.08.05:933][485]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms -[2024.01.21-09.08.05:935][485]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.08.05:935][485]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.08.05:936][485]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.08.05:936][485]LogPlayLevel: PIE: World Init took: (0.001541s) -[2024.01.21-09.08.05:936][485]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True -[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.08.05:936][485]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.08.05:936][485]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.08.05:937][485]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.08.05:937][485]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.08.05:937][485]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.08.05:940][485]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.08.05:989][485]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.08.05:989][485]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.08.05:989][485]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.08.05:989][485]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.08.05:990][485]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 -[2024.01.21-09.08.05:990][485]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=7 -[2024.01.21-09.08.05:992][485]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 -[2024.01.21-09.08.05:992][485]LogInit: FAudioDevice initialized with ID 7. -[2024.01.21-09.08.05:992][485]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'. -[2024.01.21-09.08.05:992][485]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 -[2024.01.21-09.08.05:992][485]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 -[2024.01.21-09.08.05:994][485]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.08.06:010][485]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.08.06 -[2024.01.21-09.08.06:011][485]LogWorld: Bringing up level for play took: 0.015846 -[2024.01.21-09.08.06:013][485]LogOnline: OSS: Created online subsystem instance for: :Context_10 -[2024.01.21-09.08.06:017][485]PIE: Server logged in -[2024.01.21-09.08.06:018][485]PIE: Play in editor total start time 0,143 seconds. -[2024.01.21-09.08.10:407][687]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.08.10:408][687]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.08.10:408][687]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.08.10:409][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.08.10:412][687]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.08.10:419][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.08.10:432][687]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.08.10:432][687]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 -[2024.01.21-09.08.10:432][687]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 -[2024.01.21-09.08.10:434][687]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 -[2024.01.21-09.08.10:456][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-09.08.10:543][688]LogPlayLevel: Display: Destroying online subsystem :Context_10 -[2024.01.21-09.08.25:984][360]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings' -[2024.01.21-09.08.36:137][798]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.08.36:146][798]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.08.36:147][798]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.08.36:206][798]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-09.08.36:207][798]LogPlayLevel: PlayLevel: Blueprint regeneration took 61 ms (1 blueprints) -[2024.01.21-09.08.36:207][798]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:08:36) -[2024.01.21-09.08.36:207][798]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.08.36:239][798]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031598s) -[2024.01.21-09.08.36:239][798]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031636s) -[2024.01.21-09.08.36:253][798]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms -[2024.01.21-09.08.36:254][798]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.08.36:254][798]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.08.36:254][798]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.08.36:255][798]LogPlayLevel: PIE: World Init took: (0.001086s) -[2024.01.21-09.08.36:255][798]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True -[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.08.36:255][798]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.08.36:255][798]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.08.36:256][798]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.08.36:256][798]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.08.36:256][798]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.08.36:258][798]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.08.36:295][798]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.08.36:295][798]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.08.36:295][798]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.08.36:295][798]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.08.36:296][798]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 -[2024.01.21-09.08.36:296][798]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=8 -[2024.01.21-09.08.36:298][798]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 -[2024.01.21-09.08.36:298][798]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 -[2024.01.21-09.08.36:298][798]LogInit: FAudioDevice initialized with ID 8. -[2024.01.21-09.08.36:298][798]LogAudio: Display: Audio Device (ID: 8) registered with world 'BackroomsMap'. -[2024.01.21-09.08.36:298][798]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 -[2024.01.21-09.08.36:301][798]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.08.36:310][798]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.08.36 -[2024.01.21-09.08.36:311][798]LogWorld: Bringing up level for play took: 0.010256 -[2024.01.21-09.08.36:313][798]LogOnline: OSS: Created online subsystem instance for: :Context_11 -[2024.01.21-09.08.36:316][798]PIE: Server logged in -[2024.01.21-09.08.36:317][798]PIE: Play in editor total start time 0,171 seconds. -[2024.01.21-09.08.50:465][415]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.08.50:465][415]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.08.50:466][415]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.08.50:467][415]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.08.50:481][415]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.08.50:487][415]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.08.50:500][415]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.08.50:503][415]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 -[2024.01.21-09.08.50:503][415]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 -[2024.01.21-09.08.50:504][415]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 -[2024.01.21-09.08.50:532][415]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.08.50:537][415]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms -[2024.01.21-09.08.50:625][416]LogPlayLevel: Display: Destroying online subsystem :Context_11 -[2024.01.21-09.08.53:169][494]Cmd: SELECT NONE -[2024.01.21-09.09.21:867][120]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.09.21:876][120]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.09.21:876][120]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:09:21) -[2024.01.21-09.09.21:876][120]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.09.21:909][120]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032670s) -[2024.01.21-09.09.21:909][120]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032710s) -[2024.01.21-09.09.21:922][120]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms -[2024.01.21-09.09.21:924][120]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.09.21:924][120]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.09.21:924][120]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.09.21:925][120]LogPlayLevel: PIE: World Init took: (0.001044s) -[2024.01.21-09.09.21:925][120]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True -[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.09.21:925][120]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.09.21:925][120]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.09.21:926][120]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.09.21:926][120]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.09.21:926][120]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.09.21:928][120]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.09.21:964][120]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.09.21:965][120]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.09.21:965][120]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.09.21:965][120]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.09.21:965][120]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 -[2024.01.21-09.09.21:965][120]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=9 -[2024.01.21-09.09.21:968][120]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 -[2024.01.21-09.09.21:968][120]LogInit: FAudioDevice initialized with ID 9. -[2024.01.21-09.09.21:968][120]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 -[2024.01.21-09.09.21:968][120]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'. -[2024.01.21-09.09.21:968][120]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 -[2024.01.21-09.09.21:969][120]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.09.21:979][120]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.09.21 -[2024.01.21-09.09.21:980][120]LogWorld: Bringing up level for play took: 0.010172 -[2024.01.21-09.09.21:982][120]LogOnline: OSS: Created online subsystem instance for: :Context_12 -[2024.01.21-09.09.21:985][120]PIE: Server logged in -[2024.01.21-09.09.21:986][120]PIE: Play in editor total start time 0,11 seconds. -[2024.01.21-09.09.44:245][146]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.09.44:245][146]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.09.44:246][146]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.09.44:247][146]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.09.44:250][146]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.09.44:256][146]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.09.44:269][146]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.09.44:272][146]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 -[2024.01.21-09.09.44:272][146]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 -[2024.01.21-09.09.44:274][146]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 -[2024.01.21-09.09.44:312][146]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2024.01.21-09.09.44:355][147]LogPlayLevel: Display: Destroying online subsystem :Context_12 -[2024.01.21-09.10.04:256][ 52]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.10.04:265][ 52]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.10.04:266][ 52]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.10.04:328][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2024.01.21-09.10.04:330][ 52]LogPlayLevel: PlayLevel: Blueprint regeneration took 64 ms (1 blueprints) -[2024.01.21-09.10.04:330][ 52]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:10:04) -[2024.01.21-09.10.04:330][ 52]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.10.04:362][ 52]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031182s) -[2024.01.21-09.10.04:362][ 52]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031219s) -[2024.01.21-09.10.04:374][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms -[2024.01.21-09.10.04:375][ 52]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.10.04:375][ 52]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.10.04:375][ 52]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.10.04:376][ 52]LogPlayLevel: PIE: World Init took: (0.001063s) -[2024.01.21-09.10.04:376][ 52]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True -[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.10.04:376][ 52]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.10.04:376][ 52]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.10.04:377][ 52]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.10.04:377][ 52]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.10.04:377][ 52]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.10.04:379][ 52]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.10.04:414][ 52]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.10.04:415][ 52]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.10.04:415][ 52]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.10.04:415][ 52]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.10.04:415][ 52]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 -[2024.01.21-09.10.04:415][ 52]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=10 -[2024.01.21-09.10.04:418][ 52]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 -[2024.01.21-09.10.04:418][ 52]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 -[2024.01.21-09.10.04:418][ 52]LogInit: FAudioDevice initialized with ID 10. -[2024.01.21-09.10.04:418][ 52]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'. -[2024.01.21-09.10.04:418][ 52]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 -[2024.01.21-09.10.04:420][ 52]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.10.04:429][ 52]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.10.04 -[2024.01.21-09.10.04:430][ 52]LogWorld: Bringing up level for play took: 0.010373 -[2024.01.21-09.10.04:433][ 52]LogOnline: OSS: Created online subsystem instance for: :Context_13 -[2024.01.21-09.10.04:435][ 52]PIE: Server logged in -[2024.01.21-09.10.04:436][ 52]PIE: Play in editor total start time 0,171 seconds. -[2024.01.21-09.10.17:715][617]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.10.17:715][617]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.10.17:716][617]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.10.17:717][617]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.10.17:720][617]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.10.17:726][617]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.10.17:738][617]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.10.17:741][617]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 -[2024.01.21-09.10.17:741][617]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 -[2024.01.21-09.10.17:743][617]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 -[2024.01.21-09.10.17:780][617]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms -[2024.01.21-09.10.17:826][618]LogPlayLevel: Display: Destroying online subsystem :Context_13 -[2024.01.21-09.10.19:327][666]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.10.19:805][676]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.10.20:627][700]LogEditorTransaction: Undo Select None -[2024.01.21-09.10.21:940][742]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.10.24:832][833]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.10.24:841][833]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.10.24:841][833]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:10:24) -[2024.01.21-09.10.24:841][833]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.10.24:875][833]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033919s) -[2024.01.21-09.10.24:875][833]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033958s) -[2024.01.21-09.10.24:888][833]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms -[2024.01.21-09.10.24:889][833]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.10.24:889][833]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.10.24:890][833]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.10.24:890][833]LogPlayLevel: PIE: World Init took: (0.001002s) -[2024.01.21-09.10.24:890][833]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True -[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.10.24:890][833]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.10.24:890][833]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.10.24:891][833]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.10.24:891][833]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.10.24:891][833]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.10.24:893][833]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.10.24:928][833]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.10.24:928][833]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.10.24:928][833]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.10.24:928][833]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.10.24:929][833]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11 -[2024.01.21-09.10.24:929][833]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=11 -[2024.01.21-09.10.24:932][833]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 -[2024.01.21-09.10.24:932][833]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11 -[2024.01.21-09.10.24:932][833]LogInit: FAudioDevice initialized with ID 11. -[2024.01.21-09.10.24:932][833]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'. -[2024.01.21-09.10.24:932][833]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11 -[2024.01.21-09.10.24:933][833]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.10.24:943][833]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.10.24 -[2024.01.21-09.10.24:944][833]LogWorld: Bringing up level for play took: 0.010411 -[2024.01.21-09.10.24:946][833]LogOnline: OSS: Created online subsystem instance for: :Context_14 -[2024.01.21-09.10.24:949][833]PIE: Server logged in -[2024.01.21-09.10.24:949][833]PIE: Play in editor total start time 0,109 seconds. -[2024.01.21-09.10.29:658][ 48]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-12.51 Y=2.72 Z=0.00 Location: X=3126.17 Y=140.49 Z=98.02 Normal: X=0.80 Y=-0.41 Z=-0.44 PenetrationDepth:5.772 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) -[2024.01.21-09.10.35:366][322]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.10.35:366][322]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.10.35:366][322]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.10.35:368][322]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.10.35:370][322]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.10.35:377][322]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.10.35:392][322]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.10.35:392][322]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11 -[2024.01.21-09.10.35:392][322]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 -[2024.01.21-09.10.35:394][322]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 -[2024.01.21-09.10.35:415][322]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.10.35:420][322]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-09.10.35:508][323]LogPlayLevel: Display: Destroying online subsystem :Context_14 -[2024.01.21-09.10.53:992][127]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.10.54:001][127]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.10.54:002][127]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.10.54:056][127]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.10.54:058][127]LogPlayLevel: PlayLevel: Blueprint regeneration took 57 ms (1 blueprints) -[2024.01.21-09.10.54:058][127]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:10:54) -[2024.01.21-09.10.54:058][127]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.10.54:090][127]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031509s) -[2024.01.21-09.10.54:090][127]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031546s) -[2024.01.21-09.10.54:103][127]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2024.01.21-09.10.54:103][127]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.10.54:103][127]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.10.54:104][127]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.10.54:104][127]LogPlayLevel: PIE: World Init took: (0.001063s) -[2024.01.21-09.10.54:104][127]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True -[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.10.54:104][127]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.10.54:104][127]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.10.54:105][127]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.10.54:105][127]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.10.54:105][127]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.10.54:107][127]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.10.54:143][127]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.10.54:143][127]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.10.54:143][127]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.10.54:143][127]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.10.54:144][127]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12 -[2024.01.21-09.10.54:144][127]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=12 -[2024.01.21-09.10.54:146][127]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 -[2024.01.21-09.10.54:146][127]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12 -[2024.01.21-09.10.54:146][127]LogInit: FAudioDevice initialized with ID 12. -[2024.01.21-09.10.54:146][127]LogAudio: Display: Audio Device (ID: 12) registered with world 'BackroomsMap'. -[2024.01.21-09.10.54:146][127]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12 -[2024.01.21-09.10.54:148][127]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.10.54:158][127]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.10.54 -[2024.01.21-09.10.54:159][127]LogWorld: Bringing up level for play took: 0.010320 -[2024.01.21-09.10.54:161][127]LogOnline: OSS: Created online subsystem instance for: :Context_15 -[2024.01.21-09.10.54:164][127]PIE: Server logged in -[2024.01.21-09.10.54:165][127]PIE: Play in editor total start time 0,164 seconds. -[2024.01.21-09.11.11:485][869]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.11.11:486][869]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.11.11:486][869]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.11.11:487][869]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.11.11:496][869]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.11.11:503][869]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.11.11:514][869]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.11.11:515][869]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12 -[2024.01.21-09.11.11:515][869]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 -[2024.01.21-09.11.11:517][869]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 -[2024.01.21-09.11.11:549][869]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.11.11:556][869]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-09.11.11:646][870]LogPlayLevel: Display: Destroying online subsystem :Context_15 -[2024.01.21-09.11.15:357][989]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.11.15:366][989]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.11.15:367][989]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.11.15:416][989]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms -[2024.01.21-09.11.15:418][989]LogPlayLevel: PlayLevel: Blueprint regeneration took 52 ms (1 blueprints) -[2024.01.21-09.11.15:418][989]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:11:15) -[2024.01.21-09.11.15:418][989]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.11.15:450][989]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031498s) -[2024.01.21-09.11.15:450][989]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031535s) -[2024.01.21-09.11.15:463][989]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.11.15:465][989]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.11.15:465][989]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.11.15:465][989]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.11.15:466][989]LogPlayLevel: PIE: World Init took: (0.001087s) -[2024.01.21-09.11.15:466][989]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True -[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.11.15:466][989]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.11.15:466][989]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.11.15:466][989]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.11.15:466][989]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.11.15:466][989]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.11.15:468][989]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.11.15:504][989]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.11.15:504][989]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.11.15:504][989]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.11.15:504][989]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.11.15:504][989]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13 -[2024.01.21-09.11.15:504][989]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=13 -[2024.01.21-09.11.15:507][989]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13 -[2024.01.21-09.11.15:507][989]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13 -[2024.01.21-09.11.15:507][989]LogInit: FAudioDevice initialized with ID 13. -[2024.01.21-09.11.15:507][989]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'. -[2024.01.21-09.11.15:507][989]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13 -[2024.01.21-09.11.15:509][989]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.11.15:519][989]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.11.15 -[2024.01.21-09.11.15:520][989]LogWorld: Bringing up level for play took: 0.010363 -[2024.01.21-09.11.15:522][989]LogOnline: OSS: Created online subsystem instance for: :Context_16 -[2024.01.21-09.11.15:524][989]PIE: Server logged in -[2024.01.21-09.11.15:525][989]PIE: Play in editor total start time 0,16 seconds. -[2024.01.21-09.11.31:416][658]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.11.31:416][658]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.11.31:416][658]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.11.31:417][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.11.31:425][658]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.11.31:432][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.11.31:446][658]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.11.31:449][658]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13 -[2024.01.21-09.11.31:449][658]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 -[2024.01.21-09.11.31:451][658]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 -[2024.01.21-09.11.31:489][658]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms -[2024.01.21-09.11.31:582][659]LogPlayLevel: Display: Destroying online subsystem :Context_16 -[2024.01.21-09.11.33:650][725]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.11.34:132][734]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.11.37:185][830]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.11.37:194][830]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.11.37:194][830]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:11:37) -[2024.01.21-09.11.37:194][830]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.11.37:227][830]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033239s) -[2024.01.21-09.11.37:227][830]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033278s) -[2024.01.21-09.11.37:242][830]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.11.37:243][830]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.11.37:243][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.11.37:243][830]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.11.37:244][830]LogPlayLevel: PIE: World Init took: (0.000984s) -[2024.01.21-09.11.37:244][830]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True -[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.11.37:244][830]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.11.37:244][830]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.11.37:245][830]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.11.37:245][830]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.11.37:245][830]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.11.37:247][830]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.11.37:284][830]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.11.37:284][830]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.11.37:284][830]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.11.37:284][830]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.11.37:284][830]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14 -[2024.01.21-09.11.37:285][830]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=14 -[2024.01.21-09.11.37:287][830]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14 -[2024.01.21-09.11.37:287][830]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14 -[2024.01.21-09.11.37:287][830]LogInit: FAudioDevice initialized with ID 14. -[2024.01.21-09.11.37:287][830]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'. -[2024.01.21-09.11.37:287][830]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14 -[2024.01.21-09.11.37:289][830]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.11.37:299][830]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.11.37 -[2024.01.21-09.11.37:300][830]LogWorld: Bringing up level for play took: 0.010337 -[2024.01.21-09.11.37:302][830]LogOnline: OSS: Created online subsystem instance for: :Context_17 -[2024.01.21-09.11.37:305][830]PIE: Server logged in -[2024.01.21-09.11.37:305][830]PIE: Play in editor total start time 0,111 seconds. -[2024.01.21-09.11.43:895][145]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.11.43:895][145]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.11.43:896][145]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.11.43:897][145]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.11.43:900][145]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.11.43:906][145]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.11.43:922][145]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.11.43:922][145]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14 -[2024.01.21-09.11.43:922][145]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 -[2024.01.21-09.11.43:924][145]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 -[2024.01.21-09.11.43:953][145]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.11.43:958][145]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-09.11.44:046][146]LogPlayLevel: Display: Destroying online subsystem :Context_17 -[2024.01.21-09.12.11:836][399]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.12.14:761][518]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.12.14:770][518]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.12.14:770][518]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:12:14) -[2024.01.21-09.12.14:771][518]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.12.14:806][518]LogPlayLevel: PIE: StaticDuplicateObject took: (0.035488s) -[2024.01.21-09.12.14:806][518]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.035531s) -[2024.01.21-09.12.14:821][518]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms -[2024.01.21-09.12.14:822][518]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.12.14:822][518]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.12.14:823][518]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.12.14:823][518]LogPlayLevel: PIE: World Init took: (0.000979s) -[2024.01.21-09.12.14:823][518]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True -[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.12.14:823][518]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.12.14:823][518]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.12.14:824][518]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.12.14:824][518]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.12.14:824][518]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.12.14:826][518]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.12.14:863][518]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.12.14:863][518]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.12.14:863][518]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.12.14:863][518]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.12.14:863][518]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15 -[2024.01.21-09.12.14:864][518]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=15 -[2024.01.21-09.12.14:866][518]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15 -[2024.01.21-09.12.14:866][518]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15 -[2024.01.21-09.12.14:866][518]LogInit: FAudioDevice initialized with ID 15. -[2024.01.21-09.12.14:866][518]LogAudio: Display: Audio Device (ID: 15) registered with world 'BackroomsMap'. -[2024.01.21-09.12.14:866][518]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15 -[2024.01.21-09.12.14:868][518]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.12.14:878][518]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.12.14 -[2024.01.21-09.12.14:879][518]LogWorld: Bringing up level for play took: 0.010241 -[2024.01.21-09.12.14:881][518]LogOnline: OSS: Created online subsystem instance for: :Context_18 -[2024.01.21-09.12.14:884][518]PIE: Server logged in -[2024.01.21-09.12.14:885][518]PIE: Play in editor total start time 0,115 seconds. -[2024.01.21-09.12.30:877][329]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=33.30 Y=-14.65 Z=0.00 Location: X=3145.22 Y=146.33 Z=98.15 Normal: X=-0.17 Y=0.89 Z=-0.43 PenetrationDepth:4.791 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) -[2024.01.21-09.12.31:525][363]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.12.31:525][363]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.12.31:526][363]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.12.31:527][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.12.31:530][363]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.12.31:537][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.12.31:553][363]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.12.31:553][363]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15 -[2024.01.21-09.12.31:553][363]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 -[2024.01.21-09.12.31:555][363]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 -[2024.01.21-09.12.31:579][363]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.12.31:583][363]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-09.12.31:671][364]LogPlayLevel: Display: Destroying online subsystem :Context_18 -[2024.01.21-09.12.43:237][767]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.12.43:246][767]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.12.43:246][767]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:12:43) -[2024.01.21-09.12.43:246][767]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.12.43:279][767]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032556s) -[2024.01.21-09.12.43:279][767]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032593s) -[2024.01.21-09.12.43:294][767]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.12.43:296][767]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.12.43:296][767]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.12.43:296][767]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.12.43:296][767]LogPlayLevel: PIE: World Init took: (0.001042s) -[2024.01.21-09.12.43:297][767]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True -[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.12.43:297][767]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.12.43:297][767]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.12.43:297][767]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.12.43:297][767]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.12.43:297][767]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.12.43:299][767]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.12.43:335][767]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.12.43:335][767]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.12.43:335][767]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.12.43:335][767]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.12.43:336][767]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16 -[2024.01.21-09.12.43:336][767]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=16 -[2024.01.21-09.12.43:338][767]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16 -[2024.01.21-09.12.43:338][767]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16 -[2024.01.21-09.12.43:338][767]LogInit: FAudioDevice initialized with ID 16. -[2024.01.21-09.12.43:338][767]LogAudio: Display: Audio Device (ID: 16) registered with world 'BackroomsMap'. -[2024.01.21-09.12.43:338][767]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16 -[2024.01.21-09.12.43:340][767]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.12.43:350][767]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.12.43 -[2024.01.21-09.12.43:351][767]LogWorld: Bringing up level for play took: 0.010360 -[2024.01.21-09.12.43:353][767]LogOnline: OSS: Created online subsystem instance for: :Context_19 -[2024.01.21-09.12.43:356][767]PIE: Server logged in -[2024.01.21-09.12.43:357][767]PIE: Play in editor total start time 0,111 seconds. -[2024.01.21-09.14.10:255][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.14.10:256][457]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.14.10:256][457]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.14.10:257][457]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.14.10:260][457]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.14.10:267][457]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.14.10:280][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.14.10:284][457]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16 -[2024.01.21-09.14.10:284][457]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 -[2024.01.21-09.14.10:285][457]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 -[2024.01.21-09.14.10:320][457]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms -[2024.01.21-09.14.10:410][458]LogPlayLevel: Display: Destroying online subsystem :Context_19 -[2024.01.21-09.14.47:025][133]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.14.47:034][133]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.14.47:035][133]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.14.47:084][133]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-09.14.47:086][133]LogPlayLevel: PlayLevel: Blueprint regeneration took 52 ms (1 blueprints) -[2024.01.21-09.14.47:086][133]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:14:47) -[2024.01.21-09.14.47:086][133]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.14.47:118][133]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031428s) -[2024.01.21-09.14.47:118][133]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031465s) -[2024.01.21-09.14.47:130][133]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2024.01.21-09.14.47:131][133]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.14.47:131][133]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.14.47:131][133]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.14.47:132][133]LogPlayLevel: PIE: World Init took: (0.001060s) -[2024.01.21-09.14.47:132][133]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True -[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.14.47:132][133]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.14.47:132][133]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.14.47:132][133]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.14.47:132][133]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.14.47:132][133]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.14.47:134][133]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.14.47:171][133]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.14.47:171][133]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.14.47:171][133]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.14.47:171][133]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.14.47:172][133]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17 -[2024.01.21-09.14.47:172][133]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=17 -[2024.01.21-09.14.47:174][133]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17 -[2024.01.21-09.14.47:174][133]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17 -[2024.01.21-09.14.47:174][133]LogInit: FAudioDevice initialized with ID 17. -[2024.01.21-09.14.47:174][133]LogAudio: Display: Audio Device (ID: 17) registered with world 'BackroomsMap'. -[2024.01.21-09.14.47:174][133]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17 -[2024.01.21-09.14.47:176][133]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.14.47:186][133]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.14.47 -[2024.01.21-09.14.47:187][133]LogWorld: Bringing up level for play took: 0.010436 -[2024.01.21-09.14.47:189][133]LogOnline: OSS: Created online subsystem instance for: :Context_20 -[2024.01.21-09.14.47:192][133]PIE: Server logged in -[2024.01.21-09.14.47:193][133]PIE: Play in editor total start time 0,159 seconds. -[2024.01.21-09.14.55:385][622]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.14.55:385][622]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.14.55:386][622]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.14.55:387][622]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.14.55:390][622]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.14.55:397][622]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.14.55:410][622]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.14.55:412][622]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17 -[2024.01.21-09.14.55:412][622]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 -[2024.01.21-09.14.55:414][622]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 -[2024.01.21-09.14.55:439][622]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-09.14.55:525][623]LogPlayLevel: Display: Destroying online subsystem :Context_20 -[2024.01.21-09.14.58:684][761]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.14.58:693][761]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.14.58:694][761]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:14:58) -[2024.01.21-09.14.58:694][761]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.14.58:726][761]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032415s) -[2024.01.21-09.14.58:726][761]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032456s) -[2024.01.21-09.14.58:740][761]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2024.01.21-09.14.58:742][761]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.14.58:742][761]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.14.58:742][761]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.14.58:743][761]LogPlayLevel: PIE: World Init took: (0.001000s) -[2024.01.21-09.14.58:743][761]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True -[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.14.58:743][761]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.14.58:743][761]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.14.58:743][761]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.14.58:743][761]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.14.58:743][761]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.14.58:746][761]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.14.58:783][761]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.14.58:783][761]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.14.58:783][761]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.14.58:784][761]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.14.58:784][761]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18 -[2024.01.21-09.14.58:784][761]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=18 -[2024.01.21-09.14.58:786][761]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18 -[2024.01.21-09.14.58:786][761]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18 -[2024.01.21-09.14.58:786][761]LogInit: FAudioDevice initialized with ID 18. -[2024.01.21-09.14.58:786][761]LogAudio: Display: Audio Device (ID: 18) registered with world 'BackroomsMap'. -[2024.01.21-09.14.58:786][761]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18 -[2024.01.21-09.14.58:788][761]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.14.58:798][761]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.14.58 -[2024.01.21-09.14.58:799][761]LogWorld: Bringing up level for play took: 0.010234 -[2024.01.21-09.14.58:801][761]LogOnline: OSS: Created online subsystem instance for: :Context_21 -[2024.01.21-09.14.58:804][761]PIE: Server logged in -[2024.01.21-09.14.58:804][761]PIE: Play in editor total start time 0,111 seconds. -[2024.01.21-09.15.08:896][184]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.15.08:896][184]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.15.08:896][184]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.15.08:897][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.15.08:904][184]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.15.08:911][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.15.08:922][184]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.15.08:926][184]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18 -[2024.01.21-09.15.08:926][184]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 -[2024.01.21-09.15.08:928][184]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 -[2024.01.21-09.15.08:962][184]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms -[2024.01.21-09.15.09:051][185]LogPlayLevel: Display: Destroying online subsystem :Context_21 -[2024.01.21-09.15.24:442][678]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.15.24:451][678]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.15.24:452][678]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.15.24:502][678]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-09.15.24:504][678]LogPlayLevel: PlayLevel: Blueprint regeneration took 52 ms (1 blueprints) -[2024.01.21-09.15.24:504][678]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:15:24) -[2024.01.21-09.15.24:504][678]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.15.24:535][678]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031191s) -[2024.01.21-09.15.24:535][678]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031230s) -[2024.01.21-09.15.24:547][678]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms -[2024.01.21-09.15.24:548][678]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.15.24:548][678]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.15.24:548][678]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.15.24:549][678]LogPlayLevel: PIE: World Init took: (0.001024s) -[2024.01.21-09.15.24:549][678]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True -[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.15.24:549][678]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.15.24:549][678]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.15.24:550][678]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.15.24:550][678]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.15.24:550][678]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.15.24:552][678]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.15.24:587][678]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.15.24:587][678]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.15.24:587][678]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.15.24:587][678]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.15.24:588][678]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19 -[2024.01.21-09.15.24:588][678]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=19 -[2024.01.21-09.15.24:590][678]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19 -[2024.01.21-09.15.24:590][678]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19 -[2024.01.21-09.15.24:590][678]LogInit: FAudioDevice initialized with ID 19. -[2024.01.21-09.15.24:590][678]LogAudio: Display: Audio Device (ID: 19) registered with world 'BackroomsMap'. -[2024.01.21-09.15.24:590][678]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19 -[2024.01.21-09.15.24:594][678]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.15.24:604][678]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.15.24 -[2024.01.21-09.15.24:604][678]LogWorld: Bringing up level for play took: 0.010576 -[2024.01.21-09.15.24:607][678]LogOnline: OSS: Created online subsystem instance for: :Context_22 -[2024.01.21-09.15.24:610][678]PIE: Server logged in -[2024.01.21-09.15.24:610][678]PIE: Play in editor total start time 0,159 seconds. -[2024.01.21-09.15.30:905][945]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.15.30:905][945]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.15.30:906][945]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.15.30:907][945]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.15.30:911][945]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.15.30:918][945]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.15.30:931][945]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.15.30:931][945]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19 -[2024.01.21-09.15.30:931][945]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 -[2024.01.21-09.15.30:933][945]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 -[2024.01.21-09.15.30:944][945]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.15.30:951][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2024.01.21-09.15.31:042][946]LogPlayLevel: Display: Destroying online subsystem :Context_22 -[2024.01.21-09.15.39:272][214]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.15.39:281][214]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.15.39:281][214]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.15.39:338][214]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2024.01.21-09.15.39:340][214]LogPlayLevel: PlayLevel: Blueprint regeneration took 59 ms (1 blueprints) -[2024.01.21-09.15.39:340][214]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:15:39) -[2024.01.21-09.15.39:340][214]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.15.39:371][214]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031199s) -[2024.01.21-09.15.39:371][214]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031236s) -[2024.01.21-09.15.39:385][214]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-09.15.39:385][214]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.15.39:385][214]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.15.39:386][214]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.15.39:386][214]LogPlayLevel: PIE: World Init took: (0.001035s) -[2024.01.21-09.15.39:386][214]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True -[2024.01.21-09.15.39:386][214]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.15.39:386][214]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.15.39:386][214]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.15.39:386][214]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.15.39:386][214]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.15.39:387][214]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.15.39:387][214]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.15.39:387][214]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.15.39:387][214]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.15.39:387][214]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.15.39:387][214]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.15.39:389][214]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.15.39:425][214]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.15.39:425][214]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.15.39:425][214]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.15.39:425][214]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.15.39:426][214]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20 -[2024.01.21-09.15.39:426][214]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=20 -[2024.01.21-09.15.39:428][214]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20 -[2024.01.21-09.15.39:428][214]LogInit: FAudioDevice initialized with ID 20. -[2024.01.21-09.15.39:428][214]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20 -[2024.01.21-09.15.39:428][214]LogAudio: Display: Audio Device (ID: 20) registered with world 'BackroomsMap'. -[2024.01.21-09.15.39:428][214]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20 -[2024.01.21-09.15.39:430][214]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.15.39:439][214]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.15.39 -[2024.01.21-09.15.39:440][214]LogWorld: Bringing up level for play took: 0.010319 -[2024.01.21-09.15.39:443][214]LogOnline: OSS: Created online subsystem instance for: :Context_23 -[2024.01.21-09.15.39:445][214]PIE: Server logged in -[2024.01.21-09.15.39:446][214]PIE: Play in editor total start time 0,166 seconds. -[2024.01.21-09.15.52:834][814]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=34.13 Y=2.88 Z=0.00 Location: X=3109.75 Y=107.71 Z=98.05 Normal: X=-0.41 Y=-0.68 Z=-0.61 PenetrationDepth:22.609 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) -[2024.01.21-09.15.57:666][ 63]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.15.57:666][ 63]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.15.57:666][ 63]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.15.57:667][ 63]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.15.57:680][ 63]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.15.57:687][ 63]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.15.57:700][ 63]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.15.57:703][ 63]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20 -[2024.01.21-09.15.57:703][ 63]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 -[2024.01.21-09.15.57:705][ 63]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 -[2024.01.21-09.15.57:745][ 63]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms -[2024.01.21-09.15.57:839][ 64]LogPlayLevel: Display: Destroying online subsystem :Context_23 -[2024.01.21-09.15.58:623][ 87]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.15.58:632][ 87]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.15.58:632][ 87]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:15:58) -[2024.01.21-09.15.58:632][ 87]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.15.58:666][ 87]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033043s) -[2024.01.21-09.15.58:666][ 87]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033084s) -[2024.01.21-09.15.58:680][ 87]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms -[2024.01.21-09.15.58:682][ 87]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.15.58:682][ 87]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.15.58:682][ 87]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.15.58:683][ 87]LogPlayLevel: PIE: World Init took: (0.001008s) -[2024.01.21-09.15.58:683][ 87]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True -[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.15.58:683][ 87]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.15.58:683][ 87]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.15.58:684][ 87]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.15.58:684][ 87]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.15.58:684][ 87]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.15.58:686][ 87]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.15.58:721][ 87]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.15.58:721][ 87]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.15.58:721][ 87]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.15.58:721][ 87]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.15.58:721][ 87]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21 -[2024.01.21-09.15.58:721][ 87]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=21 -[2024.01.21-09.15.58:724][ 87]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21 -[2024.01.21-09.15.58:724][ 87]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21 -[2024.01.21-09.15.58:724][ 87]LogInit: FAudioDevice initialized with ID 21. -[2024.01.21-09.15.58:724][ 87]LogAudio: Display: Audio Device (ID: 21) registered with world 'BackroomsMap'. -[2024.01.21-09.15.58:724][ 87]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21 -[2024.01.21-09.15.58:726][ 87]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.15.58:736][ 87]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.15.58 -[2024.01.21-09.15.58:737][ 87]LogWorld: Bringing up level for play took: 0.010469 -[2024.01.21-09.15.58:739][ 87]LogOnline: OSS: Created online subsystem instance for: :Context_24 -[2024.01.21-09.15.58:742][ 87]PIE: Server logged in -[2024.01.21-09.15.58:743][ 87]PIE: Play in editor total start time 0,111 seconds. -[2024.01.21-09.16.01:535][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.16.01:535][200]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.16.01:536][200]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.16.01:537][200]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.16.01:550][200]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.16.01:556][200]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.16.01:570][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.16.01:573][200]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21 -[2024.01.21-09.16.01:573][200]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 -[2024.01.21-09.16.01:575][200]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 -[2024.01.21-09.16.01:616][200]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms -[2024.01.21-09.16.01:704][201]LogPlayLevel: Display: Destroying online subsystem :Context_24 -[2024.01.21-09.16.13:642][583]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.16.13:651][583]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.16.13:652][583]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.16.13:707][583]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms -[2024.01.21-09.16.13:709][583]LogPlayLevel: PlayLevel: Blueprint regeneration took 58 ms (1 blueprints) -[2024.01.21-09.16.13:709][583]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:16:13) -[2024.01.21-09.16.13:710][583]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.16.13:742][583]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031838s) -[2024.01.21-09.16.13:742][583]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031876s) -[2024.01.21-09.16.13:755][583]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.16.13:756][583]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.16.13:756][583]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.16.13:756][583]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.16.13:757][583]LogPlayLevel: PIE: World Init took: (0.001043s) -[2024.01.21-09.16.13:757][583]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True -[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.16.13:757][583]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.16.13:757][583]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.16.13:758][583]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.16.13:758][583]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.16.13:758][583]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.16.13:760][583]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.16.13:795][583]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.16.13:795][583]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.16.13:795][583]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.16.13:795][583]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.16.13:796][583]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=22 -[2024.01.21-09.16.13:796][583]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=22 -[2024.01.21-09.16.13:798][583]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22 -[2024.01.21-09.16.13:798][583]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=22 -[2024.01.21-09.16.13:798][583]LogInit: FAudioDevice initialized with ID 22. -[2024.01.21-09.16.13:798][583]LogAudio: Display: Audio Device (ID: 22) registered with world 'BackroomsMap'. -[2024.01.21-09.16.13:798][583]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 22 -[2024.01.21-09.16.13:800][583]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.16.13:811][583]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.16.13 -[2024.01.21-09.16.13:811][583]LogWorld: Bringing up level for play took: 0.010314 -[2024.01.21-09.16.13:814][583]LogOnline: OSS: Created online subsystem instance for: :Context_25 -[2024.01.21-09.16.13:817][583]PIE: Server logged in -[2024.01.21-09.16.13:817][583]PIE: Play in editor total start time 0,166 seconds. -[2024.01.21-09.16.35:795][536]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.16.35:795][536]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.16.35:796][536]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.16.35:797][536]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.16.35:814][536]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.16.35:820][536]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.16.35:833][536]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.16.35:836][536]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 22 -[2024.01.21-09.16.35:836][536]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 -[2024.01.21-09.16.35:838][536]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 -[2024.01.21-09.16.35:864][536]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-09.16.35:954][537]LogPlayLevel: Display: Destroying online subsystem :Context_25 -[2024.01.21-09.16.49:501][970]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.16.49:510][970]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.16.49:510][970]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.16.49:564][970]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms -[2024.01.21-09.16.49:566][970]LogPlayLevel: PlayLevel: Blueprint regeneration took 56 ms (1 blueprints) -[2024.01.21-09.16.49:566][970]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:16:49) -[2024.01.21-09.16.49:566][970]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.16.49:597][970]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031283s) -[2024.01.21-09.16.49:597][970]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031319s) -[2024.01.21-09.16.49:611][970]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2024.01.21-09.16.49:611][970]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.16.49:611][970]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.16.49:612][970]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.16.49:612][970]LogPlayLevel: PIE: World Init took: (0.001022s) -[2024.01.21-09.16.49:612][970]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True -[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.16.49:612][970]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.16.49:612][970]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.16.49:613][970]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.16.49:613][970]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.16.49:613][970]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.16.49:615][970]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.16.49:651][970]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.16.49:651][970]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.16.49:651][970]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.16.49:651][970]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.16.49:652][970]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=23 -[2024.01.21-09.16.49:652][970]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=23 -[2024.01.21-09.16.49:654][970]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23 -[2024.01.21-09.16.49:654][970]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=23 -[2024.01.21-09.16.49:654][970]LogInit: FAudioDevice initialized with ID 23. -[2024.01.21-09.16.49:654][970]LogAudio: Display: Audio Device (ID: 23) registered with world 'BackroomsMap'. -[2024.01.21-09.16.49:654][970]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 23 -[2024.01.21-09.16.49:656][970]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.16.49:666][970]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.16.49 -[2024.01.21-09.16.49:667][970]LogWorld: Bringing up level for play took: 0.010555 -[2024.01.21-09.16.49:669][970]LogOnline: OSS: Created online subsystem instance for: :Context_26 -[2024.01.21-09.16.49:672][970]PIE: Server logged in -[2024.01.21-09.16.49:673][970]PIE: Play in editor total start time 0,163 seconds. -[2024.01.21-09.16.55:325][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.16.55:326][210]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.16.55:326][210]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.16.55:327][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.16.55:338][210]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.16.55:344][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.16.55:357][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.16.55:360][210]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 23 -[2024.01.21-09.16.55:360][210]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 -[2024.01.21-09.16.55:362][210]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 -[2024.01.21-09.16.55:373][210]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-09.16.55:464][211]LogPlayLevel: Display: Destroying online subsystem :Context_26 -[2024.01.21-09.18.51:428][413]Cmd: SELECT NONE -[2024.01.21-09.20.18:257][706]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms -[2024.01.21-09.20.18:261][706]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.21-09.20.18:273][706]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.010868 seconds -[2024.01.21-09.20.18:377][706]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto1 -[2024.01.21-09.20.18:378][706]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto1F669A87D404C664C6094979C59FFAE6A.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap' -[2024.01.21-09.20.18:382][706]LogAssetRegistry: Warning: ScanPathsSynchronous: D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap is in the /Temp path, will not scan. -[2024.01.21-09.20.18:383][706]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.142 -[2024.01.21-09.20.18:383][706]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.142 -[2024.01.21-09.20.18:387][706]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/GameMap/Door/Blueprint_door] ([2] browsable assets)... -[2024.01.21-09.20.18:444][706]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door] -[2024.01.21-09.20.18:445][706]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Door/Blueprint_door] -[2024.01.21-09.20.18:458][706]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Door/Blueprint_door_Auto1 -[2024.01.21-09.20.18:458][706]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door_Auto11ADE3B09446AD2906CCBF68E5977A066.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Door/Blueprint_door_Auto1.uasset' -[2024.01.21-09.20.18:458][706]LogFileHelpers: Auto-saving content packages took 0.072 -[2024.01.21-09.22.27:334][130]LogEditorTransaction: Undo Select None -[2024.01.21-09.22.28:337][159]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.22.28:957][177]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.22.29:418][190]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.22.29:843][202]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.22.30:361][217]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.22.30:948][233]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.22.31:644][251]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.22.35:832][385]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.22.38:202][454]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.22.38:211][454]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.22.38:211][454]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:22:38) -[2024.01.21-09.22.38:212][454]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.22.38:246][454]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034859s) -[2024.01.21-09.22.38:246][454]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.034904s) -[2024.01.21-09.22.38:262][454]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2024.01.21-09.22.38:263][454]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.22.38:263][454]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.22.38:264][454]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.22.38:264][454]LogPlayLevel: PIE: World Init took: (0.001082s) -[2024.01.21-09.22.38:264][454]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True -[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.22.38:264][454]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.22.38:264][454]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.22.38:265][454]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.22.38:265][454]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.22.38:265][454]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.22.38:267][454]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.22.38:304][454]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.22.38:304][454]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.22.38:304][454]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.22.38:304][454]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.22.38:305][454]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=24 -[2024.01.21-09.22.38:305][454]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=24 -[2024.01.21-09.22.38:307][454]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24 -[2024.01.21-09.22.38:307][454]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=24 -[2024.01.21-09.22.38:307][454]LogInit: FAudioDevice initialized with ID 24. -[2024.01.21-09.22.38:307][454]LogAudio: Display: Audio Device (ID: 24) registered with world 'BackroomsMap'. -[2024.01.21-09.22.38:307][454]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 24 -[2024.01.21-09.22.38:309][454]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.22.38:319][454]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.22.38 -[2024.01.21-09.22.38:320][454]LogWorld: Bringing up level for play took: 0.010523 -[2024.01.21-09.22.38:322][454]LogOnline: OSS: Created online subsystem instance for: :Context_27 -[2024.01.21-09.22.38:325][454]PIE: Server logged in -[2024.01.21-09.22.38:326][454]PIE: Play in editor total start time 0,115 seconds. -[2024.01.21-09.22.43:545][697]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-106.47 Y=1.15 Z=0.00 Location: X=3152.34 Y=167.26 Z=97.84 Normal: X=0.90 Y=0.03 Z=-0.43 PenetrationDepth:4.175 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) -[2024.01.21-09.23.03:069][690]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-258.74 Y=-97.04 Z=0.00 Location: X=3076.48 Y=155.50 Z=99.91 Normal: X=-0.60 Y=0.80 Z=0.00 PenetrationDepth:6.756 Actor:Blueprint_door_C_4 Component:door_Tuer BoneName:None (2 other events since notify) -[2024.01.21-09.23.33:075][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.23.33:075][326]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.23.33:076][326]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.23.33:077][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.23.33:080][326]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.23.33:086][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.23.33:101][326]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.23.33:102][326]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 24 -[2024.01.21-09.23.33:102][326]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 -[2024.01.21-09.23.33:104][326]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 -[2024.01.21-09.23.33:121][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.23.33:126][326]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms -[2024.01.21-09.23.33:213][327]LogPlayLevel: Display: Destroying online subsystem :Context_27 -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: ================================================ -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Total job queries 178, among them cache hits 58 (32.58%) -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Tracking 76 distinct input hashes that result in 46 distinct outputs (60.53%) -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: RAM used: 170,59 KiB of 819,20 MiB budget. Usage: 0.02% -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Shaders Compiled: 60 -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Jobs assigned 60, completed 60 (100%) -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Average time worker was idle: 53.04 s -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Time job spent in pending queue: average 3.61 s, longest 7.33 s -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Job execution time: average 1.13 s, max 2.96 s -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Job life time (pending + execution): average 4.74 s, max 8.01 -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Shader code size: average 5,119 KiB, min 1,402 KiB, max 8,711 KiB -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.87 s -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Jobs were issued in 60 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Average processing rate: 6.08 jobs/sec -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Total thread time: 45,669 s -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Total thread preprocess time: 5,524 s -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Percentage time preprocessing: 12.09% -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Effective parallelization: 4.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 22.89% of total time (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) -[2024.01.21-09.23.36:547][454]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ - 18.88% of total time (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) -[2024.01.21-09.23.36:548][454]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 17.76% of total time (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) -[2024.01.21-09.23.36:548][454]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 15.68% of total time (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) -[2024.01.21-09.23.36:548][454]LogShaderCompilers: Display: FLumenCardVS - 14.77% of total time (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) -[2024.01.21-09.23.36:548][454]LogShaderCompilers: Display: ================================================ -[2024.01.21-09.24.34:808][929]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.24.34:817][929]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.24.34:817][929]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:24:34) -[2024.01.21-09.24.34:817][929]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.24.34:850][929]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033113s) -[2024.01.21-09.24.34:850][929]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033156s) -[2024.01.21-09.24.34:865][929]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.24.34:867][929]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.24.34:867][929]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.24.34:867][929]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.24.34:868][929]LogPlayLevel: PIE: World Init took: (0.001019s) -[2024.01.21-09.24.34:868][929]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True -[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.24.34:868][929]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.24.34:868][929]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.24.34:868][929]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.24.34:868][929]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.24.34:868][929]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.24.34:870][929]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.24.34:906][929]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.24.34:907][929]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.24.34:907][929]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.24.34:907][929]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.24.34:907][929]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=25 -[2024.01.21-09.24.34:907][929]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=25 -[2024.01.21-09.24.34:910][929]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25 -[2024.01.21-09.24.34:910][929]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=25 -[2024.01.21-09.24.34:910][929]LogInit: FAudioDevice initialized with ID 25. -[2024.01.21-09.24.34:910][929]LogAudio: Display: Audio Device (ID: 25) registered with world 'BackroomsMap'. -[2024.01.21-09.24.34:910][929]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 25 -[2024.01.21-09.24.34:911][929]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.24.34:921][929]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.24.34 -[2024.01.21-09.24.34:922][929]LogWorld: Bringing up level for play took: 0.010402 -[2024.01.21-09.24.34:924][929]LogOnline: OSS: Created online subsystem instance for: :Context_28 -[2024.01.21-09.24.34:927][929]PIE: Server logged in -[2024.01.21-09.24.34:928][929]PIE: Play in editor total start time 0,111 seconds. -[2024.01.21-09.24.36:955][ 13]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.24.36:955][ 13]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.24.36:955][ 13]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.24.36:957][ 13]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.24.36:960][ 13]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.24.36:966][ 13]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.24.36:979][ 13]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.24.36:982][ 13]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 25 -[2024.01.21-09.24.36:982][ 13]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 -[2024.01.21-09.24.36:984][ 13]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 -[2024.01.21-09.24.37:012][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2024.01.21-09.24.37:102][ 14]LogPlayLevel: Display: Destroying online subsystem :Context_28 -[2024.01.21-09.24.54:995][616]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.24.55:003][616]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.24.55:003][616]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:24:55) -[2024.01.21-09.24.55:003][616]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.24.55:036][616]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032507s) -[2024.01.21-09.24.55:036][616]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032543s) -[2024.01.21-09.24.55:050][616]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2024.01.21-09.24.55:052][616]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.24.55:052][616]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.24.55:052][616]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.24.55:052][616]LogPlayLevel: PIE: World Init took: (0.000995s) -[2024.01.21-09.24.55:052][616]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True -[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.24.55:052][616]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.24.55:052][616]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.24.55:053][616]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.24.55:053][616]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.24.55:053][616]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.24.55:055][616]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.24.55:091][616]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.24.55:091][616]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.24.55:091][616]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.24.55:091][616]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.24.55:092][616]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=26 -[2024.01.21-09.24.55:092][616]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=26 -[2024.01.21-09.24.55:095][616]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26 -[2024.01.21-09.24.55:095][616]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=26 -[2024.01.21-09.24.55:095][616]LogInit: FAudioDevice initialized with ID 26. -[2024.01.21-09.24.55:095][616]LogAudio: Display: Audio Device (ID: 26) registered with world 'BackroomsMap'. -[2024.01.21-09.24.55:095][616]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 26 -[2024.01.21-09.24.55:097][616]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.24.55:107][616]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.24.55 -[2024.01.21-09.24.55:107][616]LogWorld: Bringing up level for play took: 0.010577 -[2024.01.21-09.24.55:110][616]LogOnline: OSS: Created online subsystem instance for: :Context_29 -[2024.01.21-09.24.55:112][616]PIE: Server logged in -[2024.01.21-09.24.55:113][616]PIE: Play in editor total start time 0,11 seconds. -[2024.01.21-09.25.27:754][439]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.25.27:754][439]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.25.27:755][439]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.25.27:757][439]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.25.27:760][439]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.25.27:767][439]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.25.27:781][439]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.25.27:784][439]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 26 -[2024.01.21-09.25.27:784][439]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 -[2024.01.21-09.25.27:786][439]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 -[2024.01.21-09.25.27:800][439]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms -[2024.01.21-09.25.27:886][440]LogPlayLevel: Display: Destroying online subsystem :Context_29 -[2024.01.21-09.25.32:894][621]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.25.32:903][621]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.25.32:903][621]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:25:32) -[2024.01.21-09.25.32:903][621]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.25.32:936][621]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032648s) -[2024.01.21-09.25.32:936][621]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032687s) -[2024.01.21-09.25.32:950][621]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-09.25.32:952][621]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.25.32:952][621]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.25.32:953][621]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.25.32:953][621]LogPlayLevel: PIE: World Init took: (0.001032s) -[2024.01.21-09.25.32:953][621]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True -[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.25.32:953][621]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.25.32:953][621]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.25.32:954][621]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.25.32:954][621]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.25.32:954][621]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.25.32:956][621]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.25.32:991][621]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.25.32:992][621]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.25.32:992][621]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.25.32:992][621]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.25.32:992][621]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=27 -[2024.01.21-09.25.32:992][621]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=27 -[2024.01.21-09.25.32:995][621]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=27 -[2024.01.21-09.25.32:995][621]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=27 -[2024.01.21-09.25.32:995][621]LogInit: FAudioDevice initialized with ID 27. -[2024.01.21-09.25.32:995][621]LogAudio: Display: Audio Device (ID: 27) registered with world 'BackroomsMap'. -[2024.01.21-09.25.32:995][621]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 27 -[2024.01.21-09.25.32:997][621]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.25.33:006][621]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.25.33 -[2024.01.21-09.25.33:007][621]LogWorld: Bringing up level for play took: 0.010317 -[2024.01.21-09.25.33:010][621]LogOnline: OSS: Created online subsystem instance for: :Context_30 -[2024.01.21-09.25.33:012][621]PIE: Server logged in -[2024.01.21-09.25.33:013][621]PIE: Play in editor total start time 0,11 seconds. -[2024.01.21-09.25.39:135][938]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.25.39:135][938]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.25.39:136][938]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.25.39:137][938]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.25.39:140][938]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.25.39:146][938]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.25.39:160][938]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.25.39:162][938]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 27 -[2024.01.21-09.25.39:162][938]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27 -[2024.01.21-09.25.39:165][938]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27 -[2024.01.21-09.25.39:180][938]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms -[2024.01.21-09.25.39:267][939]LogPlayLevel: Display: Destroying online subsystem :Context_30 -[2024.01.21-09.25.55:346][574]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.25.55:355][574]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.25.55:355][574]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:25:55) -[2024.01.21-09.25.55:355][574]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.25.55:388][574]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033039s) -[2024.01.21-09.25.55:388][574]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033076s) -[2024.01.21-09.25.55:403][574]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms -[2024.01.21-09.25.55:405][574]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.25.55:405][574]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.25.55:406][574]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.25.55:406][574]LogPlayLevel: PIE: World Init took: (0.001034s) -[2024.01.21-09.25.55:406][574]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True -[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.25.55:406][574]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.25.55:406][574]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.25.55:407][574]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.25.55:407][574]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.25.55:407][574]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.25.55:409][574]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.25.55:444][574]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.25.55:444][574]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.25.55:444][574]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.25.55:444][574]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.25.55:445][574]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=28 -[2024.01.21-09.25.55:445][574]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=28 -[2024.01.21-09.25.55:447][574]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=28 -[2024.01.21-09.25.55:447][574]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=28 -[2024.01.21-09.25.55:447][574]LogInit: FAudioDevice initialized with ID 28. -[2024.01.21-09.25.55:447][574]LogAudio: Display: Audio Device (ID: 28) registered with world 'BackroomsMap'. -[2024.01.21-09.25.55:448][574]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 28 -[2024.01.21-09.25.55:449][574]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.25.55:459][574]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.25.55 -[2024.01.21-09.25.55:460][574]LogWorld: Bringing up level for play took: 0.010173 -[2024.01.21-09.25.55:462][574]LogOnline: OSS: Created online subsystem instance for: :Context_31 -[2024.01.21-09.25.55:465][574]PIE: Server logged in -[2024.01.21-09.25.55:466][574]PIE: Play in editor total start time 0,111 seconds. -[2024.01.21-09.26.05:415][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.26.05:415][ 57]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.26.05:416][ 57]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.26.05:417][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.26.05:420][ 57]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.26.05:426][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.26.05:440][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.26.05:442][ 57]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 28 -[2024.01.21-09.26.05:442][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28 -[2024.01.21-09.26.05:444][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28 -[2024.01.21-09.26.05:478][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2024.01.21-09.26.05:567][ 58]LogPlayLevel: Display: Destroying online subsystem :Context_31 -[2024.01.21-09.26.10:660][268]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.26.10:669][268]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.26.10:669][268]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:26:10) -[2024.01.21-09.26.10:670][268]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.26.10:702][268]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032801s) -[2024.01.21-09.26.10:702][268]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032842s) -[2024.01.21-09.26.10:716][268]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2024.01.21-09.26.10:718][268]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.26.10:718][268]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.26.10:719][268]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.26.10:719][268]LogPlayLevel: PIE: World Init took: (0.001063s) -[2024.01.21-09.26.10:719][268]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True -[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.26.10:719][268]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.26.10:719][268]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.26.10:720][268]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.26.10:720][268]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.26.10:720][268]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.26.10:722][268]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.26.10:758][268]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.26.10:758][268]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.26.10:758][268]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.26.10:758][268]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.26.10:758][268]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=29 -[2024.01.21-09.26.10:758][268]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=29 -[2024.01.21-09.26.10:761][268]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=29 -[2024.01.21-09.26.10:761][268]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=29 -[2024.01.21-09.26.10:761][268]LogInit: FAudioDevice initialized with ID 29. -[2024.01.21-09.26.10:761][268]LogAudio: Display: Audio Device (ID: 29) registered with world 'BackroomsMap'. -[2024.01.21-09.26.10:761][268]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 29 -[2024.01.21-09.26.10:763][268]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.26.10:772][268]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.26.10 -[2024.01.21-09.26.10:773][268]LogWorld: Bringing up level for play took: 0.010211 -[2024.01.21-09.26.10:775][268]LogOnline: OSS: Created online subsystem instance for: :Context_32 -[2024.01.21-09.26.10:778][268]PIE: Server logged in -[2024.01.21-09.26.10:779][268]PIE: Play in editor total start time 0,11 seconds. -[2024.01.21-09.26.14:495][432]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.26.14:495][432]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.26.14:496][432]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.26.14:497][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.26.14:500][432]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.26.14:506][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.26.14:518][432]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.26.14:520][432]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 29 -[2024.01.21-09.26.14:520][432]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 -[2024.01.21-09.26.14:522][432]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 -[2024.01.21-09.26.14:556][432]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2024.01.21-09.26.14:643][433]LogPlayLevel: Display: Destroying online subsystem :Context_32 -[2024.01.21-09.27.50:055][879]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.27.50:064][879]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.27.50:064][879]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:27:50) -[2024.01.21-09.27.50:064][879]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.27.50:097][879]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032538s) -[2024.01.21-09.27.50:097][879]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032580s) -[2024.01.21-09.27.50:111][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.27.50:113][879]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.27.50:114][879]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.27.50:114][879]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.27.50:114][879]LogPlayLevel: PIE: World Init took: (0.001095s) -[2024.01.21-09.27.50:114][879]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True -[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.27.50:114][879]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.27.50:114][879]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.27.50:115][879]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.27.50:115][879]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.27.50:115][879]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.27.50:118][879]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.27.50:153][879]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.27.50:153][879]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.27.50:153][879]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.27.50:153][879]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.27.50:153][879]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=30 -[2024.01.21-09.27.50:153][879]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=30 -[2024.01.21-09.27.50:156][879]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30 -[2024.01.21-09.27.50:156][879]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=30 -[2024.01.21-09.27.50:156][879]LogInit: FAudioDevice initialized with ID 30. -[2024.01.21-09.27.50:156][879]LogAudio: Display: Audio Device (ID: 30) registered with world 'BackroomsMap'. -[2024.01.21-09.27.50:156][879]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 30 -[2024.01.21-09.27.50:158][879]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.27.50:168][879]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.27.50 -[2024.01.21-09.27.50:169][879]LogWorld: Bringing up level for play took: 0.010464 -[2024.01.21-09.27.50:171][879]LogOnline: OSS: Created online subsystem instance for: :Context_33 -[2024.01.21-09.27.50:174][879]PIE: Server logged in -[2024.01.21-09.27.50:175][879]PIE: Play in editor total start time 0,111 seconds. -[2024.01.21-09.27.54:885][108]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.27.54:885][108]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.27.54:886][108]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.27.54:887][108]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.27.54:890][108]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.27.54:896][108]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.27.54:909][108]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.27.54:912][108]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 30 -[2024.01.21-09.27.54:912][108]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30 -[2024.01.21-09.27.54:913][108]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30 -[2024.01.21-09.27.54:941][108]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2024.01.21-09.27.55:028][109]LogPlayLevel: Display: Destroying online subsystem :Context_33 -[2024.01.21-09.28.05:097][445]LogNavigationPoint: PostEditMove Clear paths rebuilt -[2024.01.21-09.28.10:035][596]LogNavigationPoint: PostEditMove Clear paths rebuilt -[2024.01.21-09.28.11:692][651]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.28.11:701][651]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.28.11:701][651]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:28:11) -[2024.01.21-09.28.11:701][651]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.28.11:734][651]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032999s) -[2024.01.21-09.28.11:734][651]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033042s) -[2024.01.21-09.28.11:748][651]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms -[2024.01.21-09.28.11:750][651]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.28.11:750][651]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.28.11:751][651]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.28.11:751][651]LogPlayLevel: PIE: World Init took: (0.001106s) -[2024.01.21-09.28.11:751][651]LogAudio: Display: Creating Audio Device: Id: 31, Scope: Unique, Realtime: True -[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.28.11:751][651]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.28.11:751][651]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.28.11:752][651]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.28.11:752][651]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.28.11:752][651]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.28.11:754][651]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.28.11:789][651]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.28.11:790][651]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.28.11:790][651]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.28.11:790][651]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.28.11:790][651]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=31 -[2024.01.21-09.28.11:790][651]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=31 -[2024.01.21-09.28.11:792][651]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=31 -[2024.01.21-09.28.11:792][651]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=31 -[2024.01.21-09.28.11:792][651]LogInit: FAudioDevice initialized with ID 31. -[2024.01.21-09.28.11:792][651]LogAudio: Display: Audio Device (ID: 31) registered with world 'BackroomsMap'. -[2024.01.21-09.28.11:792][651]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 31 -[2024.01.21-09.28.11:795][651]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.28.11:805][651]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.28.11 -[2024.01.21-09.28.11:806][651]LogWorld: Bringing up level for play took: 0.010769 -[2024.01.21-09.28.11:808][651]LogOnline: OSS: Created online subsystem instance for: :Context_34 -[2024.01.21-09.28.11:811][651]PIE: Server logged in -[2024.01.21-09.28.11:812][651]PIE: Play in editor total start time 0,111 seconds. -[2024.01.21-09.28.17:205][898]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.28.17:205][898]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.28.17:205][898]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.28.17:207][898]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.28.17:210][898]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.28.17:218][898]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.28.17:231][898]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.28.17:233][898]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 31 -[2024.01.21-09.28.17:234][898]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31 -[2024.01.21-09.28.17:235][898]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31 -[2024.01.21-09.28.17:252][898]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-09.28.17:324][899]LogPlayLevel: Display: Destroying online subsystem :Context_34 -[2024.01.21-09.29.22:837][108]BlueprintLog: New page: Compile Blueprint_door -[2024.01.21-09.29.22:874][108]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms -[2024.01.21-09.29.23:909][147]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.21-09.29.23:960][147]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset" SILENT=true -[2024.01.21-09.29.23:970][147]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door -[2024.01.21-09.29.23:970][147]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door0F6FA7DA4BA66FCD19BCD3BB2552907B.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset' -[2024.01.21-09.29.23:977][147]LogFileHelpers: InternalPromptForCheckoutAndSave took 67 ms -[2024.01.21-09.29.23:978][147]AssetCheck: New page: Asset Save: Blueprint_door -[2024.01.21-09.29.23:978][147]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door -[2024.01.21-09.29.25:733][222]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.29.25:743][222]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.29.25:743][222]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:29:25) -[2024.01.21-09.29.25:743][222]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.29.25:776][222]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032642s) -[2024.01.21-09.29.25:776][222]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032682s) -[2024.01.21-09.29.25:790][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms -[2024.01.21-09.29.25:793][222]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.29.25:793][222]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.29.25:793][222]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.29.25:794][222]LogPlayLevel: PIE: World Init took: (0.001007s) -[2024.01.21-09.29.25:794][222]LogAudio: Display: Creating Audio Device: Id: 32, Scope: Unique, Realtime: True -[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.29.25:794][222]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.29.25:794][222]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.29.25:795][222]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.29.25:795][222]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.29.25:795][222]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.29.25:797][222]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.29.25:833][222]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.29.25:833][222]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.29.25:833][222]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.29.25:833][222]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.29.25:834][222]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=32 -[2024.01.21-09.29.25:834][222]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=32 -[2024.01.21-09.29.25:836][222]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=32 -[2024.01.21-09.29.25:836][222]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=32 -[2024.01.21-09.29.25:836][222]LogInit: FAudioDevice initialized with ID 32. -[2024.01.21-09.29.25:836][222]LogAudio: Display: Audio Device (ID: 32) registered with world 'BackroomsMap'. -[2024.01.21-09.29.25:836][222]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 32 -[2024.01.21-09.29.25:838][222]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.29.25:847][222]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.29.25 -[2024.01.21-09.29.25:848][222]LogWorld: Bringing up level for play took: 0.010290 -[2024.01.21-09.29.25:851][222]LogOnline: OSS: Created online subsystem instance for: :Context_35 -[2024.01.21-09.29.25:853][222]PIE: Server logged in -[2024.01.21-09.29.25:854][222]PIE: Play in editor total start time 0,111 seconds. -[2024.01.21-09.29.32:615][534]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.29.32:615][534]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.29.32:616][534]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.29.32:617][534]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.29.32:620][534]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.29.32:626][534]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.29.32:641][534]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.29.32:642][534]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 32 -[2024.01.21-09.29.32:642][534]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32 -[2024.01.21-09.29.32:644][534]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32 -[2024.01.21-09.29.32:665][534]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.29.32:670][534]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms -[2024.01.21-09.29.32:740][535]LogPlayLevel: Display: Destroying online subsystem :Context_35 -[2024.01.21-09.29.57:408][450]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.29.57:417][450]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.29.57:418][450]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.29.57:485][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms -[2024.01.21-09.29.57:488][450]LogPlayLevel: PlayLevel: Blueprint regeneration took 71 ms (1 blueprints) -[2024.01.21-09.29.57:488][450]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:29:57) -[2024.01.21-09.29.57:489][450]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.29.57:520][450]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031877s) -[2024.01.21-09.29.57:521][450]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031919s) -[2024.01.21-09.29.57:535][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.29.57:535][450]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.29.57:535][450]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.29.57:536][450]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.29.57:536][450]LogPlayLevel: PIE: World Init took: (0.001091s) -[2024.01.21-09.29.57:536][450]LogAudio: Display: Creating Audio Device: Id: 33, Scope: Unique, Realtime: True -[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.29.57:536][450]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.29.57:536][450]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.29.57:537][450]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.29.57:537][450]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.29.57:537][450]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.29.57:539][450]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.29.57:574][450]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.29.57:575][450]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.29.57:575][450]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.29.57:575][450]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.29.57:576][450]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=33 -[2024.01.21-09.29.57:576][450]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=33 -[2024.01.21-09.29.57:577][450]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=33 -[2024.01.21-09.29.57:577][450]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=33 -[2024.01.21-09.29.57:577][450]LogInit: FAudioDevice initialized with ID 33. -[2024.01.21-09.29.57:577][450]LogAudio: Display: Audio Device (ID: 33) registered with world 'BackroomsMap'. -[2024.01.21-09.29.57:577][450]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 33 -[2024.01.21-09.29.57:579][450]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.29.57:589][450]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.29.57 -[2024.01.21-09.29.57:590][450]LogWorld: Bringing up level for play took: 0.010372 -[2024.01.21-09.29.57:592][450]LogOnline: OSS: Created online subsystem instance for: :Context_36 -[2024.01.21-09.29.57:595][450]PIE: Server logged in -[2024.01.21-09.29.57:596][450]PIE: Play in editor total start time 0,179 seconds. -[2024.01.21-09.30.19:255][575]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.30.19:255][575]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.30.19:256][575]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.30.19:257][575]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.30.19:272][575]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.30.19:279][575]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.30.19:291][575]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.30.19:294][575]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 33 -[2024.01.21-09.30.19:294][575]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33 -[2024.01.21-09.30.19:296][575]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33 -[2024.01.21-09.30.19:314][575]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms -[2024.01.21-09.30.19:385][576]LogPlayLevel: Display: Destroying online subsystem :Context_36 -[2024.01.21-09.30.26:304][775]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.30.34:151][ 20]BlueprintLog: New page: Compile Blueprint_door -[2024.01.21-09.30.34:206][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2024.01.21-09.30.35:215][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.21-09.30.35:281][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset" SILENT=true -[2024.01.21-09.30.35:291][ 49]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door -[2024.01.21-09.30.35:291][ 49]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_doorC527F8344E1461E6411AD7B0AF22E16F.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset' -[2024.01.21-09.30.35:296][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave took 80 ms (total: 147 ms) -[2024.01.21-09.30.35:297][ 49]AssetCheck: New page: Asset Save: Blueprint_door -[2024.01.21-09.30.35:297][ 49]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: ================================================ -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Total job queries 220, among them cache hits 96 (43.64%) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Tracking 80 distinct input hashes that result in 48 distinct outputs (60.00%) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: RAM used: 179,42 KiB of 819,20 MiB budget. Usage: 0.02% -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Shaders Compiled: 60 -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Jobs assigned 60, completed 60 (100%) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Average time worker was idle: 53.04 s -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Time job spent in pending queue: average 3.61 s, longest 7.33 s -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Job execution time: average 1.13 s, max 2.96 s -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Job life time (pending + execution): average 4.74 s, max 8.01 -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Shader code size: average 5,119 KiB, min 1,402 KiB, max 8,711 KiB -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.87 s -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Jobs were issued in 60 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Average processing rate: 6.08 jobs/sec -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Total thread time: 45,669 s -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Total thread preprocess time: 5,524 s -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Percentage time preprocessing: 12.09% -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Effective parallelization: 4.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 22.89% of total time (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ - 18.88% of total time (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 17.76% of total time (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 15.68% of total time (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: FLumenCardVS - 14.77% of total time (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) -[2024.01.21-09.30.36:360][ 78]LogShaderCompilers: Display: ================================================ -[2024.01.21-09.30.37:408][104]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.30.37:435][104]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.30.37:435][104]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:30:37) -[2024.01.21-09.30.37:435][104]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.30.37:468][104]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032313s) -[2024.01.21-09.30.37:468][104]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032356s) -[2024.01.21-09.30.37:483][104]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-09.30.37:484][104]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.30.37:484][104]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.30.37:485][104]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.30.37:485][104]LogPlayLevel: PIE: World Init took: (0.001130s) -[2024.01.21-09.30.37:485][104]LogAudio: Display: Creating Audio Device: Id: 34, Scope: Unique, Realtime: True -[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.30.37:485][104]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.30.37:485][104]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.30.37:486][104]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.30.37:486][104]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.30.37:486][104]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.30.37:488][104]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.30.37:523][104]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.30.37:524][104]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.30.37:524][104]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.30.37:524][104]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.30.37:524][104]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=34 -[2024.01.21-09.30.37:524][104]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=34 -[2024.01.21-09.30.37:527][104]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=34 -[2024.01.21-09.30.37:527][104]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=34 -[2024.01.21-09.30.37:527][104]LogInit: FAudioDevice initialized with ID 34. -[2024.01.21-09.30.37:527][104]LogAudio: Display: Audio Device (ID: 34) registered with world 'BackroomsMap'. -[2024.01.21-09.30.37:527][104]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 34 -[2024.01.21-09.30.37:529][104]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.30.37:539][104]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.30.37 -[2024.01.21-09.30.37:539][104]LogWorld: Bringing up level for play took: 0.010477 -[2024.01.21-09.30.37:542][104]LogOnline: OSS: Created online subsystem instance for: :Context_37 -[2024.01.21-09.30.37:545][104]PIE: Server logged in -[2024.01.21-09.30.37:545][104]PIE: Play in editor total start time 0,11 seconds. -[2024.01.21-09.30.46:395][494]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.30.46:395][494]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.30.46:396][494]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.30.46:397][494]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.30.46:407][494]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.30.46:413][494]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.30.46:429][494]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.30.46:429][494]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 34 -[2024.01.21-09.30.46:429][494]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=34 -[2024.01.21-09.30.46:431][494]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=34 -[2024.01.21-09.30.46:448][494]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.30.46:453][494]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms -[2024.01.21-09.30.46:544][495]LogPlayLevel: Display: Destroying online subsystem :Context_37 -[2024.01.21-09.30.54:321][734]BlueprintLog: New page: Compile Blueprint_door -[2024.01.21-09.30.54:369][734]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2024.01.21-09.30.54:717][742]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.21-09.30.54:782][742]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset" SILENT=true -[2024.01.21-09.30.54:792][742]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door -[2024.01.21-09.30.54:792][742]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_doorA7B999F54C9D621F5984F8884F7130A6.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset' -[2024.01.21-09.30.54:796][742]LogFileHelpers: InternalPromptForCheckoutAndSave took 79 ms (total: 227 ms) -[2024.01.21-09.30.54:798][742]AssetCheck: New page: Asset Save: Blueprint_door -[2024.01.21-09.30.54:798][742]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door -[2024.01.21-09.30.56:500][796]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.30.56:509][796]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.30.56:509][796]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:30:56) -[2024.01.21-09.30.56:509][796]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.30.56:543][796]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033245s) -[2024.01.21-09.30.56:543][796]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033292s) -[2024.01.21-09.30.56:557][796]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.30.56:558][796]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.30.56:559][796]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.30.56:559][796]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.30.56:559][796]LogPlayLevel: PIE: World Init took: (0.001084s) -[2024.01.21-09.30.56:560][796]LogAudio: Display: Creating Audio Device: Id: 35, Scope: Unique, Realtime: True -[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.30.56:560][796]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.30.56:560][796]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.30.56:560][796]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.30.56:560][796]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.30.56:560][796]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.30.56:562][796]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.30.56:598][796]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.30.56:598][796]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.30.56:599][796]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.30.56:599][796]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.30.56:599][796]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=35 -[2024.01.21-09.30.56:599][796]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=35 -[2024.01.21-09.30.56:601][796]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=35 -[2024.01.21-09.30.56:601][796]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=35 -[2024.01.21-09.30.56:601][796]LogInit: FAudioDevice initialized with ID 35. -[2024.01.21-09.30.56:601][796]LogAudio: Display: Audio Device (ID: 35) registered with world 'BackroomsMap'. -[2024.01.21-09.30.56:602][796]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 35 -[2024.01.21-09.30.56:603][796]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.30.56:613][796]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.30.56 -[2024.01.21-09.30.56:614][796]LogWorld: Bringing up level for play took: 0.010148 -[2024.01.21-09.30.56:616][796]LogOnline: OSS: Created online subsystem instance for: :Context_38 -[2024.01.21-09.30.56:619][796]PIE: Server logged in -[2024.01.21-09.30.56:620][796]PIE: Play in editor total start time 0,111 seconds. -[2024.01.21-09.31.24:165][ 36]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.31.24:165][ 36]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.31.24:165][ 36]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.31.24:167][ 36]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.31.24:169][ 36]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.31.24:177][ 36]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.31.24:191][ 36]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.31.24:191][ 36]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 35 -[2024.01.21-09.31.24:192][ 36]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=35 -[2024.01.21-09.31.24:193][ 36]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=35 -[2024.01.21-09.31.24:229][ 36]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.31.24:234][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms -[2024.01.21-09.31.24:325][ 37]LogPlayLevel: Display: Destroying online subsystem :Context_38 -[2024.01.21-09.32.44:366][563]Cmd: TRANSACTION UNDO -[2024.01.21-09.32.44:366][563]LogEditorTransaction: Undo Scale Elements -[2024.01.21-09.33.39:865][106]Cmd: TRANSACTION UNDO -[2024.01.21-09.33.39:865][106]LogEditorTransaction: Undo Move Elements -[2024.01.21-09.33.40:372][119]Cmd: TRANSACTION UNDO -[2024.01.21-09.33.40:372][119]LogEditorTransaction: Undo Clicking on Elements -[2024.01.21-09.33.40:911][134]Cmd: TRANSACTION UNDO -[2024.01.21-09.33.40:912][134]LogEditorTransaction: Undo Clicking on Actors -[2024.01.21-09.33.41:820][167]Cmd: TRANSACTION UNDO -[2024.01.21-09.33.41:820][167]LogEditorTransaction: Undo Clicking on Elements -[2024.01.21-09.33.43:570][229]Cmd: TRANSACTION UNDO -[2024.01.21-09.33.43:571][229]LogEditorTransaction: Undo Clicking on Actors -[2024.01.21-09.33.44:412][254]Cmd: TRANSACTION UNDO -[2024.01.21-09.33.44:412][254]LogEditorTransaction: Undo Clicking on Actors -[2024.01.21-09.33.48:731][411]Cmd: TRANSACTION UNDO -[2024.01.21-09.33.48:731][411]LogEditorTransaction: Undo Clicking on Actors -[2024.01.21-09.33.50:820][482]Cmd: TRANSACTION UNDO -[2024.01.21-09.33.50:820][482]LogEditorTransaction: Undo Clicking on Elements -[2024.01.21-09.33.52:658][543]Cmd: TRANSACTION UNDO -[2024.01.21-09.33.52:658][543]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.33.57:599][719]Cmd: TRANSACTION UNDO -[2024.01.21-09.33.57:599][719]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.33.59:200][771]Cmd: TRANSACTION UNDO -[2024.01.21-09.33.59:200][771]LogEditorTransaction: Undo Clicking on Elements -[2024.01.21-09.34.10:232][193]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.34.10:241][193]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.34.10:241][193]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:34:10) -[2024.01.21-09.34.10:242][193]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.34.10:275][193]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033495s) -[2024.01.21-09.34.10:275][193]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033537s) -[2024.01.21-09.34.10:295][193]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms -[2024.01.21-09.34.10:297][193]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.34.10:297][193]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.34.10:297][193]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.34.10:298][193]LogPlayLevel: PIE: World Init took: (0.001118s) -[2024.01.21-09.34.10:298][193]LogAudio: Display: Creating Audio Device: Id: 36, Scope: Unique, Realtime: True -[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.34.10:298][193]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.34.10:298][193]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.34.10:298][193]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.34.10:298][193]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.34.10:298][193]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.34.10:300][193]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.34.10:337][193]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.34.10:338][193]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.34.10:338][193]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.34.10:338][193]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.34.10:338][193]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=36 -[2024.01.21-09.34.10:338][193]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=36 -[2024.01.21-09.34.10:341][193]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=36 -[2024.01.21-09.34.10:341][193]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=36 -[2024.01.21-09.34.10:341][193]LogInit: FAudioDevice initialized with ID 36. -[2024.01.21-09.34.10:341][193]LogAudio: Display: Audio Device (ID: 36) registered with world 'BackroomsMap'. -[2024.01.21-09.34.10:341][193]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 36 -[2024.01.21-09.34.10:343][193]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.34.10:352][193]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.34.10 -[2024.01.21-09.34.10:353][193]LogWorld: Bringing up level for play took: 0.010643 -[2024.01.21-09.34.10:356][193]LogOnline: OSS: Created online subsystem instance for: :Context_39 -[2024.01.21-09.34.10:359][193]PIE: Server logged in -[2024.01.21-09.34.10:360][193]PIE: Play in editor total start time 0,119 seconds. -[2024.01.21-09.34.13:705][366]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-593.62 Y=87.25 Z=0.00 Location: X=3658.42 Y=-958.58 Z=99.48 Normal: X=0.00 Y=-1.00 Z=0.00 PenetrationDepth:0.281 Actor:StaticMeshActor_11 Component:StaticMeshComponent0 BoneName:None (0 other events since notify) -[2024.01.21-09.34.18:465][582]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.34.18:465][582]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.34.18:466][582]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.34.18:467][582]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.34.18:483][582]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.34.18:489][582]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.34.18:502][582]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.34.18:502][582]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 36 -[2024.01.21-09.34.18:502][582]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=36 -[2024.01.21-09.34.18:504][582]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=36 -[2024.01.21-09.34.18:538][582]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2024.01.21-09.34.18:619][583]LogPlayLevel: Display: Destroying online subsystem :Context_39 -[2024.01.21-09.34.21:821][674]Cmd: TRANSACTION UNDO -[2024.01.21-09.34.21:821][674]LogEditorTransaction: Undo Clicking on Elements -[2024.01.21-09.34.22:206][680]Cmd: TRANSACTION UNDO -[2024.01.21-09.34.22:206][680]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.34.22:699][691]Cmd: TRANSACTION UNDO -[2024.01.21-09.34.22:699][691]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.34.23:301][707]Cmd: TRANSACTION UNDO -[2024.01.21-09.34.23:302][707]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.34.23:734][718]Cmd: TRANSACTION UNDO -[2024.01.21-09.34.23:734][718]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.34.24:202][730]Cmd: TRANSACTION UNDO -[2024.01.21-09.34.24:202][730]LogEditorTransaction: Undo Move Elements -[2024.01.21-09.34.53:644][696]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.34.53:653][696]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.34.53:654][696]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.34.53:716][696]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-09.34.53:719][696]LogPlayLevel: PlayLevel: Blueprint regeneration took 66 ms (1 blueprints) -[2024.01.21-09.34.53:719][696]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:34:53) -[2024.01.21-09.34.53:719][696]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.34.53:751][696]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031535s) -[2024.01.21-09.34.53:751][696]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031577s) -[2024.01.21-09.34.53:764][696]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.34.53:765][696]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.34.53:765][696]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.34.53:766][696]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.34.53:766][696]LogPlayLevel: PIE: World Init took: (0.001070s) -[2024.01.21-09.34.53:766][696]LogAudio: Display: Creating Audio Device: Id: 37, Scope: Unique, Realtime: True -[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.34.53:766][696]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.34.53:766][696]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.34.53:767][696]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.34.53:767][696]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.34.53:767][696]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.34.53:769][696]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.34.53:804][696]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.34.53:805][696]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.34.53:805][696]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.34.53:805][696]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.34.53:805][696]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=37 -[2024.01.21-09.34.53:805][696]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=37 -[2024.01.21-09.34.53:808][696]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=37 -[2024.01.21-09.34.53:808][696]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=37 -[2024.01.21-09.34.53:808][696]LogInit: FAudioDevice initialized with ID 37. -[2024.01.21-09.34.53:808][696]LogAudio: Display: Audio Device (ID: 37) registered with world 'BackroomsMap'. -[2024.01.21-09.34.53:808][696]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 37 -[2024.01.21-09.34.53:810][696]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.34.53:820][696]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.34.53 -[2024.01.21-09.34.53:821][696]LogWorld: Bringing up level for play took: 0.010452 -[2024.01.21-09.34.53:822][696]LogOnline: OSS: Created online subsystem instance for: :Context_40 -[2024.01.21-09.34.53:826][696]PIE: Server logged in -[2024.01.21-09.34.53:827][696]PIE: Play in editor total start time 0,174 seconds. -[2024.01.21-09.35.07:655][365]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.35.07:655][365]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.35.07:655][365]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.35.07:657][365]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.35.07:662][365]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.35.07:669][365]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.35.07:683][365]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.35.07:685][365]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 37 -[2024.01.21-09.35.07:685][365]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=37 -[2024.01.21-09.35.07:687][365]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=37 -[2024.01.21-09.35.07:699][365]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2024.01.21-09.35.07:769][366]LogPlayLevel: Display: Destroying online subsystem :Context_40 -[2024.01.21-09.35.33:148][479]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms -[2024.01.21-09.35.33:151][479]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.21-09.35.33:248][479]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2 -[2024.01.21-09.35.33:248][479]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2186E11954BED3279E96BD89271121A03.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap' -[2024.01.21-09.35.33:249][479]LogAssetRegistry: Warning: ScanPathsSynchronous: D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan. -[2024.01.21-09.35.33:250][479]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.116 -[2024.01.21-09.35.33:250][479]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.116 -[2024.01.21-09.35.33:250][479]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/GameMap/Door/Blueprint_door] ([2] browsable assets)... -[2024.01.21-09.35.33:292][479]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door] -[2024.01.21-09.35.33:292][479]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Door/Blueprint_door] -[2024.01.21-09.35.33:302][479]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Door/Blueprint_door_Auto2 -[2024.01.21-09.35.33:302][479]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door_Auto2EE32290B4BD68DAE9EED29898D348171.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Door/Blueprint_door_Auto2.uasset' -[2024.01.21-09.35.33:303][479]LogFileHelpers: Auto-saving content packages took 0.053 -[2024.01.21-09.35.48:842][720]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.35.48:851][720]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.35.48:851][720]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:35:48) -[2024.01.21-09.35.48:851][720]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.35.48:884][720]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032714s) -[2024.01.21-09.35.48:884][720]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032755s) -[2024.01.21-09.35.48:898][720]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.35.48:899][720]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.35.48:899][720]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.35.48:899][720]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.35.48:900][720]LogPlayLevel: PIE: World Init took: (0.000995s) -[2024.01.21-09.35.48:900][720]LogAudio: Display: Creating Audio Device: Id: 38, Scope: Unique, Realtime: True -[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.35.48:900][720]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.35.48:900][720]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.35.48:900][720]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.35.48:900][720]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.35.48:900][720]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.35.48:902][720]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.35.48:939][720]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.35.48:940][720]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.35.48:940][720]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.35.48:940][720]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.35.48:940][720]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=38 -[2024.01.21-09.35.48:940][720]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=38 -[2024.01.21-09.35.48:943][720]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=38 -[2024.01.21-09.35.48:943][720]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=38 -[2024.01.21-09.35.48:943][720]LogInit: FAudioDevice initialized with ID 38. -[2024.01.21-09.35.48:943][720]LogAudio: Display: Audio Device (ID: 38) registered with world 'BackroomsMap'. -[2024.01.21-09.35.48:943][720]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 38 -[2024.01.21-09.35.48:945][720]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.35.48:954][720]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.35.48 -[2024.01.21-09.35.48:955][720]LogWorld: Bringing up level for play took: 0.010389 -[2024.01.21-09.35.48:957][720]LogOnline: OSS: Created online subsystem instance for: :Context_41 -[2024.01.21-09.35.48:960][720]PIE: Server logged in -[2024.01.21-09.35.48:961][720]PIE: Play in editor total start time 0,11 seconds. -[2024.01.21-09.36.06:711][552]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-36.35 Y=-3.85 Z=0.00 Location: X=3167.93 Y=152.43 Z=97.80 Normal: X=0.25 Y=0.88 Z=-0.40 PenetrationDepth:0.128 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) -[2024.01.21-09.36.12:475][811]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.36.12:475][811]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.36.12:476][811]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.36.12:477][811]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.36.12:480][811]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.36.12:486][811]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.36.12:498][811]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.36.12:498][811]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 38 -[2024.01.21-09.36.12:499][811]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=38 -[2024.01.21-09.36.12:500][811]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=38 -[2024.01.21-09.36.12:515][811]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-09.36.12:586][812]LogPlayLevel: Display: Destroying online subsystem :Context_41 -[2024.01.21-09.36.39:502][ 13]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.36.39:510][ 13]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.36.39:510][ 13]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:36:39) -[2024.01.21-09.36.39:511][ 13]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.36.39:544][ 13]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033587s) -[2024.01.21-09.36.39:544][ 13]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033636s) -[2024.01.21-09.36.39:559][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms -[2024.01.21-09.36.39:561][ 13]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.36.39:561][ 13]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.36.39:562][ 13]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.36.39:562][ 13]LogPlayLevel: PIE: World Init took: (0.001042s) -[2024.01.21-09.36.39:562][ 13]LogAudio: Display: Creating Audio Device: Id: 39, Scope: Unique, Realtime: True -[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.36.39:562][ 13]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.36.39:562][ 13]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.36.39:563][ 13]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.36.39:563][ 13]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.36.39:563][ 13]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.36.39:565][ 13]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.36.39:600][ 13]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.36.39:601][ 13]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.36.39:601][ 13]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.36.39:601][ 13]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.36.39:601][ 13]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=39 -[2024.01.21-09.36.39:601][ 13]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=39 -[2024.01.21-09.36.39:604][ 13]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=39 -[2024.01.21-09.36.39:604][ 13]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=39 -[2024.01.21-09.36.39:604][ 13]LogInit: FAudioDevice initialized with ID 39. -[2024.01.21-09.36.39:604][ 13]LogAudio: Display: Audio Device (ID: 39) registered with world 'BackroomsMap'. -[2024.01.21-09.36.39:604][ 13]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 39 -[2024.01.21-09.36.39:606][ 13]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.36.39:616][ 13]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.36.39 -[2024.01.21-09.36.39:617][ 13]LogWorld: Bringing up level for play took: 0.010591 -[2024.01.21-09.36.39:619][ 13]LogOnline: OSS: Created online subsystem instance for: :Context_42 -[2024.01.21-09.36.39:621][ 13]PIE: Server logged in -[2024.01.21-09.36.39:622][ 13]PIE: Play in editor total start time 0,112 seconds. -[2024.01.21-09.36.49:834][510]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.36.49:835][510]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.36.49:835][510]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.36.49:837][510]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.36.49:858][510]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.36.49:864][510]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.36.49:877][510]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.36.49:880][510]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 39 -[2024.01.21-09.36.49:881][510]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=39 -[2024.01.21-09.36.49:882][510]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=39 -[2024.01.21-09.36.49:909][510]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2024.01.21-09.36.49:980][511]LogPlayLevel: Display: Destroying online subsystem :Context_42 -[2024.01.21-09.40.31:976][163]LogSlate: Took 0.000242 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.01.21-09.40.32:668][182]LogShaderCompilers: Display: ================================================ -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Total job queries 224, among them cache hits 96 (42.86%) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Tracking 84 distinct input hashes that result in 50 distinct outputs (59.52%) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: RAM used: 192,34 KiB of 819,20 MiB budget. Usage: 0.02% -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Shaders Compiled: 64 -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Jobs assigned 64, completed 64 (100%) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Average time worker was idle: 85.51 s -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Time job spent in pending queue: average 3.39 s, longest 7.33 s -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Job execution time: average 1.09 s, max 2.96 s -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Job life time (pending + execution): average 4.48 s, max 8.01 -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Shader code size: average 5,145 KiB, min 1,402 KiB, max 8,711 KiB -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 10.91 s -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Jobs were issued in 64 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Average processing rate: 5.87 jobs/sec -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Total thread time: 47,062 s -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Total thread preprocess time: 5,652 s -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Percentage time preprocessing: 12.01% -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Effective parallelization: 4.31 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 22.22% of total time (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ - 18.32% of total time (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 17.24% of total time (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 15.22% of total time (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: FLumenCardVS - 14.34% of total time (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) -[2024.01.21-09.40.32:669][182]LogShaderCompilers: Display: ================================================ -[2024.01.21-09.41.24:222][ 9]Cmd: MODE GRID=0 -[2024.01.21-09.42.34:104][204]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.42.34:113][204]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.42.34:114][204]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.42.34:298][204]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms -[2024.01.21-09.42.34:299][204]LogPlayLevel: PlayLevel: Blueprint regeneration took 186 ms (1 blueprints) -[2024.01.21-09.42.34:300][204]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:42:34) -[2024.01.21-09.42.34:300][204]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.42.34:331][204]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031254s) -[2024.01.21-09.42.34:331][204]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031294s) -[2024.01.21-09.42.34:345][204]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms -[2024.01.21-09.42.34:346][204]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.42.34:346][204]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.42.34:346][204]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.42.34:347][204]LogPlayLevel: PIE: World Init took: (0.001038s) -[2024.01.21-09.42.34:347][204]LogAudio: Display: Creating Audio Device: Id: 40, Scope: Unique, Realtime: True -[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.42.34:347][204]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.42.34:347][204]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.42.34:347][204]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.42.34:347][204]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.42.34:347][204]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.42.34:349][204]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.42.34:385][204]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.42.34:385][204]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.42.34:385][204]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.42.34:385][204]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.42.34:387][204]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=40 -[2024.01.21-09.42.34:387][204]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=40 -[2024.01.21-09.42.34:389][204]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=40 -[2024.01.21-09.42.34:389][204]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=40 -[2024.01.21-09.42.34:389][204]LogInit: FAudioDevice initialized with ID 40. -[2024.01.21-09.42.34:389][204]LogAudio: Display: Audio Device (ID: 40) registered with world 'BackroomsMap'. -[2024.01.21-09.42.34:389][204]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 40 -[2024.01.21-09.42.34:391][204]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.42.34:402][204]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.42.34 -[2024.01.21-09.42.34:402][204]LogWorld: Bringing up level for play took: 0.010827 -[2024.01.21-09.42.34:405][204]LogOnline: OSS: Created online subsystem instance for: :Context_43 -[2024.01.21-09.42.34:408][204]PIE: Server logged in -[2024.01.21-09.42.34:408][204]PIE: Play in editor total start time 0,295 seconds. -[2024.01.21-09.42.41:174][486]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.42.41:174][486]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.42.41:175][486]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.42.41:177][486]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.42.41:184][486]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.42.41:190][486]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.42.41:202][486]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.42.41:205][486]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 40 -[2024.01.21-09.42.41:205][486]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=40 -[2024.01.21-09.42.41:207][486]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=40 -[2024.01.21-09.42.41:244][486]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms -[2024.01.21-09.42.41:324][487]LogPlayLevel: Display: Destroying online subsystem :Context_43 -[2024.01.21-09.42.44:512][590]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.42.44:522][590]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.42.44:522][590]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:42:44) -[2024.01.21-09.42.44:522][590]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.42.44:556][590]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033291s) -[2024.01.21-09.42.44:556][590]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033329s) -[2024.01.21-09.42.44:570][590]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2024.01.21-09.42.44:572][590]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.42.44:572][590]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.42.44:573][590]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.42.44:574][590]LogPlayLevel: PIE: World Init took: (0.001056s) -[2024.01.21-09.42.44:574][590]LogAudio: Display: Creating Audio Device: Id: 41, Scope: Unique, Realtime: True -[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.42.44:574][590]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.42.44:574][590]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.42.44:574][590]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.42.44:574][590]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.42.44:574][590]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.42.44:576][590]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.42.44:611][590]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.42.44:611][590]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.42.44:611][590]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.42.44:611][590]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.42.44:612][590]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=41 -[2024.01.21-09.42.44:612][590]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=41 -[2024.01.21-09.42.44:615][590]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=41 -[2024.01.21-09.42.44:615][590]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=41 -[2024.01.21-09.42.44:615][590]LogInit: FAudioDevice initialized with ID 41. -[2024.01.21-09.42.44:615][590]LogAudio: Display: Audio Device (ID: 41) registered with world 'BackroomsMap'. -[2024.01.21-09.42.44:615][590]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 41 -[2024.01.21-09.42.44:616][590]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.42.44:627][590]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.42.44 -[2024.01.21-09.42.44:627][590]LogWorld: Bringing up level for play took: 0.010629 -[2024.01.21-09.42.44:630][590]LogOnline: OSS: Created online subsystem instance for: :Context_44 -[2024.01.21-09.42.44:632][590]PIE: Server logged in -[2024.01.21-09.42.44:632][590]PIE: Play in editor total start time 0,111 seconds. -[2024.01.21-09.42.51:925][903]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.42.51:925][903]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.42.51:925][903]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.42.51:926][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.42.51:929][903]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.42.51:936][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.42.51:952][903]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.42.51:952][903]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 41 -[2024.01.21-09.42.51:952][903]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=41 -[2024.01.21-09.42.51:954][903]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=41 -[2024.01.21-09.42.51:979][903]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.42.51:984][903]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms -[2024.01.21-09.42.52:056][904]LogPlayLevel: Display: Destroying online subsystem :Context_44 -[2024.01.21-09.43.11:513][538]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.43.11:522][538]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.43.11:522][538]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:43:11) -[2024.01.21-09.43.11:522][538]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.43.11:556][538]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033232s) -[2024.01.21-09.43.11:556][538]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033271s) -[2024.01.21-09.43.11:570][538]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2024.01.21-09.43.11:572][538]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.43.11:572][538]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.43.11:572][538]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.43.11:573][538]LogPlayLevel: PIE: World Init took: (0.001128s) -[2024.01.21-09.43.11:573][538]LogAudio: Display: Creating Audio Device: Id: 42, Scope: Unique, Realtime: True -[2024.01.21-09.43.11:573][538]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.43.11:573][538]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.43.11:573][538]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.43.11:573][538]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.43.11:573][538]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.43.11:574][538]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.43.11:574][538]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.43.11:574][538]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.43.11:575][538]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.43.11:575][538]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.43.11:575][538]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.43.11:577][538]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.43.11:612][538]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.43.11:612][538]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.43.11:612][538]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.43.11:612][538]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.43.11:612][538]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=42 -[2024.01.21-09.43.11:612][538]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=42 -[2024.01.21-09.43.11:615][538]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=42 -[2024.01.21-09.43.11:615][538]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=42 -[2024.01.21-09.43.11:615][538]LogInit: FAudioDevice initialized with ID 42. -[2024.01.21-09.43.11:615][538]LogAudio: Display: Audio Device (ID: 42) registered with world 'BackroomsMap'. -[2024.01.21-09.43.11:615][538]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 42 -[2024.01.21-09.43.11:617][538]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.43.11:628][538]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.43.11 -[2024.01.21-09.43.11:628][538]LogWorld: Bringing up level for play took: 0.011078 -[2024.01.21-09.43.11:631][538]LogOnline: OSS: Created online subsystem instance for: :Context_45 -[2024.01.21-09.43.11:634][538]PIE: Server logged in -[2024.01.21-09.43.11:634][538]PIE: Play in editor total start time 0,113 seconds. -[2024.01.21-09.43.35:674][679]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.43.35:674][679]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.43.35:675][679]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.43.35:677][679]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.43.35:680][679]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.43.35:687][679]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.43.35:701][679]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.43.35:703][679]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 42 -[2024.01.21-09.43.35:703][679]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=42 -[2024.01.21-09.43.35:705][679]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=42 -[2024.01.21-09.43.35:728][679]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.43.35:800][680]LogPlayLevel: Display: Destroying online subsystem :Context_45 -[2024.01.21-09.44.29:615][ 31]LogInterchangeEngine: [Pending] Importing -[2024.01.21-09.44.29:615][ 31]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Thomas/Downloads/Notrufe.jpg] -[2024.01.21-09.44.29:640][ 32]LogInterchangeEngine: [Pending] Importing -[2024.01.21-09.44.29:970][ 33]LogInterchangeImport: JPEG file [C:/Users/Thomas/Downloads/Notrufe.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' -[2024.01.21-09.44.30:327][ 34]LogTexture: Display: Building textures: /Game/GameMap/Door/Notrufe.Notrufe (BGRA8, 2350x1652 x1x1x1) (Required Memory Estimate: 113.601357 MB), EncodeSpeed: Fast -[2024.01.21-09.44.30:631][ 35]LogInterchangeEngine: [Success] Import Done -[2024.01.21-09.44.30:637][ 35]LogInterchangeEngine: [Success] Import Done -[2024.01.21-09.44.38:085][176]LogShaderCompilers: Display: ================================================ -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Total job queries 242, among them cache hits 110 (45.45%) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Tracking 88 distinct input hashes that result in 52 distinct outputs (59.09%) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: RAM used: 201,73 KiB of 819,20 MiB budget. Usage: 0.02% -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Shaders Compiled: 66 -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Jobs assigned 66, completed 66 (100%) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Average time worker was idle: 82.60 s -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Time job spent in pending queue: average 3.29 s, longest 7.33 s -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Job execution time: average 1.07 s, max 2.96 s -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Job life time (pending + execution): average 4.36 s, max 8.01 -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Shader code size: average 5,135 KiB, min 1,402 KiB, max 8,711 KiB -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.38 s -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Jobs were issued in 66 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Average processing rate: 5.80 jobs/sec -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Total thread time: 47,695 s -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Total thread preprocess time: 5,715 s -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Percentage time preprocessing: 11.98% -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Effective parallelization: 4.19 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 21.92% of total time (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ - 18.08% of total time (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 17.01% of total time (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 15.02% of total time (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: FLumenCardVS - 14.15% of total time (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) -[2024.01.21-09.44.38:086][176]LogShaderCompilers: Display: ================================================ -[2024.01.21-09.46.46:354][717]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms -[2024.01.21-09.46.46:359][717]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.01.21-09.46.46:462][717]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3 -[2024.01.21-09.46.46:462][717]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto3908E15ED4A07009A71C0E598A280789C.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap' -[2024.01.21-09.46.46:464][717]LogAssetRegistry: Warning: ScanPathsSynchronous: D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan. -[2024.01.21-09.46.46:464][717]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.125 -[2024.01.21-09.46.46:464][717]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.125 -[2024.01.21-09.46.46:464][717]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/GameMap/Door/Blueprint_door] ([2] browsable assets)... -[2024.01.21-09.46.46:517][717]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door] -[2024.01.21-09.46.46:517][717]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Door/Blueprint_door] -[2024.01.21-09.46.46:529][717]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Door/Blueprint_door_Auto3 -[2024.01.21-09.46.46:529][717]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door_Auto30B60466F4BAA999E7EC510B08B5B7ED3.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Door/Blueprint_door_Auto3.uasset' -[2024.01.21-09.46.46:530][717]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Door/Notrufe] ([1] browsable assets)... -[2024.01.21-09.46.46:532][717]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Door/Notrufe.Notrufe] -[2024.01.21-09.46.46:532][717]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Door/Notrufe] -[2024.01.21-09.46.46:534][717]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Door/Notrufe_Auto3 -[2024.01.21-09.46.46:534][717]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Notrufe_Auto3E0A4E2B84218940DBF3E52B22B3352B7.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Door/Notrufe_Auto3.uasset' -[2024.01.21-09.46.46:534][717]LogFileHelpers: Auto-saving content packages took 0.070 -[2024.01.21-09.46.56:192][810]LogContentBrowser: Deferred new asset file creation: Notrufe_Mat -[2024.01.21-09.46.56:237][810]LogContentBrowser: Creating deferred item: Notrufe_Mat -[2024.01.21-09.46.56:257][811]LogContentBrowser: Renaming the item being created (Deferred Item: Notrufe_Mat). -[2024.01.21-09.46.58:315][886]LogContentBrowser: Attempting asset rename: Notrufe_Mat -> Notrufe_Mat -[2024.01.21-09.46.58:351][886]LogContentBrowser: End creating deferred item Notrufe_Mat -[2024.01.21-09.47.12:568][369]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Door/Notrufe_Mat.Notrufe_Mat -[2024.01.21-09.47.12:614][369]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.47.12:614][369]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.47.12:827][369]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.21-09.47.12:827][369]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.21-09.47.12:827][369]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.21-09.47.12:827][369]MaterialEditorStats: Shader Count: 0 -[2024.01.21-09.47.12:841][369]LogViewport: Scene viewport resized to 517x621, mode Windowed. -[2024.01.21-09.47.12:990][371]MaterialEditorStats: Base pass shader: 144 instructions -[2024.01.21-09.47.12:990][371]MaterialEditorStats: Base pass vertex shader: 122 instructions -[2024.01.21-09.47.12:990][371]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.21-09.47.12:990][371]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.21-09.47.12:990][371]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.21-09.47.12:990][371]MaterialEditorStats: Shader Count: 4 -[2024.01.21-09.47.25:995][881]LogMaterialEditor: Saving and Compiling material Notrufe_Mat -[2024.01.21-09.47.25:998][881]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.21-09.47.26:100][881]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Notrufe_Mat" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Notrufe_Mat.uasset" SILENT=true -[2024.01.21-09.47.26:101][881]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Notrufe_Mat -[2024.01.21-09.47.26:101][881]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Notrufe_MatE41E3F824624E5516BD9DEB7E1DDB7A3.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Notrufe_Mat.uasset' -[2024.01.21-09.47.26:108][881]LogFileHelpers: InternalPromptForCheckoutAndSave took 110 ms (total: 337 ms) -[2024.01.21-09.47.26:109][881]AssetCheck: New page: Asset Save: Notrufe_Mat -[2024.01.21-09.47.26:109][881]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Door/Notrufe_Mat.Notrufe_Mat -[2024.01.21-09.47.41:147][397]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.47.41:157][397]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.47.41:158][397]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.47.41:233][397]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2024.01.21-09.47.41:234][397]LogPlayLevel: PlayLevel: Blueprint regeneration took 77 ms (1 blueprints) -[2024.01.21-09.47.41:234][397]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:47:41) -[2024.01.21-09.47.41:234][397]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.47.41:266][397]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031489s) -[2024.01.21-09.47.41:266][397]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031530s) -[2024.01.21-09.47.41:280][397]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms -[2024.01.21-09.47.41:280][397]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.47.41:280][397]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.47.41:281][397]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.47.41:281][397]LogPlayLevel: PIE: World Init took: (0.001093s) -[2024.01.21-09.47.41:281][397]LogAudio: Display: Creating Audio Device: Id: 43, Scope: Unique, Realtime: True -[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.47.41:281][397]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.47.41:281][397]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.47.41:282][397]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.47.41:282][397]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.47.41:282][397]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.47.41:284][397]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.47.41:321][397]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.47.41:321][397]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.47.41:321][397]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.47.41:321][397]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.47.41:322][397]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=43 -[2024.01.21-09.47.41:322][397]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=43 -[2024.01.21-09.47.41:324][397]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=43 -[2024.01.21-09.47.41:324][397]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=43 -[2024.01.21-09.47.41:324][397]LogInit: FAudioDevice initialized with ID 43. -[2024.01.21-09.47.41:324][397]LogAudio: Display: Audio Device (ID: 43) registered with world 'BackroomsMap'. -[2024.01.21-09.47.41:324][397]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 43 -[2024.01.21-09.47.41:326][397]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.47.41:337][397]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.47.41 -[2024.01.21-09.47.41:338][397]LogWorld: Bringing up level for play took: 0.011287 -[2024.01.21-09.47.41:340][397]LogOnline: OSS: Created online subsystem instance for: :Context_47 -[2024.01.21-09.47.41:343][397]PIE: Server logged in -[2024.01.21-09.47.41:344][397]PIE: Play in editor total start time 0,188 seconds. -[2024.01.21-09.47.53:034][982]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.47.53:034][982]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.47.53:035][982]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.47.53:037][982]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.47.53:046][982]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.47.53:052][982]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.47.53:066][982]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.47.53:068][982]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 43 -[2024.01.21-09.47.53:069][982]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=43 -[2024.01.21-09.47.53:070][982]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=43 -[2024.01.21-09.47.53:112][982]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms -[2024.01.21-09.47.53:181][983]LogPlayLevel: Display: Destroying online subsystem :Context_47 -[2024.01.21-09.48.01:700][317]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.48.01:709][317]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.48.01:710][317]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-09.48.01:767][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms -[2024.01.21-09.48.01:769][317]LogPlayLevel: PlayLevel: Blueprint regeneration took 59 ms (1 blueprints) -[2024.01.21-09.48.01:769][317]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:48:01) -[2024.01.21-09.48.01:769][317]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.48.01:802][317]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033199s) -[2024.01.21-09.48.01:802][317]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033238s) -[2024.01.21-09.48.01:815][317]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-09.48.01:816][317]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.48.01:816][317]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.48.01:817][317]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.48.01:817][317]LogPlayLevel: PIE: World Init took: (0.001131s) -[2024.01.21-09.48.01:817][317]LogAudio: Display: Creating Audio Device: Id: 44, Scope: Unique, Realtime: True -[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.48.01:817][317]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.48.01:817][317]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.48.01:818][317]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.48.01:818][317]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.48.01:818][317]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.48.01:820][317]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.48.01:855][317]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.48.01:855][317]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.48.01:855][317]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.48.01:855][317]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.48.01:856][317]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=44 -[2024.01.21-09.48.01:856][317]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=44 -[2024.01.21-09.48.01:858][317]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=44 -[2024.01.21-09.48.01:858][317]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=44 -[2024.01.21-09.48.01:858][317]LogInit: FAudioDevice initialized with ID 44. -[2024.01.21-09.48.01:858][317]LogAudio: Display: Audio Device (ID: 44) registered with world 'BackroomsMap'. -[2024.01.21-09.48.01:858][317]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 44 -[2024.01.21-09.48.01:861][317]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.48.01:871][317]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.48.01 -[2024.01.21-09.48.01:872][317]LogWorld: Bringing up level for play took: 0.010813 -[2024.01.21-09.48.01:875][317]LogOnline: OSS: Created online subsystem instance for: :Context_48 -[2024.01.21-09.48.01:877][317]PIE: Server logged in -[2024.01.21-09.48.01:878][317]PIE: Play in editor total start time 0,169 seconds. -[2024.01.21-09.48.25:755][543]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.48.25:755][543]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.48.25:756][543]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.48.25:757][543]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.48.25:760][543]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.48.25:768][543]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.48.25:782][543]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.48.25:784][543]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 44 -[2024.01.21-09.48.25:784][543]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=44 -[2024.01.21-09.48.25:786][543]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=44 -[2024.01.21-09.48.25:811][543]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-09.48.25:881][544]LogPlayLevel: Display: Destroying online subsystem :Context_48 -[2024.01.21-09.48.29:996][625]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.48.30:005][625]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.48.30:005][625]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:48:30) -[2024.01.21-09.48.30:005][625]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.48.30:037][625]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032310s) -[2024.01.21-09.48.30:037][625]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032346s) -[2024.01.21-09.48.30:051][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-09.48.30:052][625]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.48.30:052][625]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.48.30:053][625]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.48.30:054][625]LogPlayLevel: PIE: World Init took: (0.001026s) -[2024.01.21-09.48.30:054][625]LogAudio: Display: Creating Audio Device: Id: 45, Scope: Unique, Realtime: True -[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.48.30:054][625]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.48.30:054][625]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.48.30:054][625]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.48.30:054][625]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.48.30:054][625]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.48.30:056][625]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.48.30:092][625]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.48.30:092][625]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.48.30:092][625]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.48.30:092][625]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.48.30:093][625]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=45 -[2024.01.21-09.48.30:093][625]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=45 -[2024.01.21-09.48.30:096][625]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=45 -[2024.01.21-09.48.30:096][625]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=45 -[2024.01.21-09.48.30:096][625]LogInit: FAudioDevice initialized with ID 45. -[2024.01.21-09.48.30:096][625]LogAudio: Display: Audio Device (ID: 45) registered with world 'BackroomsMap'. -[2024.01.21-09.48.30:096][625]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 45 -[2024.01.21-09.48.30:098][625]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.48.30:108][625]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.48.30 -[2024.01.21-09.48.30:108][625]LogWorld: Bringing up level for play took: 0.010841 -[2024.01.21-09.48.30:111][625]LogOnline: OSS: Created online subsystem instance for: :Context_49 -[2024.01.21-09.48.30:114][625]PIE: Server logged in -[2024.01.21-09.48.30:114][625]PIE: Play in editor total start time 0,11 seconds. -[2024.01.21-09.49.22:732][852]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-108.35 Y=20.10 Z=0.00 Location: X=3076.50 Y=155.61 Z=99.91 Normal: X=-0.57 Y=0.82 Z=0.00 PenetrationDepth:3.364 Actor:Blueprint_door_C_4 Component:door_Tuer BoneName:None (0 other events since notify) -[2024.01.21-09.49.40:065][667]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.49.40:065][667]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.49.40:066][667]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.49.40:067][667]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.49.40:075][667]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.49.40:082][667]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.49.40:094][667]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.49.40:097][667]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 45 -[2024.01.21-09.49.40:097][667]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=45 -[2024.01.21-09.49.40:098][667]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=45 -[2024.01.21-09.49.40:119][667]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms -[2024.01.21-09.49.40:209][668]LogPlayLevel: Display: Destroying online subsystem :Context_49 -[2024.01.21-09.49.50:931][ 27]Cmd: SELECT NONE -[2024.01.21-09.49.51:660][ 48]Cmd: SELECT NONE -[2024.01.21-09.50.28:111][731]LogContentBrowser: Deferred new asset file creation: Blueprint_door_Child -[2024.01.21-09.50.28:165][731]LogContentBrowser: Creating deferred item: Blueprint_door_Child -[2024.01.21-09.50.28:191][732]LogContentBrowser: Renaming the item being created (Deferred Item: Blueprint_door_Child). -[2024.01.21-09.50.35:960][ 19]LogContentBrowser: Attempting asset rename: Blueprint_door_Child -> Blueprint_door_start -[2024.01.21-09.50.35:964][ 19]LogContentBrowser: End creating deferred item Blueprint_door_Child -[2024.01.21-09.50.35:984][ 19]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.50.37:497][ 72]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start -[2024.01.21-09.50.37:497][ 72]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.50.37:497][ 72]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.50.37:635][ 72]LogViewport: Scene viewport resized to 894x968, mode Windowed. -[2024.01.21-09.50.54:322][698]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-09.53.42:444][135]Cmd: DELETE -[2024.01.21-09.53.42:447][135]Cmd: ACTOR DELETE -[2024.01.21-09.53.42:466][135]LogEditorActor: Deleted Actor: Blueprint_door_C -[2024.01.21-09.53.42:503][135]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms -[2024.01.21-09.53.42:505][135]LogEditorActor: Deleted 1 Actors (0.058 secs) -[2024.01.21-09.53.46:103][296]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.53.46:105][296]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.53.46:108][296]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_0 -[2024.01.21-09.53.46:110][296]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_0 -[2024.01.21-09.53.46:122][296]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2024.01.21-09.53.49:279][408]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.53.49:279][408]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.53.49:283][408]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_1 -[2024.01.21-09.53.49:286][408]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_1 -[2024.01.21-09.54.56:988][965]Cmd: TRANSACTION UNDO -[2024.01.21-09.54.56:988][965]LogEditorTransaction: Undo Scale Elements -[2024.01.21-09.54.57:513][981]Cmd: TRANSACTION UNDO -[2024.01.21-09.54.57:513][981]LogEditorTransaction: Undo Move Elements -[2024.01.21-09.54.59:740][ 73]Cmd: TRANSACTION UNDO -[2024.01.21-09.54.59:740][ 73]LogEditorTransaction: Undo Scale Elements -[2024.01.21-09.55.00:119][ 88]Cmd: TRANSACTION UNDO -[2024.01.21-09.55.00:119][ 88]LogEditorTransaction: Undo Move Elements -[2024.01.21-09.55.00:505][103]Cmd: TRANSACTION UNDO -[2024.01.21-09.55.00:505][103]LogEditorTransaction: Undo Move Elements -[2024.01.21-09.55.01:652][149]Cmd: DELETE -[2024.01.21-09.55.01:652][149]Cmd: ACTOR DELETE -[2024.01.21-09.55.01:665][149]LogEditorActor: Deleted Actor: Blueprint_door_start_C -[2024.01.21-09.55.01:710][149]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms -[2024.01.21-09.55.01:712][149]LogEditorActor: Deleted 1 Actors (0.060 secs) -[2024.01.21-09.55.10:723][542]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.55.10:723][542]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.55.10:726][542]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_2 -[2024.01.21-09.55.10:728][542]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_2 -[2024.01.21-09.55.18:839][838]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.55.18:839][838]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.55.18:842][838]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_3 -[2024.01.21-09.55.18:845][838]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_3 -[2024.01.21-09.55.36:967][553]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.55.36:981][553]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-09.55.36:982][553]LogPlayLevel: [PlayLevel] Compiling Blueprint_door_start before play... -[2024.01.21-09.55.37:064][553]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms -[2024.01.21-09.55.37:066][553]LogPlayLevel: PlayLevel: Blueprint regeneration took 85 ms (1 blueprints) -[2024.01.21-09.55.37:066][553]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:55:37) -[2024.01.21-09.55.37:066][553]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.55.37:099][553]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032691s) -[2024.01.21-09.55.37:099][553]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032729s) -[2024.01.21-09.55.37:112][553]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-09.55.37:114][553]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.55.37:114][553]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.55.37:114][553]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.55.37:115][553]LogPlayLevel: PIE: World Init took: (0.001095s) -[2024.01.21-09.55.37:115][553]LogAudio: Display: Creating Audio Device: Id: 46, Scope: Unique, Realtime: True -[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.55.37:115][553]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.55.37:115][553]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.55.37:116][553]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.55.37:116][553]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.55.37:116][553]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.55.37:118][553]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.55.37:162][553]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.55.37:163][553]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.55.37:163][553]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.55.37:163][553]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.55.37:164][553]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=46 -[2024.01.21-09.55.37:164][553]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=46 -[2024.01.21-09.55.37:166][553]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=46 -[2024.01.21-09.55.37:166][553]LogInit: FAudioDevice initialized with ID 46. -[2024.01.21-09.55.37:166][553]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=46 -[2024.01.21-09.55.37:166][553]LogAudio: Display: Audio Device (ID: 46) registered with world 'BackroomsMap'. -[2024.01.21-09.55.37:166][553]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 46 -[2024.01.21-09.55.37:168][553]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.55.37:179][553]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.55.37 -[2024.01.21-09.55.37:180][553]LogWorld: Bringing up level for play took: 0.011122 -[2024.01.21-09.55.37:182][553]LogOnline: OSS: Created online subsystem instance for: :Context_52 -[2024.01.21-09.55.37:186][553]PIE: Server logged in -[2024.01.21-09.55.37:186][553]PIE: Play in editor total start time 0,207 seconds. -[2024.01.21-09.55.47:165][ 55]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.55.47:165][ 55]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.55.47:165][ 55]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.55.47:167][ 55]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.55.47:171][ 55]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.55.47:178][ 55]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.55.47:191][ 55]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.55.47:194][ 55]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 46 -[2024.01.21-09.55.47:194][ 55]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=46 -[2024.01.21-09.55.47:196][ 55]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=46 -[2024.01.21-09.55.47:232][ 55]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-09.55.47:338][ 56]LogPlayLevel: Display: Destroying online subsystem :Context_52 -[2024.01.21-09.56.58:260][723]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-09.56.58:270][723]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-09.56.58:270][723]PIE: New page: PIE session: BackroomsMap (21.01.2024, 11:56:58) -[2024.01.21-09.56.58:271][723]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.56.58:306][723]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034516s) -[2024.01.21-09.56.58:306][723]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.034556s) -[2024.01.21-09.56.58:327][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2024.01.21-09.56.58:329][723]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-09.56.58:329][723]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-09.56.58:330][723]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-09.56.58:330][723]LogPlayLevel: PIE: World Init took: (0.001142s) -[2024.01.21-09.56.58:330][723]LogAudio: Display: Creating Audio Device: Id: 47, Scope: Unique, Realtime: True -[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-09.56.58:330][723]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-09.56.58:330][723]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-09.56.58:331][723]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-09.56.58:331][723]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-09.56.58:331][723]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-09.56.58:333][723]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-09.56.58:370][723]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-09.56.58:370][723]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-09.56.58:370][723]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-09.56.58:370][723]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-09.56.58:371][723]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=47 -[2024.01.21-09.56.58:371][723]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=47 -[2024.01.21-09.56.58:373][723]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=47 -[2024.01.21-09.56.58:373][723]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=47 -[2024.01.21-09.56.58:373][723]LogInit: FAudioDevice initialized with ID 47. -[2024.01.21-09.56.58:373][723]LogAudio: Display: Audio Device (ID: 47) registered with world 'BackroomsMap'. -[2024.01.21-09.56.58:373][723]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 47 -[2024.01.21-09.56.58:375][723]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-09.56.58:386][723]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-10.56.58 -[2024.01.21-09.56.58:387][723]LogWorld: Bringing up level for play took: 0.011144 -[2024.01.21-09.56.58:389][723]LogOnline: OSS: Created online subsystem instance for: :Context_53 -[2024.01.21-09.56.58:392][723]PIE: Server logged in -[2024.01.21-09.56.58:392][723]PIE: Play in editor total start time 0,122 seconds. -[2024.01.21-09.57.10:084][276]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.57.10:084][276]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-09.57.10:085][276]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-09.57.10:087][276]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.57.10:091][276]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-09.57.10:097][276]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-09.57.10:114][276]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-09.57.10:114][276]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 47 -[2024.01.21-09.57.10:114][276]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=47 -[2024.01.21-09.57.10:116][276]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=47 -[2024.01.21-09.57.10:126][276]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-09.57.10:131][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms -[2024.01.21-09.57.10:237][277]LogPlayLevel: Display: Destroying online subsystem :Context_53 -[2024.01.21-09.57.35:290][236]Cmd: SELECT NONE -[2024.01.21-09.57.36:076][260]Cmd: SELECT NONE -[2024.01.21-09.57.38:572][337]Cmd: DELETE -[2024.01.21-09.57.38:572][337]Cmd: ACTOR DELETE -[2024.01.21-09.57.38:584][337]LogEditorActor: Deleted Actor: Blueprint_door_start_C -[2024.01.21-09.57.38:608][337]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms -[2024.01.21-09.57.38:610][337]LogEditorActor: Deleted 1 Actors (0.037 secs) -[2024.01.21-09.57.42:338][450]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.57.42:338][450]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.57.42:340][450]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_4 -[2024.01.21-09.57.42:342][450]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_4 -[2024.01.21-09.57.46:008][562]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.57.46:008][562]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.57.46:012][562]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_5 -[2024.01.21-09.57.46:014][562]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_5 -[2024.01.21-09.58.56:579][109]Cmd: DELETE -[2024.01.21-09.58.56:579][109]Cmd: ACTOR DELETE -[2024.01.21-09.58.56:591][109]LogEditorActor: Deleted Actor: Blueprint_door_start_C -[2024.01.21-09.58.56:624][109]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms -[2024.01.21-09.58.56:626][109]LogEditorActor: Deleted 1 Actors (0.047 secs) -[2024.01.21-09.59.10:425][566]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.59.10:425][566]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.59.10:428][566]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_6 -[2024.01.21-09.59.10:430][566]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_6 -[2024.01.21-09.59.13:707][658]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.59.13:707][658]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C -[2024.01.21-09.59.13:710][658]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_7 -[2024.01.21-09.59.13:712][658]LogActorFactory: Actor Factory spawned Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start as actor: Blueprint_door_start_C /Game/BackroomsMap.BackroomsMap:PersistentLevel.Blueprint_door_start_C_7 -[2024.01.21-10.02.13:832][424]LogDerivedDataCache: C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.110 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2784 files in 4128 folders with total size 209 MiB. -[2024.01.21-10.03.28:355][876]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-10.03.28:365][876]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-10.03.28:366][876]LogPlayLevel: [PlayLevel] Compiling Blueprint_door_start before play... -[2024.01.21-10.03.28:602][876]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms -[2024.01.21-10.03.28:604][876]LogPlayLevel: PlayLevel: Blueprint regeneration took 239 ms (1 blueprints) -[2024.01.21-10.03.28:604][876]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:03:28) -[2024.01.21-10.03.28:604][876]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.03.28:637][876]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032163s) -[2024.01.21-10.03.28:637][876]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032203s) -[2024.01.21-10.03.28:650][876]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.01.21-10.03.28:651][876]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-10.03.28:651][876]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-10.03.28:652][876]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-10.03.28:652][876]LogPlayLevel: PIE: World Init took: (0.001081s) -[2024.01.21-10.03.28:652][876]LogAudio: Display: Creating Audio Device: Id: 48, Scope: Unique, Realtime: True -[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-10.03.28:652][876]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-10.03.28:652][876]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-10.03.28:653][876]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-10.03.28:653][876]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-10.03.28:653][876]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-10.03.28:655][876]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-10.03.28:691][876]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-10.03.28:692][876]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-10.03.28:692][876]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-10.03.28:692][876]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-10.03.28:693][876]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=48 -[2024.01.21-10.03.28:693][876]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=48 -[2024.01.21-10.03.28:695][876]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=48 -[2024.01.21-10.03.28:695][876]LogInit: FAudioDevice initialized with ID 48. -[2024.01.21-10.03.28:695][876]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=48 -[2024.01.21-10.03.28:695][876]LogAudio: Display: Audio Device (ID: 48) registered with world 'BackroomsMap'. -[2024.01.21-10.03.28:695][876]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 48 -[2024.01.21-10.03.28:697][876]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-10.03.28:707][876]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.03.28 -[2024.01.21-10.03.28:708][876]LogWorld: Bringing up level for play took: 0.010427 -[2024.01.21-10.03.28:710][876]LogOnline: OSS: Created online subsystem instance for: :Context_54 -[2024.01.21-10.03.28:713][876]PIE: Server logged in -[2024.01.21-10.03.28:714][876]PIE: Play in editor total start time 0,349 seconds. -[2024.01.21-10.03.36:161][194]LogOutputDevice: Warning: + Session CrashGUID > UECC-Windows-EA7A256B418D4E0E151DD0B3E6E6169C + Session CrashGUID >==================================================== +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogAssetRegistry: Display: Asset registry cache read as 17.6 MiB from D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin OpenXR +LogPluginManager: Mounting Engine plugin OpenXREyeTracker +LogPluginManager: Mounting Engine plugin OpenXRHandTracking +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin XRBase +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin ConcertSyncCore +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.2.13 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader. +LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.3-CL-29314046 +LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 +LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 +LogInit: Net CL: 27405482 +LogInit: OS: Windows 11 (22H2) [10.0.22621.3007] (), CPU: AMD Ryzen 7 3800X 8-Core Processor , GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.36.32537.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.3 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.21-12.07.08:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.21-12.07.08:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.21-12.07.08:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.21-12.07.08:787][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.21-12.07.08:787][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.21-12.07.08:787][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.21-12.07.08:788][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.21-12.07.08:790][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.21-12.07.08:790][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.21-12.07.08:790][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.21-12.07.08:797][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.01.21-12.07.08:797][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: D3D11 adapters: +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: VendorId : 10de +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: DeviceId : 2484 +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: SubSysId : 87c11043 +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: Revision : 00a1 +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: DedicatedVideoMemory : 8422162432 bytes +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: SharedSystemMemory : 8548954112 bytes +[2024.01.21-12.07.08:799][ 0]LogD3D11RHI: AdapterLuid : 0 66303 +[2024.01.21-12.07.08:922][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3070' (Feature Level 11_1) +[2024.01.21-12.07.08:922][ 0]LogD3D11RHI: 8032/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de +[2024.01.21-12.07.08:922][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: +[2024.01.21-12.07.08:922][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver +[2024.01.21-12.07.08:922][ 0]LogD3D11RHI: VendorId : 1414 +[2024.01.21-12.07.08:922][ 0]LogD3D11RHI: DeviceId : 008c +[2024.01.21-12.07.08:922][ 0]LogD3D11RHI: SubSysId : 0000 +[2024.01.21-12.07.08:922][ 0]LogD3D11RHI: Revision : 0000 +[2024.01.21-12.07.08:922][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes +[2024.01.21-12.07.08:922][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.21-12.07.08:922][ 0]LogD3D11RHI: SharedSystemMemory : 8548954112 bytes +[2024.01.21-12.07.08:922][ 0]LogD3D11RHI: AdapterLuid : 0 69664 +[2024.01.21-12.07.08:923][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) +[2024.01.21-12.07.08:923][ 0]LogD3D11RHI: 0/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.01.21-12.07.08:923][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.01.21-12.07.08:923][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 +[2024.01.21-12.07.08:923][ 0]LogD3D11RHI: VendorId : 10de +[2024.01.21-12.07.08:923][ 0]LogD3D11RHI: DeviceId : 2484 +[2024.01.21-12.07.08:923][ 0]LogD3D11RHI: SubSysId : 87c11043 +[2024.01.21-12.07.08:923][ 0]LogD3D11RHI: Revision : 00a1 +[2024.01.21-12.07.08:923][ 0]LogD3D11RHI: DedicatedVideoMemory : 8422162432 bytes +[2024.01.21-12.07.08:923][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.21-12.07.08:923][ 0]LogD3D11RHI: SharedSystemMemory : 8548954112 bytes +[2024.01.21-12.07.08:923][ 0]LogD3D11RHI: AdapterLuid : 0 66303 +[2024.01.21-12.07.08:923][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.21-12.07.08:923][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.21-12.07.08:923][ 0]LogHAL: Display: Platform has ~ 16 GB [17097908224 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.21-12.07.08:923][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.21-12.07.08:923][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.21-12.07.08:923][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.21-12.07.08:924][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.21-12.07.08:924][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.21-12.07.08:924][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.21-12.07.08:924][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.21-12.07.08:924][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.21-12.07.08:924][ 0]LogInit: Computer: DESKTOP-EOLA6SK +[2024.01.21-12.07.08:924][ 0]LogInit: User: Thomas +[2024.01.21-12.07.08:924][ 0]LogInit: CPU Page size=4096, Cores=8 +[2024.01.21-12.07.08:924][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.21-12.07.08:924][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) +[2024.01.21-12.07.08:924][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.21-12.07.08:924][ 0]LogMemory: Process Physical Memory: 490.39 MB used, 502.26 MB peak +[2024.01.21-12.07.08:924][ 0]LogMemory: Process Virtual Memory: 499.23 MB used, 499.23 MB peak +[2024.01.21-12.07.08:924][ 0]LogMemory: Physical Memory: 9891.52 MB used, 6414.32 MB free, 16305.84 MB total +[2024.01.21-12.07.08:924][ 0]LogMemory: Virtual Memory: 15170.39 MB used, 7791.45 MB free, 22961.84 MB total +[2024.01.21-12.07.08:924][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.21-12.07.08:929][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.21-12.07.08:937][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.21-12.07.08:938][ 0]LogInit: Using OS detected language (de-DE). +[2024.01.21-12.07.08:938][ 0]LogInit: Using OS detected locale (de-DE). +[2024.01.21-12.07.08:940][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language. +[2024.01.21-12.07.08:941][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.21-12.07.08:941][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.01.21-12.07.08:941][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.01.21-12.07.08:941][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.01.21-12.07.08:941][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.01.21-12.07.08:941][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.01.21-12.07.08:941][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.01.21-12.07.08:941][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.01.21-12.07.08:957][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.21-12.07.08:957][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard). +[2024.01.21-12.07.08:957][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). +[2024.01.21-12.07.08:971][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.21-12.07.08:971][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.21-12.07.09:090][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.21-12.07.09:090][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.21-12.07.09:090][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.21-12.07.09:090][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.21-12.07.09:090][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.21-12.07.09:091][ 0]LogWindows: Attached monitors: +[2024.01.21-12.07.09:091][ 0]LogWindows: resolution: 3440x1440, work area: (0, 0) -> (3440, 1392), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.21-12.07.09:091][ 0]LogWindows: Found 1 attached monitors. +[2024.01.21-12.07.09:091][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.21-12.07.09:092][ 0]LogRHI: RHI Adapter Info: +[2024.01.21-12.07.09:092][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 +[2024.01.21-12.07.09:092][ 0]LogRHI: Driver Version: 546.29 (internal:31.0.15.4629, unified:546.29) +[2024.01.21-12.07.09:092][ 0]LogRHI: Driver Date: 11-29-2023 +[2024.01.21-12.07.09:092][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.01.21-12.07.09:092][ 0]LogD3D11RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") +[2024.01.21-12.07.09:092][ 0]LogRHI: Texture pool is 5622 MB (70% of 8032 MB) +[2024.01.21-12.07.09:092][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.01.21-12.07.09:092][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 +[2024.01.21-12.07.09:092][ 0]LogD3D11RHI: VendorId : 10de +[2024.01.21-12.07.09:092][ 0]LogD3D11RHI: DeviceId : 2484 +[2024.01.21-12.07.09:092][ 0]LogD3D11RHI: SubSysId : 87c11043 +[2024.01.21-12.07.09:092][ 0]LogD3D11RHI: Revision : 00a1 +[2024.01.21-12.07.09:092][ 0]LogD3D11RHI: DedicatedVideoMemory : 8422162432 bytes +[2024.01.21-12.07.09:092][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.21-12.07.09:092][ 0]LogD3D11RHI: SharedSystemMemory : 8548954112 bytes +[2024.01.21-12.07.09:092][ 0]LogD3D11RHI: AdapterLuid : 0 66303 +[2024.01.21-12.07.09:167][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2024.01.21-12.07.09:167][ 0]LogD3D11RHI: Async texture creation enabled +[2024.01.21-12.07.09:167][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported +[2024.01.21-12.07.09:167][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.01.21-12.07.09:191][ 0]LogVRS: Current RHI does not support Variable Rate Shading +[2024.01.21-12.07.09:199][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) +[2024.01.21-12.07.09:214][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' +[2024.01.21-12.07.09:214][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] +[2024.01.21-12.07.09:244][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.21-12.07.09:244][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.21-12.07.09:244][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.21-12.07.09:244][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.21-12.07.09:244][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.21-12.07.09:244][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.21-12.07.09:244][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.21-12.07.09:245][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.21-12.07.09:245][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.21-12.07.09:245][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.21-12.07.09:246][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.21-12.07.09:246][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.21-12.07.09:247][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.21-12.07.09:263][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.21-12.07.09:263][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.21-12.07.09:263][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.21-12.07.09:263][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.21-12.07.09:263][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.21-12.07.09:263][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.21-12.07.09:263][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.21-12.07.09:263][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.21-12.07.09:263][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.21-12.07.09:263][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.21-12.07.09:267][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.21-12.07.09:267][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.21-12.07.09:271][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.21-12.07.09:271][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.21-12.07.09:271][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.21-12.07.09:271][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.21-12.07.09:274][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.21-12.07.09:274][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.21-12.07.09:274][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.21-12.07.09:278][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.21-12.07.09:279][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.21-12.07.09:279][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.21-12.07.09:279][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.21-12.07.09:282][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.21-12.07.09:282][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.21-12.07.09:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.21-12.07.09:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.21-12.07.09:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.21-12.07.09:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.21-12.07.09:290][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.21-12.07.09:297][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.21-12.07.09:344][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.21-12.07.09:347][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.21-12.07.09:347][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.21-12.07.09:350][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.21-12.07.09:350][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.21-12.07.09:350][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.21-12.07.09:350][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.21-12.07.09:350][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.21-12.07.09:393][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.21-12.07.09:394][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.21-12.07.09:394][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.21-12.07.09:400][ 0]LogDerivedDataCache: C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2024.01.21-12.07.09:400][ 0]LogDerivedDataCache: Display: C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1290.69MBs, RandomWriteSpeed=189.09MBs. Assigned SpeedClass 'Local' +[2024.01.21-12.07.09:401][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.01.21-12.07.09:402][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.01.21-12.07.09:402][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.01.21-12.07.09:402][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.01.21-12.07.09:402][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.01.21-12.07.09:403][ 0]LogShaderCompilers: Guid format shader working directory is -12 characters bigger than the processId version (D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/10164/). +[2024.01.21-12.07.09:403][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Thomas/AppData/Local/Temp/UnrealShaderWorkingDir/E49E61714FE72EB715A0FDA0E2FC60A2/'. +[2024.01.21-12.07.09:403][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.01.21-12.07.09:403][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. +[2024.01.21-12.07.10:242][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.01.21-12.07.10:324][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.21-12.07.10:324][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.21-12.07.10:581][ 0]LogSlate: Using FreeType 2.10.0 +[2024.01.21-12.07.10:581][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.01.21-12.07.10:599][ 0]LogAssetRegistry: FAssetRegistry took 0.0020 seconds to start up +[2024.01.21-12.07.10:599][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin. +[2024.01.21-12.07.10:608][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.01.21-12.07.10:784][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.01.21-12.07.10:784][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.01.21-12.07.10:784][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.01.21-12.07.10:786][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.01.21-12.07.10:786][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: Available device profiles: +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163C000][000005A0EA390000 66] GlobalDefaults, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163C800][000005A0EA392800 66] Windows, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163CA00][000005A0EB0AC800 66] WindowsEditor, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163D000][000005A0E8F1C800 66] WindowsServer, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163D200][000005A0C8217800 66] WindowsClient, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163D400][000005A0F1C50000 66] IOS, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163D600][000005A0F1C52800 66] iPadAir2, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163D800][000005A0F1C55000 66] IPadPro, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163DA00][000005A0F1C57800 66] iPadAir3, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163DC00][000005A0F1C5A000 66] iPadAir4, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163DE00][000005A0F1C5C800 66] iPadAir5, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163E000][000005A0F1C60000 66] iPadMini4, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163E200][000005A0F1C62800 66] iPadMini5, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163E400][000005A0F1C65000 66] iPadMini6, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163E600][000005A0F1C67800 66] iPhone6S, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163E800][000005A0F1C6A000 66] iPhone7, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163EA00][000005A0F1C6C800 66] iPodTouch7, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163EC00][000005A0F1C70000 66] iPhone6SPlus, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163EE00][000005A0F1C72800 66] iPhone7Plus, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163F000][000005A0F1C75000 66] iPhoneSE, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163F200][000005A0F1C77800 66] iPhone8, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163F400][000005A0F1C7A000 66] iPhone8Plus, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163F600][000005A0F1C7C800 66] iPhoneX, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163F800][000005A0F1C80000 66] iPhoneXS, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163FA00][000005A0F1C82800 66] iPhoneXSMax, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163FC00][000005A0F1C85000 66] iPhoneXR, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F163FE00][000005A0F1C87800 66] iPhone11, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F0FCFE00][000005A0F1C8A000 66] iPhone11Pro, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0E3A95400][000005A0F1C8C800 66] iPhone11ProMax, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C90000][000005A0F1CA0000 66] iPhoneSE2, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C90200][000005A0F1CA2800 66] iPhone12Mini, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C90400][000005A0F1CA5000 66] iPhone12, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C90600][000005A0F1CA7800 66] iPhone12Pro, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C90800][000005A0F1CAA000 66] iPhone12ProMax, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C90A00][000005A0F1CAC800 66] iPhone13Mini, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C90C00][000005A0F1CF0000 66] iPhone13, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C90E00][000005A0F1CF2800 66] iPhone13Pro, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C91000][000005A0F1CF5000 66] iPhone13ProMax, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C91200][000005A0F1CF7800 66] iPhoneSE3, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C91400][000005A0F1CFA000 66] iPhone14, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C91600][000005A0F1CFC800 66] iPhone14Plus, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C91800][000005A0F1D00000 66] iPhone14Pro, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C91A00][000005A0F1D02800 66] iPhone14ProMax, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C91C00][000005A0F1D05000 66] iPhone15, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C91E00][000005A0F1D07800 66] iPhone15Plus, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C92000][000005A0F1D0A000 66] iPhone15Pro, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C92200][000005A0F1D0C800 66] iPhone15ProMax, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C92400][000005A0F1D10000 66] iPadPro105, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C92600][000005A0F1D12800 66] iPadPro129, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C92800][000005A0F1D15000 66] iPadPro97, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C92A00][000005A0F1D17800 66] iPadPro2_129, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C92C00][000005A0F1D1A000 66] iPad5, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C92E00][000005A0F1D1C800 66] iPad6, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C93000][000005A0F1D20000 66] iPad7, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C93200][000005A0F1D22800 66] iPad8, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C93400][000005A0F1D25000 66] iPad9, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C93600][000005A0F1D27800 66] iPad10, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C93800][000005A0F1D2A000 66] iPadPro11, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C93A00][000005A0F1D2C800 66] iPadPro2_11, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C93C00][000005A0F1D30000 66] iPadPro3_11, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C93E00][000005A0F1D32800 66] iPadPro4_11, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C94000][000005A0F1D35000 66] iPadPro3_129, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C94200][000005A0F1D37800 66] iPadPro4_129, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C94400][000005A0F1D3A000 66] iPadPro5_129, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C94600][000005A0F1D3C800 66] iPadPro6_129, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C94800][000005A0F1D40000 66] AppleTV, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C94A00][000005A0F1D42800 66] AppleTV4K, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C94C00][000005A0F1D45000 66] AppleTV2_4K, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C94E00][000005A0F1D47800 66] TVOS, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C95000][000005A0F1D4A000 66] Mac, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C95200][000005A0F1D4C800 66] MacEditor, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C95400][000005A0F1D50000 66] MacClient, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C95600][000005A0F1D52800 66] MacServer, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C95800][000005A0F1D55000 66] Linux, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C95A00][000005A0F1D57800 66] LinuxEditor, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C95C00][000005A0F1D5A000 66] LinuxArm64Editor, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C95E00][000005A0F1D5C800 66] LinuxArm64, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C96000][000005A0F1D60000 66] LinuxClient, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C96200][000005A0F1D62800 66] LinuxArm64Client, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C96400][000005A0F1D65000 66] LinuxServer, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C96600][000005A0F1D67800 66] LinuxArm64Server, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C96800][000005A0F1D6A000 66] Android, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C96A00][000005A0F1D6C800 66] Android_Preview_OpenGL, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C96C00][000005A0F1D70000 66] Android_Preview_Vulkan, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C96E00][000005A0F1D72800 66] Android_Low, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C97000][000005A0F1D75000 66] Android_Mid, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C97200][000005A0F1D77800 66] Android_High, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C97400][000005A0F1D7A000 66] Android_Default, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C97600][000005A0F1D7C800 66] Android_Adreno4xx, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C97800][000005A0F1D80000 66] Android_Adreno5xx_Low, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C97A00][000005A0F1D82800 66] Android_Adreno5xx, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C97C00][000005A0F1D85000 66] Android_Adreno6xx, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C97E00][000005A0F1D87800 66] Android_Adreno6xx_Vulkan, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C98000][000005A0F1D8A000 66] Android_Adreno7xx, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C98200][000005A0F1D8C800 66] Android_Adreno7xx_Vulkan, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C98400][000005A0F1D90000 66] Android_Mali_T6xx, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C98600][000005A0F1D92800 66] Android_Mali_T7xx, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C98800][000005A0F1D95000 66] Android_Mali_T8xx, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C98A00][000005A0F1D97800 66] Android_Mali_G71, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C98C00][000005A0F1D9A000 66] Android_Mali_G72, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C98E00][000005A0F1D9C800 66] Android_Mali_G72_Vulkan, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C99000][000005A0F1DA0000 66] Android_Mali_G76, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C99200][000005A0F1DA2800 66] Android_Mali_G76_Vulkan, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C99400][000005A0F1DA5000 66] Android_Mali_G77, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C99600][000005A0F1DA7800 66] Android_Mali_G77_Vulkan, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C99800][000005A0F1DAA000 66] Android_Mali_G78, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C99A00][000005A0F1DAC800 66] Android_Mali_G78_Vulkan, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C99C00][000005A0F1DB0000 66] Android_Mali_G710, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C99E00][000005A0F1DB2800 66] Android_Mali_G710_Vulkan, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C9A200][000005A0F1DB5000 66] Android_Mali_G7xx, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C9A400][000005A0F1DB7800 66] Android_Mali_G7xx_Vulkan, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C9A600][000005A0F1DBA000 66] Android_Xclipse_920, +[2024.01.21-12.07.10:960][ 0]LogDeviceProfileManager: [000005A0F1C9A800][000005A0F1DBC800 66] Android_Xclipse_920_Vulkan, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9AC00][000005A0F1DC0000 66] Android_Vulkan_SM5, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9AE00][000005A0F1DC2800 66] Android_PowerVR_G6xxx, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9B000][000005A0F1DC5000 66] Android_PowerVR_GT7xxx, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9B200][000005A0F1DC7800 66] Android_PowerVR_GE8xxx, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9B400][000005A0F1DCA000 66] Android_PowerVR_GM9xxx, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9B600][000005A0F1DCC800 66] Android_PowerVR_GM9xxx_Vulkan, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9B800][000005A0F1DD0000 66] Android_TegraK1, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9BA00][000005A0F1DD2800 66] Android_Unknown_Vulkan, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9BC00][000005A0F1DD5000 66] Oculus_Quest, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9BE00][000005A0F1DD7800 66] Oculus_Quest2, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9C000][000005A0F1DDA000 66] Meta_Quest_Pro, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9C200][000005A0F1DDC800 66] Meta_Quest_3, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9C400][000005A0F1DE0000 66] HoloLens, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: [000005A0F1C9C600][000005A0F1DE2800 66] MagicLeap_Vulkan, +[2024.01.21-12.07.10:961][ 0]LogDeviceProfileManager: Active device profile: [000005A0F163CA00][000005A0EB0AC800 66] WindowsEditor +[2024.01.21-12.07.10:961][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.01.21-12.07.10:961][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.21-12.07.10:961][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.21-12.07.10:961][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-12.07.10:961][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-12.07.10:961][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-12.07.10:961][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-12.07.10:961][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-12.07.10:965][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-EOLA6SK' +[2024.01.21-12.07.10:965][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-EOLA6SK" -nocompile -nocompileuat ] +[2024.01.21-12.07.11:064][ 0]LogMaterial: WorldGridMaterial-SM5-Default: MATSM_DA9E5626FCAE01590760E73DF088B4B4_PCD3D_SM5_-86156035__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC0_VFO_SKYATM_SKYHF_SLWSMDLT_gs1_sdct_VT-0-0-1-0_MIN_DF_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_347391141DB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM5_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_A05E64F5EBD44C64BD24277E1DB8EBB792FC705C___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F1D3D5B5AF4A6D9ADE7391C36E24BD5A02F4BAF61_FLumenCardPS<false>0_0_0D25E975B63E407DD6CCDFE4BE03CD3DF848122EAC200DC679A410C1D8AF12A00F0044876007851BC_TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F5F6D284012F74DD2CFC45AAEF7606EB9D574CE14_TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B4E731E4363CF47597678D99A2AE4FAE80343B3DC_TLightMapDensityPSTLightMapPolicyHQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523A6F8EDE90BA70B7A37D281661EEE0A46689F58DC5_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316FDA2E61854F80E0F91AE4D21CD0BB79DEC508B58_TBasePassPSTLightMapPolicyLQSkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B43165D7C57B710379F5E917839EBE882255DAA29AF8C_FLandscapeGrassWeightVS0_0_077204F3CE0C4459388557E81DE05752C3D36790F47C0690A66AEBFB62A3248327AB8B3401F67DA0D_TLightMapDensityVSFNoLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523ACE92005F85D160B7FACC465666DB47AD63FF14F7_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ0_0_067553F61B5470C464BC7EDD63DFF5C95B47B43168A2DFEB19681995675B59DD9556978C705446847_FHitProxyVS0_0_035066ECBC7ACAFB429F4F029D7F02660C69AAB0A52D62CB854026D5374EC4E8A00F09A8B1D3302B8_FHitProxyPS0_0_0E427B9138BA536F768FD73ED5EBD629434FE712F591AC01CFB8D5107B679B4AC4E6A2D25CEE2821A_FLandscapeGrassWeightPS0_0_077204F3CE0C4459388557E81DE05752C3D36790FB0B2C106151A19D437E6A81208418E180C9A94FC_TBasePassPSFNoLightMapPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316AA7AFF0410210797DA8DBFDCE4DCE7BD73648BF2_TShadowDepthVSVertexShadowDepth_OutputDepth0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14BF87CEE5C05DBEF9DC24EE7C0F6CF60618ED0AF73_TDepthOnlyVS<true>0_0_0A4B1DB9B93D59E72F068E9E0A27D85C1396E331A6C2F9E9E0F29C1CC4BD070290C8B56F4775CBAE7_FLandscapePhysicalMaterialPS0_0_020E1030965D9050BE2F2C5A9779AD02AE39502F1EB9F96523E4AC1F2529D86D76BDF869A153FCD4A_TLightMapDensityVSFDummyLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523A7B900AFE3BA5C55A32FF9BDFB44D3099D0056480_FLumenCardVS0_0_06124D99229D9D82CAA55E03425A9B9C0FD582F11CC43E529207B75738B69C90E919763AEC6FA2C8A_TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy0_0_0F0765E97F80A58082337947551EC5C71F929BC6C10A5156EA848D21CFBF57CE1492E504233A65909_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316825624867C61F3DE53BFA02233D16BD0B82A683D_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316899CC7EE1C80A173D8CCB78A28FD236F5F2A6D59_TBasePassPSTLightMapPolicyHQ0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316898AEA5165589EBF175921373DEB413FB7F34F22_TLightMapDensityPSFDummyLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523AED5721127772996308073D8F8E9736D48C4F7391_TBasePassPSFCachedPointIndirectLightingPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316B3D33D9C4C484723E672E95931A0FA27C9E8BBF0_FTranslucentLightingInjectPS0_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS1_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS2_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS3_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS4_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS5_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS6_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS7_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS8_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS9_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS10_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS11_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS12_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS13_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS14_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_FTranslucentLightingInjectPS15_0_0FD68CCE786C17148D325DEF35E11E46CB42B65E19F4E9EF4CCC371C10E4840E2DBD313B6508EB252_TBasePassVSFCachedPointIndirectLightingPolicy0_0_0F0765E97F80A58082337947551EC5C71F929BC6C63D4D5DEDB79A8344B5CE12C0658C647A5BAE06B_TBasePassPSFCachedPointIndirectLightingPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B4316141E3C1005BE613F467BBA75C870B8B0ABB5922D_FVelocityPS0_0_0578E1DFC040BAC3A5887E55EDAA7D7643A3C5703424AC0BEE559BE53397AB3C2FC130F4C90538CDB_TBasePassPSFCachedVolumeIndirectLightingPolicy0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431618CE64D2B7609F1F0EE3F172AE7FC4A9A40D6F19_TShadowDepthVSVertexShadowDepth_PerspectiveCorrect0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B9396F3B9CB091423F82674523BC72504438631DE_TBasePassPSFCachedVolumeIndirectLightingPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431626DE51AC3872760C99EBD5D6428B8429D8654B09_TLightMapDensityPSFNoLightMapPolicy0_0_0410332860002B35DEDDE2E984567E5B7F27B523A4E0A359E93DD037794AD9F3BFF2229E192443465_TLightMapDensityVSTLightMapPolicyLQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523A74E0F86ABDC86BABD4121E29A6C471D25795F1CD_TBasePassVSTLightMapPolicyHQ0_0_0F0765E97F80A58082337947551EC5C71F929BC6C5C554DFD6561B915DE45D241DDB26421D7D92563_FLandscapePhysicalMaterialVS0_0_020E1030965D9050BE2F2C5A9779AD02AE39502F111D5D4108CFDB5B6CBE8F3ADC4BE30C19859186B_TBasePassPSFNoLightMapPolicySkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431623AEF5FC38580B9DD682422255AA9EC62059678A_TBasePassVSFCachedVolumeIndirectLightingPolicy0_0_0F0765E97F80A58082337947551EC5C71F929BC6C27C635E797CBD2619F0D39BEE7CD18E130F05E26_TShadowDepthPSPixelShadowDepth_OnePassPointLight0_0_0BC5A599B5C56BF447371F2EEB6380AD10D05029F3189543DEB1E5450A6398EF5AC45B9A88DC3459B_TShadowDepthVSVertexShadowDepth_PerspectiveCorrectPositionOnly0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14BFD365E6D701BA2F152E8623339642107E5FF7FC6_TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ0_0_0F0765E97F80A58082337947551EC5C71F929BC6C6EF60DE3C0CA277D8FBECBFCB0B5E02D0DFD2B1A_TShadowDepthVSVertexShadowDepth_OnePassPointLight0_0_023B8D8A0B296C7EA81C7449673557E8484B1F14B95DED9C73DC5F223F091004CF57334C099017CF0_TBasePassPSTLightMapPolicyLQ0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431673C1FA12A57DB2481B209BC117CF77EAF777E48D_TLightMapDensityPSTLightMapPolicyLQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523A60462DA9E455B94945F102A0576E9055D6B63400_TBasePassVSTLightMapPolicyLQ0_0_0F0765E97F80A58082337947551EC5C71F929BC6C15BE5EAD592CA3B8CD12BA18828DD2294877D9CA_TLightMapDensityVSTLightMapPolicyHQ0_0_0410332860002B35DEDDE2E984567E5B7F27B523AE6479A49666B1424EE545AF64EE0BE2ED2964B8F_FDebugViewModePS0_0_0CCFA47BD7FA67195CAFC899931E16F7252214F020074CFCF9A67BE69CCE53140F9193C858B3006EA_TBasePassPSTLightMapPolicyHQSkylight0_0_067553F61B5470C464BC7EDD63DFF5C95B47B431634F240AFBCA6DC4F1885665AD7EBA74031254A3C_TDepthOnlyVS<false>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ogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.21-12.07.11:109][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.21-12.07.11:109][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.21-12.07.11:109][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.21-12.07.11:109][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.21-12.07.11:463][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.21-12.07.11:463][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.21-12.07.11:473][ 0]LogUObjectArray: 22493 objects as part of root set at end of initial load. +[2024.01.21-12.07.11:473][ 0]LogUObjectAllocator: 6340888 out of 0 bytes used by permanent object pool. +[2024.01.21-12.07.11:473][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.21-12.07.11:478][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.21-12.07.11:478][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.21-12.07.11:479][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0xfbf7b153", spawning console +[2024.01.21-12.07.11:485][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.21-12.07.11:510][ 0]LogSlate: Border +[2024.01.21-12.07.11:510][ 0]LogSlate: BreadcrumbButton +[2024.01.21-12.07.11:510][ 0]LogSlate: Brushes.Title +[2024.01.21-12.07.11:510][ 0]LogSlate: Default +[2024.01.21-12.07.11:510][ 0]LogSlate: Icons.Save +[2024.01.21-12.07.11:510][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.21-12.07.11:510][ 0]LogSlate: ListView +[2024.01.21-12.07.11:510][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.21-12.07.11:510][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.21-12.07.11:510][ 0]LogSlate: TableView.DarkRow +[2024.01.21-12.07.11:510][ 0]LogSlate: TableView.Row +[2024.01.21-12.07.11:510][ 0]LogSlate: TreeView +[2024.01.21-12.07.11:614][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.21-12.07.11:616][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms +[2024.01.21-12.07.11:632][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.21-12.07.11:632][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.21-12.07.11:632][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.21-12.07.11:811][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.21-12.07.11:969][ 0]LogPython: Using Python 3.9.7 +[2024.01.21-12.07.12:040][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.21-12.07.12:879][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.21-12.07.12:901][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.21-12.07.13:025][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D385913B4ED9037D605868B2476446C5 | Instance: E8201E4E48446847AA7EB18548E0FB90 (DESKTOP-EOLA6SK-10164). +[2024.01.21-12.07.13:159][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.21-12.07.13:162][ 0]LogUdpMessaging: Display: Added local interface '192.168.178.56' to multicast group '230.0.0.1:6666' +[2024.01.21-12.07.13:168][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.21-12.07.13:424][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.21-12.07.13:516][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.21-12.07.13:528][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.21-12.07.13:528][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.21-12.07.13:620][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. +[2024.01.21-12.07.13:904][ 0]SourceControl: Revision control is disabled +[2024.01.21-12.07.13:907][ 0]LogUProjectInfo: Found projects: +[2024.01.21-12.07.13:914][ 0]SourceControl: Revision control is disabled +[2024.01.21-12.07.13:925][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-12.07.13:925][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-12.07.13:925][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-12.07.14:019][ 0]LogCollectionManager: Loaded 0 collections in 0.002219 seconds +[2024.01.21-12.07.14:021][ 0]LogFileCache: Scanning file cache for directory 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s +[2024.01.21-12.07.14:022][ 0]LogFileCache: Scanning file cache for directory 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/Developers/Thomas/Collections/' took 0.00s +[2024.01.21-12.07.14:023][ 0]LogFileCache: Scanning file cache for directory 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s +[2024.01.21-12.07.14:344][ 0]LogEngine: Initializing Engine... +[2024.01.21-12.07.14:349][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.01.21-12.07.14:426][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.21-12.07.14:434][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-12.07.14:434][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-12.07.14:440][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.21-12.07.14:441][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.21-12.07.14:441][ 0]LogInit: Texture streaming: Enabled +[2024.01.21-12.07.14:457][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.21-12.07.14:469][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.21-12.07.14:483][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.21-12.07.14:484][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.21-12.07.14:484][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.21-12.07.14:485][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.21-12.07.14:485][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.21-12.07.14:485][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.21-12.07.14:485][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.21-12.07.14:486][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.21-12.07.14:486][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.21-12.07.14:486][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-12.07.14:486][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-12.07.14:486][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-12.07.14:486][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-12.07.14:486][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-12.07.14:486][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-12.07.14:486][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-12.07.14:486][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-12.07.14:486][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-12.07.14:486][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-12.07.14:486][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-12.07.14:491][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-12.07.14:542][ 0]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-12.07.14:542][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-12.07.14:544][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-12.07.14:544][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-12.07.14:545][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.21-12.07.14:545][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=1 +[2024.01.21-12.07.14:547][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.21-12.07.14:547][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.21-12.07.14:547][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.21-12.07.14:547][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.21-12.07.14:548][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.21-12.07.14:562][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.21-12.07.14:565][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.21-12.07.14:565][ 0]LogInit: Transaction tracking system initialized +[2024.01.21-12.07.14:589][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.21-12.07.14:589][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.21-12.07.14:599][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.009403 seconds (Found 160 uncontrolled assets) +[2024.01.21-12.07.14:600][ 0]BlueprintLog: New page: Editor Load +[2024.01.21-12.07.14:685][ 0]LocalizationService: Localization service is disabled +[2024.01.21-12.07.14:705][ 0]TimingProfiler: Initialize +[2024.01.21-12.07.14:705][ 0]TimingProfiler: OnSessionChanged +[2024.01.21-12.07.14:705][ 0]LoadingProfiler: Initialize +[2024.01.21-12.07.14:705][ 0]LoadingProfiler: OnSessionChanged +[2024.01.21-12.07.14:705][ 0]NetworkingProfiler: Initialize +[2024.01.21-12.07.14:705][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.21-12.07.14:705][ 0]MemoryProfiler: Initialize +[2024.01.21-12.07.14:705][ 0]MemoryProfiler: OnSessionChanged +[2024.01.21-12.07.14:793][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-12.07.14:793][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-12.07.14:794][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-12.07.14:898][ 0]LogFileCache: Scanning file cache for directory 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/' took 0.01s +[2024.01.21-12.07.14:976][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.21-12.07.15:120][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.21-12.07.15:122][ 0]SourceControl: Revision control is disabled +[2024.01.21-12.07.15:122][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.197 +[2024.01.21-12.07.15:122][ 0]Cmd: MAP LOAD FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.01.21-12.07.15:122][ 0]LightingResults: New page: Lighting Build +[2024.01.21-12.07.15:124][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.21-12.07.15:125][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-12.07.15:125][ 0]MapCheck: New page: Map Check +[2024.01.21-12.07.15:125][ 0]LightingResults: New page: Lighting Build +[2024.01.21-12.07.15:129][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-12.07.15:133][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.21-12.07.15:137][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.21-12.07.15:337][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.21-12.07.15:449][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. +[2024.01.21-12.07.15:449][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-12.07.15:449][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-12.07.15:450][ 0]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-12.07.15:559][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.21-12.07.15:571][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.21-12.07.15:571][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.21-12.07.15:571][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,126ms to complete. +[2024.01.21-12.07.15:579][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 7.653 +[2024.01.21-12.07.15:579][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.21-12.07.15:579][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-12.07.15:579][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2024.01.21-12.07.15:579][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2024.01.21-12.07.15:579][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 819,20 MiB budget. Usage: 0.00% +[2024.01.21-12.07.15:579][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-12.07.15:579][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.21-12.07.15:579][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.21-12.07.15:579][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.21-12.07.15:579][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.21-12.07.15:681][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-12.07.15:692][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-12.07.15:702][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-12.07.15:714][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-12.07.15:733][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.6 MiB to D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin +[2024.01.21-12.07.15:766][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-12.07.15:767][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.21-12.07.15:767][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-12.07.15:767][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.21-12.07.15:767][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-12.07.15:767][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.21-12.07.15:768][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-12.07.15:768][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.21-12.07.15:768][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-12.07.15:768][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.21-12.07.15:769][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-12.07.15:769][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.21-12.07.15:769][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-12.07.15:769][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.21-12.07.15:769][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-12.07.15:770][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.21-12.07.15:770][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-12.07.15:770][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.21-12.07.15:770][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-12.07.15:770][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.21-12.07.15:875][ 0]LogStall: Startup... +[2024.01.21-12.07.15:878][ 0]LogStall: Startup complete. +[2024.01.21-12.07.15:883][ 0]LogLoad: (Engine Initialization) Total time: 7.96 seconds +[2024.01.21-12.07.15:883][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.21-12.07.15:956][ 0]LogAssetRegistry: AssetRegistryGather time 0.0980s: AssetDataDiscovery 0.0265s, AssetDataGather 0.0308s, StoreResults 0.0407s. +[2024.01.21-12.07.15:982][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects) +[2024.01.21-12.07.16:041][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-EOLA6SK: (Name=DESKTOP-EOLA6SK, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22621.0, Flags="Device_InstallSoftwareValid") +[2024.01.21-12.07.16:043][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.21-12.07.16:085][ 0]LogSlate: Took 0.000241 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.21-12.07.16:088][ 0]LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.21-12.07.16:089][ 0]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.21-12.07.16:119][ 0]LogViewport: Scene viewport resized to 1014x580, mode Windowed. +[2024.01.21-12.07.16:181][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> -Script Stack (1 frames) : -/Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start_C.BndEvt__Blueprint_door_start_closeCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature - -[2024.01.21-10.03.36:225][194]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.064 s -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: === Handled ensure: === -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: Ensure condition failed: NewObject->IsA(this->GeneratedClass) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp] [Line: 897] -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: Type mismatch: Expected Blueprint_door_start_C, Found REINST_Blueprint_door_start_C_125 -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: Stack: -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d04b188 UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4a69a37f UnrealEditor-UnrealEd.dll!UnknownFunction [] -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4acc62ea UnrealEditor-UnrealEd.dll!UnknownFunction [] -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc69f3bba6 UnrealEditor-CoreUObject.dll!UnknownFunction [] -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc69f4bb70 UnrealEditor-CoreUObject.dll!UnknownFunction [] -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc69f1a7b8 UnrealEditor-CoreUObject.dll!UnknownFunction [] -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc69f19777 UnrealEditor-CoreUObject.dll!UnknownFunction [] -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc69c0d280 UnrealEditor-CoreUObject.dll!UnknownFunction [] -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc69f1828f UnrealEditor-CoreUObject.dll!UnknownFunction [] -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4ca8aacd UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:225][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4c876817 UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4c9d7f5d UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d334cc6 UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d39f5c0 UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d434b48 UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d3e3a22 UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d67e01f UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d2b5aaf UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d27a03d UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d2f96cd UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d17c658 UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4d28b695 UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4ea687eb UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4ea6fd32 UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc529c1c9f UnrealEditor-Core.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc529c22ae UnrealEditor-Core.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc529ceeb0 UnrealEditor-Core.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4ea975aa UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4eaa0bfe UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4db59839 UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4db667a2 UnrealEditor-Engine.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4a0d58f8 UnrealEditor-UnrealEd.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffc4ad2ea06 UnrealEditor-UnrealEd.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ff666498af2 UnrealEditor.exe!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ff6664bd28c UnrealEditor.exe!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ff6664bd37a UnrealEditor.exe!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ff6664c0854 UnrealEditor.exe!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ff6664d6984 UnrealEditor.exe!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ff6664d9d7a UnrealEditor.exe!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffcd6a5257d KERNEL32.DLL!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: [Callstack] 0x00007ffcd84caa58 ntdll.dll!UnknownFunction [] -[2024.01.21-10.03.36:226][194]LogOutputDevice: Error: -[2024.01.21-10.03.36:227][194]LogStats: SubmitErrorReport - 0.000 s -[2024.01.21-10.03.38:095][194]LogStats: SendNewReport - 1.868 s -[2024.01.21-10.03.38:095][194]LogStats: FDebug::EnsureFailed - 1.934 s -[2024.01.21-10.03.49:324][789]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.03.49:324][789]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.03.49:325][789]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.03.49:326][789]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.03.49:329][789]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-10.03.49:336][789]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.03.49:350][789]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.03.49:352][789]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 48 -[2024.01.21-10.03.49:352][789]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=48 -[2024.01.21-10.03.49:355][789]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=48 -[2024.01.21-10.03.49:369][789]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2024.01.21-10.03.49:435][790]LogPlayLevel: Display: Destroying online subsystem :Context_54 -[2024.01.21-10.03.51:706][885]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-10.03.51:717][885]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-10.03.51:717][885]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:03:51) -[2024.01.21-10.03.51:717][885]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.03.51:750][885]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032806s) -[2024.01.21-10.03.51:751][885]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032851s) -[2024.01.21-10.03.51:765][885]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms -[2024.01.21-10.03.51:767][885]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-10.03.51:767][885]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-10.03.51:768][885]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-10.03.51:768][885]LogPlayLevel: PIE: World Init took: (0.001073s) -[2024.01.21-10.03.51:768][885]LogAudio: Display: Creating Audio Device: Id: 49, Scope: Unique, Realtime: True -[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-10.03.51:768][885]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-10.03.51:768][885]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-10.03.51:769][885]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-10.03.51:769][885]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-10.03.51:769][885]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-10.03.51:771][885]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-10.03.51:807][885]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-10.03.51:807][885]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-10.03.51:807][885]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-10.03.51:807][885]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-10.03.51:808][885]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=49 -[2024.01.21-10.03.51:808][885]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=49 -[2024.01.21-10.03.51:811][885]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=49 -[2024.01.21-10.03.51:811][885]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=49 -[2024.01.21-10.03.51:811][885]LogInit: FAudioDevice initialized with ID 49. -[2024.01.21-10.03.51:811][885]LogAudio: Display: Audio Device (ID: 49) registered with world 'BackroomsMap'. -[2024.01.21-10.03.51:811][885]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 49 -[2024.01.21-10.03.51:812][885]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-10.03.51:823][885]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.03.51 -[2024.01.21-10.03.51:823][885]LogWorld: Bringing up level for play took: 0.010874 -[2024.01.21-10.03.51:826][885]LogOnline: OSS: Created online subsystem instance for: :Context_55 -[2024.01.21-10.03.51:829][885]PIE: Server logged in -[2024.01.21-10.03.51:829][885]PIE: Play in editor total start time 0,114 seconds. -[2024.01.21-10.04.00:234][312]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.04.00:235][312]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.04.00:235][312]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.04.00:237][312]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.04.00:241][312]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-10.04.00:247][312]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.04.00:261][312]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.04.00:264][312]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 49 -[2024.01.21-10.04.00:264][312]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=49 -[2024.01.21-10.04.00:266][312]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=49 -[2024.01.21-10.04.00:302][312]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms -[2024.01.21-10.04.00:415][313]LogPlayLevel: Display: Destroying online subsystem :Context_55 -[2024.01.21-10.05.20:501][477]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-10.05.24:130][582]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-10.05.31:318][796]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-10.05.58:005][630]LogEditorTransaction: Undo Modify Component(s) -[2024.01.21-10.08.57:917][367]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-10.08.57:926][367]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-10.08.57:927][367]LogPlayLevel: [PlayLevel] Compiling Blueprint_door_start before play... -[2024.01.21-10.08.58:080][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms -[2024.01.21-10.08.58:082][367]LogPlayLevel: PlayLevel: Blueprint regeneration took 155 ms (1 blueprints) -[2024.01.21-10.08.58:082][367]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:08:58) -[2024.01.21-10.08.58:082][367]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.08.58:114][367]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031764s) -[2024.01.21-10.08.58:114][367]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031801s) -[2024.01.21-10.08.58:128][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2024.01.21-10.08.58:129][367]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-10.08.58:129][367]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-10.08.58:129][367]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-10.08.58:130][367]LogPlayLevel: PIE: World Init took: (0.001158s) -[2024.01.21-10.08.58:130][367]LogAudio: Display: Creating Audio Device: Id: 50, Scope: Unique, Realtime: True -[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-10.08.58:130][367]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-10.08.58:130][367]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-10.08.58:131][367]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-10.08.58:131][367]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-10.08.58:131][367]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-10.08.58:133][367]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-10.08.58:170][367]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-10.08.58:170][367]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-10.08.58:170][367]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-10.08.58:170][367]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-10.08.58:171][367]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=50 -[2024.01.21-10.08.58:171][367]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=50 -[2024.01.21-10.08.58:174][367]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=50 -[2024.01.21-10.08.58:174][367]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=50 -[2024.01.21-10.08.58:174][367]LogInit: FAudioDevice initialized with ID 50. -[2024.01.21-10.08.58:174][367]LogAudio: Display: Audio Device (ID: 50) registered with world 'BackroomsMap'. -[2024.01.21-10.08.58:174][367]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 50 -[2024.01.21-10.08.58:176][367]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-10.08.58:186][367]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.08.58 -[2024.01.21-10.08.58:186][367]LogWorld: Bringing up level for play took: 0.010703 -[2024.01.21-10.08.58:189][367]LogOnline: OSS: Created online subsystem instance for: :Context_56 -[2024.01.21-10.08.58:192][367]PIE: Server logged in -[2024.01.21-10.08.58:192][367]PIE: Play in editor total start time 0,266 seconds. -[2024.01.21-10.09.08:554][893]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.09.08:555][893]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.09.08:555][893]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.09.08:556][893]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.09.08:561][893]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-10.09.08:568][893]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.09.08:582][893]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.09.08:584][893]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 50 -[2024.01.21-10.09.08:584][893]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=50 -[2024.01.21-10.09.08:586][893]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=50 -[2024.01.21-10.09.08:600][893]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-10.09.08:708][894]LogPlayLevel: Display: Destroying online subsystem :Context_56 -[2024.01.21-10.09.34:102][840]Cmd: TRANSACTION UNDO -[2024.01.21-10.09.34:102][840]LogEditorTransaction: Undo Scale Elements -[2024.01.21-10.09.56:692][632]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-10.09.56:702][632]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-10.09.56:704][632]LogPlayLevel: [PlayLevel] Compiling Blueprint_door_start before play... -[2024.01.21-10.09.56:770][632]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2024.01.21-10.09.56:772][632]LogPlayLevel: PlayLevel: Blueprint regeneration took 69 ms (1 blueprints) -[2024.01.21-10.09.56:772][632]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:09:56) -[2024.01.21-10.09.56:772][632]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.09.56:805][632]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032457s) -[2024.01.21-10.09.56:805][632]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032493s) -[2024.01.21-10.09.56:819][632]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-10.09.56:820][632]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-10.09.56:820][632]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-10.09.56:821][632]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-10.09.56:821][632]LogPlayLevel: PIE: World Init took: (0.001074s) -[2024.01.21-10.09.56:821][632]LogAudio: Display: Creating Audio Device: Id: 51, Scope: Unique, Realtime: True -[2024.01.21-10.09.56:821][632]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-10.09.56:821][632]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-10.09.56:821][632]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-10.09.56:821][632]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-10.09.56:822][632]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-10.09.56:822][632]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-10.09.56:822][632]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-10.09.56:822][632]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-10.09.56:822][632]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-10.09.56:822][632]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-10.09.56:822][632]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-10.09.56:824][632]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-10.09.56:860][632]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-10.09.56:861][632]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-10.09.56:861][632]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-10.09.56:861][632]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-10.09.56:861][632]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=51 -[2024.01.21-10.09.56:861][632]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=51 -[2024.01.21-10.09.56:864][632]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=51 -[2024.01.21-10.09.56:864][632]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=51 -[2024.01.21-10.09.56:864][632]LogInit: FAudioDevice initialized with ID 51. -[2024.01.21-10.09.56:864][632]LogAudio: Display: Audio Device (ID: 51) registered with world 'BackroomsMap'. -[2024.01.21-10.09.56:864][632]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 51 -[2024.01.21-10.09.56:866][632]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-10.09.56:876][632]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.09.56 -[2024.01.21-10.09.56:877][632]LogWorld: Bringing up level for play took: 0.010618 -[2024.01.21-10.09.56:879][632]LogOnline: OSS: Created online subsystem instance for: :Context_57 -[2024.01.21-10.09.56:882][632]PIE: Server logged in -[2024.01.21-10.09.56:883][632]PIE: Play in editor total start time 0,18 seconds. -[2024.01.21-10.10.53:245][406]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.10.53:245][406]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.10.53:245][406]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.10.53:246][406]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.10.53:251][406]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-10.10.53:258][406]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.10.53:270][406]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.10.53:273][406]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 51 -[2024.01.21-10.10.53:273][406]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=51 -[2024.01.21-10.10.53:275][406]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=51 -[2024.01.21-10.10.53:303][406]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms -[2024.01.21-10.10.53:411][407]LogPlayLevel: Display: Destroying online subsystem :Context_57 -[2024.01.21-10.11.30:717][857]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-10.11.30:726][857]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-10.11.30:727][857]LogPlayLevel: [PlayLevel] Compiling Blueprint_door_start before play... -[2024.01.21-10.11.30:795][857]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2024.01.21-10.11.30:797][857]LogPlayLevel: PlayLevel: Blueprint regeneration took 70 ms (1 blueprints) -[2024.01.21-10.11.30:797][857]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:11:30) -[2024.01.21-10.11.30:797][857]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.11.30:829][857]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032281s) -[2024.01.21-10.11.30:829][857]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032321s) -[2024.01.21-10.11.30:844][857]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-10.11.30:845][857]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-10.11.30:845][857]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-10.11.30:845][857]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-10.11.30:846][857]LogPlayLevel: PIE: World Init took: (0.001040s) -[2024.01.21-10.11.30:846][857]LogAudio: Display: Creating Audio Device: Id: 52, Scope: Unique, Realtime: True -[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-10.11.30:846][857]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-10.11.30:846][857]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-10.11.30:846][857]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-10.11.30:846][857]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-10.11.30:846][857]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-10.11.30:848][857]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-10.11.30:884][857]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-10.11.30:885][857]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-10.11.30:885][857]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-10.11.30:885][857]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-10.11.30:885][857]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=52 -[2024.01.21-10.11.30:885][857]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=52 -[2024.01.21-10.11.30:888][857]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=52 -[2024.01.21-10.11.30:888][857]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=52 -[2024.01.21-10.11.30:888][857]LogInit: FAudioDevice initialized with ID 52. -[2024.01.21-10.11.30:888][857]LogAudio: Display: Audio Device (ID: 52) registered with world 'BackroomsMap'. -[2024.01.21-10.11.30:888][857]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 52 -[2024.01.21-10.11.30:890][857]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-10.11.30:900][857]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.11.30 -[2024.01.21-10.11.30:901][857]LogWorld: Bringing up level for play took: 0.011133 -[2024.01.21-10.11.30:904][857]LogOnline: OSS: Created online subsystem instance for: :Context_58 -[2024.01.21-10.11.30:907][857]PIE: Server logged in -[2024.01.21-10.11.30:907][857]PIE: Play in editor total start time 0,181 seconds. -[2024.01.21-10.11.39:674][286]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.11.39:675][286]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.11.39:675][286]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.11.39:676][286]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.11.39:680][286]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-10.11.39:687][286]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.11.39:700][286]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.11.39:703][286]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 52 -[2024.01.21-10.11.39:703][286]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=52 -[2024.01.21-10.11.39:705][286]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=52 -[2024.01.21-10.11.39:743][286]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms -[2024.01.21-10.11.39:850][287]LogPlayLevel: Display: Destroying online subsystem :Context_58 -[2024.01.21-10.13.55:238][941]BlueprintLog: New page: Compile Blueprint_door_start -[2024.01.21-10.13.55:280][941]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms -[2024.01.21-10.13.55:359][941]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Graph.Node.Comment.TextColor'.' -[2024.01.21-10.14.33:260][ 21]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.21-10.14.33:311][ 21]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door_start" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset" SILENT=true -[2024.01.21-10.14.33:317][ 21]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door_start -[2024.01.21-10.14.33:317][ 21]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door_startED57C5E04027C718D47790BAC2BB9A5E.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset' -[2024.01.21-10.14.33:324][ 21]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 401 ms) -[2024.01.21-10.14.33:324][ 21]AssetCheck: New page: Asset Save: Blueprint_door_start -[2024.01.21-10.14.33:324][ 21]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start -[2024.01.21-10.14.42:232][511]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.21-10.14.42:261][511]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door_start" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset" SILENT=true -[2024.01.21-10.14.42:272][511]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door_start -[2024.01.21-10.14.42:273][511]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door_start443BD8764142E782B6A0229F7B2659ED.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset' -[2024.01.21-10.14.42:278][511]LogFileHelpers: InternalPromptForCheckoutAndSave took 46 ms (total: 448 ms) -[2024.01.21-10.14.42:279][511]AssetCheck: New page: Asset Save: Blueprint_door_start -[2024.01.21-10.14.42:279][511]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start -[2024.01.21-10.15.27:032][942]BlueprintLog: New page: Compile Blueprint_door_start -[2024.01.21-10.15.27:074][942]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2024.01.21-10.15.40:365][669]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-10.15.40:375][669]BlueprintLog: New page: Pre-Play auto-recompile -[2024.01.21-10.15.40:378][669]LogPlayLevel: [PlayLevel] Compiling Blueprint_door before play... -[2024.01.21-10.15.40:378][669]LogPlayLevel: [PlayLevel] Compiling Blueprint_door_start as a dependent... -[2024.01.21-10.15.40:463][669]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms -[2024.01.21-10.15.40:466][669]LogPlayLevel: PlayLevel: Blueprint regeneration took 91 ms (2 blueprints) -[2024.01.21-10.15.40:466][669]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:15:40) -[2024.01.21-10.15.40:466][669]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.15.40:498][669]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032055s) -[2024.01.21-10.15.40:498][669]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032093s) -[2024.01.21-10.15.40:511][669]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.01.21-10.15.40:512][669]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-10.15.40:512][669]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-10.15.40:512][669]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-10.15.40:513][669]LogPlayLevel: PIE: World Init took: (0.001113s) -[2024.01.21-10.15.40:513][669]LogAudio: Display: Creating Audio Device: Id: 53, Scope: Unique, Realtime: True -[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-10.15.40:513][669]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-10.15.40:513][669]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-10.15.40:514][669]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-10.15.40:514][669]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-10.15.40:514][669]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-10.15.40:516][669]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-10.15.40:553][669]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-10.15.40:553][669]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-10.15.40:553][669]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-10.15.40:553][669]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-10.15.40:554][669]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=53 -[2024.01.21-10.15.40:554][669]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=53 -[2024.01.21-10.15.40:556][669]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=53 -[2024.01.21-10.15.40:556][669]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=53 -[2024.01.21-10.15.40:556][669]LogInit: FAudioDevice initialized with ID 53. -[2024.01.21-10.15.40:556][669]LogAudio: Display: Audio Device (ID: 53) registered with world 'BackroomsMap'. -[2024.01.21-10.15.40:556][669]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 53 -[2024.01.21-10.15.40:559][669]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-10.15.40:569][669]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.15.40 -[2024.01.21-10.15.40:570][669]LogWorld: Bringing up level for play took: 0.010950 -[2024.01.21-10.15.40:572][669]LogOnline: OSS: Created online subsystem instance for: :Context_59 -[2024.01.21-10.15.40:575][669]PIE: Server logged in -[2024.01.21-10.15.40:576][669]PIE: Play in editor total start time 0,201 seconds. -[2024.01.21-10.15.47:984][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.15.47:985][ 57]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.15.47:985][ 57]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.15.47:986][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.15.47:992][ 57]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-10.15.47:999][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.15.48:011][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.15.48:014][ 57]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 53 -[2024.01.21-10.15.48:014][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=53 -[2024.01.21-10.15.48:016][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=53 -[2024.01.21-10.15.48:037][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-10.15.48:122][ 58]LogPlayLevel: Display: Destroying online subsystem :Context_59 -[2024.01.21-10.15.49:320][120]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.21-10.15.49:329][120]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.21-10.15.49:329][120]PIE: New page: PIE session: BackroomsMap (21.01.2024, 12:15:49) -[2024.01.21-10.15.49:329][120]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.15.49:362][120]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033272s) -[2024.01.21-10.15.49:362][120]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.033313s) -[2024.01.21-10.15.49:378][120]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms -[2024.01.21-10.15.49:381][120]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-10.15.49:381][120]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-10.15.49:381][120]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-10.15.49:382][120]LogPlayLevel: PIE: World Init took: (0.001064s) -[2024.01.21-10.15.49:382][120]LogAudio: Display: Creating Audio Device: Id: 54, Scope: Unique, Realtime: True -[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.21-10.15.49:382][120]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.21-10.15.49:382][120]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.21-10.15.49:382][120]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.21-10.15.49:382][120]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.21-10.15.49:382][120]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.21-10.15.49:384][120]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.21-10.15.49:421][120]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) -[2024.01.21-10.15.49:421][120]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.21-10.15.49:421][120]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.21-10.15.49:421][120]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.21-10.15.49:422][120]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=54 -[2024.01.21-10.15.49:422][120]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=54 -[2024.01.21-10.15.49:424][120]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=54 -[2024.01.21-10.15.49:424][120]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=54 -[2024.01.21-10.15.49:424][120]LogInit: FAudioDevice initialized with ID 54. -[2024.01.21-10.15.49:424][120]LogAudio: Display: Audio Device (ID: 54) registered with world 'BackroomsMap'. -[2024.01.21-10.15.49:424][120]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 54 -[2024.01.21-10.15.49:426][120]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-10.15.49:436][120]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.15.49 -[2024.01.21-10.15.49:437][120]LogWorld: Bringing up level for play took: 0.011018 -[2024.01.21-10.15.49:440][120]LogOnline: OSS: Created online subsystem instance for: :Context_60 -[2024.01.21-10.15.49:443][120]PIE: Server logged in -[2024.01.21-10.15.49:443][120]PIE: Play in editor total start time 0,114 seconds. -[2024.01.21-10.16.47:075][ 63]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~ - @#'.. Invalidating and reverting to Default URL. -[2024.01.21-10.16.47:091][ 64]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~ - @#'.. Invalidating and reverting to Default URL. -[2024.01.21-10.16.47:091][ 64]LogNet: Browse: /Game/BackroomsMap -[2024.01.21-10.16.47:091][ 64]LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/BackroomsMap -[2024.01.21-10.16.47:092][ 64]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/BackroomsMap' -[2024.01.21-10.16.47:092][ 64]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/BackroomsMap -[2024.01.21-10.16.47:092][ 64]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/BackroomsMap' -[2024.01.21-10.16.47:109][ 65]LogNet: Browse: /Game/BackroomsMap?closed -[2024.01.21-10.16.47:109][ 65]LogNet: Connection failed; returning to Entry -[2024.01.21-10.16.47:110][ 65]LogLoad: LoadMap: /Game/BackroomsMap?closed -[2024.01.21-10.16.47:110][ 65]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.16.47:110][ 65]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.16.47:112][ 65]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.16.47:161][ 65]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.21-10.16.47:166][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms -[2024.01.21-10.16.47:168][ 65]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.16.47:201][ 65]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032792s) -[2024.01.21-10.16.47:201][ 65]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.032850s) -[2024.01.21-10.16.47:201][ 65]LogAudio: Display: Audio Device (ID: 54) registered with world 'BackroomsMap'. -[2024.01.21-10.16.47:201][ 65]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.21-10.16.47:201][ 65]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.21-10.16.47:202][ 65]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.21-10.16.47:202][ 65]LogPlayLevel: PIE: World Init took: (0.001013s) -[2024.01.21-10.16.47:202][ 65]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.21-10.16.47:211][ 65]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-11.16.47 -[2024.01.21-10.16.47:212][ 65]LogWorld: Bringing up level for play took: 0.009956 -[2024.01.21-10.16.47:216][ 65]LogLoad: Took 0.106517 seconds to LoadMap(/Game/UEDPIE_0_BackroomsMap) -[2024.01.21-10.16.47:230][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms -[2024.01.21-10.16.53:884][397]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.16.53:884][397]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.21-10.16.53:885][397]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.16.53:886][397]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.16.53:894][397]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.21-10.16.53:900][397]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.16.53:915][397]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.21-10.16.53:918][397]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 54 -[2024.01.21-10.16.53:918][397]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=54 -[2024.01.21-10.16.53:919][397]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=54 -[2024.01.21-10.16.53:952][397]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms -[2024.01.21-10.16.54:038][398]LogPlayLevel: Display: Destroying online subsystem :Context_60 -[2024.01.21-10.16.56:276][516]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.21-10.16.56:313][516]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.21-10.16.56:354][516]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2024.01.21-10.16.56:458][516]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.21-10.16.56:458][516]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/BackroomsMapCAEFC09949B0F425D85FC49F31C37ADF.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.21-10.16.56:468][516]LogFileHelpers: All files are already saved. -[2024.01.21-10.16.56:468][516]LogFileHelpers: Saving map 'BackroomsMap' took 0.156 -[2024.01.21-10.16.56:479][516]LogFileHelpers: InternalPromptForCheckoutAndSave took 203 ms (total: 652 ms) -[2024.01.21-10.16.56:483][516]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.21-10.16.56:483][516]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.21-10.16.57:518][568]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.01.21-10.16.59:430][568]LogSlate: Window 'Save Content' being destroyed -[2024.01.21-10.16.59:436][568]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.21-10.16.59:472][568]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset" SILENT=true -[2024.01.21-10.16.59:482][568]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door -[2024.01.21-10.16.59:483][568]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_doorA09974FD4179D946A6C3E4873266036E.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset' -[2024.01.21-10.16.59:492][568]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Blueprint_door_start" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset" SILENT=true -[2024.01.21-10.16.59:499][568]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Blueprint_door_start -[2024.01.21-10.16.59:500][568]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Blueprint_door_start96E124BA45B55DFE4E366B8E2A7CBA4D.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset' -[2024.01.21-10.16.59:500][568]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Door/Notrufe" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Notrufe.uasset" SILENT=true -[2024.01.21-10.16.59:501][568]LogSavePackage: Moving output files for package: /Game/GameMap/Door/Notrufe -[2024.01.21-10.16.59:502][568]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Notrufe8C7260764FA0300E970DC3BA9AF73D2A.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Notrufe.uasset' -[2024.01.21-10.16.59:508][568]LogFileHelpers: InternalPromptForCheckoutAndSave took 71 ms (total: 723 ms) -[2024.01.21-10.16.59:508][568]LogStall: Shutdown... -[2024.01.21-10.16.59:512][568]LogStall: Shutdown complete. -[2024.01.21-10.16.59:545][568]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.16.59:545][568]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.16.59:645][568]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.16.59:646][568]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.16.59:671][568]LogSlate: Window 'Blueprint_door_start' being destroyed -[2024.01.21-10.16.59:686][568]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. -[2024.01.21-10.16.59:686][568]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.16.59:686][568]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.16.59:797][568]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed -[2024.01.21-10.16.59:854][568]AssetCheck: New page: Asset Save: multiple assets -[2024.01.21-10.16.59:854][568]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door.Blueprint_door -[2024.01.21-10.16.59:854][568]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Door/Blueprint_door_start.Blueprint_door_start -[2024.01.21-10.16.59:854][568]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Door/Notrufe.Notrufe -[2024.01.21-10.16.59:858][569]Cmd: QUIT_EDITOR -[2024.01.21-10.16.59:858][569]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2024.01.21-10.16.59:866][569]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2024.01.21-10.16.59:866][569]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown -[2024.01.21-10.16.59:866][569]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown -[2024.01.21-10.16.59:870][569]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.16.59:870][569]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.21-10.16.59:879][569]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. -[2024.01.21-10.17.00:184][569]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2024.01.21-10.17.00:184][569]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2024.01.21-10.17.00:184][569]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'. -[2024.01.21-10.17.00:184][569]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 -[2024.01.21-10.17.00:184][569]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2024.01.21-10.17.00:186][569]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2024.01.21-10.17.00:214][569]LogAudio: Display: Audio Device Manager Shutdown -[2024.01.21-10.17.00:214][569]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). -[2024.01.21-10.17.00:217][569]LogExit: Preparing to exit. -[2024.01.21-10.17.00:242][569]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms -[2024.01.21-10.17.00:270][569]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:270][569]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:273][569]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.00:274][569]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:379][569]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.01.21-10.17.01:380][569]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2024.01.21-10.17.01:547][569]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled -[2024.01.21-10.17.01:589][569]LogExit: Editor shut down -[2024.01.21-10.17.01:594][569]LogExit: Transaction tracking system shut down -[2024.01.21-10.17.01:812][569]LogExit: Object subsystem successfully closed. -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: ================================================ -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Total job queries 308, among them cache hits 148 (48.05%) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Tracking 116 distinct input hashes that result in 70 distinct outputs (60.34%) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: RAM used: 271,70 KiB of 819,20 MiB budget. Usage: 0.03% -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Shaders Compiled: 80 -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Jobs assigned 80, completed 80 (100%) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Average time worker was idle: 73.70 s -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Time job spent in pending queue: average 2.72 s, longest 7.33 s -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Job execution time: average 0.96 s, max 2.96 s -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Job life time (pending + execution): average 3.68 s, max 8.01 -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Shader code size: average 5,14 KiB, min 1,402 KiB, max 8,711 KiB -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 14.73 s -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Jobs were issued in 80 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Average processing rate: 5.43 jobs/sec -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Total thread time: 52,225 s -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Total thread preprocess time: 6,134 s -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Percentage time preprocessing: 11.75% -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Effective parallelization: 3.55 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 20.02% of total time (compiled 9 times, average 1.16 sec, max 1.56 sec, min 0.52 sec) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ - 16.51% of total time (compiled 10 times, average 0.86 sec, max 1.21 sec, min 0.49 sec) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ - 15.53% of total time (compiled 10 times, average 0.81 sec, max 1.19 sec, min 0.59 sec) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 13.71% of total time (compiled 9 times, average 0.80 sec, max 0.89 sec, min 0.51 sec) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: FLumenCardVS - 12.92% of total time (compiled 9 times, average 0.75 sec, max 1.40 sec, min 0.40 sec) -[2024.01.21-10.17.01:821][569]LogShaderCompilers: Display: ================================================ -[2024.01.21-10.17.01:892][569]LogShaderCompilers: Display: Shaders left to compile 0 -[2024.01.21-10.17.01:915][569]LogVirtualization: UE::Virtualization was shutdown -[2024.01.21-10.17.01:953][569]LogModuleManager: Shutting down and abandoning module MaterialEditor (1106) -[2024.01.21-10.17.01:953][569]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1104) -[2024.01.21-10.17.01:953][569]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1102) -[2024.01.21-10.17.01:953][569]LogModuleManager: Shutting down and abandoning module Voice (1100) -[2024.01.21-10.17.01:953][569]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1098) -[2024.01.21-10.17.01:953][569]LogModuleManager: Shutting down and abandoning module AddContentDialog (1096) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1095) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1092) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module SceneOutliner (1090) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module StatusBar (1088) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1086) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1084) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module StatsViewer (1082) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1080) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module AutomationWorker (1078) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module SmartSnapping (1076) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1074) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module BspMode (1072) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module GeometryMode (1070) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1068) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1066) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1064) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1062) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module IKRigEditor (1060) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module LiveLinkMultiUser (1058) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1056) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1054) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1052) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1050) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1048) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module WebMMedia (1046) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1044) -[2024.01.21-10.17.01:954][569]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1042) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1041) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (1038) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (1036) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1034) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1032) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1030) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (1028) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (1026) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module PlanarCut (1024) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module FractureEngine (1022) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module CharacterAI (1020) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1018) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module RigVMEditor (1016) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1014) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module OpenXRInput (1012) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1010) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1008) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1006) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1004) -[2024.01.21-10.17.01:955][569]LogModuleManager: Shutting down and abandoning module SessionServices (1002) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module MeshPaint (1000) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (998) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module PlacementMode (997) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module FoliageEdit (994) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module LandscapeEditor (992) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (990) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module ActorPickerMode (988) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module ViewportSnapping (986) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module EditorWidgets (984) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module ViewportInteraction (982) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module ClothPainter (980) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (979) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module WidgetRegistration (976) -[2024.01.21-10.17.01:956][569]LogModuleManager: Shutting down and abandoning module LogVisualizer (974) -[2024.01.21-10.17.01:957][569]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (972) -[2024.01.21-10.17.01:957][569]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (970) -[2024.01.21-10.17.01:957][569]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (969) -[2024.01.21-10.17.01:957][569]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (967) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (964) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (962) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (960) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (958) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (956) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (954) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module AnimationSettings (952) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (950) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module CSVtoSVG (948) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (946) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module EditorConfig (944) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module EditorFramework (942) -[2024.01.21-10.17.02:327][569]LogModuleManager: Shutting down and abandoning module TraceInsights (940) -[2024.01.21-10.17.02:327][569]MemoryProfiler: Shutdown -[2024.01.21-10.17.02:327][569]NetworkingProfiler: Shutdown -[2024.01.21-10.17.02:327][569]LoadingProfiler: Shutdown -[2024.01.21-10.17.02:327][569]TimingProfiler: Shutdown -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module TraceServices (939) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module TraceAnalysis (938) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (934) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (933) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module InputBindingEditor (930) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module MergeActors (928) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (926) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module LocalizationService (925) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module HardwareTargeting (922) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (920) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module UndoHistory (918) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module XmlParser (916) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module Blutility (914) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (912) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (911) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (908) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (907) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module SettingsEditor (904) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module ProjectLauncher (902) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module SessionFrontend (900) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module ProfilerClient (898) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module DeviceManager (896) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module AutomationController (894) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module AutomationWindow (892) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module Layers (890) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (888) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module DetailCustomizations (886) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module PackagesDialog (884) -[2024.01.21-10.17.02:328][569]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (882) -[2024.01.21-10.17.02:329][569]LogModuleManager: Shutting down and abandoning module Persona (880) -[2024.01.21-10.17.02:329][569]LogModuleManager: Shutting down and abandoning module Kismet (878) -[2024.01.21-10.17.02:337][569]LogModuleManager: Shutting down and abandoning module KismetWidgets (877) -[2024.01.21-10.17.02:337][569]LogModuleManager: Shutting down and abandoning module GraphEditor (874) -[2024.01.21-10.17.02:337][569]LogModuleManager: Shutting down and abandoning module StructViewer (872) -[2024.01.21-10.17.02:337][569]LogModuleManager: Shutting down and abandoning module ClassViewer (870) -[2024.01.21-10.17.02:337][569]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (868) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (866) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module SourceControlWindows (864) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module OutputLog (862) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module Documentation (860) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (858) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (856) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module MovieScene (854) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (852) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (850) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (848) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module AudioMixer (847) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module AudioMixerCore (846) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module LauncherPlatform (842) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module AnalyticsET (840) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module PortalServices (838) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module PortalRpc (836) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module MessagingRpc (834) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module AIModule (832) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module GameplayDebugger (831) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module AITestSuite (829) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module NavigationSystem (827) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (824) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (822) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module TypedElementFramework (820) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (818) -[2024.01.21-10.17.02:338][569]LogModuleManager: Shutting down and abandoning module ProfilerService (816) -[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (814) -[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (812) -[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (810) -[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (808) -[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module TakesCore (806) -[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (804) -[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module MegascansPlugin (802) -[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module Bridge (800) -[2024.01.21-10.17.02:461][569]LogModuleManager: Shutting down and abandoning module ConcertSyncClient (798) -[2024.01.21-10.17.02:462][569]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (796) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (794) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (792) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module CollectionManager (791) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (788) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module LightMixer (786) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (784) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module VariantManager (782) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (780) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (778) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (776) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (774) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module UVEditorTools (772) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module UVEditor (770) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (768) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (766) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (764) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module Paper2DEditor (762) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (760) -[2024.01.21-10.17.02:463][569]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (758) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module PluginBrowser (756) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (754) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (752) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (750) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module EditorDebugTools (748) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module CurveEditorTools (746) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (744) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module CryptoKeys (742) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module ChangelistReview (740) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (738) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module TemplateSequence (736) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (734) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeTests (732) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (730) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module SequencerScripting (728) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (726) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module AlembicImporter (724) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module AlembicLibrary (723) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (720) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (718) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (716) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeExport (714) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeMessages (712) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module GLTFCore (710) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (708) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (706) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module InterchangeEditor (704) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (702) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (700) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (698) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (696) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (694) -[2024.01.21-10.17.02:464][569]LogModuleManager: Shutting down and abandoning module LiveLink (692) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module ControlRigSpline (690) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (688) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (686) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (684) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (682) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module TakeSequencer (680) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module TakeMovieScene (678) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (676) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module MediaPlate (674) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module MediaCompositing (672) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module ImgMedia (670) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (668) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (666) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (664) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (662) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (660) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (658) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (656) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (655) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (654) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (650) -[2024.01.21-10.17.03:328][569]LogOpenImageDenoise: OIDN shutting down -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (648) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (646) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (644) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (642) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (640) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module MeshLODToolset (638) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (636) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module LocalizableMessage (634) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (632) -[2024.01.21-10.17.03:328][569]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (630) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (628) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (626) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (624) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (623) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (621) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (618) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module DataflowNodes (616) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (614) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module DataflowEditor (612) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (610) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (608) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ChaosNiagara (606) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (604) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module FractureEditor (602) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module BackChannel (600) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (598) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AutomationUtils (596) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module XRBaseEditor (594) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module XRBase (592) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module SynthesisEditor (590) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ResonanceAudio (588) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (586) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module OpenXRHandTrackingEditor (584) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module OpenXREditor (582) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (580) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (578) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ModelingOperators (576) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (574) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module ModelingComponents (572) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryFramework (571) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (568) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module MeshModelingTools (566) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (564) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module InputDebugging (562) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GooglePAD (560) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module DynamicMesh (558) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (556) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (554) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCache (552) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (550) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (548) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (546) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AudioCapture (544) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (543) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (540) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AppleImageUtils (538) -[2024.01.21-10.17.03:329][569]LogModuleManager: Shutting down and abandoning module AssetTags (536) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (534) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module AndroidPermission (532) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (530) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (528) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (526) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (524) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module UObjectPlugin (522) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (520) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (518) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (516) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module DumpGPUServices (514) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module PluginUtils (512) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (510) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module GitSourceControl (508) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (506) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (502) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module TraceUtilities (500) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (498) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (496) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module InputEditor (494) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ConcertSyncCore (492) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module SQLiteCore (490) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ConcertServer (488) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ConcertClient (486) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module ConcertTransport (485) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module Concert (482) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module Paper2D (480) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (478) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module FacialAnimation (476) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (474) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module DataValidation (472) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (470) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module TreeMap (469) -[2024.01.21-10.17.03:330][569]LogModuleManager: Shutting down and abandoning module UdpMessaging (466) -[2024.01.21-10.17.03:431][569]LogModuleManager: Shutting down and abandoning module TcpMessaging (464) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module ActorSequence (462) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module InterchangePipelines (460) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module InterchangeImport (458) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (456) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module InterchangeNodes (454) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (452) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module IKRig (450) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (448) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module ControlRig (446) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module Constraints (445) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (442) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module Niagara (440) -[2024.01.21-10.17.03:531][569]LogModuleManager: Shutting down and abandoning module NiagaraEditor (439) -[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module ContentBrowser (438) -[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module ContentBrowserData (437) -[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module NiagaraCore (432) -[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module AnimationData (430) -[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (428) -[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module StructUtils (426) -[2024.01.21-10.17.03:532][569]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (424) -[2024.01.21-10.17.03:558][569]LogModuleManager: Shutting down and abandoning module PBIK (422) -[2024.01.21-10.17.03:558][569]LogModuleManager: Shutting down and abandoning module FullBodyIK (420) -[2024.01.21-10.17.03:558][569]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (418) -[2024.01.21-10.17.03:558][569]LogModuleManager: Shutting down and abandoning module TakeRecorder (417) -[2024.01.21-10.17.03:558][569]LogModuleManager: Shutting down and abandoning module LevelEditor (415) -[2024.01.21-10.17.03:561][569]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (414) -[2024.01.21-10.17.03:561][569]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (412) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MainFrame (410) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module HotReload (409) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module ChaosCaching (404) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module LevelSequence (403) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module Synthesis (400) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module SoundFields (398) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module SignificanceManager (396) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (394) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module RigVM (392) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (390) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (388) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (386) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MetasoundEditor (384) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module ToolMenus (383) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module AudioWidgets (381) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (380) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (376) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MetasoundEngine (374) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module WaveTable (373) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (371) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (368) -[2024.01.21-10.17.03:562][569]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (366) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (364) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (362) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (360) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (358) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module CableComponent (356) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (354) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (353) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (350) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module SignalProcessing (349) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module GameplayCameras (346) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (344) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (342) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module AnimationSharing (340) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (338) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (336) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module BlueprintGraph (335) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module EnhancedInput (332) -[2024.01.21-10.17.03:563][569]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (330) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (328) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module AndroidFileServer (326) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (324) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module PacketHandler (322) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (320) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module AnimGraph (318) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module TimeManagement (316) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module AnimationDataController (314) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (312) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (310) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module MediaAssets (308) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module Overlay (306) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module OverlayEditor (305) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module VREditor (302) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module StringTableEditor (300) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (298) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (296) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module FunctionalTesting (294) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (292) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (291) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (288) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module UMG (286) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module UMGEditor (285) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module EditorStyle (280) -[2024.01.21-10.17.03:572][569]LogModuleManager: Shutting down and abandoning module SlateReflector (278) -[2024.01.21-10.17.03:573][569]LogModuleManager: Shutting down and abandoning module Slate (276) -[2024.01.21-10.17.03:573][569]LogModuleManager: Shutting down and abandoning module SlateCore (274) -[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (272) -[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (270) -[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module UnrealEd (268) -[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module MRMesh (266) -[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module Messaging (264) -[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (262) -[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (260) -[2024.01.21-10.17.03:574][569]LogModuleManager: Shutting down and abandoning module LiveCoding (258) -[2024.01.21-10.17.03:586][569]LogModuleManager: Shutting down and abandoning module Networking (256) -[2024.01.21-10.17.03:586][569]LogModuleManager: Shutting down and abandoning module Core (254) -[2024.01.21-10.17.03:586][569]LogModuleManager: Shutting down and abandoning module AssetDefinition (252) -[2024.01.21-10.17.03:586][569]LogModuleManager: Shutting down and abandoning module MovieSceneTools (250) -[2024.01.21-10.17.03:586][569]LogModuleManager: Shutting down and abandoning module CurveEditor (249) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module Sequencer (247) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module KismetCompiler (244) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module MeshBuilder (242) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module NaniteBuilder (240) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module MeshUtilities (238) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (237) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (236) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (235) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (232) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (231) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (229) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (227) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (225) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module MaterialBaking (221) -[2024.01.21-10.17.03:587][569]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (218) -[2024.01.21-10.17.03:598][569]LogModuleManager: Shutting down and abandoning module TelemetryUtils (215) -[2024.01.21-10.17.03:598][569]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (212) -[2024.01.21-10.17.03:598][569]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (210) -[2024.01.21-10.17.03:598][569]LogModuleManager: Shutting down and abandoning module DerivedDataCache (208) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module TargetPlatform (206) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (205) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (203) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (201) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (199) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (197) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (195) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (193) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (191) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (189) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (187) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (185) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (183) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (181) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (179) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (177) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (175) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module TextureFormat (173) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module ImageWrapper (172) -[2024.01.21-10.17.03:613][569]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (170) -[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (168) -[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (166) -[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (164) -[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (162) -[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (160) -[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module TurnkeySupport (157) -[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module InputCore (154) -[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module Settings (152) -[2024.01.21-10.17.03:614][569]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (150) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (148) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (147) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module Chaos (144) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module GeometryCore (143) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (140) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (139) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module AVEncoder (138) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module VariantManagerContent (132) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module GLTFExporter (130) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module DatasmithContent (128) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (126) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module ACLPlugin (124) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (122) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module NiagaraShader (120) -[2024.01.21-10.17.03:615][569]LogModuleManager: Shutting down and abandoning module WmfMedia (118) -[2024.01.21-10.17.03:618][569]LogModuleManager: Shutting down and abandoning module Media (117) -[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (114) -[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module ChaosCloth (112) -[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (110) -[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (108) -[2024.01.21-10.17.03:619][569]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (106) -[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module OpenXRAR (104) -[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module AugmentedReality (103) -[2024.01.21-10.17.03:619][569]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100) -[2024.01.21-10.17.03:622][569]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) -[2024.01.21-10.17.03:622][569]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) -[2024.01.21-10.17.03:622][569]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (94) -[2024.01.21-10.17.03:622][569]RenderDocPlugin: plugin has been unloaded. -[2024.01.21-10.17.03:622][569]LogModuleManager: Shutting down and abandoning module PixWinPlugin (92) -[2024.01.21-10.17.03:622][569]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (90) -[2024.01.21-10.17.03:623][569]LogModuleManager: Shutting down and abandoning module XMPP (85) -[2024.01.21-10.17.03:623][569]LogModuleManager: Shutting down and abandoning module WebSockets (84) -[2024.01.21-10.17.03:658][569]LogModuleManager: Shutting down and abandoning module HTTP (81) -[2024.01.21-10.17.03:658][569]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: -[2024.01.21-10.17.03:658][569]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BFCC13A5A-41A6-0D0E-49FE-C3A3F9105636%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=002976d644467f527d076c834710bdb4%7Ccd35b1242a2748e081d62e29436d61f6%7Cd9b9d71b-f921-4b23-8fde-93c9a0418955&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2024.01.21-10.17.03:685][569]LogModuleManager: Shutting down and abandoning module SSL (80) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (76) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (74) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (72) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (70) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (68) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module AISupportModule (66) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (62) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (60) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (58) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module PlatformCrypto (56) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (54) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (52) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module SourceControl (51) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module XGEController (48) -[2024.01.21-10.17.03:687][569]LogModuleManager: Shutting down and abandoning module FastBuildController (46) -[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44) -[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42) -[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module AudioEditor (40) -[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module PropertyEditor (39) -[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module Virtualization (36) -[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module MessageLog (35) -[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) -[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31) -[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module RenderCore (28) -[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module Landscape (26) -[2024.01.21-10.17.03:688][569]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) -[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) -[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module Renderer (20) -[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module Engine (18) -[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module CoreUObject (16) -[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module SandboxFile (14) -[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module PakFile (12) -[2024.01.21-10.17.03:689][569]LogPakFile: Destroying PakPlatformFile -[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module RSA (11) -[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module NetworkFile (8) -[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module StreamingFile (6) -[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) -[2024.01.21-10.17.03:689][569]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) -[2024.01.21-10.17.03:693][569]LogD3D11RHI: Shutdown -[2024.01.21-10.17.03:693][569]LogD3D11RHI: CleanupD3DDevice -[2024.01.21-10.17.03:747][569]LogExit: Exiting. -[2024.01.21-10.17.03:753][569]Log file closed, 01/21/24 11:17:03 +[2024.01.21-12.07.16:190][ 1]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.032869 secs +[2024.01.21-12.07.16:846][ 3]LogSlate: Took 0.000242 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.21-12.07.19:352][163]LogViewport: Scene viewport resized to 1361x1246, mode Windowed. +[2024.01.21-12.07.21:414][176]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-12.07.21:463][177]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-12.07.40:236][ 79]LogSlate: Took 0.000251 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.21-12.08.07:476][327]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 D:\Repositories_Hochschule\digital_art\blender\Book\book.fbx) +[2024.01.21-12.08.07:483][327]LogFbx: Loading FBX Scene from D:\Repositories_Hochschule\digital_art\blender\Book\book.fbx +[2024.01.21-12.08.07:490][327]LogFbx: FBX Scene Loaded Succesfully +[2024.01.21-12.08.11:249][327]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.21-12.08.11:341][327]LogEditorFactories: Display: Auto-detected grayscale, image changed to G8 +[2024.01.21-12.08.11:341][327]LogEditorFactories: Display: Image imported as : TSF G8 +[2024.01.21-12.08.11:342][327]LogTexture: Display: Building textures: /Game/GameMap/HowToSurviveIW/HowToSurviveInternetworking.HowToSurviveInternetworking (BGRA8, 500x638 x1x1x1) (Required Memory Estimate: 8.479305 MB), EncodeSpeed: Fast +[2024.01.21-12.08.11:354][327]LogFbx: Display: Triangulating static mesh Cube +[2024.01.21-12.08.11:379][327]LogStaticMesh: Display: Building static mesh book... +[2024.01.21-12.08.11:410][327]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/HowToSurviveIW/book.book +[2024.01.21-12.08.11:426][327]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.21-12.08.17:553][683]LogSlate: Window 'Message Log' being destroyed +[2024.01.21-12.08.17:558][683]LogSlate: Window 'Message Log' being destroyed +[2024.01.21-12.08.18:543][745]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/HowToSurviveIW/book.book +[2024.01.21-12.08.18:544][745]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/HowToSurviveIW/book.book +[2024.01.21-12.08.18:545][745]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/HowToSurviveIW/book.book as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0 +[2024.01.21-12.08.19:159][781]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/HowToSurviveIW/book.book +[2024.01.21-12.08.19:159][781]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/HowToSurviveIW/book.book +[2024.01.21-12.08.19:161][781]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/HowToSurviveIW/book.book as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_3 +[2024.01.21-12.08.19:189][781]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings' +[2024.01.21-12.08.52:568][998]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-12.08.52:576][998]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-12.08.52:576][998]PIE: New page: PIE session: BackroomsMap (21.01.2024, 14:08:52) +[2024.01.21-12.08.52:580][998]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.01.21-12.08.52:580][998]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.01.21-12.08.52:580][998]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-12.08.52:612][998]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031416s) +[2024.01.21-12.08.52:612][998]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.031463s) +[2024.01.21-12.08.52:616][998]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.21-12.08.52:617][998]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-12.08.52:617][998]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-12.08.52:618][998]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-12.08.52:618][998]LogPlayLevel: PIE: World Init took: (0.000981s) +[2024.01.21-12.08.52:618][998]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.01.21-12.08.52:618][998]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-12.08.52:618][998]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-12.08.52:618][998]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-12.08.52:618][998]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-12.08.52:618][998]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-12.08.52:618][998]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-12.08.52:618][998]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-12.08.52:618][998]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-12.08.52:619][998]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-12.08.52:619][998]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-12.08.52:619][998]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-12.08.52:621][998]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-12.08.52:658][998]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek(R) Audio) +[2024.01.21-12.08.52:658][998]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-12.08.52:658][998]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-12.08.52:658][998]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-12.08.52:659][998]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.01.21-12.08.52:659][998]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=2 +[2024.01.21-12.08.52:660][998]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.01.21-12.08.52:660][998]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.01.21-12.08.52:660][998]LogInit: FAudioDevice initialized with ID 2. +[2024.01.21-12.08.52:660][998]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. +[2024.01.21-12.08.52:661][998]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.21-12.08.52:920][998]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-12.08.52:933][998]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-13.08.52 +[2024.01.21-12.08.52:934][998]LogWorld: Bringing up level for play took: 0.013251 +[2024.01.21-12.08.52:936][998]LogOnline: OSS: Created online subsystem instance for: :Context_3 +[2024.01.21-12.08.52:947][998]PIE: Server logged in +[2024.01.21-12.08.52:948][998]PIE: Play in editor total start time 0,372 seconds. +[2024.01.21-12.08.54:396][ 92]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.21-12.08.54:396][ 92]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.21-12.08.54:850][125]LogChaos: Warning: Degenerate triangle 19036: (38.869595 -44.618504 -2.825942) (39.096378 -44.456825 -2.803267) (38.857567 -44.641495 -2.803267) +[2024.01.21-12.08.54:850][125]LogChaos: Warning: Degenerate triangle 19036: (38.869595 -44.618504 -2.825942) (39.096378 -44.456825 -2.803267) (38.857567 -44.641495 -2.803267) +[2024.01.21-12.08.54:852][125]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.21-12.08.54:852][125]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.21-12.08.54:866][126]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) +[2024.01.21-12.08.54:866][126]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) +[2024.01.21-12.08.54:877][127]LogChaos: Warning: Degenerate triangle 20211: (39.322765 -44.253639 2.803252) (39.528915 -44.023350 2.825934) (39.323387 -44.237030 2.825973) +[2024.01.21-12.08.54:877][127]LogChaos: Warning: Degenerate triangle 20211: (39.322765 -44.253639 2.803252) (39.528915 -44.023350 2.825934) (39.323387 -44.237030 2.825973) +[2024.01.21-12.08.54:879][127]LogChaos: Warning: Degenerate triangle 20207: (39.104027 -44.435257 2.826005) (39.322765 -44.253639 2.803252) (39.323387 -44.237030 2.825973) +[2024.01.21-12.08.54:879][127]LogChaos: Warning: Degenerate triangle 20207: (39.104027 -44.435257 2.826005) (39.322765 -44.253639 2.803252) (39.323387 -44.237030 2.825973) +[2024.01.21-12.09.05:508][778]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-12.09.05:508][778]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-12.09.05:509][778]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-12.09.05:510][778]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-12.09.05:513][778]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-12.09.05:517][778]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-12.09.05:521][778]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-12.09.05:525][778]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.21-12.09.05:525][778]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.21-12.09.05:527][778]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.21-12.09.05:566][778]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.01.21-12.09.05:646][779]LogPlayLevel: Display: Destroying online subsystem :Context_3 +[2024.01.21-12.09.13:536][117]LogDerivedDataCache: C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.134 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2883 files in 4237 folders with total size 210 MiB. +[2024.01.21-12.09.28:954][214]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-12.09.28:992][214]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-12.09.29:023][214]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.21-12.09.29:031][214]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.006678 seconds +[2024.01.21-12.09.29:131][214]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-12.09.29:131][214]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/BackroomsMap1C3730EA4B127DF161135DA0E54A5B61.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-12.09.29:141][214]LogFileHelpers: All files are already saved. +[2024.01.21-12.09.29:141][214]LogFileHelpers: Saving map 'BackroomsMap' took 0.149 +[2024.01.21-12.09.29:152][214]LogFileHelpers: InternalPromptForCheckoutAndSave took 198 ms +[2024.01.21-12.09.29:156][214]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-12.09.29:156][214]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-12.09.29:791][257]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.21-12.09.31:657][257]LogSlate: Window 'Save Content' being destroyed +[2024.01.21-12.09.31:672][257]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-12.09.31:767][257]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/HowToSurviveIW/Black" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/Black.uasset" SILENT=true +[2024.01.21-12.09.31:768][257]LogSavePackage: Moving output files for package: /Game/GameMap/HowToSurviveIW/Black +[2024.01.21-12.09.31:768][257]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/BlackB94A13DF466BA3056A7C1B8ED057CF1A.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/Black.uasset' +[2024.01.21-12.09.31:782][257]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/HowToSurviveIW/book" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/book.uasset" SILENT=true +[2024.01.21-12.09.31:786][257]LogSavePackage: Moving output files for package: /Game/GameMap/HowToSurviveIW/book +[2024.01.21-12.09.31:786][257]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/bookEE6EFABD4BF3A0E11200718E1C745735.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/book.uasset' +[2024.01.21-12.09.31:806][257]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/HowToSurviveIW/Cover" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/Cover.uasset" SILENT=true +[2024.01.21-12.09.31:813][257]LogSavePackage: Moving output files for package: /Game/GameMap/HowToSurviveIW/Cover +[2024.01.21-12.09.31:813][257]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/Cover52B069BD4E40303219FE488B769A094D.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/Cover.uasset' +[2024.01.21-12.09.31:818][257]LogSavePackage: Moving output files for package: /Game/GameMap/HowToSurviveIW/HowToSurviveInternetworking +[2024.01.21-12.09.31:818][257]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/HowToSurviveInternetworking912C0C9C43B7950969CB30BE28C2D24B.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/HowToSurviveInternetworking.uasset' +[2024.01.21-12.09.31:837][257]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/HowToSurviveIW/White" FILE="D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/White.uasset" SILENT=true +[2024.01.21-12.09.31:838][257]LogSavePackage: Moving output files for package: /Game/GameMap/HowToSurviveIW/White +[2024.01.21-12.09.31:838][257]LogSavePackage: Moving 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Saved/White1A1994DC4214440788EC87893F8CEF79.tmp' to 'D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/White.uasset' +[2024.01.21-12.09.31:848][257]LogFileHelpers: InternalPromptForCheckoutAndSave took 175 ms (total: 374 ms) +[2024.01.21-12.09.31:849][257]LogStall: Shutdown... +[2024.01.21-12.09.31:852][257]LogStall: Shutdown complete. +[2024.01.21-12.09.31:902][257]LogSlate: Window 'Content Browser' being destroyed +[2024.01.21-12.09.31:908][257]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed +[2024.01.21-12.09.31:967][257]AssetCheck: New page: Asset Save: multiple assets +[2024.01.21-12.09.31:967][257]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/HowToSurviveIW/Black.Black +[2024.01.21-12.09.31:968][257]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/HowToSurviveIW/book.book +[2024.01.21-12.09.31:968][257]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/HowToSurviveIW/Cover.Cover +[2024.01.21-12.09.31:968][257]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/HowToSurviveIW/HowToSurviveInternetworking.HowToSurviveInternetworking +[2024.01.21-12.09.31:968][257]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/HowToSurviveIW/White.White +[2024.01.21-12.09.31:969][258]Cmd: QUIT_EDITOR +[2024.01.21-12.09.31:970][258]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.01.21-12.09.31:972][258]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.01.21-12.09.31:972][258]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2024.01.21-12.09.31:972][258]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2024.01.21-12.09.31:976][258]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-12.09.31:976][258]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-12.09.31:983][258]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2024.01.21-12.09.32:490][258]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.01.21-12.09.32:490][258]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.01.21-12.09.32:490][258]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'. +[2024.01.21-12.09.32:490][258]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.21-12.09.32:490][258]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2024.01.21-12.09.32:491][258]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2024.01.21-12.09.32:501][258]LogAudio: Display: Audio Device Manager Shutdown +[2024.01.21-12.09.32:501][258]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). +[2024.01.21-12.09.32:504][258]LogExit: Preparing to exit. +[2024.01.21-12.09.32:515][258]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.21-12.09.33:222][258]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.01.21-12.09.33:222][258]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.01.21-12.09.33:336][258]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2024.01.21-12.09.33:343][258]LogExit: Editor shut down +[2024.01.21-12.09.33:345][258]LogExit: Transaction tracking system shut down +[2024.01.21-12.09.33:423][258]LogExit: Object subsystem successfully closed. +[2024.01.21-12.09.33:429][258]LogShaderCompilers: Display: ================================================ +[2024.01.21-12.09.33:429][258]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-12.09.33:429][258]LogShaderCompilers: Display: Total job queries 310, among them cache hits 198 (63.87%) +[2024.01.21-12.09.33:429][258]LogShaderCompilers: Display: Tracking 112 distinct input hashes that result in 69 distinct outputs (61.61%) +[2024.01.21-12.09.33:429][258]LogShaderCompilers: Display: RAM used: 258,08 KiB of 819,20 MiB budget. Usage: 0.03% +[2024.01.21-12.09.33:429][258]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-12.09.33:429][258]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.21-12.09.33:429][258]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.21-12.09.33:429][258]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.21-12.09.33:429][258]LogShaderCompilers: Display: ================================================ +[2024.01.21-12.09.33:445][258]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.01.21-12.09.33:454][258]LogVirtualization: UE::Virtualization was shutdown +[2024.01.21-12.09.33:487][258]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1102) +[2024.01.21-12.09.33:487][258]LogModuleManager: Shutting down and abandoning module Voice (1100) +[2024.01.21-12.09.33:487][258]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1098) +[2024.01.21-12.09.33:487][258]LogModuleManager: Shutting down and abandoning module AddContentDialog (1096) +[2024.01.21-12.09.33:488][258]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1095) +[2024.01.21-12.09.33:488][258]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1092) +[2024.01.21-12.09.33:488][258]LogModuleManager: Shutting down and abandoning module SceneOutliner (1090) +[2024.01.21-12.09.33:488][258]LogModuleManager: Shutting down and abandoning module StatusBar (1088) +[2024.01.21-12.09.33:488][258]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1086) +[2024.01.21-12.09.33:488][258]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1084) +[2024.01.21-12.09.33:488][258]LogModuleManager: Shutting down and abandoning module StatsViewer (1082) +[2024.01.21-12.09.33:488][258]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1080) +[2024.01.21-12.09.33:488][258]LogModuleManager: Shutting down and abandoning module AutomationWorker (1078) +[2024.01.21-12.09.33:488][258]LogModuleManager: Shutting down and abandoning module LiveLinkMultiUser (1076) +[2024.01.21-12.09.33:488][258]LogModuleManager: Shutting down and abandoning module IKRigEditor (1074) +[2024.01.21-12.09.33:488][258]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1072) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1070) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1068) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module WebMMedia (1066) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1064) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1062) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1060) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1058) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1056) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1054) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1052) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1051) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (1048) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (1046) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (1044) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (1042) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1040) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1038) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module BspMode (1036) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module GeometryMode (1034) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1032) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1030) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module RigVMEditor (1028) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1026) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module OpenXRInput (1024) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1022) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1020) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1018) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1016) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1014) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1012) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module PlanarCut (1010) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module FractureEngine (1008) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module CharacterAI (1006) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module SmartSnapping (1004) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module SessionServices (1002) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module MeshPaint (1000) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (998) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module PlacementMode (997) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module FoliageEdit (994) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module LandscapeEditor (992) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (990) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module ActorPickerMode (988) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module ViewportSnapping (986) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module EditorWidgets (984) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module ViewportInteraction (982) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module ClothPainter (980) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (979) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module WidgetRegistration (976) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module LogVisualizer (974) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (972) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (970) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (969) +[2024.01.21-12.09.33:490][258]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (967) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (964) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (962) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (960) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (958) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (956) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (954) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module AnimationSettings (952) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (950) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module CSVtoSVG (948) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (946) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module EditorConfig (944) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module EditorFramework (942) +[2024.01.21-12.09.33:809][258]LogModuleManager: Shutting down and abandoning module TraceInsights (940) +[2024.01.21-12.09.33:809][258]MemoryProfiler: Shutdown +[2024.01.21-12.09.33:809][258]NetworkingProfiler: Shutdown +[2024.01.21-12.09.33:809][258]LoadingProfiler: Shutdown +[2024.01.21-12.09.33:809][258]TimingProfiler: Shutdown +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module TraceServices (939) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module TraceAnalysis (938) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (934) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (933) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module InputBindingEditor (930) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module MergeActors (928) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (926) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module LocalizationService (925) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module HardwareTargeting (922) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (920) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module UndoHistory (918) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module XmlParser (916) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module Blutility (914) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (912) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (911) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (908) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (907) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module SettingsEditor (904) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module ProjectLauncher (902) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module SessionFrontend (900) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module ProfilerClient (898) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module DeviceManager (896) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module AutomationController (894) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module AutomationWindow (892) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module Layers (890) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (888) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module DetailCustomizations (886) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module PackagesDialog (884) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (882) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module Persona (880) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module Kismet (878) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module KismetWidgets (877) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module GraphEditor (874) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module StructViewer (872) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module ClassViewer (870) +[2024.01.21-12.09.33:810][258]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (868) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (866) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module SourceControlWindows (864) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module OutputLog (862) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module Documentation (860) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (858) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (856) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module MovieScene (854) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (852) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (850) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (848) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module AudioMixer (847) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module AudioMixerCore (846) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module LauncherPlatform (842) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module AnalyticsET (840) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module PortalServices (838) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module PortalRpc (836) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module MessagingRpc (834) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module AIModule (832) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module GameplayDebugger (831) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module AITestSuite (829) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module NavigationSystem (827) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (824) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (822) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module TypedElementFramework (820) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (818) +[2024.01.21-12.09.33:811][258]LogModuleManager: Shutting down and abandoning module ProfilerService (816) +[2024.01.21-12.09.33:877][258]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (814) +[2024.01.21-12.09.33:877][258]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (812) +[2024.01.21-12.09.33:877][258]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (810) +[2024.01.21-12.09.33:877][258]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (808) +[2024.01.21-12.09.33:877][258]LogModuleManager: Shutting down and abandoning module TakesCore (806) +[2024.01.21-12.09.33:877][258]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (804) +[2024.01.21-12.09.33:877][258]LogModuleManager: Shutting down and abandoning module MegascansPlugin (802) +[2024.01.21-12.09.33:877][258]LogModuleManager: Shutting down and abandoning module Bridge (800) +[2024.01.21-12.09.33:877][258]LogModuleManager: Shutting down and abandoning module ConcertSyncClient (798) +[2024.01.21-12.09.33:877][258]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (796) +[2024.01.21-12.09.33:877][258]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (794) +[2024.01.21-12.09.33:877][258]LogModuleManager: Shutting down and abandoning module CollectionManager (793) +[2024.01.21-12.09.33:878][258]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (790) +[2024.01.21-12.09.33:878][258]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (788) +[2024.01.21-12.09.33:878][258]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (786) +[2024.01.21-12.09.33:878][258]LogModuleManager: Shutting down and abandoning module LightMixer (784) +[2024.01.21-12.09.33:878][258]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (782) +[2024.01.21-12.09.33:878][258]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (780) +[2024.01.21-12.09.33:878][258]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (778) +[2024.01.21-12.09.33:878][258]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (776) +[2024.01.21-12.09.33:878][258]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (774) +[2024.01.21-12.09.33:878][258]LogModuleManager: Shutting down and abandoning module LiveLink (772) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (770) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module ControlRigSpline (768) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (766) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (764) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (762) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (760) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module UObjectPlugin (758) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (756) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (754) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module PluginUtils (752) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (750) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module GitSourceControl (748) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module DumpGPUServices (746) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (744) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (742) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module VariantManager (740) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (739) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (736) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (734) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module InterchangeTests (732) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (730) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (728) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module MediaPlate (726) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module ImgMedia (724) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module MediaCompositing (722) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module AlembicImporter (720) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module AlembicLibrary (719) +[2024.01.21-12.09.34:007][258]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (714) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module TakeSequencer (712) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module TakeMovieScene (710) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (708) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (706) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (704) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (702) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module PluginBrowser (700) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (698) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module UVEditorTools (696) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module UVEditor (694) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (692) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (690) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module EditorDebugTools (688) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (686) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module CurveEditorTools (684) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (682) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module CryptoKeys (680) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ChangelistReview (678) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (676) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module XRBaseEditor (674) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module XRBase (672) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module SynthesisEditor (670) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ResonanceAudio (668) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (666) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module OpenXRHandTrackingEditor (664) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module OpenXREditor (662) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (660) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (658) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ModelingOperators (656) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (654) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ModelingComponents (652) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryFramework (651) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (648) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module MeshModelingTools (646) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (644) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module InputDebugging (642) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (640) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryCache (638) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (636) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (634) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (632) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GooglePAD (630) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module DynamicMesh (628) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (626) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module AssetTags (624) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (622) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module AudioCapture (620) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (619) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (616) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module AppleImageUtils (614) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module AndroidPermission (612) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (610) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (608) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (606) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module SequencerScripting (604) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module TemplateSequence (602) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (600) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (598) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (596) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module InterchangeExport (594) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module InterchangeMessages (592) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GLTFCore (590) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (588) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (586) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module InterchangeEditor (584) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (582) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (580) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (578) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (577) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (576) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (572) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (570) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (568) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (566) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (564) +[2024.01.21-12.09.34:008][258]LogOpenImageDenoise: OIDN shutting down +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (562) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (560) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (558) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (556) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (554) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module MeshLODToolset (552) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (550) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module LocalizableMessage (548) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (546) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (544) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (542) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (540) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (538) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (537) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (535) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (532) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module DataflowNodes (530) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (528) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module DataflowEditor (526) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (524) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (522) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ChaosNiagara (520) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (518) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module FractureEditor (516) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module BackChannel (514) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (512) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module AutomationUtils (510) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (508) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (506) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module Paper2DEditor (504) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (502) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module TraceUtilities (500) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (498) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (496) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module InputEditor (494) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ConcertSyncCore (492) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ConcertServer (490) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ConcertClient (488) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ConcertTransport (487) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module Concert (484) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module SQLiteCore (482) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (480) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module IKRig (478) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (476) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module ControlRig (474) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module Constraints (473) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module AnimationData (470) +[2024.01.21-12.09.34:008][258]LogModuleManager: Shutting down and abandoning module TcpMessaging (468) +[2024.01.21-12.09.34:109][258]LogModuleManager: Shutting down and abandoning module UdpMessaging (466) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (464) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (462) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module AnimationSharing (460) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (458) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module GameplayCameras (456) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (454) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module Niagara (452) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module NiagaraEditor (451) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module NiagaraCore (448) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (446) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module FacialAnimation (444) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (442) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module DataValidation (440) +[2024.01.21-12.09.34:209][258]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (438) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module ContentBrowser (437) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module ContentBrowserData (436) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module TreeMap (433) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module Synthesis (430) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module SoundFields (428) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module SignificanceManager (426) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (424) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module RigVM (422) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (420) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (418) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (416) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module MetasoundEditor (414) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module ToolMenus (413) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module AudioWidgets (411) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (410) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (406) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module MetasoundEngine (404) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module WaveTable (403) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (401) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (398) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (396) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (394) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (392) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (390) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (388) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module CableComponent (386) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (384) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (383) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (380) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module SignalProcessing (379) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module InterchangePipelines (376) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module InterchangeImport (374) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (372) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module InterchangeNodes (370) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module ActorSequence (368) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (366) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module StructUtils (364) +[2024.01.21-12.09.34:210][258]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (362) +[2024.01.21-12.09.34:211][258]LogModuleManager: Shutting down and abandoning module PBIK (360) +[2024.01.21-12.09.34:211][258]LogModuleManager: Shutting down and abandoning module FullBodyIK (358) +[2024.01.21-12.09.34:211][258]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (356) +[2024.01.21-12.09.34:211][258]LogModuleManager: Shutting down and abandoning module TakeRecorder (355) +[2024.01.21-12.09.34:211][258]LogModuleManager: Shutting down and abandoning module LevelEditor (353) +[2024.01.21-12.09.34:213][258]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (352) +[2024.01.21-12.09.34:213][258]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (350) +[2024.01.21-12.09.34:213][258]LogModuleManager: Shutting down and abandoning module MainFrame (348) +[2024.01.21-12.09.34:213][258]LogModuleManager: Shutting down and abandoning module HotReload (347) +[2024.01.21-12.09.34:213][258]LogModuleManager: Shutting down and abandoning module ChaosCaching (342) +[2024.01.21-12.09.34:213][258]LogModuleManager: Shutting down and abandoning module LevelSequence (341) +[2024.01.21-12.09.34:213][258]LogModuleManager: Shutting down and abandoning module Paper2D (338) +[2024.01.21-12.09.34:213][258]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (336) +[2024.01.21-12.09.34:213][258]LogModuleManager: Shutting down and abandoning module BlueprintGraph (335) +[2024.01.21-12.09.34:213][258]LogModuleManager: Shutting down and abandoning module EnhancedInput (332) +[2024.01.21-12.09.34:213][258]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (330) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (328) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module AndroidFileServer (326) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (324) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module PacketHandler (322) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (320) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module AnimGraph (318) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module TimeManagement (316) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module AnimationDataController (314) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (312) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (310) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module MediaAssets (308) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module Overlay (306) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module OverlayEditor (305) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module VREditor (302) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module StringTableEditor (300) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (298) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (296) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module FunctionalTesting (294) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (292) +[2024.01.21-12.09.34:214][258]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (291) +[2024.01.21-12.09.34:216][258]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (288) +[2024.01.21-12.09.34:216][258]LogModuleManager: Shutting down and abandoning module UMG (286) +[2024.01.21-12.09.34:216][258]LogModuleManager: Shutting down and abandoning module UMGEditor (285) +[2024.01.21-12.09.34:216][258]LogModuleManager: Shutting down and abandoning module EditorStyle (280) +[2024.01.21-12.09.34:216][258]LogModuleManager: Shutting down and abandoning module SlateReflector (278) +[2024.01.21-12.09.34:216][258]LogModuleManager: Shutting down and abandoning module Slate (276) +[2024.01.21-12.09.34:216][258]LogModuleManager: Shutting down and abandoning module SlateCore (274) +[2024.01.21-12.09.34:218][258]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (272) +[2024.01.21-12.09.34:218][258]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (270) +[2024.01.21-12.09.34:218][258]LogModuleManager: Shutting down and abandoning module UnrealEd (268) +[2024.01.21-12.09.34:218][258]LogModuleManager: Shutting down and abandoning module MRMesh (266) +[2024.01.21-12.09.34:218][258]LogModuleManager: Shutting down and abandoning module Messaging (264) +[2024.01.21-12.09.34:218][258]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (262) +[2024.01.21-12.09.34:218][258]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (260) +[2024.01.21-12.09.34:218][258]LogModuleManager: Shutting down and abandoning module LiveCoding (258) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module Networking (256) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module Core (254) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module AssetDefinition (252) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module MovieSceneTools (250) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module CurveEditor (249) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module Sequencer (247) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module KismetCompiler (244) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module MeshBuilder (242) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module NaniteBuilder (240) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module MeshUtilities (238) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (237) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (236) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (235) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (232) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (231) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (229) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (227) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (225) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module MaterialBaking (221) +[2024.01.21-12.09.34:227][258]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (218) +[2024.01.21-12.09.34:238][258]LogModuleManager: Shutting down and abandoning module TelemetryUtils (215) +[2024.01.21-12.09.34:238][258]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (212) +[2024.01.21-12.09.34:238][258]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (210) +[2024.01.21-12.09.34:238][258]LogModuleManager: Shutting down and abandoning module DerivedDataCache (208) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module TargetPlatform (206) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (205) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (203) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (201) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (199) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (197) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (195) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (193) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (191) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (189) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (187) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (185) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (183) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (181) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (179) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (177) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (175) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module TextureFormat (173) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module ImageWrapper (172) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (170) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (168) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (166) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (164) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (162) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (160) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module TurnkeySupport (157) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module InputCore (154) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module Settings (152) +[2024.01.21-12.09.34:241][258]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (150) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (148) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (147) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module Chaos (144) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module GeometryCore (143) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (140) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (139) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module AVEncoder (138) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module ACLPlugin (132) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (130) +[2024.01.21-12.09.34:242][258]RenderDocPlugin: plugin has been unloaded. +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module PixWinPlugin (128) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module VariantManagerContent (126) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module GLTFExporter (124) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module DatasmithContent (122) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (120) +[2024.01.21-12.09.34:242][258]LogModuleManager: Shutting down and abandoning module WmfMedia (118) +[2024.01.21-12.09.34:245][258]LogModuleManager: Shutting down and abandoning module Media (117) +[2024.01.21-12.09.34:246][258]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (114) +[2024.01.21-12.09.34:246][258]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (112) +[2024.01.21-12.09.34:246][258]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (110) +[2024.01.21-12.09.34:246][258]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (108) +[2024.01.21-12.09.34:247][258]LogModuleManager: Shutting down and abandoning module XMPP (103) +[2024.01.21-12.09.34:247][258]LogModuleManager: Shutting down and abandoning module WebSockets (102) +[2024.01.21-12.09.34:265][258]LogModuleManager: Shutting down and abandoning module HTTP (99) +[2024.01.21-12.09.34:265][258]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: +[2024.01.21-12.09.34:265][258]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BBFA9809B-4120-8C02-1A86-1499FE291E0A%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=002976d644467f527d076c834710bdb4%7Ccd35b1242a2748e081d62e29436d61f6%7Cd9b9d71b-f921-4b23-8fde-93c9a0418955&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.01.21-12.09.34:274][258]LogModuleManager: Shutting down and abandoning module SSL (98) +[2024.01.21-12.09.34:274][258]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (94) +[2024.01.21-12.09.34:274][258]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (92) +[2024.01.21-12.09.34:274][258]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (90) +[2024.01.21-12.09.34:274][258]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (88) +[2024.01.21-12.09.34:274][258]LogModuleManager: Shutting down and abandoning module NiagaraShader (86) +[2024.01.21-12.09.34:274][258]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (84) +[2024.01.21-12.09.34:274][258]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (82) +[2024.01.21-12.09.34:274][258]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.01.21-12.09.34:274][258]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (80) +[2024.01.21-12.09.34:274][258]LogModuleManager: Shutting down and abandoning module OpenXRAR (78) +[2024.01.21-12.09.34:274][258]LogModuleManager: Shutting down and abandoning module AugmentedReality (77) +[2024.01.21-12.09.34:274][258]LogModuleManager: Shutting down and abandoning module OpenXRHMD (74) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (72) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module ChunkDownloader (70) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module AISupportModule (68) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module ChaosCloth (66) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (62) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (60) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module SourceControl (59) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (56) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (54) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (52) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module PlatformCrypto (50) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module XGEController (48) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module FastBuildController (46) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module AudioEditor (40) +[2024.01.21-12.09.34:275][258]LogModuleManager: Shutting down and abandoning module PropertyEditor (39) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module Virtualization (36) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module MessageLog (35) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module RenderCore (28) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module Landscape (26) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module Renderer (20) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module Engine (18) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module CoreUObject (16) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module SandboxFile (14) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module PakFile (12) +[2024.01.21-12.09.34:276][258]LogPakFile: Destroying PakPlatformFile +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module RSA (11) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module NetworkFile (8) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module StreamingFile (6) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +[2024.01.21-12.09.34:276][258]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2024.01.21-12.09.34:279][258]LogD3D11RHI: Shutdown +[2024.01.21-12.09.34:279][258]LogD3D11RHI: CleanupD3DDevice +[2024.01.21-12.09.34:319][258]LogExit: Exiting. +[2024.01.21-12.09.34:335][258]Log file closed, 01/21/24 13:09:34 diff --git a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json index be21ca58ce36ec01a0a4e50c03cbc5e9c3257268..f2bbf34e19b9b8944477f4b5e331fec5d9c5db9b 100644 --- a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +++ b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json @@ -22,6 +22,11 @@ "D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Notrufe_Mat.uasset", "D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door_start.uasset", "D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Notrufe.uasset", + "D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/Black.uasset", + "D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/book.uasset", + "D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/Cover.uasset", + "D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/HowToSurviveInternetworking.uasset", + "D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/HowToSurviveIW/White.uasset", "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset", "G:/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap", "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/Rectangle_00FD29C2.uasset",