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Commit 2ef65865 authored by Marcel's avatar Marcel
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...@@ -164,7 +164,7 @@ MaterialForDroppedTextures=None ...@@ -164,7 +164,7 @@ MaterialForDroppedTextures=None
MaterialParamsForDroppedTextures=() MaterialParamsForDroppedTextures=()
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...@@ -207,7 +207,7 @@ PostProcessVolume=StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Phys ...@@ -207,7 +207,7 @@ PostProcessVolume=StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Phys
TextRenderActor=StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform TextRenderActor=StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform
TextRenderActor=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens TextRenderActor=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
SceneComponent=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshComponent.Physics.ConstraintsGroup,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.DoorInteraction,InputSettings.Bindings.ActionMappings.PlayerSprint,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod SceneComponent=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshComponent.Physics.ConstraintsGroup,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.DoorInteraction,InputSettings.Bindings.ActionMappings.PlayerSprint,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod
SceneComponent=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshComponent.Physics.ConstraintsGroup,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.DoorInteraction,InputSettings.Bindings.ActionMappings.PlayerSprint,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod,TargetPoint.Physics.ConstraintsGroup,MonsterAI_Child_C.Physics.ConstraintsGroup,MonsterAI_C.Physics.ConstraintsGroup SceneComponent=
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...@@ -228,7 +228,7 @@ SkeletalMeshComponent=PlayerStart.TransformCommon.Transform,PostProcessVolume.Le ...@@ -228,7 +228,7 @@ SkeletalMeshComponent=PlayerStart.TransformCommon.Transform,PostProcessVolume.Le
NavMeshBoundsVolume=StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshComponent.Physics.ConstraintsGroup,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.DoorInteraction,InputSettings.Bindings.ActionMappings.PlayerSprint,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod NavMeshBoundsVolume=StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshComponent.Physics.ConstraintsGroup,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.DoorInteraction,InputSettings.Bindings.ActionMappings.PlayerSprint,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod
Lamp_C=StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshComponent.Physics.ConstraintsGroup,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.DoorInteraction,InputSettings.Bindings.ActionMappings.PlayerSprint,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod,MonsterAI_Child_C.Physics.ConstraintsGroup,MonsterAI_C.Physics.ConstraintsGroup Lamp_C=StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshComponent.Physics.ConstraintsGroup,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.DoorInteraction,InputSettings.Bindings.ActionMappings.PlayerSprint,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod,MonsterAI_Child_C.Physics.ConstraintsGroup,MonsterAI_C.Physics.ConstraintsGroup
RectLightComponent=RectLightComponent.TransformCommon.Transform RectLightComponent=RectLightComponent.TransformCommon.Transform
LockerHide_C=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform LockerHide_C=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshComponent.Physics.ConstraintsGroup,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.DoorInteraction,InputSettings.Bindings.ActionMappings.PlayerSprint,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod,MonsterAI_Child_C.Physics.ConstraintsGroup,MonsterAI_C.Physics.ConstraintsGroup
StaticMeshComponent=StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens StaticMeshComponent=StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
BoxComponent=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform BoxComponent=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.DoorInteraction,InputSettings.Bindings.ActionMappings.PlayerSprint,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod,StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.DoorInteraction,InputSettings.Bindings.ActionMappings.PlayerSprint,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod,StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform
...@@ -410,8 +410,8 @@ None======= ...@@ -410,8 +410,8 @@ None=======
None======= None=======
None======= None=======
None======= None=======
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=MediaPlayerEditor RecentAssetEditors=MediaPlayerEditor
RecentAssetEditors=TextureEditor RecentAssetEditors=TextureEditor
...@@ -439,8 +439,6 @@ RecentAssetEditors= ...@@ -439,8 +439,6 @@ RecentAssetEditors=
RecentAssetEditors= RecentAssetEditors=
RecentAssetEditors= RecentAssetEditors=
RecentAssetEditors= RecentAssetEditors=
OpenAssetsAtExit=/Game/GameMap/Ende/EndTriggerBox2.EndTriggerBox2
OpenAssetsAtExit=/Game/GameMap/Ende/EndScreen.EndScreen
OpenAssetsAtExit=/Game/Monster/MonsterAI.MonsterAI OpenAssetsAtExit=/Game/Monster/MonsterAI.MonsterAI
   
[ContentBrowser] [ContentBrowser]
...@@ -3011,6 +3009,9 @@ EndTriggerBox2_C.ComponentReplication=True ...@@ -3011,6 +3009,9 @@ EndTriggerBox2_C.ComponentReplication=True
EndTriggerBox2_C.Variable=True EndTriggerBox2_C.Variable=True
EndTriggerBox2_C.WorldPartition=True EndTriggerBox2_C.WorldPartition=True
EndTriggerBox2_C.Events=True EndTriggerBox2_C.Events=True
CharacterMovementComponent.AssetUserData=True
CharacterMovementComponent.Replication=True
CharacterMovementComponent.Navigation=True
   
[DetailMultiObjectNodeExpansion] [DetailMultiObjectNodeExpansion]
GeneralProjectSettings=True GeneralProjectSettings=True
...@@ -3751,10 +3752,10 @@ MediaPlayer="\"Object\" " ...@@ -3751,10 +3752,10 @@ MediaPlayer="\"Object\" "
ArrowComponent="\"Object\" " ArrowComponent="\"Object\" "
B_MannequinsXR_C="\"Object\" \"Object.Collision.BodyInstance\" " B_MannequinsXR_C="\"Object\" \"Object.Collision.BodyInstance\" "
XRDeviceVisualizationComponent="\"Object\" \"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" " XRDeviceVisualizationComponent="\"Object\" \"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" "
CharacterMovementComponent="\"Object\" \"Object.Character Movement: Avoidance.AvoidanceGroup\" \"Object.Character Movement: Avoidance.GroupsToAvoid\" \"Object.Character Movement: Avoidance.GroupsToIgnore\" \"Object.NavMovement.NavAgentProps\" " CharacterMovementComponent="\"Object\" \"Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character Movement: Avoidance.AvoidanceGroup\" \"Object.Character Movement: Avoidance.GroupsToAvoid\" \"Object.Character Movement: Avoidance.GroupsToIgnore\" \"Object.NavMovement.NavAgentProps\" "
PawnMovementComponent="\"Object\" \"Object.Character Movement: Avoidance.AvoidanceGroup\" \"Object.Character Movement: Avoidance.GroupsToAvoid\" \"Object.Character Movement: Avoidance.GroupsToIgnore\" \"Object.NavMovement.NavAgentProps\" " PawnMovementComponent="\"Object\" \"Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character Movement: Avoidance.AvoidanceGroup\" \"Object.Character Movement: Avoidance.GroupsToAvoid\" \"Object.Character Movement: Avoidance.GroupsToIgnore\" \"Object.NavMovement.NavAgentProps\" "
NavMovementComponent="\"Object\" \"Object.Character Movement: Avoidance.AvoidanceGroup\" \"Object.Character Movement: Avoidance.GroupsToAvoid\" \"Object.Character Movement: Avoidance.GroupsToIgnore\" \"Object.NavMovement.NavAgentProps\" " NavMovementComponent="\"Object\" \"Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character Movement: Avoidance.AvoidanceGroup\" \"Object.Character Movement: Avoidance.GroupsToAvoid\" \"Object.Character Movement: Avoidance.GroupsToIgnore\" \"Object.NavMovement.NavAgentProps\" "
MovementComponent="\"Object\" \"Object.Character Movement: Avoidance.AvoidanceGroup\" \"Object.Character Movement: Avoidance.GroupsToAvoid\" \"Object.Character Movement: Avoidance.GroupsToIgnore\" \"Object.NavMovement.NavAgentProps\" " MovementComponent="\"Object\" \"Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character Movement: Avoidance.AvoidanceGroup\" \"Object.Character Movement: Avoidance.GroupsToAvoid\" \"Object.Character Movement: Avoidance.GroupsToIgnore\" \"Object.NavMovement.NavAgentProps\" "
PersonaPreviewSceneDescription="\"Object\" " PersonaPreviewSceneDescription="\"Object\" "
AnimSequence="\"Object\" " AnimSequence="\"Object\" "
AnimSequenceBase="\"Object\" " AnimSequenceBase="\"Object\" "
......
...@@ -3041,3 +3041,628 @@ The current user directory, for saving user-specific settings: ...@@ -3041,3 +3041,628 @@ The current user directory, for saving user-specific settings:
[2024.01.25-17.30.59:515][275]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 [2024.01.25-17.30.59:515][275]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19
[2024.01.25-17.30.59:521][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms [2024.01.25-17.30.59:521][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2024.01.25-17.30.59:581][276]LogPlayLevel: Display: Destroying online subsystem :Context_36 [2024.01.25-17.30.59:581][276]LogPlayLevel: Display: Destroying online subsystem :Context_36
[2024.01.25-17.31.55:149][ 74]LogWorld: UWorld::CleanupWorld for World_37, bSessionEnded=true, bCleanupResources=true
[2024.01.25-17.31.55:149][ 74]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.31.55:160][ 74]LogWorld: UWorld::CleanupWorld for World_36, bSessionEnded=true, bCleanupResources=true
[2024.01.25-17.31.55:160][ 74]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.31.55:651][113]LogWorld: UWorld::CleanupWorld for World_38, bSessionEnded=true, bCleanupResources=true
[2024.01.25-17.31.55:651][113]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.35.34:023][693]BlueprintLog: New page: Compile MonsterAI
[2024.01.25-17.35.34:069][693]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2024.01.25-17.35.34:799][755]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.35.34:840][755]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-17.35.34:853][755]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-17.35.34:854][755]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAID77E7C6341238F3B78716D91CAF36762.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-17.35.34:859][755]LogFileHelpers: InternalPromptForCheckoutAndSave took 61 ms (total: 1.56 sec)
[2024.01.25-17.35.34:860][755]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-17.35.34:860][755]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-17.35.37:874][ 85]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.25-17.35.37:886][ 85]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.25-17.35.37:886][ 85]PIE: New page: PIE session: BackroomsMap (25.01.2024, 19:35:37)
[2024.01.25-17.35.37:908][ 85]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
[2024.01.25-17.35.37:929][ 85]LogPlayLevel: PIE: StaticDuplicateObject took: (0.020787s)
[2024.01.25-17.35.37:929][ 85]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.020817s)
[2024.01.25-17.35.37:935][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2024.01.25-17.35.37:939][ 85]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.25-17.35.37:939][ 85]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.25-17.35.37:940][ 85]LogAIModule: Creating AISystem for world BackroomsMap
[2024.01.25-17.35.37:940][ 85]LogPlayLevel: PIE: World Init took: (0.000809s)
[2024.01.25-17.35.37:940][ 85]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True
[2024.01.25-17.35.37:940][ 85]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.25-17.35.37:940][ 85]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.25-17.35.37:940][ 85]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.25-17.35.37:940][ 85]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.25-17.35.37:940][ 85]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.25-17.35.37:940][ 85]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.25-17.35.37:940][ 85]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.25-17.35.37:940][ 85]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.25-17.35.37:940][ 85]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.25-17.35.37:940][ 85]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.25-17.35.37:940][ 85]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.25-17.35.37:942][ 85]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.25-17.35.37:963][ 85]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
[2024.01.25-17.35.37:963][ 85]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.25-17.35.37:963][ 85]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.25-17.35.37:963][ 85]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.25-17.35.37:963][ 85]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20
[2024.01.25-17.35.37:963][ 85]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=20
[2024.01.25-17.35.37:964][ 85]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20
[2024.01.25-17.35.37:964][ 85]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20
[2024.01.25-17.35.37:964][ 85]LogInit: FAudioDevice initialized with ID 20.
[2024.01.25-17.35.37:964][ 85]LogAudio: Display: Audio Device (ID: 20) registered with world 'BackroomsMap'.
[2024.01.25-17.35.37:964][ 85]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20
[2024.01.25-17.35.37:966][ 85]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
[2024.01.25-17.35.37:972][ 85]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.25-18.35.37
[2024.01.25-17.35.37:973][ 85]LogWorld: Bringing up level for play took: 0.006017
[2024.01.25-17.35.37:974][ 85]LogOnline: OSS: Created online subsystem instance for: :Context_37
[2024.01.25-17.35.37:976][ 85]PIE: Server logged in
[2024.01.25-17.35.37:977][ 85]PIE: Play in editor total start time 0,091 seconds.
[2024.01.25-17.35.39:818][281]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-17.35.39:818][281]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
[2024.01.25-17.35.39:818][281]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
[2024.01.25-17.35.39:820][281]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.35.39:822][281]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.25-17.35.39:824][281]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.35.39:832][281]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.25-17.35.39:832][281]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20
[2024.01.25-17.35.39:832][281]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20
[2024.01.25-17.35.39:833][281]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20
[2024.01.25-17.35.39:836][281]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-17.35.39:839][281]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.01.25-17.35.39:895][282]LogPlayLevel: Display: Destroying online subsystem :Context_37
[2024.01.25-17.35.44:292][790]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.25-17.35.44:303][790]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.25-17.35.44:303][790]PIE: New page: PIE session: BackroomsMap (25.01.2024, 19:35:44)
[2024.01.25-17.35.44:328][790]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
[2024.01.25-17.35.44:348][790]LogPlayLevel: PIE: StaticDuplicateObject took: (0.020497s)
[2024.01.25-17.35.44:348][790]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.020525s)
[2024.01.25-17.35.44:354][790]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.01.25-17.35.44:357][790]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.25-17.35.44:357][790]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.25-17.35.44:357][790]LogAIModule: Creating AISystem for world BackroomsMap
[2024.01.25-17.35.44:357][790]LogPlayLevel: PIE: World Init took: (0.000765s)
[2024.01.25-17.35.44:357][790]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True
[2024.01.25-17.35.44:357][790]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.25-17.35.44:357][790]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.25-17.35.44:357][790]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.25-17.35.44:357][790]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.25-17.35.44:357][790]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.25-17.35.44:357][790]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.25-17.35.44:357][790]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.25-17.35.44:357][790]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.25-17.35.44:358][790]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.25-17.35.44:358][790]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.25-17.35.44:358][790]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.25-17.35.44:359][790]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.25-17.35.44:379][790]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
[2024.01.25-17.35.44:380][790]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.25-17.35.44:380][790]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.25-17.35.44:380][790]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.25-17.35.44:380][790]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21
[2024.01.25-17.35.44:380][790]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=21
[2024.01.25-17.35.44:381][790]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21
[2024.01.25-17.35.44:381][790]LogInit: FAudioDevice initialized with ID 21.
[2024.01.25-17.35.44:381][790]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21
[2024.01.25-17.35.44:381][790]LogAudio: Display: Audio Device (ID: 21) registered with world 'BackroomsMap'.
[2024.01.25-17.35.44:381][790]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21
[2024.01.25-17.35.44:383][790]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
[2024.01.25-17.35.44:389][790]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.25-18.35.44
[2024.01.25-17.35.44:390][790]LogWorld: Bringing up level for play took: 0.006076
[2024.01.25-17.35.44:391][790]LogOnline: OSS: Created online subsystem instance for: :Context_38
[2024.01.25-17.35.44:393][790]PIE: Server logged in
[2024.01.25-17.35.44:394][790]PIE: Play in editor total start time 0,091 seconds.
[2024.01.25-17.35.57:118][197]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-17.35.57:118][197]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
[2024.01.25-17.35.57:119][197]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
[2024.01.25-17.35.57:120][197]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.35.57:122][197]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.25-17.35.57:125][197]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.35.57:132][197]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.25-17.35.57:132][197]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21
[2024.01.25-17.35.57:132][197]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21
[2024.01.25-17.35.57:134][197]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21
[2024.01.25-17.35.57:136][197]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-17.35.57:139][197]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2024.01.25-17.35.57:195][198]LogPlayLevel: Display: Destroying online subsystem :Context_38
[2024.01.25-17.36.03:331][718]BlueprintLog: New page: Compile MonsterAI
[2024.01.25-17.36.03:371][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2024.01.25-17.36.04:101][781]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.36.04:133][781]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-17.36.04:146][781]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-17.36.04:146][781]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAID1055F5D4B19723F7AF165829EBE920C.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-17.36.04:151][781]LogFileHelpers: InternalPromptForCheckoutAndSave took 49 ms (total: 1.61 sec)
[2024.01.25-17.36.04:152][781]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-17.36.04:152][781]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-17.43.05:970][906]BlueprintLog: New page: Compile MonsterAI
[2024.01.25-17.43.06:002][906]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
[2024.01.25-17.43.06:986][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.43.07:012][ 0]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-17.43.07:025][ 0]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-17.43.07:025][ 0]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI17EC1D9343F57A5D2E63EE82A67E8A95.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-17.43.07:030][ 0]LogFileHelpers: InternalPromptForCheckoutAndSave took 43 ms (total: 1.65 sec)
[2024.01.25-17.43.07:031][ 0]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-17.43.07:031][ 0]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-17.43.15:487][976]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.25-17.43.15:498][976]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.25-17.43.15:498][976]PIE: New page: PIE session: BackroomsMap (25.01.2024, 19:43:15)
[2024.01.25-17.43.15:528][976]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
[2024.01.25-17.43.15:549][976]LogPlayLevel: PIE: StaticDuplicateObject took: (0.020946s)
[2024.01.25-17.43.15:549][976]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.020975s)
[2024.01.25-17.43.15:555][976]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
[2024.01.25-17.43.15:559][976]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.25-17.43.15:559][976]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.25-17.43.15:559][976]LogAIModule: Creating AISystem for world BackroomsMap
[2024.01.25-17.43.15:559][976]LogPlayLevel: PIE: World Init took: (0.000876s)
[2024.01.25-17.43.15:559][976]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True
[2024.01.25-17.43.15:559][976]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.25-17.43.15:559][976]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.25-17.43.15:559][976]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.25-17.43.15:559][976]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.25-17.43.15:559][976]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.25-17.43.15:559][976]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.25-17.43.15:559][976]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.25-17.43.15:559][976]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.25-17.43.15:560][976]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.25-17.43.15:560][976]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.25-17.43.15:560][976]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.25-17.43.15:562][976]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.25-17.43.15:583][976]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
[2024.01.25-17.43.15:583][976]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.25-17.43.15:583][976]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.25-17.43.15:583][976]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.25-17.43.15:583][976]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=22
[2024.01.25-17.43.15:583][976]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=22
[2024.01.25-17.43.15:585][976]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22
[2024.01.25-17.43.15:585][976]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=22
[2024.01.25-17.43.15:585][976]LogInit: FAudioDevice initialized with ID 22.
[2024.01.25-17.43.15:585][976]LogAudio: Display: Audio Device (ID: 22) registered with world 'BackroomsMap'.
[2024.01.25-17.43.15:585][976]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 22
[2024.01.25-17.43.15:586][976]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
[2024.01.25-17.43.15:592][976]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.25-18.43.15
[2024.01.25-17.43.15:593][976]LogWorld: Bringing up level for play took: 0.006269
[2024.01.25-17.43.15:594][976]LogOnline: OSS: Created online subsystem instance for: :Context_39
[2024.01.25-17.43.15:597][976]PIE: Server logged in
[2024.01.25-17.43.15:597][976]PIE: Play in editor total start time 0,099 seconds.
[2024.01.25-17.43.25:568][123]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-17.43.25:568][123]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
[2024.01.25-17.43.25:569][123]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
[2024.01.25-17.43.25:570][123]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.43.25:572][123]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.25-17.43.25:574][123]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.43.25:580][123]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.25-17.43.25:582][123]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 22
[2024.01.25-17.43.25:582][123]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22
[2024.01.25-17.43.25:583][123]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22
[2024.01.25-17.43.25:586][123]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-17.43.25:589][123]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.01.25-17.43.25:647][124]LogPlayLevel: Display: Destroying online subsystem :Context_39
[2024.01.25-17.43.30:866][637]LogEditorTransaction: Undo Create Pin Link
[2024.01.25-17.43.31:357][653]LogEditorTransaction: Undo Create Pin Link
[2024.01.25-17.43.32:941][805]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.43.32:977][805]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-17.43.32:990][805]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-17.43.32:990][805]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI6FC272464806A832257E11BCF0A7EC20.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-17.43.32:995][805]LogFileHelpers: InternalPromptForCheckoutAndSave took 53 ms (total: 1.71 sec)
[2024.01.25-17.43.32:996][805]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-17.43.32:996][805]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-17.43.44:986][994]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.43.45:013][994]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-17.43.45:026][994]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-17.43.45:027][994]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAID025103F44849D9E2D43A2A2B26BA5A9.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-17.43.45:031][994]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 1.75 sec)
[2024.01.25-17.43.45:032][994]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-17.43.45:032][994]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-17.43.45:591][ 51]BlueprintLog: New page: Compile MonsterAI
[2024.01.25-17.43.45:621][ 51]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2024.01.25-17.43.51:622][730]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.25-17.43.51:655][730]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.25-17.43.51:655][730]PIE: New page: PIE session: BackroomsMap (25.01.2024, 19:43:51)
[2024.01.25-17.43.51:655][730]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
[2024.01.25-17.43.51:675][730]LogPlayLevel: PIE: StaticDuplicateObject took: (0.020373s)
[2024.01.25-17.43.51:675][730]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.020396s)
[2024.01.25-17.43.51:681][730]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2024.01.25-17.43.51:685][730]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.25-17.43.51:685][730]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.25-17.43.51:686][730]LogAIModule: Creating AISystem for world BackroomsMap
[2024.01.25-17.43.51:686][730]LogPlayLevel: PIE: World Init took: (0.000814s)
[2024.01.25-17.43.51:686][730]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True
[2024.01.25-17.43.51:686][730]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.25-17.43.51:686][730]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.25-17.43.51:686][730]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.25-17.43.51:686][730]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.25-17.43.51:686][730]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.25-17.43.51:686][730]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.25-17.43.51:686][730]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.25-17.43.51:686][730]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.25-17.43.51:686][730]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.25-17.43.51:686][730]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.25-17.43.51:686][730]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.25-17.43.51:688][730]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.25-17.43.51:708][730]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
[2024.01.25-17.43.51:708][730]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.25-17.43.51:708][730]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.25-17.43.51:708][730]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.25-17.43.51:709][730]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=23
[2024.01.25-17.43.51:709][730]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=23
[2024.01.25-17.43.51:710][730]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23
[2024.01.25-17.43.51:710][730]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=23
[2024.01.25-17.43.51:710][730]LogInit: FAudioDevice initialized with ID 23.
[2024.01.25-17.43.51:710][730]LogAudio: Display: Audio Device (ID: 23) registered with world 'BackroomsMap'.
[2024.01.25-17.43.51:710][730]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 23
[2024.01.25-17.43.51:712][730]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
[2024.01.25-17.43.51:717][730]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.25-18.43.51
[2024.01.25-17.43.51:718][730]LogWorld: Bringing up level for play took: 0.005914
[2024.01.25-17.43.51:719][730]LogOnline: OSS: Created online subsystem instance for: :Context_40
[2024.01.25-17.43.51:721][730]PIE: Server logged in
[2024.01.25-17.43.51:722][730]PIE: Play in editor total start time 0,068 seconds.
[2024.01.25-17.43.55:208][122]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-17.43.55:208][122]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
[2024.01.25-17.43.55:209][122]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
[2024.01.25-17.43.55:210][122]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.43.55:212][122]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.25-17.43.55:214][122]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.43.55:220][122]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-17.43.55:222][122]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 23
[2024.01.25-17.43.55:222][122]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23
[2024.01.25-17.43.55:224][122]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23
[2024.01.25-17.43.55:230][122]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2024.01.25-17.43.55:286][123]LogPlayLevel: Display: Destroying online subsystem :Context_40
[2024.01.25-17.43.58:822][440]LogEditorTransaction: Undo Create Pin Link
[2024.01.25-17.43.59:288][455]LogEditorTransaction: Undo Create Pin Link
[2024.01.25-17.44.01:326][653]BlueprintLog: New page: Compile MonsterAI
[2024.01.25-17.44.01:355][653]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2024.01.25-17.44.02:538][768]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.44.02:576][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-17.44.02:589][768]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-17.44.02:589][768]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAIE32757384950AFB0779530B11D5281C8.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-17.44.02:594][768]LogFileHelpers: InternalPromptForCheckoutAndSave took 55 ms (total: 1.81 sec)
[2024.01.25-17.44.02:594][768]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-17.44.02:594][768]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: ================================================
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: Total job queries 364, among them cache hits 258 (70.88%)
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: Tracking 106 distinct input hashes that result in 61 distinct outputs (57.55%)
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: RAM used: 232,80 KiB of 1,60 GiB budget. Usage: 0.01%
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: Shaders Compiled: 2
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: Jobs assigned 2, completed 2 (100%)
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: Time job spent in pending queue: average 0.01 s, longest 0.01 s
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: Job execution time: average 0.56 s, max 0.62 s
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: Job life time (pending + execution): average 0.58 s, max 0.63
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: Shader code size: average 5,594 KiB, min 4,145 KiB, max 7,043 KiB
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.63 s
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch
[2024.01.25-17.45.40:607][336]LogShaderCompilers: Display: Average processing rate: 3.18 jobs/sec
[2024.01.25-17.45.40:608][336]LogShaderCompilers: Display: Total thread time: 0,657 s
[2024.01.25-17.45.40:608][336]LogShaderCompilers: Display: Total thread preprocess time: 0,081 s
[2024.01.25-17.45.40:608][336]LogShaderCompilers: Display: Percentage time preprocessing: 12.37%
[2024.01.25-17.45.40:608][336]LogShaderCompilers: Display: Effective parallelization: 1.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
[2024.01.25-17.45.40:608][336]LogShaderCompilers: Display: Top 2 most expensive shader types by average time:
[2024.01.25-17.45.40:608][336]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec)
[2024.01.25-17.45.40:608][336]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.32 sec, max 0.32 sec, min 0.32 sec)
[2024.01.25-17.45.40:608][336]LogShaderCompilers: Display: Top 2 shader types by total compile time:
[2024.01.25-17.45.40:608][336]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 52.05% of total time (compiled 1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec)
[2024.01.25-17.45.40:608][336]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 47.95% of total time (compiled 1 times, average 0.32 sec, max 0.32 sec, min 0.32 sec)
[2024.01.25-17.45.40:608][336]LogShaderCompilers: Display: ================================================
[2024.01.25-17.50.30:799][978]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
[2024.01.25-17.50.30:801][978]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.013
[2024.01.25-17.50.30:801][978]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Monster/MonsterAI] ([2] browsable assets)...
[2024.01.25-17.50.30:845][978]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Monster/MonsterAI.MonsterAI]
[2024.01.25-17.50.30:845][978]OBJ SavePackage: Finished generating thumbnails for package [/Game/Monster/MonsterAI]
[2024.01.25-17.50.30:858][978]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Monster/MonsterAI_Auto7
[2024.01.25-17.50.30:858][978]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI_Auto7DEB50C2C484DC020D3EB3B959372CAE1.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Monster/MonsterAI_Auto7.uasset'
[2024.01.25-17.50.30:858][978]LogFileHelpers: Auto-saving content packages took 0.058
[2024.01.25-17.56.23:648][891]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.56.23:673][891]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-17.56.23:690][891]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-17.56.23:690][891]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI0F5980E941E669EE7F774E88DE39B45B.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-17.56.23:695][891]LogFileHelpers: InternalPromptForCheckoutAndSave took 46 ms (total: 1.86 sec)
[2024.01.25-17.56.23:696][891]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-17.56.23:696][891]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-17.56.24:613][989]BlueprintLog: New page: Compile MonsterAI
[2024.01.25-17.56.24:643][989]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
[2024.01.25-17.56.31:192][678]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.56.31:221][678]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-17.56.31:235][678]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-17.56.31:235][678]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAIA0AE7F39464C8167B62722963AEF2570.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-17.56.31:240][678]LogFileHelpers: InternalPromptForCheckoutAndSave took 47 ms (total: 1.90 sec)
[2024.01.25-17.56.31:240][678]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-17.56.31:241][678]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-17.56.31:901][751]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.56.31:927][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.01.25-17.56.31:968][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2024.01.25-17.56.32:040][751]LogSavePackage: Moving output files for package: /Game/BackroomsMap
[2024.01.25-17.56.32:041][751]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMapF1916959437AC870F9995D8CAF2409A8.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
[2024.01.25-17.56.32:052][751]LogFileHelpers: All files are already saved.
[2024.01.25-17.56.32:052][751]LogFileHelpers: Saving map 'BackroomsMap' took 0.125
[2024.01.25-17.56.32:057][751]LogFileHelpers: InternalPromptForCheckoutAndSave took 155 ms (total: 2.06 sec)
[2024.01.25-17.56.32:059][751]AssetCheck: New page: Asset Save: BackroomsMap
[2024.01.25-17.56.32:059][751]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
[2024.01.25-17.56.34:535][ 7]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.56.34:571][ 7]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-17.56.34:584][ 7]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-17.56.34:585][ 7]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI347F79B44945D2E3D85C1A96781009BF.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-17.56.34:590][ 7]LogFileHelpers: InternalPromptForCheckoutAndSave took 55 ms (total: 2.11 sec)
[2024.01.25-17.56.34:591][ 7]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-17.56.34:591][ 7]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-17.56.35:589][111]BlueprintLog: New page: Compile MonsterAI
[2024.01.25-17.56.35:619][111]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2024.01.25-17.56.48:597][486]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.56.48:627][486]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-17.56.48:641][486]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-17.56.48:641][486]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI8E34601340A8FF81449DEE86921AE896.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-17.56.48:646][486]LogFileHelpers: InternalPromptForCheckoutAndSave took 48 ms (total: 2.16 sec)
[2024.01.25-17.56.48:647][486]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-17.56.48:647][486]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-17.56.49:225][551]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.56.49:239][551]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.01.25-17.56.49:326][551]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.01.25-17.56.49:398][551]LogSavePackage: Moving output files for package: /Game/BackroomsMap
[2024.01.25-17.56.49:398][551]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap1EA06E4447E102E38B7AA1BB52B849B4.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
[2024.01.25-17.56.49:410][551]LogFileHelpers: All files are already saved.
[2024.01.25-17.56.49:410][551]LogFileHelpers: Saving map 'BackroomsMap' took 0.171
[2024.01.25-17.56.49:416][551]LogFileHelpers: InternalPromptForCheckoutAndSave took 191 ms (total: 2.35 sec)
[2024.01.25-17.56.49:418][551]AssetCheck: New page: Asset Save: BackroomsMap
[2024.01.25-17.56.49:418][551]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
[2024.01.25-17.56.50:010][614]BlueprintLog: New page: Compile MonsterAI
[2024.01.25-17.56.50:040][614]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms
[2024.01.25-17.56.55:098][186]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.25-17.56.55:109][186]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.25-17.56.55:109][186]PIE: New page: PIE session: BackroomsMap (25.01.2024, 19:56:55)
[2024.01.25-17.56.55:138][186]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
[2024.01.25-17.56.55:159][186]LogPlayLevel: PIE: StaticDuplicateObject took: (0.020613s)
[2024.01.25-17.56.55:159][186]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.020640s)
[2024.01.25-17.56.55:165][186]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2024.01.25-17.56.55:168][186]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.25-17.56.55:168][186]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.25-17.56.55:168][186]LogAIModule: Creating AISystem for world BackroomsMap
[2024.01.25-17.56.55:169][186]LogPlayLevel: PIE: World Init took: (0.000828s)
[2024.01.25-17.56.55:169][186]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True
[2024.01.25-17.56.55:169][186]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.25-17.56.55:169][186]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.25-17.56.55:169][186]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.25-17.56.55:169][186]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.25-17.56.55:169][186]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.25-17.56.55:169][186]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.25-17.56.55:169][186]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.25-17.56.55:169][186]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.25-17.56.55:169][186]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.25-17.56.55:169][186]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.25-17.56.55:169][186]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.25-17.56.55:171][186]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.25-17.56.55:192][186]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
[2024.01.25-17.56.55:192][186]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.25-17.56.55:192][186]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.25-17.56.55:192][186]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.25-17.56.55:193][186]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=24
[2024.01.25-17.56.55:193][186]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=24
[2024.01.25-17.56.55:194][186]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24
[2024.01.25-17.56.55:194][186]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=24
[2024.01.25-17.56.55:194][186]LogInit: FAudioDevice initialized with ID 24.
[2024.01.25-17.56.55:194][186]LogAudio: Display: Audio Device (ID: 24) registered with world 'BackroomsMap'.
[2024.01.25-17.56.55:194][186]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 24
[2024.01.25-17.56.55:196][186]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
[2024.01.25-17.56.55:201][186]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.25-18.56.55
[2024.01.25-17.56.55:202][186]LogWorld: Bringing up level for play took: 0.006025
[2024.01.25-17.56.55:203][186]LogOnline: OSS: Created online subsystem instance for: :Context_41
[2024.01.25-17.56.55:206][186]PIE: Server logged in
[2024.01.25-17.56.55:206][186]PIE: Play in editor total start time 0,097 seconds.
[2024.01.25-17.57.00:718][831]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-17.57.00:718][831]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
[2024.01.25-17.57.00:718][831]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
[2024.01.25-17.57.00:720][831]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.57.00:722][831]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.25-17.57.00:724][831]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-17.57.00:730][831]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.25-17.57.00:730][831]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 24
[2024.01.25-17.57.00:730][831]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24
[2024.01.25-17.57.00:732][831]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24
[2024.01.25-17.57.00:734][831]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-17.57.00:739][831]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2024.01.25-17.57.00:795][832]LogPlayLevel: Display: Destroying online subsystem :Context_41
[2024.01.25-17.57.24:975][104]LogEditorTransaction: Undo Delete current selection
[2024.01.25-17.57.25:563][131]LogEditorTransaction: Undo Create Pin Link
[2024.01.25-17.57.26:719][246]LogEditorTransaction: Undo Add Node
[2024.01.25-17.57.29:231][501]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.57.29:260][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-17.57.29:274][501]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-17.57.29:274][501]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI2BECECD64903D7B06184D7B637E91646.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-17.57.29:279][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 47 ms (total: 2.40 sec)
[2024.01.25-17.57.29:280][501]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-17.57.29:280][501]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-17.57.31:879][765]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.57.31:913][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-17.57.31:926][765]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-17.57.31:926][765]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI12F93D81468A0FDFAFB0E692AA58A089.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-17.57.31:931][765]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 2.45 sec)
[2024.01.25-17.57.31:932][765]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-17.57.31:932][765]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-17.57.32:465][821]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-17.57.32:490][821]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.01.25-17.57.32:531][821]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2024.01.25-17.57.32:606][821]LogSavePackage: Moving output files for package: /Game/BackroomsMap
[2024.01.25-17.57.32:607][821]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap52264EAD4429BFCE7F1C90B337E95246.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
[2024.01.25-17.57.32:618][821]LogFileHelpers: All files are already saved.
[2024.01.25-17.57.32:618][821]LogFileHelpers: Saving map 'BackroomsMap' took 0.127
[2024.01.25-17.57.32:623][821]LogFileHelpers: InternalPromptForCheckoutAndSave took 157 ms (total: 2.61 sec)
[2024.01.25-17.57.32:624][821]AssetCheck: New page: Asset Save: BackroomsMap
[2024.01.25-17.57.32:624][821]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
[2024.01.25-18.00.07:698][348]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-18.00.07:727][348]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-18.00.07:741][348]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-18.00.07:742][348]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI8ED8CB4D42E6BEBCF3E1F49C967A4821.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-18.00.07:746][348]LogFileHelpers: InternalPromptForCheckoutAndSave took 48 ms (total: 2.66 sec)
[2024.01.25-18.00.07:748][348]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-18.00.07:748][348]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-18.00.08:304][412]BlueprintLog: New page: Compile MonsterAI
[2024.01.25-18.00.08:335][412]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms
[2024.01.25-18.00.12:977][947]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-18.00.13:004][947]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-18.00.13:017][947]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-18.00.13:017][947]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI95794E324F68EB43129DFAB186ADEB13.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-18.00.13:022][947]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 2.70 sec)
[2024.01.25-18.00.13:023][947]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-18.00.13:023][947]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-18.00.17:466][476]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-18.00.17:484][476]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-18.00.17:496][476]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-18.00.17:497][476]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI861E503546CDE034B49371A5BD5819D2.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-18.00.17:501][476]LogFileHelpers: InternalPromptForCheckoutAndSave took 35 ms (total: 2.74 sec)
[2024.01.25-18.00.17:502][476]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-18.00.17:502][476]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-18.00.18:807][630]BlueprintLog: New page: Compile MonsterAI
[2024.01.25-18.00.18:838][630]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2024.01.25-18.00.21:145][892]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.25-18.00.21:157][892]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.25-18.00.21:157][892]PIE: New page: PIE session: BackroomsMap (25.01.2024, 20:00:21)
[2024.01.25-18.00.21:177][892]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
[2024.01.25-18.00.21:198][892]LogPlayLevel: PIE: StaticDuplicateObject took: (0.020746s)
[2024.01.25-18.00.21:198][892]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.020773s)
[2024.01.25-18.00.21:205][892]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2024.01.25-18.00.21:208][892]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.25-18.00.21:208][892]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.25-18.00.21:208][892]LogAIModule: Creating AISystem for world BackroomsMap
[2024.01.25-18.00.21:209][892]LogPlayLevel: PIE: World Init took: (0.000826s)
[2024.01.25-18.00.21:209][892]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True
[2024.01.25-18.00.21:209][892]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.25-18.00.21:209][892]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.25-18.00.21:209][892]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.25-18.00.21:209][892]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.25-18.00.21:209][892]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.25-18.00.21:209][892]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.25-18.00.21:209][892]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.25-18.00.21:209][892]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.25-18.00.21:209][892]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.25-18.00.21:209][892]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.25-18.00.21:209][892]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.25-18.00.21:211][892]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.25-18.00.21:231][892]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
[2024.01.25-18.00.21:231][892]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.25-18.00.21:231][892]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.25-18.00.21:231][892]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.25-18.00.21:232][892]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=25
[2024.01.25-18.00.21:232][892]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=25
[2024.01.25-18.00.21:233][892]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25
[2024.01.25-18.00.21:233][892]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=25
[2024.01.25-18.00.21:233][892]LogInit: FAudioDevice initialized with ID 25.
[2024.01.25-18.00.21:233][892]LogAudio: Display: Audio Device (ID: 25) registered with world 'BackroomsMap'.
[2024.01.25-18.00.21:233][892]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 25
[2024.01.25-18.00.21:235][892]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
[2024.01.25-18.00.21:240][892]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.25-19.00.21
[2024.01.25-18.00.21:241][892]LogWorld: Bringing up level for play took: 0.006184
[2024.01.25-18.00.21:243][892]LogOnline: OSS: Created online subsystem instance for: :Context_42
[2024.01.25-18.00.21:245][892]PIE: Server logged in
[2024.01.25-18.00.21:246][892]PIE: Play in editor total start time 0,089 seconds.
[2024.01.25-18.00.23:238][114]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-18.00.23:238][114]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
[2024.01.25-18.00.23:239][114]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
[2024.01.25-18.00.23:240][114]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-18.00.23:242][114]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.25-18.00.23:244][114]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-18.00.23:252][114]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.25-18.00.23:253][114]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 25
[2024.01.25-18.00.23:253][114]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25
[2024.01.25-18.00.23:254][114]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25
[2024.01.25-18.00.23:257][114]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-18.00.23:260][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2024.01.25-18.00.23:317][115]LogPlayLevel: Display: Destroying online subsystem :Context_42
[2024.01.25-18.00.26:480][479]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.25-18.00.26:491][479]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.25-18.00.26:491][479]PIE: New page: PIE session: BackroomsMap (25.01.2024, 20:00:26)
[2024.01.25-18.00.26:491][479]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
[2024.01.25-18.00.26:512][479]LogPlayLevel: PIE: StaticDuplicateObject took: (0.020624s)
[2024.01.25-18.00.26:512][479]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.020648s)
[2024.01.25-18.00.26:518][479]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
[2024.01.25-18.00.26:520][479]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.25-18.00.26:520][479]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.25-18.00.26:520][479]LogAIModule: Creating AISystem for world BackroomsMap
[2024.01.25-18.00.26:521][479]LogPlayLevel: PIE: World Init took: (0.000738s)
[2024.01.25-18.00.26:521][479]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True
[2024.01.25-18.00.26:521][479]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.01.25-18.00.26:521][479]LogAudioMixer: Display: Sample Rate: 48000
[2024.01.25-18.00.26:521][479]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.01.25-18.00.26:521][479]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.01.25-18.00.26:521][479]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.01.25-18.00.26:521][479]LogAudioMixer: Display: Max Channels (voices): 32
[2024.01.25-18.00.26:521][479]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.01.25-18.00.26:521][479]LogAudio: Display: AudioDevice MaxSources: 32
[2024.01.25-18.00.26:521][479]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.01.25-18.00.26:521][479]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.01.25-18.00.26:521][479]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.01.25-18.00.26:523][479]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.01.25-18.00.26:543][479]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
[2024.01.25-18.00.26:543][479]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.01.25-18.00.26:543][479]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.01.25-18.00.26:543][479]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.01.25-18.00.26:543][479]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=26
[2024.01.25-18.00.26:543][479]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=26
[2024.01.25-18.00.26:545][479]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26
[2024.01.25-18.00.26:545][479]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=26
[2024.01.25-18.00.26:545][479]LogInit: FAudioDevice initialized with ID 26.
[2024.01.25-18.00.26:545][479]LogAudio: Display: Audio Device (ID: 26) registered with world 'BackroomsMap'.
[2024.01.25-18.00.26:545][479]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 26
[2024.01.25-18.00.26:546][479]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
[2024.01.25-18.00.26:552][479]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.25-19.00.26
[2024.01.25-18.00.26:552][479]LogWorld: Bringing up level for play took: 0.005896
[2024.01.25-18.00.26:554][479]LogOnline: OSS: Created online subsystem instance for: :Context_43
[2024.01.25-18.00.26:556][479]PIE: Server logged in
[2024.01.25-18.00.26:557][479]PIE: Play in editor total start time 0,066 seconds.
[2024.01.25-18.00.31:484][ 51]LogBlueprintUserMessages: [MonsterAI_C_11] Test
[2024.01.25-18.00.31:484][ 51]LogBlueprintUserMessages: [MonsterAI_C_15] Test
[2024.01.25-18.00.32:480][171]LogBlueprintUserMessages: [MonsterAI_C_4] Test
[2024.01.25-18.00.32:980][231]LogBlueprintUserMessages: [MonsterAI_C_13] Test
[2024.01.25-18.00.32:980][231]LogBlueprintUserMessages: [MonsterAI_C_2] Test
[2024.01.25-18.00.33:980][351]LogBlueprintUserMessages: [MonsterAI_C_6] Test
[2024.01.25-18.00.34:941][466]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.061 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2645 files in 3963 folders with total size 168 MiB.
[2024.01.25-18.00.37:489][772]LogBlueprintUserMessages: [MonsterAI_C_15] Test
[2024.01.25-18.00.39:489][ 12]LogBlueprintUserMessages: [MonsterAI_C_2] Test
[2024.01.25-18.00.39:989][ 72]LogBlueprintUserMessages: [MonsterAI_C_13] Test
[2024.01.25-18.00.39:989][ 72]LogBlueprintUserMessages: [MonsterAI_C_6] Test
[2024.01.25-18.00.40:489][132]LogBlueprintUserMessages: [MonsterAI_C_4] Test
[2024.01.25-18.00.40:989][192]LogBlueprintUserMessages: [MonsterAI_C_11] Test
[2024.01.25-18.00.41:506][254]LogBlueprintUserMessages: [MonsterAI_C_6] Test
[2024.01.25-18.00.42:872][418]LogBlueprintUserMessages: [MonsterAI_C_6] Test
[2024.01.25-18.00.42:997][433]LogBlueprintUserMessages: [MonsterAI_C_15] Test
[2024.01.25-18.00.45:997][793]LogBlueprintUserMessages: [MonsterAI_C_2] Test
[2024.01.25-18.00.46:289][828]LogBlueprintUserMessages: [MonsterAI_C_6] Test
[2024.01.25-18.00.46:997][913]LogBlueprintUserMessages: [MonsterAI_C_4] Test
[2024.01.25-18.00.47:497][973]LogBlueprintUserMessages: [MonsterAI_C_13] Test
[2024.01.25-18.00.47:905][ 22]LogBlueprintUserMessages: [MonsterAI_C_6] Test
[2024.01.25-18.00.47:997][ 33]LogBlueprintUserMessages: [MonsterAI_C_11] Test
[2024.01.25-18.00.49:006][154]LogBlueprintUserMessages: [MonsterAI_C_15] Test
[2024.01.25-18.00.49:006][154]LogBlueprintUserMessages: [MonsterAI_C_6] Test
[2024.01.25-18.00.51:547][459]LogBlueprintUserMessages: [MonsterAI_C_6] Test
[2024.01.25-18.00.52:639][590]LogBlueprintUserMessages: [MonsterAI_C_6] Test
[2024.01.25-18.00.53:506][694]LogBlueprintUserMessages: [MonsterAI_C_2] Test
[2024.01.25-18.00.53:722][720]LogBlueprintUserMessages: [MonsterAI_C_6] Test
[2024.01.25-18.00.54:506][814]LogBlueprintUserMessages: [MonsterAI_C_11] Test
[2024.01.25-18.00.54:506][814]LogBlueprintUserMessages: [MonsterAI_C_13] Test
[2024.01.25-18.00.54:514][815]LogBlueprintUserMessages: [MonsterAI_C_15] Test
[2024.01.25-18.00.54:748][840]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-18.00.54:748][840]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
[2024.01.25-18.00.54:748][840]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
[2024.01.25-18.00.54:749][840]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-18.00.54:752][840]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.01.25-18.00.54:754][840]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.25-18.00.54:760][840]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.25-18.00.54:762][840]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 26
[2024.01.25-18.00.54:762][840]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26
[2024.01.25-18.00.54:764][840]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26
[2024.01.25-18.00.54:769][840]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
[2024.01.25-18.00.54:826][841]LogPlayLevel: Display: Destroying online subsystem :Context_43
[2024.01.25-18.01.02:857][693]BlueprintLog: New page: Compile MonsterAI
[2024.01.25-18.01.02:886][693]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms
[2024.01.25-18.01.03:679][770]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-18.01.03:711][770]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-18.01.03:725][770]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-18.01.03:725][770]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI3D4EEB4C45CD1FF9AB07F5BA674FAD66.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-18.01.03:730][770]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 2.79 sec)
[2024.01.25-18.01.03:731][770]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-18.01.03:731][770]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
[2024.01.25-18.01.58:746][804]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.01.25-18.01.58:771][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Monster/MonsterAI" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset" SILENT=true
[2024.01.25-18.01.58:783][804]LogSavePackage: Moving output files for package: /Game/Monster/MonsterAI
[2024.01.25-18.01.58:784][804]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MonsterAI190535404CF8AA237BEA3094BED08AF3.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Monster/MonsterAI.uasset'
[2024.01.25-18.01.58:788][804]LogFileHelpers: InternalPromptForCheckoutAndSave took 41 ms (total: 2.83 sec)
[2024.01.25-18.01.58:790][804]AssetCheck: New page: Asset Save: MonsterAI
[2024.01.25-18.01.58:790][804]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/Monster/MonsterAI.MonsterAI
......
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